:config:
  segments:
    seg8: 0xD43400
  header:
    code:
      - '#include "assets/ast_ending_award_front.h"'
    header:
      - '#include "gfx.h"'
      - '#include "sf64object.h"'
      - '#include "structs.h"'

ending_award_front:
  { type: TEXTURE, ctype: u16, format: RGBA16, width: 316, height: 240, offset: 0x8000000, symbol: gEndingAwardFront }