/*--------------------------------------------------------------------- Copyright (C) 1997, Nintendo. File gs2dex.h Coded by Yoshitaka Yasumoto. Jul 31, 1997. Modified by Comments Header file for S2DEX ucode. $Id: gs2dex.h,v 1.15 1997/10/17 08:19:07 yasu Exp $ ---------------------------------------------------------------------*/ #ifndef _GS2DEX_H_ #define _GS2DEX_H_ #ifdef _LANGUAGE_C_PLUS_PLUS extern "C" { #endif /*===========================================================================* * Macro *===========================================================================*/ #define GS_CALC_DXT(line) (((1<< G_TX_DXT_FRAC)-1)/(line)+1) #define GS_PIX2TMEM(pix, siz) ((pix)>>(4-(siz))) #define GS_PIX2DXT(pix, siz) GS_CALC_DXT(GS_PIX2TMEM((pix), (siz))) /*===========================================================================* * Data structures for S2DEX microcode *===========================================================================*/ /*---------------------------------------------------------------------------* * Background *---------------------------------------------------------------------------*/ #define G_BGLT_LOADBLOCK 0x0033 #define G_BGLT_LOADTILE 0xfff4 #define G_BG_FLAG_FLIPS 0x01 #define G_BG_FLAG_FLIPT 0x10 /* Non scalable background plane */ typedef struct { u16 imageX; /* The x-coordinate of the upper-left position of the texture. (u11.5)*/ u16 imageW; /* The width of the texture. (u10.2)*/ s16 frameX; /* The upper-left position of the transferred frame. (s10.2)*/ u16 frameW; /* The width of the transferred frame. (u10.2)*/ u16 imageY; /* The y-coordinate of the upper-left position of the texture. (u11.5)*/ u16 imageH; /* The height of the texture. (u10.2)*/ s16 frameY; /* The upper-left position of the transferred frame. (s10.2)*/ u16 frameH; /* The height of the transferred frame. (u10.2)*/ u64 *imagePtr; /* The texture source address on DRAM. */ u16 imageLoad; /* Which to use, LoadBlock or LoadTile? */ u8 imageFmt; /* The format of the texel. G_IM_FMT_* */ u8 imageSiz; /* The size of the texel G_IM_SIZ_* */ u16 imagePal; /* The pallet number. */ u16 imageFlip; /* The right & left inversion of the image. Inverted by G_BG_FLAG_FLIPS*/ /* Because the following are set in the initialization routine guS2DInitBg(), the user doesn't have to set it.*/ u16 tmemW; /* The TMEM width and Work size of the frame 1 line. At LoadBlock, GS_PIX2TMEM(imageW/4,imageSiz) At LoadTile GS_PIX2TMEM(frameW/4,imageSiz)+1 */ u16 tmemH; /* The height of TMEM loadable at a time. (s13.2) The 4 times value. When the normal texture, 512/tmemW*4 When the CI texture, 256/tmemW*4 */ u16 tmemLoadSH; /* The SH value At LoadBlock, tmemSize/2-1 At LoadTile, tmemW*16-1 */ u16 tmemLoadTH; /* The TH value or the Stride value At LoadBlock, GS_CALC_DXT(tmemW) At LoadTile, tmemH-1 */ u16 tmemSizeW; /* The skip value of imagePtr for image 1-line. At LoadBlock, tmemW*2 At LoadTile, GS_PIX2TMEM(imageW/4,imageSiz)*2 */ u16 tmemSize; /* The skip value of imagePtr for 1-loading. = tmemSizeW*tmemH */ } uObjBg_t; /* 40 bytes */ /* Scalable background plane */ typedef struct { u16 imageX; /* The x-coordinate of the upper-left position of the texture. (u11.5)*/ u16 imageW; /* The width of the texture. (u10.2)*/ s16 frameX; /* The upper-left position of the transferred frame. (s10.2)*/ u16 frameW; /* The width of the transferred frame. (u10.2)*/ u16 imageY; /* The y-coordinate of the upper-left position of the texture. (u11.5)*/ u16 imageH; /* The height of the texture. (u10.2)*/ s16 frameY; /* The upper-left position of the transferred frame. (s10.2)*/ u16 frameH; /* The height of the transferred frame. (u10.2)*/ u64 *imagePtr; /* The texture source address on DRAM. */ u16 imageLoad; /* Which to use, LoadBlock or LoadTile? */ u8 imageFmt; /* The format of the texel. G_IM_FMT_* */ u8 imageSiz; /* The size of the texel G_IM_SIZ_* */ u16 imagePal; /* The pallet number. */ u16 imageFlip; /* The right & left inversion of the image. Inverted by G_BG_FLAG_FLIPS*/ u16 scaleW; /* The scale value of the X-direction. (u5.10)*/ u16 scaleH; /* The scale value of the Y-direction. (u5.10)*/ s32 imageYorig; /* The start point of drawing on the image. (s20.5)*/ u8 padding[4]; } uObjScaleBg_t; /* 40 bytes */ typedef union { uObjBg_t b; uObjScaleBg_t s; long long int force_structure_alignment; } uObjBg; /*---------------------------------------------------------------------------* * 2D Objects *---------------------------------------------------------------------------*/ #define G_OBJ_FLAG_FLIPS 1<<0 /* The inversion to the S-direction. */ #define G_OBJ_FLAG_FLIPT 1<<4 /* The inversion to the T-direction. */ typedef struct { s16 objX; /* The x-coordinate of the upper-left end. s10.2 OBJ */ u16 scaleW; /* Scaling of the u5.10 width direction. */ u16 imageW; /* The width of the u10.5 texture. (The length of the S-direction.) */ u16 paddingX; /* Unused. Always 0. */ s16 objY; /* The y-coordinate of the s10.2 OBJ upper-left end. */ u16 scaleH; /* Scaling of the u5.10 height direction. */ u16 imageH; /* The height of the u10.5 texture. (The length of the T-direction.)*/ u16 paddingY; /* Unused. Always 0. */ u16 imageStride; /* The folding width of the texel. (In units of 64bit word.) */ u16 imageAdrs; /* The texture header position in TMEM. (In units of 64bit word.) */ u8 imageFmt; /* The format of the texel. G_IM_FMT_* */ u8 imageSiz; /* The size of the texel. G_IM_SIZ_* */ u8 imagePal; /*The pallet number. 0-7 */ u8 imageFlags; /* The display flag. G_OBJ_FLAG_FLIP* */ } uObjSprite_t; /* 24 bytes */ typedef union { uObjSprite_t s; long long int force_structure_alignment; } uObjSprite; /*---------------------------------------------------------------------------* * 2D Matrix *---------------------------------------------------------------------------*/ typedef struct { s32 A, B, C, D; /* s15.16 */ s16 X, Y; /* s10.2 */ u16 BaseScaleX; /* u5.10 */ u16 BaseScaleY; /* u5.10 */ } uObjMtx_t; /* 24 bytes */ typedef union { uObjMtx_t m; long long int force_structure_alignment; } uObjMtx; typedef struct { s16 X, Y; /* s10.2 */ u16 BaseScaleX; /* u5.10 */ u16 BaseScaleY; /* u5.10 */ } uObjSubMtx_t; /* 8 bytes */ typedef union { uObjSubMtx_t m; long long int force_structure_alignment; } uObjSubMtx; /*---------------------------------------------------------------------------* * Loading into TMEM *---------------------------------------------------------------------------*/ #define G_OBJLT_TXTRBLOCK 0x00001033 #define G_OBJLT_TXTRTILE 0x00fc1034 #define G_OBJLT_TLUT 0x00000030 #define GS_TB_TSIZE(pix,siz) (GS_PIX2TMEM((pix),(siz))-1) #define GS_TB_TLINE(pix,siz) (GS_CALC_DXT(GS_PIX2TMEM((pix),(siz)))) typedef struct { u32 type; /* G_OBJLT_TXTRBLOCK divided into types. */ u64 *image; /* The texture source address on DRAM. */ u16 tmem; /* The transferred TMEM word address. (8byteWORD) */ u16 tsize; /* The Texture size. Specified by the macro GS_TB_TSIZE(). */ u16 tline; /* The width of the Texture 1-line. Specified by the macro GS_TB_TLINE()*/ u16 sid; /* STATE ID Multipled by 4. Either one of 0,4,8 and 12. */ u32 flag; /* STATE flag */ u32 mask; /* STATE mask */ } uObjTxtrBlock_t; /* 24 bytes */ #define GS_TT_TWIDTH(pix,siz) ((GS_PIX2TMEM((pix), (siz))<<2)-1) #define GS_TT_THEIGHT(pix,siz) (((pix)<<2)-1) typedef struct { u32 type; /* G_OBJLT_TXTRTILE divided into types. */ u64 *image; /* The texture source address on DRAM. */ u16 tmem; /* The loaded texture source address on DRAM. (8byteWORD) */ u16 twidth; /* The width of the Texture. Specified by the macro GS_TT_TWIDTH() */ u16 theight; /* The height of the Texture. Specified by the macro GS_TT_THEIGHT()*/ u16 sid; /* STATE ID Multiplied by 4. Either one of 0,4,8 and 12. */ u32 flag; /* STATE flag */ u32 mask; /* STATE mask */ } uObjTxtrTile_t; /* 24 bytes */ #define GS_PAL_HEAD(head) ((head)+256) #define GS_PAL_NUM(num) ((num)-1) typedef struct { u32 type; /* G_OBJLT_TLUT divided into types. */ u64 *image; /* the texture source address on DRAM. */ u16 phead; /* The pallet number of the load header. Between 256 and 511. */ u16 pnum; /* The loading pallet number -1. */ u16 zero; /* Assign 0 all the time. */ u16 sid; /* STATE ID Multiplied by 4. Either one of 0,4,8 and 12. */ u32 flag; /* STATE flag */ u32 mask; /* STATE mask */ } uObjTxtrTLUT_t; /* 24 bytes */ typedef union { uObjTxtrBlock_t block; uObjTxtrTile_t tile; uObjTxtrTLUT_t tlut; long long int force_structure_alignment; } uObjTxtr; /*---------------------------------------------------------------------------* * Loading into TMEM & 2D Objects *---------------------------------------------------------------------------*/ typedef struct { uObjTxtr txtr; uObjSprite sprite; } uObjTxSprite; /* 48 bytes */ /*===========================================================================* * GBI Commands for S2DEX microcode *===========================================================================*/ /* GBI Header */ #define G_BG_1CYC 0x01 #define G_BG_COPY 0x02 #define G_OBJ_RECTANGLE 0x03 #define G_OBJ_SPRITE 0x04 #define G_OBJ_MOVEMEM 0x05 #define G_SELECT_DL 0xb0 #define G_OBJ_RENDERMODE 0xb1 #define G_OBJ_RECTANGLE_R 0xb2 #define G_OBJ_LOADTXTR 0xc1 #define G_OBJ_LDTX_SPRITE 0xc2 #define G_OBJ_LDTX_RECT 0xc3 #define G_OBJ_LDTX_RECT_R 0xc4 #define G_RDPHALF_0 0xe4 /*---------------------------------------------------------------------------* * Background wrapped screen *---------------------------------------------------------------------------*/ #define gSPBgRectangle(pkt, m, mptr) gDma0p((pkt),(m),(mptr),0) #define gsSPBgRectangle(m, mptr) gsDma0p( (m),(mptr),0) #define gSPBgRectCopy(pkt, mptr) gSPBgRectangle((pkt), G_BG_COPY, (mptr)) #define gsSPBgRectCopy(mptr) gsSPBgRectangle( G_BG_COPY, (mptr)) #define gSPBgRect1Cyc(pkt, mptr) gSPBgRectangle((pkt), G_BG_1CYC, (mptr)) #define gsSPBgRect1Cyc(mptr) gsSPBgRectangle( G_BG_1CYC, (mptr)) /*---------------------------------------------------------------------------* * 2D Objects *---------------------------------------------------------------------------*/ #define gSPObjSprite(pkt, mptr) gDma0p((pkt),G_OBJ_SPRITE, (mptr),0) #define gsSPObjSprite(mptr) gsDma0p( G_OBJ_SPRITE, (mptr),0) #define gSPObjRectangle(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE, (mptr),0) #define gsSPObjRectangle(mptr) gsDma0p( G_OBJ_RECTANGLE, (mptr),0) #define gSPObjRectangleR(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE_R,(mptr),0) #define gsSPObjRectangleR(mptr) gsDma0p( G_OBJ_RECTANGLE_R,(mptr),0) /*---------------------------------------------------------------------------* * 2D Matrix *---------------------------------------------------------------------------*/ #define gSPObjMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),0,23) #define gsSPObjMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),0,23) #define gSPObjSubMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),2, 7) #define gsSPObjSubMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),2, 7) /*---------------------------------------------------------------------------* * Loading into TMEM *---------------------------------------------------------------------------*/ #define gSPObjLoadTxtr(pkt, tptr) gDma0p((pkt),G_OBJ_LOADTXTR, (tptr),23) #define gsSPObjLoadTxtr(tptr) gsDma0p( G_OBJ_LOADTXTR, (tptr),23) #define gSPObjLoadTxSprite(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_SPRITE,(tptr),47) #define gsSPObjLoadTxSprite(tptr) gsDma0p( G_OBJ_LDTX_SPRITE,(tptr),47) #define gSPObjLoadTxRect(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT, (tptr),47) #define gsSPObjLoadTxRect(tptr) gsDma0p( G_OBJ_LDTX_RECT, (tptr),47) #define gSPObjLoadTxRectR(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT_R,(tptr),47) #define gsSPObjLoadTxRectR(tptr) gsDma0p( G_OBJ_LDTX_RECT_R,(tptr),47) /*---------------------------------------------------------------------------* * Select Display List *---------------------------------------------------------------------------*/ #define gSPSelectDL(pkt, mptr, sid, flag, mask) \ { gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); } #define gsSPSelectDL(mptr, sid, flag, mask) \ { gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); } #define gSPSelectBranchDL(pkt, mptr, sid, flag, mask) \ { gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); } #define gsSPSelectBranchDL(mptr, sid, flag, mask) \ { gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \ gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); } /*---------------------------------------------------------------------------* * Set general status *---------------------------------------------------------------------------*/ #define G_MW_GENSTAT 0x08 /* Note that it is the same value of G_MW_FOG. */ #define gSPSetStatus(pkt, sid, val) \ gMoveWd((pkt), G_MW_GENSTAT, (sid), (val)) #define gsSPSetStatus(sid, val) \ gsMoveWd( G_MW_GENSTAT, (sid), (val)) /*---------------------------------------------------------------------------* * Set Object Render Mode *---------------------------------------------------------------------------*/ #define G_OBJRM_NOTXCLAMP 0x01 #define G_OBJRM_XLU 0x02 /* Ignored */ #define G_OBJRM_ANTIALIAS 0x04 /* Ignored */ #define G_OBJRM_BILERP 0x08 #define G_OBJRM_SHRINKSIZE_1 0x10 #define G_OBJRM_SHRINKSIZE_2 0x20 #define G_OBJRM_WIDEN 0x40 #define gSPObjRenderMode(pkt, mode) gImmp1((pkt),G_OBJ_RENDERMODE,(mode)) #define gsSPObjRenderMode(mode) gsImmp1( G_OBJ_RENDERMODE,(mode)) /*===========================================================================* * Render Mode Macro *===========================================================================*/ #define RM_RA_SPRITE(clk) \ AA_EN | CVG_DST_CLAMP | \ CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) #define G_RM_SPRITE G_RM_OPA_SURF #define G_RM_SPRITE2 G_RM_OPA_SURF2 #define G_RM_RA_SPRITE RM_RA_SPRITE(1) #define G_RM_RA_SPRITE2 RM_RA_SPRITE(2) #define G_RM_AA_SPRITE G_RM_AA_TEX_TERR #define G_RM_AA_SPRITE2 G_RM_AA_TEX_TERR2 #define G_RM_XLU_SPRITE G_RM_XLU_SURF #define G_RM_XLU_SPRITE2 G_RM_XLU_SURF2 #define G_RM_AA_XLU_SPRITE G_RM_AA_XLU_SURF #define G_RM_AA_XLU_SPRITE2 G_RM_AA_XLU_SURF2 /*===========================================================================* * External functions *===========================================================================*/ extern u64 gspS2DEX_fifoTextStart[], gspS2DEX_fifoTextEnd[]; extern u64 gspS2DEX_fifoDataStart[], gspS2DEX_fifoDataEnd[]; extern u64 gspS2DEX_fifo_dTextStart[], gspS2DEX_fifo_dTextEnd[]; extern u64 gspS2DEX_fifo_dDataStart[], gspS2DEX_fifo_dDataEnd[]; extern void guS2DInitBg(uObjBg *); extern void guS2DEmuSetScissor(u32, u32, u32, u32, u8); extern void guS2DEmuBgRect1Cyc(Gfx **, uObjBg *); #ifdef _LANGUAGE_C_PLUS_PLUS } #endif #endif /* _GS2DEX_H_ */ /*======== End of gs2dex.h ========*/