Starship/include/sf64level.h
petrie911 2938919f6f
WIP on script documentation, some cleanup (#194)
* gfx

* script

* Torch

* headers

* format
2024-04-01 19:04:22 -03:00

264 lines
6.9 KiB
C

#ifndef SF64_LEVEL
#define SF64_LEVEL
#include "structs.h"
#define SAVE_SLOT_SOLAR 13
#define SAVE_SLOT_VENOM_1 14
#define SAVE_SLOT_VENOM_2 15
typedef enum {
/* 0 */ LEVELTYPE_PLANET,
/* 1 */ LEVELTYPE_SPACE,
/* 2 */ LEVELTYPE_UNK2,
/* 3 */ LEVELTYPE_UNK3,
} LevelType;
typedef struct {
/* 0x00 */ s32 type;
/* 0x04 */ s32 unk_04;
/* 0x08 */ u16 bgColor;
/* 0x0A */ u16 seqId;
/* 0x0C */ s32 fogR;
/* 0x10 */ s32 fogG;
/* 0x14 */ s32 fogB;
/* 0x18 */ s32 fogN;
/* 0x1C */ s32 fogF;
/* 0x20 */ Vec3f unk_20;
/* 0x2C */ s32 lightR;
/* 0x30 */ s32 lightG;
/* 0x34 */ s32 lightB;
/* 0x38 */ s32 ambR;
/* 0x3C */ s32 ambG;
/* 0x40 */ s32 ambB;
} EnvSettings; // size = 0x44
typedef enum {
/* 0 */ OVL_SETUP_TITLE,
/* 1 */ OVL_SETUP_MENU,
/* 2 */ OVL_SETUP_MAP,
/* 3 */ OVL_SETUP_GAME_OVER,
/* 4 */ OVL_SETUP_CREDITS,
/* 5 */ OVL_SETUP_CORNERIA,
/* 6 */ OVL_SETUP_METEO,
/* 7 */ OVL_SETUP_TITANIA,
/* 8 */ OVL_SETUP_SECTOR_X,
/* 9 */ OVL_SETUP_AQUAS,
/* 10 */ OVL_SETUP_AREA_6,
/* 11 */ OVL_SETUP_FORTUNA,
/* 12 */ OVL_SETUP_UNK_4,
/* 13 */ OVL_SETUP_SECTOR_Y,
/* 14 */ OVL_SETUP_SOLAR,
/* 15 */ OVL_SETUP_ZONESS,
/* 16 */ OVL_SETUP_VENOM_ANDROSS,
/* 17 */ OVL_SETUP_TRAINING,
/* 18 */ OVL_SETUP_VENOM_1,
/* 19 */ OVL_SETUP_KATINA,
/* 10 */ OVL_SETUP_20,
/* 11 */ OVL_SETUP_MACBETH,
/* 12 */ OVL_SETUP_BOLSE,
/* 13 */ OVL_SETUP_SECTOR_Z,
/* 14 */ OVL_SETUP_VENOM_2,
/* 50 */ OVL_SETUP_VERSUS = 50,
/* 99 */ OVL_SETUP_LOGO = 99,
} OverlaySetups;
typedef enum LevelId {
/* -1 */ LEVEL_UNK_M1 = -1,
/* 0 */ LEVEL_CORNERIA,
/* 1 */ LEVEL_METEO,
/* 2 */ LEVEL_SECTOR_X,
/* 3 */ LEVEL_AREA_6,
/* 4 */ LEVEL_UNK_4,
/* 5 */ LEVEL_SECTOR_Y,
/* 6 */ LEVEL_VENOM_1,
/* 7 */ LEVEL_SOLAR,
/* 8 */ LEVEL_ZONESS,
/* 9 */ LEVEL_VENOM_ANDROSS,
/* 10 */ LEVEL_TRAINING,
/* 11 */ LEVEL_MACBETH,
/* 12 */ LEVEL_TITANIA,
/* 13 */ LEVEL_AQUAS,
/* 14 */ LEVEL_FORTUNA,
/* 15 */ LEVEL_UNK_15,
/* 16 */ LEVEL_KATINA,
/* 17 */ LEVEL_BOLSE,
/* 18 */ LEVEL_SECTOR_Z,
/* 19 */ LEVEL_VENOM_2,
/* 20 */ LEVEL_VERSUS,
/* 77 */ LEVEL_WARP_ZONE = 77,
} LevelId;
typedef enum PlanetId {
/* -1 */ PLANET_NONE=-1,
/* 0 */ PLANET_METEO,
/* 1 */ PLANET_AREA_6,
/* 2 */ PLANET_BOLSE,
/* 3 */ PLANET_SECTOR_Z,
/* 4 */ PLANET_SECTOR_X,
/* 5 */ PLANET_SECTOR_Y,
/* 6 */ PLANET_KATINA,
/* 7 */ PLANET_MACBETH,
/* 8 */ PLANET_ZONESS,
/* 9 */ PLANET_CORNERIA,
/* 10 */ PLANET_TITANIA,
/* 11 */ PLANET_AQUAS,
/* 12 */ PLANET_FORTUNA,
/* 13 */ PLANET_VENOM,
/* 14 */ PLANET_SOLAR,
/* 15 */ PLANET_MAX,
} PlanetId;
typedef enum VsStage {
/* 0 */ VS_STAGE_CORNERIA,
/* 1 */ VS_STAGE_KATINA,
/* 2 */ VS_STAGE_SECTOR_Z,
} VsStage;
#define EVENT_CMD(opcode, arg1, arg2) ((((opcode) & 0x7F) << 9) | ((arg1) & 0x1FF)), (arg2)
#define EVENT_PLAY_MSG(rcid, msg) EVENT_CMD(EVOP_PLAY_MSG, rcid, msg)
#define EVENT_STOP_SCRIPT() EVENT_CMD(EVOP_STOP_SCRIPT, 0, 0)
#define EVENT_MAKE_TEXLINE(color) EVENT_CMD(EVOP_MAKE_TEXLINE, 0, color)
#define EVENT_STOP_TEXLINE() EVENT_CMD(EVOP_STOP_TEXLINE, 0, 0)
#define EVENT_INIT_ACTOR(health, info) EVENT_CMD(EVOP_INIT_ACTOR, health, info)
#define EVENT_SET_SPEED(speed, time, flag1, flag2) EVENT_CMD(EVOP_SET_SPEED, (((flag1) & 1) << 8) | (((flag2) & 1) << 7) | ((speed) & 0x7F), time)
#define EVENT_SET_ACCEL(speedTarget, time, flag1, flag2) EVENT_CMD(EVOP_SET_ACCEL, (((flag1) & 1) << 8) | (((flag2) & 1) << 7) | ((speedTarget) & 0x7F), time)
#define EVENT_SET_ROTATE() EVENT_CMD(EVOP_SET_ROTATE, 0, 0)
#define EVENT_STOP_ROTATE() EVENT_CMD(EVOP_STOP_ROTATE, 0, 0)
#define EVENT_BRANCH(cond, cmd) EVENT_CMD(EVOP_BRANCH, cmd, cond)
#define EVENT_LOOP(cmd, count) EVENT_CMD(EVOP_LOOP, cmd, count)
typedef enum EventOpcode {
/* 0 */ EVOP_SET_SPEED,
/* 1 */ EVOP_SET_ACCEL,
/* 2 */ EVOP_2,
/* 3 */ EVOP_3,
/* 4 */ EVOP_4,
/* 8 */ EVOP_8 = 8,
/* 9 */ EVOP_9,
/* 10 */ EVOP_10,
/* 11 */ EVOP_11,
/* 12 */ EVOP_12,
/* 16 */ EVOP_16 = 16,
/* 17 */ EVOP_17,
/* 18 */ EVOP_18,
/* 19 */ EVOP_19,
/* 20 */ EVOP_20,
/* 21 */ EVOP_21,
/* 24 */ EVOP_SET_ROTATE = 24,
/* 25 */ EVOP_STOP_ROTATE,
/* 40 */ EVOP_40 = 40,
/* 41 */ EVOP_41,
/* 42 */ EVOP_42,
/* 43 */ EVOP_43,
/* 44 */ EVOP_44,
/* 45 */ EVOP_45,
/* 46 */ EVOP_46,
/* 47 */ EVOP_47,
/* 48 */ EVOP_48,
/* 56 */ EVOP_56 = 56,
/* 57 */ EVOP_57,
/* 58 */ EVOP_58,
/* 59 */ EVOP_59,
/* 96 */ EVOP_BRANCH = 96,
/* 104 */ EVOP_INIT_ACTOR = 104,
/* 105 */ EVOP_105,
/* 112 */ EVOP_112 = 112,
/* 113 */ EVOP_113,
/* 116 */ EVOP_116 = 116,
/* 118 */ EVOP_118 = 118,
/* 119 */ EVOP_119,
/* 120 */ EVOP_PLAY_MSG, // play message. arg1 is portrait, arg2 is message ID
/* 121 */ EVOP_121,
/* 122 */ EVOP_122,
/* 124 */ EVOP_MAKE_TEXLINE = 124,
/* 125 */ EVOP_STOP_TEXLINE,
/* 126 */ EVOP_LOOP,
/* 127 */ EVOP_STOP_SCRIPT, // stop script
} EventOpcode;
typedef enum EventCondition {
/* 0 */ EVC_0,
/* 1 */ EVC_1,
/* 2 */ EVC_2,
/* 3 */ EVC_3,
/* 4 */ EVC_4,
/* 5 */ EVC_5,
/* 6 */ EVC_6,
/* 7 */ EVC_7,
/* 8 */ EVC_8,
/* 9 */ EVC_9,
/* 10 */ EVC_10,
/* 11 */ EVC_11,
/* 12 */ EVC_12,
/* 13 */ EVC_13,
/* 14 */ EVC_14,
/* 15 */ EVC_15,
/* 16 */ EVC_16,
/* 17 */ EVC_17,
/* 18 */ EVC_18,
/* 19 */ EVC_19,
/* 20 */ EVC_20,
/* 21 */ EVC_21,
/* 22 */ EVC_22,
/* 23 */ EVC_23,
/* 24 */ EVC_24,
/* 25 */ EVC_25,
/* 26 */ EVC_26,
/* 27 */ EVC_27,
/* 28 */ EVC_28,
/* 29 */ EVC_29,
/* 30 */ EVC_30,
/* 31 */ EVC_31,
/* 32 */ EVC_32,
/* 33 */ EVC_33,
/* 34 */ EVC_34,
/* 35 */ EVC_35,
/* 36 */ EVC_36,
/* 37 */ EVC_37,
/* 38 */ EVC_38,
/* 39 */ EVC_39,
/* 40 */ EVC_40,
/* 41 */ EVC_41,
/* 42 */ EVC_42,
/* 43 */ EVC_43,
/* 44 */ EVC_44,
/* 45 */ EVC_45,
/* 46 */ EVC_46,
/* 47 */ EVC_47,
/* 48 */ EVC_48,
/* 49 */ EVC_49,
/* 50 */ EVC_50,
/* 51 */ EVC_51,
/* 52 */ EVC_52,
/* 53 */ EVC_53,
/* 54 */ EVC_54,
/* 55 */ EVC_55,
/* 56 */ EVC_56,
/* 57 */ EVC_57,
/* 58 */ EVC_58,
/* 59 */ EVC_59,
/* 60 */ EVC_60,
/* 61 */ EVC_61,
/* 62 */ EVC_62,
/* 63 */ EVC_63,
/* 64 */ EVC_64,
/* 65 */ EVC_65,
/* 66 */ EVC_66,
/* 67 */ EVC_67,
/* 68 */ EVC_68,
/* 69 */ EVC_69,
/* 100 */ EVC_100=100,
} EventCondition;
typedef enum TexLineColor {
/* 0 */ TXLC_WHITE,
/* 1 */ TXLC_LIGHT_BLUE,
/* 2 */ TXLC_BLUE,
/* 3 */ TXLC_GREEN,
/* 4 */ TXLC_RED,
/* 5 */ TXLC_YELLOW,
} TexLineColor;
#endif