#ifndef STRUCTS_H #define STRUCTS_H #include "libultra/ultra64.h" #include "sf64math.h" typedef struct { /* 0x00 */ u8 unk_00; /* 0x02 */ u16 unk_02; /* 0x04 */ Vec3f pos; /* 0x10 */ f32 unk_10; /* 0x14 */ char pad14[0x14]; } UnkEntity28; // size = 0x28 typedef struct { /* 0x00 */ u8 mode; /* 0x02 */ u16 timer; /* 0x04 */ Vec3f unk_04; /* 0x10 */ Vec3f unk_10; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ u8 unk_2C; // possibly a color struct /* 0x2D */ u8 unk_2D; /* 0x2E */ u8 unk_2E; /* 0x2F */ u8 unk_2F; } UnkEntity30; // size = 0x30 typedef struct { /* 0x00 */ u8 hits; /* 0x04 */ Vec3f pos; /* 0x10 */ f32 unk_10; /* 0x14 */ char pad14[0x4]; /* 0x18 */ u16 timer; } BonusText; // size = 0x1C #define BONUS_TEXT_FREE 0 #define BONUS_TEXT_GREAT 100 #define BONUS_TEXT_1UP 101 typedef struct { /* 0x00 */ Vec3f eye; /* 0x0C */ Vec3f at; } CameraPoint; // size = 0x18 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 unk_10; } UnkStruct_D_i5_801B8E50; //size = 0x14 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ s16 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 unk_10; } UnkStruct_D_i5_801BA1EC; //size = 0x14 typedef enum OptionState { OPTION_WAIT, OPTION_SETUP, OPTION_UPDATE } OptionState; #endif