#include "prevent_context_reordering.h" #include "sys.h" #include "sf64level.h" #include "sf64object.h" #include "sf64player.h" s32 gOverlaySetup; s32 gOverlayStage; s32 D_ctx_80177824; // some sort of flag s32 D_ctx_8017782C; // some sort of flag. all range related? GameState gGameState; s32 gNextGameStateTimer; // next game state timer? s32 gVsItemSpawnTimer; // timer for vs item spawn OptionState gOptionMenuStatus; s32 gPlayState; // pause-related state s32 D_ctx_80177868; // some sort of state. pause-related? LevelMode gLevelMode; DrawMode gDrawMode; s32 gPlayerNum; s32 gCamCount; s32 gTeamShields[6]; s32 gSavedTeamShields[6]; s32 gPrevPlanetSavedTeamShields[6]; s32 gTeamDamage[6]; u8 gNextPlanetPath; // next planet path f32 gGroundLevel; f32 D_ctx_80177950; f32 D_ctx_80177968; f32 D_ctx_80177970; f32 gCsCamEyeX; f32 gCsCamEyeY; f32 gCsCamEyeZ; f32 gCsCamAtX; f32 gCsCamAtY; f32 gCsCamAtZ; Vec3f gPlayerCamEye; Vec3f gPlayerCamAt; bool gExpertMode; s32 D_ctx_80177A10[10]; f32 D_ctx_80177A48[10]; s32 gCsFrameCount; u8 D_ctx_80177A98; u8 D_ctx_80177AB0; u8 D_ctx_80177AC8; s32 D_ctx_80177AE0; s32 gMainController; s32 D_ctx_80177B40; s32 gCurrentPlanet; // D_ctx_80177B48 // Arrow pointer? s32 D_ctx_80177B50[7]; s32 D_ctx_80177B70[7]; PlanetId D_ctx_80177B90[7]; s32 D_ctx_80177BB0[7]; #ifdef AVOID_UB s32 gPlanetPathStatus[24]; #else s32 gPlanetPathStatus[22]; // overruns gPrevPlanetTeamShields? #endif s32 gPrevPlanetTeamShields[6]; s32 D_ctx_80177C58[6]; u8 gSoundMode; s32 gVolumeSettings[3]; u16 gBgmSeqId; u8 gLevelType; s32 D_ctx_80177CA0; UNK_TYPE F_80177CA8; f32 D_ctx_80177CB0; UNK_TYPE F_80177CB8; f32 D_ctx_80177CC0; f32 D_ctx_80177CC8; f32 D_ctx_80177CE8; f32 D_ctx_80177D08; f32 D_ctx_80177D20; f32 D_ctx_80177D38; f32 D_ctx_80177D50; f32 D_ctx_80177D68; UNK_TYPE F_80177D80; UNK_TYPE F_80177DE8; s32 gGameFrameCount; s32 D_ctx_80177DC8; s32 gPrevEventActorIndex; s32 D_ctx_80177E78; s32 gRingPassCount; Vec3f D_ctx_80177E88; Vec3f D_ctx_80177F10; UNK_TYPE F_80178020; s32 D_ctx_8017812C; LevelId gCurrentLevel; s32 gLevelStage; s32 gBossActive; s32 D_ctx_8017828C; s32 D_ctx_80178294; s32 gRadioState; s32 D_ctx_801782A4; s32 D_Timer_801782AC; s32 D_Timer_801782B4; u8 D_play_800D3180[30] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; s32 D_ctx_801782C0; s32 D_ctx_801782C8; s32 D_ctx_801782D0; s32 D_ctx_801782D8; UNK_TYPE F_801782E0; s32 D_ctx_801782E8; UNK_TYPE F_801782F0; s32 D_ctx_801782F8; s32 D_ctx_80178300; u16* D_ctx_80178308; ObjectInit* gLevelObjects; UNK_TYPE F_80178318; s32 gFogRed; s32 gFogGreen; s32 gFogBlue; s32 gFogAlpha; s32 gFillScreenAlpha; // alpha something s32 gFillScreenRed; // red something s32 gFillScreenGreen; // green something s32 gFillScreenBlue; // blue something s32 gFillScreenAlphaTarget; // alpha target s32 gFillScreenAlphaStep; // alpha step s32 D_ctx_80178360; // 2 lights second color s32 D_ctx_80178364; s32 D_ctx_80178368; f32 D_ctx_8017836C; // 2 lights second color brightness f32 D_ctx_80178370; // Vec3f? f32 D_ctx_80178374; f32 D_ctx_80178378; s32 D_ctx_8017837C; u32 gPlayerFillScreenAlphas[4]; // player alphas s32 gPlayerFillScreenReds[4]; // player reds s32 gPlayerFillScreenGreens[4]; // player greens s32 gPlayerFillScreenBlues[4]; // player alphas UNK_TYPE D_ctx_801783C0[4]; f32 D_ctx_801783D0; // something x translate f32 D_ctx_801783D4; // something y translate s32 gFogNear; // near s32 gFogFar; // far UNK_TYPE F_801783E0; UNK_TYPE F_801783E4; UNK_TYPE F_801783E8; UNK_TYPE F_801783EC; UNK_TYPE F_801783F0; UNK_TYPE F_801783F4; UNK_TYPE F_801783F8; UNK_TYPE F_801783FC; UNK_TYPE F_80178400; UNK_TYPE F_80178404; UNK_TYPE F_80178408; UNK_TYPE F_8017840C; s32 D_ctx_80178410; f32 D_ctx_80178414; f32 D_ctx_80178418; UNK_TYPE F_8017841C; f32 D_ctx_80178420; f32 D_ctx_80178424; f32 D_ctx_80178428; f32 D_ctx_8017842C; f32 D_ctx_80178430; UNK_TYPE F_80178434; UNK_TYPE F_80178438; UNK_TYPE F_8017843C; f32 D_ctx_80178440; f32 D_ctx_80178444; f32 D_ctx_80178448; f32 D_ctx_80178450[3]; f32 D_ctx_80178460[3]; f32 D_ctx_80178470[3]; f32 gCameraShakeY; s32 gCameraShake; s32 D_ctx_80178484; bool gLoadLevelObjects; UNK_TYPE F_8017848C; UNK_TYPE F_80178490; s32 D_ctx_80178494; f32 D_ctx_80178498; f32 D_ctx_8017849C; f32 D_ctx_801784A0; s32 D_ctx_801784A4; UNK_TYPE F_801784A8; s32 D_ctx_801784AC; UNK_TYPE F_801784B0; UNK_TYPE F_801784B4; f32 D_ctx_801784B8; // effective Vec3f f32 D_ctx_801784BC; f32 D_ctx_801784C0; f32 D_ctx_801784C4; // effective Vec3f f32 D_ctx_801784C8; f32 D_ctx_801784CC; f32 D_ctx_801784D0; // effective Vec3f f32 D_ctx_801784D4; f32 D_ctx_801784D8; s32 gLight1x; // Vec3i light direction s32 gLight1y; s32 gLight1z; f32 D_ctx_801784E8; f32 D_ctx_801784EC; // effective Vec3f? f32 D_ctx_801784F0; f32 D_ctx_801784F4; f32 D_ctx_801784F8; // effective Vec3f f32 D_ctx_801784FC; f32 D_ctx_80178500; s32 gLight2x; // Vec3i light direction alternate s32 gLight2y; s32 gLight2z; f32 D_ctx_80178510; UNK_TYPE F_801784514; UNK_TYPE F_801784518; UNK_TYPE F_80178451C; f32 D_ctx_80178520; // effective Vec3f f32 D_ctx_80178524; f32 D_ctx_80178528; UNK_TYPE F_80178452C; UNK_TYPE F_801784530; UNK_TYPE F_801784534; f32 D_ctx_80178538; f32 D_ctx_8017853C; s32 D_ctx_80178540; s32 D_ctx_80178544; s32 gLight1R; // Color32 light color 1 s32 gLight1G; s32 gLight1B; s32 gAmbientR; // Color32 ambient color s32 gAmbientG; s32 gAmbientB; UNK_TYPE F_80178560; s32 gLight2R; // Color32 light color 2 s32 gLight2G; s32 gLight2B; UNK_TYPE P_800D31A0 = 0; s32 D_ctx_80178570; // Color32 light color 2 modifier? s32 D_ctx_80178574; s32 D_ctx_80178578; s32 D_ctx_80161A70; // Color32? start of bss s32 D_ctx_80161A74; s32 D_ctx_80161A78; s32 D_ctx_80161A7C; s32 D_ctx_80161A80; s32 D_ctx_80161A84; s32 gGroundType; s32 gSavedGroundType; u8 gGoldRingCount[4]; u8 D_ctx_80161A94[4]; s32 gHitCount; s32 gSavedHitCount; s16 gLifeCount[4]; LaserStrength gLaserStrength[4]; s32 D_ctx_80161AB8; UNK_TYPE F_80161AC0[4]; UNK_TYPE F_80161AD0[4]; UNK_TYPE F_80161AE0[4]; UNK_TYPE F_80161AF0[4]; UNK_TYPE P_800D31A4 = 0; Object_80 gObjects80[50]; Sprite gSprites[40]; Actor gActors[60]; Boss gBosses[4]; Effect gEffects[100]; Item gItems[20]; PlayerShot gPlayerShots[16]; TexturedLine gTexturedLines[100]; RadarMark gRadarMarks[65]; BonusText gBonusText[10]; s32 gActor194Status[2]; f32 gActor194xPos[2][100]; f32 gActor194yPos[2][100]; f32 gActor194zPos[2][100]; f32 gActor194xRot[2][100]; f32 gActor194yRot[2][100]; f32 gActor194zRot[2][100]; UNK_TYPE P_800D31A8 = 0; u16 gEnemyShotSpeed; // enemy shot speed? u8 D_ctx_80177830; // show level complete status overlay s32 gLevelStatusScreenTimer; // level clear related s32 gLevelClearScreenTimer; // timer for mission accomplished scrren s32 gBossHealthBar; s32 D_ctx_80177850; // bonus text related. set to 15 but never read s32 D_ctx_80177858[4]; s32 D_ctx_80177870[4]; s32 gHandicap[4]; VsStage gVersusStage; s32 D_ctx_801778A4; s32 D_ctx_801778AC; s32 D_ctx_801778C8; bool gVersusMode; u16 gBoostButton[4]; u16 gBrakeButton[4]; u16 gShootButton[4]; u16 gBombButton[4]; f32 D_ctx_80177958[4]; s32 D_ctx_8017796C; OSContPad* gInputHold; OSContPad* gInputPress; u8* gControllerRumble; s32 D_ctx_80177990[4]; f32 D_ctx_801779A8[4]; u8 gPauseEnabled; s32 gChargeTimers[4]; f32 D_ctx_801779E4; f32 D_ctx_801779F4; s32 D_Timer_80177A00[4]; s32 D_Timer_80177A38[4]; s32 D_Timer_80177A70[4]; s32 D_Timer_80177A88[4]; f32 D_ctx_80177AA0[4]; f32 D_ctx_80177AB8[4]; s32 D_ctx_80177AD0[4]; s32 D_ctx_80177AE8[4]; s32 D_ctx_80177B00[4][4]; u8 D_Timer_80177B44; u8 D_ctx_80177B4C; u8 D_ctx_80177B6C; u8 gGreatFoxIntact; u8 D_ctx_80177BAC; u16 gControllerRumbleTimers[4]; u16 D_ctx_80177C30[4]; s32 D_ctx_80177C50; s32 D_ctx_80177C70; s32 D_ctx_80177C78; s32 D_ctx_80177C8C; s32 D_ctx_80177C94; s32 D_ctx_80177C9C; s32 D_ctx_80177CA4; s32 D_ctx_80177CAC; s32 D_ctx_80177CB4; s32 D_ctx_80177CBC; s32 D_ctx_80177CC4; s32 gStarWolfTeamAlive[6]; s32 gSavedStarWolfTeamAlive[6]; s32 gRightWingHealth[4]; s32 gLeftWingHealth[4]; s32 D_ctx_80177D40[4]; s32 D_ctx_80177D58[4]; s32 D_ctx_80177D70[4]; s32 D_ctx_80177D88[4]; s32 gBombCount[4]; s32 D_ctx_80177DB8[4]; s32 D_ctx_80177DD0[4][10]; s32 D_ctx_80177E74; s32 D_ctx_80177E7C; s32 gChangeTo360; Vec3f gTeamArrowsViewPos[10]; f32 D_ctx_80177F20[65]; f32 D_ctx_80178028[65]; f32 D_ctx_80178130[65]; u8 D_ctx_80178238[65]; Player* gPlayer; f32* D_ctx_80178288; f32* D_ctx_80178290; u32* D_ctx_80178298; UNK_TYPE F_801782A0; Object_58* gObjects58; UNK_TYPE F_801782B0; s32 D_ctx_801782B8; s32 D_ctx_801782BC; PosRot* D_ctx_801782C4; f32* D_ctx_801782CC; f32* D_ctx_801782D4; f32* D_ctx_801782DC; f32* D_ctx_801782E4; f32* D_ctx_801782EC; UNK_TYPE F_801782F4; s32 D_ctx_801782FC; UNK_TYPE F_80178304; UNK_TYPE F_8017830C; UNK_TYPE F_80178314; UNK_TYPE F_8017831C; UNK_TYPE F_80178324; UNK_TYPE F_8017832C; UNK_TYPE F_80178334; UNK_TYPE F_8017833C; UNK_TYPE F_80178344; UNK_TYPE F_8017834C;