#ifndef I2_H #define I2_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" void Meteo_LevelStart(Player*); void Meteo_LevelComplete(Player*); void Meteo_8018ED9C(Actor*); void SectorX_LevelStart(Player*); void SectorX_LevelComplete(Player*); void OvlI2_CallFunction(s32, void*); void Meteo_80187B08(Actor *); void Meteo_Boss297_Init(Boss *); void Meteo_8018CCF8(Actor *); void Meteo_Actor181_Update(Actor*); void Meteo_Actor182_Update(Actor*); void Meteo_Actor187_Update(Actor*); void Meteo_Actor186_Update(Actor*); void Meteo_Boss298_Update(Boss*); void Meteo_Boss298_Draw(Boss*); void Meteo_Effect369_Update(Effect*); void Meteo_Effect370_Update(Effect*); void Meteo_Effect371_Update(Effect*); void Meteo_Boss297_Update(Boss*); void Meteo_Boss297_Draw(Boss*); void Meteo_ActorDoodad_Update(Actor*); void Meteo_Actor183_Draw(Actor*); void Meteo_Actor184_Draw(Actor*); void Meteo_Actor185_Draw(Actor*); void Meteo_Effect370_Draw(Effect*); void Meteo_Effect369_Draw(Effect*); void Meteo_Effect371_Draw(Effect*); void SectorX_Slippy_Update(Actor*); void SectorX_Slippy_Draw(Actor*); void SectorX_Boss304_Update(Boss*); void SectorX_Boss305_Update(Boss*); void SectorX_Boss304_Draw(Boss*); void SectorX_Boss305_Draw(Boss*); void SectorX_Boss_Update(Boss*); void SectorX_Boss_Draw(Boss*); #endif