#include "global.h" void Graphics_NMIWipe(void) { static s16 D_800D4A80 = 0; s32 i; gViewport->vp.vscale[0] = SCREEN_WIDTH * 2; gViewport->vp.vscale[1] = SCREEN_HEIGHT * 2; gViewport->vp.vscale[2] = G_MAXZ / 2; gViewport->vp.vscale[3] = 0; gViewport->vp.vtrans[0] = SCREEN_WIDTH * 2; gViewport->vp.vtrans[1] = SCREEN_HEIGHT * 2; gViewport->vp.vtrans[2] = G_MAXZ / 2; gViewport->vp.vtrans[3] = 0; gSPViewport(gMasterDisp++, gViewport); gDPPipeSync(gMasterDisp++); gDPSetScissor(gMasterDisp++, G_SC_NON_INTERLACE, 8, 8, SCREEN_WIDTH - 8, SCREEN_HEIGHT - 8); Graphics_FillRectangle(&gMasterDisp, 8, 8, MIN(304, D_800D4A80) + 8, 64, 0, 0, 0, 255); Graphics_FillRectangle(&gMasterDisp, SCREEN_WIDTH - 8 - MIN(304, D_800D4A80), 64, SCREEN_WIDTH - 8, 120, 0, 0, 0, 255); Graphics_FillRectangle(&gMasterDisp, 8, 120, MIN(304, D_800D4A80) + 8, 176, 0, 0, 0, 255); Graphics_FillRectangle(&gMasterDisp, SCREEN_WIDTH - 8 - MIN(304, D_800D4A80), 176, SCREEN_WIDTH - 8, 232, 0, 0, 0, 255); if (D_800D4A80 == 0) { func_8001EE00(); } D_800D4A80 += 45; if (D_800D4A80 >= 485) { osViBlack(1); gStopTasks = 1; } for (i = 0; i < MAXCONTROLLERS; i++) { gRumbleStatus[i] = 0; D_80137E84[i] = 0; } }