#ifndef GLOBAL_H #define GLOBAL_H #include "sys.h" #include "debug.h" typedef enum OverlayCalls { /* 90 */ OVLCALL_FO_CS_COMPLETE = 90, /* 91 */ OVLCALL_BO_BASE_UPDATE, /* 92 */ OVLCALL_BO_BASE_DRAW, /* 93 */ OVLCALL_BO_BASE_SHIELD_UPDATE, /* 94 */ OVLCALL_BO_BASE_SHIELD_DRAW, /* 95 */ OVLCALL_BO_SHIELD_REACTOR_UPDATE, /* 96 */ OVLCALL_BO_SHIELD_REACTOR_DRAW, /* 97 */ OVLCALL_BO_LASER_CANNON_UPDATE, /* 98 */ OVLCALL_BO_LASER_CANNON_DRAW, /* 103 */ OVLCALL_TITLE_UPDATE = 103, /* 104 */ OVLCALL_TITLE_DRAW, /* 105 */ OVLCALL_MAP_UPDATE, /* 106 */ OVLCALL_MAP_DRAW, /* 107 */ OVLCALL_OPTION_UPDATE, /* 108 */ OVLCALL_OPTION_DRAW, /* 109 */ OVLCALL_GAME_OVER_UPDATE, /* 110 */ OVLCALL_UNKMAP_DRAW, } OverlayCalls; #include "sf64context.h" #include "sf64audio_external.h" #include "functions.h" #include "variables.h" #include "sf64context.h" #include "sf64mesg.h" #include "assets/ast_radio.h" #include "sf64object.h" #include "sf64level.h" #include "sf64event.h" #include "sf64player.h" #include "i1.h" #include "i2.h" #include "i3.h" #include "i4.h" #include "i5.h" #include "i6.h" #include "libc/math.h" #include "assets/ast_common.h" #include "gfx_dimensions.h" #include "port/interpolation/FrameInterpolation.h" #include #endif // GLOBAL_H