#ifndef SYS_H #define SYS_H #include "PR/xstdio.h" #include "PR/controller.h" #include #include "math.h" #include "libc/math.h" #include "stdarg.h" #include "stdbool.h" #include "stdint.h" #include "stddef.h" #include "string.h" #include "macros.h" #include "sf64math.h" #include "gfx.h" #include "sf64thread.h" #include "sf64save.h" #include "buffers.h" #define UNK_TYPE s32 typedef s32 (*CompareFunc)(void*, void*); s32 Lib_vsPrintf(char* dst, const char* fmt, va_list args); void Lib_vTable(s32 index, void (**table)(s32, s32), s32 arg0, s32 arg1); void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc); void Lib_InitPerspective(Gfx** dList); void Lib_InitOrtho(Gfx** dList); void Lib_DmaRead(void* src, void* dst, s32 size); void Lib_FillScreen(u8 setFill); void Memory_FreeAll(void); void* Memory_Allocate(s32); OSPiHandle * osDriveRomInit(void); void RdRam_CheckIPL3(void); void Mio0_Decompress(void* header, u8* dst); void Game_Initialize(void); void Game_Update(void); extern bool gShowReticles[]; extern bool D_game_800D2870; extern f32 gNextVsViewScale; extern f32 gVsViewScale; extern s32 gPlayerInactive[4]; extern s32 gVsMenuSelection; extern u8 gShowHud; extern u16 gNextLevelPhase; extern u16 gNextLevel; extern u16 gNextGameState; extern u16 gLastGameState; extern u16 gBgColor; extern u8 gBlurAlpha; extern u8 gGameStandby; extern f32 gFovY; extern f32 gProjectNear; extern f32 gProjectFar; typedef enum OptionState { OPTION_WAIT, OPTION_SETUP, OPTION_UPDATE } OptionState; #endif