[comment]: <> (Todo: Make Light Mode Image) [comment]: <> (Todo: Make Dark Mode Image) # Starship ## Discord Official Discord: https://discord.com/invite/shipofharkinian If you're having any trouble after reading through this `README`, feel free ask for help in the Starship Support text channels. Please keep in mind that we do not condone piracy. # Quick Start Starship does not include any copyrighted assets. You are required to provide a supported copy of the game. ### 1. Verify your ROM dump You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json). ### 2. Download Starship from [Releases](https://github.com/HarbourMasters/starship/releases) ### 3. Launch the Game! #### Windows * Extract the zip * Launch `starship.exe` #### Linux * Place your supported copy of the game in the same folder as the appimage. * Execute `starship.appimage`. You may have to `chmod +x` the appimage via terminal. #### macOS * Run `starship.app`. * When prompted, select your supported copy of the game. ### 4. Play! Congratulations, you are now sailing with Starship! Have fun! # Configuration ### Default keyboard configuration | N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH | ### Other shortcuts | Keys | Action | | - | - | | F1 | Toggle menubar | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. # Custom Assets Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder. If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools: * [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro) * [**fast64 - Blender plugin (Note that MM is not fully supported at this time)**](https://github.com/HarbourMasters/fast64) # Development ### Building If you want to manually compile Starship, please consult the [building instructions](docs/BUILDING.md). ### Playtesting If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. [comment]: <> (Todo: Make these...) * [Windows](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-windows.zip) * [Linux](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-linux.zip) * [Mac](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-mac.zip) Powered by libultraship