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26 lines
883 B
C
26 lines
883 B
C
#include "global.h"
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#include "fox_edata_info.c"
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f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes
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void Ve1Wall1_Draw(Ve1Wall1* this) {
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RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aVe1Wall1DL);
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RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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}
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void Ve1Wall2_Draw(Ve1Wall2* this) {
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RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY);
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Matrix_SetGfxMtx(&gMasterDisp);
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gSPDisplayList(gMasterDisp++, aVe1Wall2DL);
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RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar);
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}
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void AndJamesTrigger_Draw(AndJamesTrigger* this) {
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/* Unimplemented */
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}
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