:config:
  segments:
    - [0x0A, 0xA049A0]
  header:
    code:
      - '#include "assets/ast_A_ti.h"'
    header:
      - '#include "gfx.h"'
      - '#include "sf64object.h"'
      
D_TI_A000000:
  {type: GFX, offset: 0xA000000, symbol: D_TI_A000000}

D_TI_A0000C8:
  { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x0A0000C8, symbol: D_TI_A0000C8, tlut: 0x0A0001C8 }

D_TI_A0001C8:
  { type: TEXTURE, ctype: u16, format: TLUT, colors: 60, offset: 0x0A0001C8, symbol: D_TI_A0001C8 }

D_TI_A0002BC:
  {type: SF64:ANIM, offset: 0xA0002BC, symbol: D_TI_A0002BC}

D_TI_A00047C:
  {type: SF64:ANIM, offset: 0xA00047C, symbol: D_TI_A00047C}

D_TI_A000568:
  {type: SF64:SKELETON, offset: 0xA000568, symbol: D_TI_A000568}

D_TI_A000858:
  {type: SF64:ANIM, offset: 0xA000858, symbol: D_TI_A000858}

D_TI_A000934:
  {type: SF64:ANIM, offset: 0xA000934, symbol: D_TI_A000934}

D_TI_A000D50:
  {type: SF64:ANIM, offset: 0xA000D50, symbol: D_TI_A000D50}

D_TI_A000EDC:
  {type: SF64:SKELETON, offset: 0xA000EDC, symbol: D_TI_A000EDC}

D_TI_A001A70:
  {type: SF64:SKELETON, offset: 0xA001A70, symbol: D_TI_A001A70}

D_TI_A001BE0:
  {type: GFX, offset: 0xA001BE0, symbol: D_TI_A001BE0}

D_TI_A001DB0:
  {type: GFX, offset: 0xA001DB0, symbol: D_TI_A001DB0}

D_TI_A001EC0:
  {type: GFX, offset: 0xA001EC0, symbol: D_TI_A001EC0}

D_TI_A001FA0:
  {type: GFX, offset: 0xA001FA0, symbol: D_TI_A001FA0}

D_TI_A002170:
  {type: GFX, offset: 0xA002170, symbol: D_TI_A002170}

D_TI_A009990:
  {type: SF64:ANIM, offset: 0xA009990, symbol: D_TI_A009990}