#ifndef I4_H #define I4_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern s32 D_BO_801A03DC; extern Matrix D_BO_8019EE80; void Bolse_LevelStart(Player*); void Bolse_LevelComplete(Player*); void Katina_LevelStart(Player*); void Katina_LevelComplete(Player*); void Katina_SFTeamFlyTowardsCamera(Actor*); void SectorZ_LevelStart(Player*); void SectorZ_LevelComplete(Player*); void SectorZ_8019DD20(Actor*); void OvlI4_CallFunction(u32, void*); void Fortuna_UpdateEvents(Actor*); void Fortuna_8018BA2C(void); void Bolse_UpdateEventHandler(Actor*); void Bolse_80191ED8(void); void Bolse_DrawDynamicGround(void); void Katina_BossSetup(Boss *); void Katina_UpdateEvents(Actor*); void Katina_BossInit(void); void SectorZ_80199900(Actor *, s32); void SectorZ_Missile_Update(Actor*); void SectorZ_UpdateEvents(Actor*); void SectorZ_8019EA68(void); void Fortuna_80188AD0(Actor*); void Fortuna_80188FE4(Actor*); void Bolse_80191054(Effect*); void Bolse_80191180(Effect*); void Bolse_801912FC(Boss*); void Bolse_80191AFC(Boss*); void Katina_LaserEnergyParticlesUpdate(Effect*); void Katina_LaserEnergyParticlesDraw(Effect*); void Katina_BaseUpdate(Boss*); void Katina_Base_Draw(Boss*); void Katina_BossUpdate(Boss*); void Katina_BossDraw(Boss*); void SectorZ_8019E234(Actor*); void SectorZ_8019E3A8(Actor*); void SectorZ_8019E454(Boss*); void SectorZ_8019E98C(Boss*); #endif