:config: segments: - [0x0A, 0xA049A0] header: code: - '#include "assets/ast_A_ti.h"' header: - '#include "gfx.h"' - '#include "sf64object.h"' - '#include "structs.h"' D_A000000: {type: "GFX", offset: 0xA000000, symbol: D_A000000} D_A0000C8: { type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x0A0000C8, symbol: D_A0000C8, tlut: 0x0A0001C8 } D_A0001C8: { type: TEXTURE, ctype: u16, format: TLUT, colors: 60, offset: 0x0A0001C8, symbol: D_A0001C8 } D_A0002BC: {type: "SF64:ANIM", offset: 0xA0002BC, symbol: D_A0002BC} PAD_A0002C8: { type: BLOB, size: 8, offset: 0xA0002C8, symbol: PAD_A0002C8 } D_A00047C: {type: "SF64:ANIM", offset: 0xA00047C, symbol: D_A00047C} D_A000568: {type: "SF64:SKELETON", offset: 0xA000568, symbol: D_A000568} PAD_A000588: { type: BLOB, size: 8, offset: 0xA000588, symbol: PAD_A000588 } D_A000858: {type: "SF64:ANIM", offset: 0xA000858, symbol: D_A000858} PAD_A000864: { type: BLOB, size: 12, offset: 0xA000864, symbol: PAD_A000864 } D_A000934: {type: "SF64:ANIM", offset: 0xA000934, symbol: D_A000934} D_A000D50: {type: "SF64:ANIM", offset: 0xA000D50, symbol: D_A000D50} D_A000EDC: {type: "SF64:SKELETON", offset: 0xA000EDC, symbol: D_A000EDC} D_A001A70: {type: "SF64:SKELETON", offset: 0xA001A70, symbol: D_A001A70} D_A001BE0: {type: "GFX", offset: 0xA001BE0, symbol: D_A001BE0} PAD_A001DA8: { type: BLOB, size: 8, offset: 0xA001DA8, symbol: PAD_A001DA8 } D_A001DB0: {type: "GFX", offset: 0xA001DB0, symbol: D_A001DB0} D_A001EC0: {type: "GFX", offset: 0xA001EC0, symbol: D_A001EC0} D_A001FA0: {type: "GFX", offset: 0xA001FA0, symbol: D_A001FA0} PAD_A002168: { type: BLOB, size: 8, offset: 0xA002168, symbol: PAD_A002168 } D_A002170: {type: "GFX", offset: 0xA002170, symbol: D_A002170} PAD_A002378: { type: BLOB, size: 8, offset: 0xA002378, symbol: PAD_A002378 } D_A009990: {type: "SF64:ANIM", offset: 0xA009990, symbol: D_A009990}