mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-01-23 21:45:00 +03:00
1234 lines
41 KiB
C
1234 lines
41 KiB
C
/**
|
|
* This file is provisional, some of the structs need to be corrected, and others might be unused
|
|
* This file is only meant to be used as reference to help audio decompilation
|
|
*/
|
|
|
|
#ifndef SF64_AUDIO_H
|
|
#define SF64_AUDIO_H
|
|
|
|
#include <libultra/types.h>
|
|
#include "sf64audio_external.h"
|
|
|
|
typedef void (*AudioCustomUpdateFunction)(void);
|
|
|
|
#define REFRESH_RATE_PAL 50
|
|
#define REFRESH_RATE_MPAL 60
|
|
#define REFRESH_RATE_NTSC 60
|
|
|
|
// Small deviation parameters used in estimating the max tempo
|
|
// It is unclear why these vary by region, and aren't all just 1
|
|
#define REFRESH_RATE_DEVIATION_PAL 1.001521f
|
|
#define REFRESH_RATE_DEVIATION_MPAL 0.99276f
|
|
#define REFRESH_RATE_DEVIATION_NTSC 1.00278f
|
|
|
|
#define AUDIO_MK_CMD(b0, b1, b2, b3) \
|
|
((((b0) &0xFF) << 0x18) | (((b1) &0xFF) << 0x10) | (((b2) &0xFF) << 0x8) | (((b3) &0xFF) << 0))
|
|
|
|
#define NO_LAYER ((SequenceLayer*) (-1))
|
|
|
|
// Also known as "Pulses Per Quarter Note" or "Tatums Per Beat"
|
|
#define SEQTICKS_PER_BEAT 48
|
|
|
|
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t) (ptr) != (uintptr_t) &gSeqChannelNone)
|
|
#define SEQ_NUM_CHANNELS 16
|
|
#define SEQ_IO_VAL_NONE -1
|
|
|
|
#define MAX_CHANNELS_PER_BANK 3
|
|
|
|
#define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing
|
|
#define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts
|
|
#define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half
|
|
#define MUTE_BEHAVIOR_STOP_NOTES (1 << 6) // prevent further notes from playing
|
|
#define MUTE_BEHAVIOR_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
|
|
|
|
#define ADSR_DISABLE 0
|
|
#define ADSR_HANG -1
|
|
#define ADSR_GOTO -2
|
|
#define ADSR_RESTART -3
|
|
|
|
// size of a single sample point
|
|
#define SAMPLE_SIZE sizeof(s16)
|
|
|
|
// Samples are processed in groups of 16 called a "frame"
|
|
#define SAMPLES_PER_FRAME ADPCMFSIZE
|
|
|
|
// The length of one left/right channel is 13 frames
|
|
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
|
|
// Both left and right channels
|
|
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
|
|
|
|
#define AIBUF_LEN (170 * SAMPLES_PER_FRAME) // number of samples
|
|
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
|
|
|
|
// Filter sizes
|
|
#define FILTER_SIZE (8 * SAMPLE_SIZE)
|
|
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
|
|
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
|
|
|
|
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
|
|
#define WAVE_SAMPLE_COUNT 64
|
|
|
|
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
|
|
|
|
#define AUDIOLOAD_SYNC 0
|
|
#define AUDIOLOAD_ASYNC 1
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef enum {
|
|
/* 0 */ ADSR_STATE_DISABLED,
|
|
/* 1 */ ADSR_STATE_INITIAL,
|
|
/* 2 */ ADSR_STATE_START_LOOP,
|
|
/* 3 */ ADSR_STATE_LOOP,
|
|
/* 4 */ ADSR_STATE_FADE,
|
|
/* 5 */ ADSR_STATE_HANG,
|
|
/* 6 */ ADSR_STATE_DECAY,
|
|
/* 7 */ ADSR_STATE_RELEASE,
|
|
/* 8 */ ADSR_STATE_SUSTAIN
|
|
} AdsrStatus;
|
|
|
|
typedef enum {
|
|
/* 0 */ MEDIUM_RAM,
|
|
/* 1 */ MEDIUM_UNK,
|
|
/* 2 */ MEDIUM_CART,
|
|
/* 3 */ MEDIUM_DISK_DRIVE
|
|
} SampleMedium;
|
|
|
|
typedef enum {
|
|
/* 0 */ CODEC_ADPCM, // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte
|
|
/* 1 */ CODEC_S8, // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes)
|
|
/* 2 */ CODEC_S16_INMEMORY,
|
|
/* 3 */ CODEC_SMALL_ADPCM, // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte
|
|
/* 4 */ CODEC_REVERB,
|
|
/* 5 */ CODEC_S16
|
|
} SampleCodec;
|
|
|
|
typedef enum {
|
|
/* 0 */ SAMPLES_SFX,
|
|
/* 1 */ SAMPLES_MAP,
|
|
/* 2 */ SAMPLES_VOICE,
|
|
/* 3 */ SAMPLES_INST,
|
|
/* 4 */ SAMPLES_MAX,
|
|
/* -1 */ SAMPLES_NONE = 255,
|
|
} SampleBank;
|
|
|
|
#define SAMPLES_NONE_U 255U
|
|
|
|
typedef enum {
|
|
/* 0 */ SEQUENCE_TABLE,
|
|
/* 1 */ FONT_TABLE,
|
|
/* 2 */ SAMPLE_TABLE
|
|
} AudioTableType;
|
|
|
|
typedef enum {
|
|
/* 0 */ CACHE_TEMPORARY,
|
|
/* 1 */ CACHE_PERSISTENT,
|
|
/* 2 */ CACHE_EITHER,
|
|
/* 3 */ CACHE_PERMANENT
|
|
} AudioCacheType;
|
|
|
|
typedef enum {
|
|
/* 0 */ CACHEPOLICY_0,
|
|
/* 1 */ CACHEPOLICY_1,
|
|
/* 2 */ CACHEPOLICY_2,
|
|
/* 3 */ CACHEPOLICY_3,
|
|
/* 4 */ CACHEPOLICY_4,
|
|
} AudioCachePolicy;
|
|
|
|
typedef enum {
|
|
/* 0 */ LOAD_STATUS_NOT_LOADED, // the entry data is not loaded
|
|
/* 1 */ LOAD_STATUS_IN_PROGRESS, // the entry data is being loaded asynchronously
|
|
/* 2 */ LOAD_STATUS_COMPLETE, // the entry data is loaded, it may be discarded if not stored persistently, and
|
|
// either no longer in use, or the memory is needed for something else
|
|
/* 3 */ LOAD_STATUS_DISCARDABLE, // the entry data is loaded, and can be discarded
|
|
/* 4 */ LOAD_STATUS_MAYBE_DISCARDABLE, // only for font table entries, like COMPLETE but prefer discarding it over a
|
|
// COMPLETE entry
|
|
/* 5 */ LOAD_STATUS_PERMANENTLY_LOADED // the entry data is loaded in the permanent pool, it won't be discarded
|
|
} AudioLoadStatus;
|
|
|
|
typedef enum {
|
|
/* 0 */ SLOW_LOAD_WAITING,
|
|
/* 1 */ SLOW_LOAD_START,
|
|
/* 2 */ SLOW_LOAD_LOADING,
|
|
/* 3 */ SLOW_LOAD_DONE
|
|
} SlowLoadState;
|
|
|
|
typedef enum {
|
|
/* 0 */ SLOW_LOAD_STATUS_0,
|
|
/* 1 */ SLOW_LOAD_STATUS_1,
|
|
/* 2 */ SLOW_LOAD_STATUS_2,
|
|
/* 3 */ SLOW_LOAD_STATUS_3
|
|
} SlowLoadStatus;
|
|
|
|
typedef enum AudioResetStatus {
|
|
/* 0 */ AUDIORESET_READY,
|
|
/* 1 */ AUDIORESET_WAIT,
|
|
/* 2 */ AUDIORESET_BLOCK,
|
|
} AudioResetStatus;
|
|
|
|
typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
|
|
|
|
struct Note;
|
|
struct NotePool;
|
|
struct SequenceChannel;
|
|
struct SequenceLayer;
|
|
|
|
typedef struct AudioListItem {
|
|
// A node in a circularly linked list. Each node is either a head or an item:
|
|
// - Items can be either detached (prev = NULL), or attached to a list.
|
|
// 'value' points to something of interest.
|
|
// - List heads are always attached; if a list is empty, its head points
|
|
// to itself. 'count' contains the size of the list.
|
|
// If the list holds notes, 'pool' points back to the pool where it lives.
|
|
// Otherwise, that member is NULL.
|
|
/* 0x00 */ struct AudioListItem* prev;
|
|
/* 0x04 */ struct AudioListItem* next;
|
|
/* 0x08 */ union {
|
|
void* value; // either Note* or SequenceLayer*
|
|
s32 count;
|
|
} u;
|
|
/* 0x0C */ struct NotePool* pool;
|
|
} AudioListItem; // size = 0x10
|
|
|
|
typedef struct NotePool {
|
|
/* 0x00 */ AudioListItem disabled;
|
|
/* 0x10 */ AudioListItem decaying;
|
|
/* 0x20 */ AudioListItem releasing;
|
|
/* 0x30 */ AudioListItem active;
|
|
} NotePool; // size = 0x40
|
|
|
|
// Pitch sliding by up to one octave in the positive direction. Negative
|
|
// direction is "supported" by setting extent to be negative. The code
|
|
// exterpolates exponentially in the wrong direction in that case, but that
|
|
// doesn't prevent seqplayer from doing it, AFAICT.
|
|
typedef struct {
|
|
/* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
|
|
/* 0x04 */ f32 cur;
|
|
/* 0x08 */ f32 speed;
|
|
/* 0x0C */ f32 extent;
|
|
} Portamento; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s16 delay;
|
|
/* 0x2 */ s16 arg;
|
|
} EnvelopePoint; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 start;
|
|
/* 0x04 */ u32 end;
|
|
/* 0x08 */ u32 count;
|
|
/* 0x10 */ s16 predictorState[16]; // only exists if count != 0. 8-byte aligned
|
|
} AdpcmLoop; // size = 0x30 or 0x10, 0x8 aligned
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 order;
|
|
/* 0x04 */ s32 numPredictors;
|
|
/* 0x08 */ s16* book; // size 8 * order * numPredictors.
|
|
} AdpcmBook; // size >= 8, 0x8 aligned
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 codec : 4; // The state of compression or decompression
|
|
/* 0x00 */ u32 medium : 2; // Medium where sample is currently stored
|
|
/* 0x00 */ u32 unk_bit26 : 1;
|
|
/* 0x00 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers)
|
|
/* 0x01 */ u32 size : 24; // Size of the sample
|
|
/* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to
|
|
// either rom or ram
|
|
/* 0x08 */ AdpcmLoop*
|
|
loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
|
|
/* 0x0C */ AdpcmBook*
|
|
book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
|
|
} Sample; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Sample* sample;
|
|
/* 0x04 */ f32 tuning; // frequency modulation factor
|
|
} TunedSample;// size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
|
|
/* 0x01 */ u8 normalRangeLo;
|
|
/* 0x02 */ u8 normalRangeHi;
|
|
/* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
|
|
/* 0x04 */ EnvelopePoint* envelope;
|
|
/* 0x08 */ TunedSample lowPitchTunedSample;
|
|
/* 0x10 */ TunedSample normalPitchTunedSample;
|
|
/* 0x18 */ TunedSample highPitchTunedSample;
|
|
} Instrument; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
|
|
/* 0x01 */ u8 pan;
|
|
/* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
|
|
/* 0x04 */ TunedSample tunedSample;
|
|
/* 0x0C */ EnvelopePoint* envelope;
|
|
} Drum; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ TunedSample tunedSample;
|
|
} SoundEffect; // size = 0x08
|
|
|
|
/**
|
|
* Stores parsed information from soundfont data
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u8 numInstruments;
|
|
/* 0x01 */ u8 numDrums;
|
|
/* 0x02 */ u8 sampleBankId1;
|
|
/* 0x03 */ u8 sampleBankId2;
|
|
/* 0x04 */ Instrument** instruments;
|
|
/* 0x08 */ Drum** drums;
|
|
} SoundFont; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
|
|
/* 0x02 */ s16 chunkLen; // never read
|
|
/* 0x04 */ s16* toDownsampleLeft;
|
|
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
|
|
/* 0x0C */ s32 startPos; // start pos in ring buffer
|
|
/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
|
|
/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
|
|
} ReverbRingBufferItem; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 resampleFlags;
|
|
/* 0x001 */ u8 useReverb;
|
|
/* 0x002 */ u8 framesToIgnore;
|
|
/* 0x003 */ u8 curFrame;
|
|
/* 0x004 */ u8 downsampleRate;
|
|
/* 0x005 */ s8 unk_05;
|
|
/* 0x006 */ u16 windowSize;
|
|
/* 0x008 */ u16 decayRatio; // determines how much reverb persists
|
|
/* 0x00A */ u16 unk_0A;
|
|
/* 0x00C */ u16 leakRtL;
|
|
/* 0x00E */ u16 leakLtR;
|
|
/* 0x010 */ s32 nextRingBufPos;
|
|
/* 0x014 */ s32 unk_20;
|
|
/* 0x018 */ s32 bufSizePerChan;
|
|
/* 0x01C */ s16* leftRingBuf;
|
|
/* 0x020 */ s16* rightRingBuf;
|
|
/* 0x024 */ void* unk_30;
|
|
/* 0x028 */ void* unk_34;
|
|
/* 0x02C */ void* unk_38;
|
|
/* 0x030 */ void* unk_3C;
|
|
/* 0x034 */ ReverbRingBufferItem items[2][10];
|
|
char pad[0x10];
|
|
} SynthesisReverb; // size = 0x1D4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8* pc; // program counter
|
|
/* 0x04 */ u8* stack[4];
|
|
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
|
|
/* 0x18 */ u8 depth;
|
|
/* 0x19 */ s8 value;
|
|
} SeqScriptState; // size = 0x1C
|
|
|
|
// Also known as a Group, according to debug strings.
|
|
typedef struct {
|
|
/* 0x000 */ u8 enabled : 1;
|
|
/* 0x000 */ u8 finished : 1;
|
|
/* 0x000 */ u8 muted : 1;
|
|
/* 0x000 */ u8 seqDmaInProgress : 1;
|
|
/* 0x000 */ u8 fontDmaInProgress : 1;
|
|
/* 0x000 */ u8 recalculateVolume : 1;
|
|
/* 0x000 */ u8 stopScript : 1;
|
|
/* 0x000 */ u8 applyBend : 1;
|
|
/* 0x001 */ u8 state;
|
|
/* 0x002 */ u8 noteAllocPolicy;
|
|
/* 0x003 */ u8 muteBehavior;
|
|
/* 0x004 */ u8 seqId;
|
|
/* 0x005 */ u8 defaultFont;
|
|
/* 0x006 */ u8 unk_06[1];
|
|
/* 0x007 */ s8 unk_07[1]; // indexed like an array, but that can't be
|
|
/* 0x008 */ u16 tempo; // seqTicks per minute
|
|
/* 0x00A */ u16 tempoAcc; // tempo accumulation, used in a discretized algorithm to apply tempo.
|
|
/* 0x00C */ u16 tempoChange; // Used to adjust the tempo without altering the base tempo.
|
|
/* 0x00E */ s16 transposition;
|
|
/* 0x010 */ u16 delay;
|
|
/* 0x012 */ u16 fadeTimer; // in ticks
|
|
/* 0x014 */ u16 fadeTimerUnkEu;
|
|
/* 0x018 */ u8* seqData;
|
|
/* 0x01C */ f32 fadeVolume;
|
|
/* 0x020 */ f32 fadeVelocity;
|
|
/* 0x024 */ f32 volume;
|
|
/* 0x028 */ f32 muteVolumeMod;
|
|
/* 0x02C */ f32 fadeVolumeMod;
|
|
/* 0x030 */ f32 appliedFadeVolume;
|
|
// /* 0x034 */ f32 bend;
|
|
/* 0x034 */ struct SequenceChannel* channels[SEQ_NUM_CHANNELS];
|
|
/* 0x074 */ SeqScriptState scriptState;
|
|
/* 0x090 */ u8* shortNoteVelocityTable;
|
|
/* 0x094 */ u8* shortNoteGateTimeTable;
|
|
/* 0x098 */ NotePool notePool;
|
|
/* 0x0D8 */ s32 skipTicks;
|
|
/* 0x0DC */ u32 scriptCounter;
|
|
/* 0x0E0 */ char
|
|
padE4[0x6C]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
|
|
} SequencePlayer; // size = 0x14C
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable
|
|
/* 0x1 */ u8 sustain;
|
|
/* 0x4 */ EnvelopePoint* envelope;
|
|
} AdsrSettings; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ union {
|
|
struct A {
|
|
/* 0x00 */ u8 unused : 1;
|
|
/* 0x00 */ u8 hang : 1;
|
|
/* 0x00 */ u8 decay : 1;
|
|
/* 0x00 */ u8 release : 1;
|
|
/* 0x00 */
|
|
} s;
|
|
/* 0x00 */ u8 asByte;
|
|
} action;
|
|
/* 0x01 */ u8 state;
|
|
/* 0x02 */ s16 envIndex;
|
|
/* 0x04 */ s16 delay;
|
|
/* 0x08 */ f32 sustain;
|
|
/* 0x0C */ f32 velocity;
|
|
/* 0x10 */ f32 fadeOutVel;
|
|
/* 0x14 */ f32 current;
|
|
/* 0x18 */ f32 target;
|
|
/* 0x1C */ char pad[4];
|
|
/* 0x20 */ EnvelopePoint* envelope;
|
|
} AdsrState; // size = 0x24
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
|
/* 0x00 */ u8 usesHeadsetPanEffects : 1;
|
|
/* 0x00 */ u8 unused : 2;
|
|
/* 0x00 */ u8 bit2 : 2;
|
|
/* 0x00 */ u8 strongRight : 1;
|
|
/* 0x00 */ u8 strongLeft : 1;
|
|
} StereoData; // size = 0x1
|
|
|
|
typedef union {
|
|
/* 0x00 */ StereoData s;
|
|
/* 0x00 */ u8 asByte;
|
|
} Stereo; // size = 0x1
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 reverb;
|
|
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
|
/* 0x02 */ u8 pan;
|
|
/* 0x03 */ Stereo stereo;
|
|
/* 0x04 */ f32 freqMod;
|
|
/* 0x08 */ f32 velocity;
|
|
} NoteAttributes; // size = 0xC
|
|
|
|
// Also known as a SubTrack, according to sm64 debug strings.
|
|
typedef struct SequenceChannel {
|
|
/* 0x00 */ u8 enabled : 1;
|
|
/* 0x00 */ u8 finished : 1;
|
|
/* 0x00 */ u8 stopScript : 1;
|
|
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
|
|
/* 0x00 */ u8 hasInstrument : 1;
|
|
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
|
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
|
|
/* 0x00 */ u8 unused : 1;
|
|
union {
|
|
struct {
|
|
/* 0x01 */ u8 freqMod : 1;
|
|
/* 0x01 */ u8 volume : 1;
|
|
/* 0x01 */ u8 pan : 1;
|
|
} s;
|
|
/* 0x01 */ u8 asByte;
|
|
} changes;
|
|
/* 0x02 */ u8 noteAllocPolicy;
|
|
/* 0x03 */ u8 muteBehavior;
|
|
/* 0x04 */ u8 targetReverbVol;
|
|
/* 0x05 */ u8 notePriority; // 0-3
|
|
/* 0x06 */ u8 fontId;
|
|
/* 0x07 */ u8 someOtherPriority;
|
|
/* 0x08 */ u8 bookOffset;
|
|
/* 0x09 */ u8 newPan;
|
|
/* 0x0A */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
|
|
/* 0x0B */ u8 reverbIndex;
|
|
/* 0x0C */ u16 vibratoRateStart;
|
|
/* 0x0E */ u16 vibratoDepthStart;
|
|
/* 0x10 */ u16 vibratoRateTarget;
|
|
/* 0x12 */ u16 vibratoDepthTarget;
|
|
/* 0x14 */ u16 vibratoRateChangeDelay;
|
|
/* 0x16 */ u16 vibratoDepthChangeDelay;
|
|
/* 0x18 */ u16 vibratoDelay;
|
|
/* 0x1A */ u16 delay;
|
|
/* 0x1C */ s16 instOrWave; // either 0 (none), instrument index + 1, or
|
|
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
|
|
/* 0x1E */ s16 transposition;
|
|
/* 0x20 */ f32 volumeMod;
|
|
/* 0x24 */ f32 volume;
|
|
/* 0x28 */ s32 pan;
|
|
/* 0x2C */ f32 appliedVolume;
|
|
/* 0x30 */ f32 freqMod;
|
|
/* 0x34 */ u8 (*dynTable)[2];
|
|
/* 0x38 */ struct Note* noteUnused;
|
|
/* 0x3C */ struct SequenceLayer* layerUnused;
|
|
/* 0x40 */ Instrument* instrument;
|
|
/* 0x44 */ SequencePlayer* seqPlayer;
|
|
/* 0x48 */ struct SequenceLayer* layers[4];
|
|
/* 0x58 */ SeqScriptState scriptState;
|
|
/* 0x74 */ AdsrSettings adsr;
|
|
/* 0x7C */ NotePool notePool;
|
|
/* 0xBC */ s8 seqScriptIO[8]; // bridge between .seq script and audio lib, "io ports"
|
|
/* 0xC4 */ u16 unkC4;
|
|
} SequenceChannel; // size = 0xC8
|
|
|
|
// Might also be known as a Track, according to sm64 debug strings (?).
|
|
typedef struct SequenceLayer {
|
|
/* 0x00 */ u8 enabled : 1;
|
|
/* 0x00 */ u8 finished : 1;
|
|
/* 0x00 */ u8 muted : 1;
|
|
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
|
|
/* 0x00 */ u8 bit3 : 1; // "loaded"?
|
|
/* 0x00 */ u8 ignoreDrumPan : 1;
|
|
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
|
|
/* 0x00 */ u8 notePropertiesNeedInit : 1;
|
|
/* 0x01 */ Stereo stereo;
|
|
/* 0x02 */ u8 instOrWave;
|
|
/* 0x03 */ s8 unk_3;
|
|
/* 0x04 */ u8 gateTime;
|
|
/* 0x05 */ u8 portamentoTargetNote;
|
|
/* 0x06 */ u8 pan;
|
|
/* 0x07 */ u8 notePan;
|
|
/* 0x08 */ Portamento portamento;
|
|
/* 0x18 */ AdsrSettings adsr;
|
|
/* 0x20 */ u16 portamentoTime;
|
|
/* 0x22 */ s16 transposition;
|
|
/* 0x24 */ f32 freqMod;
|
|
/* 0x28 */ f32 velocitySquare;
|
|
/* 0x2C */ f32 noteVelocity;
|
|
/* 0x30 */ f32 noteFreqMod;
|
|
/* 0x34 */ u16 shortNoteDefaultDelay;
|
|
/* 0x36 */ u16 lastDelay;
|
|
/* 0x38 */ s16 delay;
|
|
/* 0x3A */ s16 gateDelay;
|
|
/* 0x3C */ s16 delay2;
|
|
/* 0x40 */ struct Note* note;
|
|
/* 0x44 */ Instrument* instrument;
|
|
/* 0x48 */ TunedSample* tunedSample;
|
|
/* 0x4C */ SequenceChannel* channel;
|
|
/* 0x50 */ SeqScriptState state;
|
|
/* 0x6C */ AudioListItem listItem;
|
|
/* 0x7C */ char pad7C[4];
|
|
} SequenceLayer; // size = 0x80
|
|
|
|
typedef struct UnkStruct_800097A8 {
|
|
/* 0x00 */ s16* unk_0;
|
|
/* 0x04 */ s32 unk_4;
|
|
/* 0x08 */ s32 unk_8;
|
|
/* 0x0C */ s16* unk_C;
|
|
/* 0x10 */ char pad10[4];
|
|
/* 0x14 */ struct SampleDma* unk_14;
|
|
/* 0x18 */ s16 unk18;
|
|
/* 0x1A */ char pad1A[6];
|
|
} UnkStruct_800097A8; /* size = 0x20 */
|
|
|
|
typedef struct {
|
|
/* 0x000 */ s16 adpcmdecState[16];
|
|
/* 0x020 */ s16 finalResampleState[16];
|
|
/* 0x040 */ UnkStruct_800097A8 unk_40;
|
|
/* 0x060 */ char pad[0x20];
|
|
/* 0x080 */ s16 panSamplesBuffer[0x20];
|
|
// /* 0x040 */ s16 mixEnvelopeState[32];
|
|
// /* 0x080 */ s16 unusedState[16];
|
|
// /* 0x0A0 */ s16 haasEffectDelayState[32];
|
|
// /* 0x0E0 */ s16 combFilterState[128];
|
|
} NoteSynthesisBuffers; // size = 0xC0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 restart;
|
|
/* 0x01 */ u8 sampleDmaIndex;
|
|
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
|
|
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
|
|
/* 0x04 */ u8 reverbVol;
|
|
/* 0x05 */ u8 numParts;
|
|
/* 0x06 */ u16 samplePosFrac;
|
|
/* 0x08 */ s32 samplePosInt;
|
|
/* 0x0C */ NoteSynthesisBuffers* synthesisBuffers;
|
|
/* 0x10 */ s16 curVolLeft;
|
|
/* 0x12 */ s16 curVolRight;
|
|
/* 0x14 */ char unk_14[0xC];
|
|
} NoteSynthesisState; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x00 */ struct SequenceChannel* channel;
|
|
/* 0x04 */ u32 time;
|
|
/* 0x08 */ s16* curve; // sineWave
|
|
/* 0x0C */ f32 depth;
|
|
/* 0x10 */ f32 rate;
|
|
/* 0x14 */ u8 active;
|
|
/* 0x16 */ u16 rateChangeTimer;
|
|
/* 0x18 */ u16 depthChangeTimer;
|
|
/* 0x1A */ u16 delay;
|
|
} VibratoState; // size = 0x1C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 priority;
|
|
/* 0x01 */ u8 waveId;
|
|
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches
|
|
// the base 2 logarithm of the harmonic order)
|
|
/* 0x03 */ u8 fontId;
|
|
/* 0x04 */ u8 unk_04;
|
|
/* 0x05 */ u8 stereoHeadsetEffects;
|
|
/* 0x06 */ s16 adsrVolModUnused;
|
|
/* 0x08 */ f32 portamentoFreqMod;
|
|
/* 0x0C */ f32 vibratoFreqMod;
|
|
/* 0x10 */ struct SequenceLayer* prevParentLayer;
|
|
/* 0x14 */ struct SequenceLayer* parentLayer;
|
|
/* 0x18 */ struct SequenceLayer* wantedParentLayer;
|
|
/* 0x1C */ NoteAttributes attributes;
|
|
/* 0x28 */ AdsrState adsr;
|
|
/* 0x4C */ Portamento portamento;
|
|
/* 0x5C */ VibratoState vibratoState;
|
|
} NotePlaybackState; // size = 0x78
|
|
|
|
typedef struct {
|
|
struct {
|
|
/* 0x00 */ volatile u8 enabled : 1;
|
|
/* 0x00 */ u8 needsInit : 1;
|
|
/* 0x00 */ u8 finished : 1; // ?
|
|
/* 0x00 */ u8 unused : 1;
|
|
/* 0x00 */ u8 stereoStrongRight : 1;
|
|
/* 0x00 */ u8 stereoStrongLeft : 1;
|
|
/* 0x00 */ u8 stereoHeadsetEffects : 1;
|
|
/* 0x00 */ u8 usesHeadsetPanEffects : 1; // ?
|
|
} bitField0;
|
|
struct {
|
|
/* 0x01 */ u8 reverbIndex : 3;
|
|
/* 0x01 */ u8 bookOffset : 3;
|
|
/* 0x01 */ u8 isSyntheticWave : 1;
|
|
/* 0x01 */ u8 hasTwoParts : 1;
|
|
} bitField1;
|
|
/* 0x02 */ u8 gain;
|
|
/* 0x03 */ u8 leftDelaySize;
|
|
/* 0x04 */ u8 rightDelaySize;
|
|
/* 0x05 */ u8 reverb;
|
|
/* 0x06 */ u16 panVolLeft;
|
|
/* 0x08 */ u16 panVolRight;
|
|
/* 0x0A */ u16 resampleRate;
|
|
/* 0x0C */ s16* waveSampleAddr;
|
|
} NoteSubEu; // size = 0x10
|
|
|
|
typedef struct Note {
|
|
/* 0x00 */ AudioListItem listItem;
|
|
/* 0x10 */ NoteSynthesisState synthesisState;
|
|
/* 0x30 */ NotePlaybackState playbackState;
|
|
/* 0xA8 */ char padA0[0x8];
|
|
/* 0xB0 */ NoteSubEu noteSubEu;
|
|
} Note; // size = 0xC0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 downsampleRate;
|
|
/* 0x02 */ u8 windowSize;
|
|
/* 0x02 */ u16 decayRatio; // determines how much reverb persists
|
|
/* 0x04 */ u16 leakRtL;
|
|
/* 0x06 */ u16 leakLtR;
|
|
} ReverbSettings; // size = 0x8
|
|
|
|
/**
|
|
* The high-level audio specifications requested when initializing or resetting the audio heap.
|
|
* The audio heap can be reset on various occasions, including on most scene transitions.
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u32 samplingFrequency; // Target sampling rate in Hz
|
|
/* 0x04 */ u8 numBuffers;
|
|
/* 0x05 */ u8 numNotes;
|
|
/* 0x06 */ u8 numReverbs;
|
|
/* 0x08 */ ReverbSettings* reverbSettings;
|
|
/* 0x0C */ u16 unk_14;
|
|
/* 0x10 */ u32 persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently
|
|
/* 0x14 */ u32 persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently
|
|
/* 0x18 */ u32
|
|
persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently
|
|
/* 0x1C */ u32 temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily
|
|
/* 0x20 */ u32 temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily
|
|
/* 0x24 */ u32 temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily
|
|
/* 0x28 */ s32
|
|
persistentSampleCacheSize; // size of cache in the audio misc pool to store individual samples persistently
|
|
/* 0x2C */ s32
|
|
temporarySampleCacheSize; // size of cache in the audio misc pool to store individual samples temporarily
|
|
} AudioSpec; // size = 0x30
|
|
|
|
/**
|
|
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the
|
|
* digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after
|
|
* processing audio commands. This struct parameterizes that buffer.
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ s16 numBuffers;
|
|
/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
|
|
/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
|
|
/* 0x06 */ s16 samplesPerFrameTarget;
|
|
/* 0x08 */ s16 maxAiBufferLength;
|
|
/* 0x0A */ s16 minAiBufferLength;
|
|
/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
|
|
/* 0x0E */ s16 samplesPerTick;
|
|
/* 0x10 */ s16 samplesPerTickMax;
|
|
/* 0x12 */ s16 samplesPerTickMin;
|
|
/* 0x14 */ f32 resampleRate;
|
|
/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
|
|
/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
|
|
} AudioBufferParameters; // size = 0x20
|
|
|
|
/**
|
|
* Meta-data associated with a pool (contained within the Audio Heap)
|
|
*/
|
|
typedef struct {
|
|
/* 0x0 */ u8* startRamAddr; // start addr of the pool
|
|
/* 0x4 */ u8* curRamAddr; // address of the next available memory for allocation
|
|
/* 0x8 */ s32 size; // size of the pool
|
|
/* 0xC */ s32 numEntries; // number of entries allocated to the pool
|
|
} AudioAllocPool; // size = 0x10
|
|
|
|
/**
|
|
* Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks
|
|
*/
|
|
typedef struct {
|
|
/* 0x0 */ u8* ramAddr;
|
|
/* 0x4 */ u32 size;
|
|
/* 0x8 */ s16 tableType;
|
|
/* 0xA */ s16 id;
|
|
} AudioCacheEntry; // size = 0xC
|
|
|
|
/**
|
|
* Audio cache entry data to store a single entry containing an individual sample
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ s8 inUse;
|
|
/* 0x01 */ s8 origMedium;
|
|
/* 0x02 */ s8 sampleBankId;
|
|
/* 0x03 */ char unk_03[0x5];
|
|
/* 0x08 */ u8* allocatedAddr;
|
|
/* 0x0C */ void* sampleAddr;
|
|
/* 0x10 */ u32 size;
|
|
} SampleCacheEntry; // size = 0x14
|
|
|
|
/**
|
|
* Audio cache entry data to store individual samples
|
|
*/
|
|
typedef struct {
|
|
/* 0x000 */ AudioAllocPool pool;
|
|
/* 0x010 */ SampleCacheEntry entries[64];
|
|
/* 0x290 */ s32 numEntries;
|
|
} AudioSampleCache; // size = 0x294
|
|
|
|
typedef struct {
|
|
/* 0x00*/ u32 numEntries;
|
|
/* 0x04*/ AudioAllocPool pool;
|
|
/* 0x14*/ AudioCacheEntry entries[32];
|
|
} AudioPersistentCache; // size = 0x194
|
|
|
|
typedef struct {
|
|
/* 0x00*/ u32 nextSide;
|
|
/* 0x04*/ AudioAllocPool pool;
|
|
/* 0x14*/ AudioCacheEntry entries[2];
|
|
} AudioTemporaryCache; // size = 0x2C
|
|
|
|
typedef struct {
|
|
/* 0x000*/ AudioPersistentCache persistent;
|
|
/* 0x194*/ AudioTemporaryCache temporary;
|
|
/* 0x1C0*/ char pad[0x10];
|
|
} AudioCache; // size = 0x1D0
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 persistentCommonPoolSize;
|
|
/* 0x4 */ u32 temporaryCommonPoolSize;
|
|
} AudioCachePoolSplit; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 seqCacheSize;
|
|
/* 0x4 */ u32 fontCacheSize;
|
|
/* 0x8 */ u32 sampleBankCacheSize;
|
|
} AudioCommonPoolSplit; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 miscPoolSize;
|
|
/* 0x4 */ u32 unkSizes[2];
|
|
/* 0xC */ u32 cachePoolSize;
|
|
} AudioSessionPoolSplit; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 endAndMediumKey;
|
|
/* 0x04 */ Sample* sample;
|
|
/* 0x08 */ u8* ramAddr;
|
|
/* 0x0C */ u32 encodedInfo;
|
|
/* 0x10 */ s32 isFree;
|
|
} AudioPreloadReq; // size = 0x14
|
|
|
|
/**
|
|
* Audio commands used to transfer audio requests from the graph thread to the audio thread
|
|
*/
|
|
typedef struct {
|
|
/* 0x0 */ union {
|
|
u32 opArgs;
|
|
struct {
|
|
u8 arg2;
|
|
u8 arg1;
|
|
u8 arg0;
|
|
u8 op;
|
|
};
|
|
};
|
|
union {
|
|
void* data;
|
|
f32 asFloat;
|
|
s32 asInt;
|
|
uintptr_t asPtr;
|
|
u16 asUShort;
|
|
s8 asSbyte;
|
|
u8 asUbyte;
|
|
u32 asUInt;
|
|
};
|
|
} AudioCmd; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s8 status;
|
|
/* 0x01 */ s8 delay;
|
|
/* 0x02 */ s8 medium;
|
|
/* 0x04 */ u8* ramAddr;
|
|
/* 0x08 */ uintptr_t curDevAddr;
|
|
/* 0x0C */ u8* curRamAddr;
|
|
/* 0x10 */ u32 bytesRemaining;
|
|
/* 0x14 */ u32 chunkSize;
|
|
/* 0x18 */ OSMesg retMsg;
|
|
/* 0x1C */ OSMesgQueue* retQueue;
|
|
/* 0x20 */ OSMesgQueue mesgQueue;
|
|
/* 0x38 */ OSMesg msg;
|
|
/* 0x3C */ OSIoMesg ioMesg;
|
|
} AudioAsyncLoad; // size = 0x54
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 medium;
|
|
/* 0x01 */ u8 seqOrFontId;
|
|
/* 0x02 */ u8 instId;
|
|
/* 0x04 */ uintptr_t curDevAddr;
|
|
/* 0x08 */ u8* curRamAddr;
|
|
/* 0x0C */ u8* ramAddr;
|
|
/* 0x10 */ s32 state;
|
|
/* 0x14 */ s32 bytesRemaining;
|
|
/* 0x18 */ s8* status; // write-only
|
|
/* 0x1C */ Sample sample;
|
|
/* 0x2C */ OSMesgQueue mesgQueue;
|
|
/* 0x44 */ OSMesg msg;
|
|
/* 0x48 */ OSIoMesg ioMesg;
|
|
} AudioSlowLoad; // size = 0x60
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 unk_00;
|
|
/* 0x04 */ AudioSlowLoad slowLoad[2];
|
|
} AudioSlowLoadBuffer; // size = 0xC4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s16 numEntries;
|
|
/* 0x02 */ s16 unkMediumParam;
|
|
/* 0x04 */ uintptr_t romAddr;
|
|
/* 0x08 */ char pad[8];
|
|
} AudioTableBase;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ uintptr_t romAddr;
|
|
/* 0x04 */ u32 size;
|
|
/* 0x08 */ s8 medium;
|
|
/* 0x09 */ s8 cachePolicy;
|
|
/* 0x0A */ s16 shortData1;
|
|
/* 0x0C */ s16 shortData2;
|
|
/* 0x0E */ s16 shortData3;
|
|
} AudioTableEntry; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ AudioTableBase base;
|
|
/* 0x10 */ AudioTableEntry* entries; // (dynamic size)
|
|
} AudioTable; // size >= 0x20
|
|
|
|
typedef struct SampleDma {
|
|
/* 0x00 */ u8* ramAddr;
|
|
/* 0x04 */ uintptr_t devAddr;
|
|
/* 0x08 */ u16 sizeUnused;
|
|
/* 0x0A */ u16 size;
|
|
/* 0x0C */ u8 unused;
|
|
/* 0x0D */ u8 reuseIndex; // position in sSampleDmaReuseQueue1/2, if ttl == 0
|
|
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
|
|
} SampleDma; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 reverbVol;
|
|
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
|
|
/* 0x02 */ u8 pan;
|
|
/* 0x03 */ Stereo stereo;
|
|
/* 0x04 */ f32 frequency;
|
|
/* 0x08 */ f32 velocity;
|
|
/* 0x0C */ char unk_0C[0x4];
|
|
/* 0x10 */ s16* filter;
|
|
/* 0x14 */ u8 combFilterSize;
|
|
/* 0x16 */ u16 combFilterGain;
|
|
} NoteSubAttributes; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s16 unk_00; // set to 0x1C00, unused
|
|
/* 0x2 */ s16 seqTicksPerBeat;
|
|
} TempoData; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap`
|
|
// (ideally about the same size)
|
|
/* 0x04 */ u32 initPoolSize; // The entire audio heap is split into two pools.
|
|
/* 0x08 */ u32 permanentPoolSize;
|
|
} AudioHeapInitSizes; // size = 0xC
|
|
|
|
typedef struct {
|
|
AudioAllocPool pool;
|
|
AudioCacheEntry entry[32];
|
|
} PermanentCache; // size = 0x190
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 sampleBankId1;
|
|
/* 0x04 */ s32 sampleBankId2;
|
|
/* 0x08 */ uintptr_t baseAddr1;
|
|
/* 0x0C */ uintptr_t baseAddr2;
|
|
/* 0x10 */ u32 medium1;
|
|
/* 0x14 */ u32 medium2;
|
|
} SampleBankRelocInfo; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 opCode;
|
|
/* 0x1 */ u8 seqPlayId;
|
|
/* 0x2 */ u16 seqId;
|
|
/* 0x5 */ u16 fadeoutTime;
|
|
/* 0x6 */ u8 bgmParam;
|
|
/* 0x8 */ u16 timer;
|
|
} PlaylistCmd; // size:0xA
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u16 seqId;
|
|
/* 0x2 */ u16 audioSpec;
|
|
/* 0x4 */ u8 bgmParam;
|
|
} SoundTestTrack; // size: 0x6
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32* xPos;
|
|
/* 0x04 */ f32* yPos;
|
|
/* 0x08 */ f32* zPos;
|
|
/* 0x0C */ u8 token;
|
|
/* 0x10 */ f32* freqMod;
|
|
/* 0x14 */ f32* volMod;
|
|
/* 0x18 */ s8* reverbAdd;
|
|
/* 0x1C */ f32 distance;
|
|
/* 0x20 */ u32 priority;
|
|
/* 0x24 */ u32 sfxId;
|
|
/* 0x28 */ u8 state;
|
|
/* 0x29 */ u8 freshness;
|
|
/* 0x2A */ u8 prev;
|
|
/* 0x2B */ u8 next;
|
|
/* 0x2C */ u8 channelIndex;
|
|
} SfxBankEntry; // size = 0x30
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 sfxId;
|
|
/* 0x04 */ f32* source;
|
|
/* 0x08 */ u8 token;
|
|
/* 0x0C */ f32* freqMod;
|
|
/* 0x10 */ f32* volMod;
|
|
/* 0x14 */ s8* reverbAdd;
|
|
} SfxRequest; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 priority; // lower is more prioritized
|
|
/* 0x4 */ u8 entryIndex;
|
|
} ActiveSfx; // size 0x8
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 seqId;
|
|
/* 0x1 */ u8 priority; // higher values have higher priority
|
|
} SeqRequest; // size = 0x2
|
|
|
|
typedef struct {
|
|
/* 0x0 */ f32 value;
|
|
/* 0x4 */ f32 target;
|
|
/* 0x8 */ f32 step;
|
|
/* 0xC */ u16 timer;
|
|
} Modulation; // size 0x10
|
|
|
|
typedef struct {
|
|
/* 0x000 */ f32 mod;
|
|
/* 0x004 */ f32 target;
|
|
/* 0x008 */ f32 step;
|
|
/* 0x00C */ u16 timer;
|
|
/* 0x00E */ u8 fadeMod[3];
|
|
/* 0x011 */ u8 fadeTimer;
|
|
/* 0x012 */ u8 fadeActive;
|
|
} FadeModulation; // size 0x14
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Modulation volume;
|
|
/* 0x10 */ Modulation freq;
|
|
} ChannelModulation; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x000 */ FadeModulation mainVolume;
|
|
/* 0x014 */ u32 tempoCmd;
|
|
/* 0x018 */ u16 tempoOriginal; // stores the original tempo before modifying it (to reset back to)
|
|
/* 0x01C */ Modulation tempo;
|
|
/* 0x02C */ u32 setupCmd[5]; // a queue of cmds to execute once the player is disabled
|
|
/* 0x040 */ u8 setupCmdTimer; // only execute setup commands when the timer is at 0.
|
|
/* 0x041 */ u8 setupCmdNum; // number of setup commands requested once the player is disabled
|
|
/* 0x042 */ u8 setupFadeTimer;
|
|
/* 0x044 */ ChannelModulation channelMod[16];
|
|
/* 0x244 */ u16 freqModChannelFlags;
|
|
/* 0x246 */ u16 volChannelFlags;
|
|
/* 0x248 */ u16 seqId; // active seqId currently playing. Resets when sequence stops
|
|
/* 0x24A */ u16 prevSeqId; // last seqId played on a player. Does not reset when sequence stops
|
|
/* 0x24C */ u16 channelPortMask;
|
|
/* 0x250 */ u32 startSeqCmd; // This name comes from MM
|
|
/* 0x254 */ u8 isWaitingForFonts; // This name comes from MM
|
|
} ActiveSequence; // size 0x258
|
|
|
|
typedef struct {
|
|
/* 0x0 */ f32 volMod;
|
|
/* 0x4 */ f32 freqMod;
|
|
/* 0x8 */ s8 reverb;
|
|
/* 0x9 */ s8 pan;
|
|
} SfxChannelState; // size 0xC
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u32 seqData;
|
|
/* 0x4 */ u16 timer;
|
|
} DelayedSeqCmd; // size 0x08
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32 value;
|
|
/* 0x04 */ f32 target;
|
|
/* 0x08 */ u32 timer;
|
|
/* 0x0C */ f32 step;
|
|
/* 0x10 */ u8 boost;
|
|
/* 0x11 */ u8 brake;
|
|
} FrequencyLerp; // size 0x14
|
|
|
|
typedef struct {
|
|
/* 0x00 */ FrequencyLerp freqMod[5];
|
|
/* 0x64 */ f32 dopplerShift;
|
|
/* 0x68 */ f32 totalMod;
|
|
/* 0x6C */ u8 form;
|
|
/* 0x6D */ s8 reverbAdd;
|
|
} PlayerNoiseModulation; // size 0x70
|
|
|
|
#define SEQ_HEX0(seqId) ((seqId) >> 28 & 0xFF)
|
|
#define SEQ_HEX1(seqId) (((seqId) & (0xF << 24)) >> 24 & 0xFF)
|
|
#define SEQ_BYTE4(seqId) ((seqId) &0xFF)
|
|
#define SEQ_BYTE3(seqId) (((seqId) & (0xFF << 8)) >> 8 & 0xFF)
|
|
#define SEQ_BYTE2(seqId) (((seqId) & (0xFF << 16)) >> 13 & 0xFFFF)
|
|
|
|
// audio_synthesis
|
|
void AudioSynth_HartleyTransform(f32*, s32, f32*);
|
|
Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
|
|
|
|
// audio_effects
|
|
void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
|
|
void Audio_NoteVibratoUpdate(Note* note);
|
|
void Audio_NoteVibratoInit(Note* note);
|
|
void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
|
|
f32 Audio_AdsrUpdate(AdsrState* adsr);
|
|
|
|
// audio_heap
|
|
void AudioHeap_DiscardFont(s32 fontId);
|
|
void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size);
|
|
void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size);
|
|
void AudioHeap_InitMainPools(s32 initPoolSize);
|
|
void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id);
|
|
uintptr_t AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
|
|
s32 AudioHeap_ResetStep(void);
|
|
void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id);
|
|
u8* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size);
|
|
void* AudioHeap_AllocTemporarySampleCache(s32 size, s32 fontId, uintptr_t sampleAddr, s8 medium);
|
|
void* AudioHeap_AllocPersistentSampleCache(s32 size, s32 fontId, uintptr_t sampleAddr, s8 medium);
|
|
|
|
// audio_load
|
|
void AudioLoad_DecreaseSampleDmaTtls(void);
|
|
void AudioLoad_ProcessLoads(s32 resetStatus);
|
|
void AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
|
|
void* AudioLoad_DmaSampleData(uintptr_t devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium);
|
|
void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
|
|
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 flags);
|
|
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
|
|
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
|
|
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
|
|
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
|
|
void AudioLoad_DiscardSeqFonts(s32 seqId);
|
|
s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status);
|
|
|
|
// audio_playback
|
|
TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 arg1);
|
|
Instrument* Audio_GetInstrument(s32, s32);
|
|
Drum* Audio_GetDrum(s32, s32);
|
|
void func_80011F4C(Note* note);
|
|
void Audio_ProcessNotes(void);
|
|
void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
|
|
void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
|
|
void Audio_InitNoteLists(NotePool* pool);
|
|
void func_800128B4(void);
|
|
void Audio_NotePoolClear(NotePool* pool);
|
|
void Audio_NotePoolFill(NotePool* pool, s32);
|
|
void func_80012C40(Note* note);
|
|
Note* Audio_AllocNote(SequenceLayer* layer);
|
|
void func_800132E8(void);
|
|
|
|
// audio_seqplayer
|
|
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
|
|
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
|
|
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
|
|
void* AudioSeq_AudioListPopBack(AudioListItem* list);
|
|
void AudioSeq_ProcessSequences(s32 arg0);
|
|
void AudioSeq_ResetSequencePlayer(s32 arg0);
|
|
void AudioSeq_InitSequencePlayers(void);
|
|
|
|
// audio_thread
|
|
void AudioThread_ScheduleProcessCmds(void);
|
|
u32 AudioThread_GetAsyncLoadStatus(u32*);
|
|
u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts);
|
|
bool AudioThread_ResetComplete(void);
|
|
void AudioThread_ResetAudioHeap(s32);
|
|
void AudioThread_Init(void);
|
|
|
|
// extern AudioTable gSampleBankTableInit;
|
|
// extern AudioTable gSeqTableInit;
|
|
// extern AudioTable gSoundFontTableInit;
|
|
// extern u8 gSeqFontTableInit[];
|
|
|
|
extern AudioSpec gAudioSpecs[];
|
|
extern s16 gSeqTicksPerBeat;
|
|
extern s32 gAudioHeapSize;
|
|
extern s32 gInitPoolSize;
|
|
extern u32 gPermanentPoolSize;
|
|
extern u16 gSequenceMedium;
|
|
extern u16 gSoundFontMedium;
|
|
extern u16 gSampleBankMedium;
|
|
|
|
extern u64 gAudioContextStart[];
|
|
extern SynthesisReverb gSynthReverbs[4];
|
|
extern u8 sAudioContextPad10[0x10]; // 0x10
|
|
extern u16 D_8014C1B0;
|
|
extern s8 D_8014C1B2;
|
|
extern s8 gNumSynthReverbs;
|
|
extern s16 D_8014C1B4;
|
|
extern NoteSubEu* gNoteSubsEu;
|
|
// 0x4
|
|
extern AudioAllocPool gSessionPool;
|
|
extern AudioAllocPool gInitPool;
|
|
extern AudioAllocPool gMiscPool;
|
|
extern u8 gAudioContextPad20[0x20]; // 0x20
|
|
extern AudioAllocPool gCachePool;
|
|
extern AudioAllocPool gPersistentCommonPool;
|
|
extern AudioAllocPool gTemporaryCommonPool;
|
|
extern AudioCache gSeqCache;
|
|
extern AudioCache gFontCache;
|
|
extern AudioCache gSampleBankCache;
|
|
extern PermanentCache gPermanentPool;
|
|
extern AudioSampleCache gPersistentSampleCache;
|
|
// 0x4
|
|
extern AudioSampleCache gTemporarySampleCache;
|
|
// 0x4
|
|
extern AudioSessionPoolSplit gSessionPoolSplit;
|
|
extern AudioCachePoolSplit gCachePoolSplit;
|
|
extern AudioCommonPoolSplit gPersistentCommonPoolSplit;
|
|
// 0x4
|
|
extern AudioCommonPoolSplit gTemporaryCommonPoolSplit;
|
|
// 0x4
|
|
extern u8 gSampleFontLoadStatus[2048];
|
|
extern u8 gFontLoadStatus[2048];
|
|
extern u8 gSeqLoadStatus[2048];
|
|
extern volatile u8 gAudioResetStep;
|
|
extern u8 gAudioSpecId;
|
|
extern s32 gResetFadeoutFramesLeft;
|
|
extern u8 sAudioContextPad1000[0x1000]; // 0x1000 gap
|
|
extern Note* gNotes;
|
|
// 0x4
|
|
extern SequencePlayer gSeqPlayers[4];
|
|
extern SequenceChannel gSeqChannels[48];
|
|
extern SequenceLayer gSeqLayers[64];
|
|
extern SequenceChannel gSeqChannelNone;
|
|
extern AudioListItem gLayerFreeList;
|
|
extern NotePool gNoteFreeLists;
|
|
extern Sample* gUsedSamples[2048];
|
|
extern AudioPreloadReq gPreloadSampleStack[128];
|
|
extern s32 gNumUsedSamples;
|
|
extern s32 gPreloadSampleStackTop;
|
|
extern AudioAsyncLoad gAsyncLoads[16];
|
|
extern OSMesgQueue gExternalLoadQueue;
|
|
extern OSMesg gExternalLoadMsg[16];
|
|
extern OSMesgQueue gPreloadSampleQueue;
|
|
extern OSMesg gPreloadSampleMsg[16];
|
|
extern OSMesgQueue gCurAudioFrameDmaQueue;
|
|
extern OSMesg gCurAudioFrameDmaMsg[64];
|
|
extern OSIoMesg gCurAudioFrameDmaIoMsgBuf[64];
|
|
extern OSMesgQueue gSyncDmaQueue;
|
|
extern OSMesg gSyncDmaMsg[1];
|
|
// 0x4
|
|
extern OSIoMesg gSyncDmaIoMsg;
|
|
extern SampleDma gSampleDmas[0x100];
|
|
extern u32 gSampleDmaCount;
|
|
extern u32 gSampleDmaListSize1;
|
|
extern s32 D_80155A50;
|
|
// 0x4
|
|
extern u8 gSampleDmaReuseQueue1[0x100];
|
|
extern u8 gSampleDmaReuseQueue2[0x100];
|
|
extern u8 gSampleDmaReuseQueue1RdPos;
|
|
extern u8 gSampleDmaReuseQueue2RdPos;
|
|
extern u8 gSampleDmaReuseQueue1WrPos;
|
|
extern u8 gSampleDmaReuseQueue2WrPos;
|
|
extern AudioTable* gSequenceTable;
|
|
extern AudioTable* gSoundFontTable;
|
|
extern AudioTable* gSampleBankTable;
|
|
extern u8* gSeqFontTable;
|
|
extern s16 gNumSequences;
|
|
extern SoundFont* gSoundFontList;
|
|
// 0x4
|
|
extern AudioBufferParameters gAudioBufferParams;
|
|
extern s32 gSampleDmaBuffSize;
|
|
extern s32 gMaxAudioCmds;
|
|
extern s32 gNumNotes;
|
|
extern s16 gMaxTempo;
|
|
extern s8 gAudioSoundMode;
|
|
extern volatile s32 gAudioTaskCountQ;
|
|
extern s32 gCurAudioFrameDmaCount;
|
|
extern s32 gAudioTaskIndexQ;
|
|
extern s32 gCurAiBuffIndex;
|
|
extern Acmd* gAbiCmdBuffs[2];
|
|
extern Acmd* gCurAbiCmdBuffer;
|
|
extern SPTask* gAudioCurTask;
|
|
extern SPTask gAudioRspTasks[2];
|
|
extern f32 gMaxTempoTvTypeFactors;
|
|
extern s32 gRefreshRate;
|
|
extern s16* gAiBuffers[3];
|
|
extern s16 gAiBuffLengths[3];
|
|
extern u32 gAudioRandom;
|
|
extern u32 D_80155D88;
|
|
extern volatile u32 gAudioResetTimer;
|
|
|
|
extern u64 gAudioContextEnd[];
|
|
|
|
// wave_samples
|
|
extern s16* gWaveSamples[];
|
|
|
|
// note_data
|
|
extern f32 gBendPitchOneOctaveFrequencies[];
|
|
extern f32 gBendPitchTwoSemitonesFrequencies[];
|
|
extern f32 gPitchFrequencies[];
|
|
extern u8 gDefaultShortNoteVelocityTable[];
|
|
extern u8 gDefaultShortNoteGateTimeTable[];
|
|
extern u16 gHaasEffectDelaySizes[64];
|
|
extern EnvelopePoint gDefaultEnvelope[];
|
|
extern NoteSubEu gZeroNoteSub;
|
|
extern NoteSubEu gDefaultNoteSub;
|
|
extern s16 gD_800DD200[];
|
|
extern f32 gHeadsetPanVolume[128];
|
|
extern f32 gStereoPanVolume[128];
|
|
extern f32 gDefaultPanVolume[128];
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|