#include "global.h" u64 gDramStack[SP_DRAM_STACK_SIZE64]; u8 gOSYieldData[OS_YIELD_DATA_SIZE]; FrameBuffer gZBuffer; // z buffer u8 gTaskOutputBuffer[0x30000]; u8 gAudioHeap[0xB0000]; u16 gTextureRenderBuffer[0x3C40]; u16 gFillBuffer[3 * SCREEN_WIDTH]; FrameBuffer gFrameBuffers[3];