#include "prevent_bss_reordering.h" #include "global.h" #include "sf64object.h" #include "assets/ast_katina.h" #include "assets/ast_venom_1.h" #include "assets/ast_venom_2.h" #include "assets/ast_fortuna.h" #include "assets/ast_corneria.h" #include "assets/ast_meteo.h" #include "assets/ast_solar.h" #include "assets/ast_sector_x.h" #include "assets/ast_sector_y.h" #include "assets/ast_aquas.h" #include "assets/ast_macbeth.h" #include "assets/ast_7_ti_1.h" #include "assets/ast_andross.h" #include "assets/ast_star_wolf.h" #include "assets/ast_arwing.h" #include "assets/ast_blue_marine.h" #include "assets/ast_versus.h" #include "assets/ast_enmy_space.h" #include "assets/ast_enmy_planet.h" #include "assets/ast_ve1_boss.h" #include "assets/ast_zoness.h" #include "port/interpolation/FrameInterpolation.h" Vec3f D_edisplay_801615D0; Vec3f sViewPos; bool sDrewActor; Matrix D_edisplay_801615F0; ArwingInfo gActorTeamArwing; char D_edisplay_800CF970[] = "$Id: fox_edisplay.c,v 1.196 1997/05/08 08:31:50 morita Exp $"; void Object_ApplyWaterDistortion(void) { Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 13.0f * M_DTOR, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.02f, 0.98f, 1.0f, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 13.0f * M_DTOR, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.02f, 0.98f, 1.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); } void Object_SetCullDirection(s32 arg0) { if (arg0 < 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } } void Graphics_SetScaleMtx(f32 scale) { Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); } void Sprite168_Draw(Sprite168* this) { RCP_SetupDL(&gMasterDisp, SETUPDL_64); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 60); // Missing DList RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void Object_dummy_800598DC(s32 arg0) { } void MeteoBall_Draw(MeteoBall* this) { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gSPDisplayList(gMasterDisp++, aMeMeteoBallDL); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void MeHopBot_PostLimbDraw(s32 limbIndex, Vec3f* rot, void* index) { Vec3f sp24; Vec3f sp18; if (limbIndex == 1) { sp24.x = 0.0f; sp24.y = 0.0f; sp24.z = 0.0f; Matrix_MultVec3f(gCalcMatrix, &sp24, &sp18); gActors[*((s32*) index)].fwork[0] = sp18.y; } } f32 D_edisplay_800CF9B0[] = { -12.324226f, -12.008495f, -11.083107f, -9.56147f, -7.440754f, -4.713318f, -1.393303f, 2.48587f, 6.872662f, 11.668991f, 16.752102f, 21.98127f, 27.193024f, 32.21534f, 36.875694f, 41.007812f, 44.462303f, 47.094223f, 48.761005f, 49.345966f, 47.6453f, 42.988186f, 36.062622f, 27.662722f, 18.646473f, 9.883305f, 2.113918f, -4.157948f, -8.673706f, -11.395222f, -12.324226f, }; f32 D_edisplay_800CFA2C[] = { 1.0f, 1.0f, 0.95f, 0.9f, 0.85f, 0.8f, 0.75f, 0.7f, 0.65f, 0.6f, }; void MeHopBot_Draw(MeHopBot* this) { Vec3f sp30[30]; f32 yTrans = D_edisplay_800CF9B0[this->animFrame] - 114.0f; Matrix_Translate(gGfxMatrix, 0.f, -yTrans, 0.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); Animation_GetFrameData(&aMeHopBotAnim, this->animFrame, sp30); Animation_DrawSkeleton(1, aMeHopBotSkel, sp30, NULL, MeHopBot_PostLimbDraw, &this->index, &gIdentityMatrix); } void MeteoTunnel_Draw(MeTunnel* this) { gSPDisplayList(gMasterDisp++, aMeMeteoTunnelDL); } void Scenery_DrawTitaniaBones(Scenery* this) { if (this->obj.id == OBJ_SCENERY_TI_SKULL) { gSPDisplayList(gMasterDisp++, D_TI1_7007350); } else { Graphics_SetScaleMtx(D_edisplay_800CFA2C[this->obj.id - 29]); gSPDisplayList(gMasterDisp++, D_TI1_700BB10); } } void func_edisplay_80059BB0(void* arg0) { } void CoIBeam_Draw(CoIBeam* this) { gSPDisplayList(gMasterDisp++, aCoIBeamDL); } void CoMoleMissile_Draw(CoMoleMissile* this) { if (this->animFrame != 0) { gSPDisplayList(gMasterDisp++, CoMoleMissileDL); } } void func_edisplay_80059C28(void* arg0) { } void Sprite167_Draw(Sprite167* this) { /* Unimplemented */ } void FogShadow_Draw(FogShadow* this) { RCP_SetupDL_47(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 180); switch (this->sceneryId) { case OBJ_SCENERY_CO_STONE_ARCH: Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.7f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_SCENERY_CO_ARCH_2: Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.7f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_SCENERY_CO_HIGHWAY_1: case OBJ_SCENERY_CO_HIGHWAY_2: Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 10.55f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoHighwayShadowDL); break; case OBJ_SCENERY_CO_DOORS: Matrix_Scale(gGfxMatrix, 1.6f, 1.0f, 1.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_SCENERY_CO_ARCH_1: Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.3f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_SCENERY_CO_ARCH_3: Matrix_Scale(gGfxMatrix, 2.2f, 1.0f, 1.4f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; } RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void CoBuilding9_Draw(CoBuilding9* this) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoBuilding9DL); } void CoBuilding10_Draw(CoBuilding10* this) { gSPDisplayList(gMasterDisp++, aCoBuilding10DL); } // repurposed into OBJ_SCENERY_CO_BUILDING_6 void func_edisplay_8005A010(Sprite* this) { if (!this->toLeft) { Matrix_RotateY(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoBuilding6DL); } } void func_edisplay_8005A07C(void* arg0) { } void func_edisplay_8005A088(void* arg0) { } Gfx* D_edisplay_800CFA54[] = { D_SY_6027960, D_SY_60273A0, D_SY_60183B0, D_SY_60121E0, D_SY_602A2E0, D_SY_602A720, D_SY_602B8F0, D_SY_602A8C0, D_SY_6028E70, D_SY_602E0A0, D_SY_602DE70, D_SY_602DC40, D_SY_602D830, D_SY_602D340, D_CO_6031280, D_CO_6031130, D_CO_6030850, D_CO_6030FD0, D_CO_602DD40, D_CO_6033AF0, D_CO_60186E0, D_CO_6024160, D_CO_6033290, D_CO_6017F10, D_FO_60074E0, D_FO_6007590, D_FO_6007730, D_FO_6005CC0, }; Gfx* D_edisplay_800CFAC4[] = { D_ZO_60176D0, D_ZO_6017810, D_ZO_6017770, D_ZO_6016D90, D_ZO_6016E30, D_ZO_60178B0, }; Gfx* D_edisplay_800CFADC[] = { D_ZO_6023690, D_ZO_6021BB0, D_ZO_6021C50, D_ZO_6021CE0, D_ZO_6021D80, D_ZO_6016350, D_ZO_6021E20, D_ZO_60222A0, D_ZO_6022BE0, D_ZO_6022D70, D_ZO_6022F00, }; Gfx* D_edisplay_800CFB08[] = { D_ZO_6020F10, D_ZO_6021100, D_ZO_60214B0 }; Gfx* D_edisplay_800CFB14[] = { D_ZO_60163E0, D_ZO_60165D0, D_ZO_6016880, D_ZO_6016B50, D_ZO_6000C40 }; Gfx* D_edisplay_800CFB28[] = { aCoBuilding7DL, D_ZO_601F620, D_ZO_601F420, D_ZO_6018C80, D_ZO_601F940, D_ZO_601F260 }; Gfx* D_edisplay_800CFB40[] = { D_SO_6014DB0, D_SO_60146D0, D_SO_6014B80, D_SO_6014470, D_SO_6014930, D_SO_60138A0, D_SO_60151A0, D_SO_600F750, D_SO_6015810, }; Gfx* D_edisplay_800CFB64[] = { D_AQ_600D4A0, D_AQ_600D720, D_AQ_600D810, D_AQ_600CFF0, D_AQ_600BD20, D_AQ_600D390, D_AQ_600E150, D_AQ_6007160, D_AQ_600D900, }; Gfx* D_edisplay_800CFB88[] = { D_AQ_600A8E0, D_AQ_600A840, D_AQ_600A480, D_AQ_600A720, D_AQ_600A970, D_AQ_6007D70, D_AQ_600A520, D_AQ_6009990, }; Gfx* D_edisplay_800CFBA8[] = { D_AQ_6026460, D_AQ_60266B0, D_AQ_6026950, D_AQ_60276F0, D_AQ_6027810, D_AQ_6027330, D_AQ_60273C0, D_AQ_6026E30, D_AQ_6026EC0, D_AQ_6026DA0, D_AQ_6026D10, D_AQ_6026C80, D_AQ_6026BF0, D_AQ_6027460, D_AQ_6026F60, }; Gfx* D_edisplay_800CFBE4[] = { D_AQ_60040F0, D_AQ_6027C90, D_AQ_6027FA0, D_AQ_6003350, D_AQ_6028240, D_AQ_6028550, D_AQ_6004DB0, D_AQ_6027930, D_AQ_600F030, D_AQ_60050F0 }; Gfx* D_edisplay_800CFC0C[] = { D_AQ_60294A0, D_AQ_60291B0, D_AQ_60287F0, D_AQ_6029330, D_AQ_6029240, D_AQ_6029790, D_AQ_6029900, D_AQ_6028F50, D_AQ_60290C0, D_AQ_6029530, D_AQ_60296A0, D_AQ_6028A80, D_AQ_6028910, }; Gfx* D_edisplay_800CFC40[] = { aAqBoulderDL, aAqBoulderDL, aAqBoulderDL, aAqBoulderDL }; Gfx* D_edisplay_800CFC50[] = { D_AQ_601EDE0, D_AQ_601F2F0, D_AQ_601F830, D_AQ_601FD70, D_AQ_601D110 }; Gfx* D_edisplay_800CFC64[] = { D_AQ_6023940, D_AQ_6023D70, D_AQ_60249C0, D_AQ_6023EB0, D_AQ_60249C0, D_AQ_6023B80 }; Gfx* D_edisplay_800CFC7C[] = { D_ZO_601B570, D_ZO_601B710, D_ZO_60209B0, D_ZO_6020B70, D_ZO_6020D50, D_ZO_601B8F0, D_ZO_601B3B0, D_ZO_601B1C0, D_ZO_6011660 }; void ActorDebris_Draw(ActorDebris* this) { switch (this->state) { case 0: Matrix_Translate(gGfxMatrix, 18.0f, 15.0f, -15.0f, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aAwLeftWingDL); break; case 1: Matrix_Translate(gGfxMatrix, -18.0f, 15.0f, -15.0f, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aAwRightWingDL); break; case 2: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, aAwFlap1DL); break; case 3: gSPDisplayList(gMasterDisp++, aAwLaserGun1DL); break; case 4: Graphics_SetScaleMtx(this->scale); if ((this->index % 2) != 0) { gSPDisplayList(gMasterDisp++, D_10194C0); } else { gSPDisplayList(gMasterDisp++, D_1024290); } break; case 39: gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_edisplay_800CFAC4[this->work_048]); break; case 40: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); switch (this->work_048) { case 0: break; case 1: RCP_SetupDL(&gMasterDisp, SETUPDL_61); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 2: RCP_SetupDL(&gMasterDisp, SETUPDL_57); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 3: RCP_SetupDL(&gMasterDisp, SETUPDL_33); break; } if (gCurrentLevel != LEVEL_SOLAR) { gSPDisplayList(gMasterDisp++, D_TI_801B769C[this->work_046]); } else { if (gBosses[0].fwork[3] < 4800.0f) { RCP_SetupDL(&gMasterDisp, SETUPDL_30); gDPSetFogColor(gMasterDisp++, 64, 32, 32, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); } else { RCP_SetupDL(&gMasterDisp, SETUPDL_30); gDPSetFogColor(gMasterDisp++, 16, 16, 16, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); } Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB40[this->work_046]); } break; case 41: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFADC[this->work_048]); break; case 42: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB08[this->work_048]); break; case 43: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB14[this->work_048]); break; case 44: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB28[this->work_048]); break; case 45: gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); break; case 46: if ((this->work_048 == 2) || (this->work_048 == 3) || (this->work_048 == 4)) { RCP_SetupDL(&gMasterDisp, SETUPDL_33); } gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_TI_801B7584[this->work_048]); break; case 47: gSPDisplayList(gMasterDisp++, D_TI_801B7608[this->work_048]); break; case 48: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB64[this->work_048]); break; case 49: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFB88[this->work_048]); break; case 50: Graphics_SetScaleMtx(0.7f); if (this->iwork[1] == 1) { RCP_SetupDL(&gMasterDisp, SETUPDL_30); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } else if (this->iwork[1] == 2) { RCP_SetupDL(&gMasterDisp, SETUPDL_30); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); Graphics_SetScaleMtx(0.7f); } switch (this->iwork[0]) { case 0: gSPDisplayList(gMasterDisp++, D_VE1_90234D0); break; case 1: gSPDisplayList(gMasterDisp++, D_VE1_9023290); break; case 2: gSPDisplayList(gMasterDisp++, D_VE1_900D180); break; case 3: gSPDisplayList(gMasterDisp++, D_VE1_9010FD0); break; } if (this->iwork[1] != 0) { RCP_SetupDL(&gMasterDisp, SETUPDL_29); Graphics_SetScaleMtx(0.7f); } break; case 51: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFBA8[this->work_048]); break; case 52: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFBE4[this->work_048]); break; case 53: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFC0C[this->work_048]); break; case 54: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFC40[this->work_048]); break; case 55: Graphics_SetScaleMtx(this->scale); gSPDisplayList(gMasterDisp++, D_edisplay_800CFC50[this->work_048]); break; case 56: Graphics_SetScaleMtx(this->scale); RCP_SetupDL(&gMasterDisp, SETUPDL_41); Matrix_SetGfxMtx(&gMasterDisp); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 191, 255, 223, 255); gSPDisplayList(gMasterDisp++, D_edisplay_800CFC64[this->work_048]); break; case 58: Graphics_SetScaleMtx(this->scale); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_AQ_60148B0); break; case 59: Graphics_SetScaleMtx(this->scale); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_edisplay_800CFC7C[this->work_048]); break; case 70: gSPDisplayList(gMasterDisp++, aActorSuppliesDL); break; case 57: gSPDisplayList(gMasterDisp++, D_VE1_8019A008[this->work_048]); break; default: if (this->state >= 10) { if (this->state == 36) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } gSPDisplayList(gMasterDisp++, D_edisplay_800CFA54[this->state - 10]); } break; } } void Actor_DrawEngineAndContrails(Actor* this) { f32 sp5C; f32 temp1; f32 sp54; s32 pad[5]; if ((this->iwork[11] != 0) && (this->obj.status == OBJ_ACTIVE)) { temp1 = 652.5f * 0.001f; // 0.65250003f; if (this->iwork[11] >= 2) { temp1 = 1.3050001f; } Math_SmoothStepToF(&this->fwork[29], temp1, 0.3f, 5.0f, 0.0f); sp5C = this->fwork[29]; if ((gGameFrameCount % 2) != 0) { sp5C *= 1.111f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, sp5C, sp5C * 0.7f, sp5C, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, -this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); Display_DrawEngineGlow(gLevelType); Matrix_Pop(&gGfxMatrix); } sp5C = this->fwork[21]; if ((sp5C != 0.0f) && (gLevelType == LEVELTYPE_PLANET)) { sp54 = 0.0f; if ((gGameFrameCount % 2) != 0) { sp54 = 180.0f; } RCP_SetupDL_64_2(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 70.0f, -10.0f, -100.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, sp5C, 1.0f, 50.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -70.0f, -10.0f, -100.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, sp5C, 1.0f, 50.0f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL); Matrix_Pop(&gGfxMatrix); } } f32 D_edisplay_800CFCA0[] = { 1.7f, 1.8f, 2.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, }; void Actor_DrawEngineGlow(Actor* actor, EngineGlowColor color) { f32 scale; if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) { scale = 0.63f; if (actor->iwork[11] >= 2) { scale = D_edisplay_800CFCA0[actor->iwork[11] - 2] * 0.45f; } if ((gGameFrameCount % 2) != 0) { scale *= 1.2f; } Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, -actor->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -actor->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].camYaw, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); Display_DrawEngineGlow(color); Matrix_Pop(&gGfxMatrix); } } void ActorTeamArwing_Draw(ActorTeamArwing* this) { Vec3f src = { 0.0f, 0.0f, 0.0f }; Vec3f dest; Matrix_MultVec3f(gGfxMatrix, &src, &dest); if ((((fabsf(dest.z) < 3000.0f) && (fabsf(dest.x) < 3000.0f) && !gBossActive) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) || (gCurrentLevel == LEVEL_VENOM_ANDROSS) || (gCurrentLevel == LEVEL_VENOM_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE)) && (gCurrentLevel != LEVEL_MACBETH) && (gCurrentLevel != LEVEL_TITANIA)) { if (this->obj.id == OBJ_ACTOR_CUTSCENE) { if (((gCurrentLevel == LEVEL_VENOM_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) && (this->index == 10)) || ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) && (gPlayer[0].csState >= 100) && (gCurrentLevel == LEVEL_KATINA) && (this->index == 1)) || ((gCurrentLevel == LEVEL_SECTOR_Y) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) && (this->state == 5))) { gActorTeamArwing.rightWingState = gPlayer[0].arwing.rightWingState; gActorTeamArwing.leftWingState = gPlayer[0].arwing.leftWingState; } else { gActorTeamArwing.rightWingState = gActorTeamArwing.leftWingState = WINGSTATE_INTACT; } } else { gActorTeamArwing.rightWingState = gActorTeamArwing.leftWingState = WINGSTATE_INTACT; } gActorTeamArwing.upperRightFlapYrot = this->fwork[15]; gActorTeamArwing.upperLeftFlapYrot = this->fwork[16]; gActorTeamArwing.bottomRightFlapYrot = this->fwork[26]; gActorTeamArwing.bottomLeftFlapYrot = this->fwork[27]; gActorTeamArwing.laserGunsYpos = gActorTeamArwing.laserGunsXpos = gActorTeamArwing.wingsXrot = gActorTeamArwing.wingsYrot = gActorTeamArwing.cockpitGlassXrot = gActorTeamArwing.wingsZrot = 0.0f; gActorTeamArwing.unk_28 = this->fwork[17]; gActorTeamArwing.drawFace = this->iwork[14]; gActorTeamArwing.teamFaceXrot = this->fwork[20]; gActorTeamArwing.teamFaceYrot = this->fwork[19]; if (gLevelType == LEVELTYPE_SPACE) { gActorTeamArwing.upperRightFlapYrot = gActorTeamArwing.bottomRightFlapYrot = gActorTeamArwing.upperLeftFlapYrot = gActorTeamArwing.bottomLeftFlapYrot = 0.0f; } Display_ArwingWings(&gActorTeamArwing); } else if (gLevelType == LEVELTYPE_PLANET) { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); } else if (gPlayer[0].wingPosition == 2) { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4003BD0); } else { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870); } Actor_DrawEngineAndContrails(this); } void MeMolarRock_Draw(MeMolarRock* this) { Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 1.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aMeMolarRockDL); } void MeMeteor2_Draw(MeMeteor2* this) { RCP_SetupDL_29(this->work_046, gFogGreen, gFogBlue, gFogAlpha, this->work_048, gFogFar); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aMeMeteor1DL); } void MeLaserCannon1_Draw(MeLaserCannon1* this) { RCP_SetupDL_29(this->work_046, gFogGreen, gFogBlue, gFogAlpha, this->work_048, gFogFar); gSPDisplayList(gMasterDisp++, aMeLaserCannon1DL); } void ActorMissileSeek_Draw(Actor* missile) { f32 scale; switch (missile->eventType) { case 0: gSPDisplayList(gMasterDisp++, D_1028230); break; case 1: if (gCurrentLevel == LEVEL_AREA_6) { gSPDisplayList(gMasterDisp++, aAttacker3DL); } else { gSPDisplayList(gMasterDisp++, aGrangaFighter2DL); } break; } scale = 2.0f; if ((gGameFrameCount % 2) != 0) { scale = 1.7f; } Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY); missile->iwork[11] = 1; Matrix_Scale(gGfxMatrix, scale, scale, scale, MTXF_APPLY); Actor_DrawEngineGlow(missile, EG_GREEN); } void CoSkibot_Draw(CoSkibot* this) { Matrix_Translate(gGfxMatrix, 0.0f, -124.0f, 0.0f, MTXF_APPLY); Animation_GetFrameData(&aCoSkibotAnim, this->animFrame, this->vwork); Animation_DrawSkeleton(1, aCoSkibotSkel, this->vwork, NULL, NULL, this, &gIdentityMatrix); } void CoRadar_Draw(CoRadar* this) { if (this->timer_0BC != 0) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } gSPDisplayList(gMasterDisp++, aCoRadarDL); } void func_edisplay_8005BAAC(void) { } f32 D_edisplay_800CFCCC[] = { 0.0f, 0.05f, 0.03f, 0.02f, 0.01f, 0.05f, 0.0f, 0.02f, }; void Object_SetShadowDL(ObjectId objId, s32 index) { f32 temp_fv0; f32 temp1; f32 temp2; switch (objId) { case OBJ_EFFECT_374: if (gEffects[index].state == 0) { Matrix_Scale(gGfxMatrix, 1.2f, 0.0f, 1.2f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL); } RCP_SetupDL(&gMasterDisp, SETUPDL_64); break; case OBJ_ACTOR_CUTSCENE: case OBJ_ACTOR_TEAM_BOSS: case OBJ_ACTOR_EVENT: switch (gActors[index].eventType) { case EVID_SPY_EYE: Matrix_Scale(gGfxMatrix, 2.3f, 0.0f, 2.3f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A010); break; case EVID_VE1_BLOCKER: RCP_SetupDL(&gMasterDisp, SETUPDL_48); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 255); temp_fv0 = gActors[index].fwork[15] * 3.0f; Matrix_Scale(gGfxMatrix, temp_fv0, temp_fv0, temp_fv0, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); break; default: temp1 = D_edisplay_800CFCCC[gGameFrameCount % 8U]; temp2 = D_edisplay_800CFCCC[(gGameFrameCount + 4) % 8U]; Matrix_Scale(gGfxMatrix, 1.4f + temp1, 0.0f, 1.4f + temp2, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, aArwingShadowDL); break; } break; case OBJ_BOSS_CO_GRANGA: gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_BOSS_KA_SAUCERER: if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) { RCP_SetupDL(&gMasterDisp, SETUPDL_64); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 200); } Matrix_RotateX(gGfxMatrix, M_PI / 2, MTXF_APPLY); Graphics_SetScaleMtx(150.0f); gSPDisplayList(gMasterDisp++, aRadarMarkKaSaucererDL); break; case OBJ_BOSS_CO_CARRIER: case OBJ_BOSS_CO_CARRIER_LEFT: case OBJ_BOSS_CO_CARRIER_UPPER: case OBJ_BOSS_CO_CARRIER_BOTTOM: COS_DEG(gBosses[index].obj.rot.z); if (gGroundSurface == SURFACE_WATER) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 90); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); } switch (objId) { case OBJ_BOSS_CO_CARRIER: gSPDisplayList(gMasterDisp++, D_CO_6036840); break; case OBJ_BOSS_CO_CARRIER_LEFT: gSPDisplayList(gMasterDisp++, D_CO_6036CD0); break; case OBJ_BOSS_CO_CARRIER_UPPER: case OBJ_BOSS_CO_CARRIER_BOTTOM: gSPDisplayList(gMasterDisp++, D_CO_60363B0); break; } break; case OBJ_ACTOR_CO_SKIBOT: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); Matrix_Scale(gGfxMatrix, 0.4f, 0.4f, gActors[index].scale, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aCoShadow1DL); break; case OBJ_ACTOR_TI_BOULDER: RCP_SetupDL_48(); RCP_SetupDL(&gMasterDisp, SETUPDL_69); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[0], MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2], MTXF_APPLY); Matrix_Scale(gGfxMatrix, gActors[index].scale, 1.0f, gActors[index].scale, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); break; case OBJ_ACTOR_TI_DESERT_CRAWLER: RCP_SetupDL(&gMasterDisp, SETUPDL_68); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 120.0f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[1] * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2] * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, gActors[index].obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 6.0f, 1.0f, 7.5f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); break; case OBJ_ACTOR_TI_BOMB: RCP_SetupDL(&gMasterDisp, SETUPDL_69); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[1], MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2], MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 0.0f, MTXF_APPLY); Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.2f, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, -M_PI / 2, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); break; case OBJ_ACTOR_MA_BOULDER: RCP_SetupDL_48(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 255); Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aOrbDL); break; case OBJ_BOSS_VE1_GOLEMECH: Venom1_Ve1Golemech_SetShadow(&gBosses[index]); break; } } void ItemCheckpoint_Draw(ItemCheckpoint* this) { s32 i; if (((gGameFrameCount & 0x18) != 0) && (this->state == 0)) { FrameInterpolation_RecordOpenChild(this, 0); Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, SETUPDL_64); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Matrix_Scale(gGfxMatrix, 3.2f, 3.2f, 3.2f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gSPDisplayList(gMasterDisp++, D_1023C80); gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); Matrix_Pop(&gGfxMatrix); FrameInterpolation_RecordCloseChild(); } FrameInterpolation_RecordOpenChild(this, 1); RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); Matrix_RotateZ(gGfxMatrix, this->unk_58 * M_DTOR, MTXF_APPLY); for (i = 0; i < 8; i++) { Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, i * 45.0f * M_DTOR, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 2.0f * this->width, 0.0f, 0.0f, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, (gGameFrameCount + (i * 110.0f)) * M_DTOR * 7.2f * this->unk_54, MTXF_APPLY); Graphics_SetScaleMtx(2.0f * this->unk_50); gSPDisplayList(gMasterDisp++, D_101CAE0); Matrix_Pop(&gGfxMatrix); } gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); FrameInterpolation_RecordCloseChild(); } void ItemSilverRing_Draw(ItemSilverRing* this) { RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(this->width); gSPDisplayList(gMasterDisp++, D_101A570); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void ItemSilverStar_Draw(ItemSilverStar* this) { RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(this->width); gSPDisplayList(gMasterDisp++, D_1019CA0); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void ItemGoldRing_Draw(ItemGoldRing* this) { RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 1900, 1700, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(this->width); gSPDisplayList(gMasterDisp++, D_1016870); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void ItemBomb_Draw(ItemBomb* this) { if (gCurrentLevel == LEVEL_AQUAS) { Graphics_SetScaleMtx(this->width); gSPDisplayList(gMasterDisp++, D_blue_marine_3005980); } else { Graphics_SetScaleMtx(this->width * 0.1f); RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPDisplayList(gMasterDisp++, D_10231A0); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); RCP_SetupDL(&gMasterDisp, SETUPDL_27); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gSPDisplayList(gMasterDisp++, D_1022E80); } } void ItemLasers_Draw(ItemLasers* this) { Graphics_SetScaleMtx(this->width * 0.1f); RCP_SetupDL(&gMasterDisp, SETUPDL_29); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPDisplayList(gMasterDisp++, D_1019820); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); RCP_SetupDL(&gMasterDisp, SETUPDL_27); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gSPDisplayList(gMasterDisp++, D_101A8E0); } void ItemMeteoWarp_Draw(ItemMeteoWarp* this) { s32 i; this->obj.rot.y = (Math_Atan2F(gPlayer[gPlayerNum].cam.eye.x - this->obj.pos.x, gPlayer[gPlayerNum].cam.eye.z - (this->obj.pos.z + gPathProgress)) * 180.0f) / M_PI; if (this->state != 0) { RCP_SetupDL(&gMasterDisp, SETUPDL_41); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, this->unk_44); } else { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK | G_LIGHTING); for (i = 0; i < 7; i++) { Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, (i * 360.0f / 7.0f) * M_DTOR, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, this->width, 0.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102FE80); Matrix_Pop(&gGfxMatrix); } gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK | G_LIGHTING); } void func_edisplay_8005D008(Object* obj, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, gPathProgress, MTXF_APPLY); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, MTXF_NEW); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + gPathProgress, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); } } void func_edisplay_8005D1F0(Object* obj, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, gPathProgress, MTXF_APPLY); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, MTXF_NEW); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + gPathProgress, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); } } void func_edisplay_8005D3CC(Object* obj, f32 xRot, f32 yRot, f32 zRot, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, gPathProgress, MTXF_APPLY); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, MTXF_NEW); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, M_DTOR * yRot, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, M_DTOR * xRot, MTXF_APPLY); Matrix_RotateZ(gCalcMatrix, M_DTOR * zRot, MTXF_APPLY); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + gPathProgress, MTXF_APPLY); Matrix_Copy(&D_edisplay_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, M_DTOR * yRot, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, M_DTOR * xRot, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, M_DTOR * zRot, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); } } void Scenery_Draw(Scenery* this, s32 arg1) { this->obj.pos.y += gCameraShakeY; func_edisplay_8005D008(&this->obj, this->info.drawType); this->obj.pos.y -= gCameraShakeY; if (this->info.drawType == 0) { if ((this->obj.id == OBJ_SCENERY_CO_TOWER) || (this->obj.id == OBJ_SCENERY_CO_ROCKWALL) || (this->obj.id == OBJ_SCENERY_CO_HIGHWAY_4) || (this->obj.id == OBJ_SCENERY_VE1_WALL_3)) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); if (arg1 < 0) { Object_ApplyWaterDistortion(); } gSPDisplayList(gMasterDisp++, this->info.dList); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { if (this->obj.id == OBJ_SCENERY_CO_HIGHWAY_3) { if (arg1 < 0) { return; // weird control flow } RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } Object_SetCullDirection(arg1); if (arg1 < 0) { Object_ApplyWaterDistortion(); } gSPDisplayList(gMasterDisp++, this->info.dList); if (this->obj.id == OBJ_SCENERY_CO_HIGHWAY_3) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } } } else if (this->info.draw != NULL) { Object_SetCullDirection(arg1); this->info.draw(&this->obj); } } void Sprite_Draw(Sprite* this, s32 arg1) { if (arg1 >= 0) { this->obj.pos.y += gCameraShakeY; func_edisplay_8005D008(&this->obj, 0); this->obj.pos.y -= gCameraShakeY; if (this->info.drawType == 0) { gSPDisplayList(gMasterDisp++, this->info.dList); } else if (this->info.draw != NULL) { this->info.draw(&this->obj); } } } void Actor_DrawOnRails(Actor* this) { Vec3f sp34 = { 0.0f, 0.0f, 0.0f }; if (this->info.draw != NULL) { switch (this->obj.id) { case OBJ_ACTOR_ME_MORA: MeMora_Draw(this); return; case OBJ_ACTOR_ZO_DODORA: Zoness_ZoDodora_Draw(this); return; } if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType == EVID_200)) { MeMora_Draw(this); } else { if (this->info.unk_19 != 0) { this->obj.pos.y += gCameraShakeY; func_edisplay_8005D008(&this->obj, this->info.drawType); this->obj.pos.y -= gCameraShakeY; } else if ((this->obj.id == OBJ_ACTOR_EVENT) && (this->eventType != EVID_A6_UMBRA_STATION)) { func_edisplay_8005D3CC(&this->obj, this->vwork[29].x, this->vwork[29].y, this->vwork[29].z + this->rot_0F4.z, this->info.drawType); } else { func_edisplay_8005D008(&this->obj, this->info.drawType); } if (this->info.drawType == 0) { gSPDisplayList(gMasterDisp++, this->info.dList); Object_UpdateSfxSource(this->sfxSource); } else { this->info.draw(&this->obj); Object_UpdateSfxSource(this->sfxSource); if (((this->obj.id == OBJ_ACTOR_TEAM_BOSS) || ((this->obj.id == OBJ_ACTOR_SX_SLIPPY) && (this->animFrame > 0))) && (gReflectY > 0)) { Matrix_MultVec3f(gGfxMatrix, &sp34, &gTeamArrowsViewPos[this->aiType]); } } if ((this->lockOnTimers[TEAM_ID_FOX] != 0) && (gReflectY > 0)) { sp34.y += this->info.targetOffset; Matrix_MultVec3f(gGfxMatrix, &sp34, &gLockOnTargetViewPos[TEAM_ID_FOX]); if (gLockOnTargetViewPos[TEAM_ID_FOX].z > -200.0f) { this->lockOnTimers[TEAM_ID_FOX] = 0; } } } } } void Actor_DrawAllRange(Actor* this) { s32 playerNum; Vec3f srcViewPos = { 0.0f, 0.0f, 0.0f }; f32 var_fa1; f32 var_ft5; f32 var_fv0; f32 var_fv1; sDrewActor = false; if (this->info.drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, gPathProgress, MTXF_APPLY); Matrix_Translate(gCalcMatrix, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, MTXF_NEW); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, MTXF_APPLY); Matrix_MultVec3f(gGfxMatrix, &srcViewPos, &sViewPos); Matrix_Pop(&gGfxMatrix); var_fv0 = 0.0f; var_fv1 = -12000.0f; if ((this->obj.id == OBJ_ACTOR_ALLRANGE) && (this->aiType >= AI360_GREAT_FOX)) { var_fv0 = 1000.0f; var_fv1 = -25000.0f; } if ((var_fv0 > sViewPos.z) && (sViewPos.z > var_fv1)) { if (fabsf(sViewPos.x) < (fabsf(sViewPos.z * 0.5f) + 500.0f)) { if (fabsf(sViewPos.y) < (fabsf(sViewPos.z * 0.5f) + 500.0f)) { Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); this->info.draw(&this->obj); sDrewActor = true; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (this->obj.id == OBJ_ACTOR_ALLRANGE) && (this->aiType == AI360_MISSILE)) { gTeamArrowsViewPos[0] = sViewPos; } } } } } else { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, MTXF_APPLY); Matrix_MultVec3f(gGfxMatrix, &srcViewPos, &sViewPos); if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) || ((this->obj.id == OBJ_ACTOR_ALLRANGE) && (this->aiType >= AI360_GREAT_FOX)) || ((this->obj.id == OBJ_ACTOR_CUTSCENE) && (this->info.bonus != 0))) { var_ft5 = var_fv0 = 3000.0f; var_fv1 = -29000.0f; var_fa1 = 0.7f; } else { var_ft5 = 500.0f; var_fv0 = 0.0f; var_fv1 = -20000.0f; var_fa1 = 0.5f; } if ((var_fv0 > sViewPos.z) && (sViewPos.z > var_fv1)) { if (fabsf(sViewPos.x) < (fabsf(sViewPos.z * var_fa1) + var_ft5)) { if (fabsf(sViewPos.y) < (fabsf(sViewPos.z * var_fa1) + var_ft5)) { if (this->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); this->info.draw(&this->obj); sDrewActor = true; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (((this->obj.id == OBJ_ACTOR_ALLRANGE) && ((this->aiType <= AI360_PEPPY) || (this->aiType == AI360_KATT) || (this->aiType == AI360_BILL))) || (this->obj.id == OBJ_ACTOR_TEAM_BOSS))) { gTeamArrowsViewPos[this->aiType] = sViewPos; } } } } } } if (!sDrewActor) { this->lockOnTimers[gPlayerNum] = 0; if ((this->obj.id == OBJ_ACTOR_DEBRIS) || (this->obj.id == OBJ_ACTOR_AND_BRAIN_WASTE)) { Object_Kill(&this->obj, this->sfxSource); } } for (playerNum = 0; playerNum < gCamCount; playerNum++) { if (this->lockOnTimers[playerNum] != 0) { gLockOnTargetViewPos[playerNum] = sViewPos; gLockOnTargetViewPos[playerNum].y += this->info.targetOffset; if ((playerNum == gPlayerNum) && (gLockOnTargetViewPos[playerNum].z > -300.0f)) { this->lockOnTimers[playerNum] = 0; } } } Object_SetSfxSourceToView(this->sfxSource, &sViewPos); this->iwork[24] = sDrewActor; } void Boss_Draw(Boss* this, s32 arg1) { f32 var_fa1; f32 var_ft5; f32 var_fv0; f32 var_fv1; f32 sp3C; Vec3f origin = { 0.0f, 0.0f, 0.0f }; if (this->info.unk_19 != 0) { this->obj.pos.y += this->yOffset + gCameraShakeY; func_edisplay_8005D1F0(&this->obj, this->info.drawType); this->obj.pos.y -= this->yOffset + gCameraShakeY; } else { func_edisplay_8005D1F0(&this->obj, this->info.drawType); } Matrix_MultVec3f(&D_edisplay_801615F0, &origin, &D_edisplay_801615D0); Object_SetSfxSourceToView(this->sfxSource, &D_edisplay_801615D0); if ((this->obj.id == OBJ_BOSS_KA_SAUCERER) || (this->obj.id == OBJ_BOSS_KA_FLBASE)) { var_fa1 = 6000.0f; var_fv0 = 6000.0f; var_ft5 = 0.9f; var_fv1 = -20000.0f; } else if (this->obj.id == OBJ_BOSS_SZ_GREAT_FOX) { var_fv1 = -25000.0f; var_ft5 = 0.7f; var_fa1 = 3000.0f; var_fv0 = 2000.0f; } else { var_ft5 = 0.5f; var_fa1 = 2000.0f; var_fv0 = 1000.0f; var_fv1 = -15000.0f; } sp3C = -1.0f; if ((D_edisplay_801615D0.z < var_fv0) && (var_fv1 < D_edisplay_801615D0.z)) { if (fabsf(D_edisplay_801615D0.x) < (fabsf(D_edisplay_801615D0.z * var_ft5) + var_fa1)) { if (fabsf(D_edisplay_801615D0.y) < (fabsf(D_edisplay_801615D0.z * var_ft5) + var_fa1)) { sp3C = 1.0f; if (this->obj.id != OBJ_BOSS_BO_BASE) { if (this->obj.id != OBJ_BOSS_KA_SAUCERER) { Display_SetSecondLight(&this->obj.pos); } if (this->info.drawType != 2) { Matrix_SetGfxMtx(&gMasterDisp); } if (arg1 < 0) { Object_ApplyWaterDistortion(); } this->info.draw(&this->obj); } } } } D_edisplay_801615D0.y = sp3C; if (this->obj.id == OBJ_BOSS_BO_BASE) { this->vwork[30] = D_edisplay_801615D0; Display_SetSecondLight(&this->obj.pos); Matrix_SetGfxMtx(&gMasterDisp); this->info.draw(&this->obj); } } void Effect_DrawOnRails(Effect* this, s32 arg1) { if ((arg1 < 0) && (this->obj.pos.y < 7.0f)) { return; } if ((this->obj.id == OBJ_EFFECT_ENEMY_LASER_1) || (this->obj.id == OBJ_EFFECT_369)) { func_edisplay_8005D3CC(&this->obj, this->unk_60.x, this->unk_60.y, this->unk_60.z, 0); } else if (this->info.unk_14 == -1) { this->obj.pos.y += gCameraShakeY; func_edisplay_8005D008(&this->obj, 0); this->obj.pos.y -= gCameraShakeY; } else { func_edisplay_8005D008(&this->obj, 0); } if (this->info.draw != NULL) { this->info.draw(&this->obj); } } void Effect_DrawAllRange(Effect* this) { Vec3f src = { 0.0f, 0.0f, 0.0f }; Vec3f dest; f32 minZ; u8 drawn = false; if (this->info.unk_14 == -1) { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y + gCameraShakeY, this->obj.pos.z + gPathProgress, MTXF_APPLY); } else { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + gPathProgress, MTXF_APPLY); } Matrix_MultVec3f(gGfxMatrix, &src, &dest); if ((gCurrentLevel == LEVEL_SECTOR_Z) || (gCurrentLevel == LEVEL_BOLSE)) { minZ = -20000.0f; } else { minZ = -10000.0f; } if ((dest.z < 0.0f) && (minZ < dest.z)) { if (fabsf(dest.x) < (fabsf(dest.z * 0.5f) + 500.0f)) { if (fabsf(dest.y) < (fabsf(dest.z * 0.5f) + 500.0f)) { if (this->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); this->info.draw(&this->obj); } drawn = true; } } } Object_SetSfxSourceToView(this->sfxSource, &dest); if (!drawn && (this->obj.id != OBJ_EFFECT_CLOUDS) && (this->obj.id != OBJ_EFFECT_TIMED_SFX) && (!gVersusMode)) { Object_Kill(&this->obj, this->sfxSource); } } void Item_Draw(Item* this, s32 arg1) { Vec3f src = { 0.0f, 0.0f, 0.0f }; Vec3f dest; u8 drawn; Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z + gPathProgress, MTXF_APPLY); Matrix_MultVec3f(gGfxMatrix, &src, &dest); drawn = false; if ((dest.z < 0.0f) && (dest.z > -12000.0f)) { if (fabsf(dest.x) < (fabsf(dest.z * 0.5f) + 500.0f)) { if (fabsf(dest.y) < (fabsf(dest.z * 0.5f) + 500.0f)) { if (this->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); if (this->info.drawType == 0) { gSPDisplayList(gMasterDisp++, this->info.dList); } else { this->info.draw(&this->obj); } } drawn = true; } } } Object_SetSfxSourceToView(this->sfxSource, &dest); if (!drawn && (gLevelMode == LEVELMODE_ALL_RANGE) && (gCamCount == 1) && (this->obj.id < OBJ_ITEM_GOLD_RING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) { Object_Kill(&this->obj, this->sfxSource); } } void ActorAllRange_DrawShadow(ActorAllRange* this) { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->fwork[25] + 3.0f, this->obj.pos.z, MTXF_APPLY); if (gCurrentLevel == LEVEL_FORTUNA) { Matrix_RotateY(gGfxMatrix, this->fwork[27], MTXF_APPLY); Matrix_RotateX(gGfxMatrix, this->fwork[26], MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->fwork[28], MTXF_APPLY); Matrix_RotateY(gGfxMatrix, -this->fwork[27], MTXF_APPLY); } Matrix_Scale(gGfxMatrix, 1.4f, 0.0f, 1.4f, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, (this->obj.rot.y + 180.0f) * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); if (this->aiType <= AI360_PEPPY) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aArwingShadowDL); } else if (gCurrentLevel == LEVEL_KATINA) { if ((this->animFrame == 1) || (this->animFrame == 2)) { gSPDisplayList(gMasterDisp++, aKaCornerianFighterShadowDL); } else { gSPDisplayList(gMasterDisp++, aKaEnemyShadowDL); } } else if ((this->aiType <= AI360_ANDREW) || (gCurrentLevel != LEVEL_FORTUNA)) { gSPDisplayList(gMasterDisp++, aStarWolfShadowDL); } else if (gCurrentLevel == LEVEL_FORTUNA) { gSPDisplayList(gMasterDisp++, aFoEnemyShadowDL); } else { gSPDisplayList(gMasterDisp++, aStarWolfShadowDL); } } void Object_DrawShadow(s32 index, Object* obj) { RCP_SetupDL(&gMasterDisp, SETUPDL_66); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 180); if (obj->id == OBJ_ACTOR_ALLRANGE) { ActorAllRange_DrawShadow(&gActors[index]); } else { switch (obj->id) { case OBJ_ACTOR_TI_BOULDER: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundHeight + 2.0f + gActors[index].fwork[1], obj->pos.z + gPathProgress, MTXF_APPLY); break; case OBJ_ACTOR_TI_DESERT_CRAWLER: case OBJ_ACTOR_TI_BOMB: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundHeight + 2.0f + gActors[index].fwork[0], obj->pos.z + gPathProgress, MTXF_APPLY); break; case OBJ_BOSS_KA_SAUCERER: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundHeight + 2.0f + gCameraShakeY, obj->pos.z, MTXF_APPLY); break; default: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundHeight + 2.0f, obj->pos.z + gPathProgress, MTXF_APPLY); break; } if ((gGroundType != 4) || (obj->id == OBJ_ACTOR_EVENT) || (obj->id == OBJ_ACTOR_CUTSCENE) || (obj->id == OBJ_ACTOR_TEAM_BOSS)) { Matrix_Scale(gGfxMatrix, 1.0f, 0.0f, 1.0f, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, MTXF_APPLY); } if ((obj->id < OBJ_ACTOR_MAX) && (obj->id != OBJ_ACTOR_TI_BOULDER) && (obj->id != OBJ_ACTOR_TI_DESERT_CRAWLER) && (obj->id != OBJ_ACTOR_TI_BOMB)) { Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, MTXF_APPLY); } Matrix_SetGfxMtx(&gMasterDisp); Object_SetShadowDL(obj->id, index); } } void Object_ClampSfxSource(f32* sfxSrc) { if (sfxSrc[0] > 5000.0f) { sfxSrc[0] = 5000.0f; } if (sfxSrc[0] < -5000.0f) { sfxSrc[0] = -5000.0f; } if (sfxSrc[1] > 2000.0f) { sfxSrc[1] = 2000.0f; } if (sfxSrc[1] < -2000.0f) { sfxSrc[1] = -2000.0f; } if (sfxSrc[2] > 5000.0f) { sfxSrc[2] = 5000.0f; } if (sfxSrc[2] < -5000.0f) { sfxSrc[2] = -5000.0f; } } void Object_SetSfxSourceToPos(f32* sfxSrc, Vec3f* pos) { Vec3f src; Vec3f dest; if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { Matrix_RotateY(gCalcMatrix, gPlayer[0].camYaw, MTXF_NEW); Matrix_RotateX(gCalcMatrix, gPlayer[0].camPitch, MTXF_APPLY); src.x = pos->x - gPlayCamEye.x; src.y = pos->y - gPlayCamEye.y; src.z = pos->z + gPathProgress - gPlayCamEye.z; Matrix_MultVec3f(gCalcMatrix, &src, &dest); sfxSrc[0] = dest.x; sfxSrc[1] = dest.y; sfxSrc[2] = dest.z; } Object_ClampSfxSource(sfxSrc); } void Object_UpdateSfxSource(f32* sfxSrc) { Vec3f src = { 0.0f, 0.0f, 0.0f }; Vec3f dest; s32 pad; if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { Matrix_MultVec3f(&D_edisplay_801615F0, &src, &dest); sfxSrc[0] = dest.x; sfxSrc[1] = dest.y; sfxSrc[2] = dest.z; } Object_ClampSfxSource(sfxSrc); } void Object_SetSfxSourceToView(f32* sfxSrc, Vec3f* viewPos) { if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { sfxSrc[0] = viewPos->x; sfxSrc[1] = viewPos->y; sfxSrc[2] = viewPos->z; } Object_ClampSfxSource(sfxSrc); } void Scenery360_Draw(Scenery360* this) { Vec3f sp54 = { 0.0f, 0.0f, 0.0f }; Vec3f sp48; f32 sp44 = 1000.0f; f32 sp40 = -12000.0f; f32 sp3C = 2000.0f; f32 sp38 = 0.5f; if (this->obj.id == OBJ_SCENERY_SY_SHOGUN_SHIP) { sp44 = 4000.0f; sp40 = -13000.0f; sp3C = 4500.0f; } else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { sp40 = -20000.0f; sp38 = 0.4f; } else if (this->obj.id == OBJ_SCENERY_VS_KA_FLBASE) { sp44 = 6000.0f; sp40 = -20000.0f; sp3C = 6000.0f; sp38 = 0.9f; } if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y + gCameraShakeY, this->obj.pos.z, MTXF_APPLY); } else { Matrix_Translate(gGfxMatrix, this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, MTXF_APPLY); } Matrix_MultVec3f(gGfxMatrix, &sp54, &sp48); if ((sp48.z < sp44) && (sp40 < sp48.z)) { if (fabsf(sp48.y) < (fabsf(sp48.z * sp38) + sp3C)) { if (fabsf(sp48.x) < (fabsf(sp48.z * sp38) + sp3C)) { Display_SetSecondLight(&this->obj.pos); if (this->obj.id == OBJ_SCENERY_AND_PASSAGE) { Matrix_RotateY(gGfxMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, M_PI / 2, MTXF_APPLY); Matrix_Translate(gGfxMatrix, -551.0f, 0.0f, 0.0f, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_VE2_6007650); } else { Matrix_RotateY(gGfxMatrix, this->obj.rot.y * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, this->info.dList); } } } } } void Display_SetSecondLight(Vec3f* pos) { Vec3f sp9C; f32 sp98; f32 sp94; f32 lightDist; Vec3f sp84; f32 temp1; f32 temp2; f32 lightFade; Vec3f sp6C; f32 temp3; f32 pad; if (gLight3Brightness > 0.01f) { sp9C.x = pos->x - gLight3x; sp9C.y = pos->y - gLight3y; sp9C.z = pos->z - gLight3z; lightDist = VEC3F_MAG(&sp9C); if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) { lightFade = 700.0f / lightDist; } else { lightFade = 200.0f / lightDist; } if (lightFade > 1.0f) { lightFade = 1.0f; } if (gGroundClipMode == 2) { lightFade = 1.0f; } sp94 = Math_Atan2F(sp9C.x, sp9C.z); sp98 = -Math_Atan2F(sp9C.y, sqrtf(SQ(sp9C.x) + SQ(sp9C.z))); Matrix_Push(&gCalcMatrix); Matrix_RotateZ(gCalcMatrix, gPlayer[gPlayerNum].camRoll * D_ctx_80177950 * M_DTOR, MTXF_NEW); Matrix_RotateX(gCalcMatrix, -gPlayer[gPlayerNum].camPitch, MTXF_APPLY); Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].camYaw + sp94, MTXF_APPLY); Matrix_RotateX(gCalcMatrix, sp98, MTXF_APPLY); sp6C.x = 0.0f; sp6C.y = 0.0f; sp6C.z = -100.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp6C, &sp84); Matrix_Pop(&gCalcMatrix); temp1 = gLight3R * gLight3Brightness * lightFade; temp2 = gLight3G * gLight3Brightness * lightFade; temp3 = gLight3B * gLight3Brightness * lightFade; Lights_SetTwoLights(&gMasterDisp, gLight1x, gLight1y, gLight1z, sp84.x, sp84.y, sp84.z, gLight1R, gLight1G, gLight1B, temp1, temp2, temp3, gAmbientR, gAmbientG, gAmbientB); } } bool func_edisplay_8005F9DC(Vec3f* arg0) { Vec3f src; Vec3f dest; Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].camYaw, MTXF_NEW); Matrix_RotateX(gCalcMatrix, gPlayer[gPlayerNum].camPitch, MTXF_APPLY); src.x = arg0->x - gPlayer[gPlayerNum].cam.eye.x; src.y = arg0->y - gPlayer[gPlayerNum].cam.eye.y; src.z = arg0->z - gPlayer[gPlayerNum].cam.eye.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest); if ((dest.z < 1000.0f) && (dest.z > -13000.0f)) { if (fabsf(dest.x) < (fabsf(dest.z * 0.4f) + 2000.0f)) { if (fabsf(dest.y) < (fabsf(dest.y * 0.4f) + 2000.0f)) { return true; } } } return false; } void Object_DrawAll(s32 arg0) { Vec3f spAC; s32 i; s32 pad[5]; // probably separate iterators for each loop Actor* actor; Boss* boss; Sprite* sprite; Scenery360* scenery360; Item* item; Scenery* scenery; if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gCurrentLevel != LEVEL_KATINA)) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); if (gDrawBackdrop == 5) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) { FrameInterpolation_RecordOpenChild(scenery360, i); if ((scenery360->obj.status == OBJ_ACTIVE) && (scenery360->obj.id != OBJ_SCENERY_LEVEL_OBJECTS)) { if (gCurrentLevel == LEVEL_BOLSE) { spAC.x = scenery360->sfxSource[0]; spAC.y = scenery360->sfxSource[1]; spAC.z = scenery360->sfxSource[2]; Matrix_MultVec3fNoTranslate(&D_BO_8019EE80, &spAC, &scenery360->obj.pos); scenery360->obj.rot.y = scenery360->unk_54 + gBosses->obj.rot.y; } Matrix_Push(&gGfxMatrix); Scenery360_Draw(scenery360); Matrix_Pop(&gGfxMatrix); } FrameInterpolation_RecordCloseChild(); } } else { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); for (i = 0, scenery = gScenery; i < ARRAY_COUNT(gScenery); i++, scenery++) { if (scenery->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(scenery, i); if (arg0 > 0) { Display_SetSecondLight(&scenery->obj.pos); } Matrix_Push(&gGfxMatrix); Scenery_Draw(scenery, arg0); Matrix_Pop(&gGfxMatrix); Object_UpdateSfxSource(scenery->sfxSource); FrameInterpolation_RecordCloseChild(); } } } for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id != OBJ_BOSS_BO_BASE_SHIELD)) { FrameInterpolation_RecordOpenChild(boss, i); if ((boss->timer_05C % 2) == 0) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } Object_SetCullDirection(arg0); Matrix_Push(&gGfxMatrix); Boss_Draw(boss, arg0); Matrix_Pop(&gGfxMatrix); if (boss->drawShadow && (D_edisplay_801615D0.y > 0.0f)) { Matrix_Push(&gGfxMatrix); Object_DrawShadow(i, &boss->obj); Matrix_Pop(&gGfxMatrix); } FrameInterpolation_RecordCloseChild(); } } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); for (i = 0, sprite = gSprites; i < ARRAY_COUNT(gSprites); i++, sprite++) { if ((sprite->obj.status >= OBJ_ACTIVE) && func_enmy_80060FE4(&sprite->obj.pos, -12000.0f)) { FrameInterpolation_RecordOpenChild(sprite, i); Matrix_Push(&gGfxMatrix); if ((sprite->obj.id == OBJ_SPRITE_CO_RUIN1) || (sprite->obj.id == OBJ_SPRITE_CO_RUIN2)) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } Sprite_Draw(sprite, arg0); Matrix_Pop(&gGfxMatrix); FrameInterpolation_RecordCloseChild(); } } for (i = 0, actor = &gActors[0]; i < ARRAY_COUNT(gActors); i++, actor++) { if (actor->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(actor, i); if ((actor->timer_0C6 % 2) == 0) { if (gCurrentLevel == LEVEL_UNK_15) { RCP_SetupDL_23(); } else { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } } else { RCP_SetupDL_27(); if (actor->scale >= 0.0f) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } } switch (gLevelMode) { case LEVELMODE_ON_RAILS: case LEVELMODE_TURRET: Matrix_Push(&gGfxMatrix); if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_COMPLETE) || (gCurrentLevel == LEVEL_AQUAS)) { Display_SetSecondLight(&actor->obj.pos); } Object_SetCullDirection(arg0); Actor_DrawOnRails(actor); Matrix_Pop(&gGfxMatrix); if (actor->drawShadow) { Matrix_Push(&gGfxMatrix); Object_DrawShadow(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; case LEVELMODE_ALL_RANGE: Matrix_Push(&gGfxMatrix); Actor_DrawAllRange(actor); Matrix_Pop(&gGfxMatrix); if (actor->drawShadow && sDrewActor && ((sViewPos.z > -4000.0f) || (gCurrentLevel != LEVEL_KATINA))) { Matrix_Push(&gGfxMatrix); Object_DrawShadow(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; } FrameInterpolation_RecordCloseChild(); } } gDPSetFogColor(gMasterDisp++, gFogRed, gFogGreen, gFogBlue, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20); for (i = 0, item = &gItems[0]; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(item, i); Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, SETUPDL_29); Object_SetCullDirection(arg0); Item_Draw(item, arg0); Matrix_Pop(&gGfxMatrix); FrameInterpolation_RecordCloseChild(); } } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); } void Effect_DrawAll(s32 arg0) { s32 i; Boss* boss; Effect* effect; RCP_SetupDL(&gMasterDisp, SETUPDL_64); for (i = 0, effect = &gEffects[0]; i < ARRAY_COUNT(gEffects); i++, effect++) { if (effect->obj.status >= OBJ_ACTIVE) { FrameInterpolation_RecordOpenChild(effect, i); if (effect->info.unk_14 == 1) { effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].camYaw); effect->obj.rot.x = RAD_TO_DEG(gPlayer[gPlayerNum].camPitch); } if (gLevelMode == LEVELMODE_ALL_RANGE) { Matrix_Push(&gGfxMatrix); Effect_DrawAllRange(effect); Matrix_Pop(&gGfxMatrix); } else { Matrix_Push(&gGfxMatrix); Effect_DrawOnRails(effect, arg0); Matrix_Pop(&gGfxMatrix); Object_UpdateSfxSource(effect->sfxSource); if (effect->obj.id == OBJ_EFFECT_374) { Matrix_Push(&gGfxMatrix); Object_DrawShadow(i, &effect->obj); Matrix_Pop(&gGfxMatrix); } } FrameInterpolation_RecordCloseChild(); } } for (i = 0, boss = &gBosses[0]; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_BO_BASE_SHIELD)) { FrameInterpolation_RecordOpenChild(boss, i); if ((boss->timer_05C % 2) == 0) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } Matrix_Push(&gGfxMatrix); Boss_Draw(boss, arg0); Matrix_Pop(&gGfxMatrix); FrameInterpolation_RecordCloseChild(); } } } void Object_Draw(s32 arg0) { gReflectY = 1; Object_DrawAll(1); if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { gReflectY = -1; Lights_SetOneLight(&gMasterDisp, gLight1x, -1 * gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); Object_DrawAll(-1); Matrix_Pop(&gGfxMatrix); Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); } } void Effect_Draw(u8 arg0) { if (arg0 == 0) { gReflectY = 1; Effect_DrawAll(1); } else if ((gGroundSurface == SURFACE_WATER) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_LEVEL_INTRO)) { gReflectY = -1; Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, MTXF_APPLY); Effect_DrawAll(-1); Matrix_Pop(&gGfxMatrix); } gReflectY = 1; } Vtx D_edisplay_800CFD40[] = { VTX(1, 0, 0, 0, 0, 255, 255, 255, 255), VTX(-1, 0, 0, 0, 0, 255, 255, 255, 255), VTX(-1, 0, -1, 0, 0, 255, 255, 255, 255), VTX(1, 0, -1, 0, 0, 255, 255, 255, 255), }; Gfx D_edisplay_800CFD80[] = { gsSPVertex(D_edisplay_800CFD40, 4, 0), gsSP1Quadrangle(1, 2, 3, 0, 0), gsSPEndDisplayList(), }; void TexturedLine_Draw(void) { s32 i; if (gCurrentLevel == LEVEL_MACBETH) { RCP_SetupDL(&gMasterDisp, SETUPDL_33); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } else if ((gCurrentLevel == LEVEL_AQUAS) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) { RCP_SetupDL(&gMasterDisp, SETUPDL_41); } else { RCP_SetupDL_14(); } for (i = 0; i < ARRAY_COUNT(gTexturedLines); i++) { TexturedLine* texLine = &gTexturedLines[i]; FrameInterpolation_RecordOpenChild(texLine, i); if (gTexturedLines[i].mode != 0) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, texLine->posAA.x, texLine->posAA.y, texLine->posAA.z + gPathProgress, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, texLine->yRot, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, texLine->xRot, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, texLine->yRot, MTXF_APPLY); Matrix_Scale(gGfxMatrix, texLine->xyScale, texLine->xyScale, texLine->zScale, MTXF_APPLY); if ((gCurrentLevel == LEVEL_AQUAS) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) { s32 alpha = ((gGameFrameCount % 2) != 0) ? 180 : 50; gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, alpha); if (gCurrentLevel == LEVEL_AQUAS) { Matrix_Scale(gGfxMatrix, 0.01f, 0.3f, 0.0025f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -200.0f, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 5.0f * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_AQ_60119A0); } else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.0025f, MTXF_APPLY); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -200.0f, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 25.0f * M_DTOR, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_ANDROSS_C017440); } } else { Matrix_SetGfxMtx(&gMasterDisp); if (gCurrentLevel == LEVEL_MACBETH) { gSPDisplayList(gMasterDisp++, D_MA_6012C00); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, texLine->prim.r, texLine->prim.g, texLine->prim.b, texLine->prim.a); gSPDisplayList(gMasterDisp++, D_edisplay_800CFD80); } } Matrix_Pop(&gGfxMatrix); } FrameInterpolation_RecordCloseChild(); } } void TexturedLine_DrawPath(s32 index) { TexturedLine* texLine = &gTexturedLines[index]; if (texLine->prim.a == 255) { RCP_SetupDL(&gMasterDisp, SETUPDL_5); } else { RCP_SetupDL(&gMasterDisp, SETUPDL_14); } gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, texLine->prim.r, texLine->prim.g, texLine->prim.b, texLine->prim.a); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, texLine->posAA.x, texLine->posAA.y, texLine->posAA.z, MTXF_APPLY); Matrix_RotateY(gGfxMatrix, texLine->yRot, MTXF_APPLY); Matrix_RotateX(gGfxMatrix, texLine->xRot, MTXF_APPLY); Matrix_RotateZ(gGfxMatrix, texLine->xRot, MTXF_APPLY); Matrix_Scale(gGfxMatrix, texLine->xyScale, 1.0f, texLine->zScale, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_edisplay_800CFD80); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Pop(&gGfxMatrix); }