mirror of
https://github.com/HarbourMasters/Starship.git
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64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
#ifndef SYS_H
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#define SYS_H
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#include "PR/xstdio.h"
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#include "PR/controller.h"
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#include <libultraship.h>
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#include "math.h"
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#include "libc/math.h"
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#include "stdarg.h"
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#include "stdbool.h"
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#include "stdint.h"
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#include "stddef.h"
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#include "string.h"
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#include "macros.h"
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#include "sf64math.h"
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#include "gfx.h"
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#include "sf64thread.h"
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#include "sf64save.h"
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#include "buffers.h"
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#define UNK_TYPE s32
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typedef s32 (*CompareFunc)(void*, void*);
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s32 Lib_vsPrintf(char* dst, const char* fmt, va_list args);
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void Lib_vTable(s32 index, void (**table)(s32, s32), s32 arg0, s32 arg1);
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void Lib_QuickSort(u8* first, u32 length, u32 size, CompareFunc cFunc);
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void Lib_Perspective(Gfx** dList);
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void Lib_Ortho(Gfx** dList);
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void Lib_DmaRead(void* src, void* dst, ptrdiff_t size);
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void Lib_FillScreen(u8 setFill);
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void Memory_FreeAll(void);
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void* Memory_Allocate(s32);
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OSPiHandle * func_8001EE60(void);
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void RdRam_CheckIPL3(void);
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void Mio0_Decompress(void* header, u8* dst);
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void Game_Initialize(void);
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void Game_Update(void);
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extern s32 D_game_800D2860[];
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extern s32 D_game_800D2870;
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extern f32 D_game_80161A10;
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extern f32 D_game_80161A14;
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extern s32 gPlayerInactive[4];
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extern s32 D_game_80161A28;
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extern u8 D_game_80161A2C;
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extern u16 D_game_80161A2E;
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extern u16 gNextLevel;
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extern GameState gNextGameState;
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extern GameState gGameState;
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extern u16 D_game_80161A34;
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extern u16 gBgColor;
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extern u8 gBlurAlpha;
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extern u8 D_game_80161A39;
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extern f32 D_game_80161A3C;
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extern f32 D_game_80161A40;
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extern f32 D_game_80161A44;
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#endif
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