2024-01-17 12:36:58 -03:00

2734 lines
116 KiB
C

#include "global.h"
void func_i3_8018A1B0(Boss* bossA6, s32 arg1);
void func_i3_8018A2C4(Boss* bossA6);
void func_i3_8018A464(Boss* bossA6, s32 arg1);
void func_i3_8018B9BC(Boss* bossA6);
void func_i3_8018BCD4(Vec3f* arg0, f32 arg1, f32 arg2, Vec3f* arg3, s32 arg4, f32 arg5, s32 arg6, f32 arg7);
void func_i3_8018C0D0(f32* arg0, f32 arg1, Vec3f* arg2, f32 arg3, s32 arg4);
void func_i3_8018C54C(Boss* bossA6);
// f32 bossA6hit1[] = {
// 10.0f,
// { { 455.0f, 108.0f }, { 0.0f, 120.0f }, { 0.0f, 120.0f } },
// {
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// },
// {
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// },
// { {
// 200000.0f,
// { 0.0f, 0.0f, 330.0f },
// { { 317.0f, 282.0f }, { -10.0f, 325.0f }, { -217.0f, 187.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 90.0f },
// { { 317.0f, 282.0f }, { -10.0f, 325.0f }, { -217.0f, 187.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 210.0f },
// { { 317.0f, 282.0f }, { -10.0f, 325.0f }, { -217.0f, 187.0f } },
// } },
// };
// f32 bossA6hit2[] = {
// 15.0f,
// { { 455.0f, 108.0f }, { 0.0f, 120.0f }, { 0.0f, 120.0f } },
// {
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// { { 0.0f, 195.0f }, { 0.0f, 147.0f }, { 0.0f, 153.0f } },
// },
// {
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// { { 0.0f, 50.0f }, { 0.0f, 110.0f }, { 0.0f, 107.0f } },
// },
// { { 93.0f, 262.0f }, { 0.0f, 330.0f }, { 0.0f, 341.0f } },
// { {
// 200000.0f,
// { 0.0f, 0.0f, 330.0f },
// { { -188.0f, 90.0f }, { 0.0f, 332.0f }, { -960.0f, 302.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 90.0f },
// { { -188.0f, 90.0f }, { 0.0f, 332.0f }, { -960.0f, 302.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 210.0f },
// { { -188.0f, 90.0f }, { 0.0f, 332.0f }, { -960.0f, 302.0f } },
// } },
// { {
// 200000.0f,
// { 0.0f, 0.0f, 330.0f },
// { { -192.0f, 67.0f }, { 0.0f, 90.0f }, { -575.0f, 187.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 90.0f },
// { { -192.0f, 67.0f }, { 0.0f, 90.0f }, { -575.0f, 187.0f } },
// },
// {
// 200000.0f,
// { 0.0f, 0.0f, 210.0f },
// { { -192.0f, 67.0f }, { 0.0f, 90.0f }, { -575.0f, 187.0f } },
// } },
// {
// 200000.0f,
// { 0.0f, 0.0f, 0.0f },
// { { 74.0f, 12.0f }, { -2.0f, 25.0f }, { -1.0f, 26.0f } },
// },
// };
#define A6_HITBOX_COUNT ((s32) (bossA6)->info.hitbox[0])
#define A6_HIT_0(bossA6) ((Hitbox*) ((bossA6)->info.hitbox + 1))
#define A6_HIT_1(bossA6, index) ((Hitbox*) ((f32*) (A6_HIT_0(bossA6) + 1) + 6 * (index)))
#define A6_HIT_1_2(bossA6, index) ((Hitbox*) (A6_HIT_0(bossA6) + 1 + (index)))
#define A6_HIT_4(bossA6, index) ((Hitbox*) ((f32*) (A6_HIT_1(bossA6, 0) + 3) + 6 * (index)))
#define A6_HIT_7_1(bossA6, index) ((TiltHitbox*) ((f32*) (A6_HIT_4(bossA6, 0) + 3) + 10 * (index)))
#define A6_HIT_7_2(bossA6) ((Hitbox*) (A6_HIT_4(bossA6, 0) + 3))
#define A6_HIT_8_2(bossA6, index) ((TiltHitbox*) ((f32*) (A6_HIT_7_2(bossA6) + 1) + 10 * (index)))
#define A6_HIT_11_2(bossA6, index) ((TiltHitbox*) ((f32*) (A6_HIT_8_2(bossA6) + 3) + 10 * (index)))
#define A6_HIT_14_2(bossA6) ((TiltHitbox*) (A6_HIT_11_2(bossA6) + 3))
typedef enum {
/* 0 */ A6_SWK_0,
/* 1 */ A6_SWK_1,
/* 2 */ A6_SWK_2,
/* 3 */ A6_SWK_3,
/* 4 */ A6_SWK_4,
/* 5 */ A6_SWK_5,
/* 6 */ A6_SWK_6,
/* 7 */ A6_SWK_7,
/* 8 */ A6_SWK_8,
/* 9 */ A6_SWK_9,
/* 10 */ A6_SWK_10,
/* 11 */ A6_SWK_11,
/* 12 */ A6_SWK_12,
/* 13 */ A6_SWK_13,
/* 14 */ A6_SWK_14,
/* 15 */ A6_SWK_15,
/* 16 */ A6_SWK_16,
/* 17 */ A6_SWK_17,
/* 18 */ A6_SWK_18,
/* 19 */ A6_SWK_19,
/* 20 */ A6_SWK_20,
/* 21 */ A6_SWK_21,
/* 22 */ A6_SWK_22,
/* 23 */ A6_SWK_23,
/* 24 */ A6_SWK_24,
/* 25 */ A6_SWK_25,
/* 26 */ A6_SWK_26,
/* 27 */ A6_SWK_27,
/* 28 */ A6_SWK_28,
/* 29 */ A6_SWK_29,
/* 30 */ A6_SWK_30,
/* 31 */ A6_SWK_31,
/* 32 */ A6_SWK_32,
/* 33 */ A6_SWK_33,
/* 34 */ A6_SWK_34,
/* 35 */ A6_SWK_35,
/* 36 */ A6_SWK_36,
/* 37 */ A6_SWK_37,
/* 38 */ A6_SWK_38,
/* 39 */ A6_SWK_39,
/* 40 */ A6_SWK_MAX,
} BossA6swork;
typedef enum {
/* 0 */ A6_FWK_0,
/* 1 */ A6_FWK_1,
/* 2 */ A6_FWK_2,
/* 3 */ A6_FWK_3,
/* 4 */ A6_FWK_4,
/* 5 */ A6_FWK_5,
/* 6 */ A6_FWK_6,
/* 7 */ A6_FWK_7,
/* 8 */ A6_FWK_8,
/* 9 */ A6_FWK_9,
/* 10 */ A6_FWK_10,
/* 11 */ A6_FWK_11,
/* 12 */ A6_FWK_12,
/* 13 */ A6_FWK_13,
/* 14 */ A6_FWK_14,
/* 15 */ A6_FWK_15,
/* 16 */ A6_FWK_16,
/* 17 */ A6_FWK_17,
/* 18 */ A6_FWK_18,
/* 19 */ A6_FWK_19,
/* 20 */ A6_FWK_20,
/* 21 */ A6_FWK_21,
/* 22 */ A6_FWK_22,
/* 23 */ A6_FWK_23,
/* 24 */ A6_FWK_24,
/* 25 */ A6_FWK_25,
/* 26 */ A6_FWK_26,
/* 27 */ A6_FWK_27,
/* 28 */ A6_FWK_28,
/* 29 */ A6_FWK_29,
/* 30 */ A6_FWK_30,
/* 31 */ A6_FWK_31,
/* 32 */ A6_FWK_32,
/* 33 */ A6_FWK_33,
/* 34 */ A6_FWK_34,
/* 35 */ A6_FWK_35,
/* 36 */ A6_FWK_36,
/* 37 */ A6_FWK_37,
/* 38 */ A6_FWK_38,
/* 39 */ A6_FWK_39,
/* 40 */ A6_FWK_40,
/* 41 */ A6_FWK_41,
/* 42 */ A6_FWK_42,
/* 43 */ A6_FWK_43,
/* 44 */ A6_FWK_44,
/* 45 */ A6_FWK_45,
/* 46 */ A6_FWK_46,
/* 47 */ A6_FWK_47,
/* 48 */ A6_FWK_48,
/* 49 */ A6_FWK_49,
/* 50 */ A6_FWK_MAX,
} BossA6fwork;
typedef enum {
/* 0 */ A6_VWK_0,
/* 1 */ A6_VWK_1,
/* 2 */ A6_VWK_2,
/* 3 */ A6_VWK_3,
/* 4 */ A6_VWK_4,
/* 5 */ A6_VWK_5,
/* 6 */ A6_VWK_6,
/* 7 */ A6_VWK_7,
/* 8 */ A6_VWK_8,
/* 9 */ A6_VWK_9,
/* 10 */ A6_VWK_10,
/* 11 */ A6_VWK_11,
/* 12 */ A6_VWK_12,
/* 13 */ A6_VWK_13,
/* 14 */ A6_VWK_14,
/* 15 */ A6_VWK_15,
/* 16 */ A6_VWK_16,
/* 17 */ A6_VWK_17,
/* 18 */ A6_VWK_18,
/* 19 */ A6_VWK_19,
/* 20 */ A6_VWK_20,
/* 21 */ A6_VWK_21,
/* 22 */ A6_VWK_22,
/* 23 */ A6_VWK_23,
/* 24 */ A6_VWK_24,
/* 25 */ A6_VWK_25,
/* 26 */ A6_VWK_26,
/* 27 */ A6_VWK_27,
/* 28 */ A6_VWK_28,
/* 29 */ A6_VWK_29,
/* 30 */ A6_VWK_30,
/* 31 */ A6_VWK_31,
/* 32 */ A6_VWK_32,
/* 33 */ A6_VWK_33,
/* 34 */ A6_VWK_34,
/* 35 */ A6_VWK_35,
/* 36 */ A6_VWK_36,
/* 37 */ A6_VWK_37,
/* 38 */ A6_VWK_38,
/* 39 */ A6_VWK_39,
/* 40 */ A6_VWK_40,
/* 41 */ A6_VWK_41,
/* 42 */ A6_VWK_42,
/* 43 */ A6_VWK_43,
/* 44 */ A6_VWK_44,
/* 45 */ A6_VWK_45,
/* 46 */ A6_VWK_46,
/* 47 */ A6_VWK_47,
/* 48 */ A6_VWK_48,
/* 49 */ A6_VWK_49,
/* 50 */ A6_VWK_MAX,
} BossA6vwork;
typedef enum {
/* 0 */ A6_BSS_0,
/* 1 */ A6_BSS_1,
/* 2 */ A6_BSS_2_0,
/* 3 */ A6_BSS_2_1,
/* 4 */ A6_BSS_2_2,
/* 5 */ A6_BSS_5,
/* 6 */ A6_BSS_6,
/* 7 */ A6_BSS_7,
/* 8 */ A6_BSS_8,
/* 9 */ A6_BSS_9,
/* 10 */ A6_BSS_10,
/* 11 */ A6_BSS_11,
/* 12 */ A6_BSS_12_0,
/* 13 */ A6_BSS_12_1,
/* 14 */ A6_BSS_12_2,
/* 15 */ A6_BSS_15,
/* 16 */ A6_BSS_16,
/* 17 */ A6_BSS_17,
/* 18 */ A6_BSS_18,
/* 19 */ A6_BSS_19,
/* 20 */ A6_BSS_20,
/* 21 */ A6_BSS_21,
/* 22 */ A6_BSS_22,
/* 23 */ A6_BSS_23,
/* 24 */ A6_BSS_24,
/* 25 */ A6_BSS_25,
/* 26 */ A6_BSS_26,
/* 27 */ A6_BSS_27,
/* 28 */ A6_BSS_28,
/* 29 */ A6_BSS_29,
/* 30 */ A6_BSS_30,
/* 31 */ A6_BSS_31,
/* 32 */ A6_BSS_32,
/* 33 */ A6_BSS_33,
/* 34 */ A6_BSS_34,
/* 35 */ A6_BSS_35,
/* 36 */ A6_BSS_36,
/* 37 */ A6_BSS_37,
/* 38 */ A6_BSS_38,
/* 39 */ A6_BSS_39,
/* 40 */ A6_BSS_MAX,
} BossA6bsswork;
typedef struct {
f32 r[3];
f32 g[3];
f32 b[3];
f32 unk_24;
f32 unk_28[3];
f32 unk_34;
} UnkStruct_1C22F0;
typedef struct {
f32 r, g, b, a;
} Color_RGBAF32;
typedef struct {
f32 r, g, b;
} Color_RGBF32;
s32 D_i3_801C2250[A6_BSS_MAX];
UnkStruct_1C22F0 D_i3_801C22F0;
f32 D_i3_801BECB0[4][3] = {
{ 255.0f, 0.0f, 0.0f },
{ 255.0f, 63.0f, 63.0f },
{ 255.0f, 127.0f, 127.0f },
{ 255.0f, 255.0f, 255.0f },
};
Vec3f D_i3_801BECE0 = { 497.0f, 287.0f, 169.0f };
Vec3f D_i3_801BECEC = { -497.0f, 287.0f, 169.0f };
Vec3f D_i3_801BECF8 = { -6.0f, -528.0f, 169.0f };
Vec3f D_i3_801BED04 = { 0.0f, 0.0f, 169.0f };
Vec3f D_i3_801BED10 = { 238.0f, 235.0f, 169.0f };
Vec3f D_i3_801BED1C = { 238.0f, -235.0f, 169.0f };
Vec3f D_i3_801BED28 = { -238.0f, 235.0f, 169.0f };
Vec3f D_i3_801BED34 = { -238.0f, -235.0f, 169.0f };
Vec3f D_i3_801BED40[4] = {
{ 0.0f, -300.0f, 300.0f },
{ 500.0f, -300.0f, 300.0f },
{ 270.0f, 45.0f, 135.0f },
{ 0.0f, 135.0f, 235.0f },
};
Vec3f D_i3_801BED70[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
Vec3f D_i3_801BEE00[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
f32 D_i3_801BEE90[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BEEC0[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
Vec3f D_i3_801BEEF0[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
Vec3f D_i3_801BEF80[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
f32 D_i3_801BF010[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF040[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
Vec3f D_i3_801BF070[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
Vec3f D_i3_801BF100[12] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f },
};
f32 D_i3_801BF190[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF1C0[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF1F0[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF220[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF250[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF280[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF2B0[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF2E0[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
s32 D_i3_801BF310[3] = { 255, 255, 32 };
s32 D_i3_801BF31C[3] = { 32, 255, 32 };
s32 D_i3_801BF328[3] = { 32, 34, 255 };
f32 D_i3_801BF334[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF364[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF394[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF3C4[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF3F4[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
f32 D_i3_801BF424[12] = {
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
Color_RGBAF32 D_i3_801BF454[4] = {
{ 255.0f, 0.0f, 0.0f, 0.0f },
{ 255.0f, 255.0f, 0.0f, 0.0f },
{ 0.0f, 255.0f, 255.0f, 0.0f },
{ 144.0f, 255.0f, 144.0f, 0.0f },
};
f32 D_i3_801BF494[12] = {
-90.0f, 30.0f, 26.0f, 22.0f, 18.0f, 11.0f, 8.0f, 5.0f, 3.0f, 2.0f, 1.0f, 0.0f,
};
void func_i3_80187530(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 fwork6, f32 xRot, f32 yRot, s32 timer0BC,
s32 unk0B4) {
(void) "おん\n";
(void) "おふ\n";
Actor_Initialize(actor);
actor->obj.status = 1;
actor->obj.id = OBJ_ACTOR_191;
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->obj.rot.x = xRot;
actor->obj.rot.y = yRot;
actor->timer_0BC = timer0BC;
actor->timer_0BE = 20;
actor->unk_0B4 = unk0B4;
actor->fwork[5] = fwork6;
Object_SetInfo(&actor->info, actor->obj.id);
func_8007A6F0(&actor->obj.pos, 0x2903201B);
}
void func_i3_801875E4(f32 xPos, f32 yPos, f32 zPos, f32 fwork6, f32 xRot, f32 yRot, s32 timer0BC, s32 unk0B4) {
s32 i;
Actor* actor;
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
if (actor->obj.status == 0) {
func_i3_80187530(actor, xPos, yPos, zPos, fwork6, xRot, yRot, timer0BC, unk0B4);
D_i3_801C2250[A6_BSS_11] = i + 1;
break;
}
}
}
void func_i3_8018767C(Effect* effect) {
Effect_Initialize(effect);
effect->obj.status = 1;
effect->obj.id = OBJ_EFFECT_395;
effect->obj.pos.x = gBosses[0].obj.pos.x;
effect->obj.pos.y = gBosses[0].obj.pos.y;
effect->obj.pos.z = gBosses[0].obj.pos.z + 250.0f;
effect->unk_4E = 8;
effect->scale2 = 1.0f;
Object_SetInfo(&effect->info, effect->obj.id);
}
void func_i3_80187704(void) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == 0) {
func_i3_8018767C(&gEffects[i]);
break;
}
}
}
void func_i3_80187754(Boss* bossA6) {
Hitbox* hitbox;
s32 i;
D_80178284 = 1;
D_80161A44 = 25000.0f;
gBossFrameCount = 0;
bossA6->health = 780;
bossA6->fwork[A6_FWK_2] = bossA6->fwork[A6_FWK_34] = 2.0f;
bossA6->fwork[A6_FWK_35] = 1.2f;
bossA6->swork[A6_SWK_25] = 3;
bossA6->swork[A6_SWK_15 + 0] = bossA6->swork[A6_SWK_15 + 1] = bossA6->swork[A6_SWK_15 + 2] = 40;
bossA6->swork[A6_SWK_18 + 0] = bossA6->swork[A6_SWK_18 + 1] = bossA6->swork[A6_SWK_18 + 2] = 3;
for (i = 0; i < A6_BSS_MAX; i++) {
D_i3_801C2250[i] = 0;
}
D_i3_801C22F0.unk_24 = D_i3_801C22F0.unk_28[0] = D_i3_801C22F0.unk_28[2] = D_i3_801C22F0.unk_28[1] = 255.0f;
D_i3_801C22F0.unk_34 = 0.0f;
bossA6->swork[A6_SWK_27 + 0] = bossA6->swork[A6_SWK_27 + 1] = bossA6->swork[A6_SWK_27 + 2] = 0;
bossA6->swork[A6_SWK_22] = 32;
bossA6->swork[A6_SWK_23] = 32;
bossA6->swork[A6_SWK_24] = 255;
bossA6->fwork[A6_FWK_29] = 255.0f;
bossA6->fwork[A6_FWK_3] = -1700.0f;
bossA6->fwork[A6_FWK_5] = 30.0f;
bossA6->fwork[A6_FWK_32] = 1.0f;
bossA6->timer_050 = 500;
A6_HIT_1(bossA6, 0)->z.size = A6_HIT_1(bossA6, 1)->z.size = A6_HIT_1(bossA6, 2)->z.size = 195.0f;
A6_HIT_1(bossA6, 0)->y.size = A6_HIT_1(bossA6, 1)->y.size = A6_HIT_1(bossA6, 2)->y.size = 147.0f;
A6_HIT_1(bossA6, 0)->x.size = A6_HIT_1(bossA6, 1)->x.size = A6_HIT_1(bossA6, 2)->x.size = 153.0f;
func_800182F4(0x102800FF);
func_800182F4(0x112800FF);
Audio_PlaySfx(0x11002050, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
#ifdef NON_MATCHING
void func_i3_80187944(Boss* bossA6) {
s32 i;
f32 var_fv1;
s32 var_s0;
s32 sp128;
Color_RGBAF32* sp68;
f32 sp120;
f32 sp11C;
f32 sp118;
f32 sp114;
f32 sp110;
f32 sp10C;
Effect* temp_s0_3;
f32 sp104;
Vec3f spC8[5];
Vec3f spA4[3];
Vec3f sp98;
Vec3f sp8C;
s32 temp_1;
f32 temp2;
gBossFrameCount++;
if ((bossA6->actionState < 6) || ((bossA6->actionState >= 8) && (bossA6->actionState < 12))) {
bossA6->obj.rot.y = Math_Atan2F(gPlayer[0].camEye.x - bossA6->obj.pos.x,
gPlayer[0].camEye.z - (bossA6->obj.pos.z + D_80177D20)) *
180.0f / M_PI;
bossA6->obj.rot.x = -Math_Atan2F(gPlayer[0].camEye.y - bossA6->obj.pos.y,
sqrtf(SQ(gPlayer[0].camEye.z - (bossA6->obj.pos.z + D_80177D20)) +
SQ(gPlayer[0].camEye.x - bossA6->obj.pos.x))) *
180.0f / M_PI;
}
Matrix_RotateY(gCalcMatrix, bossA6->obj.rot.y * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, bossA6->obj.rot.x * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, bossA6->obj.rot.z * M_DTOR, 1);
if ((bossA6->dmgType != DMG_NONE) && (bossA6->health > 0)) {
bossA6->dmgType = DMG_NONE;
if (bossA6->fwork[A6_FWK_0] > 5.0f) {
if ((bossA6->dmgPart == 0) && (bossA6->swork[A6_SWK_25] == 0) && (bossA6->fwork[A6_FWK_29] < 30.0f)) {
bossA6->health -= bossA6->damage;
bossA6->timer_05C = 15;
if (bossA6->health < 390) {
Audio_PlaySfx(0x2943500F, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
Audio_PlaySfx(0x29034003, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
if (bossA6->health <= 0) {
bossA6->health = 0;
func_80042EC0(bossA6);
func_800BA808(gMsg_ID_15252, RCID_SLIPPY);
D_8017796C = -1;
D_8015F984 = (D_80177D20 * 0.00004f) + 0.5f;
Audio_PlaySfx(0x2940D09A, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
gShowBossHealth = 0;
func_800182F4(0x102800FF);
func_800182F4(0x112800FF);
bossA6->fwork[A6_FWK_5] = 5.0f;
bossA6->fwork[A6_FWK_3] = -20000.0f;
bossA6->fwork[A6_FWK_1] = 170.0f;
bossA6->vel.z = -20.0f;
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BECE0, &spA4[0]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BECEC, &spA4[1]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BECF8, &spA4[2]);
for (i = 0; i < 3; i++) {
func_8007D0E0(spA4[i].x + bossA6->obj.pos.x, spA4[i].y + bossA6->obj.pos.y,
spA4[i].z + bossA6->obj.pos.z, 10.0f);
}
bossA6->timer_052 = 170;
D_i3_801C2250[A6_BSS_2_0] = D_i3_801C2250[A6_BSS_2_1] = D_i3_801C2250[A6_BSS_2_2] =
bossA6->swork[A6_SWK_33 + 0] = bossA6->swork[A6_SWK_33 + 1] = bossA6->swork[A6_SWK_33 + 2] = 0;
D_Timer_80161A60 = 4;
bossA6->actionState = 11;
Audio_PlaySfx(0x2940C00A, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
Audio_PlaySfx(0x3143402E, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
if (((bossA6->dmgPart == 4) || (bossA6->dmgPart == 5) || (bossA6->dmgPart == 6)) &&
(bossA6->swork[A6_SWK_25] != 0)) {
func_i3_8018B9BC(bossA6);
}
}
if ((bossA6->dmgPart == 1) || (bossA6->dmgPart == 2) || (bossA6->dmgPart == 3)) {
func_i3_8018A2C4(bossA6);
}
if (bossA6->dmgPart >= 7) {
Audio_PlaySfx(0x29121007, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
for (i = 0; i < 3; i++) {
var_s0 = (bossA6->swork[A6_SWK_15 + i] / 10) - 1;
if (var_s0 < 0) {
var_s0 = 0;
}
Math_SmoothStepToF(&D_i3_801C22F0.r[i], D_i3_801BECB0[var_s0][0], 1.0f, 10.0f, 0);
Math_SmoothStepToF(&D_i3_801C22F0.g[i], D_i3_801BECB0[var_s0][1], 1.0f, 10.0f, 0);
Math_SmoothStepToF(&D_i3_801C22F0.b[i], D_i3_801BECB0[var_s0][2], 1.0f, 10.0f, 0);
}
if ((bossA6->swork[A6_SWK_15 + 0] == 0) && (bossA6->swork[A6_SWK_15 + 1] == 0) &&
(bossA6->swork[A6_SWK_15 + 2] == 0) && (bossA6->fwork[A6_FWK_0] != 0) && !(gGameFrameCount & 1)) {
func_8007C120(bossA6->obj.pos.x, bossA6->obj.pos.y, bossA6->obj.pos.z + 200.0f, bossA6->vel.x, bossA6->vel.y,
bossA6->vel.z, 0.3f, 1);
}
temp2 = 0.5f;
if ((gBosses)[0].swork[A6_SWK_25] == 1) {
temp2 = 2.0f;
}
if (D_i3_801C2250[A6_BSS_10] != 0) {
D_i3_801C22F0.unk_34 += temp2;
if (D_i3_801C22F0.unk_34 > 360.0f) {
D_i3_801C22F0.unk_34 -= 360.0f;
}
} else {
D_i3_801C22F0.unk_34 -= temp2;
if (D_i3_801C22F0.unk_34 < 0.0f) {
D_i3_801C22F0.unk_34 += 360.0f;
}
}
if ((bossA6->actionState >= 3) && (bossA6->actionState < 5) && (bossA6->fwork[A6_FWK_28] == 0.0f)) {
Math_SmoothStepToAngle(&bossA6->fwork[A6_FWK_9], bossA6->fwork[A6_FWK_32], 0.05f, 0.02f, 0.00001f);
Math_SmoothStepToAngle(&bossA6->obj.rot.z, bossA6->fwork[A6_FWK_8], 0.05f, bossA6->fwork[A6_FWK_9], 0.00001f);
if (bossA6->swork[A6_SWK_25] >= 2) {
if (!(gGameFrameCount & 0x3F) && (Rand_ZeroOne() < 0.5f)) {
bossA6->fwork[A6_FWK_6] = gPlayer[0].camEye.x + ((Rand_ZeroOne() - 0.5f) * 500.0f);
}
if (!(gGameFrameCount & 0x3F) && (Rand_ZeroOne() < 0.5f)) {
bossA6->fwork[A6_FWK_7] = gPlayer[0].camEye.y + ((Rand_ZeroOne() - 0.5f) * 500.0f);
}
} else {
if (!(gGameFrameCount & 0x1F) && (Rand_ZeroOne() < 0.7f)) {
bossA6->fwork[A6_FWK_6] = gPlayer[0].camEye.x + (Rand_ZeroOne() - 0.5f) * 1000.0f;
bossA6->fwork[A6_FWK_30] = 0.0f;
}
if (!(gGameFrameCount & 0x1F) && (Rand_ZeroOne() < 0.7f)) {
bossA6->fwork[A6_FWK_7] = gPlayer[0].camEye.y + (Rand_ZeroOne() - 0.5f) * 1000.0f;
bossA6->fwork[A6_FWK_31] = 0.0f;
}
}
}
if (bossA6->actionState != 0) {
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_4], bossA6->fwork[A6_FWK_5], 0.1f, 2.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->obj.pos.z, bossA6->fwork[A6_FWK_3] + (gPlayer[0].camEye.z - D_80177D20), 0.1f,
bossA6->fwork[A6_FWK_4], 0.00001f);
if (bossA6->actionState < 5) {
sp120 = 2.0f;
if (bossA6->swork[A6_SWK_25] == 1) {
sp120 = 50.0f;
}
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_30], sp120, 0.1f, 1.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_31], sp120, 0.1f, 1.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->obj.pos.x, bossA6->fwork[A6_FWK_6], 0.2f, bossA6->fwork[A6_FWK_30], 0.00001f);
Math_SmoothStepToF(&bossA6->obj.pos.y, bossA6->fwork[A6_FWK_7], 0.2f, bossA6->fwork[A6_FWK_31], 0.00001f);
}
Math_SmoothStepToAngle(&bossA6->fwork[A6_FWK_0], bossA6->fwork[A6_FWK_1], 0.2f, bossA6->fwork[A6_FWK_2],
0.00001f);
}
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_10 + 0], bossA6->fwork[A6_FWK_13 + 0], 0.1f, bossA6->fwork[A6_FWK_16 + 0],
0.0001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_10 + 1], bossA6->fwork[A6_FWK_13 + 1], 0.1f, bossA6->fwork[A6_FWK_16 + 1],
0.0001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_10 + 2], bossA6->fwork[A6_FWK_13 + 2], 0.1f, bossA6->fwork[A6_FWK_16 + 2],
0.0001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_19 + 0], bossA6->fwork[A6_FWK_22 + 0], 0.1f, 10.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_19 + 1], bossA6->fwork[A6_FWK_22 + 1], 0.1f, 10.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_19 + 2], bossA6->fwork[A6_FWK_22 + 2], 0.1f, 10.0f, 0.00001f);
if (bossA6->actionState > 10) {
bossA6->obj.rot.z += bossA6->fwork[A6_FWK_28];
bossA6->obj.rot.z = Math_ModF(bossA6->obj.rot.z, 360.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_28], 5.0f, 0.1f, 0.2f, 0.0001f);
for (i = 0; i < 10; i++) {
func_80079618(bossA6->obj.pos.x + ((Rand_ZeroOne() - 0.5f) * 500.0f),
bossA6->obj.pos.y + ((Rand_ZeroOne() - 0.5f) * 500.0f),
bossA6->obj.pos.z + ((Rand_ZeroOne() - 0.5f) * 100.0f), (Rand_ZeroOne() * 4.0f) + 1.0f);
}
if (bossA6->timer_05C == 0) {
bossA6->timer_05C = 15;
}
if (!(gGameFrameCount & 1)) {
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BED04, &spC8[0]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BED10, &spC8[1]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BED1C, &spC8[2]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BED28, &spC8[3]);
Matrix_MultVec3f(gCalcMatrix, &D_i3_801BED34, &spC8[4]);
for (i = 0; i < 5; i++) {
var_s0 = (Rand_ZeroOne() - 0.5f) * 300.0f;
if (i == 0) {
var_s0 = (Rand_ZeroOne() - 0.5f) * 100.0f;
}
func_8007D0E0(bossA6->obj.pos.x + var_s0 + spC8[i].x, bossA6->obj.pos.y + var_s0 + spC8[i].y,
bossA6->obj.pos.z + spC8[i].z, 10.0f);
}
}
if (!(gGameFrameCount & 0x1F)) {
func_8007C120(bossA6->obj.pos.x, bossA6->obj.pos.y, bossA6->obj.pos.z + 300.0f, bossA6->vel.x,
bossA6->vel.y, bossA6->vel.z, 0.5f, 70);
}
}
if (!(gGameFrameCount & 0xF)) {
sp114 = fabsf(bossA6->fwork[A6_FWK_3] / -1700.0f);
if (sp114 < 1.0f) {
sp114 = 1.0f;
}
if (sp114 > 3.0f) {
sp114 = 3.0f;
}
for (i = 0; i < 3; i++) {
var_fv1 = sp114;
if (bossA6->swork[A6_SWK_18 + i] != 0) {
var_fv1 = 1.0f;
}
A6_HIT_1_2(bossA6, i)->z.size = 195.0f * var_fv1;
A6_HIT_1_2(bossA6, i)->y.size = 147.0f * var_fv1;
A6_HIT_1_2(bossA6, i)->x.size = 153.0f * var_fv1;
}
}
switch (bossA6->actionState) {
case 0:
bossA6->info.hitbox[0] = 0;
sp11C = gPlayer[0].pos.x - bossA6->obj.pos.x;
sp118 = gPlayer[0].pos.y - bossA6->obj.pos.y;
sp114 = gPlayer[0].pos.z - 700.0f - bossA6->obj.pos.z;
sp104 = 10.0f;
if ((bossA6->timer_050 != 0) && (bossA6->timer_050 < 200)) {
sp11C = gPlayer[0].camEye.x - bossA6->obj.pos.x;
sp118 = gPlayer[0].camEye.y - bossA6->obj.pos.y;
sp114 = gPlayer[0].camEye.z - D_80177D20 + bossA6->fwork[A6_FWK_3] - bossA6->obj.pos.z;
sp104 = 100.0f;
}
sp10C = Math_RadToDeg(Math_Atan2F(sp11C, sp114));
sp110 = Math_RadToDeg(-Math_Atan2F(sp118, sqrtf(SQ(sp11C) + SQ(sp114))));
Math_SmoothStepToAngle(&bossA6->unk_078.y, sp10C, 1.0f, sp104, 0.00001f);
Math_SmoothStepToAngle(&bossA6->unk_078.x, sp110, 1.0f, sp104, 0.00001f);
Matrix_RotateY(gCalcMatrix, bossA6->unk_078.y * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, bossA6->unk_078.x * M_DTOR, 1);
sp98.x = sp98.y = 0.0f;
sp98.z = 30.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp98, &sp8C);
bossA6->vel.x = sp8C.x;
bossA6->vel.y = sp8C.y;
sp98.x = sp98.y = 0.0f;
sp98.z = 60.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp98, &sp8C);
bossA6->vel.z = sp8C.z;
bossA6->fwork[A6_FWK_33] += 30.0f;
if (bossA6->timer_050 == 0) {
Math_SmoothStepToF(&D_i3_801C22F0.unk_24, 0.0f, 0.1f, 1.0f, 0);
if (D_i3_801C22F0.unk_24 < 1.0f) {
D_i3_801C22F0.unk_24 = 0.0f;
Audio_KillSfx(&bossA6->sfxPos);
Audio_PlaySfx(0x19004051, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
bossA6->timer_050 = 20;
bossA6->obj.pos.z = gPlayer[0].camEye.z - D_80177D20 + bossA6->fwork[A6_FWK_3];
bossA6->fwork[A6_FWK_6] = bossA6->obj.pos.x = gPlayer[0].camEye.x;
bossA6->fwork[A6_FWK_7] = bossA6->obj.pos.y = gPlayer[0].camEye.y;
bossA6->actionState = 2;
bossA6->vel.x = 0.0f;
bossA6->vel.y = 0.0f;
bossA6->vel.z = -40.0f;
Audio_PlaySfx(0x39408092, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
break;
case 1:
Math_SmoothStepToF(D_801779A8, 10.0f, 1.0f, 5.0f, 0.0f);
bossA6->info.hitbox[0] = 0;
Math_SmoothStepToAngle(&bossA6->obj.rot.z, 0.0f, 1.0f, 10.0f, 0.0001f);
if (bossA6->obj.rot.z < 1.0f) {
if (D_i3_801C2250[A6_BSS_27] == 0) {
Audio_PlaySfx(0x39408091, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_i3_801C2250[A6_BSS_27] = 1;
}
bossA6->obj.rot.z = 0.0f;
Math_SmoothStepToF(&D_i3_801C22F0.unk_24, 0.0f, 0.1f, 5.0f, 0.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_34], 2.0f, 0.1f, 0.1f, 0.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_35], 1.2f, 0.1f, 0.1f, 0.0f);
if (D_i3_801C22F0.unk_24 < 1.0f) {
bossA6->fwork[A6_FWK_6] = gPlayer[0].camEye.x + ((Rand_ZeroOne() - 0.5f) * 1000.0f);
bossA6->fwork[A6_FWK_7] = gPlayer[0].camEye.y + ((Rand_ZeroOne() - 0.5f) * 1000.0f);
bossA6->fwork[A6_FWK_3] = -3700.0f + (Rand_ZeroOne() - 0.5f) * 3000.0f;
bossA6->fwork[A6_FWK_34] = 2.0f;
bossA6->fwork[A6_FWK_35] = 1.2f;
if ((bossA6->swork[A6_SWK_37] == 0) && (bossA6->swork[A6_SWK_33 + 0] == 0) &&
(bossA6->swork[A6_SWK_33 + 1] == 0) && (bossA6->swork[A6_SWK_33 + 2] == 0) &&
(bossA6->swork[A6_SWK_27 + 0] == 0) && (bossA6->swork[A6_SWK_27 + 1] == 0) &&
(bossA6->swork[A6_SWK_27 + 2] == 0)) {
bossA6->swork[A6_SWK_37] = 1;
}
if (bossA6->swork[A6_SWK_37] != 0) {
bossA6->swork[A6_SWK_18 + 0] = bossA6->swork[A6_SWK_18 + 1] = bossA6->swork[A6_SWK_18 + 2] = 3;
bossA6->fwork[A6_FWK_3] = -1700.0f;
if ((bossA6->swork[A6_SWK_25] != 1) && (D_i3_801C2250[A6_BSS_0] != 2)) {
bossA6->fwork[A6_FWK_3] = ((Rand_ZeroOne() - 0.5f) * 1000.0f) + -3700.0f;
}
bossA6->obj.pos.z = gPlayer[0].camEye.z - D_80177D20 + bossA6->fwork[A6_FWK_3];
bossA6->fwork[A6_FWK_6] = bossA6->obj.pos.x = gPlayer[0].camEye.x;
bossA6->fwork[A6_FWK_7] = bossA6->obj.pos.y = gPlayer[0].camEye.y;
}
D_i3_801C22F0.unk_24 = 0.0f;
bossA6->timer_050 = 50;
bossA6->actionState = 2;
D_i3_801C2250[A6_BSS_8] = 0;
Audio_PlaySfx(0x39408092, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
break;
case 2:
Math_SmoothStepToF(D_801779A8, 10.0f, 1.0f, 5.0f, 0.0f);
if (bossA6->timer_050 == 10) {
D_80178348 = D_80178350 = D_80178354 = 255;
D_80178340 = D_80178358 = 255;
D_80178358 = 0;
D_8017835C = 25;
D_80178480 = 50;
}
if (bossA6->timer_050 == 0) {
if (D_i3_801C2250[A6_BSS_8] == 0) {
D_i3_801C2250[A6_BSS_8] = 1;
D_80178348 = D_80178350 = D_80178354 = D_80178340 = 0;
}
Math_SmoothStepToF(&D_i3_801C22F0.unk_24, 255.0f, 0.1f, 10.0f, 0.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_34], 1.0f, 0.1f, 0.1f, 0.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_35], 1.0f, 0.1f, 0.1f, 0.0f);
if (D_i3_801C22F0.unk_24 > 254.0f) {
D_i3_801C22F0.unk_24 = 255.0f;
bossA6->info.hitbox[0] = 10;
bossA6->fwork[A6_FWK_34] = bossA6->fwork[A6_FWK_35] = 1.0f;
switch (bossA6->swork[A6_SWK_38]) {
case 0:
bossA6->timer_050 = 100;
break;
case 1:
bossA6->timer_050 = 1399;
break;
}
bossA6->swork[A6_SWK_38] = 0;
D_i3_801C2250[A6_BSS_28] = 1;
bossA6->actionState = 4;
if (bossA6->swork[A6_SWK_37] != 0) {
bossA6->timer_050 = 30;
bossA6->swork[A6_SWK_37] = 0;
bossA6->fwork[A6_FWK_8] = bossA6->fwork[A6_FWK_9] = 0.0f;
if (bossA6->swork[A6_SWK_36] < 2) {
bossA6->swork[A6_SWK_36]++;
}
bossA6->actionState = 3;
}
if (D_i3_801C2250[A6_BSS_6] != 0) {
if (D_i3_801C2250[A6_BSS_0] != 2) {
D_i3_801C2250[A6_BSS_0] = 1;
} else {
D_i3_801C2250[A6_BSS_0] = 0;
}
}
if ((D_i3_801C2250[A6_BSS_6] == 0) || (D_i3_801C2250[A6_BSS_0] == 0)) {
bossA6->fwork[A6_FWK_1] = 90.0f;
bossA6->fwork[A6_FWK_2] = 2.0f;
Audio_PlaySfx(0x31404066, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
bossA6->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6028578);
D_i3_801C2250[A6_BSS_7] = 0;
}
}
}
break;
case 3:
if (bossA6->timer_050 == 1) {
Audio_KillSfx(&bossA6->sfxPos);
if (D_i3_801C2250[A6_BSS_7] == 0) {
Audio_PlaySfx(0x31008069, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_i3_801C2250[A6_BSS_7] = 1;
}
}
if (D_i3_801C2250[A6_BSS_0] != 0) {
if (bossA6->swork[A6_SWK_25] == 1) {
bossA6->timer_052 = 30;
bossA6->actionState = 5;
bossA6->fwork[A6_FWK_1] = 90.0f;
bossA6->fwork[A6_FWK_2] = 2.0f;
bossA6->fwork[A6_FWK_37] = 300.0f;
} else {
bossA6->timer_052 = 30;
bossA6->actionState = 8;
}
} else {
if ((bossA6->swork[A6_SWK_36] == 3) && (D_i3_801C2250[A6_BSS_29] == 0)) {
func_800BA808(gMsg_ID_7084, RCID_PEPPY);
bossA6->swork[A6_SWK_36] = 4;
D_i3_801C2250[A6_BSS_29]++;
D_i3_801C2250[A6_BSS_29] &= 1;
}
if ((bossA6->swork[A6_SWK_30 + 0] != 0) && (bossA6->swork[A6_SWK_30 + 1] != 0) &&
(bossA6->swork[A6_SWK_30 + 2] != 0)) {
bossA6->timer_050 = 1500;
bossA6->fwork[A6_FWK_1] = 0.0f;
D_i3_801C2250[A6_BSS_28] = 0;
bossA6->actionState = 4;
bossA6->fwork[A6_FWK_2] = 1.0f;
bossA6->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6028454);
D_i3_801C2250[A6_BSS_6] = 1;
Audio_KillSfx(&bossA6->sfxPos);
Audio_PlaySfx(0x31404067, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
bossA6->swork[A6_SWK_30 + 0] = bossA6->swork[A6_SWK_30 + 1] = bossA6->swork[A6_SWK_30 + 2] = 0;
} else if (bossA6->swork[A6_SWK_30 + 0] == 0) {
func_i3_8018A1B0(bossA6, 0);
} else if (bossA6->swork[A6_SWK_30 + 1] == 0) {
func_i3_8018A1B0(bossA6, 1);
} else if (bossA6->swork[A6_SWK_30 + 2] == 0) {
func_i3_8018A1B0(bossA6, 2);
}
}
break;
case 4:
if (bossA6->timer_050 == 1400) {
bossA6->swork[A6_SWK_15 + 0] = bossA6->swork[A6_SWK_15 + 1] = bossA6->swork[A6_SWK_15 + 2] = 40;
if (bossA6->swork[A6_SWK_25] == 0) {
bossA6->swork[A6_SWK_25] = 1;
}
bossA6->fwork[A6_FWK_3] = ((Rand_ZeroOne() - 0.5f) * 1000.0f) + -3700.0f;
if (D_i3_801C2250[A6_BSS_28] == 0) {
Audio_PlaySfx(0x39404068, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_29], 255.0f, 1.0f, 10.0f, 0.0001f);
if ((bossA6->swork[A6_SWK_36] == 2) && (bossA6->fwork[A6_FWK_0] == 0.0f) &&
(D_i3_801C2250[A6_BSS_30] == 0)) {
func_800BA808(gMsg_ID_7083, RCID_PEPPY);
bossA6->swork[A6_SWK_36] = 3;
D_i3_801C2250[A6_BSS_30]++;
D_i3_801C2250[A6_BSS_30] &= 1;
}
if (!(gGameFrameCount & 0x3F)) {
bossA6->fwork[A6_FWK_8] = Rand_ZeroOne() * 360.0f;
bossA6->fwork[A6_FWK_9] = 0.0f;
}
if ((bossA6->timer_050 == 0) ||
((bossA6->swork[A6_SWK_33 + 0] == 0) && (bossA6->swork[A6_SWK_33 + 1] == 0) &&
(bossA6->swork[A6_SWK_33 + 2] == 0) && (bossA6->swork[A6_SWK_27 + 0] == 0) &&
(bossA6->swork[A6_SWK_27 + 1] == 0) && (bossA6->swork[A6_SWK_27 + 2] == 0))) {
bossA6->swork[A6_SWK_37] = 1;
if (D_i3_801C2250[A6_BSS_6] != 0) {
bossA6->actionState = 1;
D_i3_801C2250[A6_BSS_27] = 0;
} else {
bossA6->fwork[A6_FWK_1] = 90.0f;
bossA6->timer_050 = 30;
bossA6->fwork[A6_FWK_8] = bossA6->fwork[A6_FWK_9] = 0;
bossA6->fwork[A6_FWK_2] = 2.0f;
Audio_PlaySfx(0x31404066, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
bossA6->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6028578);
D_i3_801C2250[A6_BSS_7] = bossA6->swork[A6_SWK_37] = 0;
bossA6->actionState = 3;
if (D_i3_801C2250[A6_BSS_6] == 0) {
func_8001D444(0, 0x8017, 0, 0xFF);
}
}
} else if (bossA6->swork[A6_SWK_38] != 0) {
bossA6->timer_052 = 30;
bossA6->actionState = 9;
bossA6->fwork[A6_FWK_28] = 0.0f;
D_i3_801C2250[A6_BSS_24] = 0;
D_i3_801C2250[A6_BSS_27] = 0;
bossA6->timer_050 = 0;
bossA6->timer_054 = 0;
D_i3_801C2250[A6_BSS_34] = 1;
}
break;
case 5:
if (bossA6->timer_050 == 1) {
func_i3_80187704();
Audio_PlaySfx(0x39033093, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_i3_801C2250[A6_BSS_33] = 120;
}
if (D_i3_801C2250[A6_BSS_33] != 0) {
D_i3_801C2250[A6_BSS_33]--;
}
if (D_i3_801C2250[A6_BSS_33] == 15) {
if (D_i3_801C2250[A6_BSS_32] == 0) {
if (gTeamShields[1] > 0) {
func_800BA808(gMsg_ID_20315, RCID_FALCO);
} else if (gTeamShields[2] > 0) {
func_800BA808(gMsg_ID_20316, RCID_SLIPPY);
} else if (gTeamShields[3] > 0) {
func_800BA808(gMsg_ID_20317, RCID_PEPPY);
}
}
D_i3_801C2250[A6_BSS_32]++;
D_i3_801C2250[A6_BSS_32] &= 1;
}
break;
case 6:
bossA6->obj.pos.z -= bossA6->fwork[A6_FWK_37];
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_37], 0.0f, 1.0f, 10.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_3], -6000.0f, 10.0f, 100.0f, 0.00001f);
sp68 = &D_i3_801BF454[D_i3_801C2250[A6_BSS_9]];
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[0], sp68->r, 0.5f, 100.0f, 0.00001f);
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[2], sp68->g, 0.5f, 100.0f, 0.00001f);
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[1], sp68->b, 0.5f, 100.0f, 0.00001f);
if (!(gGameFrameCount & 0xF)) {
D_i3_801C2250[A6_BSS_9]++;
D_i3_801C2250[A6_BSS_9] &= 3;
}
if (bossA6->timer_050 == 0) {
bossA6->actionState = 7;
bossA6->fwork[A6_FWK_1] = 0.0f;
}
break;
case 7:
temp_s0_3 = &gEffects[bossA6->swork[A6_SWK_39]];
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[0], 255.0f, 1.0f, 100.0f, 0.00001f);
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[2], 255.0f, 1.0f, 100.0f, 0.00001f);
Math_SmoothStepToF(&D_i3_801C22F0.unk_28[1], 255.0f, 1.0f, 100.0f, 0.00001f);
if (bossA6->fwork[A6_FWK_0] < 10.0f) {
temp_s0_3->unk_60.y = 5.0f - ((10.0f - bossA6->fwork[A6_FWK_0]) * 0.3f);
temp_s0_3->unk_60.x = 5.0f - ((10.0f - bossA6->fwork[A6_FWK_0]) * 0.3f);
}
if (bossA6->fwork[A6_FWK_0] < 1.0f) {
Math_SmoothStepToF(&temp_s0_3->unk_60.x, 0.0f, 0.1f, 1.0f, 0.00001f);
Math_SmoothStepToF(&temp_s0_3->unk_60.y, 0.0f, 0.1f, 1.0f, 0.00001f);
Math_SmoothStepToF(&temp_s0_3->unk_60.z, 0.0f, 1.0f, 2.0f, 0.00001f);
if (temp_s0_3->unk_60.z < 0.2f) {
D_i3_801C2250[A6_BSS_0] = 2;
bossA6->swork[A6_SWK_37] = 1;
bossA6->timer_050 = 20;
D_i3_801C22F0.unk_28[0] = D_i3_801C22F0.unk_28[2] = D_i3_801C22F0.unk_28[1] = 255.0f;
bossA6->actionState = 1;
D_i3_801C2250[A6_BSS_27] = 0;
Object_Kill(&temp_s0_3->obj, &temp_s0_3->sfxPos);
}
}
break;
case 8:
if (bossA6->timer_052 == 0) {
D_i3_801C2250[A6_BSS_24] = 0;
bossA6->timer_052 = 300;
bossA6->timer_054 = 0;
bossA6->actionState = 9;
Audio_PlaySfx(0x11002050, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
break;
case 9:
if (bossA6->timer_052 == 0) {
Audio_KillSfx(&bossA6->sfxPos);
Audio_PlaySfx(0x19004051, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
bossA6->timer_054 = 0;
bossA6->actionState = 10;
} else {
if (D_i3_801C2250[A6_BSS_34] == 0) {
bossA6->obj.rot.z += bossA6->fwork[A6_FWK_28];
bossA6->obj.rot.z = Math_ModF(bossA6->obj.rot.z, 360.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_28], 20.0f, 0.1f, 0.5f, 0.0001f);
}
if (bossA6->timer_054 == 0) {
bossA6->timer_054 = 10;
if (D_i3_801C2250[A6_BSS_34] == 0) {
bossA6->timer_054 = 30;
}
sp128 = 6;
if (bossA6->swork[A6_SWK_25] == 2) {
sp128 = 12;
}
for (i = 0; i < sp128; i++) {
Matrix_RotateZ(gCalcMatrix, (360.0f / sp128) * M_DTOR, 1);
sp98.x = 0.0f;
sp98.y = 400.0f;
sp98.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp98, &sp8C);
sp10C = Math_RadToDeg(Math_Atan2F(sp8C.x, sp8C.z));
sp110 = Math_RadToDeg(-Math_Atan2F(sp8C.y, sqrtf(SQ(sp8C.x) + SQ(sp8C.z))));
temp_1 = D_i3_801C2250[A6_BSS_12_0 + i] - 1;
if (temp_1 < 0) {
temp_1 = 0;
}
if ((gActors[temp_1].obj.status == 0) || (gActors[temp_1].obj.id != OBJ_ACTOR_191) ||
(D_i3_801C2250[A6_BSS_24] == 0)) {
D_i3_801C2250[A6_BSS_12_0 + i] = 0;
temp_1 = 0;
if (bossA6->swork[A6_SWK_25] == 1) {
temp_1 = 1;
}
func_i3_801875E4(bossA6->obj.pos.x + sp8C.x, bossA6->obj.pos.y + sp8C.y,
bossA6->obj.pos.z + sp8C.z, 25.0f, sp110, sp10C, 10, temp_1);
D_i3_801C2250[A6_BSS_12_0 + i] = D_i3_801C2250[A6_BSS_11];
}
}
D_i3_801C2250[A6_BSS_24] = 1;
}
}
break;
case 10:
if (D_i3_801C2250[A6_BSS_34] == 0) {
bossA6->obj.rot.z += bossA6->fwork[A6_FWK_28];
bossA6->obj.rot.z = Math_ModF(bossA6->obj.rot.z, 360.0f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_28], 0.0f, 0.1f, 0.5f, 0.0001f);
}
if (bossA6->fwork[A6_FWK_28] <= 0.1f) {
if (D_i3_801C2250[A6_BSS_34] == 0) {
bossA6->fwork[A6_FWK_28] = 0.0f;
D_i3_801C2250[A6_BSS_0] = 2;
bossA6->swork[A6_SWK_37] = 1;
}
bossA6->timer_050 = 20;
D_i3_801C2250[A6_BSS_27] = 0;
D_i3_801C2250[A6_BSS_34] = 0;
bossA6->actionState = 1;
}
break;
case 11:
if ((bossA6->timer_052 == 160) &&
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_5))) {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7;
gPlayer[0].unk_1D0 = 0;
}
if (bossA6->timer_052 < 50) {
D_801779A8[0] = 50.0f;
} else {
D_801779A8[0] = 20.0f;
}
if (bossA6->timer_052 == 0) {
gShowBossHealth = 0;
Object_Kill(&bossA6->obj, &bossA6->sfxPos);
}
break;
}
func_i3_8018A464(bossA6, 0);
func_i3_8018A464(bossA6, 1);
func_i3_8018A464(bossA6, 2);
for (i = 0; i < 5; i++) {
if (!(gGameFrameCount & 3)) {
D_i3_801BF280[i] = (Rand_ZeroOne() - 0.5f) * 10.0f;
D_i3_801BF2B0[i] = (Rand_ZeroOne() - 0.5f) * 10.0f;
D_i3_801BF2E0[i] = (Rand_ZeroOne() - 0.5f) * 10.0f;
}
Math_SmoothStepToF(&D_i3_801BF1F0[i], D_i3_801BF280[i], 1.0f, 5.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF220[i], D_i3_801BF2B0[i], 1.0f, 5.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF250[i], D_i3_801BF2E0[i], 1.0f, 5.0f, 0.001f);
}
A6_HIT_4(bossA6, 0)->z.offset = bossA6->vwork[A6_VWK_4].z;
A6_HIT_4(bossA6, 0)->y.offset = bossA6->vwork[A6_VWK_4].y;
A6_HIT_4(bossA6, 0)->x.offset = bossA6->vwork[A6_VWK_4].x;
A6_HIT_4(bossA6, 1)->z.offset = bossA6->vwork[A6_VWK_5].z;
A6_HIT_4(bossA6, 1)->y.offset = bossA6->vwork[A6_VWK_5].y;
A6_HIT_4(bossA6, 1)->x.offset = bossA6->vwork[A6_VWK_5].x;
A6_HIT_4(bossA6, 2)->z.offset = bossA6->vwork[A6_VWK_6].z;
A6_HIT_4(bossA6, 2)->y.offset = bossA6->vwork[A6_VWK_6].y;
A6_HIT_4(bossA6, 2)->x.offset = bossA6->vwork[A6_VWK_6].x;
if (gBossFrameCount == 600) {
func_800BA808(gMsg_ID_2225, RCID_SLIPPY);
}
if (gBossFrameCount == 756) {
gShowBossHealth = 1;
}
if (gBossFrameCount > 756) {
gBossHealthBar = (bossA6->health / 780.0f) * 255.0f;
}
for (i = 0; i < 15; i++) {
if (bossA6->swork[A6_SWK_0 + i] != 0) {
bossA6->swork[A6_SWK_0 + i]--;
}
}
if (bossA6->fwork[A6_FWK_0] > 20.0f) {
for (i = 0; i < 3; i++) {
if (bossA6->swork[A6_SWK_0 + i] == 0) {
bossA6->swork[A6_SWK_0 + i] = 5;
}
}
}
if (D_i3_801C2250[A6_BSS_5] != 0) {
D_i3_801C2250[A6_BSS_5]--;
}
if (D_i3_801C2250[A6_BSS_25] != 0) {
D_i3_801C2250[A6_BSS_25]--;
}
}
#else
void func_i3_80187944(Boss* bossA6);
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_i3/fox_a6/func_i3_80187944.s")
#endif
void func_i3_8018A1B0(Boss* bossA6, s32 arg1) {
switch (D_i3_801C2250[A6_BSS_2_0 + arg1]) {
case 0:
bossA6->swork[A6_SWK_27 + arg1] = 12;
D_i3_801C2250[A6_BSS_2_0 + arg1] = 1;
break;
case 1:
bossA6->fwork[A6_FWK_13 + arg1] = 120.0f;
if (((bossA6->swork[A6_SWK_33 + arg1] == 0) && (D_i3_801C2250[A6_BSS_6] != 0) &&
((bossA6->swork[A6_SWK_15 + 0] != 0) || (bossA6->swork[A6_SWK_15 + 1] != 0) ||
(bossA6->swork[A6_SWK_15 + 2] != 0))) ||
(bossA6->swork[A6_SWK_25] == 0)) {
bossA6->fwork[A6_FWK_16 + arg1] = 1.0f;
} else {
bossA6->fwork[A6_FWK_16 + arg1] = 60.0f;
}
if (bossA6->fwork[A6_FWK_10 + arg1] >= 119.0f) {
bossA6->fwork[A6_FWK_10 + arg1] = 120.0f;
bossA6->swork[A6_SWK_33 + arg1] = 30;
bossA6->fwork[A6_FWK_16 + arg1] = 60.0f;
D_i3_801C2250[A6_BSS_2_0 + arg1] = 0;
bossA6->swork[A6_SWK_6 + arg1] = 0;
bossA6->swork[A6_SWK_9 + arg1] = 0;
bossA6->swork[A6_SWK_30 + arg1] = 1;
bossA6->swork[A6_SWK_18 + arg1] = 0;
}
break;
}
}
void func_i3_8018A2C4(Boss* bossA6) {
s32 i;
Vec3f sp58;
s32 pad1;
for (i = 0; i < 3; i++) {
if ((bossA6->dmgPart == i + 1) && (bossA6->actionState == 4) && (bossA6->fwork[A6_FWK_0] < 20.0f)) {
if ((bossA6->swork[A6_SWK_18 + i] != 1) && (bossA6->swork[A6_SWK_18 + i] != 3)) {
bossA6->swork[A6_SWK_0 + i] = 15;
bossA6->swork[A6_SWK_3 + i] = 40;
bossA6->swork[A6_SWK_33 + i] -= bossA6->damage;
if (i == 0) {
sp58.x = D_i3_801BF334[0];
sp58.y = D_i3_801BF3C4[0];
sp58.z = bossA6->obj.pos.z;
func_8007A6F0(&sp58, 0x29034003);
}
if (i == 1) {
sp58.x = D_i3_801BF364[0];
sp58.y = D_i3_801BF3F4[0];
sp58.z = bossA6->obj.pos.z;
func_8007A6F0(&sp58, 0x29034003);
}
if (i == 2) {
sp58.x = D_i3_801BF394[0];
sp58.y = D_i3_801BF424[0];
sp58.z = bossA6->obj.pos.z;
func_8007A6F0(&sp58, 0x29034003);
}
if (bossA6->swork[A6_SWK_33 + i] < 0) {
bossA6->swork[A6_SWK_33 + i] = 0;
}
}
}
}
}
void func_i3_8018A464(Boss* bossA6, s32 arg1) {
s32 i;
s32 j;
f32 var_fs0;
Vec3f spE0;
f32 temp1;
f32 temp2;
f32 temp3;
f32 temp4;
f32 temp5;
f32 temp6;
f32 temp7;
A6_HIT_1(bossA6, arg1)->z.offset = bossA6->vwork[A6_VWK_1 + arg1].z;
A6_HIT_1(bossA6, arg1)->y.offset = bossA6->vwork[A6_VWK_1 + arg1].y;
A6_HIT_1(bossA6, arg1)->x.offset = bossA6->vwork[A6_VWK_1 + arg1].x;
if ((D_i3_801C2250[A6_BSS_5] != 0) && (bossA6->timer_056 != 0)) {
bossA6->timer_050 = 202;
bossA6->timer_056 = 0;
}
switch (bossA6->swork[A6_SWK_18 + arg1]) { /* irregular */
case 0:
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_25 + arg1], -90.0f, 0.05f, 2.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_22 + arg1], 0.0f, 0.1f, 10.0f, 0.00001f);
switch (arg1) {
case 0:
if (bossA6->swork[A6_SWK_33] != 0) {
for (i = 1; i < 12; i++) {
D_i3_801BEE90[i] = 3.0f;
D_i3_801BEEC0[i] = 3.0f;
if ((bossA6->swork[A6_SWK_6] == 0) && (bossA6->actionState != 3)) {
bossA6->swork[A6_SWK_6] = 20;
D_i3_801BEE00[0].y = (Rand_ZeroOne() - 0.5f) * 720.0f;
if (D_i3_801BEE00[0].y < -20.0f) {
D_i3_801BEE00[0].y = -20.0f;
}
if (D_i3_801BEE00[0].y > 20.0f) {
D_i3_801BEE00[0].y = 20.0f;
}
D_i3_801BF3C4[0] = D_i3_801BEE00[0].y;
} else if (!(bossA6->swork[A6_SWK_6] & 3)) {
D_i3_801BF3C4[i] = D_i3_801BEE00[i].y;
D_i3_801BEE00[i].y = D_i3_801BF3C4[i - 1];
// temp_ft2;
}
if (bossA6->swork[A6_SWK_9] == 0) {
if ((D_i3_801BEE00[0].y < -20.0f) || (D_i3_801BEE00[0].y > 20.0f)) {
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BEE00[i].x, 0.0f, 0.5f, 100.0f, 0.001f);
}
} else {
bossA6->swork[A6_SWK_9] = 30;
D_i3_801BEE00[0].x = (Rand_ZeroOne() - 0.5f) * 30.0f;
}
D_i3_801BF334[0] = D_i3_801BEE00[0].x;
} else if (!(bossA6->swork[A6_SWK_9] & 7)) {
D_i3_801BF334[i] = D_i3_801BEE00[i].x;
D_i3_801BEE00[i].x = D_i3_801BF334[i - 1];
// temp_ft2;
}
}
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BED70[i].y, D_i3_801BEE00[i].y, 0.05f, D_i3_801BEEC0[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BED70[i].x, D_i3_801BEE00[i].x, 0.05f, D_i3_801BEE90[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BEE90[i], 1.0f, 0.03f, 0.05f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEEC0[i], 1.0f, 0.03f, 0.05f, 0.001f);
}
}
break;
case 1: /* switch 1 */
if (bossA6->swork[A6_SWK_34] != 0) {
for (i = 1; i < 12; i++) {
D_i3_801BF010[i] = 3.0f;
D_i3_801BF040[i] = 3.0f;
if (bossA6->swork[A6_SWK_7] == 0) {
bossA6->swork[A6_SWK_7] = 20;
D_i3_801BEF80[0].y = (Rand_ZeroOne() - 0.5f) * 720.0f;
if (D_i3_801BEF80[0].y < -20.0f) {
D_i3_801BEF80[0].y = -20.0f;
}
if (D_i3_801BEF80[0].y > 20.0f) {
D_i3_801BEF80[0].y = 20.0f;
}
D_i3_801BF3F4[0] = D_i3_801BEF80[0].y;
} else if (!(bossA6->swork[A6_SWK_7] & 3)) {
D_i3_801BF3F4[i] = D_i3_801BEF80[i].y;
D_i3_801BEF80[i].y = D_i3_801BF3F4[i - 1];
}
if (bossA6->swork[A6_SWK_10] == 0) {
if ((D_i3_801BEF80[0].y < -20.0f) || (D_i3_801BEF80[0].y > 20.0f)) {
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BEF80[i].x, 0.0f, 0.5f, 50.0f, 0.001f);
}
} else {
bossA6->swork[A6_SWK_10] = 30;
D_i3_801BEF80[0].x = (Rand_ZeroOne() - 0.5f) * 30.0f;
}
D_i3_801BF364[0] = D_i3_801BEF80[0].x;
} else if (!(bossA6->swork[A6_SWK_10] & 7)) {
D_i3_801BF364[i] = D_i3_801BEF80[i].x;
D_i3_801BEF80[i].x = D_i3_801BF364[i - 1];
}
}
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BEEF0[i].y, D_i3_801BEF80[i].y, 0.05f, D_i3_801BF040[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BEEF0[i].x, D_i3_801BEF80[i].x, 0.05f, D_i3_801BF010[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BF010[i], 1.0f, 0.03f, 0.05f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF040[i], 1.0f, 0.03f, 0.05f, 0.001f);
}
}
break;
case 2: /* switch 1 */
if (bossA6->swork[A6_SWK_35] != 0) {
for (i = 1; i < 12; i++) {
D_i3_801BF190[i] = 3.0f;
D_i3_801BF1C0[i] = 3.0f;
if (bossA6->swork[A6_SWK_8] == 0) {
bossA6->swork[A6_SWK_8] = 20;
D_i3_801BF100[0].y = (Rand_ZeroOne() - 0.5f) * 720.0f;
if (D_i3_801BF100[0].y < -20.0f) {
D_i3_801BF100[0].y = -20.0f;
}
if (D_i3_801BF100[0].y > 20.f) {
D_i3_801BF100[0].y = 20.0f;
}
D_i3_801BF424[0] = D_i3_801BF100[0].y;
} else if (!(bossA6->swork[A6_SWK_8] & 3)) {
D_i3_801BF424[i] = D_i3_801BF100[i].y;
D_i3_801BF100[i].y = D_i3_801BF424[i - 1];
// temp_ft2;
}
if (bossA6->swork[A6_SWK_11] == 0) {
if ((D_i3_801BF100[0].y < -20.0f) || (D_i3_801BF100[0].y > 20.0f)) {
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BF100[i].x, 0.0f, 0.5f, 50.0f, 0.001f);
}
} else {
bossA6->swork[A6_SWK_11] = 30;
D_i3_801BF100[0].x = (Rand_ZeroOne() - 0.4f) * 30.0f;
}
D_i3_801BF394[0] = D_i3_801BF100[0].x;
} else if (!(bossA6->swork[A6_SWK_11] & 7)) {
D_i3_801BF394[i] = D_i3_801BF100[i].x;
D_i3_801BF100[i].x = D_i3_801BF394[i - 1];
// temp_ft2;
}
}
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BF070[i].y, D_i3_801BF100[i].y, 0.05f, D_i3_801BF1C0[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BF070[i].x, D_i3_801BF100[i].x, 0.05f, D_i3_801BF190[i],
0.001f);
Math_SmoothStepToF(&D_i3_801BF190[i], 1.0f, 0.03f, 0.05f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF1C0[i], 1.0f, 0.03f, 0.05f, 0.001f);
}
}
break;
}
if ((bossA6->actionState >= 3) && (bossA6->fwork[A6_FWK_0] == 0) &&
((bossA6->swork[A6_SWK_33] != 0) || (bossA6->swork[A6_SWK_34] != 0) ||
(bossA6->swork[A6_SWK_35] != 0)) &&
(D_i3_801C2250[A6_BSS_5] == 0)) {
var_fs0 = 0.5f;
if (bossA6->swork[A6_SWK_25] < 2) {
var_fs0 = 0.7f;
}
if (!(gGameFrameCount & 31) && (Rand_ZeroOne() < var_fs0) && (D_i3_801C2250[A6_BSS_5] == 0) &&
(bossA6->swork[A6_SWK_33 + arg1] != 0)) {
if ((Rand_ZeroOne() < 0.2f) || (bossA6->swork[A6_SWK_25] < 2)) {
if (bossA6->swork[A6_SWK_18] == 0) {
bossA6->swork[A6_SWK_18] = 1;
}
if (bossA6->swork[A6_SWK_19] == 0) {
bossA6->swork[A6_SWK_19] = 1;
}
if (bossA6->swork[A6_SWK_20] == 0) {
bossA6->swork[A6_SWK_20] = 1;
}
bossA6->swork[A6_SWK_12] = 30;
if (bossA6->swork[A6_SWK_33] != 0) {
bossA6->swork[A6_SWK_13] = bossA6->swork[A6_SWK_12] + 50;
} else {
bossA6->swork[A6_SWK_13] = 30;
}
if (bossA6->swork[A6_SWK_34] != 0) {
bossA6->swork[A6_SWK_14] = bossA6->swork[A6_SWK_13] + 50;
} else {
bossA6->swork[A6_SWK_14] = bossA6->swork[A6_SWK_13];
}
} else {
for (i = 0; i < 3; i++) {
if ((i == (gGameFrameCount & 15)) && (bossA6->swork[A6_SWK_18 + i] == 0)) {
bossA6->swork[A6_SWK_12 + i] = 15;
bossA6->swork[A6_SWK_18 + i] = 1;
i = 3;
}
}
}
}
}
break;
case 1:
D_i3_801C2250[A6_BSS_5] = 50;
for (i = 0; i < 12; i++) {
if (arg1 == 0) {
D_i3_801BEE00[i].x = i * -3.0f;
D_i3_801BEE00[i].y = 0.0f;
Math_SmoothStepToF(&D_i3_801BED70[i].x, D_i3_801BEE00[i].x, 0.1f, 10.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BED70[i].y, D_i3_801BEE00[i].y, 0.1f, 10.0f, 0.001f);
}
if (arg1 == 1) {
D_i3_801BEF80[i].x = i * -3.0f;
D_i3_801BEF80[i].y = 0.0f;
Math_SmoothStepToF(&D_i3_801BEEF0[i].x, D_i3_801BEF80[i].x, 0.1f, 10.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEEF0[i].y, D_i3_801BEF80[i].y, 0.1f, 10.0f, 0.001f);
}
if (arg1 == 2) {
D_i3_801BF100[i].x = i * -3.0f;
D_i3_801BF100[i].y = 0.0f;
Math_SmoothStepToF(&D_i3_801BF070[i].x, D_i3_801BF100[i].x, 0.1f, 10.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF070[i].y, D_i3_801BF100[i].y, 0.1f, 10.0f, 0.001f);
}
}
if (bossA6->swork[A6_SWK_12 + arg1] == 0) {
bossA6->swork[A6_SWK_12 + arg1] =
40.0f - ((20.0f - ((bossA6->fwork[A6_FWK_3] * -1.0f) / 150.0f)) * 3.0f);
if (arg1 == 0) {
spE0.x = D_i3_801BF334[0];
spE0.y = D_i3_801BF3C4[0];
spE0.z = bossA6->obj.pos.z;
func_8007A6F0(&spE0, 0x29034065);
}
if (arg1 == 1) {
spE0.x = D_i3_801BF364[0];
spE0.y = D_i3_801BF3F4[0];
spE0.z = bossA6->obj.pos.z;
func_8007A6F0(&spE0, 0x29034065);
}
if (arg1 == 2) {
spE0.x = D_i3_801BF394[0];
spE0.y = D_i3_801BF424[0];
spE0.z = bossA6->obj.pos.z;
func_8007A6F0(&spE0, 0x29034065);
}
bossA6->swork[A6_SWK_18 + arg1] = 2;
}
break;
case 2:
D_i3_801C2250[A6_BSS_5] = 50;
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_25 + arg1], 0.0f, 0.4f, 100.0f, 0.00001f);
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_22 + arg1],
420.0f - ((20.0f - ((bossA6->fwork[A6_FWK_3] * -1.0f) / 150.0f)) * 20.0f), 0.3f, 100.0f,
0.00001f);
if ((bossA6->swork[A6_SWK_12 + arg1] == 0) || (bossA6->swork[A6_SWK_3 + arg1] != 0)) {
bossA6->swork[A6_SWK_18 + arg1] = 0;
for (i = 0; i < 12; i++) {
if (arg1 == 0) {
D_i3_801BEE90[i] = 0.0f;
D_i3_801BEEC0[i] = 0.0f;
}
if (arg1 == 1) {
D_i3_801BF010[i] = 0.0f;
D_i3_801BF040[i] = 0.0f;
}
if (arg1 == 2) {
D_i3_801BF190[i] = 0.0f;
D_i3_801BF1C0[i] = 0.0f;
}
}
}
for (i = 0; i < 12; i++) {
if (arg1 == 0) {
D_i3_801BEE00[i].y = 0.0f;
D_i3_801BEE00[i].x = D_i3_801BF494[i];
Math_SmoothStepToF(&D_i3_801BED70[i].y, D_i3_801BEE00[i].y, 0.3f, 100.0f, 0.00001f);
Math_SmoothStepToF(&D_i3_801BED70[i].x, D_i3_801BEE00[i].x, 0.3f, 100.0f, 0.00001f);
}
if (arg1 == 1) {
D_i3_801BEF80[i].y = 0.0f;
D_i3_801BEF80[i].x = D_i3_801BF494[i];
Math_SmoothStepToF(&D_i3_801BEEF0[i].y, D_i3_801BEF80[i].y, 0.3f, 100.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEEF0[i].x, D_i3_801BEF80[i].x, 0.3f, 100.0f, 0.001f);
}
if (arg1 == 2) {
D_i3_801BF100[i].y = 0.0f;
D_i3_801BF100[i].x = D_i3_801BF494[i];
Math_SmoothStepToF(&D_i3_801BF070[i].y, D_i3_801BF100[i].y, 0.3f, 100.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF070[i].x, D_i3_801BF100[i].x, 0.3f, 100.0f, 0.001f);
}
}
break;
case 3:
for (i = 0; i < 12; i++) {
Math_SmoothStepToF(&D_i3_801BEE00[i].y, 0.0f, 0.5f, 50.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEE00[i].x, 0.0f, 0.5f, 50.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEF80[i].y, 0.0f, 0.5f, 50.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BEF80[i].x, 0.0f, 0.5f, 50.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF100[i].y, 0.0f, 0.5f, 50.0f, 0.001f);
Math_SmoothStepToF(&D_i3_801BF100[i].x, 0.0f, 0.5f, 50.0f, 0.001f);
}
bossA6->timer_050 = 0;
bossA6->swork[A6_SWK_18] = bossA6->swork[A6_SWK_19] = bossA6->swork[A6_SWK_20] = 4;
bossA6->fwork[A6_FWK_13] = bossA6->fwork[A6_FWK_14] = bossA6->fwork[A6_FWK_15] = bossA6->fwork[A6_FWK_22] =
bossA6->fwork[A6_FWK_23] = bossA6->fwork[A6_FWK_24] = 0.0f;
bossA6->fwork[A6_FWK_10] = bossA6->fwork[A6_FWK_11] = bossA6->fwork[A6_FWK_12] = bossA6->fwork[A6_FWK_19] =
bossA6->fwork[A6_FWK_20] = bossA6->fwork[A6_FWK_21] = 0.0f;
bossA6->fwork[A6_FWK_28] = 0.0f;
bossA6->fwork[A6_FWK_25] = bossA6->fwork[A6_FWK_26] = bossA6->fwork[A6_FWK_27] = -90.0f;
for (i = 0; i < 12; i++) {
D_i3_801BEE00[i].x = 0.0f;
D_i3_801BEE00[i].y = 0.0f;
D_i3_801BED70[i].x = 0.0f;
D_i3_801BED70[i].y = 0.0f;
D_i3_801BEEC0[i] = D_i3_801BEE90[i] = 3.0f;
D_i3_801BEF80[i].x = 0.0f;
D_i3_801BEF80[i].y = 0.0f;
D_i3_801BEEF0[i].x = 0.0f;
D_i3_801BEEF0[i].y = 0.0f;
D_i3_801BF040[i] = D_i3_801BF010[i] = 3.0f;
3.0f;
D_i3_801BF100[i].x = 0.0f;
D_i3_801BF100[i].y = 0.0f;
D_i3_801BF070[i].x = 0.0f;
D_i3_801BF070[i].y = 0.0f;
D_i3_801BF1C0[i] = D_i3_801BF190[i] = 3.0f;
3.0f;
}
break;
}
}
void func_i3_8018B9BC(Boss* bossA6) {
s32 i;
s32 j;
Vec3f sp94;
Vec3f sp88;
if (D_i3_801C2250[A6_BSS_0] == 0) {
for (i = 3, j = 15; j < 18; j++, i++) {
if (bossA6->swork[A6_SWK_0 + j] != 0) {
if ((D_8017812C != 0) && (gPlayerShots[15].unk_64 > 0)) {
bossA6->swork[A6_SWK_0 + j] -= bossA6->damage;
} else if (i + 1 == bossA6->dmgPart) {
bossA6->swork[A6_SWK_0 + j] -= bossA6->damage;
if ((D_i3_801C2250[A6_BSS_25] == 0) && (bossA6->swork[A6_SWK_25] == 1) && (Rand_ZeroOne() < 0.4f)) {
D_i3_801C2250[A6_BSS_10]++;
D_i3_801C2250[A6_BSS_10] &= 1;
D_i3_801C2250[A6_BSS_25] = 20;
}
}
Audio_PlaySfx(0x29033064, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
if (bossA6->swork[A6_SWK_0 + j] <= 0) {
bossA6->swork[A6_SWK_0 + j] = 0;
Matrix_MultVec3f(gCalcMatrix, &bossA6->vwork[A6_VWK_1 + i], &sp94);
func_8007D0E0(bossA6->obj.pos.x + sp94.x, bossA6->obj.pos.y + sp94.y, bossA6->obj.pos.z + sp94.z,
10.0f);
sp88.x = bossA6->obj.pos.x + sp94.x;
sp88.y = bossA6->obj.pos.y + sp94.y;
sp88.z = bossA6->obj.pos.z + sp94.z;
func_8007A6F0(&sp88, 0x2903B009);
func_8007C120(bossA6->obj.pos.x, bossA6->obj.pos.y, bossA6->obj.pos.z + 150.0f, bossA6->vel.x,
bossA6->vel.y, bossA6->vel.z, 0.2f, 50);
}
if ((bossA6->swork[A6_SWK_15] == 0) && (bossA6->swork[A6_SWK_16] == 0) &&
(bossA6->swork[A6_SWK_17] == 0)) {
Audio_KillSfx(&bossA6->sfxPos);
if (bossA6->swork[A6_SWK_25] != 0) {
bossA6->swork[A6_SWK_25]--;
if (bossA6->swork[A6_SWK_25] != 0) {
bossA6->health -= 60;
}
}
if (bossA6->swork[A6_SWK_25] != 0) {
bossA6->timer_058 = 50;
} else {
bossA6->timer_054 = 30;
bossA6->fwork[A6_FWK_32] = 20.0f;
}
}
}
}
}
}
void func_i3_8018BCD4(Vec3f* arg0, f32 arg1, f32 arg2, Vec3f* arg3, s32 arg4, f32 arg5, s32 arg6, f32 arg7) {
s32 i;
Vec3f sp90 = { 0.0f, 0.0f, 0.0f };
if (D_i3_801C22F0.unk_24 != 0.0f) {
RCP_SetupDL(&gMasterDisp, 0x17);
if (D_i3_801C22F0.unk_24 != 255.0f) {
RCP_SetupDL(&gMasterDisp, 0x47);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_i3_801C22F0.unk_24);
} else if (arg4 != 0) {
RCP_SetupDL(&gMasterDisp, 0x1B);
if (arg7 < 18.0f) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 255, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255);
}
}
Matrix_Push(&gGfxMatrix);
Matrix_Push(&gCalcMatrix);
Matrix_Copy(gCalcMatrix, &gIdentityMatrix);
Matrix_RotateZ(gCalcMatrix, M_DTOR * arg1, 1);
Matrix_Translate(gCalcMatrix, 0.0f, 100.0f, -223.0f, 1);
Matrix_RotateX(gCalcMatrix, M_DTOR * arg2, 1);
for (i = 0; i < arg6; i++) {
Matrix_Push(&gGfxMatrix);
Matrix_Push(&gCalcMatrix);
if (i == 11) {
Matrix_Scale(gCalcMatrix, 1.5f, 1.5f, 1.5f, 1);
Matrix_Mult(gGfxMatrix, gCalcMatrix, 1);
Matrix_SetGfxMtx(&gMasterDisp);
GSGM_BACK();
gSPDisplayList(gMasterDisp++, D_600F1F0);
Matrix_MultVec3f(gCalcMatrix, &sp90, arg3);
} else {
Matrix_Scale(gCalcMatrix, 2.0f, 2.0f, 2.0f, 1);
Matrix_Mult(gGfxMatrix, gCalcMatrix, 1);
Matrix_SetGfxMtx(&gMasterDisp);
GCGM_BACK();
gSPDisplayList(gMasterDisp++, D_6015EE0);
if (arg6 != 12) {
Matrix_MultVec3f(gCalcMatrix, &sp90, arg3);
}
}
Matrix_Pop(&gGfxMatrix);
Matrix_Pop(&gCalcMatrix);
Matrix_RotateY(gCalcMatrix, arg0[i].y * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, arg0[i].x * M_DTOR, 1);
Matrix_Translate(gCalcMatrix, 0.0f, 0.0f, arg5, 1);
}
Matrix_Pop(&gGfxMatrix);
}
}
void func_i3_8018C0D0(f32* arg0, f32 arg1, Vec3f* arg2, f32 arg3, s32 arg4) {
s32 i;
Vec3f spB0 = { 0.0f, 0.0f, 0.0f };
f32 spAC;
f32 var_fs3 = 5.0f;
if (!(gGameFrameCount & 1)) {
spAC = 0.0f;
} else {
spAC = 180.0f;
var_fs3 = 5.0f - (2.0f * (var_fs3 / 10.0f));
}
Matrix_Push(&gGfxMatrix);
Matrix_Push(&gCalcMatrix);
Matrix_Copy(gCalcMatrix, &gIdentityMatrix);
GCGM_BACK();
Matrix_RotateZ(gCalcMatrix, (D_i3_801C22F0.unk_34 + arg1) * M_DTOR, 1);
Matrix_Translate(gCalcMatrix, 0.0f, -360.0f, 120.0f, 1);
Matrix_RotateX(gCalcMatrix, -(90.0f - arg3) * M_DTOR, 1);
Matrix_Scale(gCalcMatrix, 0.7f, 0.7f, 0.7f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
for (i = 0; i < 5; i++) {
Matrix_Push(&gGfxMatrix);
Matrix_Push(&gCalcMatrix);
if (i == 4) {
Matrix_RotateX(gCalcMatrix, 1.3962634f, 1);
Matrix_RotateX(gCalcMatrix, (90.0f - arg3) * M_DTOR, 1);
Matrix_Scale(gCalcMatrix, var_fs3, var_fs3, 1.0f, 1);
Matrix_Mult(gGfxMatrix, gCalcMatrix, 1);
Matrix_SetGfxMtx(&gMasterDisp);
RCP_SetupDL(&gMasterDisp, 0x31);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, (s32) D_i3_801C22F0.r[arg4], (s32) D_i3_801C22F0.g[arg4],
(s32) D_i3_801C22F0.b[arg4], 255);
gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255);
gSPDisplayList(gMasterDisp++, D_1024AC0);
Matrix_MultVec3f(gCalcMatrix, &spB0, arg2);
} else {
RCP_SetupDL(&gMasterDisp, 0x2F);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 64, 64, 192);
Matrix_Translate(gCalcMatrix, 0.0f, -60.0f, 0.0f, 1);
Matrix_Scale(gCalcMatrix, 2.0f, 3.0f, 1.0f, 1);
Matrix_RotateY(gCalcMatrix, M_DTOR * spAC, 1);
Matrix_Mult(gGfxMatrix, gCalcMatrix, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_102F5E0);
}
Matrix_Pop(&gCalcMatrix);
Matrix_Pop(&gGfxMatrix);
Matrix_Translate(gCalcMatrix, 0.0f, -120.0f, 0.0f, 1);
Matrix_RotateX(gCalcMatrix, -0.34906584f, 1);
Matrix_RotateZ(gCalcMatrix, arg0[i] * M_DTOR, 1);
}
Matrix_Pop(&gCalcMatrix);
Matrix_Pop(&gGfxMatrix);
}
#ifdef NON_MATCHING
void func_i3_8018C54C(Boss* bossA6) {
Vec3f spD0[30];
Vec3f spC4;
Vec3f spB8;
Vec3f spAC;
s32 i;
s32 j;
if (bossA6->actionState == 0) {
RCP_SetupDL(&gMasterDisp, 0x31);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_i3_801C22F0.unk_24);
gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255);
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1);
Matrix_RotateZ(gGfxMatrix, bossA6->fwork[A6_FWK_33] * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_101C2E0);
} else if (D_i3_801C22F0.unk_24 != 0.0f) {
Animation_GetFrameData(&D_6018994, 0, spD0);
if (D_i3_801C22F0.unk_24 != 255.0f) {
RCP_SetupDL(&gMasterDisp, 0x47);
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_i3_801C22F0.unk_24);
spAC.x = 0.0f;
if ((gSysFrameCount & 1) == 0) {
spAC.x = 0.0f;
}
spAC.y = spAC.z = 0.0f;
Matrix_RotateZ(gCalcMatrix, gGameFrameCount * 6.0f * M_DTOR, 0);
Matrix_MultVec3f(gCalcMatrix, &spAC, &spB8);
Matrix_Translate(gGfxMatrix, spB8.x, spB8.y, 0.0f, 1);
Matrix_Scale(gGfxMatrix, bossA6->unk_3F8, bossA6->unk_3F8, bossA6->unk_3F8, 1);
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 10.0f * M_DTOR, 1);
Matrix_Scale(gGfxMatrix, bossA6->fwork[A6_FWK_34], bossA6->fwork[A6_FWK_35], 1.0f, 1);
Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 10.0f * M_DTOR, 1);
Matrix_Scale(gGfxMatrix, bossA6->fwork[A6_FWK_34], bossA6->fwork[A6_FWK_35], 1.0f, 1);
} else {
RCP_SetupDL(&gMasterDisp, 0x1B);
if (bossA6->timer_05C & 1) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, (s32) D_i3_801C22F0.unk_28[0], (s32) D_i3_801C22F0.unk_28[2],
(s32) D_i3_801C22F0.unk_28[1], 255);
}
}
spD0[3].z -= bossA6->fwork[A6_FWK_0];
spD0[4].z -= bossA6->fwork[A6_FWK_0];
spD0[5].z -= bossA6->fwork[A6_FWK_0];
Animation_DrawSkeleton(1, D_6018BA0, spD0, NULL, NULL, &bossA6->index, &gIdentityMatrix);
if (bossA6->unk_3F8 >= 1.0f) {
for (i = 0; i < 3; i++) {
if ((bossA6->swork[A6_SWK_33 + i] == 0) && (bossA6->actionState != 3) &&
(D_i3_801C2250[A6_BSS_2_0 + i] == 0) && !(gGameFrameCount & 3) &&
(bossA6->swork[A6_SWK_27 + i] != 0) && (D_80177854 != 0x64)) {
Matrix_RotateY(gCalcMatrix, bossA6->obj.rot.y * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, bossA6->obj.rot.x * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, bossA6->obj.rot.z * M_DTOR, 1);
Matrix_MultVec3f(gCalcMatrix, &bossA6->vwork[A6_VWK_1 + i], &spC4);
func_8007D0E0(bossA6->obj.pos.x + spC4.x, bossA6->obj.pos.y + spC4.y, bossA6->obj.pos.z + spC4.z,
20.0f);
spB8.x = bossA6->obj.pos.x + spC4.x;
spB8.y = bossA6->obj.pos.y + spC4.y;
spB8.z = bossA6->obj.pos.z + spC4.z;
if (D_i3_801C2250[A6_BSS_26] == 0) {
func_8007A6F0(&spB8, 0x2903B009);
}
D_i3_801C2250[A6_BSS_26]++;
D_i3_801C2250[A6_BSS_26] &= 1;
bossA6->swork[A6_SWK_27 + i]--;
if (bossA6->swork[A6_SWK_27 + i] <= 0) {
bossA6->swork[A6_SWK_18 + i] = 4;
bossA6->swork[A6_SWK_38 + i] = 1;
bossA6->fwork[A6_FWK_10 + i] = bossA6->fwork[A6_FWK_19 + i] = bossA6->fwork[A6_FWK_13 + i] =
bossA6->fwork[A6_FWK_22 + i] = 0.0f;
bossA6->fwork[A6_FWK_25 + i] = -90.0f;
for (j = 0; j < 12; j++) {
if (i == 0) {
D_i3_801BED70[j].x = 0.0f;
D_i3_801BED70[j].y = 0.0f;
D_i3_801BEE00[j].x = 0.0f;
D_i3_801BEE00[j].y = 0.0f;
D_i3_801BEE90[j] = 3.0f;
D_i3_801BEEC0[j] = 3.0f;
}
if (i == 1) {
D_i3_801BEEF0[j].x = 0.0f;
D_i3_801BEEF0[j].y = 0.0f;
D_i3_801BEF80[j].x = 0.0f;
D_i3_801BEF80[j].y = 0.0f;
D_i3_801BF010[j] = 3.0f;
D_i3_801BF040[j] = 3.0f;
}
if (i == 2) {
D_i3_801BF070[j].x = 0.0f;
D_i3_801BF070[j].y = 0.0f;
D_i3_801BF100[j].x = 0.0f;
D_i3_801BF100[j].y = 0.0f;
D_i3_801BF190[j] = 3.0f;
D_i3_801BF1C0[j] = 3.0f;
}
}
}
}
}
func_i3_8018BCD4(D_i3_801BED70, 0.0f, bossA6->fwork[A6_FWK_25], &bossA6->vwork[A6_VWK_1],
bossA6->swork[A6_SWK_0] & 1, bossA6->fwork[A6_FWK_10] + bossA6->fwork[A6_FWK_19],
bossA6->swork[A6_SWK_27], bossA6->fwork[A6_FWK_0]);
func_i3_8018BCD4(D_i3_801BEEF0, -120.0f, bossA6->fwork[A6_FWK_26], &bossA6->vwork[A6_VWK_2],
bossA6->swork[A6_SWK_1] & 1, bossA6->fwork[A6_FWK_11] + bossA6->fwork[A6_FWK_20],
bossA6->swork[A6_SWK_28], bossA6->fwork[A6_FWK_0]);
func_i3_8018BCD4(D_i3_801BF070, 120.0f, bossA6->fwork[A6_FWK_27], &bossA6->vwork[A6_VWK_3],
bossA6->swork[A6_SWK_2] & 1, bossA6->fwork[A6_FWK_12] + bossA6->fwork[A6_FWK_21],
bossA6->swork[A6_SWK_29], bossA6->fwork[A6_FWK_0]);
if ((bossA6->swork[A6_SWK_15] != 0) && (bossA6->actionState >= 3) && (D_i3_801C22F0.unk_24 == 255.0f) &&
(D_i3_801C2250[A6_BSS_0] == 0)) {
func_i3_8018C0D0(D_i3_801BF1F0, 0.0f, &bossA6->vwork[A6_VWK_4], bossA6->fwork[A6_FWK_0], 0);
}
if ((bossA6->swork[A6_SWK_16] != 0) && (bossA6->actionState >= 3) && (D_i3_801C22F0.unk_24 == 255.0f) &&
(D_i3_801C2250[A6_BSS_0] == 0)) {
func_i3_8018C0D0(D_i3_801BF220, -120.0f, &bossA6->vwork[A6_VWK_5], bossA6->fwork[A6_FWK_0], 1);
}
if ((bossA6->swork[A6_SWK_17] != 0) && (bossA6->actionState >= 3) && (D_i3_801C22F0.unk_24 == 255.0f) &&
(D_i3_801C2250[A6_BSS_0] == 0)) {
func_i3_8018C0D0(D_i3_801BF250, 120.0f, &bossA6->vwork[A6_VWK_6], bossA6->fwork[A6_FWK_0], 2);
}
if (bossA6->swork[A6_SWK_25] != 0) {
j = bossA6->swork[A6_SWK_25] - 1;
if ((bossA6->timer_058 != 0) && !(bossA6->timer_058 & 3)) {
Audio_PlaySfx(0x29034003, &bossA6->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
if (bossA6->timer_058 == 1) {
if (bossA6->swork[A6_SWK_25] == 2) {
func_800BA808(gMsg_ID_7085, RCID_FALCO);
} else if (bossA6->swork[A6_SWK_25] == 1) {
func_800BA808(gMsg_ID_7086, RCID_SLIPPY);
}
}
if (bossA6->swork[A6_SWK_22] != D_i3_801BF310[j]) {
if (bossA6->swork[A6_SWK_22] < D_i3_801BF310[j]) {
bossA6->swork[A6_SWK_22]++;
} else {
bossA6->swork[A6_SWK_22]--;
}
}
if (bossA6->swork[A6_SWK_23] != D_i3_801BF31C[j]) {
if (bossA6->swork[A6_SWK_23] < D_i3_801BF31C[j]) {
bossA6->swork[A6_SWK_23]++;
} else {
bossA6->swork[A6_SWK_23]--;
}
}
if (bossA6->swork[A6_SWK_24] != D_i3_801BF328[j]) {
if (bossA6->swork[A6_SWK_24] < D_i3_801BF328[j]) {
bossA6->swork[A6_SWK_24]++;
} else {
bossA6->swork[A6_SWK_24]--;
}
}
} else {
Math_SmoothStepToF(&bossA6->fwork[A6_FWK_29], 0.0f, 1.0f, 10.0f, 0.0001f);
if ((bossA6->timer_054 == 0) && (bossA6->swork[A6_SWK_36] == 4) && (D_i3_801C2250[A6_BSS_31] == 0)) {
func_800BA808(gMsg_ID_7087, 0x1E);
bossA6->swork[A6_SWK_36] = 5;
D_i3_801C2250[A6_BSS_31]++;
D_i3_801C2250[A6_BSS_31] &= 1;
}
}
}
Matrix_Push(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, 0x47);
Matrix_Translate(gGfxMatrix, 0.0f, 2.0f, 70.0f, 1);
Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.7f, 1);
if (bossA6->timer_05C & 1) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, (s32) D_i3_801C22F0.unk_24);
}
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_601B2B0);
Matrix_Pop(&gGfxMatrix);
RCP_SetupDL(&gMasterDisp, 0x47);
if (D_i3_801C22F0.unk_24 != 255.0f) {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, bossA6->swork[A6_SWK_22], bossA6->swork[A6_SWK_23],
bossA6->swork[A6_SWK_24], (s32) D_i3_801C22F0.unk_28[-1]);
} else {
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, bossA6->swork[A6_SWK_22], bossA6->swork[A6_SWK_23],
bossA6->swork[A6_SWK_24], (s32) bossA6->fwork[A6_FWK_29]);
}
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 74.0f, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_6011910);
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 74.0f, 1);
}
}
#else
void func_i3_8018C54C(Boss* bossA6);
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_i3/fox_a6/func_i3_8018C54C.s")
#endif
void func_i3_8018D3CC(s32 arg0, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
f32 zRot) {
s32 i;
for (i = 0; i < 10; i++) {
if (gPlayerShots[i].obj.status == 0) {
PlayerShot_Initialize(&gPlayerShots[i]);
gPlayerShots[i].vel.z = zVel;
gPlayerShots[i].vel.x = xVel;
gPlayerShots[i].vel.y = yVel;
gPlayerShots[i].obj.pos.x = xPos;
gPlayerShots[i].obj.pos.y = yPos;
gPlayerShots[i].obj.pos.z = zPos;
gPlayerShots[i].obj.status = 1;
gPlayerShots[i].obj.rot.x = xRot + 180.0f;
gPlayerShots[i].obj.rot.y = yRot;
gPlayerShots[i].obj.rot.z = -zRot;
gPlayerShots[i].unk_58 = 1;
gPlayerShots[i].unk_60 = 0;
gPlayerShots[i].obj.id = PLAYERSHOT_1;
gPlayerShots[i].unk_64 = 150;
gPlayerShots[i].playerNum = 100;
Audio_PlaySfx(0x2900000D, &gPlayerShots[i].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
}
}
}
void func_i3_8018D4E0(Actor* actor) {
s32 i;
func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f, 0x14);
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 7.0f);
func_8007B344(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 6.0f, 5);
Object_Kill(&actor->obj, &actor->sfxPos);
for (i = 0; i < 15; i++) {
func_800794CC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 1.0f);
}
func_8007A6F0(&actor->obj.pos, 0x2903B009);
}
void func_i3_8018D5C8(void) {
s32 i = 0;
Actor_Initialize(&gActors[i]);
gActors[i].obj.status = 1;
gActors[i].obj.pos.x = 1600.0f;
gActors[i].obj.pos.y = 3750.0f;
gActors[i].obj.pos.z = 13000.0f;
gActors[i].unk_0B6 = 1;
gActors[i].unk_0B8 = 90;
gActors[i].fwork[0] = 0.0f;
gActors[i].obj.id = OBJ_ACTOR_195;
Object_SetInfo(&gActors[i].info, gActors[i].obj.id);
Audio_PlaySfx(0x11030010, &gActors[i].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void func_i3_8018D694(Actor* actor, s32 arg1) {
Vec3f sp2C[5] = {
{ -150.0f, 0.0f, 200.0f }, { 0.0f, 50.0f, 0.0f }, { 150.0f, -50.0f, 100.0f },
{ -350.0f, 100.0f, 300.0f }, { 100.0f, -300.0f, 100.0f },
};
Actor_Initialize(actor);
actor->obj.status = 2;
actor->obj.id = OBJ_ACTOR_195;
actor->obj.pos.x = sp2C[arg1].x + 100.0f;
actor->obj.pos.y = sp2C[arg1].y + 350.0f;
actor->obj.pos.z = sp2C[arg1].z + 1000.0f;
actor->unk_0B8 = 1;
actor->unk_0B6 = 28;
actor->iwork[11] = 1;
actor->unk_0F4.y = 90.0f;
actor->fwork[0] = 1.5f;
actor->fwork[7] = Rand_ZeroOneSeeded() * 360.0f;
actor->fwork[8] = Rand_ZeroOneSeeded() * 360.0f;
actor->fwork[9] = Rand_ZeroOneSeeded() * 360.0f;
Object_SetInfo(&actor->info, actor->obj.id);
Audio_PlaySfx(0x31000011, &actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void func_i3_8018D804(Actor* actor, s32 arg1) {
Vec3f sp2C[3] = {
{ -200.0f, 0.0f, -500.0f },
{ 200.0f, 30.0f, -600.0f },
{ 50.0f, -90.0f, -700.0f },
};
Player* player = &gPlayer[0];
Actor_Initialize(actor);
actor->obj.status = 2;
actor->obj.id = OBJ_ACTOR_195;
actor->obj.pos.x = sp2C[arg1].x + player->pos.x;
actor->obj.pos.y = sp2C[arg1].y + player->pos.y;
actor->obj.pos.z = sp2C[arg1].z + player->pos.z;
actor->unk_0B8 = 5;
actor->iwork[11] = 1;
actor->fwork[0] = 0.0f;
Object_SetInfo(&actor->info, actor->obj.id);
Audio_PlaySfx(0x3100000C, &actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void func_i3_8018D920(Vec3f* arg0) {
f32 sp6C = arg0->x - arg0->x;
f32 sp68 = arg0->y - arg0->y;
f32 sp64 = arg0->z - 1000.0f - arg0->z;
f32 sp60 = Math_RadToDeg(Math_Atan2F(sp6C, sp64));
f32 sp5C = Math_RadToDeg(-Math_Atan2F(sp68, sqrtf(SQ(sp6C) + SQ(sp64))));
Vec3f sp50;
Vec3f sp44;
Matrix_RotateY(gCalcMatrix, M_DTOR * sp60, 0);
Matrix_RotateX(gCalcMatrix, M_DTOR * sp5C, 1);
sp50.x = 0.0f;
sp50.y = 0.0f;
sp50.z = 100.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp50, &sp44);
func_i3_8018D3CC(100, arg0->x, arg0->y, arg0->z, sp44.x, sp44.y, sp44.z, sp5C, sp60, 0.0f);
}
void func_i3_8018DA58(Actor* actor) {
Vec3f sp5C;
Vec3f sp50;
f32 sp4C;
f32 sp48;
f32 sp44;
f32 sp40;
f32 sp3C;
f32 sp38;
switch (actor->unk_0B8) { /* irregular */
case 1:
actor->fwork[7] += 2.5f;
actor->unk_0F4.z = __sinf(actor->fwork[7] * M_DTOR) * 10.0f;
actor->fwork[8] += 1.0f;
actor->obj.pos.y += __sinf(actor->fwork[8] * M_DTOR) * 1.5f;
actor->fwork[9] += 1.0f;
actor->obj.pos.z += __cosf(actor->fwork[9] * M_DTOR) * 1.5f;
break;
case 2:
Math_SmoothStepToF(&actor->unk_0F4.z, -180.0f, 0.1f, 3.0f, 0.0f);
break;
case 3:
Math_SmoothStepToF(&actor->unk_0F4.z, -45.0f, 0.05f, 2.0f, 0.0f);
Math_SmoothStepToAngle(&actor->unk_0F4.y, 340.0f, 0.05f, 2.4f, 0.0f);
Math_SmoothStepToF(&actor->unk_0F4.x, 3.0f, 0.05f, 1.0f, 0.0f);
Math_SmoothStepToF(&actor->fwork[0], 30.0f, 0.1f, 3.0f, 0.0f);
break;
case 6:
case 11:
case 16:
actor->unk_0B8++;
Audio_PlaySfx(0x09000002, &actor->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
actor->fwork[29] = 5.0f;
/* fallthrough */
case 7:
case 12:
case 17:
actor->iwork[11] = 2;
Math_SmoothStepToF(&actor->fwork[0], 50.0f, 0.1f, 3.0f, 0.01f);
switch (actor->unk_0B8) {
case 7:
sp48 = -100.0f;
sp4C = 100.0f;
sp44 = -999.0f;
break;
case 12:
sp4C = -100.0f;
sp48 = -100.0f;
sp44 = -999.0f;
break;
case 17:
sp48 = -100.0f;
sp4C = 100.0f;
sp44 = -999.0f;
break;
}
sp3C = Math_RadToDeg(Math_Atan2F(sp4C, sp44));
sp40 = Math_RadToDeg(-Math_Atan2F(sp48, sqrtf((sp4C * sp4C) + (sp44 * sp44))));
if ((sp40 + 40.0f) >= 360.0f) {
sp40 -= 360.0f;
}
if (sp40 > 180.0f) {
sp40 = 0.0f;
}
sp38 = Math_SmoothStepToAngle(&actor->unk_0F4.y, sp3C, 0.5f, 2.0f, 0.0001f) * 30.0f;
Math_SmoothStepToAngle(&actor->unk_0F4.x, sp40, 0.5f, 2.0f, 0.0001f);
Math_SmoothStepToAngle(&actor->unk_0F4.z, sp38, 0.1f, 5.0f, 0.0001f);
break;
case 91:
Math_SmoothStepToF(&actor->obj.pos.y, 0.0f, 0.1f, 5.0f, 0.1f);
Math_SmoothStepToF(&actor->obj.pos.z, 0.0f, 1.0f, 20.0f, 20.0f);
break;
case 90:
break;
}
Matrix_RotateY(gCalcMatrix, (actor->unk_0F4.y + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -(actor->unk_0F4.x * M_DTOR), 1);
sp5C.x = 0.0f;
sp5C.y = 0.0f;
sp5C.z = actor->fwork[0];
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp50);
actor->vel.x = sp50.x;
actor->vel.y = sp50.y;
actor->vel.z = sp50.z;
actor->obj.rot.x = -actor->unk_0F4.x;
actor->obj.rot.y = actor->unk_0F4.y + 180.0f;
actor->obj.rot.z = -actor->unk_0F4.z;
}
void func_i3_8018DF74(Player* player) {
Vec3f sp74;
Vec3f sp68;
Vec3f sp5C;
f32 temp1; // 58
f32 temp2; // 54
f32 temp3; // 50
f32 temp4; // 4C
switch (player->unk_1D0) {
case 0:
D_80177A80 = 0;
player->unk_1D0 = 1;
Rand_SetSeed(1, 29000, 9876);
func_i3_8018D694(&gActors[1], 0);
func_i3_8018D694(&gActors[2], 1);
func_i3_8018D694(&gActors[6], 2);
func_i3_8018D694(&gActors[7], 3);
func_i3_8018D694(&gActors[8], 4);
func_i3_8018D5C8();
player->pos.x = 0.0f;
player->pos.y = 350.0f;
player->pos.z = 16000.0f;
player->unk_0D0 = 30.0f;
if (gTeamShields[1] > 0) {
func_i3_8018D804(&gActors[3], 0);
}
if (gTeamShields[2] > 0) {
func_i3_8018D804(&gActors[4], 1);
}
if (gTeamShields[3] > 0) {
func_i3_8018D804(&gActors[5], 2);
}
gActors[0].fwork[0] = 20.0f;
gActors[3].fwork[0] = 30.0f;
gActors[4].fwork[0] = 30.0f;
gActors[5].fwork[0] = 30.0f;
D_80177A48[4] = 270.0f;
D_80177A48[5] = 1000.0f;
D_80177A48[6] = 1100.0f;
D_80177A48[3] = 0.001f;
/* fallthrough */
case 1:
Math_SmoothStepToF(&gActors[0].obj.pos.y, 0.0f, 0.01f, 10.0f, 0.001f);
if (D_80177A80 < 490) {
sp74.x = 0.0f;
sp74.y = 0.0f;
sp74.z = D_80177A48[5];
Matrix_Translate(gCalcMatrix, 0.0f, 350.0f, D_80177A48[6], 0);
Matrix_RotateY(gCalcMatrix, -(D_80177A48[4] * M_DTOR), 1);
Matrix_MultVec3f(gCalcMatrix, &sp74, &sp68);
D_80177978 = sp68.x;
D_80177980 = sp68.y;
D_80177988 = sp68.z;
if (D_80177A80 < 200) {
Math_SmoothStepToF(&D_80177A48[4], 0.0f, 0.05f, 0.56f, 0.001f);
D_801779A0 = gActors[1].obj.pos.x;
D_801779B8 = gActors[1].obj.pos.y;
D_801779C0 = gActors[1].obj.pos.z;
D_80177A48[0] = 1.0f;
D_80177A48[1] = 1.0f;
} else {
Math_SmoothStepToF(&D_80177A48[4], 0.0f, 0.05f, 0.56f, 0.001f);
Math_SmoothStepToF(&D_80177A48[5], 0.0f, 0.003f, 100.0f, 0.001f);
Math_SmoothStepToF(&D_801779A0, player->pos.x, 0.01f, 20.0f, 0.0001f);
Math_SmoothStepToF(&D_801779B8, player->pos.y, 0.01f, 20.0f, 0.0001f);
Math_SmoothStepToF(&D_801779C0, player->pos.z - 2500.0f, 0.01f, 20.0f, 0.0001f);
D_80177A48[0] = 1.0f;
D_80177A48[1] = 1.0f;
}
} else {
Math_SmoothStepToF(&D_80177A48[3], 0.1f, 0.3f, 0.1f, 0.00001f);
temp1 = fabsf(player->pos.x - D_80177978) * D_80177A48[3];
temp2 = fabsf(player->pos.y * player->unk_148 + 50.0f - D_80177980) * D_80177A48[3];
temp3 = fabsf(player->pos.z + 400.0f - D_80177988) * D_80177A48[3];
D_80177978 += temp1;
D_80177980 -= temp2;
D_80177988 -= temp3;
temp1 = fabsf(player->pos.x - D_801779A0) * D_80177A48[3];
temp2 = fabsf(player->pos.y * player->unk_148 + 20.0f - D_801779B8) * D_80177A48[3];
temp3 = fabsf(player->pos.z - 51.0f - D_801779C0) * D_80177A48[3];
D_801779A0 += temp1;
D_801779B8 -= temp2;
D_801779C0 -= temp3;
D_80177A48[0] = 1.0f;
D_80177A48[1] = 1.0f;
}
if (D_80177A80 == 460) {
player->unk_190 = 2.0f;
player->unk_194 = 5.0f;
Audio_PlaySfx(0x09000002, &player->unk_460, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
if (D_80177A80 >= 460) {
Math_SmoothStepToF(&player->unk_0D0, 50.0f, 0.1f, 3.0f, 0.01f);
}
if (player->pos.z < 30.0f) {
player->unk_0D0 = player->pos.z = 0.0f;
}
if (D_80177A80 == 540) {
D_80178488 = 1;
D_80177838 = 50;
player->pos.x = 0.0f;
player->pos.z = 0.0f;
player->pos.y = 350.0f;
player->unk_0D0 = D_80161A54;
player->unk_1D0 = 0;
player->timer_1F8 = 0;
func_8001D444(0, 0x8007, 0, 0xFF);
player->state_1C8 = PLAYERSTATE_1C8_3;
}
break;
}
switch (D_80177A80) {
case 280:
func_8001D444(0, 0x33, 0, 0xFF);
break;
case 40:
func_800BA808(gMsg_ID_7005, RCID_CAIMAN_AREA6);
break;
case 155:
sp5C.x = player->pos.x;
sp5C.y = player->pos.y;
sp5C.z = player->pos.z;
func_i3_8018D920(&sp5C);
break;
case 176:
if (gTeamShields[1] > 0) {
func_i3_8018D920(&gActors[3].obj.pos);
}
break;
case 187:
if (gTeamShields[2] > 0) {
func_i3_8018D920(&gActors[4].obj.pos);
}
break;
case 198:
if (gTeamShields[3] > 0) {
func_i3_8018D920(&gActors[5].obj.pos);
}
break;
case 199:
func_i3_8018D4E0(&gActors[1]);
break;
case 210:
func_800BA808(gMsg_ID_7006, RCID_CAIMAN_AREA6);
break;
case 240:
gActors[2].unk_0B8 = 3;
break;
case 250:
gActors[6].unk_0B8 = 3;
break;
case 260:
gActors[7].unk_0B8 = 3;
break;
case 270:
gActors[8].unk_0B8 = 3;
break;
case 360:
func_800BA808(gMsg_ID_7011, RCID_FALCO);
break;
case 430:
gActors[5].unk_0B8 = 16;
break;
case 440:
gActors[4].unk_0B8 = 11;
break;
case 450:
gActors[3].unk_0B8 = 6;
break;
case 480:
func_800A6148();
break;
}
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), 1);
if (player->state_1C8 != PLAYERSTATE_1C8_3) {
sp74.x = 0.0f;
sp74.y = 0.0f;
sp74.z = player->unk_0D0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
player->vel.x = sp68.x;
player->vel.z = sp68.z;
player->vel.y = sp68.y;
player->pos.x += player->vel.x;
player->pos.y += player->vel.y;
player->pos.z += player->vel.z;
player->unk_138 = player->pos.z;
}
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
Math_SmoothStepToF(&player->camEye.x, D_80177978, D_80177A48[0], 50000.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.y, D_80177980, D_80177A48[0], 50000.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.z, D_80177988, D_80177A48[0], 50000.0f, 0.001f);
Math_SmoothStepToF(&player->camAt.x, D_801779A0, D_80177A48[1], 50000.0f, 0.001f);
Math_SmoothStepToF(&player->camAt.y, D_801779B8, D_80177A48[1], 50000.0f, 0.001f);
Math_SmoothStepToF(&player->camAt.z, D_801779C0, D_80177A48[1], 50000.0f, 0.001f);
}
void func_i3_8018EA88(Actor* actor) {
Actor_Initialize(actor);
actor->obj.status = 2;
actor->obj.id = OBJ_ACTOR_195;
actor->obj.pos.x = 0.0f;
actor->obj.pos.y = 0.0f;
actor->obj.pos.z = gBosses[0].obj.pos.z + 500.0f;
actor->unk_0B6 = 37;
actor->unk_0B8 = 100;
actor->iwork[0] = 255;
actor->iwork[1] = 255;
actor->iwork[2] = 255;
actor->iwork[3] = 240;
actor->iwork[4] = 0;
actor->iwork[5] = 0;
actor->iwork[6] = 255;
actor->iwork[7] = 100;
actor->fwork[4] = 1.0f;
actor->scale = 1.0f;
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_i3_8018EB3C(Actor* actor) {
Player* player = &gPlayer[0];
Actor_Initialize(actor);
actor->obj.status = 1;
actor->obj.id = OBJ_ACTOR_195;
actor->obj.pos.x = player->pos.x;
actor->obj.pos.y = player->pos.y + 600.0f;
actor->obj.pos.z = player->pos.z + 2800.0f;
actor->unk_0B6 = 1;
actor->unk_0B8 = 100;
actor->fwork[0] = 0.0f;
Object_SetInfo(&actor->info, actor->obj.id);
Audio_PlaySfx(0x11030010, &actor->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
Audio_PlaySfx(0x31024059, &actor->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void func_i3_8018EC38(Actor* actor, s32 arg1) {
Vec3f sp2C[3] = {
{ -150.0f, 40.0f, 75.0f },
{ 150.0f, 40.0f, 150.0f },
{ 38.0f, 88.0f, 225.0f },
};
Player* player = &gPlayer[0];
if (gTeamShields[arg1 + 1] > 0) {
Actor_Initialize(actor);
actor->obj.status = 2;
actor->obj.id = OBJ_ACTOR_195;
actor->obj.pos.x = sp2C[arg1].x + player->pos.x;
actor->obj.pos.y = sp2C[arg1].y + player->pos.y;
actor->obj.pos.z = sp2C[arg1].z + player->pos.z;
actor->unk_0B8 = 0x64;
actor->iwork[11] = 1;
actor->fwork[0] = 0.0f;
if (arg1 + 1 != 3) {
actor->iwork[14] = arg1 + 2;
}
Object_SetInfo(&actor->info, actor->obj.id);
Audio_PlaySfx(0x3100000C, &actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
#ifdef NON_MATCHING
void func_i3_8018ED78(Player* player) {
s32 i;
Vec3f spf90;
f32 sp8C;
f32 sp88;
f32 sp84;
Vec3f sp78;
Vec3f sp6C;
s32 pad[2];
switch (player->unk_1D0) { /* irregular */
case 0:
D_80177A80 = 0;
player->unk_1D0 = 1;
player->wings.unk_2C = 1;
player->unk_194 = 5.0f;
player->unk_190 = 2.0f;
player->unk_0D0 = 60.0f;
Audio_PlaySfx(0x09000002, &player->unk_460, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80177A48[3] = 0.0f;
/* fallthrough */
case 1:
Math_SmoothStepToAngle(&player->unk_130, 0.0f, 0.05f, 1.2f, 0.0001f);
Math_SmoothStepToAngle(&player->unk_12C, 0.0f, 0.05f, 1.2f, 0.0001f);
Math_SmoothStepToF(&player->unk_034, 0.0f, 0.1f, 3.0f, 0.0f);
Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 20.0f, 0.0f);
if (D_80177A80 < 60) {
spf90.x = -100.0f;
spf90.y = -100.0f;
spf90.z = -1000.0f;
sp8C = Math_RadToDeg(Math_Atan2F(spf90.x, spf90.z));
sp88 = Math_RadToDeg(-Math_Atan2F(spf90.y, sqrtf(SQ(spf90.x) + SQ(spf90.z))));
if ((sp88 + 40.0f) >= 360.0f) {
sp88 -= 360.0f;
}
if (sp88 > 180.0f) {
sp88 = 0.0f;
}
sp84 = Math_SmoothStepToAngle(&player->unk_0E8, sp8C, 0.5f, 2.0f, 0.0001f) * 30.0f;
Math_SmoothStepToAngle(&player->unk_0E4, sp88, 0.1f, 5.0f, 0.0001f);
Math_SmoothStepToAngle(&player->unk_0EC, sp84, 0.1f, 5.0f, 0.0001f);
}
if (D_80177A80 == 60) {
player->unk_234 = 0;
player->unk_0D0 = 0.0f;
}
Math_SmoothStepToF(&D_80177978, gBosses[0].obj.pos.x, 0.05f, 1000.0f, 0.001f);
Math_SmoothStepToF(&D_80177980, gBosses[0].obj.pos.y, 0.05f, 1000.0f, 0.001f);
Math_SmoothStepToF(&D_80177988, gBosses[0].obj.pos.z + D_80177D20, 0.05f, 10.0f, 0.0001f);
player->camEye.x = D_80177978;
player->camEye.y = D_80177980;
player->camEye.z = D_80177988;
D_801779A0 = gBosses[0].obj.pos.x;
D_801779B8 = gBosses[0].obj.pos.y;
D_801779C0 = gBosses[0].obj.pos.z + D_80177D20;
D_80177A48[0] = 0.04f;
if (D_80177A80 == 140) {
func_i3_8018EA88(&gActors[4]);
func_i3_8018EA88(&gActors[5]);
func_i3_8018EA88(&gActors[6]);
gActors[4].fwork[4] = 0.5f;
}
if (D_80177A80 >= 200) {
if (D_80178340 == 255) {
player->unk_1D0 = 2;
func_800A6148();
} else {
D_80178348 = D_80178350 = D_80178354 = 255;
D_80178358 = 255;
D_8017835C = 16;
}
} else if ((D_80177A80 == 131) || (D_80177A80 == 134) || (D_80177A80 == 137)) {
D_80178348 = D_80178350 = D_80178354 = 255;
D_80178340 = 192;
} else {
D_80178348 = D_80178350 = D_80178354 = D_80178340 = 0;
}
if ((D_80177A80 == 146) || (D_80177A80 == 150)) {
Audio_PlaySfx(0x2940F026, &gActors[5].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
if (D_80177A80 >= 147) {
gActors[4].iwork[3] -= 4;
if (gActors[4].iwork[3] < 0) {
gActors[4].iwork[3] = 0;
}
gActors[4].iwork[7] -= 4;
if (gActors[4].iwork[7] < 0) {
gActors[4].iwork[7] = 0;
}
Math_SmoothStepToF(&gActors[5].fwork[4], 450.0f, 0.03f, 1000.0f, 1.0f);
Math_SmoothStepToF(&gActors[5].scale, 450.0f, 0.03f, 1000.0f, 1.0f);
}
if (D_80177A80 >= 161) {
Math_SmoothStepToF(&gActors[6].fwork[4], 350.0f, 0.03f, 1000.0f, 1.0f);
Math_SmoothStepToF(&gActors[6].scale, 350.0f, 0.03f, 1000.0f, 1.0f);
}
if (D_80177A80 >= 141) {
gActors[4].obj.pos.x = gActors[5].obj.pos.x = gActors[6].obj.pos.x = gBosses[0].obj.pos.x;
gActors[4].obj.pos.y = gActors[5].obj.pos.y = gActors[6].obj.pos.y = gBosses[0].obj.pos.y;
gActors[4].obj.pos.z = gActors[5].obj.pos.z = gActors[6].obj.pos.z = gBosses[0].obj.pos.z;
Math_SmoothStepToF(&gActors[4].scale, 600.0f, 0.03f, 1000.0f, 0.01f);
}
break;
case 2:
if (D_80177A80 < 300) {
break;
}
if (D_80177A80 == 300) {
player->unk_234 = 1;
player->pos.x = 0.0f;
player->pos.y = 200.0f;
player->pos.z = 1000.0f;
player->unk_08C = player->unk_0EC = player->unk_0E8 = player->unk_0E4 = player->unk_0D0 =
player->unk_110 = player->unk_034 = player->unk_12C = player->unk_130 = player->unk_4D8 = 0.0f;
D_8015F984 = (D_80177D20 * 0.00004f) + 0.5f;
func_i3_8018EC38(&gActors[1], 0);
func_i3_8018EC38(&gActors[2], 1);
func_i3_8018EC38(&gActors[3], 2);
func_i3_8018EB3C(&gActors[0]);
D_80177A48[5] = 300.0f;
D_80177A48[4] = 0.0f;
D_80177A48[9] = 50.0f;
player->camAt.x = D_801779A0 = player->pos.x;
player->camAt.y = D_801779B8 = 0.0f;
player->camAt.z = D_801779C0 = player->pos.z + 50.0f + D_80177D20;
}
if (D_80178340 != 0) {
D_80178358 = 0;
D_8017835C = 4;
} else {
player->unk_1D0 = 3;
}
case 3:
Math_SmoothStepToF(&player->pos.y, 0.0f, 0.01f, 10.0f, 0.001f);
Math_SmoothStepToF(&gActors[1].obj.pos.y, 40.0f, 0.01f, 10.0f, 0.001f);
Math_SmoothStepToF(&gActors[2].obj.pos.y, 40.0f, 0.01f, 10.0f, 0.001f);
Math_SmoothStepToF(&gActors[3].obj.pos.y, 88.0f, 0.01f, 10.0f, 0.001f);
Math_SmoothStepToF(&gActors[0].obj.pos.y, 60.0f, 0.01f, 2.0f, 0.001f);
if (D_80177A80 < 1077) {
D_80177A48[1] = player->pos.x;
D_80177A48[3] = player->pos.z;
}
if (D_80177A80 >= 940) {
Math_SmoothStepToF(&D_80177A48[9], 0.0f, 0.01f, 1000.0f, 0.001f);
}
if (D_80177A80 < 1077) {
D_80177A48[4] = D_80177A48[4] + 0.3f;
if (D_80177A48[4] >= 360.0f) {
D_80177A48[4] = D_80177A48[4] - 360.0f;
}
if (D_80177A48[4] < 0.0f) {
D_80177A48[4] = D_80177A48[4] + 360.0f;
}
D_801779A0 = player->pos.x;
D_801779B8 = 0.0f;
D_801779C0 = D_80177A48[9] + player->pos.z + D_80177D20;
D_80177A48[0] = 0.008f;
} else {
Math_SmoothStepToAngle(&D_80177A48[4], 0.0f, 0.1f, 10.0f, 0.001f);
Math_SmoothStepToF(&D_80177A48[5], 0.0f, 0.1f, 1000.0f, 0.001f);
D_8015F984 -= 0.005f;
D_801779A0 += 2.0f;
player->camAt.x = D_801779A0 = player->pos.x;
player->camAt.y = D_801779B8 = 0.0f;
player->camAt.z = D_801779C0 = D_80177A48[9] + player->pos.z + D_80177D20;
}
sp78.x = 0.0f;
sp78.y = 0.0f;
sp78.z = D_80177A48[5];
Matrix_Translate(gCalcMatrix, D_80177A48[1], 0.0f, D_80177A48[3] + D_80177D20, 0);
Matrix_RotateY(gCalcMatrix, -(D_80177A48[4] * M_DTOR), 1);
Matrix_MultVec3f(gCalcMatrix, &sp78, &sp6C);
player->camEye.x = D_80177978 = sp6C.x;
player->camEye.y = D_80177980 = sp6C.y;
player->camEye.z = D_80177988 = sp6C.z;
if (D_80177A80 == 1076) {
Object_Kill(&gActors[0].obj, &gActors[0].sfxPos);
player->unk_190 = 2.0f;
player->unk_194 = 5.0f;
Audio_PlaySfx(0x09000002, &player->unk_460, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
if (D_80177A80 >= 1090) {
D_80178348 = D_80178350 = D_80178354 = 0;
D_80178358 = 255;
D_8017835C = 8;
if (D_80178340 == 255) {
D_800D3180[LEVEL_AREA_6] = Play_CheckMedalStatus(300) + 1;
for (i = 1; i < 6; i++) {
D_80177C38[i] = gTeamShields[i];
D_801778F0[i] = gSavedTeamShields[i];
gSavedTeamShields[i] = gTeamShields[i];
}
for (i = 1; i < 4; i++) {
if (D_80177C38[i] == 0) {
D_80177C38[i] = 255;
}
}
D_80161A94[0] = gGoldRingCount[0];
func_8001CA24(0);
Audio_KillSfx(&player->unk_460);
func_800A6148();
gNextGameState = GSTATE_PLAY;
gNextLevel = LEVEL_VENOM_2;
func_80088564();
}
}
if (D_80177A80 == 1040) {
func_800182F4(0x105000FF);
func_800182F4(0x115000FF);
}
break;
}
switch (D_80177A80) { /* switch 1; irregular */
case 380: /* switch 1 */
func_8001D444(0, 38, 0, 255);
break;
case 550: /* switch 1 */
D_80177840 = 100;
break;
case 700: /* switch 1 */
D_80177830 = 1;
break;
case 900: /* switch 1 */
D_80177830 = 0;
break;
case 940: /* switch 1 */
func_800BA808(gMsg_ID_7093, RCID_FOX);
break;
case 1070: /* switch 1 */
gActors[1].fwork[29] = 5.0f;
Audio_PlaySfx(0x09000002, &gActors[1].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case 1072: /* switch 1 */
gActors[2].fwork[29] = 5.0f;
Audio_PlaySfx(0x09000002, &gActors[2].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case 1074: /* switch 1 */
gActors[3].fwork[29] = 5.0f;
Audio_PlaySfx(0x09000002, &gActors[3].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
}
if (D_80177A80 >= 1070) {
Math_SmoothStepToF(&gActors[1].fwork[12], 50.0f, 0.1f, 1000.0f, 0.001f);
}
if (D_80177A80 >= 1072) {
Math_SmoothStepToF(&gActors[2].fwork[12], 50.0f, 0.1f, 1000.0f, 0.001f);
}
if (D_80177A80 >= 1074) {
Math_SmoothStepToF(&gActors[3].fwork[12], 50.0f, 0.1f, 1000.0f, 0.001f);
}
if (D_80177A80 >= 1076) {
Math_SmoothStepToF(&player->unk_0D0, 50.0f, 0.1f, 1000.0f, 0.001f);
}
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_114 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -(player->unk_0E4 * M_DTOR), 1);
sp78.x = 0.0f;
sp78.y = 0.0f;
sp78.z = player->unk_0D0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
player->vel.x = sp6C.x;
player->vel.z = sp6C.z;
player->vel.y = sp6C.y;
player->pos.x += player->vel.x;
player->pos.y += player->vel.y;
player->pos.z += player->vel.z;
player->unk_138 = player->pos.z;
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
Math_SmoothStepToF(&player->camEye.x, D_80177978, D_80177A48[0], 50000.0f, 0.0001f);
Math_SmoothStepToF(&player->camEye.y, D_80177980, D_80177A48[0], 50000.0f, 0.0001f);
Math_SmoothStepToF(&player->camEye.z, D_80177988, D_80177A48[0], 50000.0f, 0.0001f);
Math_SmoothStepToF(&player->camAt.x, D_801779A0, D_80177A48[0], 50000.0f, 0.0001f);
Math_SmoothStepToF(&player->camAt.y, D_801779B8, D_80177A48[0], 50000.0f, 0.0001f);
Math_SmoothStepToF(&player->camAt.z, D_801779C0, D_80177A48[0], 50000.0f, 0.0001f);
}
#else
void func_i3_8018ED78(Player* player);
#pragma GLOBAL_ASM("asm/us/nonmatchings/overlays/ovl_i3/fox_a6/func_i3_8018ED78.s")
#endif