mirror of
https://github.com/HarbourMasters/Starship.git
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7eff38a5f9
* upgrades * one cleanup * streamlining * whoops mods * more ub * cast cleanup
67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#ifndef MODS_H
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#define MODS_H
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/**
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* Quick Boot:
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* Define this variable to a game state to boot into that
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* state. Two presets (map and main menu) are provided.
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* For the full list of game states, see sf64thread.h.
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*/
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// #define MODS_BOOT_STATE 3 // main menu
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// #define MODS_BOOT_STATE 4 // map
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/**
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* Level Select:
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* Use the D-Pad to select a level. Press L to start in
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* an advanced level phase (warp zone or Andross fight).
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* Useful for debugging and speedrunning training.
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*/
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#define MODS_LEVEL_SELECT 0
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/**
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* Sound Effects Jukebox:
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* Ability to play sound effects inside the expert sound menu
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* Use L to switch between jukebox and soundtrack
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* Use D-PAD to move the cursor
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* Use C buttons to edit values
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*/
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#define MODS_SFX_JUKEBOX 0
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/**
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* Auto debugger:
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* Crash debugger appears without needing to enter code.
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*/
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#define MODS_AUTO_DEBUGGER 0
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/**
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* FPS Counter:
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* Press L to toggle FPS Display
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*/
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#define MODS_FPS_COUNTER 0
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/**
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* Object Ram Watch:
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* Watch up to seven addresses from the player and object arrays
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* Press C> while paused to enable/disable
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* Use D-PAD to move the cursor and change values
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* Press L to edit the highlighted value
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*/
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#define MODS_OBJECT_RAM 0
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/* ************************* */
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#if MODS_LEVEL_SELECT == 1
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void Map_LevelSelect(void);
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#endif
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#if MODS_FPS_COUNTER == 1
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static void Play_RenderFps(void);
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#endif
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#if MODS_OBJECT_RAM == 1
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void ObjectRam_Update(void);
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#endif
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#endif
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