Starship/src/engine/fox_A4290.c
petrie911 ac41c180a9
Reorganizaton of main (#199)
* reorganize main

* more names

* libc
2024-04-03 11:30:50 -03:00

130 lines
4.4 KiB
C

#include "global.h"
#include "fox_A4290_colheaders.c"
bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* colHeader, Vec3f* hitDataOut);
bool func_col2_800A3A74(Vec3f* point, Vec3f** tri, Vec3f* normOut);
bool func_col2_800A3690(Vec3f* objPos, Vec3f* colliderPos, s32 colId, Vec3f* hitDataOut) {
return func_col2_800A36FC(objPos, colliderPos, SEGMENTED_TO_VIRTUAL(&D_800D2CA0[colId]), hitDataOut);
}
bool func_col2_800A36FC(Vec3f* objPos, Vec3f* colliderPos, CollisionHeader2* colHeader, Vec3f* hitDataOut) {
Vec3f objRelPos;
PlaneF triPlane;
bool above;
s32 i;
s32 j;
Vec3f* tri[3];
Vec3f norm;
Vec3f vtx;
s32 sp38 = false;
s32 count;
Triangle* polys;
Vec3f* mesh;
objRelPos.x = objPos->x - colliderPos->x;
objRelPos.y = objPos->y - colliderPos->y;
objRelPos.z = objPos->z - colliderPos->z;
if ((objRelPos.x < colHeader->min.x) || (objRelPos.y < colHeader->min.y) || (objRelPos.z < colHeader->min.z) ||
(colHeader->max.x < objRelPos.x) || (colHeader->max.y < objRelPos.y) || (colHeader->max.z < objRelPos.z)) {
return false;
}
above = false;
count = colHeader->polyCount;
polys = SEGMENTED_TO_VIRTUAL(colHeader->polys);
mesh = SEGMENTED_TO_VIRTUAL(colHeader->mesh);
for (i = 0; i < count; i++, polys++) {
for (j = 0; j < 3; j++) {
tri[j] = &mesh[polys->vtx[j]];
}
above = func_col2_800A3A74(&objRelPos, tri, &norm);
if (above) {
break;
}
}
if (above) {
vtx.x = tri[0]->x;
vtx.y = tri[0]->y;
vtx.z = tri[0]->z;
func_col1_80098860(&triPlane, &vtx, &norm);
hitDataOut->y = func_col1_800988B4(&objRelPos, &triPlane);
if (triPlane.normal.x != 0.0f) {
norm.x = -triPlane.dist / triPlane.normal.x;
} else {
norm.x = 0.0f;
}
if (triPlane.normal.y != 0.0f) {
norm.y = -triPlane.dist / triPlane.normal.y;
} else {
norm.y = 0.0f;
}
if (triPlane.normal.z != 0.0f) {
norm.z = -triPlane.dist / triPlane.normal.z;
} else {
norm.z = 0.0f;
}
hitDataOut->x = Math_Atan2F_XY(norm.y, norm.z);
if (norm.z != 0.0f) {
hitDataOut->z = -Math_Atan2F_XY(__sinf(Math_Atan2F_XY(norm.y, norm.z)) * norm.z, norm.x);
} else if (hitDataOut->x >= M_PI) {
hitDataOut->z = Math_Atan2F_XY(norm.y, norm.x);
} else {
hitDataOut->z = -Math_Atan2F_XY(norm.y, norm.x);
}
if ((objPos->y - hitDataOut->y <= 0.0f) || (gCurrentLevel == LEVEL_MACBETH)) {
sp38 = true;
}
}
return sp38;
}
// Checks if point is above the triangle tri. If so, puts the triangle normal in normOut
bool func_col2_800A3A74(Vec3f* point, Vec3f** tri, Vec3f* normOut) {
s32 pad;
f32 temp1;
bool ret = false;
f32 temp_fv0;
Vec3f vtx1;
Vec3f vtx2;
Vec3f vtx3;
f32 ptx;
f32 ptz;
vtx1.x = (*tri)->x;
vtx1.y = (*tri)->y;
vtx1.z = (*tri)->z;
tri++;
vtx2.x = (*tri)->x;
vtx2.y = (*tri)->y;
vtx2.z = (*tri)->z;
tri++;
vtx3.x = (*tri)->x;
vtx3.y = (*tri)->y;
vtx3.z = (*tri)->z;
tri++;
ptx = point->x;
ptz = point->z;
temp1 = ((vtx2.z - vtx1.z) * (ptx - vtx2.x)) - ((vtx2.x - vtx1.x) * (ptz - vtx2.z));
if (temp1 >= 0.0f) {
if (((vtx3.x - vtx2.x) * (ptz - vtx3.z)) <= ((vtx3.z - vtx2.z) * (ptx - vtx3.x))) {
if (((vtx1.x - vtx3.x) * (ptz - vtx1.z)) <= ((vtx1.z - vtx3.z) * (ptx - vtx1.x))) {
ret = true;
normOut->x = ((vtx2.y - vtx1.y) * (vtx3.z - vtx2.z)) - ((vtx2.z - vtx1.z) * (vtx3.y - vtx2.y));
normOut->y = ((vtx2.z - vtx1.z) * (vtx3.x - vtx2.x)) - ((vtx2.x - vtx1.x) * (vtx3.z - vtx2.z));
normOut->z = ((vtx2.x - vtx1.x) * (vtx3.y - vtx2.y)) - ((vtx2.y - vtx1.y) * (vtx3.x - vtx2.x));
if ((normOut->x != 0.0f) || (normOut->y != 0.0f) || (normOut->z != 0.0f)) {
temp_fv0 = VEC3F_MAG(normOut);
if (temp_fv0 != 0) {
normOut->x = (normOut->x / temp_fv0) * 127.0f;
normOut->y = (normOut->y / temp_fv0) * 127.0f;
normOut->z = (normOut->z / temp_fv0) * 127.0f;
}
}
}
}
}
return ret;
}