#ifndef I5_H #define I5_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern Gfx* D_TI_801B7584[]; extern Gfx* D_TI_801B7608[]; extern Gfx* D_TI_801B769C[]; extern f32 aTiGorasHitbox[]; extern u8 D_MA_801BA1E8; extern f32 D_MA_801BE250[40]; extern s16 D_MA_801BE2F0[9]; void Titania_LevelStart(Player*); void Titania_LevelComplete(Player*); void Macbeth_LevelStart(Player*); void Macbeth_LevelComplete2(Player*); void Macbeth_801B28BC(Actor*); void Macbeth_LevelComplete1(Player*); void OvlI5_CallFunction(u32 mode, void* ptr); void Titania_LevelStart(Player *); void Titania_80188F30(void); void Titania_TiFekuda_Init(Actor *); void Titania_TiRasco_Init(Actor *); void Titania_TiRasco_Dying(Actor *); void Titania_TiBomb_Init(Actor *); void Titania_TiDesertCrawler_Init(Actor *); void Titania_8018E3B0(Actor *); void Titania_TiDelphor_Init(Actor *); void Titania_TiDelphorHead_Init(Actor *); void Titania_TiCactus_Init(Sprite *); void Titania_TiPillar_Init(Scenery *); void Titania_TiGoras_Init(Boss *); void Titania_801990DC(Boss *); void Macbeth_InitLevel(void); void Macbeth_Train_Init(Actor *); void Macbeth_MaMaRailroadSwitch_Init(Actor *); void Macbeth_MaBoulder_Init(Actor *); void Macbeth_MaRailwaySignal_Init(Actor *); void Macbeth_LockBars_Init(Actor *); void Macbeth_MaBarrier_Init(Actor *); void Macbeth_MaProximityLight_Init(Scenery *); void Macbeth_Actor207_Init(Actor *); void Macbeth_801ACFBC(void); void Macbeth_801AD080(void); void Ground_801B5110(f32, f32, f32); void Ground_801B58AC(Gfx **, f32); bool Ground_801B6AEC(f32, f32, f32); s32 Ground_801B6E20(f32, f32, f32 *, f32 *, f32 *); void Macbeth_801AD144(PlayerShot*); void Titania_Effect368_Spawn(f32, f32, f32, f32, f32); bool Macbeth_801A3C20(f32); bool Macbeth_801A3300(Player*, f32, f32); bool Macbeth_801A3790(Player*, f32, f32); void Titania_Effect368_Update(Effect*); void Titania_Effect368_Draw(Effect*); void Titania_TiTerrain_Update(Actor*); void Titania_TiDesertRover_Update(Actor*); void Titania_TiDesertRover_Draw(Actor*); void Titania_TiFekuda_Update(Actor*); void Titania_TiFekuda_Draw(Actor*); void Titania_TiBoulder_Update(Actor*); void Titania_TiBoulder_Draw(Actor*); void Titania_TiLandmine_Update(Actor*); void Titania_TiRasco_Update(Actor*); void Titania_TiRasco_Draw(Actor*); void Titania_TiBomb_Update(Actor*); void Titania_TiBomb_Draw(Actor*); void Titania_TiDesertCrawler_Update(Actor*); void Titania_TiDesertCrawler_Draw(Actor*); void Titania_TiDelphor_Update(Actor*); void Titania_TiDelphor_Draw(Actor*); void Titania_TiDelphorHead_Update(Actor*); void Titania_TiDelphorHead_Draw(Actor*); void Titania_Cactus_Update(Sprite*); void Titania_TiPillar_Update(Scenery*); void Titania_TiPillar_Draw(Scenery*); void Titania_TiGoras_Update(Boss*); void Titania_TiGoras_Draw(Boss*); void Macbeth_MaLocomotive_Update(Actor*); void Macbeth_MaTrainCar4_Update(Actor*); void Macbeth_MaTrainCar3_Update(Actor*); void Macbeth_MaTrainCar5_Update(Actor*); void Macbeth_MaTrainCar2_Update(Actor*); void Macbeth_MaTrainCar7_Update(Actor*); void Macbeth_MaTrainCar6_Update(Actor*); void Macbeth_MaSwitchTrack_Update(Scenery*); void Macbeth_Train_Draw(Actor*); void Macbeth_TrainTrack_Draw(Scenery*); void Macbeth_MaTower_Draw(Scenery*); void Macbeth_IndicatorSign_Draw(Scenery*); void Macbeth_MaTrainStopBlock_Update(Scenery*); void Macbeth_MaTrainStopBlock_Draw(Scenery*); void Macbeth_MaRailroadSwitch_Update(Actor*); void Macbeth_MaRailroadSwitch_Draw(Actor*); void Macbeth_MaBoulder_Update(Actor*); void Macbeth_MaBoulder_Draw(Actor*); void Macbeth_MaRailwaySignal_Update(Actor*); void Macbeth_MaRailwaySignal_Draw(Actor*); void Macbeth_Effect378_Update(Effect*); void Macbeth_Effect378_Draw(Effect*); void Macbeth_Effect380_Update(Effect*); void Macbeth_Effect380_Draw(Effect*); void Macbeth_MaHorizontalLockBar_Update(Actor*); void Macbeth_MaHorizontalLockBar_Draw(Actor*); void Macbeth_MaVerticalLockBar_Update(Actor*); void Macbeth_MaVerticalLockBar_Draw(Actor*); void Macbeth_MaBarrier_Update(Actor*); void Macbeth_MaBarrier_Draw(Actor*); void Macbeth_MaProximityLight_Draw(Scenery*); void Macbeth_MaFallingBoulder_Update(Actor*); void Macbeth_MaFallingBoulder_Draw(Actor*); void Macbeth_Actor207_Update(Actor*); void Macbeth_Actor207_Draw(Actor*); void Macbeth_MaTrainCar1_Update(Actor*); void Macbeth_MaBombDrop_Update(Actor*); void Macbeth_MaBombDrop_Draw(Actor*); void Macbeth_MaSpear_Update(Actor*); void Macbeth_MaSpear_Draw(Actor*); void Macbeth_Effect379_Update(Effect*); void Macbeth_Effect379_Draw(Effect*); void Macbeth_MaShockBox_Update(Actor*); void Macbeth_MaShockBox_Draw(Actor*); s32 Macbeth_801A55D4(s32 , Vec3f* , Vec3f* , s32 ); #endif