#include "sys.h" #include "sf64audio_external.h" s32 sGammaMode = 1; SPTask* gCurrentTask; SPTask* sAudioTasks[1]; SPTask* sGfxTasks[2]; SPTask* sNewAudioTasks[1]; SPTask* sNewGfxTasks[2]; u32 gSegments[16]; // 800E1FD0 OSMesgQueue gPiMgrCmdQueue; // 800E2010 OSMesg sPiMgrCmdBuff[50]; // 800E2028 OSMesgQueue gDmaMsgQueue; void* sDmaMsgBuff[1]; OSIoMesg gDmaIOMsg; OSMesgQueue gSerialEventQueue; void* sSerialEventBuff[1]; OSMesgQueue gMainThreadMsgQueue; void* sMainThreadMsgBuff[32]; OSMesgQueue gTaskMsgQueue; void* sTaskMsgBuff[16]; OSMesgQueue gAudioVImsgQueue; void* sAudioVImsgBuff[1]; OSMesgQueue gAudioTaskMsgQueue; void* sAudioTaskMsgBuff[1]; OSMesgQueue gGfxVImsgQueue; void* sGfxVImsgBuff[4]; OSMesgQueue gGfxTaskMsgQueue; void* sGfxTaskMsgBuff[2]; OSMesgQueue gSerialThreadMsgQueue; void* sSerialThreadMsgBuff[8]; OSMesgQueue gControllerMsgQueue; void* sControllerMsgBuff[1]; OSMesgQueue gSaveMsgQueue; void* sSaveMsgBuff[1]; OSMesgQueue gTimerTaskMsgQueue; void* sTimerTaskMsgBuff[16]; OSMesgQueue gTimerWaitMsgQueue; void* sTimerWaitMsgBuff[1]; GfxPool gGfxPools[2]; GfxPool* gGfxPool; SPTask* gGfxTask; Vp* gViewport; Mtx* gGfxMtx; Gfx* gUnkDisp1; Gfx* gMasterDisp; Gfx* gUnkDisp2; Lightsn* gLight; FrameBuffer* gFrameBuffer; u16* gTextureRender; u8 D_80137E78; u32 gSysFrameCount; u8 gStartNMI; u8 gStopTasks; u8 D_80137E84[4]; u16 gFillScreenColor; u16 gFillScreen; u8 gUnusedStack[0x1000]; OSThread sIdleThread; // 80138E90 u8 sIdleThreadStack[0x1000]; // 801390A0 OSThread gMainThread; // 8013A040 u8 sMainThreadStack[0x1000]; // 8013A1F0 OSThread gAudioThread; // 8013B1F0 u8 gAudioThreadStack[0x1000]; // 800DDAA0 OSThread gGraphicsThread; // 800DEAA0 u8 gGraphicsThreadStack[0x1000]; // 800DEC50 OSThread gTimerThread; // 800DFC50 u8 gTimerThreadStack[0x1000]; // 800DFE00 OSThread gSerialThread; // 800E0E00 u8 gSerialThreadStack[0x1000]; // 800E0FB0 void Main_Initialize(void) { u8 i; D_80137E78 = 0; gSysFrameCount = 0; gStartNMI = false; gStopTasks = false; gFillScreenColor = 0; gFillScreen = false; gCurrentTask = NULL; for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1) { sAudioTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1) { sGfxTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) { sNewAudioTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) { sNewGfxTasks[i] = NULL; } } void Audio_ThreadEntry(void* arg0) { SPTask* task; AudioLoad_Init(); Audio_InitSounds(); task = AudioThread_CreateTask(); if (task != NULL) { task->msgQueue = &gAudioTaskMsgQueue; task->msg = OS_MESG_32(TASK_MESG_1); osWritebackDCacheAll(); osSendMesg(&gTaskMsgQueue, OS_MESG_PTR(task), OS_MESG_PRI_NORMAL); } while (1) { task = AudioThread_CreateTask(); if (task != NULL) { task->msgQueue = &gAudioTaskMsgQueue; task->msg = OS_MESG_32(TASK_MESG_1); osWritebackDCacheAll(); } osRecvMesg(&gAudioTaskMsgQueue, NULL, OS_MESG_NOBLOCK); if (task != NULL) { osSendMesg(&gTaskMsgQueue, OS_MESG_PTR(task), OS_MESG_PRI_NORMAL); } osRecvMesg(&gAudioVImsgQueue, NULL, OS_MESG_BLOCK); } } void Graphics_SetTask(void) { // gGfxTask->msgQueue = &gGfxTaskMsgQueue; // gGfxTask->msg = (OSMesg) TASK_MESG_2; // gGfxTask->task.t.type = M_GFXTASK; // gGfxTask->task.t.flags = 0; // gGfxTask->task.t.ucode_boot = rspbootTextStart; // gGfxTask->task.t.ucode_boot_size = (uintptr_t) rspbootTextEnd - (uintptr_t) rspbootTextStart; // gGfxTask->task.t.ucode = gspF3DEX_fifoTextStart; // gGfxTask->task.t.ucode_size = SP_UCODE_SIZE; // gGfxTask->task.t.ucode_data = (u64*) &gspF3DEX_fifoDataStart; // gGfxTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE; // gGfxTask->task.t.dram_stack = gDramStack; // gGfxTask->task.t.dram_stack_size = SP_DRAM_STACK_SIZE8; // gGfxTask->task.t.output_buff = (u64*) gTaskOutputBuffer; // gGfxTask->task.t.output_buff_size = (u64*) gAudioHeap; // gGfxTask->task.t.data_ptr = (u64*) gGfxPool->masterDL; // gGfxTask->task.t.data_size = (gMasterDisp - gGfxPool->masterDL) * sizeof(Gfx); // gGfxTask->task.t.yield_data_ptr = (u64*) &gOSYieldData; // gGfxTask->task.t.yield_data_size = OS_YIELD_DATA_SIZE; // osWritebackDCacheAll(); // osSendMesg(&gTaskMsgQueue, gGfxTask, OS_MESG_PRI_NORMAL); } void Graphics_InitializeTask(u32 frameCount) { gGfxPool = &gGfxPools[frameCount % 2]; gGfxTask = &gGfxPool->task; gViewport = gGfxPool->viewports; gGfxMtx = gGfxPool->mtx; gUnkDisp1 = gGfxPool->unkDL1; gMasterDisp = gGfxPool->masterDL; gUnkDisp2 = gGfxPool->unkDL2; gLight = gGfxPool->lights; gFrameBuffer = &gFrameBuffers[frameCount % 3]; gTextureRender = &gTextureRenderBuffer[0]; gGfxMatrix = &sGfxMatrixStack[0]; gCalcMatrix = &sCalcMatrixStack[0]; D_80178710 = &D_80178580[0]; } void Main_SetVIMode(void) { if ((gControllerHold[0].button & D_JPAD) && (gControllerHold[1].button & D_JPAD) && (gControllerHold[2].button & D_JPAD) && (gControllerHold[3].button & L_TRIG) && (gControllerHold[3].button & R_TRIG) && (gControllerHold[3].button & Z_TRIG)) { sGammaMode = 1 - sGammaMode; } // switch (osTvType) { // case OS_TV_PAL: // osViSetMode(&osViModePalLan1); // break; // case OS_TV_MPAL: // osViSetMode(&osViModeMpalLan1); // break; // default: // case OS_TV_NTSC: // osViSetMode(&osViModeNtscLan1); // break; // } // if (sGammaMode != 0) { // osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON | OS_VI_GAMMA_DITHER_ON); // } else { // osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF); // } } void SerialInterface_ThreadEntry(void* arg0) { OSMesg sp34; Controller_Init(); while (1) { osRecvMesg(&gSerialThreadMsgQueue, &sp34, OS_MESG_BLOCK); switch (sp34.data32) { case SI_READ_CONTROLLER: Controller_ReadData(); break; case SI_READ_SAVE: Save_ReadData(); break; case SI_WRITE_SAVE: Save_WriteData(); break; case SI_RUMBLE: Controller_Rumble(); break; } } } void Timer_ThreadEntry(void* arg0) { OSMesg sp24; while (1) { osRecvMesg(&gTimerTaskMsgQueue, &sp24, OS_MESG_BLOCK); // Timer_CompleteTask(sp24.ptr); } } extern void Graphics_PushFrame(Gfx* masterDL); void Graphics_ThreadEntry(void* arg0) { u8 i; u8 var_v1; u8 var_v2; Game_Initialize(); osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL); Graphics_InitializeTask(gSysFrameCount); { gSPSegment(gUnkDisp1++, 0, 0); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1); Game_Update(); gSPEndDisplayList(gUnkDisp1++); gSPEndDisplayList(gUnkDisp2++); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2); gDPFullSync(gMasterDisp++); gSPEndDisplayList(gMasterDisp++); } Graphics_SetTask(); // while (1) { // } } void Graphics_ThreadUpdate(){ if (GfxDebuggerIsDebugging()) { Graphics_PushFrame(gGfxPool->masterDL); return; } gSysFrameCount++; Graphics_InitializeTask(gSysFrameCount); osRecvMesg(&gControllerMsgQueue, NULL, OS_MESG_BLOCK); osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_RUMBLE), OS_MESG_PRI_NORMAL); Controller_UpdateInput(); osSendMesg(&gSerialThreadMsgQueue, OS_MESG_32(SI_READ_CONTROLLER), OS_MESG_PRI_NORMAL); if (gControllerPress[3].button & U_JPAD) { Main_SetVIMode(); } { gSPSegment(gUnkDisp1++, 0, 0); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1); Game_Update(); if (gStartNMI == 1) { Graphics_NMIWipe(); } gSPEndDisplayList(gUnkDisp1++); gSPEndDisplayList(gUnkDisp2++); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2); gDPFullSync(gMasterDisp++); gSPEndDisplayList(gMasterDisp++); } osRecvMesg(&gGfxTaskMsgQueue, NULL, OS_MESG_BLOCK); Graphics_SetTask(); if(GfxDebuggerIsDebuggingRequested()) { GfxDebuggerDebugDisplayList(gGfxPool->masterDL); } Graphics_PushFrame(gGfxPool->masterDL); if (gFillScreen == 0) { osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]); } Controller_ReadData(); // LTODO: FAULT_CRASH // func_80007FE4(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16); // LTODO: Figure out what this is // var_v1 = MIN(D_80137E78, 4); // var_v2 = MAX(var_v1, gGfxVImsgQueue.validCount + 1); // for (i = 0; i < var_v2; i += 1) { // Can't be ++ // osRecvMesg(&gGfxVImsgQueue, NULL, OS_MESG_BLOCK); // } // LTODO: There is no audio for now :P // Audio_Update(); } void Main_InitMesgQueues(void) { osCreateMesgQueue(&gDmaMsgQueue, sDmaMsgBuff, ARRAY_COUNT(sDmaMsgBuff)); osCreateMesgQueue(&gTaskMsgQueue, sTaskMsgBuff, ARRAY_COUNT(sTaskMsgBuff)); osCreateMesgQueue(&gAudioVImsgQueue, sAudioVImsgBuff, ARRAY_COUNT(sAudioVImsgBuff)); osCreateMesgQueue(&gAudioTaskMsgQueue, sAudioTaskMsgBuff, ARRAY_COUNT(sAudioTaskMsgBuff)); osCreateMesgQueue(&gGfxVImsgQueue, sGfxVImsgBuff, ARRAY_COUNT(sGfxVImsgBuff)); osCreateMesgQueue(&gGfxTaskMsgQueue, sGfxTaskMsgBuff, ARRAY_COUNT(sGfxTaskMsgBuff)); osCreateMesgQueue(&gSerialEventQueue, sSerialEventBuff, ARRAY_COUNT(sSerialEventBuff)); osSetEventMesg(OS_EVENT_SI, &gSerialEventQueue, OS_MESG_PTR(NULL)); osCreateMesgQueue(&gMainThreadMsgQueue, sMainThreadMsgBuff, ARRAY_COUNT(sMainThreadMsgBuff)); osViSetEvent(&gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_VI), 1); osSetEventMesg(OS_EVENT_SP, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_SP)); osSetEventMesg(OS_EVENT_DP, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_DP)); osSetEventMesg(OS_EVENT_PRENMI, &gMainThreadMsgQueue, OS_MESG_32(EVENT_MESG_PRENMI)); osCreateMesgQueue(&gTimerTaskMsgQueue, sTimerTaskMsgBuff, ARRAY_COUNT(sTimerTaskMsgBuff)); osCreateMesgQueue(&gTimerWaitMsgQueue, sTimerWaitMsgBuff, ARRAY_COUNT(sTimerWaitMsgBuff)); osCreateMesgQueue(&gSerialThreadMsgQueue, sSerialThreadMsgBuff, ARRAY_COUNT(sSerialThreadMsgBuff)); osCreateMesgQueue(&gControllerMsgQueue, sControllerMsgBuff, ARRAY_COUNT(sControllerMsgBuff)); osCreateMesgQueue(&gSaveMsgQueue, sSaveMsgBuff, ARRAY_COUNT(sSaveMsgBuff)); } void Main_HandleRDP(void) { SPTask** var_v1 = sGfxTasks; u8 i; if ((*var_v1)->msgQueue != NULL) { osSendMesg((*var_v1)->msgQueue, (*var_v1)->msg, OS_MESG_PRI_NORMAL); } (*var_v1)->state = SPTASK_STATE_FINISHED_DP; for (i = 0; i < ARRAY_COUNT(sGfxTasks) - 1; i += 1, var_v1++) { *var_v1 = *(var_v1 + 1); } *var_v1 = NULL; } void Main_HandleRSP(void) { // SPTask* task = gCurrentTask; // // gCurrentTask = NULL; // if (task->state == SPTASK_STATE_INTERRUPTED) { // if (osSpTaskYielded(&task->task) == 0) { // task->state = SPTASK_STATE_FINISHED; // } // } else { // task->state = SPTASK_STATE_FINISHED; // if (task->task.t.type == M_AUDTASK) { // if (task->msgQueue != NULL) { // osSendMesg(task->msgQueue, task->msg, OS_MESG_PRI_NORMAL); // } // sAudioTasks[0] = NULL; // } // } } void Main_GetNewTasks(void) { u8 i; SPTask** var_a0; SPTask** var_a1; SPTask** var_s0_2; SPTask** var_s1_2; OSMesg sp40; SPTask* sp3C; var_s0_2 = sNewAudioTasks; var_s1_2 = sNewGfxTasks; for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) { *(var_s0_2++) = NULL; } for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) { *(var_s1_2++) = NULL; } var_s0_2 = sNewAudioTasks; var_s1_2 = sNewGfxTasks; while (osRecvMesg(&gTaskMsgQueue, &sp40, OS_MESG_NOBLOCK) != MSG_QUEUE_EMPTY) { sp3C = (SPTask*) sp40.ptr; sp3C->state = SPTASK_STATE_NOT_STARTED; switch (sp3C->task.t.type) { case M_AUDTASK: *(var_s0_2++) = sp3C; break; case M_GFXTASK: *(var_s1_2++) = sp3C; break; } } var_s0_2 = sNewAudioTasks; var_s1_2 = sNewGfxTasks; var_a0 = sAudioTasks; var_a1 = sGfxTasks; for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1, var_a0++) { if (*var_a0 == NULL) { break; } } for (i; i < ARRAY_COUNT(sAudioTasks); i += 1) { *(var_a0++) = *(var_s0_2++); } for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1, var_a1++) { if (*var_a1 == NULL) { break; } } for (i; i < ARRAY_COUNT(sGfxTasks); i += 1) { *(var_a1++) = *(var_s1_2++); } } void Main_StartNextTask(void) { if (sAudioTasks[0] != NULL) { if (gCurrentTask != NULL) { if (gCurrentTask->task.t.type == M_GFXTASK) { gCurrentTask->state = SPTASK_STATE_INTERRUPTED; // osSpTaskYield(); } } else { gCurrentTask = sAudioTasks[0]; // osSpTaskLoad(&gCurrentTask->task); // osSpTaskStartGo(&gCurrentTask->task); gCurrentTask->state = SPTASK_STATE_RUNNING; } } else if ((gCurrentTask == NULL) && (sGfxTasks[0] != NULL) && (sGfxTasks[0]->state != SPTASK_STATE_FINISHED)) { gCurrentTask = sGfxTasks[0]; // osDpSetStatus(DPC_CLR_TMEM_CTR | DPC_CLR_PIPE_CTR | DPC_CLR_CMD_CTR | DPC_CLR_CLOCK_CTR); // osSpTaskLoad(&gCurrentTask->task); // osSpTaskStartGo(&gCurrentTask->task); gCurrentTask->state = SPTASK_STATE_RUNNING; } } void Main_ThreadEntry(void* arg0) { OSMesg ogMsg; u32 mesg; // LTODO: Implement audio // Audio_ThreadEntry(NULL); Graphics_ThreadEntry(NULL); Controller_Init(); // LTODO: Implement timers // Timer_ThreadEntry(NULL); // N64 Stuff should not be needed // Main_InitMesgQueues(); // while (true) { // osRecvMesg(&gMainThreadMsgQueue, &ogMsg, OS_MESG_BLOCK); // mesg = ogMsg.data32; // switch (mesg) { // case EVENT_MESG_VI: // osSendMesg(&gAudioVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL); // osSendMesg(&gGfxVImsgQueue, OS_MESG_32(EVENT_MESG_VI), OS_MESG_PRI_NORMAL); // Main_GetNewTasks(); // break; // case EVENT_MESG_SP: // Main_HandleRSP(); // break; // case EVENT_MESG_DP: // Main_HandleRDP(); // break; // case EVENT_MESG_PRENMI: // gStartNMI = 1; // break; // } // if (gStopTasks == 0) { // Main_StartNextTask(); // } // } } void Idle_ThreadEntry(void* arg0) { // TODO: Implement idle thread // osCreateViManager(OS_PRIORITY_VIMGR); // Main_SetVIMode(); // Lib_FillScreen(1); // osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff)); // osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack + sizeof(sMainThreadStack), // 100); // osStartThread(&gMainThread); // Fault_Init(); // osSetThreadPri(NULL, OS_PRIORITY_IDLE); // loop_1: // goto loop_1; } void bootproc(void) { // RdRam_CheckIPL3(); // osInitialize(); Main_Initialize(); // osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack + sizeof(sIdleThreadStack), // 255); // osStartThread(&sIdleThread); }