Starship/src/main
petrie911 3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
..
1EB50.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
1FA60.c Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
3A80.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
3FE0.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
7B20.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
7B60.c More decomp, organization of variables.h (#21) 2023-11-15 00:34:10 -03:00
7D30.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
7FC0.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
8CC0.c rodata 2023-10-06 11:11:48 -03:00
14AA0.c 14AA0 2023-10-07 10:29:49 -03:00
41D0.c Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
3440.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
4650.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
12490.c 12490 2023-10-07 10:29:20 -03:00
17650.c 1EB50 2023-10-07 11:16:47 -03:00
C870.c move files 2023-10-10 08:11:38 -03:00
F0A0.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
fox_rcp.c fox_rcp (#20) 2023-11-13 10:18:43 -06:00
math64.c Identified and organized libultra (#15) 2023-11-02 20:36:13 -03:00
math.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
matrix.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
sf_2EFE0.c names and namespaces cleaned up (#23) 2023-11-15 23:14:33 -03:00
sf_2F300.c More decomp, organization of variables.h (#21) 2023-11-15 00:34:10 -03:00
sf_5A0F0.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
sf_5A2C0.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_6B3B0.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_9A580.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_43AC0.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_43E80.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_61B30.c names and namespaces cleaned up (#23) 2023-11-15 23:14:33 -03:00
sf_77E40.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_84F70.c fox_rcp (#20) 2023-11-13 10:18:43 -06:00
sf_97F80.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_496C0.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_36930.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_52730.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_59780.c names and namespaces cleaned up (#23) 2023-11-15 23:14:33 -03:00
sf_A4B50.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_A24B0.c names and namespaces cleaned up (#23) 2023-11-15 23:14:33 -03:00
sf_A48A0.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_A4290.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sf_BB360.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
sf_C3BB0.c Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19) 2023-11-12 19:49:03 -03:00
sf_C3430.c More decomp, organization of variables.h (#21) 2023-11-15 00:34:10 -03:00
sf_hud.c names and namespaces cleaned up (#23) 2023-11-15 23:14:33 -03:00
sf_versus.c Split game engine files and rodata, fix some rodata offsets (#4) 2023-10-19 10:57:03 -05:00
sprintf.c Identified and organized libultra (#15) 2023-11-02 20:36:13 -03:00