#ifndef I6_H #define I6_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern f32 D_Andross_801A7F58; extern f32 D_Andross_801A7F60; extern f32 D_Andross_801A7F68; extern f32 D_Andross_801A7F70; extern f32 D_Andross_801A7F78; void Andross_80187530(Actor*); void Andross_80193C4C(Player*); void Andross_80195E44(Actor*); void Venom2_LevelStart(Player*); void Venom2_LevelComplete(Player*); void SectorY_LevelComplete(Player*); void SectorY_8019FF00(Actor*); void SectorY_801A0AC0(Player*); void Andross_Gate_Draw(Actor*); void OvlI6_CallFunction(u32 mode, void* ptr); void Andross_801878A8(void); void Andross_801888F4(Actor *); void Andross_80189214(void); void Andross_8018BDD8(void); void Andross_8018C390(Player*); void Andross_AndAndross_Init(Boss *); void Andross_801961AC(void); void Venom2_UpdateEvents(Actor*); void Venom2_LoadLevelObjects(void); void SectorY_SyShogun_Init(Boss *); void SectorY_SyRobot_Update(Actor*); void SectorY_SyRobot_Draw(Actor*); void Turret_Update(Player*); void Turret_UpdateCamera(Player*); void Turret_Draw(Player *); void Andross_ActorTeamArwing_Update(Actor*); void Andross_ActorTeamArwing_Draw(Actor*); void Andross_AndBrainWaste_Update(Actor*); void Andross_AndBrainWaste_Draw(Actor*); void Andross_AndBossTimer_Update(Actor*); void Andross_AndRadio_Update(Actor*); void Andross_AndJamesTrigger_Update(Actor*); void Andross_AndExplosion_Update(Actor*); void Andross_AndBrain_Update(Boss*); void Andross_AndBrain_Draw(Boss*); void Andross_Effect396_Update(Effect*); void Andross_Effect396_Draw(Effect*); void Andross_AndAndross_Update(Boss*); void Andross_AndAndross_Draw(Boss*); void Andross_AndLaserEmitter_Update(Actor*); void Andross_AndLaserEmitter_Draw(Actor*); void Andross_AndDoor_Update(Scenery*); void Andross_AndDoor_Draw(Scenery*); void Andross_AndPassage_Update(Scenery*); void Andross_AndPassage_Draw(Scenery*); void Venom2_Ve2Base_Update(Boss*); void Venom2_Ve2Base_Draw(Boss*); void SectorY_Effect354_Draw(Effect*); void SectorY_Scenery156_Draw(Scenery*); void SectorY_SyShogun_Update(Boss*); void SectorY_SyShogun_Draw(Boss*); void SectorY_SyShip3Destroyed_Update(Scenery*); void SectorY_SyShip4Destroyed_Update(Scenery*); #endif