Starship/src/engine/fox_edata.c
Alejandro Javier Asenjo Nitti 92ccdeb991 more actor docs
2024-08-15 06:19:21 -03:00

26 lines
883 B
C

#include "global.h"
#include "fox_edata_info.c"
f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes
void Ve1Wall1_Draw(Ve1Wall1* this) {
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aVe1Wall1DL);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
void Ve1Wall2_Draw(Ve1Wall2* this) {
RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, aVe1Wall2DL);
RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
}
void AndJamesTrigger_Draw(AndJamesTrigger* this) {
/* Unimplemented */
}