#ifndef SF64_THREAD #define SF64_THREAD #include "libultra/ultra64.h" #include "gfx.h" typedef enum { /* 0 */ GSTATE_NONE, /* 1 */ GSTATE_INIT, /* 2 */ GSTATE_TITLE, /* 3 */ GSTATE_MENU, /* 4 */ GSTATE_MAP, /* 5 */ GSTATE_GAME_OVER, /* 6 */ GSTATE_VS_INIT, /* 7 */ GSTATE_PLAY, /* 8 */ GSTATE_CREDITS, /* 100 */ GSTATE_BOOT = 100, /* 101 */ GSTATE_BOOT_WAIT, /* 102 */ GSTATE_SHOW_LOGO, /* 103 */ GSTATE_CHECK_SAVE, /* 104 */ GSTATE_LOGO_WAIT, /* 105 */ GSTATE_START, } GameState; typedef void (*TimerAction)(s32*, s32); typedef struct { /* 0x00 */ u8 active; /* 0x08 */ OSTimer timer; /* 0x28 */ TimerAction action; /* 0x2C */ s32* address; /* 0x30 */ s32 value; } TimerTask; // size = 0x38, 0x8 aligned typedef struct { /* 0x000 */ OSThread thread; /* 0x1B0 */ char stack[0x800]; /* 0x9B0 */ OSMesgQueue msgQueue; /* 0x9C8 */ OSMesg msg; /* 0x9CC */ FrameBuffer* fb; /* 0x9D0 */ u16 width; /* 0x9D2 */ u16 height; } FaultMgr; // size = 0x9D8, 0x8 aligned typedef enum { /* 0 */ SPTASK_STATE_NOT_STARTED, /* 1 */ SPTASK_STATE_RUNNING, /* 2 */ SPTASK_STATE_INTERRUPTED, /* 3 */ SPTASK_STATE_FINISHED, /* 4 */ SPTASK_STATE_FINISHED_DP } SpTaskState; typedef struct { /* 0x00 */ OSTask task; /* 0x40 */ OSMesgQueue* msgQueue; /* 0x44 */ OSMesg msg; /* 0x48 */ SpTaskState state; } SPTask; // size = 0x50, 0x8 aligned typedef struct { /* 0x00000 */ SPTask task; /* 0x00050 */ Vp viewports[0x10]; /* 0x00150 */ Mtx mtx[0x480]; /* 0x12150 */ Gfx unkDL1[0x180]; /* 0x12D50 */ Gfx masterDL[0x1380]; /* 0x1C950 */ Gfx unkDL2[0xD80]; /* 0x23550 */ Lightsn lights[0x100]; } GfxPool; // size = 0x2AD50, 0x8 aligned void Controller_Init(void); void Controller_UpdateInput(void); void Controller_ReadData(void); void Save_ReadData(void); void Save_WriteData(void); void Controller_Rumble(void); s32 Timer_CreateTask(u64, TimerAction, s32*, s32); void Timer_Increment(s32* address, s32 value); void Timer_SetValue(s32* address, s32 value); void Timer_CompleteTask(TimerTask*); void Timer_Wait(u64); s32 Save_WriteEeprom(SaveFile*); s32 Save_ReadEeprom(SaveFile*); void Fault_ThreadEntry(void*); void func_80007FE4(FrameBuffer*, u16, u16); void Fault_Init(void); typedef enum { /* 10 */ SI_READ_CONTROLLER = 10, /* 11 */ SI_READ_SAVE, /* 12 */ SI_WRITE_SAVE, /* 13 */ SI_RUMBLE, /* 14 */ SI_SAVE_FAILED, /* 15 */ SI_SAVE_SUCCESS, /* 16 */ SI_CONT_READ_DONE, } SerialMesg; #define MSG_QUEUE_EMPTY -1 #define FAULT_MESG_BREAK 1 #define FAULT_MESG_FAULT 2 #define TASK_MESG_1 1 #define TASK_MESG_2 2 #define EVENT_MESG_SP 1 #define EVENT_MESG_DP 2 #define EVENT_MESG_VI 3 #define EVENT_MESG_PRENMI 4 typedef enum { /* 0 */ THREAD_ID_SYSTEM, /* 1 */ THREAD_ID_IDLE, /* 2 */ THREAD_ID_FAULT, /* 3 */ THREAD_ID_MAIN, /* 4 */ THREAD_ID_4, /* 5 */ THREAD_ID_AUDIO, /* 6 */ THREAD_ID_GRAPHICS, /* 7 */ THREAD_ID_TIMER, /* 8 */ THREAD_ID_SERIAL, } ThreadID; #endif