Starship/src/engine/fox_versus.c
2024-09-17 20:27:11 -03:00

1926 lines
54 KiB
C

#include "prevent_bss_reordering.h"
#include "global.h"
#include "fox_option.h"
#include "assets/ast_vs_menu.h"
#include "assets/ast_text.h"
#include "assets/ast_versus.h"
#define VS_TIE 99
bool gVsMatchOver;
s32 gVsMatchState;
s32 D_versus_80178758;
s32 sUnlockLandmaster;
s32 sUnlockOnFoot;
s32 gVsCountdown[3];
s32 PAD_80178774;
s32 sVsDrawMode;
s32 sPlayerFormOption[4];
s32 sStartCountdown;
s32 sStartTimer;
s32 D_80178798;
s32 D_8017879C;
s32 D_801787A0;
s32 sVsMatchMenuOption;
s32 sVsWinner;
f32 D_801787AC;
f32 D_801787B0;
s32 sVsPlayerCount;
s32 D_801787B8;
s32 D_801787BC;
f32 D_801787C0;
f32 D_801787C4;
f32 D_801787C8;
f32 D_801787CC;
f32 D_801787D0;
f32 D_801787D8[4];
f32 D_801787E8[4];
s32 sPlayerRespawnTimer[4];
u16 sVsDisplayedScores[4];
s32 D_80178810[4];
s32 sPlayerDownFrames[4];
s32 D_80178830;
s32 D_80178838[5];
s32 D_80178850[4];
OSTime sDrawTime;
OSTime sPrevDrawTime;
s32 D_800D4A90 = 0;
s32 D_800D4A94 = 0;
s32 D_800D4A98 = 0;
bool sStartVsHurryBgm = false;
bool sVsHurryBgmPlaying = false;
void Versus_Exit(void) {
s32 i;
Memory_FreeAll();
Play_ClearObjectData();
for (i = 0; i < gCamCount; i++) {
Audio_KillSfxBySource(gPlayer[i].sfxSource);
Audio_StopPlayerNoise(i);
}
gGameState = GSTATE_INIT;
gNextGameStateTimer = 2;
gCamCount = 1;
gPlayState = PLAY_STANDBY;
gDrawMode = DRAW_NONE;
gTitleState = 0;
gOptionMenuStatus = OPTION_WAIT;
gMapState = 0;
gBgColor = 0;
gPlayerGlareAlphas[0] = 0;
gPlayerGlareAlphas[1] = 0;
gPlayerGlareAlphas[2] = 0;
gPlayerGlareAlphas[3] = 0;
gSceneSetup = 0;
gRadioState = 0;
gVersusMode = 0;
gFillScreenAlphaTarget = 0;
gFillScreenAlpha = 255;
gClearPlayerInfo = true;
}
void func_versus_800BC88C(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003830, 64, 17, xPos, yPos, scale, scale);
}
void func_versus_800BC8D8(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_300A470, D_versus_300B218, 152, 23, xPos, yPos, scale, scale);
}
void func_versus_800BC9DC(f32 xPos, f32 yPos, f32 scale, s32 yScale) {
u16* D_800D4AA4[] = { D_versus_3008DE0, D_versus_30098C0, D_versus_300A390 };
u8* D_800D4ABC[] = { D_versus_30087A0, D_versus_3008EC0, D_versus_3009990 };
s32 D_800D4AB0[] = { 40, 64, 64 };
Lib_TextureRect_CI8(&gMasterDisp, D_800D4ABC[yScale], D_800D4AA4[yScale], D_800D4AB0[yScale], 40, xPos, yPos, scale,
scale);
}
void func_versus_800BCB44(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3006C60, D_versus_3007500, 96, 23, xPos, yPos, scale, scale);
}
void func_versus_800BCC48(f32 xPos, f32 yPos, f32 xScale, f32 yScale, s32 arg4) {
u16* D_800D4AC8[] = { D_versus_3006A68, D_versus_3008598, D_versus_300C458, D_versus_3005E38 };
u8* D_800D4AD8[] = { D_versus_3006040, D_versus_30076C0, D_versus_300B3F0, D_versus_3004F60 };
s32 D_800D4AE8[] = { 104, 152, 168, 152 };
Lib_TextureRect_CI8(&gMasterDisp, D_800D4AD8[arg4], D_800D4AC8[arg4], D_800D4AE8[arg4], 25, xPos, yPos, xScale,
yScale);
}
void func_versus_800BCE24(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3001420, D_versus_3003E20, 256, 42, xPos, yPos, xScale, yScale);
}
void func_versus_800BCEF8(f32 xPos, f32 yPos, f32 scale) {
s32 i;
Lib_TextureRect_CI8(&gMasterDisp, D_versus_3004010, D_versus_3004D58, 136, 25, xPos, yPos, scale, scale);
}
void func_versus_800BCFFC(f32 xPos, f32 yPos, f32 xScale, f32 yScale) {
Lib_TextureRect_CI8(&gMasterDisp, aMsgWindowBgTex, aMsgWindowBgTLUT, 24, 17, xPos, yPos, xScale, yScale);
}
void func_versus_800BD05C(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_CI4(&gMasterDisp, D_versus_30003A0, D_versus_30004E0, 64, 10, xPos, yPos, scale, scale);
}
void func_versus_800BD0B4(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_CI4(&gMasterDisp, D_versus_3000510, D_versus_30006A0, 80, 10, xPos, yPos, scale, scale);
}
void func_versus_800BD10C(f32 xPos, f32 yPos, f32 scale) {
Lib_TextureRect_CI4(&gMasterDisp, D_versus_30006D0, D_versus_3000810, 64, 10, xPos, yPos, scale, scale);
}
void func_versus_800BD164(f32 xPos, f32 yPos) {
Lib_TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003C70, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD1B0(f32 xPos, f32 yPos) {
Lib_TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003F10, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD1FC(f32 xPos, f32 yPos) {
Lib_TextureRect_IA8(&gMasterDisp, D_VS_MENU_7003E10, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD248(f32 xPos, f32 yPos) {
Lib_TextureRect_CI8(&gMasterDisp, D_VS_MENU_7004050, D_VS_MENU_7004150, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD2A0(f32 xPos, f32 yPos) {
Lib_TextureRect_CI8(&gMasterDisp, D_VS_MENU_70041F0, D_VS_MENU_70042F0, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD2F8(f32 xPos, f32 yPos) {
Lib_TextureRect_CI8(&gMasterDisp, D_VS_MENU_7004360, D_VS_MENU_7004460, 16, 16, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD350(f32 xPos, f32 yPos) {
Lib_TextureRect_CI8(&gMasterDisp, D_VS_MENU_70044D0, D_VS_MENU_7004990, 64, 19, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD3A8(f32 xPos, f32 yPos) {
s32 i;
Lib_TextureRect_CI4(&gMasterDisp, aVsHandicapFrameTex + ((80 * 8 * i) / 2), aVsHandicapFrameTLUT, 80, 71, xPos, yPos, 1.0f,
1.0f);
}
void func_versus_800BD4D4(f32 xPos, f32 yPos, s32 arg2) {
u8* D_800D4AF8[] = { aSmallText_0, aSmallText_1, aSmallText_2, aSmallText_3, aSmallText_4,
aSmallText_5, aSmallText_6, aSmallText_7, aSmallText_8, aSmallText_9 };
bool var_s2 = false;
s32 i = 1000;
s32 j;
arg2 %= i;
for (i /= 10; i != 1; i /= 10) {
j = arg2 / i;
if (j || (var_s2 == true)) {
Lib_TextureRect_IA8(&gMasterDisp, D_800D4AF8[j / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
xPos += 9.0f;
arg2 %= i;
var_s2 = true;
}
}
Lib_TextureRect_IA8(&gMasterDisp, D_800D4AF8[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD720(f32 xPos, f32 yPos) {
Lib_TextureRect_IA8(&gMasterDisp, aVsStarTex, 8, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD76C(f32 xPos, f32 yPos) {
Lib_TextureRect_CI4(&gMasterDisp, D_versus_30001E0, D_versus_3000380, 64, 13, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BD7C4(f32 xPos, f32 yPos, s32 arg2) {
u8* D_800D4B20[] = { aSmallText_0, aSmallText_1, aSmallText_2, aSmallText_3, aSmallText_4,
aSmallText_5, aSmallText_6, aSmallText_7, aSmallText_8, aSmallText_9 };
s32 i;
for (i = 10; i != 1; i /= 10) {
if ((xPos > 0) && (yPos > 0)) {
Lib_TextureRect_IA8(&gMasterDisp, D_800D4B20[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
xPos += 9.0f;
arg2 %= i;
}
if ((xPos > 0) && (yPos > 0)) {
Lib_TextureRect_IA8(&gMasterDisp, D_800D4B20[arg2 / i], 16, 8, xPos, yPos, 1.0f, 1.0f);
}
}
void func_versus_800BD9FC(f32 xPos, f32 yPos) {
Lib_TextureRect_CI4(&gMasterDisp, D_1011E80, D_1011EC0, 16, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BDA54(f32 xPos, f32 yPos) {
Lib_TextureRect_IA8(&gMasterDisp, aSmallText_L, 8, 8, xPos, yPos, 1.0f, 1.0f);
}
void func_versus_800BDAA0(f32 xPos, f32 yPos, s32 arg2, s32 arg3, s32 arg4) {
u8* D_800D4B48[] = { aLargeText_0, aLargeText_1, aLargeText_2, aLargeText_3, aLargeText_4,
aLargeText_5, aLargeText_6, aLargeText_7, aLargeText_8, aLargeText_9 };
s32 i = 1000;
s32 temp1;
s32 temp2;
s32 temp3 = arg2;
s32 y3 = arg3;
arg2 %= i;
arg3 %= i;
for (i /= 10; i >= 1; i /= 10) {
temp1 = arg2 / i;
temp2 = arg3 / i;
if (temp1 == temp2) {
Lib_TextureRect_IA8(&gMasterDisp, D_800D4B48[temp1], 16, 15, xPos, yPos, 0.7f, 0.7f);
} else {
if (temp3 < y3) {
Lib_TextureRect_IA8(&gMasterDisp, D_800D4B48[temp2], 16, arg4, xPos, yPos, 0.7f, 0.7f);
}
}
xPos += 13.0f * 0.7f;
arg2 %= i;
arg3 %= i;
}
}
void Versus_dummy_800BDE3C(void) {
}
void func_versus_800BDE44(void) {
s32 i;
f32 D_800D4B70[] = { 82.0f, 242.0f, 82.0f, 242.0f };
f32 D_800D4B80[] = { 82.0f, 82.0f, 202.0f, 202.0f };
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
for (i = 0; i < 4; i++) {
if ((gPlayer[i].state_1C8 == PLAYERSTATE_1C8_ACTIVE) || (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_U_TURN)) {
if ((gPlayerScores[i] != sVsDisplayedScores[i]) || (D_80178810[i] != 0)) {
D_80178810[i] += 4;
if (D_80178810[i] > 15) {
if (gPlayerScores[i] > sVsDisplayedScores[i]) {
sVsDisplayedScores[i] += 1; // can't be ++
} else {
sVsDisplayedScores[i] -= 1; // can't be --
}
if (gPlayerScores[i] != sVsDisplayedScores[i]) {
D_80178810[i] -= 15;
} else {
D_80178810[i] = 0;
}
AUDIO_PLAY_SFX(NA_SE_COUNT_UP, gDefaultSfxSource, 4);
}
}
if (gPlayerScores[i] >= sVsDisplayedScores[i]) {
func_versus_800BDAA0(D_800D4B70[i], D_800D4B80[i], sVsDisplayedScores[i] + 1, sVsDisplayedScores[i],
D_80178810[i]);
} else {
func_versus_800BDAA0(D_800D4B70[i], D_800D4B80[i], sVsDisplayedScores[i] - 1, sVsDisplayedScores[i],
D_80178810[i]);
}
}
}
}
s32 Versus_UpdateTimer(void) {
s32 temp = (s32) CYCLES_TO_USEC((sDrawTime - sPrevDrawTime)) / 10000;
gVsCountdown[2] -= temp;
if (gVsCountdown[2] < 0) {
gVsCountdown[2] *= -1;
temp = (gVsCountdown[2] / 100) + 1;
gVsCountdown[2] %= 100;
gVsCountdown[2] = (100 - gVsCountdown[2]) % 100;
gVsCountdown[1] -= temp;
if (gVsCountdown[1] >= 0) {
if ((gVsCountdown[0] == 0) && (gVsCountdown[1] < 15) && (gVsCountdown[1] >= 0)) {
AUDIO_PLAY_SFX(NA_SE_COUNTDOWN, gDefaultSfxSource, 4);
}
} else {
// clang-format off
if (gVsCountdown[0] == 0) {\
AUDIO_PLAY_SFX(NA_SE_TIME_OVER, gDefaultSfxSource, 4);\
}
// clang-format on
gVsCountdown[1] *= -1;
temp = (gVsCountdown[1] / 60) + 1;
gVsCountdown[1] %= 60;
gVsCountdown[1] = (60 - gVsCountdown[1]) % 60;
gVsCountdown[0] -= temp;
if (gVsCountdown[0] < 0) {
gVsCountdown[0] = 0;
gVsCountdown[1] = 0;
gVsCountdown[2] = 0;
}
}
}
return 0;
}
s32 Versus_DrawCountdown(f32 xPos, f32 yPos, s32* countdown) {
s32 i;
f32 xTemp;
f32 x;
f32 y;
s32 temp;
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
Lib_TextureRect_CI8(&gMasterDisp, aMsgWindowBgTex, aMsgWindowBgTLUT, 24, 17, 120.0f, 115.0f, 3.33f, 0.53f);
xTemp = 0.0f;
x = xPos;
y = yPos;
for (i = 0; i < 5; i++) {
if ((i == 0) || (i == 2)) {
temp = countdown[i / 2] % 60;
}
if (i == 4) {
temp = countdown[i / 2] % 100;
}
if ((i % 2) == 1) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
func_versus_800BD9FC(x + xTemp, y);
} else {
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
func_versus_800BD7C4(x + xTemp, y, temp);
xTemp += 9.0f;
}
xTemp += 9.0f;
}
return 0;
}
s32 Versus_SelectStartingForm(void) {
s32 i;
s32 ret = 0;
if ((!sUnlockLandmaster && !sUnlockOnFoot) || (gVersusStage == VS_STAGE_SECTOR_Z)) {
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
sPlayerFormOption[i] = 1;
gPlayerForms[i] = FORM_ARWING;
ret++;
}
return ret;
}
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if ((sPlayerFormOption[i] == 0) && (sPlayerRespawnTimer[i] == 0)) {
if (sUnlockLandmaster && sUnlockOnFoot) {
sPlayerFormOption[i] = RAND_INT(3.0f) + 1;
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
sPlayerFormOption[i] = RAND_INT(2.0f) + 1;
}
}
if (sPlayerRespawnTimer[i] != 0) {
sPlayerRespawnTimer[i]--;
}
if (sUnlockLandmaster && (sPlayerFormOption[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
AUDIO_PLAY_SFX(NA_SE_DECIDE, gDefaultSfxSource, 4);
sPlayerFormOption[i] = 2;
}
if (sUnlockOnFoot && (sPlayerFormOption[i] == 0) &&
((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
AUDIO_PLAY_SFX(NA_SE_DECIDE, gDefaultSfxSource, 4);
sPlayerFormOption[i] = 3;
}
if ((sPlayerFormOption[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
AUDIO_PLAY_SFX(NA_SE_DECIDE, gDefaultSfxSource, 4);
sPlayerFormOption[i] = 1;
}
if (sPlayerFormOption[i] != 0) {
switch (sPlayerFormOption[i]) {
case 1:
gPlayerForms[i] = FORM_ARWING;
break;
case 2:
gPlayerForms[i] = FORM_LANDMASTER;
break;
case 3:
gPlayerForms[i] = FORM_ON_FOOT;
break;
default:
gPlayerForms[i] = FORM_ARWING;
break;
}
ret++;
}
}
return ret;
}
void func_versus_800BE924(s32 index) {
f32 D_800D4B90[] = { 40.0f, 200.0f, 40.0f, 200.0f };
f32 D_800D4BA0[] = { 20.0f, 20.0f, 140.0f, 140.0f };
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BD3A8(D_800D4B90[index] + 0.0f, D_800D4BA0[index] + 10.0f);
func_versus_800BD350(D_800D4B90[index] + 5.0f, D_800D4BA0[index] + 0.0f);
if (sUnlockLandmaster && sUnlockOnFoot) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BD248(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 22.0f);
func_versus_800BD2A0(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 40.0f);
func_versus_800BD2F8(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 58.0f);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
func_versus_800BD164(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 22.0f);
func_versus_800BD1B0(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 40.0f);
func_versus_800BD1FC(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 58.0f);
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BD248(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 29.0f);
func_versus_800BD2A0(D_800D4B90[index] + 15.0f, D_800D4BA0[index] + 51.0f);
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
func_versus_800BD164(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 29.0f);
func_versus_800BD1B0(D_800D4B90[index] + 43.0f, D_800D4BA0[index] + 51.0f);
}
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
func_versus_800BD4D4(D_800D4B90[index] + 32.0f, D_800D4BA0[index] + 84.0f, (sPlayerRespawnTimer[index] / 30) + 1);
}
void func_versus_800BECA8(s32 index) {
f32 D_800D4BB0[] = { 40.0f, 200.0f, 40.0f, 200.0f };
f32 D_800D4BC0[] = { 40.0f, 40.0f, 160.0f, 160.0f };
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 30, 0, 255);
func_versus_800BC88C(D_800D4BB0[index], D_800D4BC0[index], 1.0f);
}
void func_versus_800BED78(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BC8D8(84.0f, 108.0f, 1.0f);
}
s32 func_versus_800BEDDC(void) {
s32 i;
s32 var_s4 = 0;
if (!sUnlockLandmaster && !sUnlockOnFoot || (gVersusStage == VS_STAGE_SECTOR_Z)) {
func_versus_800BED78();
return 0;
}
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if (sPlayerFormOption[i] == 0) {
func_versus_800BE924(i);
} else {
func_versus_800BECA8(i);
}
if (sPlayerFormOption[i] != 0) {
var_s4++;
if (var_s4 == sVsPlayerCount) {
func_versus_800BED78();
}
}
}
return 0;
}
s32 Versus_UpdateStartCountdown(void) {
s32 ret;
ret = 0;
if (sStartCountdown == 0) {
return 2;
}
sStartTimer--;
if (sStartTimer == 0) {
sStartCountdown--;
if (sStartCountdown != 0) {
AUDIO_PLAY_SFX(NA_SE_READY, gDefaultSfxSource, 4);
ret = 0;
} else {
AUDIO_PLAY_SFX(NA_SE_GO, gDefaultSfxSource, 4);
ret = 1;
}
sStartTimer = 30;
}
return ret;
}
s32 func_versus_800BEFE4(void) {
f32 D_800D4BD0[] = { 46.0f, 206.0f, 46.0f, 206.0f };
f32 D_800D4BE0[] = { 40.0f, 40.0f, 160.0f, 160.0f };
f32 D_800D4BF0[] = { 12.0f, 0.0f, 0.0f };
s32 i;
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
for (i = 0; i < 4; i++) {
if (gPlayerInactive[i]) {
continue;
}
if (sStartCountdown != 0) {
func_versus_800BC9DC(D_800D4BD0[i] + D_800D4BF0[sStartCountdown - 1], D_800D4BE0[i], 1.0f,
sStartCountdown - 1);
} else {
func_versus_800BCB44(D_800D4BD0[i] - 16.0f, D_800D4BE0[i], 1.0f);
}
}
return 0;
}
s32 Versus_UpdatePlayerStatus(void) {
s32 i;
f32 ret;
for (i = 0, ret = 0; i < 4; i++) {
D_80178850[i] = true;
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_VS_STANDBY) {
D_80178850[i] = false;
sPlayerRespawnTimer[i] = 150;
continue;
}
if (gPlayerInactive[i] || (gVsMatchType == VS_MATCH_BATTLE) ||
((sVsPlayerCount == 1) && (gVsMatchType != VS_MATCH_TIME)) ||
((gVsMatchType == VS_MATCH_TIME) && VS_TIME_UP(gVsCountdown))) {
ret = Math_SmoothStepToF(&D_801787D8[i], D_801787E8[i], 0.3f, 100.0f, 1.0f);
if (ret == 0.0f) {
if (D_801787E8[i] == 32.0f) {
D_801787E8[i] = 255.0f;
} else {
D_801787E8[i] = 32.0f;
}
}
gPlayer[i].csState = 0;
} else {
sPlayerFormOption[i] = 0;
gPlayer[i].csState = 0;
if ((sPlayerFormOption[i] == 0) && (sPlayerRespawnTimer[i] == 0)) {
if (sUnlockLandmaster && sUnlockOnFoot) {
sPlayerFormOption[i] = RAND_INT(3.0f) + 1;
}
if (sUnlockLandmaster && !sUnlockOnFoot) {
sPlayerFormOption[i] = RAND_INT(2.0f) + 1;
}
}
if (sPlayerRespawnTimer[i] != 0) {
sPlayerRespawnTimer[i]--;
}
if (sUnlockLandmaster && (sPlayerFormOption[i] == 0) && (gControllerPress[i].button & B_BUTTON)) {
sPlayerFormOption[i] = 2;
}
if (sUnlockOnFoot && (sPlayerFormOption[i] == 0) &&
((gControllerPress[i].button & L_CBUTTONS) || (gControllerPress[i].button & D_CBUTTONS) ||
(gControllerPress[i].button & U_CBUTTONS) || (gControllerPress[i].button & R_CBUTTONS))) {
sPlayerFormOption[i] = 3;
}
if ((sPlayerFormOption[i] == 0) && (gControllerPress[i].button & A_BUTTON)) {
sPlayerFormOption[i] = 1;
}
if ((!sUnlockLandmaster && !sUnlockOnFoot) || (gVersusStage == VS_STAGE_SECTOR_Z)) {
D_80178850[i] = false;
sPlayerFormOption[i] = 1;
}
if (sPlayerFormOption[i] != 0) {
switch (sPlayerFormOption[i]) {
case 1:
gPlayerForms[i] = FORM_ARWING;
break;
case 2:
gPlayerForms[i] = FORM_LANDMASTER;
break;
case 3:
gPlayerForms[i] = FORM_ON_FOOT;
break;
default:
gPlayerForms[i] = FORM_ARWING;
break;
}
sPlayerDownFrames[i]++;
if (gVsMatchType == VS_MATCH_TIME) {
gPlayerScores[i] = D_80178838[i] = sVsDisplayedScores[i] = D_80178810[i] = 0;
}
gPlayer[i].csState = 1;
}
}
}
return 0;
}
s32 func_versus_800BF59C(void) {
s32 i;
f32 D_800D4BFC[] = { 83.0f, 226.0f, 83.0f, 226.0f };
f32 D_800D4C0C[] = { 102.0f, 102.0f, 209.0f, 209.0f };
s32 colorGB;
for (i = 0; i < 4; i++) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
if (D_80178850[i] == 0) {
continue;
}
if (gPlayerInactive[i] || (gVsMatchType == VS_MATCH_BATTLE)) {
colorGB = D_801787D8[i];
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB, colorGB, 255);
func_versus_800BD76C(D_800D4BFC[i], D_800D4C0C[i]);
} else {
if (sUnlockLandmaster || sUnlockOnFoot) {
func_versus_800BE924(i);
}
}
}
return 0;
}
void func_versus_800BF750(void) {
s32 i;
s32 j;
f32 D_800D4C1C[] = { 112.0f, 272.0f, 112.0f, 272.0f };
f32 D_800D4C2C[] = { 75.0f, 75.0f, 195.0f, 195.0f };
s32 D_800D4C3C[] = { 177, 255, 0, 30 };
s32 D_800D4C4C[] = { 242, 30, 179, 30 };
s32 D_800D4C5C[] = { 12, 0, 67, 255 };
s32 temp;
RCP_SetupDL(&gMasterDisp, SETUPDL_76);
for (i = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_ACTIVE) {
continue;
}
for (j = 0, temp = 0; j < 4; j++) {
if ((gVsLockOnTimers[i][j] != 0) && (gGameFrameCount & 4)) {
gDPSetPrimColor(gMasterDisp++, 0, 0, D_800D4C3C[j], D_800D4C4C[j], D_800D4C5C[j], 255);
func_versus_800BDA54(D_800D4C1C[i] + temp * 9.0f, D_800D4C2C[i]);
temp++;
}
}
}
}
bool Versus_CheckForWinner(void) {
s32 i;
s32 j;
s32 tieScore;
s32 numDown;
bool beaten[4];
switch (gVsMatchType) {
case VS_MATCH_POINTS:
for (i = 0, numDown = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_VS_STANDBY) {
sVsWinner = i;
}
if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY) {
numDown++;
}
}
if ((sVsPlayerCount == 1) && (numDown == 4)) {
gVsMatchWon = true;
sVsWinner = VS_TIE;
} else {
for (i = 0; i < 4; i++) {
if (gVsPoints[i] == gVsPointsToWin) {
break;
} else if (gVsPoints[i] == (gVsPointsToWin - 1)) {
sStartVsHurryBgm = true;
}
}
if (i >= 4) {
return false;
}
if (gPlayer[i].timer_278 != 0) {
return false;
}
for (j = 0; j < 4; j++) {
if (j == i) {
continue;
}
if (gPlayer[j].attacker >= 0) {
gPlayer[j].attacker = i + 1;
}
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_VS_STANDBY;
}
gVsMatchWon = true;
sVsWinner = i;
}
break;
case VS_MATCH_BATTLE:
for (i = 0, numDown = 0; i < 4; i++) {
if (gPlayer[i].state_1C8 != PLAYERSTATE_1C8_VS_STANDBY) {
sVsWinner = i;
}
if (gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY) {
numDown++;
}
}
if ((sVsPlayerCount == 1) && (numDown == 4)) {
gVsMatchWon = true;
sVsWinner = VS_TIE;
} else {
if (numDown >= 2) {
sStartVsHurryBgm = true;
}
if ((numDown < 3) || (sVsPlayerCount == 1)) {
return false;
}
if (numDown >= 4) {
sVsWinner = VS_TIE;
}
for (j = 0; j < 4; j++) {
if (j == sVsWinner) {
continue;
}
if (gPlayer[j].attacker >= 0) {
gPlayer[j].attacker = i + 1;
}
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_VS_STANDBY;
}
gVsMatchWon = true;
}
break;
case VS_MATCH_TIME:
if (!VS_TIME_UP(gVsCountdown)) {
return false;
}
if (gVsMatchType == VS_MATCH_TIME) {
for (i = 0; i < 4; i++) {
if ((gPlayer[i].state_1C8 == PLAYERSTATE_1C8_DOWN) ||
(gPlayer[i].state_1C8 == PLAYERSTATE_1C8_VS_STANDBY)) {
gPlayerScores[i] = D_80178838[i] = sVsDisplayedScores[i] = D_80178810[i] = 0;
sPlayerDownFrames[i]++;
}
}
}
for (i = 0; i < 4; i++) {
beaten[i] = false;
}
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i]) {
continue;
}
for (j = 0, tieScore = 0; j < 4; j++) {
if (!gControllerPlugged[j] || beaten[j] || (i == j)) {
continue;
}
if (gPlayerScores[i] < gPlayerScores[j]) {
beaten[i] = true;
break;
} else if (gPlayerScores[i] == gPlayerScores[j]) {
tieScore = true;
}
}
if ((j == 4) && !tieScore) {
sVsWinner = i;
}
}
if (sVsWinner == VS_TIE) {
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i] || beaten[i]) {
continue;
}
if (0) {}
for (j = 0, tieScore = 0; j < 4; j++) {
if (!gControllerPlugged[j] || beaten[j] || (i == j)) {
continue;
}
if (sPlayerDownFrames[i] > sPlayerDownFrames[j]) {
beaten[i] = true;
break;
} else if (sPlayerDownFrames[i] == sPlayerDownFrames[j]) {
tieScore = true;
}
}
if ((j == 4) && !tieScore) {
sVsWinner = i;
}
}
if (sVsWinner == VS_TIE) {
for (i = 0; i < 4; i++) {
if (!gControllerPlugged[i] || beaten[i]) {
continue;
}
for (j = 0, tieScore = 0; j < 4; j++) {
if (!gControllerPlugged[j] || beaten[j] || (i == j)) {
continue;
}
if (gPlayer[i].shields < gPlayer[j].shields) {
beaten[i] = true;
break;
} else if (gPlayer[i].shields == gPlayer[j].shields) {
tieScore = true;
}
}
if ((j == 4) && !tieScore) {
sVsWinner = i;
}
}
}
}
for (j = 0; j < 4; j++) {
if (j == sVsWinner) {
continue;
}
if (gPlayer[j].attacker >= 0) {
gPlayer[j].attacker = i + 1;
}
gPlayer[j].state_1C8 = PLAYERSTATE_1C8_VS_STANDBY;
}
gVsMatchWon = true;
break;
default:
break;
}
return true;
}
void func_versus_800C024C(void) {
D_801787BC = 1;
D_80178798 = 0;
D_801787C4 = 0.0f;
D_801787C8 = 1.0f;
D_801787C0 = 400.0f;
}
bool func_versus_800C0294(s32 index) {
f32 D_800D4C6C[] = { 108.0f, 84.0f, 79.0f, 84.0f, 36.0f };
s32 ret = false;
s32 temp;
if (index == VS_TIE) {
index = 4;
}
switch (D_801787BC) {
case 0:
break;
case 1:
if ((D_801787C0 -= (D_801787C4 += 10.0f)) <= (D_800D4C6C[index] * 0.8f)) {
D_801787BC = 2;
D_801787C0 = D_800D4C6C[index] * 0.8f;
}
break;
case 2:
if (Math_SmoothStepToF(&D_801787C8, 0.3f, 0.4f, 100.0f, 0.01f) == 0.0f) {
D_801787BC = 3;
D_801787C4 = 0.0f;
}
break;
case 3:
temp = Math_SmoothStepToF(&D_801787C8, 1.0f, 0.6f, 100.0f, 0.1f);
if (D_801787C0 < D_800D4C6C[index]) {
D_801787C0 += (D_801787C4 += 3.0f);
} else {
D_801787C0 = D_800D4C6C[index];
}
if ((D_801787C0 == D_800D4C6C[index]) && (temp == 0.0f)) {
D_801787BC = 4;
}
break;
default:
ret = true;
break;
}
return ret;
}
s32 func_versus_800C04DC(f32 xPos, f32 scale, s32 arg2) {
f32 x;
f32 y;
if ((gVsMatchType == VS_MATCH_TIME) && ((D_800D4A98 & 0x20) != 0) && (sVsWinner != VS_TIE)) {
x = 118.0f;
y = 110.0f;
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 200);
func_versus_800BCFFC(98.0f, 100.0f, 5.2f, 2.98f);
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(x, y, 1.0f, 1.0f, "TOTAL");
Graphics_DisplaySmallText(x + 45.0f, y, 1.0f, 1.0f, "SCORE");
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_Number_Draw(x + 18.0f, y + 16.0f, D_800D4A94, 1.0f, 0, 9999);
} else {
if (arg2 < 4) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BCC48(xPos, 100.0f, scale, 1.0f, arg2);
} else {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BCE24(xPos, 104.0f, scale, 1.0f);
}
}
return 0;
}
s32 func_versus_800C075C(void) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
func_versus_800BCEF8(94.0f, 126.0f, 1.0f);
return 0;
}
s32 Versus_GetMenuInput(void) {
s32 i;
s32 stick_y = 0;
s32 ret = 0;
for (i = 0; i < 4; i++) {
if (gControllerPlugged[i] == true) {
stick_y = gControllerPress[i].stick_y;
if (stick_y != 0) {
break;
}
}
}
if (stick_y != 0) {
if (stick_y > 0) {
stick_y = -1;
} else {
stick_y = 1;
}
if (D_8017879C == 0) {
ret = stick_y;
}
D_801787A0++;
D_8017879C = stick_y;
} else {
D_8017879C = 0;
D_801787A0 = 0;
}
// clang-format off
if (ret != 0) { AUDIO_PLAY_SFX(NA_SE_CURSOR, gDefaultSfxSource, 4); }
// clang-format on
return ret;
}
bool func_versus_800C08D0(void) {
f32 temp = 0.0f;
temp += Math_SmoothStepToF(&D_801787CC, 1.55f, 0.6f, 10.0f, 0.04f);
temp += Math_SmoothStepToF(&D_801787D0, 0.82f, 0.6f, 10.0f, 0.04f);
if (temp != 0.0f) {
return false;
} else {
return true;
}
}
void func_versus_800C0970(f32 yScale1, f32 yScale2) {
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
gDPSetPrimColor(gMasterDisp++, 0, 0, 0, 0, 0, 255);
func_versus_800BCFFC(98.0f, 72.0f, 5.19f, yScale1);
func_versus_800BCFFC(98.0f, 152.0f, 5.19f, yScale2);
}
s32 Versus_UpdateMenuOptions(void) {
s32 input = Versus_GetMenuInput();
if (input != 0) {
D_801787AC = 255.0f;
D_801787B0 = 255.0f;
sVsMatchMenuOption += input;
if (sVsMatchMenuOption >= 3) {
sVsMatchMenuOption = 0;
sVsMatchMenuOption = 0;
}
if (sVsMatchMenuOption < 0) {
sVsMatchMenuOption = 2;
}
}
if (Math_SmoothStepToF(&D_801787AC, D_801787B0, 0.5f, 100.0f, 1.0f) == 0.0f) {
if (D_801787B0 == 32.0f) {
D_801787B0 = 255.0f;
} else {
D_801787B0 = 32.0f;
}
}
return sVsMatchMenuOption;
}
s32 func_versus_800C0B0C(void) {
s32 i;
s32 colorGB[3];
RCP_SetupDL(&gMasterDisp, SETUPDL_78);
for (i = 0; i < 3; i++) {
if (i == sVsMatchMenuOption) {
colorGB[i] = D_801787AC;
} else {
colorGB[i] = 255;
}
}
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[0], colorGB[0], 255);
func_versus_800BD05C(140.0f, 74.0f, 1.0f);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[1], colorGB[1], 255);
func_versus_800BD0B4(124.0f, 86.0f, 1.0f);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, colorGB[2], colorGB[2], 255);
func_versus_800BD10C(144.0f, 154.0f, 1.0f);
return 0;
}
bool Versus_UpdateMenu(void) {
s32 i;
for (i = 0; i < 4; i++) {
if ((gControllerPlugged[i] == true) && (gControllerPress[i].button & A_BUTTON)) {
D_801787AC = 32.0f;
return true;
}
}
Versus_UpdateMenuOptions();
return false;
}
bool func_versus_800C0D10(void) {
s32 i;
s32 cont;
bool ret = false;
switch (D_800D4A90) {
case 0:
// clang-format off
for (i = 0; i < 5; i++) { D_80178838[i] = 0; }
// clang-format on
D_800D4A90 = 1;
D_800D4A94 = 0;
break;
case 1:
cont = 0;
for (i = 0; i < 4; i++) {
if (gPlayerScores[i] == D_80178838[i]) {
cont++;
continue;
}
D_80178838[i]++;
D_800D4A94++;
}
if (cont == 4) {
D_800D4A90 = 2;
} else {
AUDIO_PLAY_SFX(NA_SE_COUNT_UP, gDefaultSfxSource, 4);
}
break;
case 2:
if (D_80178838[4] != D_800D4A94) {
D_80178838[4]++;
} else {
ret = true;
}
break;
default:
break;
}
return ret;
}
s32 func_versus_800C0E78(void) {
s32 i;
u8* D_800D4C80[] = {
"FOX",
"PEPPY",
"SLIPPY",
"FALCO",
};
f32 D_800D4C90[5] = {
32.0f, 168.0f, 32.0f, 168.0f, 0.0f,
};
f32 D_800D4CA4[5] = {
20.0f, 20.0f, 200.0f, 200.0f, 0.0f,
};
for (i = 0; i < 4; i++) {
if (gControllerPlugged[i] == true) {
RCP_SetupDL(&gMasterDisp, SETUPDL_83);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255);
Graphics_DisplaySmallText(D_800D4C90[i], D_800D4CA4[i], 1.0f, 1.0f, D_800D4C80[i]);
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
HUD_Number_Draw(D_800D4C90[i], D_800D4CA4[i] + 9.0f, D_80178838[i], 1.0f, 0, 999);
}
}
return 0;
}
bool func_versus_800C107C(s32 playerNum) {
D_80178798++;
if (D_80178798 == 10) {
AUDIO_PLAY_SFX(NA_SE_COUNT_UP, gDefaultSfxSource, 4);
D_801787B8++;
D_80178798 = 0;
}
if (D_801787B8 < gVsPoints[playerNum]) {
return false;
} else {
return true;
}
}
s32 func_versus_800C1138(s32 max, s32 arg1) {
f32 D_800D4CB8[] = { 24.0f, 248.0f, 24.0f, 248.0f };
f32 D_800D4CC8[] = { 104.0f, 104.0f, 216.0f, 216.0f };
s32 D_800D4CD8[] = { 177, 255, 0, 30 };
s32 D_800D4CE8[] = { 242, 30, 179, 30 };
s32 D_800D4CF8[] = { 12, 0, 67, 255 };
s32 i;
s32 j;
for (i = 0; i < max; i++) {
RCP_SetupDL(&gMasterDisp, SETUPDL_77);
j = gVsKills[arg1][i];
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(gMasterDisp++, D_800D4CD8[j], D_800D4CE8[j], D_800D4CF8[j], 0);
func_versus_800BD720(D_800D4CB8[arg1] + (i * 9.0f), D_800D4CC8[arg1]);
}
return 0;
}
void Versus_InitMatch(void) {
s32 i;
for (i = 0, sVsPlayerCount = 0; i < 4; i++) {
if (!gPlayerInactive[i]) {
sVsPlayerCount++;
}
sPlayerFormOption[i] = 0;
D_801787D8[i] = 0.0f;
D_801787E8[i] = 0.0f;
}
D_801787CC = 0.0f;
D_801787D0 = 0.0f;
D_801787AC = 255.0f;
D_801787B0 = 0.0f;
gNextVsViewScale = 0.5f;
sVsDrawMode = 0;
sStartCountdown = 4;
sStartTimer = 1;
D_8017879C = 0;
D_801787A0 = 0;
sVsMatchMenuOption = 0;
sVsWinner = VS_TIE;
D_801787B8 = 0;
gVsMatchOver = false;
gBgColor = 0;
D_80178830 = 0;
D_800D4A90 = 0;
D_800D4A98 = 0;
sStartVsHurryBgm = sVsHurryBgmPlaying = false;
gFillScreenAlpha = 255;
gFillScreenAlphaStep = 0;
gFillScreenAlphaTarget = 0;
for (i = 0; i < 4; i++) {
gPlayerScores[i] = 0;
sVsDisplayedScores[i] = 0;
D_80178810[i] = 0;
sPlayerDownFrames[i] = 0;
}
// clang-format off
for (i = 0; i < 4; i++) { sPlayerRespawnTimer[i] = 150; }
// clang-format on
if (gSaveFile.save.data.planet[SAVE_SLOT_VENOM_2].normalClear == 1) {
sUnlockLandmaster = true;
} else {
sUnlockLandmaster = false;
}
if (gSaveFile.save.data.planet[SAVE_SLOT_VENOM_2].expertClear == 1) {
sUnlockOnFoot = true;
} else {
sUnlockOnFoot = false;
}
if (gVsMatchType == VS_MATCH_TIME) {
gVsPointsToWin = 10000;
}
if (!sUnlockLandmaster) {
sUnlockOnFoot = false;
}
gVsCountdown[0] = gVsTimeTrialLimit + 1;
gVsCountdown[1] = 0;
gVsCountdown[2] = 0;
}
bool Versus_InitViewports(void) {
bool ret = false;
if (gNextVsViewScale >= 1.5f) {
gNextVsViewScale = 1.5f;
switch (gVersusStage) {
case VS_STAGE_CORNERIA:
gBgColor = 0x8FBD; // 136, 240, 240
break;
case VS_STAGE_KATINA:
gBgColor = 0xADA7; // 168, 176, 152
break;
case VS_STAGE_SECTOR_Z:
gBgColor = 0x0001; // 0, 0, 0
break;
default:
gBgColor = 0x8FBD; // 136, 240, 240
break;
}
ret = true;
} else {
gNextVsViewScale += 0.05f;
gBgColor = 0;
}
return ret;
}
/* return type needs to be s32 for Versus_Update to match */
s32 Versus_ClearFrameCounter(void) {
D_80178798 = 0;
}
bool Versus_WaitFrames(s32 frame) {
if (frame != D_80178798) {
D_80178798++;
} else {
return true;
}
return false;
}
void Versus_PlayAgain(void) {
Player_InitVersus();
gVsMatchState = VS_STATE_0;
sVsDrawMode = 0;
}
void Versus_ReturnToMenu(void) {
Versus_Exit();
gGameState = GSTATE_MENU;
gNextGameStateTimer = 2;
gOptionMenuStatus = OPTION_WAIT;
D_game_800D2870 = true;
gBgColor = 0;
}
void Versus_dummy_800C1758(void) {
}
void Versus_dummy_800C175C(void) {
}
void Versus_dummy_800C1764(void) {
}
bool Versus_Update(void) {
s32 ret = 0;
switch (gVsMatchState) {
case VS_STATE_0:
Versus_InitMatch();
gVsMatchState = VS_STATE_1;
Versus_ClearFrameCounter();
break;
case VS_STATE_1:
if (!Versus_InitViewports()) {
break;
}
if (Versus_WaitFrames(30)) {
AUDIO_PLAY_BGM(gBgmSeqId);
gVsMatchState = VS_STATE_2;
Versus_ClearFrameCounter();
}
break;
case VS_STATE_2:
sVsDrawMode = 1;
if (sVsPlayerCount != Versus_SelectStartingForm()) {
break;
}
if (Versus_WaitFrames(30)) {
Player_InitVersus();
gVsMatchState = VS_STATE_3;
Versus_ClearFrameCounter();
}
break;
case VS_STATE_3:
sVsDrawMode = 2;
ret = Versus_UpdateStartCountdown();
if (ret == 0) {
break;
}
if (ret == 1) {
gVsMatchStart = true;
}
if (Versus_WaitFrames(30)) {
gVsMatchState = VS_STATE_4;
}
break;
case VS_STATE_4:
if ((sStartVsHurryBgm == true) && !sVsHurryBgmPlaying) {
AUDIO_PLAY_BGM(NA_BGM_BATTLE_LAST);
sVsHurryBgmPlaying = true;
}
if (gVsMatchType == VS_MATCH_TIME) {
sVsDrawMode = 10;
Versus_UpdateTimer();
Versus_dummy_800BDE3C();
} else {
sVsDrawMode = 8;
}
if (Versus_CheckForWinner()) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 1);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 1);
if (gVsMatchType == VS_MATCH_TIME) {
sVsDrawMode = 11;
} else {
sVsDrawMode = 0;
}
gVsMatchState = VS_STATE_5;
Versus_ClearFrameCounter();
} else {
Versus_UpdatePlayerStatus();
}
break;
case VS_STATE_5:
if (Versus_WaitFrames(60)) {
switch (sVsWinner) {
case 0:
case 1:
case 2:
case 3:
AUDIO_PLAY_BGM(NA_BGM_COURSE_CLEAR);
break;
case VS_TIE:
AUDIO_PLAY_BGM(NA_BGM_COURSE_FAILURE);
break;
default:
break;
}
gVsMatchOver = true;
gVsMatchState = VS_STATE_6;
func_versus_800C024C();
}
break;
case VS_STATE_6:
sVsDrawMode = 3;
if (!func_versus_800C0294(sVsWinner)) {
break;
}
if (Versus_WaitFrames(30)) {
Versus_ClearFrameCounter();
gVsMatchState = VS_STATE_7;
}
break;
case VS_STATE_7:
sVsDrawMode = 4;
if (Versus_WaitFrames(15)) {
Versus_ClearFrameCounter();
if (((gVsMatchType == VS_MATCH_POINTS) && (sVsPlayerCount > 1)) || (gVsMatchType == VS_MATCH_TIME)) {
gVsMatchState = VS_STATE_8;
} else {
gVsMatchState = VS_STATE_9;
}
}
break;
case VS_STATE_8:
sVsDrawMode = 5;
switch (gVsMatchType) {
case VS_MATCH_POINTS:
if (func_versus_800C107C(sVsWinner)) {
gVsMatchState = VS_STATE_9;
}
break;
case VS_MATCH_TIME:
if (func_versus_800C0D10()) {
gVsMatchState = VS_STATE_9;
}
break;
default:
break;
}
break;
case VS_STATE_9:
sVsDrawMode = 6;
if (func_versus_800C08D0()) {
Versus_ClearFrameCounter();
D_801787AC = 0.0f;
D_80178830 = 0;
gVsMatchState = VS_STATE_10;
}
break;
case VS_STATE_10:
sVsDrawMode = 7;
if (Versus_WaitFrames(60) && Versus_UpdateMenu()) {
switch (sVsMatchMenuOption) {
case 0:
gVsMatchState = VS_STATE_11;
break;
case 1:
gVsMatchState = VS_STATE_12;
break;
case 2:
gVsMatchState = VS_STATE_13;
break;
default:
gVsMatchState = VS_STATE_14;
break;
}
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 50);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 50);
}
break;
case VS_STATE_11:
D_80178830 += 16;
if (D_80178830 > 480) {
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
gFillScreenAlpha = gFillScreenAlphaTarget = 255;
gBgColor = 0;
Versus_PlayAgain();
}
break;
case VS_STATE_12:
D_80178830 += 16;
if (D_80178830 > 160) {
if (D_80178830 > 176) {
gCamCount = 1;
}
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
gBgColor = 0;
if (D_80178830 > 224) {
Versus_ReturnToMenu();
}
}
break;
case VS_STATE_13:
D_80178830 += 16;
if (D_80178830 > 160) {
if (D_80178830 > 176) {
gCamCount = 1;
}
gFillScreenRed = gFillScreenGreen = gFillScreenBlue = 0;
gBgColor = 0;
if (D_80178830 > 224) {
Versus_Exit();
gGoToTitle = true;
}
}
break;
case VS_STATE_14:
break;
case VS_STATE_20:
sVsDrawMode = 9;
if (gInputPress->button & B_BUTTON) {
gVsMatchState = VS_STATE_13;
} else {
Versus_dummy_800C175C();
}
break;
}
if ((gVsMatchState == VS_STATE_8) || (gVsMatchState == VS_STATE_9) || (gVsMatchState == VS_STATE_10)) {
D_800D4A98++;
}
if (gVsMatchState >= VS_STATE_5) {
gPauseEnabled = false;
}
return false;
}
s32 Versus_Main(void) {
if (gPlayState != PLAY_PAUSE) {
Versus_Update();
}
return 0;
}
void Versus_Draw(void) {
s32 var_a1;
sPrevDrawTime = sDrawTime;
sDrawTime = osGetTime();
switch (sVsDrawMode) {
case 1:
func_versus_800BEDDC();
break;
case 2:
func_versus_800BEFE4();
break;
case 7:
case 6:
func_versus_800C0970(D_801787CC, D_801787D0);
/* fallthrough*/
case 5:
switch (gVsMatchType) {
case VS_MATCH_POINTS:
func_versus_800C1138(D_801787B8, sVsWinner);
break;
case VS_MATCH_TIME:
func_versus_800C0E78();
break;
}
/* fallthrough*/
case 4:
if (((gVsMatchType != VS_MATCH_TIME) || ((D_800D4A98 & 0x20) == 0)) && (sVsWinner < 4)) {
func_versus_800C075C();
}
/* fallthrough*/
case 3:
func_versus_800C04DC(D_801787C0, D_801787C8, sVsWinner);
if (sVsDrawMode == 7) {
func_versus_800C0B0C();
}
break;
case 10:
func_versus_800BDE44();
/* fallthrough*/
case 8:
func_versus_800BF750();
func_versus_800BF59C();
/* fallthrough*/
case 11:
if (gVsMatchType == VS_MATCH_TIME) {
Versus_DrawCountdown(124.0f, 116.0f, gVsCountdown);
}
break;
case 9:
Versus_dummy_800C1764();
break;
}
var_a1 = D_80178830;
if (var_a1 >= 121) {
var_a1 = 121;
}
Wipe_Draw(WIPE_VERTICAL, var_a1);
}
void Versus_StartMatch(void) {
switch (gOptionMenuStatus) {
case 0:
if (gNextGameStateTimer == 0) {
gOptionMenuStatus = OPTION_SETUP;
gStarCount = 0;
}
break;
case 1:
gOptionMenuStatus = OPTION_UPDATE;
break;
case 2:
gDrawMode = DRAW_NONE;
Play_Setup();
if (gVersusStage == VS_STAGE_SECTOR_Z) {
gSceneSetup = 1;
}
gCurrentLevel = LEVEL_VERSUS;
gGameState = GSTATE_PLAY;
gNextGameStateTimer = 2;
gPlayState = PLAY_STANDBY;
D_versus_80178758 = 0;
break;
}
gGameFrameCount++;
}
void func_versus_800C2190(void) {
}
bool func_versus_800C2198(Actor* actor, f32 arg1, f32 arg2) {
if ((fabsf(gBosses[0].obj.pos.x - (actor->obj.pos.x + (arg1 * 650.0f))) < 1500.0f) &&
(fabsf(gBosses[0].obj.pos.z - (actor->obj.pos.z + (arg2 * 650.0f))) < 1500.0f) &&
(fabsf(gBosses[0].obj.pos.y - actor->obj.pos.y) < 700.0f)) {
return true;
} else {
return false;
}
}
void func_versus_800C2244(Actor* actor) {
bool boolTemp2;
bool boolTemp;
s32 pad2[6];
f32 x;
f32 y;
f32 z;
f32 x3;
s32 pad4;
f32 y3;
s32 pad3[3];
f32 sinX;
f32 sinY;
f32 cosX;
f32 cosY;
Vec3f vec;
s32 pad;
boolTemp = false;
switch (actor->state) {
case 0:
boolTemp = true;
if (actor->timer_0BC == 0) {
y = RAND_FLOAT(1000.0f);
x = RAND_FLOAT_CENTERED(10000.0f);
z = RAND_FLOAT_CENTERED(10000.0f);
if ((fabsf(actor->obj.pos.x - x) > 2000.0f) || (fabsf(actor->obj.pos.z - z) > 2000.0f)) {
actor->fwork[4] = x;
actor->fwork[5] = y;
actor->fwork[6] = z;
actor->timer_0BC = RAND_INT(20.0f) + 10;
}
}
break;
}
sinX = SIN_DEG(actor->obj.rot.x);
cosX = COS_DEG(actor->obj.rot.x);
sinY = SIN_DEG(actor->obj.rot.y);
cosY = COS_DEG(actor->obj.rot.y);
if (boolTemp) {
x = actor->fwork[4] - actor->obj.pos.x;
y = actor->fwork[5] - actor->obj.pos.y;
z = actor->fwork[6] - actor->obj.pos.z;
if (((gGameFrameCount + actor->index) % 8) == 0) {
actor->fwork[19] = Math_RadToDeg((Math_Atan2F(x, z)));
z = sqrtf(SQ(x) + SQ(z));
actor->fwork[20] = Math_RadToDeg((Math_Atan2F(y, z)));
}
x3 = actor->fwork[20];
boolTemp2 = func_versus_800C2198(actor, sinY, cosY);
if (boolTemp2) {
x3 += 40.0f * boolTemp2;
if (x3 >= 360.0f) {
x3 -= 360.0f;
}
if (x3 < 0.0f) {
x3 += 360.0f;
}
} else if (actor->obj.pos.y < gGroundHeight + 50.0f) {
if (x3 > 180.0f) {
x3 = 0.0f;
actor->rot_0F4.x = 0.0f;
}
}
Math_SmoothStepToAngle(&actor->rot_0F4.x, x3, 0.5f, 1.0f, 0.0001f);
y3 = Math_SmoothStepToAngle(&actor->rot_0F4.y, actor->fwork[19], 0.5f, 1.0f, 0.0001f) * 30.0f;
if (y3 < 0.0f) {
y3 *= -1.0f;
} else {
y3 = 360.0f - y3;
}
Math_SmoothStepToAngle(&actor->obj.rot.z, y3, 0.1f, 3.0f, 0.01f);
}
actor->obj.rot.x = -actor->rot_0F4.x;
actor->obj.rot.y = actor->rot_0F4.y;
vec.z = +cosX * 38.0f;
vec.y = -sinX * 38.0f;
vec.x = sinY * vec.z;
vec.z = cosY * vec.z;
actor->vel.x = vec.x + actor->fwork[13];
actor->vel.y = vec.y + actor->fwork[14];
actor->vel.z = vec.z + actor->fwork[12];
actor->fwork[13] -= actor->fwork[13] * 0.1f;
actor->fwork[14] -= actor->fwork[14] * 0.1f;
actor->fwork[12] -= actor->fwork[12] * 0.1f;
if ((actor->obj.pos.y < gGroundHeight + 40.0f) && (actor->vel.y < 0.0f)) {
actor->obj.pos.y = gGroundHeight + 40.0f;
actor->vel.y = 0.0f;
}
ActorAllRange_ApplyDamage(actor);
if (actor->iwork[8]) {
actor->iwork[8]--;
}
}
void func_versus_800C26C8(void) {
s32 i;
Vec3f src;
Vec3f dest;
Actor* actor;
if ((gVsMatchType == VS_MATCH_TIME) && gVsMatchStart) {
if (D_versus_80178758 != 0) {
D_versus_80178758--;
}
if (D_versus_80178758 == 0) {
D_versus_80178758 = 2;
src.x = 0.0f;
src.y = 500.0f;
src.z = -10000.0f;
for (i = 0, actor = &gActors[10]; i < 5; i++, actor++) {
if (actor->obj.status == OBJ_FREE) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = 197;
Matrix_RotateY(gCalcMatrix, M_DTOR * RAND_FLOAT(360.0f), MTXF_NEW);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &src, &dest);
actor->obj.pos.x = dest.x;
actor->obj.pos.y = dest.y;
actor->obj.pos.z = dest.z;
actor->aiType = i + AI360_ENEMY;
actor->health = 24;
actor->timer_0C2 = 30;
Object_SetInfo(&actor->info, actor->obj.id);
actor->info.action = (ObjectFunc) func_versus_800C2244;
break;
}
}
}
}
}