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https://github.com/HarbourMasters/Starship.git
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af26374677
* stuff * three whole files * format * format and such * a switch in time * merge prep * nintendo switch * format * the great switch statement of our time * 43AC0 matched * stuff * Enums everywhere * oh god the switch * knakyo * new headers * format * fox * everyone hates recursion * format * one more thing * one more one more thing * renames * matches * matrix scale why * names and such * cleanup * name back
85 lines
2.8 KiB
C
85 lines
2.8 KiB
C
#include "global.h"
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void Lights_AddLight(Gfx** dList) {
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gSPNumLights((*dList)++, 7);
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gSPLight((*dList)++, &gLight->l[0], 1);
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gSPLight((*dList)++, &gLight->l[1], 2);
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gSPLight((*dList)++, &gLight->l[2], 3);
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gSPLight((*dList)++, &gLight->l[3], 4);
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gSPLight((*dList)++, &gLight->l[4], 5);
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gSPLight((*dList)++, &gLight->l[5], 6);
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gSPLight((*dList)++, &gLight->l[6], 7);
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gSPLight((*dList)++, &gLight->a, 8);
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gLight++;
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}
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void Lights_SetOneLight(Gfx** dList, s32 dirX, s32 dirY, s32 dirZ, s32 colR, s32 colG, s32 colB, s32 ambR, s32 ambG,
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s32 ambB) {
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s32 i;
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for (i = 0; i < 4; i++) {
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gLight->l[i].l.dir[0] = dirX;
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gLight->l[i].l.dir[1] = dirY;
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gLight->l[i].l.dir[2] = dirZ;
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gLight->l[i].l.col[0] = colR;
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gLight->l[i].l.col[1] = colG;
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gLight->l[i].l.col[2] = colB;
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gLight->l[i].l.colc[0] = colR;
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gLight->l[i].l.colc[1] = colG;
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gLight->l[i].l.colc[2] = colB;
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}
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for (i = 4; i < 7; i++) {
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gLight->l[i].l.dir[0] = dirX;
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gLight->l[i].l.dir[1] = dirY;
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gLight->l[i].l.dir[2] = dirZ;
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gLight->l[i].l.col[0] = 0;
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gLight->l[i].l.col[1] = 0;
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gLight->l[i].l.col[2] = 0;
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gLight->l[i].l.colc[0] = 0;
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gLight->l[i].l.colc[1] = 0;
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gLight->l[i].l.colc[2] = 0;
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}
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gLight->a.l.col[0] = ambR;
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gLight->a.l.col[1] = ambG;
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gLight->a.l.col[2] = ambB;
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gLight->a.l.colc[0] = ambR;
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gLight->a.l.colc[1] = ambG;
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gLight->a.l.colc[2] = ambB;
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Lights_AddLight(dList);
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}
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void Lights_SetTwoLights(Gfx** dList, s32 dir1x, s32 dir1y, s32 dir1z, s32 dir2x, s32 dir2y, s32 dir2z, s32 col1r,
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s32 col1g, s32 col1b, s32 col2r, s32 col2g, s32 col2b, s32 ambR, s32 ambG, s32 ambB) {
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s32 i;
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for (i = 0; i < 4; i++) {
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gLight->l[i].l.dir[0] = dir1x;
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gLight->l[i].l.dir[1] = dir1y;
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gLight->l[i].l.dir[2] = dir1z;
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gLight->l[i].l.col[0] = col1r;
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gLight->l[i].l.col[1] = col1g;
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gLight->l[i].l.col[2] = col1b;
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gLight->l[i].l.colc[0] = col1r;
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gLight->l[i].l.colc[1] = col1g;
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gLight->l[i].l.colc[2] = col1b;
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}
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for (i = 4; i < 7; i++) {
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gLight->l[i].l.dir[0] = dir2x;
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gLight->l[i].l.dir[1] = dir2y;
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gLight->l[i].l.dir[2] = dir2z;
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gLight->l[i].l.col[0] = col2r;
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gLight->l[i].l.col[1] = col2g;
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gLight->l[i].l.col[2] = col2b;
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gLight->l[i].l.colc[0] = col2r;
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gLight->l[i].l.colc[1] = col2g;
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gLight->l[i].l.colc[2] = col2b;
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}
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gLight->a.l.col[0] = ambR;
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gLight->a.l.col[1] = ambG;
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gLight->a.l.col[2] = ambB;
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gLight->a.l.colc[0] = ambR;
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gLight->a.l.colc[1] = ambG;
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gLight->a.l.colc[2] = ambB;
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Lights_AddLight(dList);
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}
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