#ifndef I3_H #define I3_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern f32 D_AQ_801C4188; void Aquas_801BE034(Actor*); void Area6_8018DA58(Actor*); void Zoness_8019E5F0(Actor*); void Aquas_BlueMarineDown(Player*); void Aquas_801BE0F0(Actor*); void OvlI3_CallFunction(s32, void*); void Area6_BossA6_Init(Boss *); void Area6_Boss_Update(Boss*); void Area6_Boss_Draw(Boss*); void Area6_LevelStart(Player *player); void Area6_LevelComplete(Player*); void Zoness_SpawnDebris(Vec3f*, Vec3f*, f32, f32, f32, s32, f32, s32, s32); void Zoness_Actor235_Draw(Actor235* this); void Zoness_Actor235_Update(Actor235* this); void Zoness_Actor236_Update(Actor* this); void Zoness_Actor236_Draw(Actor* this); void Zoness_Actor238_Update(Actor* this); void Zoness_Actor238_Draw(Actor* this); void Zoness_801915A4(Actor* this); void Zoness_Actor240_Update(Actor* this); void Zoness_Actor240_Draw(Actor* this); void Zoness_80191BB8(Actor* actor); void Zoness_Actor241_Update(Actor* this); void Zoness_Actor241_Draw(Actor* this); void Zoness_Actor241_Draw(Actor* this); void Zoness_Actor242_Draw(Actor* this); void Zoness_Actor242_Update(Actor* this); void Zoness_Actor243_Update(Actor* this); void Zoness_Actor243_Draw(Actor* this); void Zoness_Actor244_Update(Actor* this); void Zoness_Actor244_Draw(Actor* actor); void Zoness_BossZo_Init(Boss* this); void Zoness_Boss_Draw(Boss* this); void Zoness_Boss_Update(Boss* this); void Zoness_Actor245_Update(Actor245* this); void Zoness_Actor245_Draw(Actor* actor); void Zoness_Actor246_Update(Actor* this); void Zoness_Actor246_Draw(Actor246* actor); void Zoness_Actor248_Update(Actor* this); void Zoness_Actor248_Draw(Actor* this); void Zoness_Actor249_Update(Actor* this); void Zoness_Actor249_Draw(Actor* this); void Zoness_8019B1F0(Actor* actor); void Zoness_Actor250_Update(Actor* this); void Zoness_Actor250_Draw(Actor* actor); void Zoness_8019B810(Actor* this); void Zoness_Actor251_Update(Actor* this); void Zoness_Actor251_Draw(Actor* this); void Zoness_Actor252_Update(Actor* this); void Zoness_Actor252_Draw(Actor* actor); void Zoness_8019C200(Actor* this); void Zoness_Actor253_Update(Actor* this); void Zoness_Actor253_Draw(Actor* this); void Zoness_Actor254_Update(Actor* this); void Zoness_Actor254_Draw(Actor* this); void Zoness_Actor247_Init(Actor* this); void Zoness_Actor247_Update(Actor* this); void Zoness_Actor247_Draw(Actor* this); void Zoness_LevelStart(Player* player); void Zoness_LevelComplete(Player* player); void Solar_8019E8B8(f32, f32, f32, f32); void Solar_8019E9F4(f32, f32, f32, f32, f32, f32, f32, s32); void Solar_Actor278_Update(Actor278*); void Solar_Doodad_Update(Actor*); void Solar_Doodad_Draw(Actor*); void Solar_Actor279_Update(Actor279*); void Solar_Effect392_Update(Effect392*); void Solar_Effect392_Draw(Effect392*); void Solar_LevelStart(Player* player); void Solar_Boss_Update(BossSO*); void Solar_Boss_Draw(BossSO*); void Solar_801A8BE8(ActorCutscene*); void Solar_LevelComplete(Player* player); void Aquas_801A9824(void); void Aquas_801AA20C(void); void Aquas_UpdateCamera(Player*); void Aquas_BlueMarineMove(Player*); void Aquas_801ABA40(PlayerShot*); void Aquas_BlueMarineShoot(Player*); void Aquas_801AC8A8(f32, f32, f32, f32, s32); void Aquas_Effect366_Update(Effect*); void Aquas_801ACBB4(Player*); void Aquas_BlueMarineBoost(Player*); void Aquas_BlueMarineBrake(Player*); void Aquas_801AD688(Actor *); void Aquas_Actor255_Update(Actor*); void Aquas_Actor255_Draw(Actor*); void Aquas_801AE3AC(Actor *); void Aquas_Actor256_Update(Actor*); void Aquas_Actor256_Draw(Actor*); void Aquas_801AF9FC(Actor *); void Aquas_Actor257_Update(Actor*); void Aquas_Actor257_Draw(Actor*); void Aquas_Actor258_Update(Actor*); void Aquas_Actor258_Draw(Actor*); void Aquas_BossAq_Init(Boss*); void Aquas_Boss_Update(Boss*); void Aquas_Boss_Draw(Boss*); void Aquas_Actor261_Draw(Actor*); void Aquas_Actor261_Update(Actor*); void Aquas_Actor259_Draw(Actor*); void Aquas_801B6344(Actor *); void Aquas_Actor259_Update(Actor*); void Aquas_801B6E54(Actor *); void Aquas_Actor262_Update(Actor*); void Aquas_Actor262_Draw(Actor*); void Aquas_801B7AF0(Actor *); void Aquas_Actor260_Update(Actor*); void Aquas_Actor260_Draw(Actor*); void Aquas_Actor263_Update(Actor*); void Aquas_Actor263_Draw(Actor*); void Aquas_Actor264_Update(Actor*); void Aquas_Actor264_Draw(Actor*); void Aquas_801BA57C(Actor *); void Aquas_Actor265_Update(Actor*); void Aquas_Actor265_Draw(Actor*); void Aquas_Actor266_Update(Actor*); void Aquas_Actor266_Draw(Actor*); void Aquas_801BB26C(Actor *); void Aquas_Actor267_Update(Actor*); void Aquas_Actor267_Draw(Actor*); void Aquas_Actor269_Update(Actor*); void Aquas_Actor269_Draw(Actor*); void Aquas_Actor268_Update(Actor*); void Aquas_Actor268_Draw(Actor*); void Aquas_801BDF14(void); void Aquas_Scenery126_Draw(Scenery*); void Aquas_Actor270_Update(Actor*); void Aquas_Actor270_Draw(Actor*); void Aquas_Boss301_Update(Boss*); void Aquas_Boss301_Draw(Boss*); void Aquas_Actor188_Update(Actor*); void Aquas_Actor188_Draw(Actor*); void Aquas_Update360(Player*); #endif