Starship/include/i4.h
petrie911 3ab050421e
use array count for collision headers (#222)
* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch
2024-04-25 19:01:25 -03:00

54 lines
1.4 KiB
C

#ifndef I4_H
#define I4_H
#include "libc/stdbool.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
extern s32 D_BO_801A03DC;
extern Matrix D_BO_8019EE80;
void Bolse_LevelStart(Player*);
void Bolse_LevelComplete(Player*);
void Katina_LevelStart(Player*);
void Katina_LevelComplete(Player*);
void Katina_80197F10(Actor*);
void SectorZ_LevelStart(Player*);
void SectorZ_LevelComplete(Player*);
void SectorZ_8019DD20(Actor*);
void OvlI4_CallFunction(u32, void*);
void Fortuna_UpdateEvents(Actor*);
void Fortuna_8018BA2C(void);
void Bolse_UpdateEventHandler(Actor*);
void Bolse_80191ED8(void);
void Bolse_DrawDynamicGround(void);
void Katina_Boss316_Init(Boss *);
void Katina_UpdateEvents(Actor*);
void Katina_80198930(void);
void SectorZ_80199900(Actor *, s32);
void SectorZ_Missile_Update(Actor*);
void SectorZ_UpdateEvents(Actor*);
void SectorZ_8019EA68(void);
void Fortuna_80188AD0(Actor*);
void Fortuna_80188FE4(Actor*);
void Bolse_80191054(Effect*);
void Bolse_80191180(Effect*);
void Bolse_801912FC(Boss*);
void Bolse_80191AFC(Boss*);
void Katina_80192984(Effect*);
void Katina_80192A68(Effect*);
void Katina_80193718(Boss*);
void Katina_80193B1C(Boss*);
void Katina_801946C4(Boss*);
void Katina_801968F4(Boss*);
void SectorZ_8019E234(Actor*);
void SectorZ_8019E3A8(Actor*);
void SectorZ_8019E454(Boss*);
void SectorZ_8019E98C(Boss*);
#endif