mirror of
https://github.com/HarbourMasters/Starship.git
synced 2025-02-10 04:02:26 +03:00
2490 lines
101 KiB
C
2490 lines
101 KiB
C
#include "global.h"
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#include "assets/ast_katina.h"
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#include "assets/ast_venom_2.h"
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#include "assets/ast_fortuna.h"
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#include "assets/ast_star_wolf.h"
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#include "assets/ast_allies.h"
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#include "assets/ast_bolse.h"
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#include "assets/ast_versus.h"
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#include "assets/ast_enmy_planet.h"
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#include "assets/ast_sector_z.h"
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typedef enum ActorAllRangeState {
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STATE360_0,
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STATE360_1,
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STATE360_2,
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STATE360_3,
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STATE360_4,
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STATE360_5,
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STATE360_6,
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STATE360_7,
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STATE360_8,
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STATE360_9,
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STATE360_10,
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STATE360_11,
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STATE360_12,
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STATE360_13,
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STATE360_14,
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STATE360_15,
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STATE360_16,
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STATE360_17,
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STATE360_18,
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STATE360_19,
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} ActorAllRangeState;
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s32 gAllRangeSupplyTimer;
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s32 sStarWolfKillTimer;
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s16 gStarWolfMsgTimer;
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s32 gAllRangeWingRepairTimer;
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s32 gAllRangeSuppliesSent;
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f32 gSzMissileR;
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f32 gSzMissileG;
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f32 gSzMissileB;
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u8 gKaKilledAlly;
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u8 gKaAllyKillCount;
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s32 gAllRangeCheckpoint;
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s32 gAllRangeEventTimer;
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s32 gAllRangeCountdown[3];
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bool gShowAllRangeCountdown;
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s32 gAllRangeFrameCount;
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f32 gAllRangeCountdownScale;
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void AllRange_GetStarWolfHits(Actor* this) {
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s32 hits = 0;
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PRINTF("time=%d\n");
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PRINTF("time=%d\n");
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PRINTF("time=%d\n");
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PRINTF("time=%d\n");
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PRINTF("time=%d\n");
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if (gCurrentLevel == LEVEL_VENOM_2) {
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if (gAllRangeFrameCount < 128 * 30) {
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hits = 50;
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} else if (gAllRangeFrameCount < 192 * 30) {
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hits = 30;
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} else if (gAllRangeFrameCount < 256 * 30) {
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hits = 20;
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} else if (gAllRangeFrameCount < 320 * 30) {
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hits = 10;
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}
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} else {
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if (gAllRangeFrameCount < 128 * 30) {
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hits = 10;
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} else if (gAllRangeFrameCount < 192 * 30) {
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hits = 5;
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} else if (gAllRangeFrameCount < 256 * 30) {
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hits = 2;
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} else if (gAllRangeFrameCount < 320 * 30) {
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hits = 1;
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}
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}
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if (hits != 0) {
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BonusText_Display(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, hits);
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}
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gHitCount += hits;
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D_ctx_80177850 = 15;
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}
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bool AllRange_PlayMessage(u16* msg, RadioCharacterId rcid) {
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if ((gRadioState == 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_STANDBY)) {
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Radio_PlayMessage(msg, rcid);
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return true;
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} else {
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return false;
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}
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}
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void AllRange_DrawCountdown(void) {
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if (gShowAllRangeCountdown) {
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s32 seconds = gAllRangeCountdown[1];
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HUD_DrawCountdown(gAllRangeCountdown, gAllRangeCountdownScale);
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if ((gAllRangeCountdown[0] == 0) && (seconds != gAllRangeCountdown[1]) && (gAllRangeCountdown[1] < 15)) {
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AUDIO_PLAY_SFX(NA_SE_COUNTDOWN, gDefaultSfxSource, 4);
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}
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}
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}
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void BoBase_Update(BoBase* this) {
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OvlI4_CallFunction(OVLCALL_BO_BASE_UPDATE, this);
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}
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void BoBase_Draw(BoBase* this) {
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OvlI4_CallFunction(OVLCALL_BO_BASE_DRAW, this);
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}
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void BoBaseShield_Update(BoBaseShield* this) {
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OvlI4_CallFunction(OVLCALL_BO_BASE_SHIELD_UPDATE, this);
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}
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void BoBaseShield_Draw(BoBaseShield* this) {
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OvlI4_CallFunction(OVLCALL_BO_BASE_SHIELD_DRAW, this);
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}
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void BoShieldReactor_Update(BoShieldReactor* this) {
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OvlI4_CallFunction(OVLCALL_BO_SHIELD_REACTOR_UPDATE, this);
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}
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void BoShieldReactor_Draw(BoShieldReactor* this) {
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OvlI4_CallFunction(OVLCALL_BO_SHIELD_REACTOR_DRAW, this);
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}
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void BoLaserCannon_Update(BoLaserCannon* this) {
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OvlI4_CallFunction(OVLCALL_BO_LASER_CANNON_UPDATE, this);
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}
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void BoLaserCannon_Draw(BoLaserCannon* this) {
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OvlI4_CallFunction(OVLCALL_BO_LASER_CANNON_DRAW, this);
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}
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void AllRange_GreatFoxRepair(Player* player) {
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Vec3f src;
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Vec3f dest;
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gCsFrameCount++;
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switch (player->csState) {
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case 0:
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player->hitTimer = player->mercyTimer = player->damage = player->barrelRollAlpha = player->boostMeter =
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player->boostCooldown = player->somersault = gCsFrameCount = 0;
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player->zRotBarrelRoll = player->camRoll = player->boostSpeed = player->camDist = player->knockback.x =
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player->knockback.y = player->knockback.z = player->damageShake = player->aerobaticPitch = 0.0f;
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gCsCamEyeX = 1673.0f;
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gCsCamEyeY = 337.0f;
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if (player->pos.z < 0.0f) {
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gCsCamEyeZ = -480.0f;
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} else {
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gCsCamEyeZ = 480.0f;
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}
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player->rot.y = 0.0f;
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player->pos.x = 2100.0f;
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player->baseSpeed = 30.0f;
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player->rot.x = -8.0f;
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player->yRot_114 = 90.0f;
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gCsCamAtX = 2100.0f;
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player->pos.y = 450.0f;
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gCsCamAtY = 450.0f;
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player->pos.z = 0.0f;
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gCsCamAtZ = 0.0f;
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D_ctx_80177A48[0] = 1.0f;
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player->arwing.drawFace = true;
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player->csState++;
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break;
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case 1:
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if (gCsFrameCount >= 47) {
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gFillScreenAlphaTarget = 255;
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gFillScreenAlphaStep = 32;
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gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
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}
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if (gCsFrameCount >= 64) {
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player->csState++;
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player->baseSpeed = 0.0f;
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}
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break;
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case 2:
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if (gFillScreenAlpha == 255) {
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gFillScreenAlphaTarget = 0;
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player->pos.x = 400.0f;
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player->pos.y = -420.0f;
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player->pos.z = 0.0f;
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player->rot.z = 0.0f;
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gCsCamEyeX = -683.0f;
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gCsCamEyeY = -346.0f;
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gCsCamEyeZ = 305.0f;
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player->shields = Play_GetMaxShields();
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player->arwing.rightWingState = WINGSTATE_INTACT;
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player->arwing.leftWingState = WINGSTATE_INTACT;
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if (gExpertMode) {
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gRightWingHealth[0] = gLeftWingHealth[0] = 10;
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} else {
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gRightWingHealth[0] = gLeftWingHealth[0] = 60;
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}
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AUDIO_PLAY_SFX(NA_SE_SHIELD_RING, gDefaultSfxSource, 4);
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player->csState++;
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}
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break;
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case 3:
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gFillScreenAlphaStep = 32;
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gCsCamEyeZ -= 1.0f;
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if (gFillScreenAlpha == 0) {
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player->unk_190 = player->unk_194 = 5.0f;
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player->yRot_114 = 90.0f;
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player->baseSpeed = gArwingSpeed;
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player->csState++;
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AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, player->sfxSource, 0);
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}
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break;
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case 4:
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gCsCamEyeZ -= 1.0f;
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gCsCamEyeX -= 1.0f;
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player->rot.x += 0.4f;
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if (gCsFrameCount >= 130) {
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player->state_1C8 = PLAYERSTATE_1C8_ACTIVE;
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player->arwing.drawFace = false;
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player->unk_014 = 0;
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player->unk_018 = 0;
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player->unk_01C = 0;
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gActors[0].state = STATE360_2;
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}
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break;
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}
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gCsCamAtX = player->pos.x;
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gCsCamAtY = player->pos.y;
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gCsCamAtZ = player->pos.z;
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Math_SmoothStepToF(&player->rot.z, 0.0f, 0.1f, 2.0f, 0);
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Math_SmoothStepToF(&player->zRotBank, 0.0f, 0.1f, 3.0f, 0);
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Matrix_RotateY(gCalcMatrix, (player->rot.y + player->yRot_114 + 180.0f) * M_DTOR, MTXF_NEW);
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Matrix_RotateX(gCalcMatrix, -(player->rot.x * M_DTOR), MTXF_APPLY);
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src.x = 0.0f;
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src.y = 0.0f;
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src.z = player->baseSpeed;
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
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player->vel.x = dest.x;
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player->vel.z = dest.z;
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player->vel.y = dest.y;
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player->pos.x += player->vel.x;
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player->pos.y += player->vel.y;
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player->pos.z += player->vel.z;
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player->trueZpos = player->pos.z;
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player->bankAngle = player->rot.z + player->zRotBank + player->zRotBarrelRoll;
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Math_SmoothStepToF(&player->cam.eye.x, gCsCamEyeX, D_ctx_80177A48[0], 50000.0f, 0);
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Math_SmoothStepToF(&player->cam.eye.y, gCsCamEyeY, D_ctx_80177A48[0], 50000.0f, 0);
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Math_SmoothStepToF(&player->cam.eye.z, gCsCamEyeZ, D_ctx_80177A48[0], 50000.0f, 0);
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Math_SmoothStepToF(&player->cam.at.x, gCsCamAtX, D_ctx_80177A48[0], 50000.0f, 0);
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Math_SmoothStepToF(&player->cam.at.y, gCsCamAtY, D_ctx_80177A48[0], 50000.0f, 0);
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Math_SmoothStepToF(&player->cam.at.z, gCsCamAtZ, D_ctx_80177A48[0], 50000.0f, 0);
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}
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void AllRange_FortunaIntro(Player* player) {
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Vec3f sp24;
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Math_Vec3fFromAngles(&sp24, 0.0f, player->yRot_114 + 180.0f, 40.0f);
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player->vel.x = sp24.x;
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player->vel.z = sp24.z;
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player->vel.y = sp24.y;
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player->pos.x += player->vel.x;
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player->pos.y += player->vel.y;
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player->pos.z += player->vel.z;
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player->trueZpos = player->pos.z;
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player->cam.eye.x = -200.0f;
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player->cam.eye.y = 500.0f;
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player->cam.eye.z = 7000.0f;
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player->cam.at.x = player->pos.x;
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player->cam.at.y = player->pos.y;
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player->cam.at.z = player->pos.z;
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}
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void AllRange_ClearRadio(void) {
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sStarWolfKillTimer = gRadioState = gActors[1].iwork[1] = gActors[2].iwork[1] = gActors[3].iwork[1] = 0;
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}
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void ActorAllRange_SetShadowData(Actor* this) {
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s32 i;
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s32 colId;
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Scenery360* scenery360;
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Vec3f temp1;
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f32 temp4;
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f32 temp5;
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Vec3f src;
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Vec3f dest;
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Vec3f spCC;
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Vec3f spC0;
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Vec3f spB4;
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Vec3f spA8;
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f32 spA0[2];
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Vec3f sp94 = { 0.0f, -10.0f, 0.0f };
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s32 pad[2];
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this->fwork[25] = this->fwork[26] = this->fwork[28] = this->fwork[27] = 0.0f;
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if (this->drawShadow && (gLevelMode == LEVELMODE_ALL_RANGE) && (gLevelType == LEVELTYPE_PLANET)) {
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for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
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if ((scenery360->obj.status == OBJ_ACTIVE) &&
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((scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_3) ||
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(scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_2) ||
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(scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_1) || (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_1) ||
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(scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3)) &&
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(fabsf(scenery360->obj.pos.x - this->obj.pos.x) < 2500.0f) &&
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(fabsf(scenery360->obj.pos.z - this->obj.pos.z) < 2500.0f)) {
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temp1.x = scenery360->obj.pos.x;
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temp1.y = scenery360->obj.pos.y;
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temp1.z = scenery360->obj.pos.z;
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temp4 = scenery360->obj.rot.y;
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Matrix_RotateY(gCalcMatrix, -temp4 * M_DTOR, MTXF_NEW);
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src.x = this->obj.pos.x - temp1.x;
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src.y = 0.0f;
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src.z = this->obj.pos.z - temp1.z;
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Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
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spC0.x = temp1.x;
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spC0.y = temp1.y;
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spCC.x = dest.x + temp1.x;
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spC0.z = temp1.z; // fake? weird ordering
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spCC.y = dest.y + temp1.y;
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spCC.z = dest.z + temp1.z;
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if ((scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_2) ||
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(scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_3)) {
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if (scenery360->obj.id == OBJ_SCENERY_FO_MOUNTAIN_2) {
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colId = COL1_5;
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} else {
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colId = COL1_6;
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}
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if (func_col1_800998FC(&spCC, &spC0, &sp94, colId, &spA8, spA0) > 0) {
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this->fwork[25] = spA8.y;
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this->fwork[26] = spA0[0];
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this->fwork[28] = spA0[1];
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this->fwork[27] = DEG_TO_RAD(temp4);
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}
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} else {
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colId = COL2_0;
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if (scenery360->obj.id == OBJ_SCENERY_CO_BUMP_3) {
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colId = COL2_3;
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}
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if (func_col2_800A3690(&spCC, &spC0, colId, &spB4)) {
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this->fwork[25] = spB4.y;
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this->fwork[26] = spB4.x;
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this->fwork[28] = spB4.z;
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this->fwork[27] = DEG_TO_RAD(temp4);
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}
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}
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}
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}
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}
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}
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Vec3f sTeamSpawnPos[4] = {
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{ 0.0f, 20000.0f, 0.0f },
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{ 0.0f, 700.0f, 6500.0f },
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{ -300.0f, 800.0f, 6800.0f },
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{ 300.0f, 900.0f, 7200.0f },
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};
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AllRangeAi sTeamAi[4] = { AI360_FOX, AI360_FALCO, AI360_SLIPPY, AI360_PEPPY };
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s32 sTeamSpawnTargets[4] = { -1, AI360_ENEMY, AI360_ENEMY + 1, AI360_ENEMY + 2 };
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s32 sTeamSpawnTargetsKA[4] = { -1, AI360_ENEMY + 11, AI360_ENEMY + 13, AI360_ENEMY + 15 };
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void ActorAllRange_SpawnTeam(void) {
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ActorAllRange* actor;
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s32 i;
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s32 temp = 4;
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for (i = 0, actor = &gActors[0]; i < temp; i++, actor++) {
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if ((i > 0) && (gTeamShields[i] <= 0)) {
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continue;
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}
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Actor_Initialize(actor);
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actor->obj.status = OBJ_ACTIVE;
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actor->obj.id = OBJ_ACTOR_ALLRANGE;
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Object_SetInfo(&actor->info, actor->obj.id);
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if (i == 0) {
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actor->aiType = AI360_EVENT_HANDLER;
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} else {
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actor->obj.pos.x = sTeamSpawnPos[i].x;
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actor->obj.pos.y = sTeamSpawnPos[i].y;
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actor->obj.pos.z = sTeamSpawnPos[i].z;
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actor->aiType = sTeamAi[i];
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if (gCurrentLevel == LEVEL_KATINA) {
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actor->aiIndex = sTeamSpawnTargetsKA[i];
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} else {
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actor->aiIndex = sTeamSpawnTargets[i];
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}
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actor->state = STATE360_2;
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actor->rot_0F4.y = 180.0f;
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if (actor->aiIndex <= -1) {
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actor->state = STATE360_3;
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}
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actor->health = 50;
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if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) {
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actor->drawShadow = true;
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}
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actor->iwork[11] = 1;
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if (actor->aiType <= AI360_PEPPY) {
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AUDIO_PLAY_SFX(NA_SE_ARWING_ENGINE_FG, actor->sfxSource, 4);
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actor->info.hitbox = SEGMENTED_TO_VIRTUAL(gTeamHitbox);
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actor->info.targetOffset = 0.0f;
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actor->info.bonus = 0;
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} else {
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AUDIO_PLAY_SFX(NA_SE_EN_ENGINE_01, actor->sfxSource, 4);
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}
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}
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}
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}
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Vec3f sStarWolfSpawnPos[4] = {
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{ 9500.0f, 5000.0f, 9500.0f },
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{ 10000.0f, 5000.0f, 10000.0f },
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{ 10000.0f, 5000.0f, 9500.0f },
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{ 9500.0f, 5000.0f, 10000.0f },
|
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};
|
|
s32 sStarWolfSpawnTargets[4] = { AI360_FOX, AI360_FALCO, AI360_PEPPY, AI360_SLIPPY };
|
|
f32 sStarWolfVE2SpawnRot[4] = { 330.0f, 90.0f, 280.0f, 70.0f };
|
|
s32 gAllRangeSpawnEvent = 96 * 30;
|
|
|
|
void ActorAllRange_SpawnStarWolf(void) {
|
|
ActorAllRange* actor;
|
|
s32 i;
|
|
|
|
for (i = 0, actor = &gActors[4]; i < ARRAY_COUNT(sStarWolfSpawnPos); i++, actor++) {
|
|
if (gStarWolfTeamAlive[i] != 0) {
|
|
Actor_Initialize(actor);
|
|
actor->obj.status = OBJ_ACTIVE;
|
|
actor->obj.pos.x = sStarWolfSpawnPos[i].x;
|
|
actor->obj.pos.y = sStarWolfSpawnPos[i].y;
|
|
actor->obj.pos.z = sStarWolfSpawnPos[i].z;
|
|
actor->obj.id = OBJ_ACTOR_ALLRANGE;
|
|
actor->aiType = i + AI360_WOLF;
|
|
actor->aiIndex = sStarWolfSpawnTargets[i];
|
|
gActors[actor->aiIndex].aiIndex = -1;
|
|
actor->health = 100;
|
|
actor->drawShadow = true;
|
|
actor->rot_0F4.y = 225.0f;
|
|
actor->state = STATE360_0;
|
|
actor->timer_0BC = 250;
|
|
actor->rot_0F4.x = -20.0f;
|
|
actor->iwork[11] = 1;
|
|
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
actor->obj.rot.z = sStarWolfVE2SpawnRot[i];
|
|
actor->itemDrop = DROP_SILVER_STAR;
|
|
}
|
|
|
|
Object_SetInfo(&actor->info, actor->obj.id);
|
|
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
AUDIO_PLAY_SFX(NA_SE_EN_WOLF_ENGINE2, actor->sfxSource, 4);
|
|
} else {
|
|
AUDIO_PLAY_SFX(NA_SE_EN_WOLF_ENGINE, actor->sfxSource, 4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character) {
|
|
if (!gHideRadio && (gActors[0].state == STATE360_2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_STANDBY)) {
|
|
Radio_PlayMessage(msg, character);
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_StarWolfDefeatMesg(u16* msg, RadioCharacterId character) {
|
|
if ((gStarWolfTeamAlive[0] + gStarWolfTeamAlive[1] + gStarWolfTeamAlive[2] + gStarWolfTeamAlive[3]) == 0) {
|
|
gRadioState = 0;
|
|
}
|
|
ActorAllRange_PlayMessage(msg, character);
|
|
}
|
|
|
|
void ActorAllRange_UpdateStarWolfEvents(ActorAllRange* this) {
|
|
ActorAllRange* actor;
|
|
s32 i;
|
|
|
|
if (sStarWolfKillTimer != 0) {
|
|
sStarWolfKillTimer--;
|
|
if ((sStarWolfKillTimer == 0) && (gCurrentLevel != LEVEL_BOLSE) &&
|
|
((gStarWolfTeamAlive[0] + gStarWolfTeamAlive[1] + gStarWolfTeamAlive[2] + gStarWolfTeamAlive[3]) == 1)) {
|
|
Radio_PlayMessage(gMsg_ID_19465, RCID_FOX);
|
|
}
|
|
}
|
|
if ((gAllRangeEventTimer + 100 == (0, gAllRangeSpawnEvent)) && (gCurrentLevel != LEVEL_VENOM_2)) {
|
|
// fake?
|
|
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 30);
|
|
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 30);
|
|
}
|
|
if (gAllRangeEventTimer == gAllRangeSpawnEvent) {
|
|
ActorAllRange_SpawnStarWolf();
|
|
this->state = STATE360_3;
|
|
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_STANDBY;
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) || (gCurrentLevel == LEVEL_BOLSE)) {
|
|
gPlayer[0].camRoll = 20.0f;
|
|
}
|
|
AUDIO_PLAY_BGM(NA_BGM_STARWOLF);
|
|
AllRange_ClearRadio();
|
|
if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_VENOM_2)) {
|
|
gPlayer[0].cam.eye.x = 4500.0f;
|
|
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
|
gPlayer[0].cam.eye.x = 5500.0f;
|
|
}
|
|
gPlayer[0].cam.eye.y = 2500.0f;
|
|
gPlayer[0].cam.eye.z = 5000.0f;
|
|
gPlayer[0].cam.at.x = gActors[AI360_WOLF].obj.pos.x;
|
|
gPlayer[0].cam.at.y = gActors[AI360_WOLF].obj.pos.y;
|
|
gPlayer[0].cam.at.z = gActors[AI360_WOLF].obj.pos.z;
|
|
}
|
|
if ((gAllRangeEventTimer > gAllRangeSpawnEvent) && (gStarWolfMsgTimer == 0)) {
|
|
gAllRangeFrameCount++;
|
|
for (i = AI360_FALCO, actor = &gActors[AI360_FALCO]; i <= AI360_ANDREW; i++, actor++) {
|
|
if ((actor->obj.status == OBJ_ACTIVE) && (actor->state == STATE360_2) && (actor->health < 70) &&
|
|
(actor->timer_0C6 != 0) && (actor->dmgSource == AI360_FOX + 1)) {
|
|
if ((gActors[actor->aiIndex].state == STATE360_3) && (gActors[actor->aiIndex].aiType <= AI360_ANDREW)) {
|
|
gActors[actor->aiIndex].iwork[2] = AI360_FOX;
|
|
gActors[actor->aiIndex].state = STATE360_2;
|
|
gActors[actor->aiIndex].aiIndex = actor->aiType;
|
|
if (gTeamHelpActor == &gActors[actor->aiIndex]) {
|
|
gTeamHelpActor = NULL;
|
|
gTeamHelpTimer = 0;
|
|
}
|
|
if (gActors[actor->aiIndex].iwork[3] == 0) {
|
|
switch (gActors[actor->aiIndex].aiType) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9160, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9170, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9180, RCID_PEPPY);
|
|
break;
|
|
}
|
|
gActors[actor->aiIndex].iwork[3] = 200;
|
|
}
|
|
}
|
|
if (actor->aiType == AI360_WOLF) {
|
|
if (gCurrentLevel != LEVEL_VENOM_2) {
|
|
actor->state = STATE360_3;
|
|
actor->counter_04E = 300;
|
|
}
|
|
} else {
|
|
actor->state = STATE360_3;
|
|
actor->aiIndex = -1;
|
|
}
|
|
}
|
|
}
|
|
if (gTeamShields[TEAM_ID_FALCO] <= 0) {
|
|
gActors[AI360_LEON].aiIndex = AI360_FOX;
|
|
}
|
|
if (gTeamShields[TEAM_ID_SLIPPY] <= 0) {
|
|
gActors[AI360_ANDREW].aiIndex = AI360_FOX;
|
|
}
|
|
if (gTeamShields[TEAM_ID_PEPPY] <= 0) {
|
|
gActors[AI360_PIGMA].aiIndex = AI360_FOX;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_ChooseNewTarget(ActorAllRange* this) {
|
|
ActorAllRange* team;
|
|
ActorAllRange* enemy;
|
|
bool alreadyTaken;
|
|
TeamId teamId;
|
|
AllRangeAi enemyId;
|
|
|
|
for (enemyId = AI360_ENEMY, enemy = &gActors[AI360_ENEMY]; enemyId < ARRAY_COUNT(gActors); enemyId++, enemy++) {
|
|
if ((enemy->obj.status == OBJ_ACTIVE) && (enemy->obj.id == OBJ_ACTOR_ALLRANGE) && (enemy->animFrame == 0) &&
|
|
(enemy->aiIndex <= -1)) {
|
|
alreadyTaken = false;
|
|
for (teamId = AI360_FALCO, team = &gActors[AI360_FALCO]; teamId <= AI360_PEPPY; teamId++, team++) {
|
|
if ((teamId != this->index) && (enemyId == team->aiIndex)) {
|
|
alreadyTaken = true;
|
|
}
|
|
}
|
|
if (!alreadyTaken) {
|
|
this->aiIndex = enemyId;
|
|
this->state = STATE360_2;
|
|
this->iwork[2] = AI360_FOX;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_UpdateEnemyEvents(Actor* this) {
|
|
ActorAllRange* enemy;
|
|
s32 i;
|
|
|
|
for (i = 0, enemy = &gActors[AI360_ENEMY]; i < 50; i++, enemy++) {
|
|
if ((enemy->obj.status == OBJ_DYING) && (enemy->aiIndex >= AI360_FALCO) && (enemy->aiIndex <= AI360_PEPPY)) {
|
|
ActorAllRange* enemy2;
|
|
s32 j;
|
|
|
|
#ifdef AVOID_UB
|
|
for (j = 0, enemy2 = &gActors[AI360_ENEMY]; j < 50; j++, enemy2++) {
|
|
#else
|
|
for (j = 0, enemy2 = &gActors[AI360_ENEMY]; j <= 50; j++, enemy2++) { // bug? should be <
|
|
#endif
|
|
if ((enemy2->obj.status == OBJ_ACTIVE) && (enemy2->state == STATE360_2) &&
|
|
(enemy2->aiIndex == enemy->aiIndex)) {
|
|
return;
|
|
}
|
|
}
|
|
if (gTeamShields[enemy->aiIndex] > 0) {
|
|
ActorAllRange_ChooseNewTarget(&gActors[enemy->aiIndex]);
|
|
if ((enemy->iwork[5] != 0) && (enemy->dmgSource == AI360_FOX + 1) &&
|
|
(gActors[enemy->aiIndex].iwork[3] == 0)) {
|
|
if (gTeamHelpActor == &gActors[enemy->aiIndex]) {
|
|
gTeamHelpActor = NULL;
|
|
gTeamHelpTimer = 0;
|
|
}
|
|
switch (gActors[enemy->aiIndex].aiType) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9160, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9170, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9180, RCID_PEPPY);
|
|
break;
|
|
}
|
|
gActors[enemy->aiIndex].iwork[3] = 200;
|
|
gActors[enemy->aiIndex].timer_0C4 = 600;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool AllRange_SupplyEvent(void) {
|
|
switch (gCurrentLevel) {
|
|
case LEVEL_FORTUNA:
|
|
return gAllRangeEventTimer == gAllRangeSpawnEvent + 2400;
|
|
case LEVEL_BOLSE:
|
|
return gBosses[2].swork[36] == 4;
|
|
case LEVEL_KATINA:
|
|
return gBosses[1].swork[15] == 2;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ActorAllRange_SpawnSupplies(Actor* this) {
|
|
ActorSupplies* supplies;
|
|
s32 i;
|
|
|
|
if ((gCallTimer != 0) && (gControllerPress[gMainController].button & R_CBUTTONS)) {
|
|
Audio_SetUnkVoiceParam(0);
|
|
gCallVoiceParam = 0;
|
|
gCallTimer = 0;
|
|
Radio_PlayMessage(gMsg_ID_20230, RCID_ROB64);
|
|
gAllRangeSupplyTimer = 160;
|
|
}
|
|
|
|
if (gAllRangeSupplyTimer != 0) {
|
|
gAllRangeSupplyTimer--;
|
|
if (gAllRangeSupplyTimer == 0) {
|
|
for (i = 20, supplies = &gActors[20]; i < 60; i++, supplies++) {
|
|
if (supplies->obj.status == OBJ_FREE) {
|
|
Actor_Initialize(supplies);
|
|
supplies->obj.status = OBJ_INIT;
|
|
supplies->obj.id = OBJ_ACTOR_SUPPLIES;
|
|
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
|
supplies->obj.pos.x = 200.0f;
|
|
supplies->obj.pos.y = -500.0f;
|
|
supplies->obj.pos.z = 0.0f;
|
|
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, supplies->sfxSource, 0);
|
|
supplies->timer_0C2 = 50;
|
|
} else {
|
|
supplies->obj.pos.x = 0.0f;
|
|
supplies->obj.pos.y = 3000.0f;
|
|
supplies->obj.pos.z = 5000.0f;
|
|
supplies->timer_0C2 = 50;
|
|
}
|
|
Object_SetInfo(&supplies->info, supplies->obj.id);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && !gAllRangeSuppliesSent) {
|
|
if (gAllRangeWingRepairTimer != 0) {
|
|
gAllRangeWingRepairTimer--;
|
|
}
|
|
if ((gPlayer[0].shields < 64) || AllRange_SupplyEvent() || (gAllRangeWingRepairTimer == 1)) {
|
|
gCallTimer = 60;
|
|
gAllRangeSuppliesSent = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_UpdateEvents(Actor* this) {
|
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_DOWN) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_NEXT)) {
|
|
Object_Kill(&this->obj, this->sfxSource);
|
|
return;
|
|
}
|
|
|
|
gAllRangeEventTimer++;
|
|
|
|
switch (gCurrentLevel) {
|
|
case LEVEL_FORTUNA:
|
|
Fortuna_UpdateEvents(this);
|
|
break;
|
|
case LEVEL_KATINA:
|
|
Katina_UpdateEvents(this);
|
|
break;
|
|
case LEVEL_BOLSE:
|
|
Bolse_UpdateEventHandler(this);
|
|
break;
|
|
case LEVEL_SECTOR_Z:
|
|
SectorZ_UpdateEvents(this);
|
|
break;
|
|
case LEVEL_VENOM_2:
|
|
Venom2_UpdateEvents(this);
|
|
break;
|
|
}
|
|
ActorAllRange_SpawnSupplies(this);
|
|
}
|
|
|
|
/**
|
|
* Checks whether an actor is close to Scenery objects or Bosses in Space Levels.
|
|
* Return values:
|
|
* 1: Object nearby is found below the actor
|
|
* -1: Object nearby is found above the actor
|
|
* 0: No objects found
|
|
*/
|
|
s32 ActorAllRange_CheckObjectNearbySpace(Actor* this) {
|
|
Boss* boss;
|
|
f32 temp_ft4;
|
|
f32 temp_ft5;
|
|
s32 i;
|
|
f32 sinY;
|
|
f32 cosY;
|
|
|
|
if (gLevelMode == LEVELMODE_ON_RAILS) {
|
|
return 0;
|
|
}
|
|
|
|
sinY = SIN_DEG(this->obj.rot.y);
|
|
cosY = COS_DEG(this->obj.rot.y);
|
|
|
|
temp_ft4 = this->fwork[9] * 10.0f + (sinY * 650.0f);
|
|
temp_ft5 = this->fwork[9] * 10.0f + (cosY * 650.0f);
|
|
|
|
for (i = 0; i < 200; i++) {
|
|
if ((gScenery360[i].obj.status == OBJ_ACTIVE) &&
|
|
(fabsf(gScenery360[i].obj.pos.x - (this->obj.pos.x + temp_ft4)) < 1000.0f) &&
|
|
(fabsf(gScenery360[i].obj.pos.z - (this->obj.pos.z + temp_ft5)) < 1000.0f)) {
|
|
if (fabsf(gScenery360[i].obj.pos.y - this->obj.pos.y) < 1000.0f) {
|
|
if (gScenery360[i].obj.pos.y < this->obj.pos.y) {
|
|
return 1;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
boss = &gBosses[0];
|
|
// Check if the actor is close to the Great Fox in Sector Z.
|
|
if ((gCurrentLevel == LEVEL_SECTOR_Z) && (fabsf(boss->obj.pos.x - (this->obj.pos.x + temp_ft4)) < 2000.0f) &&
|
|
(fabsf(boss->obj.pos.z - (this->obj.pos.z + temp_ft5)) < 2000.0f)) {
|
|
if (fabsf(boss->obj.pos.y - this->obj.pos.y) < 1500.0f) {
|
|
if (boss->obj.pos.y < this->obj.pos.y) {
|
|
return 1;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Checks whether an actor is close to Scenery objects or specific Bosses.
|
|
* Return values:
|
|
* 1: Object nearby is found below the actor
|
|
* -1: Object nearby is found above the actor
|
|
* 0: No objects found
|
|
*/
|
|
s32 ActorAllRange_CheckObjectNearby(ActorAllRange* this) {
|
|
Scenery360* scenery360;
|
|
s32 i;
|
|
f32 distThreshold;
|
|
f32 sinRotY;
|
|
f32 cosRotY;
|
|
f32 xOffset;
|
|
f32 zOffset;
|
|
f32 yDistThreshold;
|
|
Boss* boss = &gBosses[0];
|
|
s32 pad[4];
|
|
|
|
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_LEVEL_INTRO) {
|
|
return 0;
|
|
}
|
|
|
|
if ((gLevelType == LEVELTYPE_SPACE) && (gCurrentLevel != LEVEL_BOLSE)) {
|
|
return ActorAllRange_CheckObjectNearbySpace(this);
|
|
}
|
|
|
|
sinRotY = SIN_DEG(this->obj.rot.y);
|
|
cosRotY = COS_DEG(this->obj.rot.y);
|
|
|
|
xOffset = this->fwork[9] * 10.0f + (sinRotY * 650.0f);
|
|
zOffset = this->fwork[9] * 10.0f + (cosRotY * 650.0f);
|
|
|
|
if (gLevelMode == LEVELMODE_ALL_RANGE) {
|
|
for (i = 0, scenery360 = gScenery360; i < 200; i++, scenery360++) {
|
|
if ((scenery360->obj.status == OBJ_ACTIVE) &&
|
|
(fabsf(scenery360->obj.pos.x - (this->obj.pos.x + xOffset)) < 1200.0f) &&
|
|
(fabsf(scenery360->obj.pos.z - (this->obj.pos.z + zOffset)) < 1200.0f) && (this->obj.pos.y < 650.0f)) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
distThreshold = 1200.0f;
|
|
yDistThreshold = 650.0f;
|
|
|
|
if (this->aiType <= AI360_ANDREW) {
|
|
yDistThreshold = 720.0f;
|
|
}
|
|
|
|
if (boss->obj.id == OBJ_BOSS_CO_CARRIER) {
|
|
yDistThreshold = 350.0f;
|
|
} else if (boss->obj.id == OBJ_BOSS_BO_BASE) {
|
|
distThreshold = 2000.0f;
|
|
yDistThreshold = 750.0f;
|
|
} else if (boss->obj.id == OBJ_BOSS_KA_FLBASE) {
|
|
distThreshold = 1500.0f;
|
|
yDistThreshold = 700.0f;
|
|
}
|
|
|
|
if ((fabsf(boss->obj.pos.x - (this->obj.pos.x + xOffset)) < distThreshold) &&
|
|
(fabsf(boss->obj.pos.z - (this->obj.pos.z + zOffset)) < distThreshold) &&
|
|
(fabsf(boss->obj.pos.y - this->obj.pos.y) < yDistThreshold)) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_ApplyDamage(ActorAllRange* this) {
|
|
bool var_a1;
|
|
Vec3f src;
|
|
Vec3f dest;
|
|
|
|
if (this->dmgType != DMG_NONE) {
|
|
if (this->aiType == AI360_GREAT_FOX) {
|
|
this->dmgType = DMG_NONE;
|
|
}
|
|
if ((this->dmgType >= DMG_EXPLOSION) && (this->aiType >= AI360_WOLF) && (this->aiType <= AI360_ANDREW)) {
|
|
this->damage = 10;
|
|
this->timer_0C2 = 10;
|
|
}
|
|
if (((this->aiType <= AI360_PEPPY) || (this->aiType == AI360_BILL) || (this->aiType == AI360_KATT)) &&
|
|
(this->dmgType == DMG_EXPLOSION)) {
|
|
this->dmgType = DMG_NONE;
|
|
}
|
|
|
|
if ((this->dmgType == DMG_EXPLOSION) && (this->fwork[22] > 0.0f)) {
|
|
this->dmgType = DMG_NONE;
|
|
}
|
|
|
|
if (this->fwork[23] > 1.0f) {
|
|
this->dmgType = DMG_NONE;
|
|
}
|
|
|
|
if (this->dmgType != DMG_NONE) {
|
|
var_a1 = false;
|
|
if ((this->animFrame == 3) ||
|
|
((gCurrentLevel == LEVEL_BOLSE) && (gBosses[1].obj.status != OBJ_FREE) &&
|
|
(this->aiType >= AI360_WOLF)) ||
|
|
((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType >= AI360_WOLF) && (this->aiType < AI360_ENEMY) &&
|
|
(this->dmgType == DMG_EXPLOSION))) {
|
|
this->damage = DMG_NONE;
|
|
var_a1 = true;
|
|
if (gCurrentLevel == LEVEL_BOLSE) {
|
|
this->dmgSource = 0;
|
|
}
|
|
}
|
|
if (this->aiType >= AI360_WOLF) {
|
|
if (!((this->dmgType == DMG_COLLISION) && (this->aiType == AI360_WOLF)) &&
|
|
!((this->aiType == AI360_MISSILE) && (this->dmgType == DMG_EXPLOSION))) {
|
|
this->health -= this->damage;
|
|
}
|
|
} else if ((this->aiType <= AI360_PEPPY) && (this->state != STATE360_6)) {
|
|
if (this->aiType == AI360_FALCO) {
|
|
gTeamDamage[this->aiType] = this->damage;
|
|
} else {
|
|
gTeamDamage[this->aiType] = this->damage * 2;
|
|
}
|
|
}
|
|
|
|
if (this->health <= 0) {
|
|
this->health = 0;
|
|
if (this->aiType == AI360_MISSILE) {
|
|
SectorZ_MissileExplode(this, true);
|
|
if (this->dmgSource == AI360_FOX + 1) {
|
|
if (gActors[AI360_KATT].obj.status == OBJ_ACTIVE) {
|
|
Radio_PlayMessage(gMsg_ID_16140, RCID_KATT);
|
|
}
|
|
BonusText_Display(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 10);
|
|
gHitCount += 11;
|
|
D_ctx_80177850 = 15;
|
|
} else {
|
|
switch (this->dmgSource) {
|
|
case AI360_FALCO + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_16170, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_16180, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_16175, RCID_PEPPY);
|
|
break;
|
|
case AI360_KATT + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_16185, RCID_KATT);
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
this->timer_0C6 = 50;
|
|
this->iwork[8] = 20;
|
|
this->obj.status = OBJ_DYING;
|
|
this->fwork[23] = 0.0f;
|
|
|
|
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 4.0f);
|
|
AUDIO_PLAY_SFX(NA_SE_EN_CRASH_DOWN, this->sfxSource, 4);
|
|
|
|
this->timer_0C2 = 10;
|
|
this->timer_0BE = 0;
|
|
this->work_04C = RAND_INT(2.9f);
|
|
|
|
switch (RAND_INT(4.0f)) {
|
|
case 0:
|
|
this->timer_0BC = 0;
|
|
break;
|
|
case 1:
|
|
this->timer_0BC = 50;
|
|
break;
|
|
case 2:
|
|
this->timer_0BC = 200;
|
|
break;
|
|
case 3:
|
|
this->timer_0BC = 300;
|
|
break;
|
|
}
|
|
|
|
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
|
this->timer_0BC = 70;
|
|
}
|
|
|
|
if ((gLevelType == LEVELTYPE_SPACE) && (gCurrentLevel != LEVEL_BOLSE)) {
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->timer_0BC = 10;
|
|
} else {
|
|
this->timer_0BC = RAND_INT(50.0f);
|
|
}
|
|
}
|
|
|
|
if ((this->aiType >= AI360_WOLF) && (this->aiType <= AI360_ANDREW)) {
|
|
this->timer_0BC = RAND_INT(40.0f) + 60.0f;
|
|
}
|
|
|
|
if (this->damage >= 20) {
|
|
this->timer_0BC = 0;
|
|
}
|
|
|
|
if ((gCurrentLevel == LEVEL_KATINA) && (this->animFrame == 1) && (this->dmgSource == AI360_FOX + 1)) {
|
|
if (gKaAllyKillCount < 2) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_18018, RCID_BILL);
|
|
}
|
|
gKaAllyKillCount++;
|
|
}
|
|
switch (this->aiType) {
|
|
case AI360_WOLF:
|
|
gStarWolfTeamAlive[0] = 0;
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_19458, RCID_WOLF);
|
|
} else {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_9365, RCID_WOLF);
|
|
}
|
|
break;
|
|
|
|
case AI360_LEON:
|
|
gStarWolfTeamAlive[1] = 0;
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_19459, RCID_LEON);
|
|
} else {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_9366, RCID_LEON);
|
|
}
|
|
break;
|
|
|
|
case AI360_PIGMA:
|
|
gStarWolfTeamAlive[2] = 0;
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_19460, RCID_PIGMA);
|
|
} else {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_9367, RCID_PIGMA);
|
|
}
|
|
break;
|
|
|
|
case AI360_ANDREW:
|
|
gStarWolfTeamAlive[3] = 0;
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_19461, RCID_ANDREW);
|
|
} else {
|
|
ActorAllRange_StarWolfDefeatMesg(gMsg_ID_9368, RCID_ANDREW);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ((this->aiType >= AI360_WOLF) && (this->aiType <= AI360_ANDREW)) {
|
|
sStarWolfKillTimer = 150;
|
|
}
|
|
|
|
switch (this->dmgSource) {
|
|
case AI360_FOX + 1:
|
|
if (this->aiType >= AI360_ENEMY) {
|
|
switch (this->iwork[2]) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20170, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20150, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20160, RCID_PEPPY);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case AI360_FALCO + NPC_SHOT_ID + 1:
|
|
case AI360_SLIPPY + NPC_SHOT_ID + 1:
|
|
case AI360_PEPPY + NPC_SHOT_ID + 1:
|
|
if ((this->aiType >= AI360_WOLF) && (this->aiType <= AI360_ANDREW)) {
|
|
if ((gStarWolfTeamAlive[0] + gStarWolfTeamAlive[1] + gStarWolfTeamAlive[2] +
|
|
gStarWolfTeamAlive[3]) == 0) {
|
|
switch (this->dmgSource) {
|
|
case AI360_FALCO + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_9438, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_9436, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY + NPC_SHOT_ID + 1:
|
|
Radio_PlayMessage(gMsg_ID_9437, RCID_PEPPY);
|
|
break;
|
|
}
|
|
} else {
|
|
gActors[this->dmgSource - NPC_SHOT_ID - 1].iwork[1] = 80;
|
|
}
|
|
} else {
|
|
gActors[this->dmgSource - NPC_SHOT_ID - 1].iwork[1] = 80;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
if (var_a1) {
|
|
AUDIO_PLAY_SFX(NA_SE_EN_BARRIER_REFLECT, this->sfxSource, 4);
|
|
this->iwork[7] = 3;
|
|
this->iwork[18] = 5;
|
|
this->iwork[8] = 15;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->fwork[8] = 0.0f;
|
|
this->fwork[7] = 360.0f;
|
|
} else {
|
|
this->fwork[7] = 0.0f;
|
|
this->fwork[8] = 359.999f;
|
|
}
|
|
} else {
|
|
this->timer_0C6 = 20;
|
|
this->iwork[8] = 20;
|
|
}
|
|
|
|
if (this->aiType == AI360_MISSILE) {
|
|
AUDIO_PLAY_SFX(NA_SE_OB_DAMAGE_M, this->sfxSource, 4);
|
|
} else if (this->iwork[7] == 0) {
|
|
AUDIO_PLAY_SFX(NA_SE_EN_DAMAGE_S, this->sfxSource, 4);
|
|
}
|
|
|
|
func_effect_8007D10C(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 1.5f);
|
|
|
|
if (this->aiType < AI360_GREAT_FOX) {
|
|
Matrix_RotateY(gCalcMatrix, this->rot_0F4.y * M_DTOR, MTXF_NEW);
|
|
src.x = 30.0f;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
src.x = -30.0f;
|
|
}
|
|
src.y = RAND_FLOAT_CENTERED(30.0f);
|
|
src.z = 0.0f;
|
|
if (this->iwork[7] != 0) {
|
|
src.x *= 1.5f;
|
|
src.y = 30.0f;
|
|
|
|
if ((this->obj.pos.y > 100.0f) && (Rand_ZeroOne() < 0.5f)) {
|
|
src.y = -30.0f;
|
|
}
|
|
}
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
|
this->fwork[13] = dest.x;
|
|
this->fwork[14] = dest.y;
|
|
this->fwork[12] = dest.z;
|
|
}
|
|
|
|
if ((gRadioState == 0) && (gActors[0].obj.status == OBJ_ACTIVE)) {
|
|
if (this->dmgType == DMG_COLLISION) {
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20210, RCID_FALCO);
|
|
break;
|
|
case AI360_PEPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20200, RCID_PEPPY);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20190, RCID_SLIPPY);
|
|
break;
|
|
case AI360_KATT:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20084, RCID_KATT);
|
|
break;
|
|
}
|
|
} else if (this->dmgSource <= AI360_PEPPY + 101) {
|
|
if (this->aiType >= AI360_WOLF) {
|
|
if (this->dmgSource == AI360_FOX + 1) {
|
|
if ((gCurrentLevel == LEVEL_KATINA) && (this->animFrame == 1) && !gKaKilledAlly) {
|
|
gKaKilledAlly = true;
|
|
Radio_PlayMessage(gMsg_ID_18015, RCID_BILL);
|
|
} else if (this->aiType == AI360_KATT) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_20084, RCID_KATT);
|
|
} else if (this->aiType == AI360_BILL) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_20085, RCID_BILL);
|
|
} else if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
switch (this->aiType) {
|
|
case AI360_WOLF:
|
|
ActorAllRange_PlayMessage(gMsg_ID_19454, RCID_WOLF);
|
|
break;
|
|
case AI360_LEON:
|
|
ActorAllRange_PlayMessage(gMsg_ID_19455, RCID_LEON);
|
|
break;
|
|
case AI360_PIGMA:
|
|
ActorAllRange_PlayMessage(gMsg_ID_19456, RCID_PIGMA);
|
|
break;
|
|
case AI360_ANDREW:
|
|
ActorAllRange_PlayMessage(gMsg_ID_19457, RCID_ANDREW);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (this->dmgSource == AI360_FOX + 1) {
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20060, RCID_FALCO);
|
|
break;
|
|
case AI360_PEPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20070, RCID_PEPPY);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_20080, RCID_SLIPPY);
|
|
break;
|
|
}
|
|
}
|
|
} else if ((this->aiType <= AI360_PEPPY) && (this->iwork[6] != 0) &&
|
|
(this->iwork[2] != AI360_FOX)) {
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
if (gTeamShields[TEAM_ID_FALCO] >= 90) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9130, RCID_FALCO);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_9151, RCID_FALCO);
|
|
}
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
|
gTeamHelpActor = this;
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
|
|
case AI360_SLIPPY:
|
|
if (gTeamShields[TEAM_ID_SLIPPY] >= 90) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9140, RCID_SLIPPY);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_9152, RCID_SLIPPY);
|
|
}
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
|
gTeamHelpActor = this;
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
|
|
case AI360_PEPPY:
|
|
if (gTeamShields[TEAM_ID_PEPPY] >= 90) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9150, RCID_PEPPY);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_9153, RCID_PEPPY);
|
|
}
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiType] <= 50)) {
|
|
gTeamHelpActor = this;
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this->dmgType = DMG_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_CheckPlayerNearby(ActorAllRange* this) {
|
|
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_ACTIVE) && (this->iwork[24] != 0) &&
|
|
(fabsf(this->obj.pos.x - gPlayer[0].pos.x) < 1000.0f) &&
|
|
(fabsf(this->obj.pos.y - gPlayer[0].pos.y) < 1000.0f) &&
|
|
(fabsf(this->obj.pos.z - gPlayer[0].trueZpos) < 1000.0f)) {
|
|
this->iwork[10]++;
|
|
} else {
|
|
this->iwork[10] = 0;
|
|
}
|
|
}
|
|
|
|
bool func_360_80031900(ActorAllRange* this) {
|
|
Vec3f src;
|
|
Vec3f dest;
|
|
|
|
Matrix_RotateY(gCalcMatrix, -this->obj.rot.y * M_DTOR, MTXF_NEW);
|
|
|
|
src.x = this->fwork[4] - this->obj.pos.x;
|
|
src.y = 0.0f;
|
|
src.z = this->fwork[6] - this->obj.pos.z;
|
|
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
|
|
|
|
if (dest.z > 0.0f) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Vec3f sSectorZRetreatPath[6] = {
|
|
{ 8000.0f, 500.0f, 0.0f }, { 5000.0f, 400.0f, 0.0f }, { 2000.0f, 300.0f, 0.0f },
|
|
{ -500.0f, 250.0f, 0.0f }, { 0.0f, 250.0f, 0.0f }, { 0.0f, 250.0f, 0.0f },
|
|
};
|
|
|
|
void ActorAllRange_Update(ActorAllRange* this) {
|
|
u8 sp10F;
|
|
s32 objectNearby;
|
|
s32 sp104;
|
|
s32 temp_v0_27;
|
|
RadarMark* radarMark;
|
|
f32 spF8;
|
|
f32 spF4;
|
|
f32 spF0;
|
|
f32 spEC;
|
|
f32 spE8;
|
|
f32 spE4;
|
|
f32 spE0;
|
|
f32 spDC;
|
|
f32 spD8;
|
|
f32 spD4;
|
|
f32 spD0;
|
|
f32 spCC;
|
|
f32 spC8;
|
|
f32 spC4;
|
|
f32 spC0;
|
|
f32 spBC;
|
|
f32 spB8;
|
|
f32 spB4;
|
|
Vec3f spA8;
|
|
Vec3f sp9C;
|
|
Vec3f sp90;
|
|
Vec3f sp84 = { 60.0f, 0.0f, -170.0f };
|
|
Vec3f sp78 = { -60.0f, 0.0f, -170.0f };
|
|
s32 pad[3];
|
|
|
|
if (this->aiType == AI360_EVENT_HANDLER) {
|
|
this->timer_0C2 = 10;
|
|
this->info.targetOffset = 0.0f;
|
|
ActorAllRange_UpdateEvents(this);
|
|
return;
|
|
}
|
|
if ((this->iwork[17] != 0) && (this->iwork[16] == STATE360_0) && (this->aiType >= AI360_WOLF)) {
|
|
switch (RAND_INT(3.9f)) {
|
|
case 0:
|
|
case 1:
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
this->iwork[16] = STATE360_10;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
this->iwork[16] = STATE360_8;
|
|
break;
|
|
|
|
case 3:
|
|
this->iwork[16] = STATE360_7;
|
|
break;
|
|
}
|
|
|
|
this->iwork[17] = 0;
|
|
if (this->iwork[18] != 0) {
|
|
this->iwork[18]--;
|
|
this->iwork[16] = STATE360_0;
|
|
}
|
|
}
|
|
|
|
if ((this->lockOnTimers[TEAM_ID_FOX] != 0) && (gCurrentLevel != LEVEL_VENOM_2) && (this->aiType < AI360_ENEMY) &&
|
|
(this->lockOnTimers[TEAM_ID_FOX] < 5) && ((gGameFrameCount % 32) == 0)) {
|
|
this->iwork[16] = STATE360_10;
|
|
}
|
|
|
|
if ((this->iwork[16] != STATE360_0) && (this->state < STATE360_7)) {
|
|
this->state = this->iwork[16];
|
|
switch (this->state) {
|
|
case STATE360_7:
|
|
case STATE360_8:
|
|
if (this->rot_0F4.x > 180.0f) {
|
|
this->rot_0F4.x -= 360.0f;
|
|
}
|
|
this->work_046 = 0;
|
|
break;
|
|
case STATE360_9:
|
|
this->timer_0BC = RAND_INT(20.0f) + 30;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->fwork[19] = this->obj.rot.y + 50.0f;
|
|
} else {
|
|
this->fwork[19] = this->obj.rot.y - 50.0f;
|
|
}
|
|
if (this->fwork[19] >= 360.0f) {
|
|
this->fwork[19] -= 360.0f;
|
|
}
|
|
if (this->fwork[19] < 0.0f) {
|
|
this->fwork[19] += 360.0f;
|
|
}
|
|
break;
|
|
case STATE360_10:
|
|
this->timer_0BC = 35;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->fwork[7] = 360.0f;
|
|
this->fwork[8] = 0.0f;
|
|
this->iwork[15] = 1;
|
|
} else {
|
|
this->fwork[7] = 0.0f;
|
|
this->fwork[8] = 359.999f;
|
|
this->iwork[15] = -1;
|
|
}
|
|
this->iwork[19] = 1;
|
|
break;
|
|
}
|
|
}
|
|
this->iwork[16] = STATE360_0;
|
|
spCC = spC8 = spC4 = 0.0f;
|
|
|
|
if (this->iwork[7] != 0) {
|
|
this->iwork[7]--;
|
|
this->fwork[22] = 1.0f;
|
|
}
|
|
|
|
if (this->iwork[3] != 0) {
|
|
this->iwork[3]--;
|
|
}
|
|
|
|
Math_SmoothStepToF(&this->fwork[10], 0.0f, 0.1f, 0.2f, 0.00001f);
|
|
Math_SmoothStepToF(&this->fwork[9], this->fwork[10], 0.1f, 2.0f, 0.00001f);
|
|
|
|
if (this->fwork[10] > 0.1f) {
|
|
this->iwork[11] = 2;
|
|
} else {
|
|
this->iwork[11] = 1;
|
|
}
|
|
|
|
if (this->aiType < AI360_ENEMY) {
|
|
ActorAllRange_CheckPlayerNearby(this);
|
|
if (this->iwork[10] == 200) {
|
|
switch (this->aiType) {
|
|
case AI360_WOLF:
|
|
case AI360_LEON:
|
|
case AI360_PIGMA:
|
|
case AI360_ANDREW:
|
|
case AI360_KATT:
|
|
break;
|
|
|
|
case AI360_FALCO:
|
|
if (gPlayer[0].shields < (Play_GetMaxShields() / 2)) {
|
|
Radio_PlayMessage(gMsg_ID_20298, RCID_FALCO);
|
|
} else if (Rand_ZeroOne() < 0.5f) {
|
|
Radio_PlayMessage(gMsg_ID_20280, RCID_FALCO);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_20301, RCID_FALCO);
|
|
}
|
|
break;
|
|
|
|
case AI360_SLIPPY:
|
|
if (gPlayer[0].shields < (Play_GetMaxShields() / 2)) {
|
|
Radio_PlayMessage(gMsg_ID_20297, RCID_SLIPPY);
|
|
} else if (Rand_ZeroOne() < 0.5f) {
|
|
Radio_PlayMessage(gMsg_ID_20282, RCID_SLIPPY);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_20300, RCID_SLIPPY);
|
|
}
|
|
break;
|
|
|
|
case AI360_PEPPY:
|
|
if (gPlayer[0].shields < (Play_GetMaxShields() / 2)) {
|
|
Radio_PlayMessage(gMsg_ID_20296, RCID_PEPPY);
|
|
} else if (Rand_ZeroOne() < 0.5f) {
|
|
Radio_PlayMessage(gMsg_ID_20281, RCID_PEPPY);
|
|
} else {
|
|
Radio_PlayMessage(gMsg_ID_20299, RCID_PEPPY);
|
|
}
|
|
break;
|
|
|
|
case AI360_BILL:
|
|
Radio_PlayMessage(gMsg_ID_18120, RCID_BILL);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
sp104 = 0;
|
|
this->iwork[5] = 0;
|
|
if ((this->aiType >= AI360_FALCO) && (this->aiType <= AI360_PEPPY) && (gTeamShields[this->aiType] <= 0) &&
|
|
(this->state != STATE360_6)) {
|
|
this->state = STATE360_6;
|
|
if (this->timer_0C2 < 100) {
|
|
gTeamShields[this->aiType] = 1;
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
Radio_PlayMessage(gMsg_ID_20220, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
Radio_PlayMessage(gMsg_ID_20222, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY:
|
|
Radio_PlayMessage(gMsg_ID_20221, RCID_PEPPY);
|
|
break;
|
|
}
|
|
this->fwork[29] = 5.0f;
|
|
this->fwork[7] = 360.0f;
|
|
this->fwork[8] = 0.0f;
|
|
AUDIO_PLAY_SFX(NA_SE_ARWING_BOOST, this->sfxSource, 0);
|
|
this->work_046 = 0;
|
|
}
|
|
gTeamShields[this->aiType] = -1;
|
|
gTeamDamage[this->aiType] = 0;
|
|
this->iwork[1] = 0;
|
|
this->timer_0C2 = 10000;
|
|
}
|
|
|
|
switch (this->state) {
|
|
case STATE360_6:
|
|
this->timer_0C2 = 10000;
|
|
this->iwork[11] = 2;
|
|
this->fwork[1] = 45.0f;
|
|
this->fwork[3] = 2.0f;
|
|
gTeamShields[this->aiType] = -1;
|
|
gTeamDamage[this->aiType] = 0;
|
|
if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
|
this->fwork[4] = sSectorZRetreatPath[this->work_046].x;
|
|
this->fwork[5] = sSectorZRetreatPath[this->work_046].y;
|
|
this->fwork[6] = sSectorZRetreatPath[this->work_046].z;
|
|
if ((fabsf(this->obj.pos.x - sSectorZRetreatPath[this->work_046].x) < 800.0f) &&
|
|
(fabsf(this->obj.pos.z - sSectorZRetreatPath[this->work_046].z) < 800.0f)) {
|
|
this->work_046++;
|
|
if (this->work_046 >= 4) {
|
|
Object_Kill(&this->obj, this->sfxSource);
|
|
}
|
|
}
|
|
} else {
|
|
this->fwork[5] = 20000.0f;
|
|
if (this->obj.pos.y > 3000.0f) {
|
|
Object_Kill(&this->obj, this->sfxSource);
|
|
}
|
|
}
|
|
sp104 = 2;
|
|
break;
|
|
case STATE360_5:
|
|
SectorZ_Missile_Update(this);
|
|
sp104 = 1;
|
|
break;
|
|
|
|
case STATE360_0:
|
|
if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_START_360) {
|
|
this->fwork[0] = this->fwork[1] = 40.0f;
|
|
|
|
if (gActors[0].state == STATE360_5) {
|
|
Math_SmoothStepToF(&this->rot_0F4.x, 30.0f, 0.1f, 0.5f, 0.0f);
|
|
this->fwork[1] = 200.0f;
|
|
}
|
|
|
|
if (this->timer_0BC == 0) {
|
|
if (this->aiType == AI360_WOLF) {
|
|
this->state = STATE360_3;
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
this->counter_04E = 200;
|
|
} else {
|
|
this->counter_04E = 200;
|
|
}
|
|
} else {
|
|
this->state = STATE360_2;
|
|
if (this->aiType == AI360_KATT) {
|
|
this->fwork[7] = 360.0f;
|
|
this->fwork[8] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, 0.0f, 0.03f, 0.5f, 0.0f);
|
|
}
|
|
break;
|
|
case STATE360_1:
|
|
this->fwork[1] = 40.0f;
|
|
|
|
if ((this->timer_0BC < 35) && (gCurrentLevel == LEVEL_FORTUNA)) {
|
|
Math_SmoothStepToF(&this->rot_0F4.x, 15.0f, 0.1f, 1.0f, 0.0f);
|
|
}
|
|
|
|
if (this->timer_0BC == 0) {
|
|
this->state = STATE360_3;
|
|
if ((gCurrentLevel == LEVEL_BOLSE) && (this->aiIndex > -1)) {
|
|
this->state = STATE360_2;
|
|
}
|
|
}
|
|
break;
|
|
case STATE360_2:
|
|
sp104 = 1;
|
|
spF8 = 800.0f;
|
|
spF4 = 1500.0f;
|
|
spF0 = 0.4f;
|
|
spEC = fabsf(this->fwork[4] - this->obj.pos.x);
|
|
spE8 = fabsf(this->fwork[6] - this->obj.pos.z);
|
|
sp10F = 0xB;
|
|
|
|
if (this->aiType == AI360_FALCO) {
|
|
spF0 = 0.5f;
|
|
} else if ((this->animFrame != 2) && (this->animFrame == 3)) {
|
|
spF0 = 0.5f;
|
|
}
|
|
|
|
if (this->aiIndex == AI360_FOX) {
|
|
spF0 = 0.2f;
|
|
}
|
|
|
|
if (this->aiIndex <= -1) {
|
|
this->state = STATE360_3;
|
|
} else {
|
|
if (gActors[this->aiIndex].aiType == AI360_MISSILE) {
|
|
spF0 = 0.8f;
|
|
spF4 = spF8 = 3000.0f;
|
|
this->fwork[3] = 2.0f;
|
|
}
|
|
|
|
if (this->aiIndex == AI360_FOX) {
|
|
if (gCurrentLevel != LEVEL_VENOM_2) {
|
|
if ((gPlayer[0].somersault && (this->iwork[4] > 10)) ||
|
|
((gCurrentLevel == LEVEL_BOLSE) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY))) {
|
|
this->state = STATE360_3;
|
|
this->counter_04E = 300;
|
|
this->timer_0BC = 160;
|
|
if (this->aiType == AI360_WOLF) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9369, RCID_WOLF);
|
|
}
|
|
break;
|
|
} else if ((this->iwork[4] > 200) && (gPlayer[0].dmgEffectTimer != 0)) {
|
|
this->iwork[4] = 100;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((this->aiType >= AI360_WOLF) && (this->aiType != AI360_KATT) &&
|
|
!((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType == AI360_WOLF))) {
|
|
spCC = SIN_DEG((this->index * 45) + gGameFrameCount) * 100.0f;
|
|
spC8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 100.0f;
|
|
spC4 = SIN_DEG((this->index * 45) + gGameFrameCount) * 100.0f;
|
|
}
|
|
if (!gPlayer[0].somersault) {
|
|
this->fwork[4] = gPlayer[0].pos.x + spCC;
|
|
this->fwork[5] = gPlayer[0].pos.y + spC8;
|
|
this->fwork[6] = gPlayer[0].trueZpos + spC4;
|
|
this->fwork[1] = gPlayer[0].baseSpeed + 10.0f;
|
|
}
|
|
if ((gActors[0].state == STATE360_6) && (this->aiType <= AI360_PEPPY)) {
|
|
this->fwork[3] = 3.0f;
|
|
this->fwork[1] = gPlayer[0].baseSpeed - 5.0f;
|
|
this->iwork[11] = 2;
|
|
} else if ((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType >= AI360_WOLF)) {
|
|
this->fwork[3] = 1.6f;
|
|
this->fwork[1] = 55.0f;
|
|
} else {
|
|
this->fwork[3] = 1.2f;
|
|
}
|
|
|
|
spF4 = 2000.0f;
|
|
spF8 = 700.0f;
|
|
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
spF0 = 0.5f;
|
|
sp10F = 3;
|
|
} else {
|
|
spF0 = 0.7f;
|
|
}
|
|
} else if (this->aiIndex != AI360_GREAT_FOX) {
|
|
if (this->aiType >= AI360_ENEMY) {
|
|
spCC = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
|
spC8 = COS_DEG((this->index * 45) + (gGameFrameCount * 2)) * 200.0f;
|
|
spC4 = SIN_DEG((this->index * 45) + gGameFrameCount) * 200.0f;
|
|
}
|
|
|
|
this->fwork[4] = gActors[this->aiIndex].obj.pos.x + spCC;
|
|
this->fwork[5] = gActors[this->aiIndex].obj.pos.y + spC8;
|
|
this->fwork[6] = gActors[this->aiIndex].obj.pos.z + spC4;
|
|
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType >= AI360_WOLF)) {
|
|
this->fwork[1] = 55.0f;
|
|
this->fwork[3] = 1.6f;
|
|
} else if ((gCurrentLevel == LEVEL_FORTUNA) && (this->aiType > AI360_ENEMY)) {
|
|
this->fwork[3] = 1.4f;
|
|
this->fwork[1] = 50.0f;
|
|
} else {
|
|
this->fwork[1] = gActors[this->aiIndex].fwork[0] + 10.0f;
|
|
if (this->fwork[1] < 30.0f) {
|
|
this->fwork[1] = 30.0f;
|
|
}
|
|
this->fwork[3] = 1.4f;
|
|
}
|
|
} else {
|
|
this->fwork[4] = gBosses[0].obj.pos.x;
|
|
this->fwork[5] = gBosses[0].obj.pos.y + 400.0f;
|
|
this->fwork[6] = gBosses[0].obj.pos.z;
|
|
this->fwork[1] = 40.0f;
|
|
}
|
|
if ((this->aiIndex > -1) && (this->aiIndex != AI360_GREAT_FOX) && (gActors[0].state != STATE360_6)) {
|
|
if (spE8 < spF8) {
|
|
if (spEC < spF8) {
|
|
if (this->aiIndex != AI360_FOX) {
|
|
this->fwork[1] = gActors[this->aiIndex].fwork[0] - 5.0f;
|
|
} else {
|
|
this->fwork[1] = gPlayer[0].baseSpeed - 5.0f;
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) &&
|
|
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_U_TURN) &&
|
|
(gPlayer[0].aerobaticPitch > 100.0f)) {
|
|
this->iwork[16] = STATE360_8;
|
|
}
|
|
}
|
|
}
|
|
} else if (this->timer_0C0 == 0) {
|
|
this->timer_0C0 = RAND_INT(200.0f) + 200;
|
|
this->fwork[10] = 20.0f;
|
|
}
|
|
|
|
if ((spE8 < spF4) && (spEC < spF4)) {
|
|
this->iwork[4]++;
|
|
this->iwork[5] = 1;
|
|
if (!((this->index + gGameFrameCount) & sp10F) && (Rand_ZeroOne() < spF0) &&
|
|
func_360_80031900(this) &&
|
|
((gActors[0].state == STATE360_2) || (gCurrentLevel == LEVEL_TRAINING))) {
|
|
if ((this->aiIndex == AI360_FOX) && (gCurrentLevel != LEVEL_TRAINING)) {
|
|
if ((this->iwork[4] > 250) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) {
|
|
if ((Rand_ZeroOne() < 0.5f) || (gCurrentLevel == LEVEL_VENOM_2)) {
|
|
this->iwork[4] = 0;
|
|
switch (this->aiType) {
|
|
case AI360_WOLF:
|
|
AllRange_PlayMessage(gMsg_ID_19450, RCID_WOLF);
|
|
break;
|
|
case AI360_LEON:
|
|
AllRange_PlayMessage(gMsg_ID_19451, RCID_LEON);
|
|
break;
|
|
case AI360_PIGMA:
|
|
AllRange_PlayMessage(gMsg_ID_19452, RCID_PIGMA);
|
|
break;
|
|
case AI360_ANDREW:
|
|
AllRange_PlayMessage(gMsg_ID_19453, RCID_ANDREW);
|
|
break;
|
|
}
|
|
} else {
|
|
AllRange_PlayMessage(gMsg_ID_2233, RCID_FALCO);
|
|
}
|
|
}
|
|
this->iwork[0] = 1;
|
|
} else {
|
|
this->iwork[0] = 1;
|
|
}
|
|
}
|
|
|
|
if ((gRadioState == 0) && (this->timer_0C4 == 0) && (gAllRangeEventTimer > 700) &&
|
|
(gStarWolfMsgTimer == 0) && (gActors[0].obj.status == OBJ_ACTIVE)) {
|
|
this->timer_0C4 = 600;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
gActors[this->aiIndex].iwork[6]++;
|
|
switch (this->aiIndex) {
|
|
case AI360_FALCO:
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19462, RCID_FALCO);
|
|
} else if ((gActors[this->aiIndex].iwork[6] >= 3) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_20310, RCID_FALCO);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9100, RCID_FALCO);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = this->aiType;
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
|
gTeamHelpActor = &gActors[this->aiIndex];
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
|
|
case AI360_SLIPPY:
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19463, RCID_SLIPPY);
|
|
} else if ((gActors[this->aiIndex].iwork[6] >= 3) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_20311, RCID_SLIPPY);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9110, RCID_SLIPPY);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = this->aiType;
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
|
gTeamHelpActor = &gActors[this->aiIndex];
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
|
|
case AI360_PEPPY:
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19464, RCID_PEPPY);
|
|
} else if ((gActors[this->aiIndex].iwork[6] >= 3) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_20312, RCID_PEPPY);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9120, RCID_PEPPY);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = this->aiType;
|
|
if ((gTeamHelpActor == NULL) || (gTeamShields[this->aiIndex] <= 50)) {
|
|
gTeamHelpActor = &gActors[this->aiIndex];
|
|
gTeamHelpTimer = 320;
|
|
}
|
|
break;
|
|
|
|
case AI360_WOLF:
|
|
if (gStarWolfTeamAlive[0] != 0) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9330, RCID_WOLF);
|
|
}
|
|
break;
|
|
|
|
case AI360_LEON:
|
|
if (gStarWolfTeamAlive[1] != 0) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9340, RCID_LEON);
|
|
}
|
|
break;
|
|
|
|
case AI360_PIGMA:
|
|
if (gStarWolfTeamAlive[2] != 0) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9350, RCID_PIGMA);
|
|
}
|
|
break;
|
|
|
|
case AI360_ANDREW:
|
|
if (gStarWolfTeamAlive[3] != 0) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9360, RCID_ANDREW);
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
if ((gCurrentLevel == LEVEL_FORTUNA) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9211, RCID_FALCO);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9190, RCID_FALCO);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = AI360_FALCO;
|
|
break;
|
|
|
|
case AI360_SLIPPY:
|
|
if ((gCurrentLevel == LEVEL_FORTUNA) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9212, RCID_SLIPPY);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9200, RCID_SLIPPY);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = AI360_SLIPPY;
|
|
break;
|
|
|
|
case AI360_PEPPY:
|
|
if ((gCurrentLevel == LEVEL_FORTUNA) && (Rand_ZeroOne() < 0.5f)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9213, RCID_PEPPY);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9210, RCID_PEPPY);
|
|
}
|
|
gActors[this->aiIndex].iwork[2] = AI360_PEPPY;
|
|
break;
|
|
|
|
case AI360_WOLF:
|
|
if (gCurrentLevel != LEVEL_VENOM_2) {
|
|
if (this->iwork[6] == 0) {
|
|
this->iwork[6] = 1;
|
|
ActorAllRange_PlayMessage(gMsg_ID_9289, RCID_WOLF);
|
|
} else if (this->iwork[4] > 150) {
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->iwork[4] = 0;
|
|
ActorAllRange_PlayMessage(gMsg_ID_9290, RCID_WOLF);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_2233, RCID_FALCO);
|
|
}
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9322, RCID_WOLF);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case AI360_LEON:
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_FALCO)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9323, RCID_LEON);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19451, RCID_LEON);
|
|
}
|
|
} else if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_FALCO)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9323, RCID_LEON);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9300, RCID_LEON);
|
|
}
|
|
break;
|
|
|
|
case AI360_PIGMA:
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_PEPPY)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9324, RCID_PIGMA);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19452, RCID_PIGMA);
|
|
}
|
|
} else if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_PEPPY)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9324, RCID_PIGMA);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9310, RCID_PIGMA);
|
|
}
|
|
break;
|
|
|
|
case AI360_ANDREW:
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_SLIPPY)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9325, RCID_ANDREW);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_19453, RCID_ANDREW);
|
|
}
|
|
} else if ((Rand_ZeroOne() < 0.5f) && (this->aiIndex == AI360_SLIPPY)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9325, RCID_ANDREW);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9320, RCID_ANDREW);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
this->iwork[4] = 0;
|
|
}
|
|
if ((this->aiIndex >= AI360_FALCO) && ((gActors[this->aiIndex].obj.status == OBJ_DYING) ||
|
|
(gActors[this->aiIndex].state == STATE360_6) ||
|
|
(gActors[this->aiIndex].obj.status == OBJ_FREE))) {
|
|
this->state = STATE360_3;
|
|
if (gCurrentLevel == LEVEL_BOLSE) {
|
|
ActorAllRange_ChooseNewTarget(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case STATE360_3:
|
|
sp104 = 1;
|
|
if (this->timer_0BC == 0) {
|
|
if ((this->aiType < AI360_ENEMY) || (gCurrentLevel == LEVEL_BOLSE)) {
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
if (this->aiType >= AI360_WOLF) {
|
|
this->fwork[3] = 1.6f;
|
|
this->fwork[1] = 55.0f;
|
|
} else {
|
|
this->fwork[3] = 1.4f;
|
|
this->fwork[1] = 50.0f;
|
|
}
|
|
} else {
|
|
this->fwork[3] = 1.2f;
|
|
this->fwork[1] = 40.0f;
|
|
}
|
|
} else {
|
|
this->fwork[3] = 1.0f;
|
|
this->fwork[1] = 38.0f;
|
|
}
|
|
if ((gCurrentLevel == LEVEL_SECTOR_Z) && (gActors[0].state == STATE360_10)) {
|
|
this->fwork[10] = 30.0f;
|
|
}
|
|
|
|
if ((gLevelType == LEVELTYPE_SPACE) && (gCurrentLevel != LEVEL_BOLSE)) {
|
|
if ((gCurrentLevel == LEVEL_SECTOR_Z) && (this->aiType == AI360_KATT)) {
|
|
spE4 = RAND_FLOAT_CENTERED(0.0f);
|
|
spE0 = RAND_FLOAT_CENTERED(500.0f);
|
|
spDC = RAND_FLOAT_CENTERED(5000.0f) + 12000.0f;
|
|
} else {
|
|
spE4 = RAND_FLOAT_CENTERED(15000.0f);
|
|
spE0 = RAND_FLOAT_CENTERED(1000.0f);
|
|
spDC = RAND_FLOAT_CENTERED(15000.0f);
|
|
}
|
|
} else {
|
|
spE4 = RAND_FLOAT_CENTERED(10000.0f);
|
|
if ((gCurrentLevel == LEVEL_BOLSE) || (gCurrentLevel == LEVEL_KATINA) ||
|
|
(gCurrentLevel == LEVEL_VENOM_2)) {
|
|
spE0 = RAND_FLOAT(1000.0f);
|
|
} else {
|
|
spE0 = 0.0f;
|
|
}
|
|
spDC = RAND_FLOAT_CENTERED(10000.0f);
|
|
if ((gCurrentLevel == LEVEL_KATINA) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY)) {
|
|
spE4 = RAND_FLOAT_CENTERED(5000.0f);
|
|
spDC = RAND_FLOAT_CENTERED(5000.0f);
|
|
}
|
|
}
|
|
|
|
if ((fabsf(this->obj.pos.x - spE4) > 2000.0f) || (fabsf(this->obj.pos.z - spDC) > 2000.0f)) {
|
|
this->fwork[4] = spE4;
|
|
this->fwork[5] = spE0;
|
|
this->fwork[6] = spDC;
|
|
this->timer_0BC = RAND_INT(20.0f) + 10;
|
|
}
|
|
}
|
|
|
|
if (this->timer_0C0 == 0) {
|
|
this->timer_0C0 = RAND_INT(200.0f) + 200;
|
|
this->fwork[10] = 30.0f;
|
|
}
|
|
|
|
if ((this->aiIndex >= AI360_FALCO) && (gActors[this->aiIndex].obj.id == OBJ_ACTOR_ALLRANGE) &&
|
|
(gActors[this->aiIndex].timer_0C2 == 0) && (gActors[this->aiIndex].obj.status == OBJ_ACTIVE)) {
|
|
this->state = STATE360_2;
|
|
this->iwork[2] = AI360_FOX;
|
|
}
|
|
|
|
if (this->aiIndex == AI360_FOX) {
|
|
if (this->counter_04E != 0) {
|
|
this->counter_04E--;
|
|
}
|
|
if (this->counter_04E == 0) {
|
|
this->state = STATE360_2;
|
|
this->iwork[2] = AI360_FOX;
|
|
}
|
|
}
|
|
break;
|
|
case STATE360_7:
|
|
this->fwork[1] = 40.0f;
|
|
Math_SmoothStepToF(&this->rot_0F4.x, 360.0f, 0.1f, 5.0f, 0.0001f);
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, 0.0f, 0.1f, 3.0f, 0.01f);
|
|
if (this->rot_0F4.x > 350.0f) {
|
|
this->state = STATE360_3;
|
|
}
|
|
break;
|
|
case STATE360_8:
|
|
this->fwork[1] = 40.0f;
|
|
if ((this->index % 2) != 0) {
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, 355.0f, 0.1f, 3.0f, 0.01f);
|
|
} else {
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, 5.0f, 0.1f, 3.0f, 0.01f);
|
|
}
|
|
|
|
switch (this->work_046) {
|
|
case 0:
|
|
Math_SmoothStepToF(&this->rot_0F4.x, 200.0f, 0.1f, 6.0f, 0.0001f);
|
|
if (this->rot_0F4.x > 190.0f) {
|
|
this->rot_0F4.y += 190.0f;
|
|
if (this->rot_0F4.y >= 360.0f) {
|
|
this->rot_0F4.y -= 360.0f;
|
|
}
|
|
this->rot_0F4.x = 360.0f - (this->rot_0F4.x - 180.0f);
|
|
this->obj.rot.z += 180.0f;
|
|
if (this->obj.rot.z >= 360.0f) {
|
|
this->obj.rot.z -= 360.0f;
|
|
}
|
|
this->timer_0BC = 40;
|
|
this->work_046++;
|
|
}
|
|
this->obj.pos.y -= 3.0f;
|
|
break;
|
|
case 1:
|
|
if (this->timer_0BC == 0) {
|
|
this->state = STATE360_3;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case STATE360_9:
|
|
this->fwork[1] = 40.0f;
|
|
if (Math_SmoothStepToAngle(&this->rot_0F4.y, this->fwork[19], 0.5f, 5.0f, 0.0f) < 0.0f) {
|
|
spD0 = 70.0f;
|
|
} else {
|
|
spD0 = 290.0f;
|
|
}
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, spD0, 0.1f, 15.0f, 0.01f);
|
|
if (this->timer_0BC == 0) {
|
|
this->state = STATE360_3;
|
|
}
|
|
break;
|
|
case STATE360_10:
|
|
sp104 = 1;
|
|
if (this->timer_0BC == 0) {
|
|
this->state = STATE360_3;
|
|
}
|
|
if (this->timer_0BC > 20) {
|
|
Math_SmoothStepToF(&this->fwork[23], 180.0f, 1.0f, 60.0f, 0.0f);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (sp104 != 0) {
|
|
s32 var_v0 = 4 - 1;
|
|
|
|
spE4 = this->fwork[4] - this->obj.pos.x;
|
|
spE0 = this->fwork[5] - this->obj.pos.y;
|
|
spDC = this->fwork[6] - this->obj.pos.z;
|
|
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
var_v0 = 2 - 1;
|
|
}
|
|
if (((this->index + gGameFrameCount) & var_v0) == 0) {
|
|
this->fwork[19] = Math_RadToDeg(Math_Atan2F(spE4, spDC));
|
|
this->fwork[20] = Math_RadToDeg(Math_Atan2F(spE0, sqrtf(SQ(spE4) + SQ(spDC))));
|
|
}
|
|
|
|
spD8 = this->fwork[20];
|
|
spD4 = this->fwork[19];
|
|
objectNearby = 0;
|
|
|
|
if (sp104 == 1) {
|
|
if (this->aiType < AI360_GREAT_FOX) {
|
|
objectNearby = ActorAllRange_CheckObjectNearby(this);
|
|
if ((objectNearby != 0) && (this->aiType < AI360_ENEMY) && (this->timer_0BE == 0) &&
|
|
((this->fwork[7] < 0.01f) || (this->fwork[7] > 359.9f))) {
|
|
this->timer_0BE = RAND_INT(200.0f) + 200;
|
|
if (Rand_ZeroOne() < 0.5f) {
|
|
this->fwork[8] = 0.0f;
|
|
this->fwork[7] = 360.0f;
|
|
} else {
|
|
this->fwork[7] = 0.0f;
|
|
this->fwork[8] = 359.999f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (objectNearby != 0) {
|
|
if ((this->aiType < AI360_ENEMY) || (gCurrentLevel != LEVEL_FORTUNA)) {
|
|
spD8 += 40.0f * objectNearby;
|
|
} else {
|
|
spD8 += 20.0f * objectNearby;
|
|
}
|
|
if (spD8 >= 360.0f) {
|
|
spD8 -= 360.0f;
|
|
}
|
|
if (spD8 < 0.0f) {
|
|
spD8 += 360.0f;
|
|
}
|
|
} else if ((this->obj.pos.y < (gGroundHeight + 50.0f)) && (spD8 > 180.0f)) {
|
|
spD8 = 0.0f;
|
|
this->rot_0F4.x = 0.0f;
|
|
}
|
|
}
|
|
|
|
Math_SmoothStepToAngle(&this->rot_0F4.x, spD8, 0.5f, this->fwork[2], 0.0001f);
|
|
|
|
spD0 = Math_SmoothStepToAngle(&this->rot_0F4.y, spD4, 0.5f, this->fwork[2], 0.0001f) * 30.0f;
|
|
if (spD0 < 0.0f) {
|
|
spD0 = spD0 * -1.0f;
|
|
} else {
|
|
spD0 = 360.0f - spD0;
|
|
}
|
|
|
|
if ((this->fwork[7] > 0.01f) && (this->fwork[7] < 359.9f)) {
|
|
if ((((gGameFrameCount + 15) % 32) == 0) && (gCurrentLevel != LEVEL_VENOM_2)) {
|
|
this->lockOnTimers[TEAM_ID_FOX] = 0;
|
|
}
|
|
} else {
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, spD0, 0.1f, 3.0f, 0.01f);
|
|
this->iwork[19] = 0;
|
|
}
|
|
}
|
|
|
|
if (this->iwork[19] != 0) {
|
|
Math_SmoothStepToF(&this->fwork[7], this->fwork[8], 1.0f, 60.0f, 0.01f);
|
|
} else {
|
|
Math_SmoothStepToF(&this->fwork[7], this->fwork[8], 0.2f, 30.0f, 0.01f);
|
|
}
|
|
|
|
if ((this->fwork[7] > 0.01f) && (this->fwork[7] < 359.9f)) {
|
|
Math_SmoothStepToAngle(&this->obj.rot.z, this->fwork[7], 0.2f, 100.0f, 0.01f);
|
|
if ((this->aiType == AI360_KATT) && ((gGameFrameCount % 2) == 0)) {
|
|
if ((this->fwork[7] > 10.0f) && (this->fwork[7] < 350.0f)) {
|
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
|
spA8.x = 0.0f;
|
|
spA8.y = 70.0f;
|
|
spA8.z = -70.0f;
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA8, &sp9C);
|
|
Effect_Effect393_Spawn(this->obj.pos.x + sp9C.x, this->obj.pos.y + sp9C.y, this->obj.pos.z + sp9C.z,
|
|
3.1f);
|
|
}
|
|
}
|
|
}
|
|
this->obj.rot.x = -this->rot_0F4.x;
|
|
this->obj.rot.y = this->rot_0F4.y;
|
|
Math_SmoothStepToF(&this->fwork[0], this->fwork[1], 0.2f, 1.0f, 0.1f);
|
|
Math_SmoothStepToF(&this->fwork[2], this->fwork[3], 1.0f, 0.1f, 0.1f);
|
|
|
|
spC0 = SIN_DEG(this->obj.rot.x);
|
|
spB8 = COS_DEG(this->obj.rot.x);
|
|
spBC = SIN_DEG(this->obj.rot.y);
|
|
spB4 = COS_DEG(this->obj.rot.y);
|
|
|
|
sp9C.z = (this->fwork[0] + this->fwork[9]) * spB8;
|
|
sp9C.y = (this->fwork[0] + this->fwork[9]) * -spC0;
|
|
sp9C.x = spBC * sp9C.z;
|
|
sp9C.z = spB4 * sp9C.z;
|
|
|
|
this->vel.x = this->fwork[13] + sp9C.x;
|
|
this->vel.y = this->fwork[14] + sp9C.y;
|
|
this->vel.z = this->fwork[12] + sp9C.z;
|
|
|
|
this->fwork[13] -= (this->fwork[13] * 0.1f);
|
|
this->fwork[14] -= (this->fwork[14] * 0.1f);
|
|
this->fwork[12] -= (this->fwork[12] * 0.1f);
|
|
if ((this->obj.pos.y < gGroundHeight + 40.0f) && (this->vel.y < 0.0f)) {
|
|
this->obj.pos.y = gGroundHeight + 40.0f;
|
|
this->vel.y = 0.0f;
|
|
}
|
|
|
|
if (this->iwork[0] != 0) {
|
|
this->iwork[0] = 0;
|
|
|
|
sp90.z = spB8 * 200.0f * 0.5f;
|
|
sp90.y = -spC0 * 200.0f * 0.5f;
|
|
sp90.x = spBC * sp90.z;
|
|
sp90.z = spB4 * sp90.z;
|
|
|
|
if ((gCurrentLevel == LEVEL_VENOM_2) && (this->aiType >= AI360_WOLF)) {
|
|
Matrix_RotateY(gCalcMatrix, this->obj.rot.y * M_DTOR, MTXF_NEW);
|
|
Matrix_RotateX(gCalcMatrix, this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateZ(gCalcMatrix, this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
|
spA8.y = 0.0f;
|
|
spA8.z = 0.0f;
|
|
if (Rand_ZeroOne() < 0.8f) {
|
|
spA8.x = 60.0f;
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA8, &sp9C);
|
|
Actor_SpawnPlayerLaser(this->aiType, this->obj.pos.x + sp9C.x + (sp90.x * 1.5f),
|
|
this->obj.pos.y + sp9C.y + (sp90.y * 1.5f),
|
|
this->obj.pos.z + sp9C.z + (sp90.z * 1.5f), sp90.x, sp90.y, sp90.z,
|
|
this->obj.rot.x, this->obj.rot.y, this->obj.rot.z);
|
|
}
|
|
if (Rand_ZeroOne() < 0.8f) {
|
|
spA8.x = -60.0f;
|
|
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spA8, &sp9C);
|
|
Actor_SpawnPlayerLaser(this->aiType, this->obj.pos.x + sp9C.x + (sp90.x * 1.5f),
|
|
this->obj.pos.y + sp9C.y + (sp90.y * 1.5f),
|
|
this->obj.pos.z + sp9C.z + (sp90.z * 1.5f), sp90.x, sp90.y, sp90.z,
|
|
this->obj.rot.x, this->obj.rot.y, this->obj.rot.z);
|
|
}
|
|
} else {
|
|
Actor_SpawnPlayerLaser(this->aiType, this->obj.pos.x + (sp90.x * 1.5f), this->obj.pos.y + (sp90.y * 1.5f),
|
|
this->obj.pos.z + (sp90.z * 1.5f), sp90.x, sp90.y, sp90.z, this->obj.rot.x,
|
|
this->obj.rot.y, this->obj.rot.z);
|
|
}
|
|
}
|
|
|
|
ActorAllRange_ApplyDamage(this);
|
|
|
|
radarMark = &gRadarMarks[this->index];
|
|
radarMark->enabled = true;
|
|
|
|
if (this->aiType == AI360_MISSILE) {
|
|
radarMark->type = 100;
|
|
} else {
|
|
radarMark->type = this->aiType;
|
|
}
|
|
if (gCurrentLevel == LEVEL_TRAINING) {
|
|
radarMark->type = 4;
|
|
}
|
|
|
|
radarMark->pos.x = this->obj.pos.x;
|
|
radarMark->pos.y = this->obj.pos.y;
|
|
radarMark->pos.z = this->obj.pos.z;
|
|
radarMark->yRot = this->rot_0F4.y + 180.0f;
|
|
if (this->iwork[1] != 0) {
|
|
this->iwork[1]--;
|
|
if ((this->iwork[1] == 0) && (gActors[0].state == STATE360_2) && (gRadioState == 0)) {
|
|
switch (this->aiType) {
|
|
case AI360_FALCO:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9220, RCID_FALCO);
|
|
break;
|
|
case AI360_SLIPPY:
|
|
ActorAllRange_PlayMessage(gMsg_ID_9230, RCID_SLIPPY);
|
|
break;
|
|
case AI360_PEPPY:
|
|
if ((Rand_ZeroOne() < 0.1f) && (gCurrentLevel == LEVEL_KATINA)) {
|
|
ActorAllRange_PlayMessage(gMsg_ID_18150, RCID_PEPPY);
|
|
} else {
|
|
ActorAllRange_PlayMessage(gMsg_ID_9240, RCID_PEPPY);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((gCurrentLevel != LEVEL_KATINA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) && (this->timer_0C2 == 0)) {
|
|
if (((this->aiType >= AI360_ENEMY) && (this->aiType < AI360_GREAT_FOX)) ||
|
|
((this->aiType >= AI360_WOLF) && (this->aiType < AI360_ENEMY) && (this->timer_0C6 != 0))) {
|
|
s32 var_a3 = 0;
|
|
|
|
if (((gCurrentLevel == LEVEL_BOLSE) || (gCurrentLevel == LEVEL_SECTOR_Z)) && (this->timer_0C6 == 0)) {
|
|
var_a3 = 3;
|
|
}
|
|
|
|
sp90.x = this->vel.x;
|
|
sp90.y = this->vel.y;
|
|
sp90.z = this->vel.z;
|
|
temp_v0_27 = Object_CheckCollision(this->index, &this->obj.pos, &sp90, var_a3);
|
|
if (temp_v0_27 != 0) {
|
|
this->obj.pos.x -= this->vel.x;
|
|
this->obj.pos.y -= this->vel.y;
|
|
this->obj.pos.z -= this->vel.z;
|
|
if ((temp_v0_27 >= 2) && (this->aiType > AI360_ENEMY)) {
|
|
this->timer_0BE = 2;
|
|
this->obj.status = OBJ_DYING;
|
|
this->itemDrop = DROP_NONE;
|
|
Effect386_Spawn1(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 0.0f, 0.0f, 0.0f, 5.0f, 15);
|
|
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
|
|
} else {
|
|
this->dmgType = DMG_BEAM;
|
|
this->damage = 10;
|
|
this->health = 0;
|
|
ActorAllRange_ApplyDamage(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gCurrentLevel == LEVEL_FORTUNA) {
|
|
ActorAllRange_SetShadowData(this);
|
|
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
|
this->work_04A++;
|
|
if (this->work_04A >= Animation_GetFrameCount(&D_VE2_600C200)) {
|
|
this->work_04A = 0;
|
|
}
|
|
}
|
|
|
|
Math_SmoothStepToF(&this->fwork[22], 0.0f, 0.8f, 0.05f, 1e-7f);
|
|
Math_SmoothStepToF(&this->fwork[23], 0.0f, 1.0f, 30.0f, 0.01f);
|
|
|
|
if (this->iwork[8] != 0) {
|
|
this->iwork[8]--;
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_DrawShield(ActorAllRange* this) {
|
|
f32 sp24;
|
|
s32 alpha;
|
|
|
|
if (this->fwork[22] > 0) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
sp24 = 3.5f;
|
|
alpha = (s32) (this->fwork[22] * 60.0f);
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
sp24 *= 1.5f;
|
|
}
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, sp24, sp24 * 0.5f, sp24, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, gGameFrameCount * 3.0f * M_DTOR, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_41);
|
|
if (gCurrentLevel == LEVEL_KATINA) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, alpha);
|
|
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 128, 128, alpha);
|
|
} else {
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 48, 255, 255, alpha);
|
|
}
|
|
gSPDisplayList(gMasterDisp++, D_1031630);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
void ActorAllRange_DrawBarrelRoll(ActorAllRange* this) {
|
|
s32 alpha;
|
|
|
|
if (this->fwork[23] > 1.0f) {
|
|
Matrix_Push(&gGfxMatrix);
|
|
alpha = this->fwork[23];
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -30.0f, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, -this->obj.rot.z * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, -this->obj.rot.x * M_DTOR, MTXF_APPLY);
|
|
Matrix_RotateY(gGfxMatrix, M_DTOR * -this->obj.rot.y - gPlayer[0].camYaw, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, gPlayer[0].camPitch, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 20.0f * this->iwork[15] * M_DTOR, MTXF_APPLY);
|
|
|
|
if (this->iwork[15] < 0) {
|
|
Matrix_RotateX(gGfxMatrix, M_PI, MTXF_APPLY);
|
|
}
|
|
|
|
Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_67);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, alpha);
|
|
gDPSetEnvColor(gMasterDisp++, 0, 0, 160, alpha);
|
|
gSPDisplayList(gMasterDisp++, aBarrelRollTex);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
}
|
|
}
|
|
|
|
bool ActorAllRange_MissileOverrideLimbDraw(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* thisx) {
|
|
ActorAllRange* this = (ActorAllRange*) thisx;
|
|
|
|
if ((this->timer_0C6 % 2) != 0) {
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 128, 128, 255);
|
|
} else {
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
|
}
|
|
|
|
if ((limbIndex == 1) || (limbIndex == 3)) {
|
|
rot->z += gGameFrameCount * 3.0f;
|
|
}
|
|
if ((limbIndex == 1) || (limbIndex == 2)) {
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_34);
|
|
gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, (s32) gSzMissileR, (s32) gSzMissileG, (s32) gSzMissileB, 255);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ActorAllRange_Draw(ActorAllRange* this) {
|
|
f32 sp38;
|
|
s32 pad[3];
|
|
Vec3f sp1E4 = { 0.0f, 0.0f, 0.0f };
|
|
Vec3f jointTable[30];
|
|
f32 pad2;
|
|
|
|
if (this->aiType != AI360_EVENT_HANDLER) {
|
|
if ((this->iwork[8] != 0) && (this->aiType < AI360_GREAT_FOX)) {
|
|
pad2 = SIN_DEG(this->iwork[8] * 400.0f);
|
|
sp38 = this->iwork[8] * pad2;
|
|
Matrix_RotateY(gGfxMatrix, M_DTOR * sp38, MTXF_APPLY);
|
|
Matrix_RotateX(gGfxMatrix, M_DTOR * sp38, MTXF_APPLY);
|
|
Matrix_RotateZ(gGfxMatrix, M_DTOR * sp38, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
}
|
|
|
|
if ((this->timer_0C6 % 2) == 0) {
|
|
RCP_SetupDL(&gMasterDisp, SETUPDL_29);
|
|
gSPFogPosition(gMasterDisp++, gFogNear, 1005);
|
|
}
|
|
|
|
switch (this->aiType) {
|
|
case AI360_FOX:
|
|
case AI360_FALCO:
|
|
case AI360_SLIPPY:
|
|
case AI360_PEPPY:
|
|
Matrix_Push(&gGfxMatrix);
|
|
ActorTeamArwing_Draw(this);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
ActorAllRange_DrawBarrelRoll(this);
|
|
break;
|
|
|
|
case AI360_WOLF:
|
|
case AI360_LEON:
|
|
case AI360_PIGMA:
|
|
case AI360_ANDREW:
|
|
if (gCurrentLevel == LEVEL_VENOM_2) {
|
|
gSPDisplayList(gMasterDisp++, aStarWolfUpgradedShipDL);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, 30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, -30.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
ActorAllRange_DrawBarrelRoll(this);
|
|
ActorAllRange_DrawShield(this);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, aStarWolfStandardShipDL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
if (gCurrentLevel == LEVEL_BOLSE) {
|
|
Actor_DrawEngineGlow(this, EG_ORANGE);
|
|
} else {
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case AI360_KATT:
|
|
gSPDisplayList(gMasterDisp++, aKattShipDL);
|
|
Actor_DrawEngineAndContrails(this);
|
|
break;
|
|
|
|
case AI360_BILL:
|
|
gSPDisplayList(gMasterDisp++, aBillShipDL);
|
|
Actor_DrawEngineAndContrails(this);
|
|
break;
|
|
|
|
case AI360_GREAT_FOX:
|
|
Display_SetSecondLight(&this->obj.pos);
|
|
this->animFrame = 1;
|
|
ActorCutscene_Draw(this);
|
|
break;
|
|
|
|
case AI360_MISSILE:
|
|
Animation_GetFrameData(&aSzMissileAnim, 0, jointTable);
|
|
Animation_DrawSkeleton(3, aSzMissileSkel, jointTable, ActorAllRange_MissileOverrideLimbDraw, NULL, this,
|
|
gCalcMatrix);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -400.0f, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, this->fwork[29], this->fwork[29], this->fwork[29], MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_ORANGE);
|
|
break;
|
|
|
|
default:
|
|
if (gCurrentLevel == LEVEL_FORTUNA) {
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 60.0f, MTXF_APPLY);
|
|
Matrix_SetGfxMtx(&gMasterDisp);
|
|
gSPDisplayList(gMasterDisp++, D_FO_6006BE0);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -100.0f, MTXF_APPLY);
|
|
Matrix_Scale(gGfxMatrix, 1.5f, 1.5f, 1.5f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
} else if (gCurrentLevel == LEVEL_KATINA) {
|
|
switch (this->animFrame) {
|
|
case 0:
|
|
gSPDisplayList(gMasterDisp++, aKaEnemyLowPolyDL);
|
|
break;
|
|
case 1:
|
|
gSPDisplayList(gMasterDisp++, aKaCornerianFighterDL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_RED);
|
|
break;
|
|
case 3:
|
|
gSPDisplayList(gMasterDisp++, aKaEnemyDL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, MTXF_APPLY);
|
|
ActorAllRange_DrawShield(this);
|
|
break;
|
|
}
|
|
} else if (gCurrentLevel == LEVEL_SECTOR_Z) {
|
|
gSPDisplayList(gMasterDisp++, aSzInvaderIIIDL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
} else if (gCurrentLevel == LEVEL_BOLSE) {
|
|
gSPDisplayList(gMasterDisp++, D_BO_6008770);
|
|
Matrix_Push(&gGfxMatrix);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
Matrix_Pop(&gGfxMatrix);
|
|
ActorAllRange_DrawShield(this);
|
|
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
|
|
Animation_GetFrameData(&D_VE2_600C200, this->work_04A, this->vwork);
|
|
Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, MTXF_APPLY);
|
|
Animation_DrawSkeleton(0, D_VE2_600C2AC, this->vwork, NULL, NULL, this, &gIdentityMatrix);
|
|
} else if (gCurrentLevel == LEVEL_VERSUS) {
|
|
gSPDisplayList(gMasterDisp++, D_versus_3015740);
|
|
} else if (gCurrentLevel == LEVEL_TRAINING) {
|
|
if (this->aiIndex == AI360_FOX) {
|
|
gSPDisplayList(gMasterDisp++, aStarWolfStandardShipDL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_ORANGE);
|
|
} else {
|
|
gSPDisplayList(gMasterDisp++, aVenomFighter1DL);
|
|
Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, MTXF_APPLY);
|
|
Actor_DrawEngineGlow(this, EG_GREEN);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|