Starship/src/main/fox_play.c
2024-02-19 10:05:11 -03:00

6451 lines
232 KiB
C

#include "prevent_bss_reordering2.h"
#include "global.h"
#include "fox_map.h"
UNK_TYPE D_800D2F50 = 0;
s32 D_800D2F54 = 0;
f32 D_800D2F58 = 0.0f;
f32 D_800D2F5C = 0.0f;
f32 D_800D2F60 = 0.0f;
f32 D_800D2F64 = 0.0f;
u8 D_800D2F68 = false;
u8 D_800D2F6C[20] = {
PLANET_CORNERIA, PLANET_METEO, PLANET_SECTOR_X, PLANET_AREA_6, PLANET_AREA_6,
PLANET_SECTOR_Y, SAVE_SLOT_VENOM_1, SAVE_SLOT_SOLAR, PLANET_ZONESS, SAVE_SLOT_VENOM_1,
PLANET_CORNERIA, PLANET_MACBETH, PLANET_TITANIA, PLANET_AQUAS, PLANET_FORTUNA,
PLANET_METEO, PLANET_KATINA, PLANET_BOLSE, PLANET_SECTOR_Z, SAVE_SLOT_VENOM_2,
};
u8 D_80161A50;
f32 D_80161A54;
s32 D_80161A58;
s32 D_80161A5C;
u16 D_Timer_80161A60;
u16 D_80161A62;
s32 D_80161A64;
EnvSettings* sEnvSettings;
extern f32 D_i3_801C4188;
extern s32 D_i4_801A03DC;
#define MEM_ARRAY_ALLOCATE(arr, count) ((arr) = Memory_Allocate((count) * sizeof(*(arr))))
bool Play_CheckMedalStatus(u16 hitCount) {
if ((gTeamShields[2] > 0) && (gTeamShields[3] > 0) && (gTeamShields[1] > 0) && (gHitCount >= hitCount)) {
return true;
}
return false;
}
void func_800A3FB0(void) {
D_800D2F64 = 0.0f;
}
s32 Play_GetMaxShields(void) {
if (gGoldRingCount[0] >= 3) {
return 383;
}
return 255;
}
void func_800A3FEC(void) {
Vec3f spC4;
Vec3f spB8;
Vtx* spB4;
u16* spB0;
s32 i;
s32 spA8;
f32* var_s3;
f32* var_s5;
f32* var_s4;
f32* var_s0;
f32* var_s1;
f32 sp90;
f32 sp8C;
f32 sp88;
f32 sp84;
D_801782FC++;
switch (gCurrentLevel) {
case LEVEL_SOLAR:
if (gGameFrameCount & 1) {
spB4 = SEGMENTED_TO_VIRTUAL(D_6001C50);
} else {
spB4 = SEGMENTED_TO_VIRTUAL(D_6004500);
}
spB0 = SEGMENTED_TO_VIRTUAL(D_6022760);
spA8 = 15;
sp90 = 70.0f;
sp8C = 0.1f;
sp88 = 2.2f;
sp84 = 0.5f;
break;
case LEVEL_ZONESS:
if (gGameFrameCount & 1) {
spB4 = SEGMENTED_TO_VIRTUAL(D_6009ED0);
} else {
spB4 = SEGMENTED_TO_VIRTUAL(D_600C780);
}
spB0 = SEGMENTED_TO_VIRTUAL(D_602AC50);
spA8 = 7;
sp90 = 40.0f;
sp8C = 0.2f;
sp88 = 1.0f;
sp84 = 2.0f;
break;
}
var_s3 = D_801782CC;
var_s5 = D_801782D4;
var_s4 = D_801782DC;
var_s0 = D_801782E4;
var_s1 = D_801782EC;
for (i = 0; i < 17 * 17; i++, var_s3++, var_s5++, var_s4++, var_s0++, var_s1++, spB0++) {
Math_SmoothStepToF(var_s3, *var_s5, sp8C, *var_s4, 0.0f);
Math_SmoothStepToF(var_s4, 100.0f, 1.0f, sp84, 0.0f);
if ((D_801782FC & spA8) == (i & spA8)) {
*var_s5 = RAND_FLOAT(sp90);
*var_s4 = 0.0f;
}
*var_s0 += *var_s1;
*var_s1 -= 0.5f;
if (*var_s0 < 0.0f) {
*var_s1 = *var_s0 = 0.0f;
}
spB4[*spB0].n.ob[1] = (s16) *var_s3 + (s16) *var_s0;
Matrix_RotateZ(gCalcMatrix, *var_s3 * sp88 * M_DTOR, 0);
spC4.x = 120.0f;
spC4.y = 0.0f;
spC4.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spC4, &spB8);
spB4[*spB0].n.n[0] = spB8.x;
spB4[*spB0].n.n[1] = spB8.y;
spB4[*spB0].n.n[2] = spB8.z;
}
}
void func_800A4460(Player* player) {
if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gBosses[0].obj.status == OBJ_ACTIVE) && (gBosses[0].state == 17)) {
player->unk_060 = SIN_DEG(player->unk_0F4 * 0.7f) * 0.5f;
player->unk_088 += 13.0f;
player->unk_0F4 += 20.0f;
player->unk_080 = -SIN_DEG(player->unk_088) * 5.0f;
player->unk_0F0 = SIN_DEG(player->unk_0F4) * 10.0f;
return;
} else {
player->unk_060 = SIN_DEG(player->unk_0F4 * 0.7f) * 0.5f;
player->unk_088 += 10.0f;
player->unk_0F4 += 8.0f;
if ((gLevelType == LEVELTYPE_PLANET) || ((player->unk_238 == 1) && (gLevelMode == LEVELMODE_ON_RAILS))) {
player->unk_080 = -SIN_DEG(player->unk_088) * 0.5f;
if ((player->wings.rightState <= WINGSTATE_BROKEN) || (player->wings.leftState <= WINGSTATE_BROKEN)) {
player->unk_0F0 = SIN_DEG(player->unk_0F4) * 5.0f;
} else {
player->unk_0F0 = SIN_DEG(player->unk_0F4) * 1.5f;
}
}
}
}
void func_800A46A0(Player* player) {
s32 var_v1;
f32 sp40;
if ((player->unk_238 == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) {
if (player->wings.rightState <= WINGSTATE_BROKEN) {
if (!(gGameFrameCount & 1) && (D_80177D70[player->num] != 0)) {
func_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y,
player->hit1.z, 1.0f);
}
if (!(gGameFrameCount & 1) && (Rand_ZeroOne() < 0.5f) && !gVersusMode) {
func_8007C484(RAND_FLOAT_CENTERED(5.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y,
player->hit1.z, player->vel.x, player->vel.y, player->vel.z, RAND_FLOAT(0.02f) + 0.02f,
player->num + 1);
}
}
if (player->wings.leftState <= WINGSTATE_BROKEN) {
if (!(gGameFrameCount & 1) && (D_80177D88[player->num] != 0)) {
func_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit2.x, RAND_FLOAT(5.0f) + player->hit2.y,
player->hit2.z, 1.0f);
}
if (!(gGameFrameCount & 1) && (Rand_ZeroOne() < 0.5f) && !gVersusMode) {
func_8007C484(RAND_FLOAT_CENTERED(5.0f) + player->hit2.x, RAND_FLOAT(5.0f) + player->hit2.y,
player->hit2.z, player->vel.x, player->vel.y, player->vel.z, RAND_FLOAT(0.02f) + 0.02f,
player->num + 1);
}
}
}
var_v1 = 7;
if (player->shields < 0x40) {
if (player->shields > 0x10) {
var_v1 = 0xF;
}
if (player->shields > 0x20) {
var_v1 = 0x1F;
}
if (player->shields > 0x30) {
var_v1 = 0x3F;
}
if ((player->unk_238 == 0) || (gLevelMode == LEVELMODE_ALL_RANGE)) {
sp40 = 0.0f;
if (player->form == FORM_LANDMASTER) {
sp40 = 30.0f;
}
if (!(gGameFrameCount & var_v1)) {
func_8007D10C(player->pos.x + RAND_FLOAT_CENTERED(10.0f), player->pos.y + sp40 + RAND_FLOAT(10.0f),
player->unk_138 + RAND_FLOAT_CENTERED(10.0f), 2.2f);
}
if (!((var_v1 >> 2) & gGameFrameCount) && (Rand_ZeroOne() < 0.5f)) {
func_8007C484(player->pos.x + RAND_FLOAT_CENTERED(30.0f), player->pos.y + sp40 + RAND_FLOAT(10.0f),
player->unk_138 + RAND_FLOAT_CENTERED(30.0f), player->vel.x, player->vel.y, player->vel.z,
0.04f + RAND_FLOAT(0.03f), player->num + 1);
if (player->timer_224 == 0) {
player->timer_224 = 2;
}
}
} else if (!((var_v1 >> 2) & gGameFrameCount) && (Rand_ZeroOne() < 0.5f) && (player->timer_224 == 0)) {
player->timer_224 = 2;
}
}
}
void func_800A4C40(Player* player) {
Vec3f sp54 = { -65.0f, -22.0f, -65.0f };
Vec3f sp48 = { 65.0f, -22.0f, -65.0f };
Vec3f sp3C;
Vec3f sp30;
if (D_80161A88 == 2) {
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y, player->unk_138, 0);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -(player->unk_0F8 * M_DTOR), 1);
Matrix_MultVec3f(gCalcMatrix, &sp54, &sp3C);
Matrix_MultVec3f(gCalcMatrix, &sp48, &sp30);
if (player->pos.y < (gGroundLevel + 100.0f)) {
if ((sp3C.y < gGroundLevel + 80.0f) && !(gGameFrameCount & 1)) {
if (D_80161A64) {}
func_8007ACE0(sp3C.x, gGroundLevel, sp3C.z, 0.1f, 2.0f, player->unk_0E8 + player->unk_114 + 20.0f);
}
if ((sp30.y < gGroundLevel + 80.0f) && !(gGameFrameCount & 1)) {
func_8007ACE0(sp30.x, gGroundLevel, sp30.z, 0.1f, 2.0f, player->unk_0E8 + player->unk_114 - 20.0f);
}
}
if ((sp30.y < gGroundLevel + 80.0f) || (sp3C.y < gGroundLevel + 80.0f)) {
if (D_80161A64 == 0) {
D_80161A64 = 1;
Audio_PlaySfx(0x1100000B, player->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
} else {
D_80161A64 = 0;
func_8001A55C(player->sfxPos, 0x1100000B);
}
}
}
void Object_58_Initialize(Object_58* obj58) {
s32 i;
u8* ptr = (u8*) obj58;
for (i = 0; i < sizeof(Object_58); i++, ptr++) {
*ptr = 0;
}
}
void func_800A4F7C(void) {
s16 temp_v0;
s16 temp_v0_2;
s32 var_s1;
s32 var_s1_2;
s32 i;
s32 j;
s32 var_s4_2;
switch (gVersusStage) {
case 0:
D_80178310 = SEGMENTED_TO_VIRTUAL(D_302DE3C);
break;
case 1:
D_80178310 = SEGMENTED_TO_VIRTUAL(D_302E0E4);
break;
case 2:
if (D_801778AC == 2) {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_302E378);
} else {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_302E170);
}
break;
}
for (i = 0, j = 0; i < 199; j++) {
if (D_80178310[j].id <= OBJ_INVALID) {
break;
}
if (D_80178310[j].id == OBJ_80_147) {
Object_58_Initialize(&gObjects58[i]);
gObjects58[i].obj.status = OBJ_ACTIVE;
gObjects58[i].obj.id = D_80178310[j].id;
gObjects58[i].obj.pos.x = D_80178310[j].xPos;
gObjects58[i].obj.pos.z = D_80178310[j].zPos1;
gObjects58[i].obj.pos.y = D_80178310[j].yPos;
Object_SetInfo(&gObjects58[i].info, gObjects58[i].obj.id);
i++;
}
}
for (i = 5, j = 0; i < 199; j++) {
if (D_80178310[j].id <= OBJ_INVALID) {
break;
}
if (D_80178310[j].id != OBJ_80_147) {
Object_58_Initialize(&gObjects58[i]);
gObjects58[i].obj.status = OBJ_ACTIVE;
gObjects58[i].obj.id = D_80178310[j].id;
gObjects58[i].obj.pos.x = D_80178310[j].xPos;
gObjects58[i].obj.pos.z = D_80178310[j].zPos1;
gObjects58[i].obj.pos.y = D_80178310[j].yPos;
gObjects58[i].obj.rot.y = D_80178310[j].rot.y;
Object_SetInfo(&gObjects58[i].info, gObjects58[i].obj.id);
i++;
}
}
}
void func_800A5330(void) {
}
void func_800A5338(void) {
Object_4C* obj4C;
Object_58* obj58;
s32 i;
s32 j;
D_80178310 = SEGMENTED_TO_VIRTUAL(D_603B074);
for (j = 0, obj58 = gObjects58; j < 200; j++) {
if (D_80178310[j].id <= OBJ_INVALID) {
break;
}
if (D_80178310[j].id < OBJ_4C_161) {
Object_58_Initialize(obj58);
obj58->obj.status = OBJ_ACTIVE;
obj58->obj.id = D_80178310[j].id;
obj58->obj.pos.x = D_80178310[j].xPos;
obj58->obj.pos.z = D_80178310[j].zPos1;
obj58->obj.pos.y = D_80178310[j].yPos;
obj58->obj.rot.y = D_80178310[j].rot.y;
Object_SetInfo(&obj58->info, obj58->obj.id);
if (obj58->obj.id == OBJ_80_1) {
obj58->info.dList = D_6020760;
}
obj58++;
}
}
for (j = 0, obj4C = gObjects4C; j < ARRAY_COUNT(gObjects4C); j++) {
if (D_80178310[j].id <= OBJ_INVALID) {
break;
}
if (D_80178310[j].id == OBJ_4C_162) {
Object_4C_Initialize(obj4C);
obj4C->obj.status = OBJ_INIT;
obj4C->obj.id = D_80178310[j].id;
obj4C->obj.pos.x = D_80178310[j].xPos;
obj4C->obj.pos.z = D_80178310[j].zPos1;
obj4C->obj.pos.y = D_80178310[j].yPos;
Object_SetInfo(&obj4C->info, obj4C->obj.id);
obj4C++;
}
}
i = 0; // fake?
Boss_Initialize(&gBosses[i]);
gBosses[i].obj.status = OBJ_INIT;
gBosses[i].obj.pos.x = 0.0f;
gBosses[i].obj.pos.y = 0.0f;
gBosses[i].obj.pos.z = 0.0f;
gBosses[i].obj.id = OBJ_BOSS_292;
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
}
void func_800A55B0(void) {
Object_58* obj58;
s32 i;
s32 j;
D_80178310 = SEGMENTED_TO_VIRTUAL(D_6030B14);
for (j = 0, obj58 = gObjects58; j < 200; j++) {
if (D_80178310[j].id <= OBJ_INVALID) {
break;
}
if (D_80178310[j].id < OBJ_4C_161) {
Object_58_Initialize(obj58);
obj58->obj.status = OBJ_ACTIVE;
obj58->obj.id = D_80178310[j].id;
obj58->obj.pos.x = D_80178310[j].xPos;
obj58->obj.pos.z = D_80178310[j].zPos1;
obj58->obj.pos.y = D_80178310[j].yPos;
obj58->obj.rot.y = D_80178310[j].rot.y;
Object_SetInfo(&obj58->info, obj58->obj.id);
obj58++;
}
}
i = 0; // fake?
Boss_Initialize(&gBosses[i]);
gBosses[i].obj.status = OBJ_INIT;
gBosses[i].obj.pos.x = 0.0f;
gBosses[i].obj.pos.y = 0.0f;
gBosses[i].obj.pos.z = 0.0f;
gBosses[i].obj.id = OBJ_BOSS_314;
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
i = 1;
Boss_Initialize(&gBosses[i]);
gBosses[i].obj.status = OBJ_INIT;
gBosses[i].obj.pos.x = 0.0f;
gBosses[i].obj.pos.y = 0.0f;
gBosses[i].obj.pos.z = 0.0f;
gBosses[i].obj.id = OBJ_BOSS_314;
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
i = 2;
Boss_Initialize(&gBosses[i]);
gBosses[i].obj.status = OBJ_INIT;
gBosses[i].obj.pos.x = 0.0f;
gBosses[i].obj.pos.y = 0.0f;
gBosses[i].obj.pos.z = 0.0f;
gBosses[i].obj.id = OBJ_BOSS_314;
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
}
void func_800A57E0(void) {
s32 i = 0; // fake?
Boss_Initialize(&gBosses[i]);
gBosses[i].obj.status = OBJ_INIT;
gBosses[i].obj.pos.x = 0.0f;
gBosses[i].obj.pos.y = 0.0f;
gBosses[i].obj.pos.z = 0.0f;
gBosses[i].obj.id = OBJ_BOSS_321;
Object_SetInfo(&gBosses[i].info, gBosses[i].obj.id);
}
void func_800A5844(void) {
s32 i;
D_80178410 = 0;
D_8017827C = 0;
D_80161684 = 0;
D_80161A50 = 0;
gOverlayStage = 0;
D_8015F924 = D_80177CA0 = 0;
D_80177CB0 = 0.0f;
gSavedHitCount = gCsFrameCount = D_80177838 = D_80177840 = gRadioState = 0;
D_8017782C = 1;
if (((gCurrentLevel == LEVEL_VENOM_2) && (D_80161A2E == 2)) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) {
return;
}
for (i = 1; i < 4; i++) {
if (gSavedTeamShields[i] < 0) {
if (gSavedTeamShields[i] == -1) {
gSavedTeamShields[i] = 0;
}
} else if (gSavedTeamShields[i] == 0) {
gSavedTeamShields[i] = 255;
}
}
}
EnvSettings* D_800D2F98[21] = {
&D_6037160, &D_ENV_6026C80, &D_602A120, &D_6023F20, &D_6028760, &D_602E4B0, &D_6007E30,
&D_601F1F0, &D_60266D0, &D_C035110, &D_6006A60, &D_6030E30_Env, &D_6005000, &D_602E540,
&D_600EA90, NULL, &D_6011000, &D_600FF30_Env, &D_6006E70, &D_6014D50, &D_302DD70,
};
void func_800A594C(void) {
if (gVersusMode) {
switch (gVersusStage) {
case 0:
sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_302DD70);
break;
case 1:
sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_302DDB4);
break;
case 2:
sEnvSettings = SEGMENTED_TO_VIRTUAL(&D_302DDF8);
break;
}
} else {
sEnvSettings = SEGMENTED_TO_VIRTUAL(D_800D2F98[gCurrentLevel]);
}
if (D_8017782C == 0) {
if (gCurrentLevel == LEVEL_SOLAR) {
func_8001D1C8(0xFF, 1);
Audio_PlaySfx(0x4100C023, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
func_8001A55C(gPlayer[0].sfxPos, 0x3140807E);
}
} else if (gCurrentLevel == LEVEL_AQUAS) {
sEnvSettings = SEGMENTED_TO_VIRTUAL(D_602E584);
}
D_80177C90 = sEnvSettings->seqId;
gLevelType = sEnvSettings->type;
D_801784AC = sEnvSettings->unk_04;
gBgColor = sEnvSettings->bgColor;
gFogRed = sEnvSettings->fogR;
gFogGreen = sEnvSettings->fogG;
gFogBlue = sEnvSettings->fogB;
gFogNear = sEnvSettings->fogN;
gFogFar = sEnvSettings->fogF;
gLight1R = gLight2R = D_80161A70 = sEnvSettings->lightR;
gLight1G = gLight2G = D_80161A74 = sEnvSettings->lightG;
gLight1B = gLight2B = D_80161A78 = sEnvSettings->lightB;
gAmbientR = sEnvSettings->ambR;
gAmbientG = sEnvSettings->ambG;
gAmbientB = sEnvSettings->ambB;
D_801784D0 = D_801784F8 = D_80178520 = D_801784B8 = D_801784C4 = sEnvSettings->unk_20.x;
D_801784D4 = D_801784FC = D_80178524 = D_801784BC = D_801784C8 = sEnvSettings->unk_20.y;
D_801784D8 = D_80178500 = D_80178528 = D_801784C0 = D_801784CC = sEnvSettings->unk_20.z;
D_80161A44 = 12800.0f;
D_80178540 = 40;
D_80178544 = 40;
D_80161A3C = 45.0f;
}
void func_800A5D6C(void) {
u32 i;
MEM_ARRAY_ALLOCATE(D_80178288, 1000);
MEM_ARRAY_ALLOCATE(D_80178290, 1000);
MEM_ARRAY_ALLOCATE(D_80178298, 1000);
Rand_SetSeed(1, 29000, 9876);
for (i = 0; i < 1000; i++) {
D_80178288[i] = RAND_FLOAT_SEEDED(480.0f) - 80.0f;
D_80178290[i] = RAND_FLOAT_SEEDED(360.0f) - 60.0f;
D_80178298[i] = FILL_COLOR(D_800C9C3C[i % ARRAY_COUNT(D_800C9C3C)]);
}
}
void func_800A5EBC(void) {
func_800A5D6C();
gGroundLevel = -25000.0f;
D_80178410 = 600;
if (gCurrentLevel == LEVEL_AREA_6) {
D_80178410 = 300;
}
if (gCurrentLevel == LEVEL_UNK_15) {
D_80178410 = 400;
}
if (gGameState != GSTATE_PLAY) {
D_80178410 = 800;
}
if (gCurrentLevel == LEVEL_FORTUNA) {
D_80178410 = 500;
}
if (gVersusMode) {
D_80178410 = 0;
}
if (gCurrentLevel == LEVEL_BOLSE) {
D_80178410 = 300;
gGroundLevel = -0.0f;
}
if (gCurrentLevel == LEVEL_TRAINING) {
D_80178410 = 800;
gGroundLevel = -0.0f;
}
}
void func_800A5FA0(f32* sfxSrc, u32 sfxId, s32 mode) {
if (!gVersusMode) {
Audio_PlaySfx(sfxId, sfxSrc, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
Audio_PlaySfx(sfxId, sfxSrc, mode, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
void func_800A6028(f32* sfxSrc, u32 sfxId) {
Audio_PlaySfx(sfxId, sfxSrc, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void func_800A6070(f32* sfxSrc, u32 sfxId) {
Audio_PlaySfx(sfxId, sfxSrc, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
void BonusText_Initialize(BonusText* bonus) {
s32 i;
u8* ptr = (u8*) bonus;
for (i = 0; i < sizeof(BonusText); i++, ptr++) {
*ptr = 0;
}
}
void func_800A60E8(UnkEntity30* ent30) {
s32 i;
u8* ptr = (u8*) ent30;
for (i = 0; i < sizeof(UnkEntity30); i++, ptr++) {
*ptr = 0;
}
}
void func_800A6118(UnkEntity28* unkEnt28) {
s32 i;
u8* ptr = (u8*) unkEnt28;
for (i = 0; i < sizeof(UnkEntity28); i++, ptr++) {
*ptr = 0;
}
}
void func_800A6148(void) {
s16 i;
s16 j;
for (i = 0; i < ARRAY_COUNT(gBonusText); i++) {
BonusText_Initialize(&gBonusText[i]);
}
for (i = 0; i < ARRAY_COUNT(gUnkEntities28); i++) {
func_800A6118(&gUnkEntities28[i]);
}
for (i = 0; i < ARRAY_COUNT(gUnkEntities30); i++) {
func_800A60E8(&gUnkEntities30[i]);
}
for (i = 0; i < ARRAY_COUNT(gObjects80); i++) {
Object_Kill(&gObjects80[i].obj, gObjects80[i].sfxPos);
Object_80_Initialize(&gObjects80[i]);
}
for (i = 0; i < ARRAY_COUNT(gObjects4C); i++) {
Object_4C_Initialize(&gObjects4C[i]);
}
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
Object_Kill(&gActors[i].obj, gActors[i].sfxPos);
Actor_Initialize(&gActors[i]);
}
for (i = 0; i < ARRAY_COUNT(gBosses); i++) {
Object_Kill(&gBosses[i].obj, gBosses[i].sfxPos);
Boss_Initialize(&gBosses[i]);
}
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
Object_Kill(&gEffects[i].obj, gEffects[i].sfxPos);
Effect_Initialize(&gEffects[i]);
}
for (i = 0; i < ARRAY_COUNT(gItems); i++) {
Object_Kill(&gItems[i].obj, gItems[i].sfxPos);
Item_Initialize(&gItems[i]);
}
for (i = 0; i < ARRAY_COUNT(gPlayerShots); i++) {
Object_Kill(&gPlayerShots[i].obj, gPlayerShots[i].sfxPos);
PlayerShot_Initialize(&gPlayerShots[i]);
}
D_801782B8 = D_801782BC = D_801782C0 = D_801782D0 = gBossActive = D_8017828C = D_8017812C = D_80177E70 =
D_80177E78 = D_80177E80 = 0;
D_80177F10.x = D_80177F10.y = D_80177F10.z = D_80177E88.x = D_80177E88.y = D_80177E88.z = 0.0f;
for (i = 0; i < ARRAY_COUNT(D_80177E98); i++) {
D_80177E98[i].x = D_80177E98[i].y = D_80177E98[i].z = 100.0f;
}
for (i = 0; i < ARRAY_COUNT(D_80176878); i++) {
D_80176550[i] = 0;
for (j = 0; j < ARRAY_COUNT(*D_80176878); j++) {
D_80176878[i][j] = -5000.0f;
}
}
}
void func_800A6590(void) {
if (D_80178340 != D_80178358) {
if (D_80178340 < D_80178358) {
D_80178340 += D_8017835C;
if (D_80178340 >= D_80178358) {
D_80178340 = D_80178358;
}
} else {
D_80178340 -= D_8017835C;
if (D_80178358 >= D_80178340) {
D_80178340 = D_80178358;
}
}
}
D_8017835C = 16;
Math_SmoothStepToF(&D_8017836C, 0.0f, 1.0f, 0.04f, 0.001f);
if (D_Timer_80161A60 != 0) {
D_Timer_80161A60--;
if (D_Timer_80161A60 & 2) {
D_80178348 = 255;
D_80178350 = 255;
D_80178354 = 255;
D_80178340 = 254;
} else {
D_80178340 = 0;
}
}
}
void func_800A668C(f32 xPos, f32 yPos, f32 zPos) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gPlayerShots); i++) {
if (gPlayerShots[i].obj.status == 0) {
PlayerShot_Initialize(&gPlayerShots[i]);
gPlayerShots[i].obj.status = 2;
gPlayerShots[i].unk_60 = 0;
gPlayerShots[i].obj.pos.x = xPos;
gPlayerShots[i].obj.pos.y = yPos;
gPlayerShots[i].obj.pos.z = zPos;
break;
}
}
}
void func_800A670C(Actor* actor, s32 state, f32 xPos, f32 yPos, f32 zPos) {
Actor_Initialize(actor);
actor->obj.status = OBJ_INIT;
actor->obj.id = OBJ_ACTOR_189;
actor->state = state;
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->gravity = 0.5f;
if ((state == 0) || (state == 1)) {
actor->vel.y = RAND_FLOAT(5.0f) + 10.0f;
actor->vel.x = 10.0f;
if (state == 0) {
actor->vel.x = -10.0f;
}
actor->timer_0BC = 15;
} else {
if (gLevelType == LEVELTYPE_PLANET) {
actor->vel.y = RAND_FLOAT(7.0f) + 7.0f;
actor->vel.x = RAND_FLOAT_CENTERED(10.0f);
actor->vel.z = RAND_FLOAT(5.0f) + 5.0f;
if (gLevelMode == LEVELMODE_ALL_RANGE) {
actor->vel.z = RAND_FLOAT_CENTERED(10.0f);
}
actor->timer_0BC = RAND_INT(10.0f) + 10;
} else {
actor->vel.x = RAND_FLOAT_CENTERED(10.0f);
actor->vel.y = RAND_FLOAT_CENTERED(10.0f);
actor->vel.z = RAND_FLOAT_CENTERED(10.0f);
actor->timer_0BC = RAND_INT(25.0f) + 25;
actor->gravity = 0.0f;
}
if (state == 2) {
actor->scale = RAND_FLOAT(1.5f) + 0.75f;
} else if (state == 4) {
actor->scale = RAND_FLOAT(0.8f) + 0.3f;
actor->timer_0BC = RAND_INT(50.0f) + 70;
}
actor->obj.rot.x = RAND_FLOAT(360.0f);
}
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_800A69F8(s32 state, f32 xPos, f32 yPos, f32 zPos) {
s32 i;
if (!gVersusMode) {
for (i = ARRAY_COUNT(gActors) - 1; i >= 10; i--) {
if (gActors[i].obj.status == OBJ_FREE) {
func_800A670C(&gActors[i], state, xPos, yPos, zPos);
break;
}
}
}
}
// has to be int. s32 and u32 don't match
int func_800A6A74(void) {
return gGoldRingCount[0] && gGoldRingCount[1] && gGoldRingCount[2] && gGoldRingCount[3];
}
void Player_DamageWings(Player* player, s32 side, s32 damage) {
if ((player->form == FORM_ARWING) && (D_80177AB8[player->num] < 1.0f)) {
if (side == 1) {
D_80177D40[player->num] = 30;
if (player->wings.rightState == WINGSTATE_INTACT) {
gRightWingHealth[player->num] -= damage;
if (gRightWingHealth[player->num] <= 0) {
func_800A69F8(1, player->hit1.x, player->hit1.y, player->hit1.z);
player->wings.rightState = WINGSTATE_BROKEN;
func_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f);
D_80177D70[player->num] = 50;
func_800A5FA0(player->sfxPos, 0x0900A02C, player->num);
if (D_8015F90C == 0) {
D_8015F90C = 1000;
}
}
}
} else if (side == 2) {
D_80177D58[player->num] = 30;
if (player->wings.leftState == WINGSTATE_INTACT) {
gLeftWingHealth[player->num] -= damage;
if (gLeftWingHealth[player->num] <= 0) {
func_800A69F8(0, player->hit2.x, player->hit2.y, player->hit2.z);
player->wings.leftState = WINGSTATE_BROKEN;
func_8007D0E0(player->hit2.x, player->hit2.y, player->hit2.z, 2.0f);
D_80177D88[player->num] = 50;
func_800A5FA0(player->sfxPos, 0x0900A02C, player->num);
if (D_8015F90C == 0) {
D_8015F90C = 1000;
}
}
}
}
}
}
void Player_ApplyDamage(Player* player, s32 direction, s32 damage) {
Vec3f sp44;
Vec3f sp38;
f32 sp34 = 20.0f;
player->unk_1A4 = damage;
player->unk_21C = direction;
if ((damage == 39) || (damage == 41) || (damage == 42) || (damage == 43)) {
damage = 40;
}
if (gExpertMode) {
player->damage = damage * 2;
} else {
player->damage = damage;
}
if (player->damage != 0) {
player->timer_220 = 4;
}
player->unk_284 = 0;
player->unk_1F4 = 20;
if (player->unk_1A4 > 40) {
sp34 = (player->unk_110 * 0.3f) + 20.0f;
player->timer_498 = 5;
} else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (gBossActive == 0)) {
player->timer_498 = 3;
} else if ((gCurrentLevel == LEVEL_VENOM_1) || (gCurrentLevel == LEVEL_AQUAS)) {
player->timer_498 = 5;
} else {
player->timer_498 = 20;
}
if (D_80177AD0[player->num] != 0) {
func_800A5FA0(player->sfxPos, 0x0903900E, player->num);
D_80177AE8[player->num] = 5;
D_80177AB8[player->num] = 2.0f;
player->damage = 0;
} else {
if (player->shields != 0) {
if (player->shields < 50) {
Audio_PlaySfx(0x49008011, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else if (player->shields < 100) {
Audio_PlaySfx(0x49008010, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
if (damage < 25) {
func_800A5FA0(player->sfxPos, 0x0903900E, player->num);
} else {
func_800A5FA0(player->sfxPos, 0x0903A00F, player->num);
}
}
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, player->unk_0F8 * M_DTOR, 1);
sp44.z = 0.0f;
switch (player->unk_21C) {
case 0:
player->timer_224 = 20;
player->unk_0D8.x = 0.f;
player->unk_0D8.y = 0.f;
player->unk_0D8.z = 0.f;
break;
case 1:
sp44.x = -sp34;
sp44.y = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->unk_0D8.x = sp38.x;
player->unk_0D8.y = sp38.y;
player->unk_0D8.z = sp38.z;
func_800A668C(player->hit1.x - player->vel.x, player->hit1.y, player->hit1.z - player->vel.z);
Player_DamageWings(player, 1, 20);
break;
case 2:
sp44.x = sp34;
sp44.y = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->unk_0D8.x = sp38.x;
player->unk_0D8.y = sp38.y;
player->unk_0D8.z = sp38.z;
func_800A668C(player->hit2.x - player->vel.x, player->hit2.y, player->hit2.z - player->vel.z);
Player_DamageWings(player, 2, 20);
break;
case 3:
player->timer_224 = 20;
func_800A668C(player->hit4.x - player->vel.x, player->hit4.y, player->hit4.z - player->vel.z);
if (player->form != FORM_LANDMASTER) {
sp44.x = 0.0f;
sp44.y = -sp34;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->unk_0D8.x = sp38.x;
player->unk_0D8.y = sp38.y;
player->unk_0D8.z = sp38.z;
}
if (Rand_ZeroOne() < 0.5f) {
Player_DamageWings(player, 1, 15);
} else {
Player_DamageWings(player, 2, 15);
}
break;
case 4:
player->timer_224 = 20;
func_800A668C(player->hit3.x - player->vel.x, player->hit3.y, player->hit3.z - player->vel.z);
sp44.x = 0.0f;
sp44.y = sp34;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->unk_0D8.x = sp38.x;
player->unk_0D8.y = sp38.y;
player->unk_0D8.z = sp38.z;
if (Rand_ZeroOne() < 0.5f) {
Player_DamageWings(player, 1, 15);
} else {
Player_DamageWings(player, 2, 15);
}
break;
}
if ((gCurrentLevel == LEVEL_VENOM_1) && (player->unk_1A4 == 42)) {
if (player->pos.x > 0.0f) {
player->unk_0D8.x = -30.0f;
} else {
player->unk_0D8.x = 30.0f;
}
player->timer_498 = 10;
}
}
f32 D_800D2FEC[5] = {
0.0f, 0.5f, -0.5f, 0.5f, -0.5f,
};
void func_800A729C(Player* player, u32 arg1, f32 arg2, f32 arg3) {
player->unk_21C = arg1;
switch (arg1) {
case 1:
case 2:
player->pos.x = player->unk_090.x;
player->unk_0D8.x = 0.0f;
player->pos.x += D_800D2FEC[player->unk_21C];
if (player->form == FORM_LANDMASTER) {
player->pos.x -= D_800D2FEC[player->unk_21C];
}
Math_SmoothStepToF(&player->unk_0D0, 2.0f, 1.0f, 2.0f, 0.00001f);
break;
case 3:
case 4:
player->pos.z = player->unk_090.z;
player->unk_0D8.z = 0.0f;
player->pos.z += D_800D2FEC[player->unk_21C];
if (player->form == FORM_LANDMASTER) {
player->pos.z += D_800D2FEC[player->unk_21C];
}
player->unk_138 = player->pos.z;
Math_SmoothStepToF(&player->unk_0D0, 2.0f, 1.0f, 2.0f, 0.00001f);
break;
case 0:
case 5:
break;
}
}
bool func_800A73E4(f32* arg0, s32* arg1, f32 xPos, f32 yPos, f32 zPos) {
Vtx* spA4;
u16* spA0;
s32 sp9C;
s32 sp98;
f32 sp94;
f32 sp90;
s32 sp8C;
f32 x0;
f32 y0;
f32 z0;
f32 x1;
f32 y1;
f32 z1;
f32 x2;
f32 y2;
f32 z2;
f32 temp1;
f32 dz21;
f32 dx10;
f32 dx21;
f32 dy10;
f32 dy21;
f32 dz10;
f32 sp48;
f32 crz;
f32 cry;
f32 crx;
switch (gCurrentLevel) {
case LEVEL_SOLAR:
spA4 = SEGMENTED_TO_VIRTUAL(D_6001C50);
spA0 = SEGMENTED_TO_VIRTUAL(D_6022760);
break;
case LEVEL_ZONESS:
spA4 = SEGMENTED_TO_VIRTUAL(D_6009ED0);
spA0 = SEGMENTED_TO_VIRTUAL(D_602AC50);
break;
default:
return false;
}
sp9C = (s32) ((xPos + 2400.0f) / 300.0f);
sp98 = (s32) ((zPos + D_80177D20 + 1500.0f + 2400.0f) / 300.0f);
if ((sp9C < 0) || (sp9C >= 16) || (sp98 < 0) || (sp98 >= 16)) {
return false;
}
sp90 = Math_ModF(xPos + 2400.0f, 300.0f);
sp94 = Math_ModF(zPos + D_80177D20 + 1500.0f + 2400.0f, 300.0f);
sp8C = (sp98 * 17) + sp9C;
x0 = spA4[spA0[sp8C]].n.ob[0] * 3.0f;
y0 = spA4[spA0[sp8C]].n.ob[1] * 2.0f;
z0 = spA4[spA0[sp8C]].n.ob[2] * 3.0f;
if (sp90 < sp94) {
x1 = spA4[spA0[sp8C + 18]].n.ob[0] * 3.0f;
y1 = spA4[spA0[sp8C + 18]].n.ob[1] * 2.0f;
z1 = spA4[spA0[sp8C + 18]].n.ob[2] * 3.0f;
x2 = spA4[spA0[sp8C + 17]].n.ob[0] * 3.0f;
y2 = spA4[spA0[sp8C + 17]].n.ob[1] * 2.0f;
z2 = spA4[spA0[sp8C + 17]].n.ob[2] * 3.0f;
} else {
x1 = spA4[spA0[sp8C + 1]].n.ob[0] * 3.0f;
y1 = spA4[spA0[sp8C + 1]].n.ob[1] * 2.0f;
z1 = spA4[spA0[sp8C + 1]].n.ob[2] * 3.0f;
x2 = spA4[spA0[sp8C + 18]].n.ob[0] * 3.0f;
y2 = spA4[spA0[sp8C + 18]].n.ob[1] * 2.0f;
z2 = spA4[spA0[sp8C + 18]].n.ob[2] * 3.0f;
}
dx10 = x1 - x0;
dx21 = x2 - x1;
dy10 = y1 - y0;
dy21 = y2 - y1;
dz10 = z1 - z0;
dz21 = z2 - z1;
crx = (dy10 * dz21) - (dz10 * dy21);
cry = (dz10 * dx21) - (dx10 * dz21);
crz = (dx10 * dy21) - (dy10 * dx21);
temp1 = -crx * x0 - cry * y0 - crz * z0;
sp48 = (-temp1 - crx * xPos - crz * (zPos + D_80177D20 + 1500.0f)) / cry;
if (yPos < sp48) {
*arg0 = sp48;
*arg1 = sp8C;
return true;
}
return false;
}
bool func_800A78C4(Hitbox* hitbox, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
if ((fabsf(hitbox->z.offset + arg3 - arg6) < (hitbox->z.size + D_8017853C)) &&
(fabsf(hitbox->x.offset + arg1 - arg4) < (hitbox->x.size + D_8017853C)) &&
(fabsf(hitbox->y.offset + arg2 - arg5) < (hitbox->y.size + D_8017853C))) {
return true;
}
return false;
}
s32 func_800A7974(Player* player, f32* hitboxData, s32* index, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot,
f32 zRot, f32 arg9, f32 argA, f32 argB) {
s32 count;
s32 i;
f32 var_fv0;
f32 var_fv1;
f32 var_fa0;
f32 spA0;
Vec3f sp94;
Vec3f sp88;
count = *hitboxData;
if (count != 0) {
hitboxData++;
for (i = 0; i < count; i++, hitboxData += 6) {
spA0 = 0;
if (*hitboxData == HITBOX_UNK_2) {
Matrix_RotateZ(gCalcMatrix, -hitboxData[3] * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -hitboxData[1] * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -hitboxData[2] * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, -zRot * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -xRot * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -yRot * M_DTOR, 1);
hitboxData += 4;
spA0 = 1;
} else {
if (*hitboxData >= HITBOX_UNK_3) {
hitboxData++;
}
Matrix_RotateZ(gCalcMatrix, -zRot * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -xRot * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -yRot * M_DTOR, 1);
}
if (!((arg9 == 0) && (argA == 0) && (argB == 0))) {
Matrix_RotateZ(gCalcMatrix, -argB * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -arg9 * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -argA * M_DTOR, 1);
}
if ((yRot == 0.0f) && (zRot == 0.0f) && (xRot == 0.0f) && (spA0 == 0)) {
var_fv0 = player->hit3.x;
var_fv1 = player->hit3.y;
var_fa0 = player->hit3.z;
} else {
sp94.x = player->hit3.x - xPos;
sp94.y = player->hit3.y - yPos;
sp94.z = player->hit3.z - zPos;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp94, &sp88);
var_fv0 = sp88.x + xPos;
var_fv1 = sp88.y + yPos;
var_fa0 = sp88.z + zPos;
}
if (func_800A78C4((Hitbox*) hitboxData, xPos, yPos, zPos, var_fv0, var_fv1, var_fa0)) {
*index = i + 1;
if (hitboxData[-1] == HITBOX_UNK_3) {
return -1;
}
if (hitboxData[-1] == HITBOX_UNK_4) {
return -2;
}
return 3;
}
if (hitboxData[-1] < HITBOX_UNK_3) {
if ((yRot == 0.0f) && (zRot == 0.0f) && (xRot == 0.0f) && (spA0 == 0)) {
var_fv0 = player->hit4.x;
var_fv1 = player->hit4.y;
var_fa0 = player->hit4.z;
} else {
sp94.x = player->hit4.x - xPos;
sp94.y = player->hit4.y - yPos;
sp94.z = player->hit4.z - zPos;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp94, &sp88);
var_fv0 = sp88.x + xPos;
var_fv1 = sp88.y + yPos;
var_fa0 = sp88.z + zPos;
}
if (func_800A78C4((Hitbox*) hitboxData, xPos, yPos, zPos, var_fv0, var_fv1, var_fa0)) {
*index = i + 1;
return 4;
}
if ((yRot == 0.0f) && (zRot == 0.0f) && (xRot == 0.0f) && (spA0 == 0)) {
var_fv0 = player->hit1.x;
var_fv1 = player->hit1.y;
var_fa0 = player->hit1.z;
} else {
sp94.x = player->hit1.x - xPos;
sp94.y = player->hit1.y - yPos;
sp94.z = player->hit1.z - zPos;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp94, &sp88);
var_fv0 = sp88.x + xPos;
var_fv1 = sp88.y + yPos;
var_fa0 = sp88.z + zPos;
}
if (func_800A78C4((Hitbox*) hitboxData, xPos, yPos, zPos, var_fv0, var_fv1, var_fa0)) {
*index = i + 1;
return 1;
}
if ((yRot == 0.0f) && (zRot == 0.0f) && (xRot == 0.0f) && (spA0 == 0)) {
var_fv0 = player->hit2.x;
var_fv1 = player->hit2.y;
var_fa0 = player->hit2.z;
} else {
sp94.x = player->hit2.x - xPos;
sp94.y = player->hit2.y - yPos;
sp94.z = player->hit2.z - zPos;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp94, &sp88);
var_fv0 = sp88.x + xPos;
var_fv1 = sp88.y + yPos;
var_fa0 = sp88.z + zPos;
}
if (func_800A78C4((Hitbox*) hitboxData, xPos, yPos, zPos, var_fv0, var_fv1, var_fa0)) {
*index = i + 1;
return 2;
}
}
}
}
return 0;
}
bool func_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7,
Vec3f* arg8) {
Vec3f sp54;
Vec3f sp48;
Vec3f sp3C;
f32 pad1;
f32 sp34;
s32 colId;
s32 useCol2;
sp54.x = arg4;
sp54.y = arg5;
sp54.z = arg6;
sp48.x = arg1;
sp48.y = arg2;
sp48.z = arg3;
useCol2 = false;
switch (objId) {
case OBJ_ACTOR_180:
colId = COL1_0;
break;
case OBJ_80_4:
case OBJ_80_5:
colId = COL2_1;
useCol2 = true;
break;
case OBJ_80_149:
colId = COL1_5;
break;
case OBJ_80_150:
colId = COL1_6;
break;
case OBJ_BOSS_308:
colId = COL1_4;
break;
case OBJ_BOSS_312:
colId = COL1_9;
break;
case OBJ_BOSS_309:
colId = COL1_7;
break;
case OBJ_UNK_1000:
colId = COL1_3;
break;
case OBJ_BOSS_313:
colId = COL1_8;
break;
case OBJ_80_39:
colId = COL1_1;
break;
case OBJ_80_120:
colId = COL2_18;
useCol2 = true;
break;
case OBJ_80_124:
colId = COL2_15;
useCol2 = true;
break;
case OBJ_80_126:
colId = COL2_16;
useCol2 = true;
break;
case OBJ_80_47:
colId = COL2_7;
useCol2 = true;
break;
case OBJ_80_2:
colId = COL2_2;
useCol2 = true;
break;
case OBJ_80_3:
case OBJ_80_69:
colId = COL2_3;
useCol2 = true;
break;
case OBJ_80_143:
colId = COL2_17;
useCol2 = true;
break;
case OBJ_80_140:
colId = COL2_4;
useCol2 = true;
break;
case OBJ_80_141:
colId = COL2_6;
useCol2 = true;
break;
case OBJ_80_117:
colId = COL2_14;
useCol2 = true;
break;
case OBJ_80_70:
colId = COL2_8;
useCol2 = true;
break;
case OBJ_80_72:
colId = COL2_9;
useCol2 = true;
break;
case OBJ_80_71:
colId = COL2_10;
useCol2 = true;
break;
case OBJ_80_73:
colId = COL2_11;
useCol2 = true;
break;
case OBJ_80_67:
colId = COL2_12;
useCol2 = true;
break;
case OBJ_80_74:
colId = COL2_13;
useCol2 = true;
break;
case OBJ_80_118:
case OBJ_80_119:
case OBJ_80_121:
case OBJ_80_122:
case OBJ_80_123:
case OBJ_80_125:
case OBJ_80_127:
case OBJ_80_128:
case OBJ_80_129:
case OBJ_80_130:
case OBJ_80_131:
case OBJ_80_132:
case OBJ_80_133:
case OBJ_80_134:
case OBJ_80_135:
case OBJ_80_136:
case OBJ_80_137:
case OBJ_80_138:
case OBJ_80_139:
case OBJ_80_142:
case OBJ_80_144:
case OBJ_80_145:
case OBJ_80_146:
case OBJ_80_147:
case OBJ_80_148:
case OBJ_80_40:
case OBJ_80_41:
case OBJ_80_42:
case OBJ_80_43:
case OBJ_80_44:
case OBJ_80_45:
case OBJ_80_46:
case OBJ_80_48:
case OBJ_80_49:
case OBJ_80_50:
case OBJ_80_51:
case OBJ_80_52:
case OBJ_80_53:
case OBJ_80_54:
case OBJ_80_55:
case OBJ_80_56:
case OBJ_80_57:
case OBJ_80_58:
case OBJ_80_59:
case OBJ_80_60:
case OBJ_80_61:
case OBJ_80_62:
case OBJ_80_63:
case OBJ_80_64:
case OBJ_80_65:
case OBJ_80_66:
case OBJ_80_68:
default:
colId = COL2_0;
useCol2 = true;
break;
}
if (!useCol2) {
if (func_800998FC(&sp54, &sp48, arg8, colId, &sp3C, &sp34) > 0) {
return true;
}
} else {
if (func_800A3690(&sp54, &sp48, colId, arg7)) {
return true;
}
}
return false;
}
// arg5 could be Vec3f (not Vec3f*)
s32 func_800A8304(Player* player, ObjectId objId, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) {
Vec3f sp84;
Vec3f sp78;
Vec3f sp6C;
Vec3f sp60;
Vec3f sp54;
sp84.x = arg2;
sp84.y = arg3;
sp84.z = arg4;
Matrix_RotateY(gCalcMatrix, -arg6 * M_DTOR, 0);
sp78.x = player->vel.x;
sp78.y = player->vel.y;
sp78.z = player->vel.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp54);
if ((player->form == FORM_LANDMASTER) || (player->form == FORM_ON_FOOT)) {
sp78.x = player->pos.x - sp84.x;
sp78.y = player->pos.y - sp84.y;
sp78.z = player->unk_138 - sp84.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
if (func_800A8054(objId, sp84.x, sp84.y, sp84.z, sp6C.x + sp84.x, sp6C.y + sp84.y, sp6C.z + sp84.z, &sp60,
&sp54)) {
player->pos.y = sp60.y;
player->unk_104 = Math_RadToDeg(sp60.x);
player->unk_10C = Math_RadToDeg(sp60.z);
player->vel.y = 0.0f;
if (player->form == FORM_ON_FOOT) {
player->vel.y = -5.0f;
}
player->unk_1D4 = 1;
return 5;
}
return 0;
}
sp78.x = player->hit3.x - sp84.x;
sp78.y = player->hit3.y - sp84.y;
sp78.z = player->hit3.z - sp84.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
if (func_800A8054(objId, sp84.x, sp84.y, sp84.z, sp6C.x + sp84.x, sp6C.y + sp84.y, sp6C.z + sp84.z, &sp60, &sp54)) {
return 3;
}
sp78.x = player->hit4.x - sp84.x;
sp78.y = player->hit4.y - sp84.y;
sp78.z = player->hit4.z - sp84.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
if (func_800A8054(objId, sp84.x, sp84.y, sp84.z, sp6C.x + sp84.x, sp6C.y + sp84.y, sp6C.z + sp84.z, &sp60, &sp54)) {
return 4;
}
sp78.x = player->hit1.x - sp84.x;
sp78.y = player->hit1.y - sp84.y;
sp78.z = player->hit1.z - sp84.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
if (func_800A8054(objId, sp84.x, sp84.y, sp84.z, sp6C.x + sp84.x, sp6C.y + sp84.y, sp6C.z + sp84.z, &sp60, &sp54)) {
return 1;
}
sp78.x = player->hit2.x - sp84.x;
sp78.y = player->hit2.y - sp84.y;
sp78.z = player->hit2.z - sp84.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp78, &sp6C);
if (func_800A8054(objId, sp84.x, sp84.y, sp84.z, sp6C.x + sp84.x, sp6C.y + sp84.y, sp6C.z + sp84.z, &sp60, &sp54)) {
return 2;
}
return 0;
}
void func_800A86E4(Player* player) {
s32 i;
Item* item;
s32 sp6C;
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
if ((item->obj.status == OBJ_ACTIVE) &&
((player->state_1C8 == PLAYERSTATE_1C8_3) || (player->state_1C8 == PLAYERSTATE_1C8_5)) &&
(item->timer_4A == 0) &&
func_800A7974(player, item->info.hitbox, &sp6C, item->obj.pos.x, item->obj.pos.y, item->obj.pos.z, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f)) {
item->collected = true;
item->playerNum = gPlayerNum;
}
}
}
s32 D_800D3000[4][4] = {
{ 20, 40, 0, 0 },
{ 20, 20, 0, 0 },
{ 0, 0, 0, 0 },
{ 80, 120, 0, 0 },
};
Vec3f D_800D3040[6] = {
{ 0.0f, -20.0f, 0.0f }, { -17.5f, -17.5f, 0.0f }, { -17.5f, 17.5f, 0.0f },
{ 0.0f, 20.0f, 0.0f }, { 17.5f, 17.5f, 0.0f }, { 17.5f, -17.5f, 0.0f },
};
Vec3f D_800D3088[4] = {
{ 0.0f, -20.0f, 0.0f },
{ 0.0f, 20.0f, 0.0f },
{ 20.0f, 0.0f, 0.0f },
{ -20.0f, 0.0f, 0.0f },
};
Vec3f D_800D30B8[4] = {
{ 0.0f, -20.0f, 0.0f },
{ 0.0f, 20.0f, 0.0f },
{ -20.0f, 0.0f, 0.0f },
{ 20.0f, 0.0f, 0.0f },
};
void func_800A8804(Player* playerA, Player* playerB) {
if (playerA->timer_498 == 0) {
Player_ApplyDamage(playerA, 0, D_800D3000[playerA->form][playerB->form]);
playerA->unk_288 = playerB->num + 1;
playerB->unk_288 = playerA->num + 1;
}
}
void func_800A887C(Player* player) {
Vec3f sp3C;
Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y, player->unk_138, 0);
if (player->form == FORM_LANDMASTER) {
player->unk_10C = 0.0f;
player->unk_104 = 0.0f;
sp3C.x = -40.0f;
sp3C.y = 40.0f;
sp3C.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit2);
sp3C.x = 40.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit1);
sp3C.x = 0.0f;
sp3C.z = -40.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit3);
sp3C.z = 40.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit4);
}
if ((player->form == FORM_ON_FOOT) || (player->form == FORM_UNK_4)) {
sp3C.x = 20.0f;
sp3C.y = 20.0f;
sp3C.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit2);
sp3C.x = -20.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit1);
sp3C.x = 0.0f;
sp3C.z = -20.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit3);
sp3C.z = 20.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit4);
}
if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE)) {
Matrix_RotateY(gCalcMatrix, (player->unk_114 + 180.0f) * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, -(player->unk_0F8 * M_DTOR), 1);
sp3C.y = 0.0f;
sp3C.z = 0.0f;
if (player->wings.leftState == WINGSTATE_INTACT) {
sp3C.x = 40.0f;
} else {
sp3C.y = -10.0f;
sp3C.x = 30.0f;
}
if (player->form == FORM_BLUE_MARINE) {
sp3C.x = 24.0f;
}
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit2);
if (player->wings.rightState == WINGSTATE_INTACT) {
sp3C.x = -40.0f;
} else {
sp3C.x = -30.0f;
}
if (player->form == FORM_BLUE_MARINE) {
sp3C.x = -24.0f;
}
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit1);
sp3C.x = 0.0f;
sp3C.y = 24.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit3);
sp3C.y = -24.0f;
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit4);
}
}
void func_800A8BA4(Player* player) {
s32 i;
s32 j;
s32 temp_v0;
f32 spE8;
f32 spE4;
f32 spE0;
Vec3f spfD4;
Vec3f spC8;
Vec3f spBC;
f32 padB8; // B8
Actor* actor; // B4
f32 padB0; // B0
Boss* boss; // AC
Object_4C* obj4C; // A8
s32 pad; // A4
Object_80* obj80; // A0
Player* opponent; // 9C
s32 sp98;
f32 sp94;
s32 sp90;
f32 sp8C;
func_800A887C(player);
if (D_801784AC == 4) {
switch (player->form) {
case FORM_LANDMASTER:
func_800444BC(player);
break;
case FORM_BLUE_MARINE:
if (func_i5_801B6AEC(player->pos.x, player->pos.y - 12.0f, player->unk_138 + player->unk_144)) {
func_i5_801B6E20(player->pos.x, player->unk_138 + player->unk_144, &spE8, &spE0, &spE4);
player->pos.y = spE0 + 10.0f;
}
break;
}
} else if (player->form == FORM_ARWING) {
if ((player->hit1.y < (gGroundLevel + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
if (D_80161A88 == 2) {
player->unk_1F4 = 7;
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f;
} else {
Player_ApplyDamage(player, 1, 21);
}
if (gCurrentLevel == LEVEL_FORTUNA) {
func_8007BC7C(player->hit1.x, player->hit1.y, player->hit1.z, 6.0f);
func_8007BC7C(player->hit1.x, player->hit1.y, player->hit1.z, 6.0f);
func_8007BC7C(player->hit1.x, player->hit1.y, player->hit1.z, 6.0f);
}
}
if ((player->hit2.y < (gGroundLevel + 13.0f)) && (player->state_1C8 != PLAYERSTATE_1C8_4)) {
if (D_80161A88 == 2) {
player->unk_1F4 = 7;
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.5f;
} else {
Player_ApplyDamage(player, 2, 21);
}
if (gCurrentLevel == LEVEL_FORTUNA) {
func_8007BC7C(player->hit2.x, player->hit2.y, player->hit2.z, 6.0f);
func_8007BC7C(player->hit2.x, player->hit2.y, player->hit2.z, 6.0f);
func_8007BC7C(player->hit2.x, player->hit2.y, player->hit2.z, 6.0f);
}
}
} else if ((player->form == FORM_LANDMASTER) && !gVersusMode) {
func_800444BC(player);
}
if ((player->timer_498 == 0) || ((gCamCount != 1) && (player->form != FORM_ARWING))) {
if (gLevelMode == LEVELMODE_ALL_RANGE) {
Object_58* obj58;
sp8C = 1100.0f;
if ((gCurrentLevel == LEVEL_SECTOR_Y) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) {
sp8C = 4000.0f;
}
for (i = 0, obj58 = gObjects58; i < 200; i++, obj58++) {
if (obj58->obj.status == OBJ_ACTIVE) {
spC8.x = obj58->obj.pos.x - player->pos.x;
spC8.z = obj58->obj.pos.z - player->unk_138;
if (sqrtf(SQ(spC8.x) + SQ(spC8.z)) < sp8C) {
if ((obj58->obj.id == OBJ_80_117) || (obj58->obj.id == OBJ_80_143) ||
(obj58->obj.id == OBJ_80_141) || (obj58->obj.id == OBJ_80_149) ||
(obj58->obj.id == OBJ_80_150) || (obj58->obj.id == OBJ_80_148) ||
(obj58->obj.id == OBJ_80_160) || (obj58->obj.id == OBJ_80_1) ||
(obj58->obj.id == OBJ_80_3) || (obj58->obj.id == OBJ_80_140)) {
temp_v0 =
func_800A8304(player, obj58->obj.id, obj58->obj.pos.x, obj58->obj.pos.y,
obj58->obj.pos.z, obj58->obj.rot.x, obj58->obj.rot.y, obj58->obj.rot.z);
if (temp_v0 != 0) {
if ((player->form == FORM_LANDMASTER) || (player->form == FORM_ON_FOOT)) {
func_800A729C(player, temp_v0, obj58->obj.pos.x, obj58->obj.pos.z);
} else {
Player_ApplyDamage(player, temp_v0, obj58->info.damage);
}
}
if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_VENOM_2)) {
temp_v0 = func_800A7974(player, obj58->info.hitbox, &sp98, obj58->obj.pos.x,
obj58->obj.pos.y, obj58->obj.pos.z, obj58->obj.rot.x,
obj58->obj.rot.y, obj58->obj.rot.z, 0.0f, 0.0f, 0.0f);
if ((temp_v0 != 0) && (temp_v0 < 0)) {
if (player->unk_22C == 0) {
func_8007A6F0(&obj58->obj.pos, 0x19000001);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
}
}
} else {
temp_v0 = func_800A7974(player, obj58->info.hitbox, &sp98, obj58->obj.pos.x,
obj58->obj.pos.y, obj58->obj.pos.z, obj58->obj.rot.x,
obj58->obj.rot.y, obj58->obj.rot.z, 0.0f, 0.0f, 0.0f);
if (temp_v0 != 0) {
if (temp_v0 < 0) {
if (player->unk_22C == 0) {
func_8007A6F0(&obj58->obj.pos, 0x19000001);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else if ((player->form == FORM_LANDMASTER) || (player->form == FORM_ON_FOOT)) {
func_800A729C(player, temp_v0, obj58->obj.pos.x, obj58->obj.pos.z);
} else {
Player_ApplyDamage(player, temp_v0, obj58->info.damage);
if (obj58->obj.id == OBJ_80_131) {
Matrix_RotateY(gCalcMatrix, (obj58->obj.rot.y + 180.0f) * M_DTOR, 0);
Matrix_MultVec3f(gCalcMatrix, &D_800D3040[sp98 - 1], &spBC);
player->unk_0D8.x = spBC.x;
player->unk_0D8.y = spBC.y;
player->unk_0D8.z = spBC.z;
player->unk_0E8 = player->unk_0E4 = 0.0f;
player->pos.x = player->unk_090.x;
player->pos.y = player->unk_090.y;
player->pos.z = player->unk_090.z;
player->unk_114 = obj58->obj.rot.y + 180.0f;
player->timer_498 = 5;
}
if ((obj58->obj.id == OBJ_80_135) || (obj58->obj.id == OBJ_80_136)) {
if (obj58->obj.id == OBJ_80_135) {
Matrix_RotateY(gCalcMatrix, (obj58->obj.rot.y + 180.0f) * M_DTOR, 0);
Matrix_MultVec3f(gCalcMatrix, &D_800D3088[sp98 - 1], &spBC);
} else {
Matrix_RotateY(gCalcMatrix, obj58->obj.rot.y * M_DTOR, 0);
Matrix_MultVec3f(gCalcMatrix, &D_800D30B8[sp98 - 1], &spBC);
}
player->unk_0D8.x = spBC.x;
player->unk_0D8.y = spBC.y;
player->unk_0D8.z = spBC.z;
player->unk_0E8 = 0.0f;
player->unk_0E4 = 0.0f;
player->pos.x = player->unk_090.x;
player->pos.y = player->unk_090.y;
player->pos.z = player->unk_090.z;
if (obj58->obj.id == OBJ_80_135) {
player->unk_114 = obj58->obj.rot.y + 180.0f;
} else {
player->unk_114 = obj58->obj.rot.y;
}
player->timer_498 = 5;
}
}
}
}
}
}
}
} else {
for (i = 0, obj80 = gObjects80; i < ARRAY_COUNT(gObjects80); i++, obj80++) {
if ((obj80->obj.status == OBJ_ACTIVE) && (obj80->obj.id != OBJ_80_58) &&
(obj80->obj.id != OBJ_80_105) && (obj80->obj.id != OBJ_80_59) && (obj80->obj.id != OBJ_80_60) &&
(obj80->obj.id != OBJ_80_61) && (obj80->obj.id != OBJ_80_66) && (obj80->obj.id != OBJ_80_67) &&
(obj80->obj.id != OBJ_80_70) && (obj80->obj.id != OBJ_80_72) && (obj80->obj.id != OBJ_80_71) &&
(obj80->obj.id != OBJ_80_73) && (obj80->obj.id != OBJ_80_74) && (obj80->obj.id != OBJ_80_69) &&
((player->unk_138 - 2000.0f) < obj80->obj.pos.z)) {
if ((obj80->obj.id == OBJ_80_1) || (obj80->obj.id == OBJ_80_4) || (obj80->obj.id == OBJ_80_5) ||
(obj80->obj.id == OBJ_80_47) || (obj80->obj.id == OBJ_80_117) ||
(obj80->obj.id == OBJ_80_120) || (obj80->obj.id == OBJ_80_124) ||
(obj80->obj.id == OBJ_80_126) || (obj80->obj.id == OBJ_80_2) || (obj80->obj.id == OBJ_80_3)) {
spC8.x = obj80->obj.pos.x - player->pos.x;
spC8.z = obj80->obj.pos.z - player->unk_138;
if (sqrtf(SQ(spC8.x) + SQ(spC8.z)) < 1100.0f) {
temp_v0 =
func_800A8304(player, obj80->obj.id, obj80->obj.pos.x, obj80->obj.pos.y,
obj80->obj.pos.z, obj80->obj.rot.x, obj80->obj.rot.y, obj80->obj.rot.z);
if (temp_v0 != 0) {
Player_ApplyDamage(player, temp_v0, obj80->info.damage);
}
}
} else {
padB0 = obj80->obj.rot.y;
if (obj80->info.action == (ObjectFunc) func_80066EA8) {
padB0 = 0.0f;
}
temp_v0 = func_800A7974(player, obj80->info.hitbox, &sp98, obj80->obj.pos.x, obj80->obj.pos.y,
obj80->obj.pos.z, obj80->obj.rot.x, padB0, obj80->obj.rot.z, 0.0f, 0.0f,
0.0f);
if (temp_v0 != 0) {
if (temp_v0 < 0) {
if (temp_v0 == -1) {
D_80178540 = 40;
D_80178570 = 20;
D_80178574 = 20;
D_80178578 = 20;
player->unk_23C = 80;
}
if (player->unk_22C == 0) {
Audio_PlaySfx(0x19000001, obj80->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else if (obj80->obj.id == OBJ_80_54) {
if (player->unk_22C == 0) {
Audio_PlaySfx(0x19832019, obj80->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else {
Player_ApplyDamage(player, temp_v0, obj80->info.damage);
if ((obj80->obj.id == OBJ_80_48) || (obj80->obj.id == OBJ_80_55) ||
(obj80->obj.id == OBJ_80_49)) {
Matrix_RotateY(gCalcMatrix, obj80->obj.rot.y * M_DTOR, 0);
spC8.x = -(player->unk_0D0 + player->unk_110) * 0.7f;
spC8.y = 0.0f;
spC8.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &spC8, &spBC);
player->unk_0D8.x = spBC.x;
player->unk_0D8.y = spBC.y;
player->pos.x = player->unk_090.x;
player->timer_498 = 5;
} else if (obj80->obj.id == OBJ_80_50) {
if (player->pos.x < obj80->obj.pos.x) {
player->unk_0D8.x = -30.0f;
player->unk_0E8 = 45.0f;
} else {
player->unk_0D8.x = 30.0f;
player->unk_0E8 = -45.0f;
}
player->unk_0D8.y = 0.0f;
player->pos.x = player->unk_090.x;
player->timer_498 = 5;
} else if (obj80->obj.id == OBJ_80_131) {
Matrix_RotateY(gCalcMatrix, (obj80->obj.rot.y + 180.0f) * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, -obj80->obj.rot.z * M_DTOR, 1);
Matrix_MultVec3f(gCalcMatrix, &D_800D3040[sp98 - 1], &spBC);
player->unk_0D8.x = spBC.x;
player->unk_0D8.y = spBC.y;
player->unk_0E8 = 0.0f;
player->unk_0E4 = 0.0f;
player->timer_498 = 5;
player->pos.x = player->unk_090.x;
player->pos.y = player->unk_090.y;
}
}
}
}
}
}
}
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
if (boss->obj.status == OBJ_ACTIVE) {
if ((boss->obj.id == OBJ_BOSS_312) || (boss->obj.id == OBJ_BOSS_308) ||
(boss->obj.id == OBJ_BOSS_313) || (boss->obj.id == OBJ_BOSS_309)) {
temp_v0 = func_800A8304(player, boss->obj.id, boss->obj.pos.x, boss->obj.pos.y, boss->obj.pos.z,
boss->obj.rot.x, boss->obj.rot.y, boss->obj.rot.z);
if (temp_v0 != 0) {
Player_ApplyDamage(player, temp_v0, boss->info.damage);
break;
}
}
if (boss->obj.id == OBJ_BOSS_310) {
spfD4.x = fabsf(boss->obj.pos.x - player->pos.x) * .8333333f;
spfD4.y = fabsf(boss->obj.pos.y - player->pos.y) * 2;
spfD4.z = fabsf(boss->obj.pos.z - player->unk_138) * 0.8333333f;
if (sqrtf(VEC3F_SQ(spfD4)) < 1500.0f) {
Player_ApplyDamage(player, 0, boss->info.damage);
player->unk_110 = 0.0f;
player->timer_498 = 5;
player->unk_0D8.y = 30.0f;
boss->dmgType = DMG_BEAM;
func_8007BFFC(player->pos.x + RAND_FLOAT_CENTERED(10.0f), player->pos.y + RAND_FLOAT(10.0f),
player->unk_138 + RAND_FLOAT_CENTERED(10.0f), 0.0f, 15.0f, 0.0f, 2.0f, 5);
for (j = 0; j < 10; j++) {
func_8007C484(player->pos.x + RAND_FLOAT_CENTERED(30.0f), player->pos.y + RAND_FLOAT(10.0f),
player->unk_138 + RAND_FLOAT_CENTERED(30.0f), player->vel.x,
20.0f + player->vel.y, player->vel.z, RAND_FLOAT(0.1f) + 0.1f,
player->num + 11);
}
break;
}
} else {
if (boss->obj.id == OBJ_BOSS_316) {
spfD4.x = fabsf(boss->obj.pos.x - player->pos.x);
spfD4.y = fabsf(boss->obj.pos.y - 300.0f - player->pos.y) * 7.42f;
spfD4.z = fabsf(boss->obj.pos.z - player->unk_138);
if (sqrtf(VEC3F_SQ(spfD4)) < 2700.0f) {
Player_ApplyDamage(player, 3, boss->info.damage);
}
}
temp_v0 = func_800A7974(player, boss->info.hitbox, &sp98, boss->obj.pos.x, boss->obj.pos.y,
boss->obj.pos.z, boss->obj.rot.x, boss->obj.rot.y, boss->obj.rot.z, 0.0f,
0.0f, 0.0f);
if (temp_v0 != 0) {
if (temp_v0 < 0) {
if (player->unk_22C == 0) {
Audio_PlaySfx(0x19000001, boss->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else {
if ((boss->obj.id == OBJ_BOSS_320) && (boss->timer_056 != 0) && (sp98 == 5)) {
break;
}
Player_ApplyDamage(player, temp_v0, boss->info.damage);
if ((boss->obj.id == OBJ_BOSS_303) && ((boss->state == 2) || (boss->state == 3)) &&
(sp98 >= 9)) {
player->unk_0D8.y = -100.0f;
}
if ((boss->obj.id == OBJ_BOSS_320) && (sp98 < 5)) {
player->unk_0D8.x = boss->fwork[14];
player->unk_0D8.y = boss->fwork[15];
}
}
}
}
}
}
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0)) {
if (actor->obj.id == OBJ_ACTOR_180) {
temp_v0 = func_800A8304(player, actor->obj.id, actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z,
actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z);
if (temp_v0 != 0) {
Player_ApplyDamage(player, temp_v0, actor->info.damage);
}
} else if (actor->obj.id == OBJ_ACTOR_200) {
if (actor->unk_0B4 == 42) {
temp_v0 = func_800A8304(player, OBJ_UNK_1000, actor->obj.pos.x, actor->obj.pos.y,
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z);
if (temp_v0 != 0) {
Player_ApplyDamage(player, temp_v0, actor->info.damage);
}
} else if (actor->unk_0B4 == 63) {
spfD4.x = fabsf(actor->obj.pos.x - player->pos.x);
spfD4.y = fabsf(actor->obj.pos.y - player->pos.y);
spfD4.z = fabsf(actor->obj.pos.z - player->unk_138);
if (sqrtf(VEC3F_SQ(spfD4)) < 900.0f) {
Player_ApplyDamage(player, 0, actor->info.damage);
actor->unk_0D0 = 3;
}
} else {
temp_v0 = func_800A7974(player, actor->info.hitbox, &sp98, actor->obj.pos.x, actor->obj.pos.y,
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z,
actor->vwork[29].x, actor->vwork[29].y,
actor->vwork[29].z + actor->unk_0F4.z);
if (temp_v0 != 0) {
if ((temp_v0 < 0) && (actor->unk_0B4 == 38)) {
actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6032328);
if (D_80177E80 >= 0) {
actor->unk_046 = 2;
D_80177E80++;
if (D_80177E80 == 3) {
Radio_PlayMessage(gMsg_ID_5504, RCID_FALCO);
}
Audio_PlaySfx(D_800CFF54[D_80177E80], gPlayer[0].sfxPos, 0, &D_800C5D34,
&D_800C5D34, &D_800C5D3C);
Audio_PlaySfx(0x49008025, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
} else if (temp_v0 < 0) {
if (player->unk_22C == 0) {
Audio_PlaySfx(0x19000001, actor->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else {
Player_ApplyDamage(player, temp_v0, actor->info.damage);
actor->unk_0D0 = 3;
actor->unk_0D4 = player->num + 1;
}
}
}
} else if ((actor->obj.id >= OBJ_ACTOR_205) && (actor->obj.id < OBJ_ACTOR_214)) {
temp_v0 = func_800A7974(player, actor->info.hitbox, &sp98, actor->fwork[25] + actor->obj.pos.x,
actor->fwork[8] + actor->obj.pos.y + 25.0f, actor->obj.pos.z,
actor->fwork[29], actor->fwork[26], actor->obj.rot.z, 0.0f, 0.0f, 0.0f);
if (temp_v0 != 0) {
actor->unk_0D0 = 3;
if (actor->info.damage) {
Player_ApplyDamage(player, temp_v0, actor->info.damage);
} else {
actor->unk_0D0 = -1;
}
}
} else {
temp_v0 = func_800A7974(player, actor->info.hitbox, &sp98, actor->obj.pos.x, actor->obj.pos.y,
actor->obj.pos.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z,
0.0f, 0.0f, 0.0f);
if (temp_v0 != 0) {
if (temp_v0 < 0) {
if (player->unk_22C == 0) {
Audio_PlaySfx(0x19000001, actor->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
player->unk_22C += 2;
if (player->unk_22C >= 4) {
player->unk_22C = 4;
}
} else {
actor->unk_0D0 = 3;
if (actor->obj.id == OBJ_ACTOR_190) {
actor->unk_0D0 = -1;
}
if (actor->info.damage) {
Player_ApplyDamage(player, temp_v0, actor->info.damage);
if (actor->obj.id == OBJ_ACTOR_225) {
player->unk_0D8.y = 0.0f;
}
} else {
actor->unk_0D0 = -1;
}
}
}
}
}
}
for (i = 0, obj4C = gObjects4C; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) {
if (obj4C->obj.status == OBJ_ACTIVE) {
if ((player->unk_138 - 200.0f) < obj4C->obj.pos.z) {
temp_v0 = func_800A7974(player, obj4C->info.hitbox, &sp98, obj4C->obj.pos.x, obj4C->obj.pos.y,
obj4C->obj.pos.z, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
if (temp_v0 != 0) {
if ((obj4C->obj.id == OBJ_4C_163) || (obj4C->obj.id == OBJ_4C_161) ||
(obj4C->obj.id == OBJ_4C_169) || (obj4C->obj.id == OBJ_4C_162)) {
obj4C->unk_46 = 1;
player->unk_1F4 = 6;
player->unk_21C = 0;
} else {
Player_ApplyDamage(player, temp_v0, obj4C->info.damage);
}
}
}
}
}
}
func_800A86E4(player);
if (gCamCount == 4) {
for (opponent = &gPlayer[3], i = 3; i >= 0; i--, opponent--) {
if ((i != gPlayerNum) && (opponent->state_1C8 == PLAYERSTATE_1C8_3)) {
spC8.x = 25.0f;
if (player->form == FORM_ON_FOOT) {
spC8.x = 4.0f;
}
spC8.y = 25.0f;
if (opponent->form == FORM_ON_FOOT) {
spC8.y = 4.0f;
}
spBC.x = spBC.z = spC8.x + spC8.y;
spC8.x = 23.0f;
if (player->form == FORM_ON_FOOT) {
spC8.x = 7.0f;
}
spC8.y = 23.0f;
if (opponent->form == FORM_ON_FOOT) {
spC8.y = 7.0f;
}
spBC.y = spC8.x + spC8.y;
if ((fabsf(opponent->unk_138 - player->unk_138) <= spBC.z) &&
(fabsf(opponent->pos.y - player->pos.y) <= spBC.y) &&
(fabsf(opponent->pos.x - player->pos.x) <= spBC.x)) {
if ((player->form == FORM_ON_FOOT) && (opponent->form == FORM_ON_FOOT)) {
player->pos.x = player->unk_090.x;
player->pos.y = player->unk_090.y;
player->pos.z = player->unk_138 = player->unk_090.z;
opponent->pos.x = opponent->unk_090.x;
opponent->pos.y = opponent->unk_090.y;
opponent->pos.z = opponent->unk_138 = opponent->unk_090.z;
player->unk_0D8.x = (player->pos.x - opponent->unk_090.x) * 0.5f;
player->unk_0D8.z = (player->unk_138 - opponent->unk_138) * 0.5f;
opponent->unk_0D8.x = -player->unk_0D8.x;
opponent->unk_0D8.z = -player->unk_0D8.z;
opponent->unk_0D0 = player->unk_0D0 = 2.0f;
} else {
func_800A8804(player, opponent);
func_800A8804(opponent, player);
}
}
}
}
}
if (D_80178294 != 0) {
if (func_800A73E4(&sp94, &sp90, player->hit4.x, player->hit4.y, player->hit4.z)) {
if (gCurrentLevel == LEVEL_ZONESS) {
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.8f;
player->unk_1F4 = 15;
func_8007B228(player->hit4.x, sp94, player->hit4.z, 1.0f);
} else {
if (player->unk_1F4 == 0) {
Player_ApplyDamage(player, 4, 10);
}
player->unk_0D8.y = 30.0f;
player->unk_0E4 = (player->unk_0D0 + player->unk_110) * 0.8f;
}
if (player->state_1C8 == PLAYERSTATE_1C8_4) {
player->timer_220 = 2;
func_8007AFD0(player->pos.x, player->unk_138, 30.0f, 0.0f, 5.0f);
func_8007AFD0(player->pos.x, player->unk_138, -30.0f, 0.0f, 5.0f);
}
}
if (func_800A73E4(&sp94, &sp90, player->pos.x + ((player->hit1.x - player->pos.x) * 1.5f),
player->pos.y + (player->hit1.y - player->pos.y) * 1.5f, player->hit1.z)) {
if (gCurrentLevel == LEVEL_ZONESS) {
func_8007B228(player->pos.x + (player->hit1.x - player->pos.x) * 1.5f, sp94, player->hit1.z, 1.0f);
} else {
if (player->unk_1F4 == 0) {
Player_ApplyDamage(player, 1, 10);
}
player->unk_0D8.y = 30.0f;
}
}
if (func_800A73E4(&sp94, &sp90, player->pos.x + ((player->hit2.x - player->pos.x) * 1.5f),
player->pos.y + (player->hit2.y - player->pos.y) * 1.5f, player->hit2.z)) {
if (gCurrentLevel == LEVEL_ZONESS) {
func_8007B228(player->pos.x + (player->hit2.x - player->pos.x) * 1.5f, sp94, player->hit2.z, 1.0f);
} else {
if (player->unk_1F4 == 0) {
Player_ApplyDamage(player, 2, 40);
}
player->unk_0D8.y = 30.0f;
}
}
}
}
void func_800AA800(Player* player) {
s32 sp144;
Object_58* obj58;
Object_80* obj80;
s32 count;
s32 colId;
s32 i;
f32 tempx;
f32 tempy;
f32 tempz;
f32 sp120;
f32* hitboxData;
Hitbox* hitbox;
f32 var_fs0;
f32 var_fs1;
f32 tempx2;
f32 tempy2;
f32 tempz2;
f32 sp100;
f32 spFC;
f32 spF8;
Vec3f spEC;
Vec3f spE0;
Vec3f spD4;
Vec3f spC8;
Vec3f spBC;
Vec3f spB0;
f32 spA8[2];
Vec3f sp9C = { 0.0f, -10.0f, 0.0f };
Vec3f* rot;
s32 pad3;
s32 pad4;
if (player->unk_240 == 0) {
player->unk_064 = player->pos.x;
player->unk_06C = player->unk_138 - player->pos.y;
if (D_801784AC != 4) {
if (gCamCount == 1) {
player->unk_068 = gGroundLevel + 3.0f;
} else {
player->unk_068 = gGroundLevel;
if (player->form == FORM_ON_FOOT) {
player->unk_06C = player->unk_138;
}
}
player->unk_248 = player->unk_24C = player->unk_070 = 0.0f;
}
sp100 = 0.0f;
spFC = 0.0f;
spF8 = 0.0f;
if (gCamCount != 1) {
if (player->form == FORM_ON_FOOT) {
for (sp144 = 0; sp144 < 200; sp144++) {
obj58 = &gObjects58[sp144];
if ((obj58->obj.status == OBJ_ACTIVE) &&
((obj58->obj.id == OBJ_80_143) || (obj58->obj.id == OBJ_80_140) ||
(obj58->obj.id == OBJ_80_141)) &&
(fabsf(obj58->obj.pos.x - player->pos.x) < 2000.0f) &&
(fabsf(obj58->obj.pos.z - player->unk_138) < 2000.0f)) {
spC8.x = obj58->obj.pos.x;
spC8.y = obj58->obj.pos.y;
spC8.z = obj58->obj.pos.z;
spD4.x = player->pos.x;
spD4.y = gGroundLevel;
spD4.z = player->unk_138;
colId = COL2_4;
if (obj58->obj.id == OBJ_80_141) {
colId = COL2_6;
} else if (obj58->obj.id == OBJ_80_143) {
colId = COL2_17;
}
if (func_800A3690(&spD4, &spC8, colId, &spBC)) {
player->unk_068 = spBC.y + 1.0f;
player->unk_248 = spBC.x;
player->unk_24C = spBC.z;
break;
}
}
}
}
} else {
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gLevelType == LEVELTYPE_PLANET)) {
player->unk_064 = player->pos.x;
player->unk_06C = player->unk_138;
for (sp144 = 0, obj58 = gObjects58; sp144 < 200; sp144++, obj58++) {
if ((obj58->obj.status == OBJ_ACTIVE) &&
((obj58->obj.id == OBJ_80_150) || (obj58->obj.id == OBJ_80_149) ||
(obj58->obj.id == OBJ_80_148) || (obj58->obj.id == OBJ_80_1) || (obj58->obj.id == OBJ_80_3)) &&
(fabsf(obj58->obj.pos.x - player->pos.x) < 2500.0f) &&
(fabsf(obj58->obj.pos.z - player->unk_138) < 2500.0f)) {
tempx = obj58->obj.pos.x;
tempy = obj58->obj.pos.y;
tempz = obj58->obj.pos.z;
sp120 = obj58->obj.rot.y;
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, 0);
spEC.x = player->pos.x - tempx;
spEC.y = 0.0f;
spEC.z = player->unk_138 - tempz;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spEC, &spE0);
spD4.x = spE0.x + tempx;
spD4.y = spE0.y + tempy;
spD4.z = spE0.z + tempz;
spC8.x = tempx;
spC8.y = tempy;
spC8.z = tempz;
if ((obj58->obj.id == OBJ_80_149) || (obj58->obj.id == OBJ_80_150)) {
if (obj58->obj.id == OBJ_80_149) {
colId = COL1_5;
} else {
colId = COL1_6;
}
if (func_800998FC(&spD4, &spC8, &sp9C, colId, &spB0, spA8) > 0) {
player->unk_068 = spB0.y;
player->unk_248 = spA8[0];
player->unk_24C = spA8[1];
player->unk_070 = DEG_TO_RAD(sp120);
}
} else {
colId = COL2_0;
if (obj58->obj.id == OBJ_80_3) {
colId = COL2_3;
}
if (func_800A3690(&spD4, &spC8, colId, &spBC)) {
player->unk_068 = spBC.y;
player->unk_248 = spBC.x;
player->unk_24C = spBC.z;
player->unk_070 = DEG_TO_RAD(sp120);
}
}
}
}
}
for (sp144 = 0, obj80 = gObjects80;
(sp144 < 50) && (gLevelMode == LEVELMODE_ON_RAILS) && (gCurrentLevel != LEVEL_VENOM_1);
sp144++, obj80++) {
if ((obj80->obj.status == OBJ_ACTIVE) && ((player->unk_138 - 3000.0f) < obj80->obj.pos.z) &&
(obj80->obj.id != OBJ_80_0) && (obj80->obj.id != OBJ_80_8)) {
tempx = obj80->obj.pos.x;
tempy = obj80->obj.pos.y;
tempz = obj80->obj.pos.z;
sp120 = obj80->obj.rot.y;
if ((obj80->obj.id == OBJ_80_3) || (obj80->obj.id == OBJ_80_2) || (obj80->obj.id == OBJ_80_47) ||
(obj80->obj.id == OBJ_80_4) || (obj80->obj.id == OBJ_80_5)) {
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, 0);
for (var_fs1 = var_fs0 = -50.0f; var_fs0 > -500.0f; var_fs0 -= 5.0f, var_fs1 -= 5.0f) {
spEC.x = player->pos.x - tempx;
spEC.y = player->pos.y + var_fs0 - tempy;
spEC.z = player->unk_138 + var_fs1 - tempz;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spEC, &spE0);
if ((player->pos.y + var_fs0) <= gGroundLevel) {
break;
}
spD4.x = spE0.x + tempx;
spD4.y = spE0.y + tempy;
spD4.z = spE0.z + tempz;
spC8.x = tempx;
spC8.y = tempy;
spC8.z = tempz;
colId = COL2_0;
if (obj80->obj.id == OBJ_80_47) {
colId = COL2_7;
}
if (obj80->obj.id == OBJ_80_2) {
colId = COL2_2;
} else if (obj80->obj.id == OBJ_80_3) {
colId = COL2_3;
} else if ((obj80->obj.id == OBJ_80_4) || (obj80->obj.id == OBJ_80_5)) {
colId = COL2_1;
}
if (func_800A3690(&spD4, &spC8, colId, &spBC)) {
player->unk_068 = spBC.y;
player->unk_06C = player->unk_138 + var_fs1;
player->unk_248 = spBC.x;
player->unk_24C = spBC.z;
player->unk_070 = DEG_TO_RAD(sp120);
break;
}
}
} else {
hitboxData = obj80->info.hitbox;
count = *hitboxData;
if (count != 0) {
if (obj80->info.action == (ObjectFunc) func_80066EA8) {
sp120 = 0.0f;
}
hitboxData++;
for (i = 0; i < count; i++, hitboxData += 6) {
if (*hitboxData >= HITBOX_UNK_3) {
break;
}
if (*hitboxData == HITBOX_UNK_2) {
sp100 = hitboxData[1];
spFC = hitboxData[2];
spF8 = hitboxData[3];
hitboxData += 4;
Matrix_RotateZ(gCalcMatrix, -spF8 * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -sp100 * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -spFC * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, 1);
} else {
Matrix_RotateY(gCalcMatrix, -sp120 * M_DTOR, 0);
}
hitbox = (Hitbox*) hitboxData;
for (var_fs0 = var_fs1 = -50.0f; var_fs0 > -500.0f; var_fs0 -= 5.0f, var_fs1 -= 5.0f) {
spEC.x = player->pos.x - tempx;
spEC.y = player->pos.y + var_fs0 - tempy;
spEC.z = player->unk_138 + var_fs1 - tempz;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &spEC, &spE0);
tempx2 = spE0.x + tempx;
tempy2 = spE0.y + tempy;
tempz2 = spE0.z + tempz;
if (spEC.y + tempy <= gGroundLevel) {
break;
}
if (func_800A78C4(hitbox, tempx, tempy, tempz, tempx2, tempy2, tempz2)) {
if (gGroundLevel < player->unk_068) {
player->unk_068 = spEC.y + 15.0f + tempy;
player->unk_06C = spEC.z + 10.0f + tempz;
player->unk_248 = DEG_TO_RAD(sp100);
player->unk_070 = DEG_TO_RAD(sp120);
}
break;
}
}
}
}
}
}
}
}
}
}
void func_800AB2AC(void) {
u8* ptr = (u8*) gPlayer;
u32 i;
for (i = 0; i < gCamCount * sizeof(Player); i++, ptr++) {
*ptr = 0;
}
}
void func_800AB304(Player* player) {
u8* ptr = (u8*) player;
u32 i;
for (i = 0; i < sizeof(Player); i++, ptr++) {
*ptr = 0;
}
}
void func_800AB334(void) {
Vtx* mesh;
u8* ptr;
s32 i;
f32* fptr;
switch (gCurrentLevel) {
case LEVEL_TRAINING:
func_8001DC6C(0, 28);
D_8017796C = -1;
break;
case LEVEL_VENOM_1:
func_8001DC6C(0, 6);
break;
case LEVEL_VENOM_2:
func_8001DC6C(0, 6);
break;
case LEVEL_VENOM_ANDROSS:
func_8001DC6C(0, 15);
func_8001D400(0);
D_8017796C = -1;
break;
}
D_80178294 = 0;
switch (gCurrentLevel) {
case LEVEL_SECTOR_Z:
D_80177B8C = 1;
break;
case LEVEL_METEO:
case LEVEL_SECTOR_X:
if (D_8017827C == 1) {
gFogRed = 178;
gFogGreen = 190;
gFogBlue = 90;
gLight1R = 200;
gLight1G = 200;
gLight1B = 120;
gAmbientR = 0;
gAmbientG = 50;
gAmbientB = 100;
}
break;
case LEVEL_VENOM_ANDROSS:
D_80177A98 = 0;
D_80177AB0 = 6;
D_i6_801A7F58 = D_i6_801A7F60 = D_i6_801A7F68 = D_i6_801A7F70 = D_i6_801A7F78 = 0.0f;
break;
case LEVEL_AQUAS:
D_80137E78 = 3;
D_8015F970 = 1600.0f;
D_i3_801C4188 = 128.0f;
func_i3_801A9824();
break;
case LEVEL_TITANIA:
func_i5_80188F30();
gTeamShields[2] = -2;
break;
case LEVEL_MACBETH:
func_i5_80199920();
break;
case LEVEL_ZONESS:
MEM_ARRAY_ALLOCATE(D_801782C4, 200);
ptr = (u8*) D_801782C4;
for (i = 0; i < 200 * sizeof(*D_801782C4); i++, ptr++) {
*ptr = 0;
}
D_801784A4 = 0;
/* fallthrough */
case LEVEL_SOLAR:
D_80178294 = 1;
gGroundLevel = -20000.0f;
fptr = MEM_ARRAY_ALLOCATE(D_801782CC, 17 * 17);
for (i = 0; i < 17 * 17; i++, fptr++) {
*fptr = 0.0f;
}
fptr = MEM_ARRAY_ALLOCATE(D_801782D4, 17 * 17);
for (i = 0; i < 17 * 17; i++, fptr++) {
*fptr = 0.0f;
}
fptr = MEM_ARRAY_ALLOCATE(D_801782DC, 17 * 17);
for (i = 0; i < 17 * 17; i++, fptr++) {
*fptr = 0.0f;
}
fptr = MEM_ARRAY_ALLOCATE(D_801782E4, 17 * 17);
for (i = 0; i < 17 * 17; i++, fptr++) {
*fptr = 0.0f;
}
fptr = MEM_ARRAY_ALLOCATE(D_801782EC, 17 * 17);
for (i = 0; i < 17 * 17; i++, fptr++) {
*fptr = 0.0f;
}
switch (gCurrentLevel) {
case LEVEL_SOLAR:
mesh = SEGMENTED_TO_VIRTUAL(D_6001C50);
break;
case LEVEL_ZONESS:
mesh = SEGMENTED_TO_VIRTUAL(D_6009ED0);
break;
}
for (i = 0; i < 17 * 17; i++, mesh++) {
if (mesh->v.ob[0] == 800) {
mesh->v.ob[0] = 1400;
}
if (mesh->v.ob[0] == -800) {
mesh->v.ob[0] = -1400;
}
if (mesh->v.ob[2] == -800) {
mesh->v.ob[2] = -1400;
}
}
switch (gCurrentLevel) {
case LEVEL_SOLAR:
mesh = SEGMENTED_TO_VIRTUAL(D_6004500);
break;
case LEVEL_ZONESS:
mesh = SEGMENTED_TO_VIRTUAL(D_600C780);
break;
}
for (i = 0; i < 17 * 17; i++, mesh++) {
if (mesh->v.ob[0] == 800) {
mesh->v.ob[0] = 1400;
}
if (mesh->v.ob[0] == -800) {
mesh->v.ob[0] = -1400;
}
if (mesh->v.ob[2] == -800) {
mesh->v.ob[2] = -1400;
}
}
break;
}
}
void func_800AB964(void) {
s32 i;
s32 j;
D_80178754 = 0;
for (i = 0; i < 4; i++) {
D_80177DB8[i] = 0;
for (j = 0; j < 10; j++) {
D_80177DD0[i][j] = 0;
}
gLaserStrength[i] = LASERS_SINGLE;
gBombCount[i] = 0;
}
D_80177E7C = D_80177E74 = 0;
}
void func_800ABA08(void) {
s32 i;
func_800AB964();
for (i = 0; i < 4; i++) {
gPlayerNum = i;
func_800AB304(&gPlayer[i]);
func_800B0F50(&gPlayer[i]);
func_800B44C4(&gPlayer[i]);
func_800B7184(&gPlayer[i], 1);
}
func_800A6148();
}
void func_800ABAB4(void) {
s32 i;
D_80161A54 = 40.0f;
for (i = 0; i < 4; i++) {
gControllerRumble[i] = 0;
}
if (gExpertMode) {
D_80177828 = 200;
} else {
D_80177828 = 100;
}
D_801779BC = 0;
D_80137E78 = 2;
D_80177C70 = 0;
D_800CA234 = NULL;
D_Timer_800CA238 = 0;
func_8001A838(0x11403076);
func_8001A838(0x49000014);
Memory_FreeAll();
D_80177C78 = D_80177C8C = gShowBossHealth = D_8015F908 = D_8015F90C = D_8015F910 = 0;
D_800CA220 = 0;
D_80177830 = 0;
if (gCurrentLevel != LEVEL_VERSUS) {
gOverlayStage = 0;
}
D_80161A2C = 1;
D_80177A98 = D_80177AB0 = 1;
D_80177AC8 = D_800D2F54 = 0;
D_800CA230 = D_800D2F58 = 0.0f;
gLevelMode = LEVELMODE_ON_RAILS;
D_80177CE8 = D_8015F968 = 0.0f;
D_800D1970 = gVersusMode = D_80178300 = D_80177E84 = 0;
if (gCurrentLevel >= LEVEL_FORTUNA) {
gLevelMode = LEVELMODE_ALL_RANGE;
if (gCurrentLevel == LEVEL_VERSUS) {
gVersusMode = true;
func_800AB964();
}
}
if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (D_8017827C == 1)) {
gLevelMode = LEVELMODE_ALL_RANGE;
}
D_80177E7C = 0;
func_800A594C();
D_80161A62 = D_8017796C = D_Timer_80177B44 = D_80177B4C = D_8015F928 = D_8015F940 = gBossActive = gGameFrameCount =
D_80178480 = D_801782FC = gBossFrameCount = D_80161690 = D_8015F900 = D_80177930 = 0;
if (gCurrentLevel == LEVEL_SECTOR_X) {
D_80177930 = 1;
}
D_80177CC0 = -25000.0f;
D_80177950 = 1.0f;
if ((gCurrentLevel == LEVEL_VENOM_2) && (D_8017827C == 2)) {
D_80178348 = D_80178350 = D_80178354 = 255;
} else {
D_80178348 = D_80178350 = D_80178354 = 0;
}
D_Timer_80161A60 = D_80178360 = D_80178364 = D_80178368 = D_80161704 = D_80161708 = D_80178340 = D_80177C50 =
D_8015F93C = D_80177B6C = 0;
gCsFrameCount = 0;
D_80178340 = D_80178358 = 255;
D_8017835C = 16;
D_8017836C = 0.0f;
D_8015F960 = 0.0f;
gGroundLevel = 0.0f;
D_80178414 = D_80178420 = D_80178424 = D_80178428 = D_8017842C = D_80178430 = 0.0f;
if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_TRAINING)) {
func_800A5EBC();
if (gCurrentLevel != LEVEL_TRAINING) {
D_80177A98 = 0;
}
} else {
D_80178410 = 0;
}
gFogAlpha = 255;
D_801784E8 = 5.0f;
D_80178510 = 5.0f;
D_80178538 = 5.0f;
func_800A6148();
D_801782C8 = 0;
if (gCurrentLevel == LEVEL_TITANIA) {
func_i5_801B5110(0.0f, 0.0f, 200.0f);
}
if (gCurrentLevel == LEVEL_AQUAS) {
D_80177CC0 = 1000.0f;
}
D_80178488 = false;
gCamCount = 1;
if (gCurrentLevel == LEVEL_VERSUS) {
gCamCount = 4;
}
for (i = 1; i < 6; i++) {
gTeamShields[i] = gSavedTeamShields[i];
}
MEM_ARRAY_ALLOCATE(gPlayer, gCamCount);
func_800AB2AC();
for (i = 0; i < gCamCount; i++) {
gPlayer[i].state_1C8 = PLAYERSTATE_1C8_1;
D_80178380[i] = D_801783C0[i] = 0;
D_Timer_80177BD0[i] = 0;
D_80177C30[i] = 0;
}
if (gLevelMode == LEVELMODE_ALL_RANGE) {
MEM_ARRAY_ALLOCATE(gObjects58, 200);
for (i = 0; i < 200; i++) {
gObjects58[i].obj.status = OBJ_FREE;
}
switch (gCurrentLevel) {
case LEVEL_SECTOR_Z:
if (D_8017782C == 0) {
func_i4_8019EA68();
func_8002F180();
}
break;
case LEVEL_FORTUNA:
func_i4_8018BA2C();
func_8002F180();
break;
case LEVEL_KATINA:
func_i4_80198930();
if (D_8017782C == 0) {
func_8002F180();
}
break;
case LEVEL_BOLSE:
if (D_8017782C == 0) {
func_i4_80191ED8();
func_8002F180();
}
break;
case LEVEL_VENOM_2:
func_i6_80196968();
if (D_8017827C == 0) {
func_8002F180();
}
break;
case LEVEL_VENOM_ANDROSS:
if (D_8017827C == 1) {
if (D_8015F924 == 0) {
func_i6_801878A8();
} else {
func_i6_801961AC();
}
}
break;
case LEVEL_VERSUS:
func_800A4F7C();
D_8017796C = -1;
break;
}
}
func_800AB334();
}
void func_800AC290(Player* player, PlayerShot* shot, f32 arg2, f32 arg3, PlayerShotId shotId, f32 arg5) {
Vec3f sp44;
Vec3f sp38;
Vec3f sp2C;
PlayerShot_Initialize(shot);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0) * M_DTOR), 1);
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
if (gVersusMode && (shotId <= PLAYERSHOT_1)) {
arg5 *= 0.5f;
}
sp44.x = 0.0f;
sp44.y = 0.0f;
sp44.z = arg5;
Matrix_MultVec3f(gCalcMatrix, &sp44, &sp38);
sp44.x = arg2;
sp44.y = -5.0f + arg3;
sp44.z = 0.0f;
Matrix_MultVec3f(gCalcMatrix, &sp44, &sp2C);
shot->obj.status = 1;
shot->vel.x = sp38.x;
shot->vel.y = sp38.y;
shot->vel.z = sp38.z;
shot->unk_60 = 0;
shot->obj.id = shotId;
if (!gVersusMode) {
shot->unk_64 = 35;
} else {
shot->unk_64 = 37;
}
if (shot->obj.id == PLAYERSHOT_4) {
shot->obj.pos.x = player->pos.x + sp2C.x;
shot->obj.pos.y = player->pos.y + sp2C.y;
shot->obj.pos.z = player->unk_138 + sp2C.z;
shot->unk_64 = 38;
} else {
shot->obj.pos.x = player->pos.x + sp2C.x + (sp38.x * 1.2);
shot->obj.pos.y = player->pos.y + sp2C.y + (sp38.y * 1.2);
shot->obj.pos.z = player->unk_138 + sp2C.z + (sp38.z * 1.2f);
}
shot->obj.rot.x = player->unk_120 + player->unk_0E4 + player->unk_4D8;
shot->obj.rot.y = player->unk_0E8 + player->unk_114;
shot->obj.rot.z = player->unk_0F8;
if (shotId == PLAYERSHOT_8) {
if (gCurrentLevel == LEVEL_AQUAS) {
shot->unk_58 = RAND_INT(360.0f);
shot->unk_60 = RAND_INT(360.0f);
shot->unk_2C = player->unk_0E4 + player->unk_4D8;
shot->unk_30 = player->unk_0E8;
shot->unk_34 = player->unk_0F8;
shot->unk_5C = D_80178494;
} else {
shot->unk_30 = player->unk_0E8 + player->unk_114;
shot->unk_2C = player->unk_0E4 + player->unk_4D8;
if (arg5 <= 65.0f) {
shot->unk_5C = 1;
}
shot->unk_64 = 30;
}
}
shot->playerNum = player->num;
}
void func_800AC650(Player* player, PlayerShot* shot, PlayerShotId shotId, f32 arg3) {
Vec3f sp54;
Vec3f sp48;
Vec3f sp3C;
PlayerShot_Initialize(shot);
Matrix_RotateX(gCalcMatrix, player->unk_0E4 * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, (player->unk_0EC + player->unk_0F0) * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + 180.0f) * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -player->unk_180 * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, player->unk_17C * M_DTOR, 1);
sp54.x = 0;
sp54.y = 0;
sp54.z = arg3;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48);
Matrix_Translate(gCalcMatrix, 0.0f, player->unk_18C + 30.0f, 0, 0);
Matrix_RotateX(gCalcMatrix, player->unk_0E4 * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, (player->unk_0EC + player->unk_0F0) * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + 180.0f) * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1);
Matrix_Translate(gCalcMatrix, 0.0f, -30.0f, 0, 1);
Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1);
Matrix_Translate(gCalcMatrix, 0.0f, 51.0f, -4.0f, 1);
Matrix_RotateY(gCalcMatrix, -player->unk_180 * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, player->unk_17C * M_DTOR, 1);
sp54.x = 0;
sp54.y = 7;
sp54.z = 0;
Matrix_MultVec3f(gCalcMatrix, &sp54, &sp3C);
shot->vel.x = sp48.x;
shot->vel.y = sp48.y;
shot->vel.z = sp48.z;
shot->obj.pos.x = player->pos.x + sp3C.x;
shot->obj.pos.y = player->pos.y + sp3C.y;
shot->obj.pos.z = player->unk_138 + sp3C.z;
shot->obj.status = 1;
shot->unk_2C = -player->unk_17C;
shot->unk_30 = -player->unk_180;
shot->unk_34 = player->unk_12C;
shot->obj.rot.x = player->unk_0E4 + player->unk_120;
shot->obj.rot.y = player->unk_0E8 + player->unk_114;
shot->obj.rot.z = player->unk_0EC;
shot->unk_64 = 40;
shot->obj.id = shotId;
shot->playerNum = player->num;
if (shotId == PLAYERSHOT_8) {
if (arg3 <= 65.0f) {
shot->unk_5C = 1;
}
shot->unk_64 = 30;
shot->unk_30 = player->unk_0E8 + player->unk_114;
}
}
void func_800ACA40(Player* player) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
if (gPlayerShots[i].obj.status == 0) {
func_800AC650(player, &gPlayerShots[i], PLAYERSHOT_5, 100.0f);
func_800A5FA0(player->sfxPos, 0x09000014, player->num);
player->unk_1A0 = 2;
break;
}
}
}
void func_800ACABC(Player* player) {
s32 i;
LaserStrength laser = gLaserStrength[gPlayerNum];
if (player->wings.unk_14 > -8.0f) {
laser = LASERS_SINGLE;
}
switch (laser) {
case LASERS_SINGLE:
for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
if (gPlayerShots[i].obj.status == 0) {
func_800AC290(player, &gPlayerShots[i], 0.0f, 0.0f, PLAYERSHOT_0, 400.0f / 3.0f);
func_800A5FA0(player->sfxPos, 0x09400000, player->num);
D_80177AA0[player->num] = 0.5f;
break;
}
}
break;
case LASERS_TWIN:
case LASERS_HYPER:
for (i = 0; i < ARRAY_COUNT(gPlayerShots) - 1; i++) {
if (gPlayerShots[i].obj.status == 0) {
func_800AC290(player, &gPlayerShots[i], 0.0f, -10.0f, PLAYERSHOT_1, 400.0f / 3.0f);
if (laser == LASERS_TWIN) {
func_800A5FA0(player->sfxPos, 0x0940800C, player->num);
D_80177AA0[player->num] = 0.5f;
} else {
func_800A5FA0(player->sfxPos, 0x0940802B, player->num);
D_80177AA0[player->num] = 0.75f;
}
break;
}
}
break;
}
}
void func_800ACC7C(Player* player) {
if ((gBombCount[player->num] != 0) && (gBombButton[player->num] & gInputPress->button) &&
(gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].obj.status == OBJ_FREE)) {
if (gVersusMode) {
gBombCount[player->num] = 0;
} else {
gBombCount[player->num]--;
}
if (player->form == FORM_ARWING) {
func_800AC290(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], 0.0f, 0.0f, PLAYERSHOT_3, 180.0f);
} else if (player->form == FORM_LANDMASTER) {
func_800AC650(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_3, 180.0f);
} else {
func_800ACDC0(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_3);
}
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_48 = 30.0f;
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
func_8001CB80(player->num, 1);
func_8001CCDC(player->num, gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].sfxPos);
}
}
void func_800ACDC0(Player* player, PlayerShot* shot, PlayerShotId shotId) {
Vec3f sp5C;
Vec3f sp50;
Vec3f sp44;
PlayerShot_Initialize(shot);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_134) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_RotateX(gCalcMatrix, player->unk_154 * M_DTOR, 1);
sp5C.x = 0.0f;
sp5C.y = 0.0f;
if (shotId == PLAYERSHOT_3) {
sp5C.z = 100.0f;
} else {
sp5C.z = 150.0f;
}
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp50);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_134) * M_DTOR), 1);
Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1);
Matrix_Translate(gCalcMatrix, 0.0f, player->unk_080, 0, 1);
Matrix_Translate(gCalcMatrix, -10.0f, 25.0f, 0.0f, 1);
Matrix_RotateX(gCalcMatrix, player->unk_154 * M_DTOR, 1);
sp5C.x = 0.0f;
sp5C.y = 0.0f;
sp5C.z = 0;
Matrix_MultVec3f(gCalcMatrix, &sp5C, &sp44);
shot->vel.x = sp50.x;
shot->vel.y = sp50.y;
shot->vel.z = sp50.z;
shot->obj.pos.x = player->pos.x + sp44.x;
shot->obj.pos.y = player->pos.y + sp44.y;
shot->obj.pos.z = player->unk_138 + sp44.z;
shot->unk_44 = 1.0f;
shot->obj.status = 1;
shot->obj.id = shotId;
shot->unk_64 = 30;
shot->unk_58 = 1;
shot->playerNum = player->num;
}
void func_800AD094(Player* player) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gPlayerShots); i++) {
if (gPlayerShots[i].obj.status == 0) {
func_800ACDC0(player, &gPlayerShots[i], PLAYERSHOT_6);
func_800A5FA0(player->sfxPos, 0x09000014, player->num);
player->timer_1F8 = 2;
player->unk_180 = 10.0f;
break;
}
}
}
bool func_800AD118(s32 playerNum) {
Actor* actor;
s32 i;
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0CA[playerNum] != 0)) {
return false;
}
}
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (((gPlayer[playerNum].state_1C8 == PLAYERSTATE_1C8_3) ||
(gPlayer[playerNum].state_1C8 == PLAYERSTATE_1C8_5)) &&
(D_80177B00[i][playerNum] != 0)) {
return false;
}
}
}
return true;
}
bool func_800AD1F4(Player* player) {
bool var_a2;
s32 i;
if (gInputHold->button & A_BUTTON) {
gChargeTimers[player->num]++;
if (gChargeTimers[player->num] > 21) {
gChargeTimers[player->num] = 21;
}
if (gChargeTimers[player->num] == 20) {
func_80060F30(player->sfxPos, 0x0900302D, player->num);
}
if ((!(gInputHold->button & R_TRIG) || !(gInputHold->button & Z_TRIG) || (player->form != FORM_ARWING) ||
(player->state_1C8 != PLAYERSTATE_1C8_3)) &&
!(gGameFrameCount & 3) && func_800AD118(player->num)) {
if (gChargeTimers[player->num] >= 21) {
for (i = 0; i < 13; i++) {
if (gPlayerShots[i].obj.status == 0) {
if (player->form == FORM_ARWING) {
func_800AC290(player, &gPlayerShots[i], 0.0f, 0.0f, PLAYERSHOT_4, 400.0f);
} else {
func_800AC650(player, &gPlayerShots[i], PLAYERSHOT_4, 400.0f);
}
return true;
}
}
}
}
} else {
if (gChargeTimers[player->num] != 0) {
gChargeTimers[player->num]--;
}
}
if (gInputPress->button & A_BUTTON) {
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].timer_0CA[player->num] != 0)) {
if ((gPlayerShots[14 - player->num].obj.status == 0) ||
(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_8) ||
((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_8) &&
(gPlayerShots[14 - player->num].unk_60 != 0))) {
if (player->form == FORM_ARWING) {
func_800AC290(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_8, 70.0f);
} else {
func_800AC650(player, &gPlayerShots[14 - player->num], PLAYERSHOT_8, 70.0f);
}
func_80060F30(player->sfxPos, 0x09007029, player->num);
D_Timer_80177BD0[player->num] = 5;
return true;
}
break;
}
}
if (gChargeTimers[player->num] > 10) {
if ((gPlayerShots[14 - player->num].obj.status == 0) ||
(gPlayerShots[14 - player->num].obj.id != PLAYERSHOT_8) ||
((gPlayerShots[14 - player->num].obj.id == PLAYERSHOT_8) &&
(gPlayerShots[14 - player->num].unk_44 > 1.0f))) {
if (player->form == FORM_ARWING) {
func_800AC290(player, &gPlayerShots[14 - player->num], 0.0f, 0.0f, PLAYERSHOT_8, 70.0f);
} else {
func_800AC650(player, &gPlayerShots[14 - player->num], PLAYERSHOT_8, 70.0f);
}
func_80060F30(player->sfxPos, 0x09007029, player->num);
gChargeTimers[player->num] = 0;
D_Timer_80177BD0[player->num] = 5;
return true;
}
}
gChargeTimers[player->num] = 0;
}
if (gInputPress->button & B_BUTTON) {
var_a2 = false;
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if ((gActors[i].obj.status == OBJ_ACTIVE) && (gActors[i].timer_0CA[player->num] != 0)) {
var_a2 = true;
break;
}
}
for (i = 0; i < gCamCount; i++) {
if (D_80177B00[i][player->num] != 0) {
var_a2 = true;
break;
}
}
if (var_a2 != 0) {
if ((gBombCount[player->num] != 0) && (gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].obj.status == 0)) {
gBombCount[player->num]--;
if (player->form == FORM_ARWING) {
func_800AC290(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], 0.0f, 0.0f, PLAYERSHOT_8,
60.0f);
} else {
func_800AC650(player, &gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1], PLAYERSHOT_8, 60.0f);
}
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_48 = 30.0f;
gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].unk_60 = 0;
func_8001CB80(player->num, 1);
func_8001CCDC(player->num, gPlayerShots[ARRAY_COUNT(gPlayerShots) - 1].sfxPos);
return true;
}
}
}
return false;
}
void func_800AD7F0(Player* player) {
switch (player->form) {
case FORM_ARWING:
if ((player->wings.rightState <= WINGSTATE_BROKEN) || (player->wings.leftState <= WINGSTATE_BROKEN)) {
gLaserStrength[player->num] = LASERS_SINGLE;
}
if (!func_800AD1F4(player)) {
if (gLaserStrength[gPlayerNum] > LASERS_SINGLE) {
Math_SmoothStepToF(&player->wings.unk_14, -10.0f, 1.0f, 0.5f, 0.0f);
} else {
Math_SmoothStepToF(&player->wings.unk_14, 0.0f, 1.0f, 0.5f, 0.0f);
}
if (gShootButton[player->num] & gInputPress->button) {
func_800ACABC(player);
player->timer_244 = 8;
}
if (player->timer_244 != 0) {
player->timer_244--;
if ((gShootButton[player->num] & gInputHold->button) && !(player->timer_244 & 3)) {
func_800ACABC(player);
}
}
func_800ACC7C(player);
}
break;
case FORM_LANDMASTER:
if (!func_800AD1F4(player)) {
if (gShootButton[player->num] & gInputPress->button) {
func_800ACA40(player);
}
func_800ACC7C(player);
}
break;
case FORM_ON_FOOT:
if (gInputPress->button & A_BUTTON) {
player->timer_244 = 0;
}
if (gInputHold->button & A_BUTTON) {
if (player->timer_244 == 0) {
func_800AD094(player);
}
player->timer_244++;
if (player->timer_244 > 4) {
player->timer_244 = 0;
}
}
func_800ACC7C(player);
break;
}
}
void func_800ADA28(Player* player) {
f32 sp3C;
f32 sp38;
sp3C = 0.0f;
if ((player->wings.rightState <= WINGSTATE_BROKEN) && (player->wings.leftState == WINGSTATE_INTACT)) {
sp3C = -17.0f;
} else if ((player->wings.leftState <= WINGSTATE_BROKEN) && (player->wings.rightState == WINGSTATE_INTACT)) {
sp3C = 17.0f;
}
sp38 = 0.1f;
if ((gInputHold->button & Z_TRIG) && !(gInputHold->button & R_TRIG)) {
sp3C = 90.0f;
sp38 = 0.2f;
if (player->unk_12C < 70.0f) {
Math_SmoothStepToF(&player->wings.unk_04, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, -70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->wings.unk_0C, 70.0f, 0.3f, 100.0f, 0.f);
Math_SmoothStepToF(&player->wings.unk_10, 70.0f, 0.3f, 100.0f, 0.f);
if (player->pos.y < (gGroundLevel + 70.0f)) {
player->pos.y += 6.0f;
}
}
}
if ((gInputHold->button & R_TRIG) && !(gInputHold->button & Z_TRIG)) {
sp3C = -90.0f;
sp38 = 0.2f;
if (player->unk_12C > -70.0f) {
Math_SmoothStepToF(&player->wings.unk_04, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, 70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, -70.0f, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, -70.0f, 0.3f, 100.0f, 0.0f);
if (player->pos.y < (gGroundLevel + 70.0f)) {
player->pos.y += 6.0f;
}
}
}
Math_SmoothStepToF(&player->unk_12C, sp3C, sp38, 10.0f, 0.f);
if (gInputPress->button & Z_TRIG) {
player->unk_48C = 1;
if (player->timer_1E0 != 0) {
player->unk_1DC = 1;
player->timer_1E8 = 10;
player->unk_1EC = player->unk_1F0 = 30;
player->unk_494 = 1;
} else {
player->timer_1E0 = 10;
}
}
if (gInputPress->button & R_TRIG) {
player->unk_48C = 1;
if (player->timer_1E4 != 0) {
player->unk_1DC = 1;
player->timer_1E8 = 10;
player->unk_1EC = player->unk_1F0 = -30;
player->unk_494 = 1;
} else {
player->timer_1E4 = 10;
}
}
}
void func_800ADD98(Player* player) {
Math_SmoothStepToF(&player->unk_170, 0.0f, 1.0f, 0.2f, 0.0f);
Math_SmoothStepToF(&player->unk_16C, 0.0f, 1.0f, 0.2f, 0.0f);
if (gInputPress->button & Z_TRIG) {
if ((player->timer_1E0 != 0) && (player->unk_12C > 0.0f) && (player->unk_2BC < 10.0f)) {
player->unk_1DC = 1;
player->timer_1E8 = 15;
player->unk_1EC = player->unk_1F0 = 20;
} else {
player->timer_1E0 = 10;
}
}
if (gInputPress->button & R_TRIG) {
if ((player->timer_1E4 != 0) && (player->unk_12C < 0.0f) && (player->unk_2BC < 10.0f)) {
player->unk_1DC = 1;
player->timer_1E8 = 15;
player->unk_1EC = player->unk_1F0 = -20;
} else {
player->timer_1E4 = 10;
}
}
player->unk_18C = fabsf(SIN_DEG(player->unk_12C) * 25.0f);
player->unk_18C += fabsf(SIN_DEG(player->unk_130) * 20.0f);
}
void func_800ADF58(Player* player) {
f32 temp_fv0;
f32 temp_fv0_2;
s32 temp_v0;
player->unk_140 = -player->vel.z;
player->unk_144 += -player->vel.z;
D_80177D08 = -player->vel.z;
D_80177D20 = player->unk_144;
D_80177CE8 += player->unk_140;
if (D_801784AC == 4) {
D_80177CC8 = player->unk_140;
}
if ((gBossActive == 0) && (player->unk_144 > 500000.0f)) {
player->unk_144 = 0.0f;
player->pos.z = 0.0f;
D_80177DC8 = 0;
func_800A6148();
}
player->unk_138 = player->pos.z + player->unk_08C;
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
while (1) {
if (player->unk_0F8 > 360.0f) {
player->unk_0F8 -= 360.0f;
} else {
break;
}
}
while (1) {
if (player->unk_0F8 < -360.0f) {
player->unk_0F8 += 360.0f;
} else {
break;
}
}
if (gCurrentLevel == LEVEL_UNK_15) {
Math_SmoothStepToF(&player->unk_0B4, 10.0f, 0.1f, 0.5f, 0.0001f);
player->pos.x += Math_SmoothStepToF(&player->unk_0AC, player->unk_0B8, 0.1f, player->unk_0B4, 0.0001f);
player->pos.y += Math_SmoothStepToF(&player->unk_0B0, player->unk_0BC, 0.1f, player->unk_0B4, 0.0001f);
} else {
Math_SmoothStepToF(&player->unk_0B4, D_80177D08 * 0.54f, 0.1f, 2.0f, 0.0001f);
D_801779E4 = Math_SmoothStepToF(&player->unk_0AC, player->unk_0B8, 0.1f, player->unk_0B4, 0.0001f);
D_801779F4 = Math_SmoothStepToF(&player->unk_0B0, player->unk_0BC, 0.1f, player->unk_0B4, 0.0001f);
}
if (player->timer_210 != 0) {
player->timer_210--;
Math_SmoothStepToF(&player->unk_114, player->unk_118, 0.03f, 0.5f, 0.0001f);
Math_SmoothStepToF(&player->unk_120, player->unk_124, 0.03f, 0.5f, 0.0001f);
} else {
Math_SmoothStepToF(&player->unk_114, 0.0f, 0.03f, 0.5f, 0.0001f);
Math_SmoothStepToF(&player->unk_120, 0.0f, 0.03f, 0.5f, 0.0001f);
}
}
void func_800AE278(Player* player) {
f32 var_fv1;
bool var_v0 = false;
if (gCamCount != 1) {
if (player->pos.x > 12000.0f) {
var_v0 = true;
player->pos.x -= 24000.0f;
player->camEye.x -= 24000.0f;
player->camAt.x -= 24000.0f;
}
if (player->pos.x < -12000.0f) {
var_v0 = true;
player->pos.x += 24000.0f;
player->camEye.x += 24000.0f;
player->camAt.x += 24000.0f;
}
if (player->pos.z > 12000.0f) {
var_v0 = true;
player->pos.z -= 24000.0f;
player->camEye.z -= 24000.0f;
player->camAt.z -= 24000.0f;
}
if (player->pos.z < -12000.0f) {
var_v0 = true;
player->pos.z += 24000.0f;
player->camEye.z += 24000.0f;
player->camAt.z += 24000.0f;
}
if (var_v0) {
D_80177B00[player->num][0] = D_80177B00[player->num][1] = D_80177B00[player->num][2] =
D_80177B00[player->num][3] = 0;
}
} else {
var_fv1 = 12500.0f;
if (gCurrentLevel == LEVEL_CORNERIA) {
var_fv1 = 8000.0f;
} else if (gCurrentLevel == LEVEL_BOLSE) {
var_fv1 = 10000.0f;
} else if (gCurrentLevel == LEVEL_SECTOR_Z) {
var_fv1 = 20000.0f;
} else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (D_80177AB0 >= 4)) {
var_fv1 = 100000.0f;
}
if ((var_fv1 < fabsf(player->pos.x)) || (var_fv1 < fabsf(player->pos.z))) {
player->state_1C8 = PLAYERSTATE_1C8_5;
player->unk_19C = 0;
player->unk_1D0 = 0;
player->unk_000 = 0.0f;
player->unk_004 = 0.0f;
}
}
}
void func_800AE4A4(Player* player) {
f32 sp7C;
f32 sp78;
f32 var_fa0;
f32 var_fa1;
f32 var_fv0;
f32 var_fv1;
f32 temp;
f32 sp60;
f32 sp5C;
f32 sp58;
Vec3f sp4C;
Vec3f sp40;
D_80177968 = 2.3f;
D_80177970 = 0.68f;
sp7C = -gInputPress->stick_x;
sp78 = gInputPress->stick_y;
Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 5.0f, 0.01f);
Matrix_RotateZ(gCalcMatrix, -player->unk_12C * M_DTOR, 0);
sp4C.x = sp7C * 0.75f;
sp4C.y = sp78 * 0.75f;
sp4C.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40);
sp60 = sp40.y;
sp5C = sp58 = 0.0f;
if (sp40.x < -5.0f) {
sp5C = -sp40.x;
}
if (sp40.x > 5.0f) {
sp58 = sp40.x;
}
Math_SmoothStepToF(&player->wings.unk_28, 0.0f, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_04, -sp60 + sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, -sp60 - sp5C, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, -sp60 + sp58, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, -sp60 - sp58, 0.1f, 100.0f, 0.0f);
var_fa0 = 0.1f;
if ((player->unk_12C > 10.0f) && (sp7C > 0)) {
D_80177968 *= 2.0f;
var_fa0 = 0.2f;
}
if ((player->unk_12C < -10.0f) && (sp7C < 0)) {
D_80177968 *= 2.0f;
var_fa0 = 0.2f;
}
Math_SmoothStepToF(&player->unk_0E8, sp7C * D_80177970, var_fa0, D_80177968, 0.03f);
var_fa0 = 0.03f;
if ((player->unk_12C > 10.0f) && (sp7C > 0)) {
var_fa0 = 0.05f;
}
if ((player->unk_12C < -10.0f) && (sp7C < 0)) {
var_fa0 = 0.05f;
}
Math_SmoothStepToF(&player->unk_11C, player->unk_0E8 * var_fa0, 0.1f, 0.8f, 0.05f);
player->unk_114 += player->unk_11C;
if (player->unk_114 >= 360.0f) {
player->unk_114 -= 360.0f;
}
if (player->unk_114 < 0.0f) {
player->unk_114 += 360.0f;
}
D_80177968 = 2.3f;
var_fa1 = 0.1f;
temp = -sp78 * D_80177970;
if ((temp <= 0.0f) && (player->pos.y < (gGroundLevel + 50.0f))) {
D_80177968 *= 2.0f;
temp = 0.0f;
var_fa1 = 0.2f;
}
Math_SmoothStepToF(&player->unk_0E4, temp, var_fa1, D_80177968, 0.03f);
var_fv1 = 1.5f;
if (player->pos.y < (gGroundLevel + 70.0f)) {
var_fv1 = 0.8f;
}
if (!(((gInputHold->button & R_TRIG) && (gInputHold->button & Z_TRIG)) ||
(!(gInputHold->button & R_TRIG) && !(gInputHold->button & Z_TRIG)))) {
var_fv1 = 0.1f;
}
var_fv0 = 4.0f;
if (sp7C == 0) {
var_fv0 = 1.0f;
}
Math_SmoothStepToF(&player->unk_0EC, sp7C * 0.6f * var_fv1, 0.1f, var_fv0, 0.03f);
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
sp4C.x = 0.0f;
sp4C.y = 0.0f;
if (player->wings.rightState <= WINGSTATE_BROKEN) {
sp4C.x -= 2.5f;
sp4C.y -= 2.5f;
}
if (player->wings.leftState <= WINGSTATE_BROKEN) {
sp4C.x += 2.5f;
sp4C.y -= 2.5f;
}
sp4C.z = player->unk_0D0 + player->unk_110;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40);
player->vel.x = sp40.x;
player->vel.z = sp40.z;
player->vel.y = sp40.y;
player->pos.x += player->vel.x;
player->pos.y += player->vel.y;
if ((player->unk_0A0 < player->pos.y) && (player->vel.y >= 0.0f)) {
Math_SmoothStepToF(&player->pos.y, player->unk_0A0, 0.1f, fabsf(player->vel.y * 1.5f) + 5.0f, 0.0f);
}
if ((player->pos.y < player->unk_0A4) && (player->vel.y <= 0.0f)) {
if (player->unk_0A4 >= 0.0f) {
player->pos.y = player->unk_0A4;
} else {
Math_SmoothStepToF(&player->pos.y, player->unk_0A4, 0.1f, fabsf(player->vel.y * 1.5f) + 5.0f, 0.0f);
}
}
player->pos.z += player->vel.z;
if (player->unk_0A0 - 100.0f < player->pos.y) {
player->unk_228 = 8;
}
if (player->pos.y < -(player->unk_0A0 - 100.0f)) {
player->unk_228 = 4;
}
func_800AE278(player);
player->unk_138 = player->pos.z;
func_800A4460(player);
func_800A46A0(player);
}
void func_800AECAC(Player* player) {
f32 temp;
f32 sp58;
Vec3f sp4C;
Vec3f sp40;
sp58 = 60.0f;
if (gVersusMode) {
D_80177B00[player->num][0] = D_80177B00[player->num][1] = D_80177B00[player->num][2] =
D_80177B00[player->num][3] = 0;
}
if (player->unk_4D8 > 240.0f) {
sp58 = -50.0f;
}
Math_SmoothStepToF(&player->wings.unk_04, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, sp58, 0.3f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, sp58, 0.3f, 100.0f, 0.0f);
if (player->unk_4D8 < 180.0f) {
player->pos.y += 2.0f;
}
player->unk_2B4 = true;
if (gLevelMode == LEVELMODE_ON_RAILS) {
player->unk_2BC += 2.0f;
} else {
player->unk_2BC += 1.0f;
}
if (player->unk_2BC > 90.0f) {
player->unk_2BC = 90.0f;
}
player->unk_190 = 2;
Math_SmoothStepToF(&player->unk_4D8, 360.0f, 0.1f, 5.0f, 0.001f);
if (player->unk_4D8 > 350.0f) {
player->unk_4DC = 0;
if (gLevelMode != LEVELMODE_ON_RAILS) {
player->unk_018 = 0.05f;
player->unk_014 = 0.05f;
} else {
player->unk_238 = player->unk_198;
if (player->unk_238 != 0) {
player->unk_014 = 0.0f;
}
}
}
Math_SmoothStepToF(&player->unk_0EC, 0.0f, 0.1f, 5.0f, 0.0f);
Math_SmoothStepToF(&player->unk_0E4, 0.0f, 0.1f, 5.0f, 0.0f);
temp = -gInputPress->stick_x * 0.68f;
Math_SmoothStepToF(&player->unk_0E8, temp, 0.1f, 2.0f, 0.0f);
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
sp4C.x = 0.0f;
sp4C.y = 0.0f;
sp4C.z = player->unk_0D0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40);
player->vel.x = sp40.x;
player->vel.z = sp40.z;
player->vel.y = sp40.y;
player->pos.x += player->vel.x;
player->pos.y += player->vel.y;
if (player->pos.y < player->unk_0A4 + player->unk_0B0) {
player->pos.y = player->unk_0A4 + player->unk_0B0;
player->vel.y = 0.0f;
}
player->pos.z += player->vel.z;
player->unk_138 = player->pos.z;
func_800A46A0(player);
}
void func_800AF07C(Player* player) {
f32 stickX;
f32 stickY;
f32 var_fa0;
f32 var_fa1;
f32 var_fv0;
f32 var_fv1;
f32 sp84;
s32 pad;
f32 sp7C;
f32 sp78;
f32 sp74;
Vec3f sp68;
Vec3f sp5C;
Vec3f sp50;
Vec3f sp44;
D_80177968 = 2.3f;
D_80177970 = 0.68f;
if ((gInputPress->stick_x != 0) || (gInputPress->stick_y != 0)) {
D_80177970 = 0.68f; //! FAKE ?
}
stickX = -gInputPress->stick_x;
stickY = +gInputPress->stick_y;
Math_SmoothStepToAngle(&player->unk_4D8, 0.0f, 0.1f, 5.0f, 0.01f);
if (player->unk_238 != 0) {
Matrix_RotateZ(gCalcMatrix, player->unk_12C * M_DTOR, 0);
sp68.z = 0.0f;
sp68.x = stickX;
sp68.y = stickY;
Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C);
stickX = sp5C.x;
stickY = sp5C.y;
} else {
Matrix_RotateZ(gCalcMatrix, (-player->unk_12C) * M_DTOR, 0);
sp68.z = 0.0f;
sp68.x = stickX * 0.75f;
sp68.y = stickY * 0.75f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp5C);
sp7C = sp5C.y;
sp78 = (sp74 = 0.0f);
if (sp5C.x < -5.0f) {
sp78 = -sp5C.x;
}
if (sp5C.x > 5.0f) {
sp74 = sp5C.x;
}
Math_SmoothStepToF(&player->wings.unk_28, 0.0f, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_04, (-sp7C) + sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, (-sp7C) - sp78, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, (-sp7C) + sp74, 0.1f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, (-sp7C) - sp74, 0.1f, 100.0f, 0.0f);
}
sp84 = 0.1f;
if ((player->unk_12C > 10.0f) && (stickX > 0)) {
sp84 = 0.2f;
D_80177968 *= 2.0f;
}
if ((player->unk_12C < (-10.0f)) && (stickX < 0)) {
sp84 = 0.2f;
D_80177968 *= 2.0f;
}
if (player->unk_1DC != 0) {
sp84 = 0.2f;
D_80177968 = 6.8999996f;
}
Math_SmoothStepToF(&player->unk_0E8, stickX * D_80177970, sp84, D_80177968, 0.03f);
D_80177968 = 2.3f;
sp84 = 0.1f;
var_fa1 = -stickY * D_80177970;
if ((var_fa1 <= 0.0f) && (player->pos.y < (gGroundLevel + 50.0f))) {
var_fa1 = 0.0f;
sp84 = 0.2f;
D_80177968 *= 2.0f;
}
Math_SmoothStepToF(&player->unk_0E4, var_fa1, sp84, D_80177968, 0.03f);
var_fv1 = 1.0f;
if (player->pos.y < (gGroundLevel + 70.0f)) {
var_fv1 = 0.8f;
}
if (!(((gInputHold->button & R_TRIG) && (gInputHold->button & Z_TRIG)) ||
((!(gInputHold->button & R_TRIG)) && (!(gInputHold->button & Z_TRIG))))) {
var_fv1 = 0.1f;
}
var_fv0 = 4.0f;
if (stickX == 0) {
var_fv0 = 1.0f;
}
Math_SmoothStepToF(&player->unk_0EC, (stickX * 0.6f) * var_fv1, 0.1f, var_fv0, 0.03f);
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + 180.0f) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -((player->unk_0E4 + player->unk_4D8) * M_DTOR), 1);
sp68.x = 0.0f;
sp68.y = 0.0f;
sp68.z = player->unk_0D0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp44);
sp44.x *= 1.4f;
sp44.y *= 1.4f;
Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, player->unk_120 * M_DTOR, 1);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp5C);
sp68.x = 0.0f;
sp68.y = 0.0f;
sp68.z = -player->unk_110;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp50);
player->vel.x = (sp5C.x + sp50.x) * player->unk_150;
player->vel.y = (sp5C.y + sp50.y) * player->unk_150;
player->vel.z = sp5C.z + sp50.z;
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
player->vel.z += D_i6_801A7F58;
}
sp68.x = 0.0f;
sp68.y = 0.0f;
sp68.z = -player->unk_110;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp50);
if (player->wings.rightState <= WINGSTATE_BROKEN) {
player->vel.x += 2.5f;
player->vel.y -= 2.5f;
}
if (player->wings.leftState <= WINGSTATE_BROKEN) {
player->vel.x -= 2.5f;
player->vel.y -= 2.5f;
}
if (player->pos.x > (player->unk_0AC + (player->unk_09C - 100.0f))) {
player->unk_228 = 1;
}
if (player->pos.x < (player->unk_0AC - (player->unk_09C - 100.0f))) {
player->unk_228 = 2;
}
if (player->pos.y > (player->unk_0B0 + (player->unk_0A0 - 100.0f))) {
player->unk_228 = 8;
}
if (player->pos.y < (player->unk_0B0 - (player->unk_0A0 - 100.0f))) {
player->unk_228 = 4;
}
player->pos.x += player->vel.x;
if (player->pos.x > (player->unk_09C + player->unk_0AC)) {
player->pos.x = player->unk_09C + player->unk_0AC;
player->vel.x = 0.0f;
player->unk_0D8.x = 0.0f;
}
if (player->pos.x < (player->unk_0AC - player->unk_09C)) {
player->pos.x = player->unk_0AC - player->unk_09C;
player->vel.x = 0.0f;
player->unk_0D8.x = 0.0f;
}
player->pos.y += player->vel.y;
if (player->pos.y > (player->unk_0A0 + player->unk_0B0)) {
player->pos.y = player->unk_0A0 + player->unk_0B0;
player->vel.y = 0.0f;
player->unk_0D8.y = 0.0f;
}
if (player->pos.y < (player->unk_0A4 + player->unk_0B0)) {
player->pos.y = player->unk_0A4 + player->unk_0B0;
player->vel.y = 0.0f;
player->unk_0D8.y = 0.0f;
}
player->pos.z += player->vel.z;
func_800A4460(player);
}
void func_800AF928(Player* player) {
f32 sp5C;
f32 var_fa0;
f32 var_fa1;
f32 var_fv1;
Vec3f sp44;
Vec3f sp38;
var_fv1 = (gInputPress->stick_y * 0.7f) - 8.0f;
if (var_fv1 < -40.0f) {
var_fv1 = -40.0f;
}
if (var_fv1 > 0) {
var_fv1 = 0;
}
if (var_fv1 > player->unk_17C) {
player->unk_17C += 3.0f;
}
if (var_fv1 < player->unk_17C) {
player->unk_17C -= 3.0f;
}
if (player->unk_180 < 0) {
player->unk_180 += 3.0f;
}
if (player->unk_180 > 0) {
player->unk_180 -= 3.0f;
}
D_80177968 = 3.0f;
D_80177970 = 0.6666f;
sp5C = gInputPress->stick_x;
if (sp5C == 0) {
Math_SmoothStepToF(&player->unk_0E8, -sp5C * D_80177970, 0.1f, D_80177968 * 0.5f, 0.1f);
} else {
Math_SmoothStepToF(&player->unk_0E8, -sp5C * D_80177970, 0.1f, D_80177968, 0.1f);
}
player->unk_108 = player->unk_0E8;
var_fa0 = 0.03f;
var_fa1 = 1.5f;
if ((player->unk_12C > 10.0f) && (sp5C < 0.0f)) {
var_fa0 = 0.1f;
var_fa1 = 4.0f;
}
if ((player->unk_12C < -10.0f) && (sp5C > 0.0f)) {
var_fa0 = 0.1f;
var_fa1 = 4.0f;
}
if (player->unk_1DC != 0) {
if ((player->unk_1EC > 0) && (sp5C < 0.0f)) {
var_fa0 = 0.2f;
var_fa1 = 20.0f;
}
if ((player->unk_1EC < 0) && (sp5C > 0.0f)) {
var_fa0 = 0.2f;
var_fa1 = 20.0f;
}
}
Math_SmoothStepToF(&player->unk_11C, player->unk_0E8 * var_fa0, 0.1f, var_fa1, 0.05f);
player->unk_114 += player->unk_11C;
player->unk_114 = Math_ModF(player->unk_114, 360.0f);
Matrix_RotateX(gCalcMatrix, player->unk_104 * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, player->unk_10C * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
sp44.x = 0.0f;
sp44.y = 0.0f;
sp44.z = player->unk_0D0;
sp44.z -= fabsf((player->unk_184 * 0.4f * player->unk_0D0) / 15.0f);
sp44.z += SIN_DEG(player->unk_000) * player->unk_110;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->vel.x = sp38.x;
player->vel.z = sp38.z;
if (player->unk_16C > 0.2f) {
Math_SmoothStepToF(&player->unk_184, player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0);
}
if (player->unk_170 > 0.2f) {
Math_SmoothStepToF(&player->unk_184, -player->unk_0D0 * 0.5f, 1.0f, 1.0f, 0);
}
if (!(player->unk_170 > 0.2f) && !(player->unk_16C > 0.2f) && (player->unk_1D4 != 0)) {
Math_SmoothStepToF(&player->unk_184, 0.0f, 1.0f, 0.75f, 0.0f);
}
if (player->unk_1DC != 0) {
if (player->unk_1EC < 0) {
player->unk_184 = 15.0f;
}
if (player->unk_1EC > 0) {
player->unk_184 = -15.0f;
}
}
sp44.x = -player->unk_184;
sp44.y = 0;
sp44.z = 0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
player->pos.x += sp38.x;
player->pos.z += sp38.z;
player->pos.x += player->vel.x;
player->vel.y -= player->unk_0D4;
player->pos.y += player->vel.y;
if (player->unk_1D4 != 0) {
Math_SmoothStepToAngle(&player->unk_0E4, player->unk_104, 0.2f, 5.0f, 0.005f);
Math_SmoothStepToAngle(&player->unk_0EC, player->unk_10C, 0.2f, 5.0f, 0.005f);
Math_SmoothStepToF(&player->unk_000, 0.0f, 0.1f, 5.0f, 0.00001f);
}
player->unk_1D4 = 0;
if (player->pos.y <= gGroundLevel - 5.0f) {
player->pos.y = gGroundLevel - 5.0f;
if (player->vel.y < -20.0f) {
player->unk_1F4 = 20;
}
player->vel.y = 0.0f;
player->unk_1D4 = 1;
}
if (player->vel.y < -80.0f) {
player->vel.y = -80.0f;
}
if (player->vel.y > 20.0f) {
player->vel.y = 20.0f;
}
player->pos.z += player->vel.z;
func_800AE278(player);
player->unk_138 = player->pos.z;
player->unk_0F8 = player->unk_0EC + player->unk_12C + player->unk_130;
if (player->unk_1D4 != 0) {
player->unk_0F4 += player->unk_0D0 * 5.0f;
player->unk_0F0 = SIN_DEG(player->unk_0F4) * 0.7f;
}
func_800A46A0(player);
}
f32 D_800D30F4[4] = { 3.0f, 4.0f, 5.0f, 3.0f };
f32 D_800D3104[4] = { 0.2f, 0.25f, 0.3f, 0.2f };
void func_800B00C0(Player* player) {
f32 sp2C = 0.0f;
f32 sp28 = 0.7f;
f32 sp24 = 0.1f;
if (gInputHold->button & R_TRIG) {
sp2C = 16.0f;
sp28 = D_800D30F4[gPlayerNum];
sp24 = D_800D3104[gPlayerNum];
}
Math_SmoothStepToF(&player->unk_0D0, sp2C, 1.0f, 1.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_008, sp28, 0.1f, sp24, 0.00001f);
}
void func_800B0194(Player* player) {
Vec3f sp78[30];
f32 sp74;
f32 sp70;
f32 var_fv0;
f32 var_fa0;
f32 sp64;
Vec3f sp58;
Vec3f sp4C;
Vec3f* sp48;
s32 sp44;
s32 pad;
player->unk_034 = 0.0f;
var_fa0 = 0.0f;
if (player->pos.y > 10.0f) {
var_fa0 = 20.0f;
}
if (player->pos.y > 300.0f) {
var_fa0 = 40.0f;
}
sp74 = gInputPress->stick_y * 0.8f;
if (sp74 < -40.0f) {
sp74 = -40.0f;
}
if (var_fa0 < sp74) {
sp74 = var_fa0;
}
Math_SmoothStepToF(&player->unk_154, sp74, 0.1f, 3.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_180, 0.0f, 0.15f, 5.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_158, sp74, 0.2f, 5.0f, 0.00001f);
D_80177968 = 3.0f;
D_80177970 = 0.666f;
sp74 = gInputPress->stick_x;
sp70 = gInputPress->stick_y;
Math_SmoothStepToF(&player->unk_0E8, -sp74 * D_80177970 * 0.6f, 0.5f, D_80177968, 0.001f);
Math_SmoothStepToF(&player->unk_0EC, -sp74 * D_80177970 * 0.2f * player->unk_0D0 / 15.0f, 0.2f, 5.0f, 0.001f);
player->unk_0F8 = player->unk_0EC;
if ((sp74 != 0.0f) || (sp70 != 0.0f)) {
Math_SmoothStepToF(&player->unk_15C, sp74 * D_80177970, 0.9f, 2.0f * D_80177968, 0.1f);
Math_SmoothStepToF(&player->unk_164, sp74 * 0.3f, 0.1f, 10.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_168, -sp74 * 0.3f, 0.1f, 10.0f, 0.00001f);
} else {
if (((gGameFrameCount & 0xF) == 0) && (Rand_ZeroOne() < 0.5f)) {
player->unk_17C = RAND_FLOAT_CENTERED(100.0f);
}
if (((gGameFrameCount & 0xF) == 3) && (Rand_ZeroOne() < 0.5f)) {
player->unk_174 = RAND_RANGE(-10.0f, 40.0f);
}
if (((gGameFrameCount & 0xF) == 10) && (Rand_ZeroOne() < 0.5f)) {
player->unk_178 = RAND_RANGE(-10.0f, 40.0f);
}
Math_SmoothStepToF(&player->unk_15C, player->unk_17C, 0.15f, 10.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_164, player->unk_174, 0.1f, 10.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_168, player->unk_178, 0.1f, 10.0f, 0.00001f);
}
player->unk_108 = player->unk_0E8;
if (player->unk_0D0 < 1.5f) {
var_fv0 = 0.12f;
var_fa0 = 3.0f;
} else {
var_fv0 = 0.08f;
var_fa0 = 1.5f;
}
Math_SmoothStepToF(&player->unk_11C, -sp74 * D_80177970 * var_fv0, 0.2f, var_fa0, 0.0f);
player->unk_114 += player->unk_11C;
player->unk_114 = Math_ModF(player->unk_114, 360.0f);
Matrix_RotateX(gCalcMatrix, player->unk_104 * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, player->unk_10C * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1);
sp58.x = 0.0f;
sp58.y = 0.0f;
sp58.z = player->unk_0D0;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp58, &sp4C);
player->vel.x = sp4C.x;
player->vel.z = sp4C.z;
player->pos.x += player->vel.x;
if ((player->pos.y < 40.0f) || (player->pos.y > 670.0f)) {
player->unk_10C = 0.0f;
player->unk_104 = 0.0f;
}
Math_SmoothStepToAngle(&player->unk_0FC, player->unk_104, 0.15f, 15.0f, 0.005f);
Math_SmoothStepToAngle(&player->unk_100, player->unk_10C, 0.15f, 15.0f, 0.005f);
if (player->unk_1D4 != 0) {
if (player->unk_0D0 > 1.0f) {
player->unk_00C += player->unk_008;
if ((s32) player->unk_00C >= Animation_GetFrameCount(&D_301CFEC)) {
player->unk_00C = 0.0f;
}
player->unk_080 = 2.0f * SIN_DEG((player->unk_20C + 7) * 24.0f);
if (player->unk_080 < -0.5f) {
player->unk_080 = -0.5f;
}
player->unk_080 -= 3.0f;
player->unk_20C = player->unk_00C;
switch (gPlayerNum) {
case 0:
sp44 = Animation_GetFrameData(&D_301CFEC, player->unk_20C, sp78);
break;
case 1:
sp44 = Animation_GetFrameData(&D_301D888, player->unk_20C, sp78);
break;
case 2:
sp44 = Animation_GetFrameData(&D_301E19C, player->unk_20C, sp78);
break;
case 3:
sp44 = Animation_GetFrameData(&D_301C3A8, player->unk_20C, sp78);
break;
}
Math_SmoothStepToVec3fArray(sp78, player->jointTable, 1, sp44, 1.0f, player->unk_010, 0.01f);
if (player->unk_010 < 50.0f) {
player->unk_010 += 2.0f;
}
sp64 = player->unk_0D0;
if (gGameFrameCount & 4) {
sp64 = 2.0f * player->unk_0D0;
}
Math_SmoothStepToF(&player->unk_164, sp64, 0.5f, 20.0f, 0.0001f);
Math_SmoothStepToF(&player->unk_168, sp64, 0.5f, 20.0f, 0.0001f);
} else {
if (player->unk_010 > 0.0f) {
player->unk_010 -= 5.0f;
if (player->unk_010 <= 0.0f) {
player->unk_010 = 0.0f;
}
}
switch (gPlayerNum) {
case 0:
sp48 = SEGMENTED_TO_VIRTUAL(D_302E56C);
break;
case 1:
sp48 = SEGMENTED_TO_VIRTUAL(D_302E830);
break;
case 2:
sp48 = SEGMENTED_TO_VIRTUAL(D_302E74C);
break;
case 3:
sp48 = SEGMENTED_TO_VIRTUAL(D_302E65C);
break;
}
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 0x18, 0.2f, 10.0f, 0.01f);
Math_SmoothStepToF(&player->unk_080, -3.0f, 0.1f, 2.0f, 0.1f);
Math_SmoothStepToF(&player->unk_164, 0.0f, 0.03f, 1.0f, 0.0001f);
Math_SmoothStepToF(&player->unk_168, 0.0f, 0.03f, 1.0f, 0.0001f);
player->unk_20C = 0;
player->unk_00C = 0.0f;
}
}
if (player->unk_1D4 == 0) {
switch (gPlayerNum) {
case 0:
sp48 = SEGMENTED_TO_VIRTUAL(D_302E95C);
break;
case 1:
sp48 = SEGMENTED_TO_VIRTUAL(D_302EC20);
break;
case 2:
sp48 = SEGMENTED_TO_VIRTUAL(D_302EB3C);
break;
case 3:
sp48 = SEGMENTED_TO_VIRTUAL(D_302EA4C);
break;
}
Math_SmoothStepToVec3fArray(sp48, player->jointTable, 1, 0x18, 0.2f, 10.0f, 0.01f);
}
player->unk_0D4 = 2.0f;
if ((gInputPress->button & Z_TRIG) && (player->unk_1D4 != 0)) {
player->vel.y = 12.0f;
}
if ((gInputHold->button & Z_TRIG) && (player->vel.y > 0.0f)) {
player->unk_0D4 = 1.5f;
}
player->unk_1D4 = 0;
player->vel.y -= player->unk_0D4;
player->pos.y += player->vel.y;
if (player->pos.y <= gGroundLevel) {
player->unk_1D4 = 1;
player->pos.y = 0.0f;
player->vel.y = 0.0f;
player->unk_0E4 += (player->pos.y - player->unk_0E4) * 0.05f;
}
if (player->vel.y < -50.0f) {
player->vel.y = -50.0f;
}
if (player->vel.y > 20.0f) {
player->vel.y = 20.0f;
}
player->pos.z += player->vel.z;
func_800AE278(player);
player->unk_138 = player->pos.z;
}
f32 D_800D3114[4] = { 10000.0f, -10000.0f, 10000.0f, -10000.0f };
f32 D_800D3124[4] = { 10000.0f, -10000.0f, -10000.0f, 10000.0f };
f32 D_800D3134[8] = {
// unused? possibly two f32[4]?
500.0f, -500.0f, 500.0f, -500.0f, 500.0f, -500.0f, -500.0f, 500.0f,
};
f32 D_800D3154[4] = { 45.0f, -135.0f, 135.0f, -45.0f };
void func_800B0F50(Player* playerx) {
s32 j;
Vec3f* sp38;
ObjectInit* sp34;
s32 i;
s16 sp2E;
Player* player = playerx; // fake?
D_80177BAC = 0;
player->shields = 0xFF;
if (gVersusMode) {
switch (gHandicap[gPlayerNum]) {
case 1:
player->shields = 0xBF;
break;
case 2:
player->shields = 0x7F;
break;
}
}
player->wings.rightState = WINGSTATE_INTACT;
player->wings.leftState = WINGSTATE_INTACT;
if (gExpertMode) {
gLeftWingHealth[gPlayerNum] = 10;
gRightWingHealth[gPlayerNum] = 10;
} else {
gLeftWingHealth[gPlayerNum] = 60;
gRightWingHealth[gPlayerNum] = 60;
}
D_Timer_80177A00[gPlayerNum] = D_Timer_80177A38[gPlayerNum] = D_Timer_80177A70[gPlayerNum] =
D_Timer_80177A88[gPlayerNum] = D_80177AE8[gPlayerNum] = D_80177AD0[gPlayerNum] = gChargeTimers[gPlayerNum] =
D_80177B00[gPlayerNum][0] = D_80177B00[gPlayerNum][1] = D_80177B00[gPlayerNum][2] =
D_80177B00[gPlayerNum][3] = 0;
D_80177D40[gPlayerNum] = D_80177D58[gPlayerNum] = D_80177D70[gPlayerNum] = D_80177D88[gPlayerNum] =
D_80177990[gPlayerNum] = D_801779A8[gPlayerNum] = D_80177AA0[gPlayerNum] = 0.0f;
D_80177AB8[gPlayerNum] = 0.0f;
player->unk_190 = 1.0f;
player->unk_194 = 1.0f;
gRadioState = D_80177D68 = D_801782A4 = 0;
D_8017853C = D_80177D50 = 0.0f;
player->camEye.z = 400.0f;
player->unk_148 = 0.77699995f;
player->unk_14C = 0.77699995f;
player->unk_01C = 1.0f;
player->unk_068 = -1000.0f;
player->camAt.z = player->camEye.z - 1000.0f;
D_80177950 = 1.0f;
if ((gLevelType == LEVELTYPE_SPACE) && (gCurrentLevel != LEVEL_BOLSE)) {
player->unk_240 = 1;
player->unk_0A8 = 3000.0f;
player->unk_09C = 700.0f;
player->unk_0A0 = 612.0f;
player->unk_0A4 = -544.0f;
if (gCurrentLevel == LEVEL_UNK_15) {
player->unk_0A0 = 3000.0f;
player->unk_0A4 = -3000.0f;
}
} else {
player->unk_09C = 700.0f;
player->unk_0A0 = 680.0f;
player->unk_0A4 = gGroundLevel + 40.0f;
player->unk_0A8 = 3000.0f;
}
player->unk_0D0 = D_80161A54;
player->pos.y = 350.0f;
switch (gCurrentLevel) {
case LEVEL_MACBETH:
case LEVEL_TITANIA:
player->form = FORM_LANDMASTER;
player->unk_014 = 1.0f;
player->unk_14C = 0.67f;
player->unk_148 = 0.67f;
player->unk_0D0 = 15.0f;
player->unk_0D4 = 3.0f;
player->unk_09C = 500.0f;
player->unk_0A0 = 500.0f;
player->unk_0A4 = -500.0f;
if (gCurrentLevel == LEVEL_TITANIA) {
player->pos.y = 150.0f;
} else {
player->pos.y = 0.0f;
}
break;
case LEVEL_AQUAS:
player->form = FORM_BLUE_MARINE;
player->unk_0D4 = 0.0f;
player->unk_09C = 700.0f;
player->unk_0D0 = 20.0f;
player->unk_0A0 = 720.0f;
player->unk_0A4 = gGroundLevel + 30.0f;
break;
case LEVEL_SOLAR:
case LEVEL_ZONESS:
player->unk_0A4 = -450.0f;
break;
}
if (gCurrentLevel != LEVEL_CORNERIA) {
D_80161A8C = 0;
}
gGoldRingCount[0] = D_80161A94[0];
do {
if (gGoldRingCount[0] > 3) {
gGoldRingCount[0] -= 3;
}
} while (gGoldRingCount[0] > 3);
if (gGoldRingCount[0] == 3) {
gGoldRingCount[0] = 0;
}
gHitCount = gSavedHitCount;
if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) || ((gCurrentLevel == LEVEL_VENOM_2) && (D_8017827C == 2))) {
if (D_80177C9C != 0) {
player->shields = D_80177C9C - 1;
gGoldRingCount[0] = D_80177C94;
player->wings.rightState = D_80177CAC;
player->wings.leftState = D_80177CB4;
gRightWingHealth[0] = D_80177CBC;
gLeftWingHealth[0] = D_80177CC4;
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
D_80177C94 = D_80177CAC = D_80177CB4 = D_80177CBC = D_80177CC4 = D_80177C9C = 0;
}
}
gHitCount = gSavedHitCount = D_80177CA4;
}
D_80161720[0] = 0.0f;
D_80161720[1] = 0.0f;
D_80161720[2] = 0.0f;
D_8016172C = gHitCount;
D_80161730 = 0;
D_80161684 = D_80161A50;
D_80177DC8 = D_80177CA0;
D_80161A88 = D_80161A8C;
D_80177D20 = player->unk_144 = D_80177CB0;
player->pos.z = player->unk_138 = -player->unk_144;
if ((D_80177CA0 > 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
if (gCurrentLevel == LEVEL_MACBETH) {
sp2E = D_80177DC8;
func_i5_801AD080();
D_80177DC8 = sp2E;
}
func_80062568();
}
if (player->form == FORM_LANDMASTER) {
player->pos.z -= 200.0f;
player->unk_138 -= 200.0f;
}
player->camEye.y = (player->pos.y * player->unk_148) + 10.0f;
player->camEye.x = player->pos.x * player->unk_148;
D_801779E8.x = D_801779E8.y = D_801779E8.z = D_801779D8.x = D_801779D8.y = D_801779D8.z = 0.0f;
if (gVersusMode) {
gLaserStrength[gPlayerNum] = LASERS_SINGLE;
player->pos.y = 500.0f;
player->pos.x = D_800D3114[gPlayerNum];
player->pos.z = D_800D3124[gPlayerNum];
player->unk_114 = D_800D3154[gPlayerNum];
player->form = D_80177870[gPlayerNum];
switch (player->form) {
case FORM_ARWING:
break;
case FORM_LANDMASTER:
player->pos.y = 0.0f;
player->unk_0D0 = 15.0f;
player->unk_0D4 = 3.0f;
break;
case FORM_ON_FOOT:
player->pos.y = 0.0f;
player->unk_0D0 = 15.0f;
player->unk_068 = 0;
switch (gPlayerNum) {
case 0:
sp38 = SEGMENTED_TO_VIRTUAL(D_302E56C);
break;
case 1:
sp38 = SEGMENTED_TO_VIRTUAL(D_302E830);
break;
case 2:
sp38 = SEGMENTED_TO_VIRTUAL(D_302E74C);
break;
case 3:
sp38 = SEGMENTED_TO_VIRTUAL(D_302E65C);
break;
}
for (j = 0; j < 30; j++, sp38++) {
player->jointTable[j] = *sp38;
}
break;
}
func_800B7184(player, 1);
}
player->state_1C8 = PLAYERSTATE_1C8_3;
player->unk_204 = gLevelType;
if ((gLevelMode == LEVELMODE_ALL_RANGE) && !gVersusMode) {
player->pos.z = 8000.0f;
player->pos.y = 670.0f;
player->unk_0A0 = 730.0f;
player->unk_204 = 2;
if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (D_8017827C == 1)) {
player->pos.x = -7910.0f;
player->pos.y = 300.0f;
player->pos.z = -11808.0f;
player->unk_114 = 188.0f;
player->unk_240 = 1;
}
func_800B63BC(player, 1);
} else {
player->unk_014 = 1.0f;
player->unk_018 = 1.0f;
}
if ((D_8017782C != 0) && (D_80177CA0 == 0)) {
D_800D3180[gCurrentLevel] = 0;
for (j = 0; j < 10; j++) {
D_80177A10[j] = 0;
D_80177A48[j] = 0.0f;
}
D_8017782C = 0;
D_8015F924 = 0;
switch (gCurrentLevel) {
case LEVEL_CORNERIA:
player->state_1C8 = PLAYERSTATE_1C8_2;
player->unk_204 = 1;
D_80161A88 = D_80161A8C = 2;
func_800A3FB0();
break;
case LEVEL_BOLSE:
player->unk_204 = 1;
D_i4_801A03DC = 6;
/* fallthrough */
case LEVEL_SECTOR_X:
case LEVEL_AREA_6:
case LEVEL_SECTOR_Y:
case LEVEL_VENOM_1:
case LEVEL_SOLAR:
case LEVEL_ZONESS:
case LEVEL_MACBETH:
case LEVEL_TITANIA:
case LEVEL_AQUAS:
case LEVEL_FORTUNA:
case LEVEL_KATINA:
case LEVEL_SECTOR_Z:
case LEVEL_VENOM_2:
player->state_1C8 = PLAYERSTATE_1C8_2;
break;
case LEVEL_METEO:
player->state_1C8 = PLAYERSTATE_1C8_2;
break;
}
} else {
if (!gVersusMode && !((gCurrentLevel == LEVEL_VENOM_2) && (D_8017827C == 2))) {
D_80177838 = 80;
}
if (gCurrentLevel == LEVEL_BOLSE) {
D_80177A98 = 1;
}
if ((gCurrentLevel == LEVEL_MACBETH) && (D_80177CA0 == 0)) {
player->pos.z = -4115.0f;
D_80177D20 = player->unk_144 = 3932.0f;
D_80177DC8 = 40;
D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[gCurrentLevel]);
for (sp34 = D_80178310, i = 0; i < D_80177DC8; i++, sp34++) {
Object_Load(sp34, 4000.0f, -4000.0f, 4000.0f, -4000.0f);
}
func_i5_801ACFBC();
}
}
if (player->state_1C8 == PLAYERSTATE_1C8_2) {
player->unk_234 = 1;
switch (gCurrentLevel) {
case LEVEL_CORNERIA:
func_8001D444(0, 0x25, 0, 0xFF);
break;
case LEVEL_METEO:
func_8001D444(0, 0x32, 0, 0xFF);
break;
case LEVEL_FORTUNA:
case LEVEL_BOLSE:
case LEVEL_VENOM_2:
func_8001D444(0, 0x33, 0, 0xFF);
break;
case LEVEL_VENOM_1:
func_8001D444(0, 0x8008, 0, 0xFF);
break;
case LEVEL_KATINA:
func_8001D444(0, 0x33, 0, 0xFF);
break;
case LEVEL_TITANIA:
func_8001D444(0, 0x2D, 0, 0xFF);
break;
case LEVEL_ZONESS:
case LEVEL_SECTOR_X:
case LEVEL_VENOM_ANDROSS:
case LEVEL_TRAINING:
case LEVEL_MACBETH:
default:
func_8001D444(0, 0x2C, 0, 0xFF);
break;
case LEVEL_AREA_6:
case LEVEL_SECTOR_Y:
case LEVEL_AQUAS:
case LEVEL_SECTOR_Z:
case LEVEL_SOLAR:
break;
}
} else if (!gVersusMode && (D_80177C90 != 0xFFFF) && ((gLevelMode != LEVELMODE_ALL_RANGE) || (D_8015F924 == 0))) {
func_8001D444(0, D_80177C90, 0, 0xFF);
}
D_80177840 = gBossHealthBar = D_80177850 = 0;
if ((gCurrentLevel == LEVEL_TRAINING)) {
D_80177824 = 1;
}
if (D_80177824 && !gVersusMode) {
for (j = 1; j < 6; j++) {
gTeamShields[j] = gSavedTeamShields[j] = D_80177C38[j] = D_801778F0[j] = 0xFF;
}
for (j = 0; j < 6; j++) {
D_80177CD0[j] = D_80177CF0[j] = 1;
}
gLaserStrength[gPlayerNum] = LASERS_SINGLE;
gGoldRingCount[0] = D_80161A94[0] = gTotalHits = 0;
gLifeCount[gPlayerNum] = 2;
gBombCount[gPlayerNum] = 3;
D_80177B8C = 1;
if (gCamCount == (gPlayerNum + 1)) {
D_80161720[0] = 0.0f;
D_80161720[1] = 0.0f;
D_80161720[2] = 0.0f;
D_8016172C = 0;
gHitCount = 0;
D_80177824 = 0;
}
}
if ((gCurrentLevel == LEVEL_TRAINING)) {
D_80177824 = 1;
}
player->levelType = gLevelType;
player->form2 = player->form;
func_80057814(player);
if (!gVersusMode && (((gCurrentLevel != LEVEL_TITANIA) && (gCurrentLevel != LEVEL_SOLAR)) || gVersusMode ||
(player->state_1C8 != PLAYERSTATE_1C8_2))) {
func_8001C8B8(gPlayerNum);
}
if ((player->form == FORM_ARWING) && !gVersusMode) {
switch (player->unk_204) {
case 0:
Animation_GetFrameData(&D_3015AF4, 0, player->jointTable);
break;
case 1:
Animation_GetFrameData(&D_3015C28, 0, player->jointTable);
break;
case 2:
Animation_GetFrameData(&D_30163C4, 0, player->jointTable);
break;
}
}
if (gLaserStrength[gPlayerNum] > LASERS_SINGLE) {
player->wings.unk_14 = -10.0f;
}
D_801779BC = 0;
}
void func_800B2130(Player* player) {
s32 temp_t6;
s32 temp_t7;
s32 temp_t8;
s32 temp_t9;
s32 temp_v0;
s32 temp_v0_2;
s32 temp_v0_3;
s32 temp_v0_4;
s32 temp_v0_5;
s32 temp_v0_6;
s32 temp_v0_7;
s32 var_v0;
Math_SmoothStepToF(&player->unk_150, 1.0f, 0.05f, 10.0f, 0.0001f);
player->unk_130 = Math_ModF(player->unk_130, 360.0f);
if (player->unk_280 > 0) {
player->unk_280 -= 30;
if (player->unk_280 <= 0) {
player->unk_280 = 0;
}
}
if (player->timer_27C == 0) {
if (player->unk_1DC == 0) {
Math_SmoothStepToF(&player->unk_130, 0.0f, 0.1f, 10.0f, 0.00001f);
}
if (player->timer_1E0 != 0) {
player->timer_1E0--;
}
if (player->timer_1E4 != 0) {
player->timer_1E4--;
}
if (player->timer_214 != 0) {
player->timer_214--;
}
if (player->timer_218 != 0) {
player->timer_218--;
}
if (player->timer_1E8 != 0) {
player->timer_1E8--;
}
if (player->unk_1DC != 0) {
player->timer_1E4 = 0;
player->timer_1E0 = 0;
player->unk_150 = 1.5f;
player->unk_130 += player->unk_1EC;
if (player->timer_1E8 == 0) {
if (player->unk_1EC > 0) {
player->unk_1EC -= 5;
}
if (player->unk_1EC < 0) {
player->unk_1EC += 5;
}
if (player->unk_1EC == 0) {
player->unk_1DC = 0;
}
} else if (player->unk_280 < 180) {
player->unk_280 += 100;
if (player->unk_280 > 180) {
player->unk_280 = 180;
}
}
}
}
}
void func_800B22C0(Player* player) {
f32 temp_fv0;
f32 temp_fv0_2;
s32* temp_v1;
s32 temp_t3;
s32 temp_t4;
s32 temp_v0;
s32 temp_v0_2;
s32 temp_v0_3;
s32 temp_v0_4;
s32 var_v0;
player->unk_130 = Math_ModF(player->unk_130, 360.0f);
if (player->unk_1DC == 0) {
temp_fv0 = player->unk_130;
if (player->unk_130 > 0.0f) {
player->unk_130 -= (player->unk_130 * 0.1f);
if (player->unk_130 < 0.1f) {
player->unk_130 = 0.0f;
}
}
if (player->unk_130 < 0.0f) {
player->unk_130 -= player->unk_130 * 0.1f;
if (player->unk_130 > -0.1f) {
player->unk_130 = 0.0f;
}
}
}
temp_v0 = player->timer_1E0;
if (player->timer_1E0 != 0) {
player->timer_1E0--;
}
if (player->timer_1E4 != 0) {
player->timer_1E4--;
}
if (player->timer_1E8 != 0) {
player->timer_1E8--;
}
if (player->unk_1DC != 0) {
player->timer_1E4 = 0;
player->timer_1E0 = 0;
player->unk_130 += player->unk_1EC;
if (player->unk_12C > 0.0f) {
player->unk_12C -= 8.0f;
if (player->unk_12C < 0.0f) {
player->unk_12C = 0.0f;
}
}
if (player->unk_12C < 0.0f) {
player->unk_12C += 8.0f;
if (player->unk_12C > 0.0f) {
player->unk_12C = 0.0f;
}
}
if (player->timer_1E8 == 0) {
if (player->unk_1EC > 0) {
player->unk_1EC -= 2;
}
if (player->unk_1EC < 0) {
player->unk_1EC += 2;
}
if (player->unk_1EC == 0) {
player->unk_1DC = 0;
}
} else {
Math_SmoothStepToF(&D_801779A8[player->num], 30.0f, 1.0f, 30.0f, 0.0f);
}
if ((player->timer_1E8 >= 5) && (player->timer_498 == 0)) {
if (player->unk_1EC > 0) {
player->unk_170 = 1.3f;
}
if (player->unk_1EC < 0) {
player->unk_16C = 1.3f;
}
}
if (gVersusMode) {
D_80177B00[player->num][0] = D_80177B00[player->num][1] = D_80177B00[player->num][2] =
D_80177B00[player->num][3] = 0;
}
}
}
void func_800B2574(Player* player) {
f32 sp2C;
f32 sp28;
s32 var;
if ((player->unk_2BC != 0.0f) && (gInputHold->button & gBrakeButton[player->num]) &&
(gInputHold->button & gBoostButton[player->num])) {
player->unk_2B4 = true;
}
if (gLevelMode == LEVELMODE_ON_RAILS) {
sp28 = 3.0f;
sp2C = 0.5f;
} else {
sp28 = 1.5f;
sp2C = 0.35f;
}
player->boost = 0;
var = gInputPress->stick_y; // fake?
if (D_Timer_80177A70[gPlayerNum] != 0) {
D_Timer_80177A70[gPlayerNum]--;
}
if (D_Timer_80177A88[gPlayerNum] != 0) {
D_Timer_80177A88[gPlayerNum]--;
}
if ((player->unk_4DC == 0) && (D_80177AB0 < 5)) {
if (var >= -50) {
D_Timer_80177A70[gPlayerNum] = 5;
}
if ((D_Timer_80177A70[gPlayerNum] > 0) && (D_Timer_80177A70[gPlayerNum] < 5) &&
(D_Timer_80177A88[gPlayerNum] != 0)) {
player->unk_4DC = 1;
if (gLevelMode == LEVELMODE_ON_RAILS) {
player->unk_198 = player->unk_238;
player->unk_238 = 0;
}
player->unk_014 = player->unk_018 = 0.0f;
if (player->unk_4D8 > 340.0f) {
player->unk_4D8 -= 360.0f;
}
return;
}
}
if (player->timer_27C != 0) {
player->timer_27C--;
player->unk_2B4 = true;
if (D_80177E80 > 0) {
Math_SmoothStepToF(&D_801779A8[player->num], D_80177E80 * 10.0f, 1.0f, 5.0f, 0.0f);
}
player->unk_110 += 0.3f;
Math_SmoothStepToF(&player->unk_08C, -130.0f, 0.2f, 10.0f, 0.0f);
player->unk_130 -= player->unk_258;
player->unk_258 = player->unk_258 + 0.2f;
if (player->unk_258 > 50.0f) {
player->unk_258 = 50.0f;
}
if (!(gGameFrameCount & 1) && (gBlurAlpha > 64)) {
if (1) {}
gBlurAlpha--;
}
} else {
player->unk_258 = 0.0f;
if (gBlurAlpha < 255) {
gBlurAlpha += 4;
if (gBlurAlpha >= 252) {
gBlurAlpha = 255;
}
}
if (!(gInputHold->button & gBrakeButton[player->num]) && !(gInputHold->button & gBoostButton[player->num])) {
player->unk_2B4 = true;
if (player->unk_2BC == 0.0f) {
player->unk_2B4 = false;
}
}
if ((gInputHold->button & gBoostButton[player->num]) && !(gInputHold->button & gBrakeButton[player->num]) &&
(player->state_1C8 != PLAYERSTATE_1C8_5) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
func_800A5FA0(player->sfxPos, 0x09000002, player->num);
player->unk_194 = 5.0f;
player->unk_190 = 5.0f;
if (gBoostButton[player->num] & gInputPress->button) {
D_Timer_80177A88[gPlayerNum] = 5;
}
}
if (gLevelType == LEVELTYPE_PLANET) {
player->wings.unk_28 += (35.0f - player->wings.unk_28) * 0.1f;
Math_SmoothStepToF(&player->wings.unk_04, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, 0.0f, 0.5f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, 0.0f, 0.5f, 100.0f, 0.0f);
}
player->unk_2BC += sp28;
if (player->unk_2BC > 90.0f) {
player->unk_2BC = 90.0f;
player->unk_2B4 = true;
}
player->unk_25C += 0.04f;
if (player->unk_25C > 0.6f) {
player->unk_25C = 0.6f;
}
player->unk_190 = 2.0f;
player->unk_110 += 2.0f;
if (player->unk_110 > 30.0f) {
player->unk_110 = 30.0f;
}
Math_SmoothStepToF(&player->unk_08C, -400.0f, 0.1f, 30.0f, 0.0f);
player->boost = 1;
Math_SmoothStepToF(&D_801779A8[player->num], 50.0f, 1.0f, 10.0f, 0.0f);
} else {
if (player->unk_2BC > 0.0f) {
player->unk_2BC -= sp2C;
if (player->unk_2BC <= 0.0f) {
player->unk_2BC = 0.0f;
player->unk_2B4 = false;
}
}
if (player->unk_110 > 0.0f) {
player->unk_110 -= 1.0f;
if (player->unk_110 < 0.0f) {
player->unk_110 = 0.0f;
}
}
}
}
}
void func_800B2BE0(Player* player) {
func_800B2574(player);
}
void func_800B2C00(Player* player) {
f32 sp34;
f32 sp30;
s32 var;
if (gLevelMode == LEVELMODE_ON_RAILS) {
sp30 = 3.0f;
sp34 = 0.5f;
} else {
sp30 = 1.5f;
sp34 = 0.35f;
}
player->brake = 0;
var = gInputPress->stick_y; // fake?
if (D_Timer_80177A00[gPlayerNum] != 0) {
D_Timer_80177A00[gPlayerNum]--;
}
if (D_Timer_80177A38[gPlayerNum] != 0) {
D_Timer_80177A38[gPlayerNum]--;
}
if (var >= -50) {
D_Timer_80177A00[gPlayerNum] = 5;
}
if ((D_Timer_80177A00[gPlayerNum] > 0) && (D_Timer_80177A00[gPlayerNum] < 5) && (D_80177AB0 < 5) &&
(D_Timer_80177A38[gPlayerNum] != 0)) {
D_Timer_80177A00[gPlayerNum] = 0;
D_Timer_80177A38[gPlayerNum] = 0;
player->state_1C8 = PLAYERSTATE_1C8_5;
player->unk_1D0 = 0;
player->unk_19C = 1;
player->unk_000 = 0.0f;
player->unk_004 = 0.0f;
player->unk_194 = 5.0f;
player->unk_190 = 5.0f;
if (gCurrentLevel == LEVEL_CORNERIA) {
D_80177B6C++;
}
}
if ((gInputHold->button & gBrakeButton[player->num]) && !(gInputHold->button & gBoostButton[player->num]) &&
(player->state_1C8 != PLAYERSTATE_1C8_5) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
func_800A5FA0(player->sfxPos, 0x09000003, player->num);
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gInputPress->button & gBrakeButton[player->num])) {
D_Timer_80177A38[gPlayerNum] = 5;
}
}
if (gLevelType == LEVELTYPE_PLANET) {
Math_SmoothStepToF(&player->wings.unk_04, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_08, -90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_0C, 90.0f, 0.2f, 100.0f, 0.0f);
Math_SmoothStepToF(&player->wings.unk_10, -90.0f, 0.2f, 100.0f, 0.0f);
}
player->unk_2BC += sp30;
if (player->unk_2BC > 90.0f) {
player->unk_2B4 = true;
player->unk_2BC = 90.0f;
}
player->unk_190 = 0.3f;
player->unk_110 -= 1.0f;
if (player->unk_110 < -20.0f) {
player->unk_110 = -20.0f;
}
Math_SmoothStepToF(&player->unk_08C, 180.0f, 0.1f, 10.0f, 0.0f);
player->brake = 1;
Math_SmoothStepToF(&D_801779A8[player->num], 25.0f, 1.0f, 5.0f, 0.0f);
} else if (player->unk_2BC > 0.0f) {
player->unk_2BC -= sp34;
if (player->unk_2BC <= 0.0f) {
player->unk_2BC = 0.0f;
player->unk_2B4 = false;
}
if (player->unk_110 < 0.0f) {
player->unk_110 += 0.5f;
if (player->unk_110 > 0.0f) {
player->unk_110 = 0.0f;
}
}
}
Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 5.0f, 0.0f);
}
void func_800B3010(Player* player) {
f32 sp2C;
if (!player->unk_2B8) {
Math_SmoothStepToF(&player->unk_2BC, 0.0f, 1.0f, 1.0f, 0.0f);
}
player->unk_2B8 = false;
if (player->unk_2BC == 0.0f) {
player->unk_2B4 = false;
} else if (!(gInputHold->button & Z_TRIG) && !(gInputHold->button & R_TRIG) &&
!(gInputHold->button & gBoostButton[player->num]) && !(gInputHold->button & gBrakeButton[player->num])) {
player->unk_2B4 = true;
}
sp2C = 20.0f;
if ((gInputHold->button & gBoostButton[player->num]) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
player->unk_194 = 4.0f;
player->unk_190 = 4.0f;
func_800A5FA0(player->sfxPos, 0x09000002, player->num);
}
Math_SmoothStepToF(&D_801779A8[player->num], 30.0f, 1.0f, 10.0f, 0.0f);
player->unk_190 = 2.0f;
sp2C = 35.0f;
player->unk_2B8 = true;
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 1.0f, 0.0f);
if (player->unk_2BC >= 90.0f) {
player->unk_2B4 = true;
}
}
if ((gInputHold->button & gBrakeButton[player->num]) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
func_800A5FA0(player->sfxPos, 0x09000003, player->num);
}
Math_SmoothStepToF(&D_801779A8[player->num], 20.0f, 1.0f, 10.0f, 0.0f);
sp2C = 5.0f;
player->unk_2B8 = true;
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 1.0f, 0.0f);
if (player->unk_2BC >= 90.0f) {
player->unk_2B4 = true;
}
}
Math_SmoothStepToF(&player->unk_0D0, sp2C, 0.1f, 2.0f, 0.001f);
}
void func_800B3314(Player* player) {
f32 temp;
f32 temp2;
player->unk_0D4 = 3.0f;
if ((gInputHold->button & Z_TRIG) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
func_800A5FA0(player->sfxPos, 0x09000002, player->num);
}
player->unk_188 = 0.0f;
player->unk_12C += 4.0f;
if (player->unk_12C > 50.0f) {
player->unk_12C = 50.0f;
}
Math_SmoothStepToF(&player->unk_170, 1.0f, 1.0f, 0.4f, 0.0f);
player->unk_2B8 = true;
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 0.7f, 0.0f);
if (player->unk_2BC >= 90.0f) {
player->unk_2B4 = true;
}
} else {
if (player->unk_12C > 0.0f) {
player->unk_188 += 1.5f;
player->unk_12C -= player->unk_188;
if (player->unk_12C <= 0.0f) {
player->unk_12C = 0.0f;
if (player->unk_188 > 3.0f) {
player->unk_188 *= -0.4f;
player->unk_12C -= player->unk_188;
}
}
}
}
if ((gInputHold->button & R_TRIG) && !player->unk_2B4) {
if (player->unk_2BC == 0.0f) {
func_800A5FA0(player->sfxPos, 0x09000002, player->num);
}
player->unk_188 = 0.0f;
player->unk_12C -= 4.0f;
if (player->unk_12C < -50.0f) {
player->unk_12C = -50.0f;
}
Math_SmoothStepToF(&player->unk_16C, 1.0f, 1.0f, 0.4f, 0.0f);
player->unk_2B8 = true;
Math_SmoothStepToF(&player->unk_2BC, 90.0f, 1.0f, 0.7f, 0.0f);
if (player->unk_2BC >= 90.0f) {
player->unk_2B4 = true;
}
} else if (player->unk_12C < 0.0f) {
player->unk_188 += 1.5f;
player->unk_12C += player->unk_188;
if (player->unk_12C >= 0.0f) {
player->unk_12C = 0.0f;
if (player->unk_188 > 3.0f) {
player->unk_188 *= -0.4f;
player->unk_12C += player->unk_188;
}
}
}
if ((player->unk_16C > 0.2f) && (player->unk_170 > 0.2f) && (player->timer_220 == 0)) {
player->unk_12C += (((__cosf(gGameFrameCount * M_DTOR * 8.0f) * 10.0f) - player->unk_12C) * 0.1f);
Math_SmoothStepToAngle(&player->unk_0E4, 0.0f, 0.05f, 5.0f, 0.00001f);
Math_SmoothStepToAngle(&player->unk_0EC, 0.0f, 0.05f, 5.0f, 0.00001f);
temp = gInputPress->stick_y;
Math_SmoothStepToF(&player->unk_000, temp * 0.5f, 0.05f, 5.0f, 0.00001f);
Math_SmoothStepToF(&player->unk_110, 30.0f, 0.5f, 5.0f, 0.0f);
player->unk_0D4 = -0.4f;
Math_SmoothStepToF(&D_801779A8[player->num], 30.0f, 1.0f, 10.0f, 0.0f);
if ((gCamCount == 1) && !(gGameFrameCount & 1)) {
func_8007BC7C(RAND_FLOAT_CENTERED(20.0f) + player->pos.x, player->unk_068 + 10.0f, player->unk_138 - 10.0f,
RAND_FLOAT(2.0f) + 4.0f);
}
} else if ((gCamCount == 1) && !(gGameFrameCount & 3) && (player->unk_1DC == 0)) {
if ((player->unk_16C > 0.2f) && (player->timer_220 == 0)) {
func_8007BC7C(RAND_FLOAT_CENTERED(10.0f) + (player->pos.x - 57.0f), player->unk_068 + 10.0f,
player->unk_138 - 10.0f, RAND_FLOAT(2.0f) + 3.0f);
}
if ((player->unk_170 > 0.2f) && (player->timer_220 == 0)) {
func_8007BC7C(RAND_FLOAT_CENTERED(10.0f) + (player->pos.x + 57.0f), player->unk_068 + 10.0f,
player->unk_138 - 10.0f, RAND_FLOAT(2.0f) + 3.0f);
}
}
}
s32 D_800D3164[6] = {
1, 1, -1, 1, -1, 1,
};
void func_800B39E0(Player* player) {
s32 i;
player->unk_084 = 0.0f;
player->unk_090.x = player->pos.x;
player->unk_090.y = player->pos.y;
player->unk_090.z = player->pos.z;
if (player->timer_1F8 != 0) {
player->timer_1F8--;
}
if (player->timer_1FC != 0) {
player->timer_1FC--;
}
if (player->timer_220 != 0) {
player->timer_220--;
}
if (player->timer_498 != 0) {
player->timer_498--;
}
if (player->timer_224 != 0) {
player->timer_224--;
}
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if ((D_80177B00[player->num][i] != 0) && !(gControllerHold[i].button & A_BUTTON)) {
D_80177B00[player->num][i]--;
}
}
}
if (D_80177D40[player->num] != 0) {
D_80177D40[player->num]--;
if (D_80177D40[player->num] == 1000) {
D_80177D40[player->num] = 0;
}
}
if (D_80177D58[player->num] != 0) {
D_80177D58[player->num]--;
if (D_80177D58[player->num] == 1000) {
D_80177D58[player->num] = 0;
}
}
if (D_80177D88[player->num] != 0) {
D_80177D88[player->num]--;
}
if (D_80177D70[player->num] != 0) {
D_80177D70[player->num]--;
}
if (D_80177AE8[player->num] != 0) {
D_80177AE8[player->num]--;
Math_SmoothStepToF(&D_80177AB8[player->num], 128.0f, 1.0f, 40.0f, 0.01f);
} else {
Math_SmoothStepToF(&D_80177AB8[player->num], 0.0f, 1.0f, 10.0f, 0.01f);
}
Math_SmoothStepToF(&D_80177AA0[player->num], 0.0f, 1.0f, 0.4f, 0.01f);
if ((player->form == FORM_LANDMASTER) && (player->unk_1A0 != 0)) {
player->unk_1A0--;
}
player->unk_200 = player->timer_224 & 1;
if (player->timer_224 != 0) {
D_8017835C = 8;
}
if (player->timer_224 == 19) {
D_80178340 = 128;
D_80178348 = 255;
D_80178350 = D_80178354 = 0;
}
if (player->timer_278 != 0) {
if (!(player->timer_278 & 7)) {
if (player->timer_278 & 8) {
D_80177DB8[gPlayerNum]++;
} else {
D_80177DB8[gPlayerNum]--;
}
}
player->timer_278--;
}
if (player->unk_1F4 > 0) {
if (player->unk_1F4 > 3) {
*D_80177984 = 1;
}
player->unk_1F4--;
if (player->form == FORM_ARWING) {
player->unk_134 = (SIN_DEG(player->unk_1F4 * 400.0f) * player->unk_1F4) * D_800D3164[player->unk_21C];
if (player->state_1C8 == PLAYERSTATE_1C8_3) {
player->unk_084 =
(SIN_DEG(player->unk_1F4 * 400.0f) * player->unk_1F4) * D_800D3164[player->unk_21C] * 0.8f;
}
} else {
player->unk_134 =
(SIN_DEG(player->unk_1F4 * 400.0f) * player->unk_1F4) * D_800D3164[player->unk_21C] * 1.5f;
player->unk_084 = 0.0f;
}
if ((gLevelMode != LEVELMODE_UNK_2) &&
((player->unk_0D8.x != 0.f) || (player->unk_0D8.y != 0.f) || (player->unk_0D8.z != 0.f)) &&
((player->unk_1A4 >= 40) || (player->unk_1A4 == 21))) {
player->unk_2B4 = true;
player->unk_0E4 = 0;
player->unk_0E8 = 0;
Math_SmoothStepToF(&player->unk_110, 0, 1.0f, 5.0f, 0);
}
if (player->unk_1F4 == 0) {
player->unk_134 = 0;
}
}
player->pos.x += player->unk_0D8.x;
player->pos.y += player->unk_0D8.y;
if (gLevelMode == LEVELMODE_ALL_RANGE) {
player->pos.z += player->unk_0D8.z;
Math_SmoothStepToF(&player->unk_0D8.z, 0, 0.1f, 1.0f, 0.5f);
}
Math_SmoothStepToF(&player->unk_0D8.x, 0, 0.1f, 1.0f, 0.5f);
Math_SmoothStepToF(&player->unk_0D8.y, 0, 0.1f, 1.0f, 0.5f);
player->unk_25C -= 0.02f;
if (player->unk_25C < 0.0f) {
player->unk_25C = 0.0f;
}
}
void func_800B40AC(Player* player) {
if (player->damage > 0) {
player->damage -= 2;
if (player->damage <= 0) {
player->damage = 0;
}
player->shields -= 2;
if (player->shields <= 0) {
player->shields = 0;
player->damage = 0;
}
}
if (player->heal > 0) {
player->damage = 0;
player->heal -= 2;
if (player->heal <= 0) {
player->heal = 0;
}
player->shields += 2;
if (player->shields >= Play_GetMaxShields()) {
player->shields = Play_GetMaxShields();
player->heal = 0;
func_8001A838(0x41007012);
}
}
}
void func_800B415C(Player* player) {
s32 var_v0;
func_800B40AC(player);
if (player->shields < 0x80) {
if (player->shields > 0x50) {
var_v0 = 0x3F;
} else if (player->shields > 0x28) {
var_v0 = 0x1F;
} else {
var_v0 = 0xF;
}
if (!(gGameFrameCount & var_v0)) {
func_80060F30(player->sfxPos, 0x49001026, player->num);
}
}
}
void func_800B41E0(Player* player) {
}
void func_800B41EC(Player* player) {
player->state_1C8 = PLAYERSTATE_1C8_4;
if (!gVersusMode) {
func_800182F4(0x100100FF);
func_800182F4(0x110100FF);
func_8001D444(0, 0x27, 0, 0xFF);
}
if (gCurrentLevel == LEVEL_SOLAR) {
func_8001A838(0x4100C023);
}
func_8001CA24(player->num);
func_800A5FA0(player->sfxPos, 0x0900C010, player->num);
player->shields = 0;
player->unk_1D0 = 0;
player->unk_1F4 = 0;
player->timer_220 = 0;
player->unk_134 = 0.0f;
D_80161A2C = 0;
}
void func_800B42B0(Player* player) {
switch (player->form) {
case FORM_ARWING:
if (player->timer_1F8 != 0) {
gInputPress->stick_x = 0;
gInputPress->stick_y = 0;
gInputPress->button = 0;
gInputHold->button = gBoostButton[player->num];
player->unk_2BC = 1.0f;
}
func_800ADA28(player);
func_800B2574(player);
func_800B2C00(player);
func_800B41E0(player);
func_800B2130(player);
if (player->unk_4DC != 0) {
func_800AECAC(player);
} else {
func_800AF07C(player);
}
func_800ADF58(player);
func_800AD7F0(player);
func_800A8BA4(player);
func_800A46A0(player);
func_800A4C40(player);
func_800AA800(player);
func_800B415C(player);
if ((player->shields <= 0) && (player->timer_220 != 0)) {
func_800B41EC(player);
player->vel.x *= 0.2f;
player->vel.y = 5.0f;
player->unk_0E4 = player->unk_0E8 = 0.0f;
player->unk_238 = 0;
player->timer_1F8 = 20;
if (gLevelType == LEVELTYPE_SPACE) {
player->timer_1F8 = 40;
}
player->timer_1FC = 120;
}
break;
case FORM_LANDMASTER:
func_80047504(player);
break;
case FORM_BLUE_MARINE:
func_i3_801ACE50(player);
func_i3_801AD328(player);
func_800B41E0(player);
func_i3_801AACF8(player);
func_800ADF58(player);
func_i3_801AC274(player);
func_800A8BA4(player);
func_800AA800(player);
func_800B415C(player);
if ((player->shields <= 0) && (player->timer_220 != 0)) {
func_800B41EC(player);
}
break;
}
}
void func_800B44C4(Player* player) {
switch (player->form) {
case FORM_ARWING:
func_800ADA28(player);
func_800B2574(player);
func_800B2C00(player);
func_800B41E0(player);
func_800B2130(player);
if (player->unk_4DC != 0) {
func_800AECAC(player);
} else {
func_800AE4A4(player);
}
func_800AD7F0(player);
func_800A8BA4(player);
func_800A4C40(player);
func_800AA800(player);
func_800B415C(player);
if ((player->shields <= 0) && (player->timer_220 != 0)) {
func_800B41EC(player);
player->vel.y = 5.0f;
if (gLevelType == LEVELTYPE_SPACE) {
player->vel.y = 0.0f;
}
player->timer_1F8 = 20;
player->timer_1FC = 120;
player->unk_000 = 0.0f;
player->unk_004 = 1.0f;
if (player->unk_0E8 < 0.0f) {
player->unk_004 = -1.0f;
}
player->unk_0E4 = 0.0f;
player->unk_4D8 = 0.0f;
}
break;
case FORM_LANDMASTER:
func_800ADD98(player);
func_800B3314(player);
func_800B3010(player);
func_800B41E0(player);
func_800B22C0(player);
func_800AF928(player);
func_800AD7F0(player);
func_800A8BA4(player);
func_800AA800(player);
func_800B415C(player);
if ((player->shields <= 0) && (player->timer_220 != 0)) {
func_800B41EC(player);
}
break;
case FORM_BLUE_MARINE:
func_i3_801BEC80(player);
break;
case FORM_ON_FOOT:
func_800B00C0(player);
func_800B0194(player);
func_800AD7F0(player);
func_800A8BA4(player);
func_800AA800(player);
func_800B415C(player);
if ((player->shields <= 0) && (player->timer_220 != 0)) {
func_800B41EC(player);
}
break;
}
}
void func_800B46F8(Player* player) {
s32 teamId;
if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (D_8017796C >= 0)) {
D_8017796C++;
if (D_8017796C > 960) {
D_8017796C = 0;
if (1) {}
if ((player->shields < 0x40) && ((gTeamShields[1] > 0) || (gTeamShields[3] > 0) || (gTeamShields[2] > 0))) {
do {
do {
teamId = RAND_INT(2.9f) + 1;
} while (gTeamShields[teamId] <= 0);
} while (0); // macro?
switch (teamId) {
case 1:
if (Rand_ZeroOne() < 0.5f) {
Radio_PlayMessage(gMsg_ID_20306, RCID_FALCO);
} else {
Radio_PlayMessage(gMsg_ID_20309, RCID_FALCO);
}
break;
case 2:
if (Rand_ZeroOne() < 0.5f) {
Radio_PlayMessage(gMsg_ID_20305, RCID_SLIPPY);
} else {
Radio_PlayMessage(gMsg_ID_20308, RCID_SLIPPY);
}
break;
case 3:
if (Rand_ZeroOne() < 0.5f) {
Radio_PlayMessage(gMsg_ID_20304, RCID_PEPPY);
} else {
Radio_PlayMessage(gMsg_ID_20307, RCID_PEPPY);
}
break;
}
}
}
}
}
// lots of fakery
void func_800B48BC(Player* player) {
f32 sp1CC;
f32 sp1C8;
s32 sp1C4;
s32 i;
Vec3f sp58[30];
s32 pad;
if (gVersusMode) {
gInputHold = &gControllerHold[player->num];
gInputPress = &gControllerPress[player->num];
D_80177984 = &D_80137E84[player->num];
} else {
gInputHold = &gControllerHold[gMainController];
gInputPress = &gControllerPress[gMainController];
D_80177984 = &D_80137E84[gMainController];
}
D_80177990[player->num] += (s32) D_801779A8[player->num];
Math_SmoothStepToF(&D_801779A8[player->num], 0.0f, 1.0f, 1.5f, 0.0f);
if (D_80177990[player->num] >= 100) {
D_80177990[player->num] -= 100;
*D_80177984 = 1;
}
if (D_Timer_80177BD0[player->num] != 0) {
D_Timer_80177BD0[player->num]--;
if (!(gGameFrameCount & 1)) {
*D_80177984 = 1;
}
}
if (player->state_1C8 >= PLAYERSTATE_1C8_2) {
func_800B39E0(player);
}
player->unk_228 = 0;
if ((player->state_1C8 >= PLAYERSTATE_1C8_2) && (player->form == FORM_ARWING) && !gVersusMode) {
switch (player->unk_204) {
case 0:
sp1C4 = Animation_GetFrameData(&D_3015AF4, 0, sp58);
break;
case 1:
sp1C4 = Animation_GetFrameData(&D_3015C28, 0, sp58);
break;
case 2:
sp1C4 = Animation_GetFrameData(&D_30163C4, 0, sp58);
break;
}
Math_SmoothStepToVec3fArray(sp58, player->jointTable, 1, sp1C4, 0.1f, 1.3f, 0.0f);
}
player->unk_48C = player->unk_494 = 0;
sp1C4 = player->unk_22C;
if (sp1C4 != 0) {
player->unk_22C--;
}
switch (player->state_1C8) {
case PLAYERSTATE_1C8_0:
player->unk_234 = 0;
D_80161A2C = 0;
D_801779BC = 0;
break;
case PLAYERSTATE_1C8_1:
func_800B0F50(player);
D_80178358 = 0;
D_801779BC = 0;
break;
case PLAYERSTATE_1C8_2:
D_80161A2C = 0;
D_801779BC = 0;
player->wings.unk_2C = 1;
func_8004A52C(player);
break;
case PLAYERSTATE_1C8_3:
D_80161A2C = 1;
func_800B46F8(player);
player->wings.unk_2C = 0;
D_80161704 = 0xFF;
if ((!gVersusMode || (D_80177E7C != 0)) && (player->unk_4DC == 0) && (gInputPress->button & U_CBUTTONS) &&
((player->form == FORM_ARWING) || (gVersusMode && (player->form == FORM_LANDMASTER)))) {
if (player->unk_238 = 1 - player->unk_238) {
Audio_PlaySfx(0x4900002C, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
Audio_PlaySfx(0x4900002D, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
if (gLevelMode == LEVELMODE_ON_RAILS) {
player->unk_034 = 0.0f;
}
}
player->unk_014 = 0.1f;
}
switch (gLevelMode) {
case LEVELMODE_ON_RAILS:
D_80178488 = true;
func_800B42B0(player);
player->unk_234 = 1;
break;
case LEVELMODE_ALL_RANGE:
if (!gVersusMode) {
func_800B44C4(player);
player->unk_234 = 1;
} else if (D_80177E7C != 0) {
if (gPlayerInactive[player->num] == true) {
do {
sp1C4 = RAND_INT(3.9f);
} while (gPlayerInactive[sp1C4]);
player->unk_288 = sp1C4 + 1;
player->state_1C8 = PLAYERSTATE_1C8_13;
player->unk_1D0 = 0;
func_800B5FBC(player, player->unk_288 - 1, 1);
} else {
if (D_80177E7C == 1) {
D_80177E7C += 1;
for (i = 0; i < 4; i++) {
func_800A5FA0(gPlayer[i].sfxPos, 0x09000002, gPlayer[i].num);
gPlayer[i].unk_190 = gPlayer[i].unk_194 = 5.0f;
}
}
func_800B44C4(player);
player->unk_234 = 1;
}
} else {
gInputPress->stick_x = gInputPress->stick_y = 0;
D_80177844 = 0;
D_801779BC = 0;
}
break;
case LEVELMODE_UNK_2:
D_80178488 = true;
func_i6_801A5AD4(player);
func_800A8BA4(player);
break;
}
break;
case PLAYERSTATE_1C8_4:
func_8004E3D8(player);
break;
case PLAYERSTATE_1C8_5:
if (gVersusMode) {
D_80177B00[player->num][0] = D_80177B00[player->num][1] = D_80177B00[player->num][2] =
D_80177B00[player->num][3] = 0;
}
player->wings.unk_2C = 1;
Math_SmoothStepToF(&player->wings.unk_04, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->wings.unk_08, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->wings.unk_0C, 0.0f, 0.1f, 5.0f, 0);
Math_SmoothStepToF(&player->wings.unk_10, 0.0f, 0.1f, 5.0f, 0);
func_800B40AC(player);
func_8004CCC0(player);
if (gCurrentLevel == LEVEL_KATINA) {
func_800A8BA4(player);
} else {
func_800A887C(player);
func_800A86E4(player);
}
break;
case PLAYERSTATE_1C8_7:
player->unk_238 = 0;
D_801779BC = 0;
func_800B40AC(player);
func_8004C930(player);
func_800A4C40(player);
D_80161A2C = gChargeTimers[player->num] = 0;
break;
case PLAYERSTATE_1C8_8:
D_801779BC = 0;
func_800B40AC(player);
func_80049C0C(player);
D_80161A2C = 0;
break;
case PLAYERSTATE_1C8_9:
D_801779BC = 0;
func_800B40AC(player);
func_8004AAF4(player);
func_800B2130(player);
gChargeTimers[player->num] = player->unk_238 = D_80161A2C = 0;
break;
case PLAYERSTATE_1C8_10:
D_801779BC = 0;
func_8002E700(player);
D_80161A2C = 0;
break;
case PLAYERSTATE_1C8_11:
func_i6_8018C390(player);
func_800B40AC(player);
break;
case PLAYERSTATE_1C8_12:
break;
case PLAYERSTATE_1C8_13:
player->unk_234 = 0;
if (gPlayerInactive[player->num] == true) {
func_800B5FBC(player, player->unk_288 - 1, 0);
} else if ((D_80177E74 == 0) && (player->unk_1D0 != 0)) {
player->unk_1D0 = 0;
func_800AB304(player);
func_800B0F50(player);
func_800B44C4(player);
func_800B7184(player, 1);
func_800A5FA0(player->sfxPos, 0x09000002, player->num);
player->unk_190 = player->unk_194 = 5.0f;
} else if (player->unk_288 >= 0) {
if (player->unk_288 == 0) {
player->unk_288 = 1;
}
func_800B5FBC(player, player->unk_288 - 1, 0);
}
break;
case PLAYERSTATE_1C8_6:
D_80161A2C = 0;
if (!gVersusMode) {
D_801779BC = 0;
}
player->unk_234 = 0;
player->vel.z = player->vel.x = player->vel.y = player->unk_0D8.x = player->unk_0D8.y = 0.0f;
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (D_8017837C == 7)) {
player->camEye.x += 1.0f;
player->camEye.z += 1.5f;
}
if ((gCurrentLevel == LEVEL_ZONESS) || (gCurrentLevel == LEVEL_SOLAR)) {
Math_SmoothStepToF(&player->camEye.y, 500.0f, 0.05f, 10.0f, 0.0f);
Math_SmoothStepToF(&player->camEye.z, player->unk_138 + D_80177D20 + 500.0f, 0.05f, 20.0f, 0.0f);
}
if (player->timer_1F8 == 0) {
if (gCamCount == 4) {
player->state_1C8 = PLAYERSTATE_1C8_13;
player->timer_1F8 = 200;
} else {
D_80178348 = D_80178350 = D_80178354 = 0;
D_80178358 = 0xFF;
}
if (D_80178340 == 0xFF) {
func_800A6148();
D_80177D20 = gPlayer[0].unk_144 = 0.0f;
D_80178380[0] = 0;
D_8015F93C = gRadioState = 0;
func_8001AE58();
func_8001D400(0);
D_80161A94[0] = gGoldRingCount[0];
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
if (1) {}
if (1) {}
if (1) {}
if (1) {}
if (1) {}
D_80177C94 = gGoldRingCount[0];
}
if (D_8017837C != 4) {
if (D_8017837C != 7) {
gDrawMode = DRAWMODE_0;
} else if (gCurrentLevel == LEVEL_TRAINING) {
gGameState = GSTATE_MENU;
D_Timer_8017783C = 2;
gOptionMenuStatus = OPTION_WAIT;
gDrawMode = DRAWMODE_0;
D_80161A34 = 7;
D_80178410 = 0;
} else {
if ((gCurrentLevel == LEVEL_SECTOR_X) || (gCurrentLevel == LEVEL_METEO)) {
D_8017827C = 0;
}
if (gLifeCount[gPlayerNum] < 0) {
gNextGameState = GSTATE_GAME_OVER;
D_80161A94[0] = 0;
} else {
D_80177854 = 1;
}
gBombCount[gPlayerNum] = 3;
gLaserStrength[gPlayerNum] = LASERS_SINGLE;
D_80178488 = true;
gDrawMode = DRAWMODE_0;
}
} else {
gNextGameState = GSTATE_MAP;
D_80161A34 = 7;
gDrawMode = DRAWMODE_0;
}
if (1) {}
}
}
break;
default:
break;
}
if ((D_80177C70 == 0) && (player->form == FORM_ARWING)) {
sp1CC = 0.77699995f;
sp1C8 = 1100.0f;
} else if (D_80177C70 == 2) {
sp1CC = 0.77699995f;
sp1C8 = 1100.0f;
} else {
sp1CC = 0.74f;
sp1C8 = 700.0f;
}
Math_SmoothStepToF(&player->unk_148, sp1CC, 1.0f, 0.05f, 0.0f);
Math_SmoothStepToF(&player->unk_14C, sp1CC, 1.0f, 0.05f, 0.0f);
Math_SmoothStepToF(&player->unk_09C, sp1C8, 1.0f, 10.0f, 0.0f);
if (player->form == FORM_ARWING) {
Math_SmoothStepToF(&player->unk_194, player->unk_190, 0.5f, 5.0f, 0.0f);
if (player->unk_2B4 && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) {
player->unk_190 = 0.5f;
} else {
player->unk_190 = 1.0f;
}
} else if (player->form == FORM_LANDMASTER) {
Math_SmoothStepToF(&player->unk_194, player->unk_190, 0.5f, 0.5f, 0.0f);
player->unk_190 = 0.0f;
}
}
void func_800B56BC(Player* player) {
f32 var_fv1;
f32 var_fv0;
f32 temp;
gCsCamEyeX = (player->pos.x - player->unk_0AC) * player->unk_148;
if (((player->form == FORM_ARWING) && (player->state_1C8 == PLAYERSTATE_1C8_3)) ||
(player->state_1C8 == PLAYERSTATE_1C8_5)) {
gCsCamEyeY = (player->pos.y - player->unk_0B0) * player->unk_148;
}
var_fv1 = gInputPress->stick_x;
var_fv0 = -gInputPress->stick_y;
if ((player->state_1C8 != PLAYERSTATE_1C8_3) || (player->unk_4DC != 0)) {
var_fv0 = 0.0f;
var_fv1 = 0;
}
Math_SmoothStepToF(&player->unk_030, var_fv1 * 1.6f, 0.1f, 3.0f, 0.05f);
if (gLevelType == LEVELTYPE_SPACE) {
Math_SmoothStepToF(&player->unk_02C, var_fv0 * 0.8f, 0.1f, 3.0f, 0.05f);
} else if (player->pos.y < (gGroundLevel + 50.0f)) {
Math_SmoothStepToF(&player->unk_02C, var_fv0 * 0.3f, 0.1f, 3.0f, 0.05f);
} else {
Math_SmoothStepToF(&player->unk_02C, 2.0f * var_fv0, 0.1f, 4.0f, 0.05f);
}
gCsCamEyeX -= player->unk_030 * 1.5f;
gCsCamEyeY -= player->unk_02C - 50.0f;
gCsCamAtX = (player->pos.x - player->unk_0AC) * player->unk_14C;
gCsCamAtX += player->unk_084 * -2.0f;
gCsCamAtX -= player->unk_030 * 0.5f;
gCsCamAtY = ((player->pos.y - player->unk_0B0) * player->unk_14C) + 20.0f;
gCsCamAtY += player->unk_060 * 5.0f;
gCsCamAtY -= player->unk_02C * 0.25f;
switch (D_800D2F54) {
case 0:
Math_SmoothStepToF(&D_800D2F58, 0.0f, 0.4f, 10.0f, 0);
break;
case 1:
Math_SmoothStepToF(&D_800D2F58, 200.0f, 0.4f, 10.0f, 0);
break;
}
gCsCamEyeX += player->unk_0AC;
gCsCamAtX += player->unk_0AC;
gCsCamEyeY += player->unk_0B0 + D_800D2F58;
gCsCamAtZ = (player->unk_138 + D_80177D20) - 1.0f;
gCsCamEyeZ = 400.0f + D_800D2F58;
if (D_80177C70 == 2) {
gCsCamEyeZ -= 50.0f;
}
if (player->unk_4DC != 0) {
gCsCamEyeZ += 200.0f;
gCsCamAtY = (player->pos.y - player->unk_0B0) * 0.9f;
Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, 0.1f, 8.0f, 0.0f);
Math_SmoothStepToF(&player->unk_018, 0.2f, 1.0f, 0.05f, 0.0f);
} else {
Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, 0.2f, 20.0f, 0.0f);
Math_SmoothStepToF(&player->unk_018, 1.0f, 1.0f, 0.05f, 0.0f);
}
gCsCamAtY += player->unk_0B0 + (D_800D2F58 * 0.5f);
Math_SmoothStepToF(&player->camEye.x, gCsCamEyeX, player->unk_014, 1000.0f, 0.0f);
Math_SmoothStepToF(&player->camEye.y, gCsCamEyeY, player->unk_018, 1000.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.x, gCsCamAtX, player->unk_014, 1000.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.y, gCsCamAtY, player->unk_018, 1000.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.z, gCsCamAtZ, player->unk_014, 1000.0f, 0.0f);
Math_SmoothStepToF(&player->unk_014, 1.0f, 1.0f, 0.05f, 0.0f);
temp = -player->unk_0EC;
if (gLevelType == LEVELTYPE_PLANET) {
Math_SmoothStepToF(&player->unk_034, temp * 0.3f, 0.1f, 1.5f, 0.0f);
} else if (gLevelType == LEVELTYPE_SPACE) {
Math_SmoothStepToF(&player->unk_034, temp * 0.2f, 0.1f, 1.5f, 0.0f);
}
}
void func_800B5D30(Player* player, s32 arg1) {
Vec3f sp4C;
Vec3f sp40;
s32 pad;
s32 pad2;
s32 pad3;
Matrix_RotateY(gCalcMatrix, (player->unk_0E8 + player->unk_134) * M_DTOR * 0.75f, 0);
Matrix_RotateX(gCalcMatrix, (player->unk_0E4 + player->unk_134) * M_DTOR * 0.75f, 1);
sp4C.x = 0;
sp4C.y = 0;
sp4C.z = -1000.0f;
Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40);
gCsCamEyeX = player->pos.x;
gCsCamEyeY = player->pos.y + player->unk_080;
gCsCamEyeZ = player->unk_138 + D_80177D20;
gCsCamAtX = player->pos.x + sp40.x;
gCsCamAtY = player->pos.y + player->unk_080 + sp40.y;
gCsCamAtZ = player->unk_138 + D_80177D20 + sp40.z;
Math_SmoothStepToF(&player->camEye.x, gCsCamEyeX, player->unk_014, 100.0f, 0.0f);
Math_SmoothStepToF(&player->camEye.y, gCsCamEyeY, player->unk_014, 100.0f, 0.0f);
Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, player->unk_014, 50.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.x, gCsCamAtX, player->unk_014, 100.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.y, gCsCamAtY, player->unk_014, 100.0f, 0.0f);
Math_SmoothStepToF(&player->camAt.z, gCsCamAtZ, player->unk_014, 100.0f, 0.0f);
Math_SmoothStepToF(&player->unk_014, 1.0f, 1.0f, 0.05f, 0);
player->unk_034 = -(player->unk_0F8 + player->unk_0F0);
if (arg1 != 0) {
player->camEye.x = gCsCamEyeX;
player->camEye.y = gCsCamEyeY;
player->camEye.z = gCsCamEyeZ;
player->camAt.x = gCsCamAtX;
player->camAt.y = gCsCamAtY;
player->camAt.z = gCsCamAtZ;
}
}
void func_800B5FBC(Player* player, s32 playerNum, bool arg2) {
u8 i;
u8 var_v0;
Vec3f sp58;
Vec3f sp4C;
var_v0 = 0x7F;
if (gPlayer[playerNum].form == FORM_LANDMASTER) {
var_v0 = 0xFF;
}
if (((var_v0 & gGameFrameCount) == (gPlayerNum * 32)) || arg2) {
for (i = 0; i < 100; i++) {
playerNum = RAND_INT(3.9f);
if ((gPlayer[playerNum].state_1C8 != PLAYERSTATE_1C8_13) && !gPlayerInactive[playerNum]) {
break;
}
}
if (i > 90) {
playerNum = 0;
}
player->unk_288 = playerNum + 1;
Matrix_RotateY(gCalcMatrix, gPlayer[playerNum].unk_114 * M_DTOR, 0);
switch (gPlayer[playerNum].form) {
case FORM_ARWING:
sp58.x = 300.0f;
sp58.z = -800.0f;
break;
case FORM_LANDMASTER:
sp58.x = 300.0f;
sp58.z = -400.0f;
break;
case FORM_ON_FOOT:
sp58.x = 100.0f;
sp58.z = -300.0f;
break;
}
if (Rand_ZeroOne() < 0.5f) {
sp58.x *= -1.0f;
}
sp58.y = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp58, &sp4C);
player->camEye.x = gPlayer[playerNum].pos.x + sp4C.x;
player->camEye.y = gPlayer[playerNum].pos.y + 50.0f;
player->camEye.z = gPlayer[playerNum].unk_138 + sp4C.z;
}
player->camAt.x = gPlayer[playerNum].pos.x;
player->camAt.y = gPlayer[playerNum].pos.y;
player->camAt.z = gPlayer[playerNum].unk_138;
switch (gPlayer[playerNum].form) {
case FORM_ARWING:
player->camEye.x += gPlayer[playerNum].vel.x * 0.5f;
player->camEye.z += gPlayer[playerNum].vel.z * 0.5f;
break;
case FORM_LANDMASTER:
player->camEye.x += gPlayer[playerNum].vel.x * 0.7f;
player->camEye.z += gPlayer[playerNum].vel.z * 0.7f;
break;
case FORM_ON_FOOT:
player->camEye.x += gPlayer[playerNum].vel.x * 0.7f;
player->camEye.z += gPlayer[playerNum].vel.z * 0.7f;
player->camEye.y = gPlayer[playerNum].unk_068 + 20.0f;
player->camAt.y = gPlayer[playerNum].unk_068 + 20.0f;
break;
}
Math_SmoothStepToF(&player->unk_034, 0.0f, 0.05f, 5.0f, 0.00001f);
}
void func_800B63BC(Player* player, s32 arg1) {
Vec3f sp74;
Vec3f sp68;
f32 temp1;
f32 temp2;
f32 temp3;
f32 var_fv0;
f32 eyeX;
f32 eyeY;
f32 eyeZ;
f32 atX;
f32 atY;
f32 atZ;
Matrix_RotateY(gCalcMatrix, (player->unk_114 + (player->unk_134 * 0.2f)) * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, player->unk_134 * 0.2f * M_DTOR, 1);
sp74.x = 0.0f;
sp74.y = 0.0f;
if (player->unk_238 != 0) {
sp74.z = 1000.0f - player->unk_08C;
} else {
sp74.z = 300.0f - player->unk_08C;
}
if (player->unk_4DC != 0) {
sp74.z += 500.0f;
}
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
if (!gVersusMode) {
var_fv0 = -gInputPress->stick_y;
} else {
var_fv0 = -gControllerPress[player->num].stick_y;
}
Math_SmoothStepToF(&player->unk_02C, var_fv0, 0.05f, 5.0f, 0.0f);
eyeX = player->pos.x + sp68.x;
eyeY = (player->pos.y * player->unk_148) + 50.0f;
eyeY -= (player->unk_02C * 1.5f);
eyeZ = player->pos.z + sp68.z;
atX = player->pos.x + player->unk_134;
var_fv0 = (player->unk_4DC != 0) ? 1.0f : 0.79f;
atY = (player->pos.y * (var_fv0)) + player->unk_134 + (player->unk_060 * 5.0f);
atY += (player->unk_02C * 0.5f);
if (player->state_1C8 == PLAYERSTATE_1C8_5) {
atY = player->pos.y;
}
atZ = player->pos.z;
Math_SmoothStepToF(&player->unk_028, 2.0f * player->unk_0E8, 0.05f, 2.0f, 0.02f);
sp74.x = -player->unk_028;
sp74.y = 0.0f;
sp74.z = 0.f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
eyeX += sp68.x;
eyeZ += sp68.z;
atX += sp68.x;
atZ += sp68.z;
if (player->state_1C8 == PLAYERSTATE_1C8_3) {
Math_SmoothStepToF(&player->camEye.x, eyeX, player->unk_014, 30000.0f, 0);
Math_SmoothStepToF(&player->camEye.y, eyeY, player->unk_014, 30000.0f, 0);
Math_SmoothStepToF(&player->camEye.z, eyeZ, player->unk_014, 30000.0f, 0);
Math_SmoothStepToF(&player->unk_034, player->unk_0E8 * -0.3f, 0.1f, 1.0f, 0);
Math_SmoothStepToF(&player->unk_014, 0.2f, 0.1f, 0.005f, 0.0f);
}
Math_SmoothStepToF(&player->camAt.x, atX, player->unk_01C, 30000.0f, 0);
Math_SmoothStepToF(&player->camAt.y, atY, player->unk_018, 30000.0f, 0);
Math_SmoothStepToF(&player->camAt.z, atZ, player->unk_01C, 30000.0f, 0);
Math_SmoothStepToF(&player->unk_018, 0.2f, 0.1f, 0.005f, 0);
Math_SmoothStepToF(&player->unk_01C, 1.0f, 0.1f, 0.005f, 0);
if (arg1 != 0) {
player->camEye.x = eyeX;
player->camEye.y = eyeY;
player->camEye.z = eyeZ;
player->camAt.x = atX;
player->camAt.y = atY;
player->camAt.z = atZ;
}
}
void func_800B6848(Player* player, s32 arg1) {
Vec3f sp54;
Vec3f sp48;
f32 sp44;
f32 sp40;
f32 sp3C;
Matrix_RotateX(gCalcMatrix, player->unk_0E4 * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, player->unk_0EC * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + (player->unk_134 * 0.2f)) * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, player->unk_134 * 0.2f * M_DTOR, 1);
sp54.x = 0.0f;
if (player->unk_238 != 0) {
sp54.y = 150.0f;
sp54.z = 500.0f - player->unk_08C;
} else {
sp54.y = 100.0f;
sp54.z = 250.0f - player->unk_08C;
}
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48);
if (player->unk_238 != 0) {
Math_SmoothStepToF(&player->unk_02C, -player->unk_17C * 3.0f + 30.0f, 0.2f, 8.0f, 0.001f);
} else {
Math_SmoothStepToF(&player->unk_02C, -player->unk_17C * 3.0f, 0.2f, 8.0f, 0.001f);
}
sp44 = player->pos.x + sp48.x;
sp40 = player->pos.y + sp48.y - (player->unk_02C * 0.6f);
sp3C = player->pos.z + sp48.z;
player->camAt.x = player->pos.x + player->unk_134;
player->camAt.y = player->pos.y + 60.0f + player->unk_02C + player->unk_134;
player->camAt.z = player->pos.z;
Math_SmoothStepToF(&player->unk_028, 2.0f * player->unk_0E8, 0.05f, 2.0f, 0.02f);
sp54.x = -player->unk_028;
sp54.y = 0.0f;
sp54.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp54, &sp48);
sp44 += sp48.x;
sp3C += sp48.z;
player->camAt.x += sp48.x;
player->camAt.z += sp48.z;
Math_SmoothStepToF(&player->camEye.x, sp44, 0.1f, 200.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.y, sp40, 0.1f, 200.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.z, sp3C, 0.1f, 200.0f, 0.001f);
Math_SmoothStepToF(&player->unk_034, player->unk_12C * -0.1f, 0.1f, 1.0f, 0.01f);
if (arg1 != 0) {
player->camEye.x = sp44;
player->camEye.y = sp40;
player->camEye.z = sp3C;
}
}
void func_800B6BFC(Player* player, s32 arg1) {
Vec3f sp64;
Vec3f sp58;
Vec3f sp4C;
Matrix_RotateX(gCalcMatrix, player->unk_0FC * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, player->unk_100 * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, (player->unk_114 + (player->unk_134 * 0.02f)) * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, player->unk_134 * 0.02f * M_DTOR, 1);
sp64.x = 0.0f;
sp64.y = 20.0f;
sp64.z = 60.0f - player->unk_08C;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
Math_SmoothStepToF(&player->unk_02C, -player->unk_158 * 0.5f, 0.07f, 3.0f, 0.001f);
sp4C.x = player->pos.x + sp58.x;
sp4C.y = (player->unk_068 + 10.0f + sp58.y) - (player->unk_02C * 0.8f);
sp4C.z = player->pos.z + sp58.z;
player->camAt.x = player->pos.x + player->unk_134 * 0.1f;
player->camAt.y = player->unk_068 + (player->pos.y - player->unk_068) * 0.4f + 18.0f + player->unk_02C * 1.5f +
player->unk_134 * 0.1f;
player->camAt.z = player->pos.z;
Math_SmoothStepToF(&player->unk_028, player->unk_0E8 * (player->unk_0D0 + 5.0f) * 0.04f, 0.05f, 2.0f, 0.02f);
sp64.x = -player->unk_028;
sp64.y = 0.0f;
sp64.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
sp4C.x += sp58.x;
sp4C.z += sp58.z;
player->camAt.x += sp58.x;
player->camAt.z += sp58.z;
Math_SmoothStepToF(&player->camEye.x, sp4C.x, 0.3f, 65.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.y, sp4C.y, 0.3f, 65.0f, 0.001f);
Math_SmoothStepToF(&player->camEye.z, sp4C.z, 0.3f, 65.0f, 0.001f);
Math_SmoothStepToF(&player->unk_034, player->unk_12C * -0.1f, 0.1f, 1.0f, 0.01f);
if (arg1 != 0) {
player->camEye.x = sp4C.x;
player->camEye.y = sp4C.y;
player->camEye.z = sp4C.z;
}
}
void func_800B6F50(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) {
f32 sp34;
f32 sp30;
f32 sp2C;
f32 sp28;
f32 var_ft5;
f32 sp20;
sp28 = -Math_Atan2F(arg0 - arg3, arg2 - arg5);
var_ft5 = sqrtf(SQ(arg2 - arg5) + SQ(arg0 - arg3));
sp2C = -Math_Atan2F(arg1 - arg4, var_ft5);
if (sp28 >= M_PI / 2) {
sp28 -= M_PI;
}
if (sp28 <= -M_PI / 2) {
sp28 += M_PI;
}
var_ft5 = 0.0f;
if (gCurrentLevel == LEVEL_UNK_15) {
var_ft5 = gPlayer[0].camEye.y * 0.03f;
}
sp30 = (2.0f * (-sp2C * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_80178430 + var_ft5;
sp34 = (2.0f * (sp28 * (-8.0f / 3.0f * M_RTOD))) + 3000.0f + D_8017842C;
sp20 = D_80178420;
D_80178420 = Math_ModF(sp34, 480.0f);
D_80178424 = Math_ModF(sp30, 360.0f);
if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) && (gCurrentLevel == LEVEL_METEO)) {
if (fabsf(D_80178420 - sp20) < 50.0f) {
D_8015F96C = 0.0f;
if (fabsf(D_80178420 - sp20) > 3.0f) {
D_8015F96C = fabsf(D_80178420 - sp20 - 3.0f) * 0.5f;
}
}
}
}
void func_800B7184(Player* player, s32 arg1) {
switch (player->form) {
case FORM_ON_FOOT:
func_800B6BFC(player, arg1);
break;
case FORM_LANDMASTER:
func_800B6848(player, arg1);
break;
case FORM_ARWING:
func_800B63BC(player, arg1);
break;
}
}
void func_800B71E4(Player* player) {
switch (player->state_1C8) {
case PLAYERSTATE_1C8_3:
switch (gLevelMode) {
case LEVELMODE_ON_RAILS:
if (player->form == FORM_ARWING) {
if (player->unk_238 == 0) {
func_800B56BC(player);
} else {
func_800B5D30(player, 0);
}
} else if (player->form == FORM_LANDMASTER) {
func_80043468(player);
} else if (player->form == FORM_BLUE_MARINE) {
func_i3_801AA8E8(player);
}
break;
case LEVELMODE_ALL_RANGE:
func_800B7184(player, 0);
break;
case LEVELMODE_UNK_2:
func_i6_801A5FC0(player);
break;
}
break;
case PLAYERSTATE_1C8_5:
player->unk_034 -= player->unk_034 * 0.1f;
func_800B7184(player, 0);
break;
case PLAYERSTATE_1C8_4:
if ((gLevelMode == LEVELMODE_ON_RAILS) && (player->form == FORM_ARWING)) {
player->camEye.x += (player->pos.x - player->camEye.x) * 0.1f;
player->camEye.y += (player->pos.y - player->camEye.y) * 0.1f;
player->camEye.z -= player->vel.z * 0.2f;
if (player->unk_1D0 != 0) {
player->camEye.z -= player->vel.z * 0.2f;
}
player->camAt.x += (player->pos.x - player->camAt.x) * 0.1f;
player->camAt.y += (player->pos.y - player->camAt.y) * 0.1f;
player->camAt.z = player->unk_138 + D_80177D20 - 1.0f;
}
break;
case PLAYERSTATE_1C8_6:
case PLAYERSTATE_1C8_7:
break;
}
}
void func_800B73E0(Player* player) {
Vec3f sp44;
Vec3f sp38;
f32 pad;
if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
D_801784D4 = D_801784C8 = D_801784C8 = D_801784FC = D_801784C8 = 110.0f;
if (gGameFrameCount & 0x20) {
D_801784D4 = D_801784C8 = D_801784C8 = D_801784FC = D_801784C8 = 90.0f;
}
D_801784E8 = D_80178510 = D_80178538 = 1.0f;
}
Math_SmoothStepToAngle(&D_801784B8, D_801784C4, 1.0f, D_801784E8, 0.0f);
Math_SmoothStepToAngle(&D_801784BC, D_801784C8, 1.0f, D_801784E8, 0.0f);
Math_SmoothStepToAngle(&D_801784C0, D_801784CC, 1.0f, D_801784E8, 0.0f);
if (gLight2R < D_80178570) {
gLight2R += D_80178540;
if (D_80178570 < gLight2R) {
gLight2R = D_80178570;
}
}
if (D_80178570 < gLight2R) {
gLight2R -= D_80178540;
if (gLight2R < D_80178570) {
gLight2R = D_80178570;
}
}
if (gLight2G < D_80178574) {
gLight2G += D_80178540;
if (D_80178574 < gLight2G) {
gLight2G = D_80178574;
}
}
if (D_80178574 < gLight2G) {
gLight2G -= D_80178540;
if (gLight2G < D_80178574) {
gLight2G = D_80178574;
}
}
if (gLight2B < D_80178578) {
gLight2B += D_80178540;
if (D_80178578 < gLight2B) {
gLight2B = D_80178578;
}
}
if (D_80178578 < gLight2B) {
gLight2B -= D_80178540;
if (gLight2B < D_80178578) {
gLight2B = D_80178578;
}
}
Math_SmoothStepToAngle(&D_801784EC, D_801784F8, 1.0f, D_80178510, 0.0f);
Math_SmoothStepToAngle(&D_801784F0, D_801784FC, 1.0f, D_80178510, 0.0f);
Math_SmoothStepToAngle(&D_801784F4, D_80178500, 1.0f, D_80178510, 0.0f);
D_801784F8 = D_801784C4 = D_801784D0;
D_801784FC = D_801784C8 = D_801784D4;
D_80178500 = D_801784CC = D_801784D8;
D_801784E8 = 5.0f;
D_80178570 = gLight1R;
D_80178574 = gLight1G;
D_80178578 = gLight1B;
pad = player->unk_034;
Matrix_RotateZ(gCalcMatrix, M_DTOR * pad, 0);
Matrix_RotateX(gCalcMatrix, -player->unk_05C, 1);
Matrix_RotateY(gCalcMatrix, player->unk_058, 1);
Matrix_Push(&gCalcMatrix);
Matrix_RotateX(gCalcMatrix, M_DTOR * D_801784B8, 1);
Matrix_RotateY(gCalcMatrix, M_DTOR * D_801784BC, 1);
Matrix_RotateZ(gCalcMatrix, M_DTOR * D_801784C0, 1);
sp44.x = 0.0f;
sp44.y = 0.0f;
sp44.z = 100.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
gLight1x = sp38.x;
gLight1y = sp38.y;
gLight1z = sp38.z;
Matrix_Pop(&gCalcMatrix);
Matrix_RotateX(gCalcMatrix, M_DTOR * D_801784EC, 1);
Matrix_RotateY(gCalcMatrix, M_DTOR * D_801784F0, 1);
Matrix_RotateZ(gCalcMatrix, M_DTOR * D_801784F4, 1);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
gLight2x = sp38.x;
gLight2y = sp38.y;
gLight2z = sp38.z;
}
void func_800B79B0(void) {
s32 var_v0_2;
s32 sp40;
f32 sp3C;
u8 var_a0;
u8 sp3A;
switch (gCurrentLevel) {
case LEVEL_TRAINING:
if (gLevelMode == LEVELMODE_ALL_RANGE) {
func_i1_8019949C();
}
break;
case LEVEL_VERSUS:
func_800C26C8();
D_80177844++;
if ((D_80177844 == 200) && (gLaserStrength[0] == LASERS_SINGLE) && (gLaserStrength[1] == LASERS_SINGLE) &&
(gLaserStrength[2] == LASERS_SINGLE) && (gLaserStrength[3] == LASERS_SINGLE)) {
func_800B852C(OBJ_ITEM_LASERS, &gItems[0]);
}
if ((D_80177844 == 400) && (gBombCount[0] == 0) && (gBombCount[1] == 0) && (gBombCount[2] == 0) &&
(gBombCount[3] == 0)) {
func_800B852C(OBJ_ITEM_BOMB, &gItems[1]);
}
if (D_80177844 == 500) {
D_80177844 = 0;
}
break;
case LEVEL_VENOM_2:
if ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && (D_8017827C == 2)) {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7;
gPlayer[0].unk_1D0 = 0;
gPlayer[0].unk_234 = 1;
gPlayer[0].pos.z = 15000.0f;
func_800B7184(gPlayer, 1);
D_80178340 = 255;
D_8017835C = 255;
D_80178358 = 255;
D_80178348 = D_80178350 = D_80178354 = 255;
}
break;
case LEVEL_VENOM_ANDROSS:
func_i6_8018BDD8();
gGroundLevel = -25000.0f;
gPlayer[0].unk_0A0 = 612.0f;
gPlayer[0].unk_0A4 = -544.0f;
if (D_Timer_80177B44 != 0) {
D_Timer_80177B44--;
if (D_Timer_80177B44 == 0) {
func_i6_80189214();
}
}
break;
case LEVEL_METEO:
Texture_Scroll(D_102FF08, 8, 8, 1);
/* fallthrough */
case LEVEL_SECTOR_X:
if (D_8017827C == 1) {
gBlurAlpha = 128;
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) {
Math_SmoothStepToF(&D_8015F960, 0.0f, 1.0f, 1.0f, 0.0f);
} else {
Math_SmoothStepToF(&D_8015F960, 128.0f, 1.0f, 1.0f, 0.0f);
}
}
if ((gCurrentLevel == LEVEL_SECTOR_X) && (D_8017827C == 0) && (D_80177E80 == 4)) {
D_80177E80++;
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_8;
gPlayer[0].unk_1D0 = 0;
gOverlayStage = 1;
Audio_PlaySfx(0x1900602A, D_800C5D28, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80177930 = 2;
D_800D3180[gCurrentLevel] = 1;
}
break;
case LEVEL_CORNERIA:
func_8008C104(D_603EB38, D_6028A60);
if (gGameFrameCount & 1) {
Texture_Scroll(D_600CBD8, 64, 32, 3);
}
break;
case LEVEL_AQUAS:
func_8008C104(D_603158C, D_602ACC0);
break;
case LEVEL_SOLAR:
func_800A3FEC();
for (D_80177CE8; D_80177CE8 >= 10.0f; D_80177CE8 -= 10.0f) {
Texture_Scroll(D_6005710, 32, 32, 1);
}
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_6) {
Texture_Scroll(D_6005710, 32, 32, 1);
}
Texture_Mottle(D_601E1E8, D_6020F60, 3);
if (gPlayer[0].pos.y > 600.0f) {
var_v0_2 = 7;
sp3A = 5;
} else if (gPlayer[0].pos.y > 500.0f) {
var_v0_2 = 7;
sp3A = 4;
} else if (gPlayer[0].pos.y > 400.0f) {
var_v0_2 = 3;
sp3A = 3;
} else if (gPlayer[0].pos.y > 300.0f) {
var_v0_2 = 3;
sp3A = 2;
} else if (gPlayer[0].pos.y > 200.0f) {
var_v0_2 = 1;
sp3A = 1;
} else if (gPlayer[0].pos.y > 100.0f) {
var_v0_2 = 0;
sp3A = 0;
} else {
var_v0_2 = 0;
}
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && !(gGameFrameCount & var_v0_2)) {
gPlayer[0].shields--;
if (gPlayer[0].shields <= 0) {
gPlayer[0].shields = 0;
}
if (gPlayer[0].heal == 0) {
if (gPlayer[0].shields == 50) {
Audio_PlaySfx(0x49008011, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else if (gPlayer[0].shields == 100) {
Audio_PlaySfx(0x49008010, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
}
var_a0 = MIN(gPlayer[0].shields, 0xFF);
func_8001D1C8(var_a0, sp3A);
if (!(gGameFrameCount & 7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7)) {
func_i3_8019E8B8(RAND_FLOAT_CENTERED(6000.0f), -80.0f,
gPlayer[0].unk_138 + (RAND_FLOAT(2000.0f) + -6000.0f),
RAND_FLOAT(10.0f) + 20.0f); // check
}
func_8008C104(D_60229A4, D_6010198);
if (gPlayer[0].shields == 0) {
D_80177B4C = 1;
}
break;
case LEVEL_ZONESS:
func_800A3FEC();
for (D_80177CE8; D_80177CE8 >= 20.0f; D_80177CE8 -= 20.0f) {
Texture_Scroll(D_602C2CC, 32, 32, 1);
}
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_6) {
Texture_Scroll(D_602C2CC, 32, 32, 1);
}
func_8008C104(D_602C2CC, D_600D990);
if (func_800A73E4(&sp3C, &sp40, gPlayer[0].camEye.x, gPlayer[0].camEye.y,
gPlayer[0].camEye.z - D_80177D20)) {
gLight1R = 0;
gLight1G = 7;
gLight1B = 10;
gAmbientR = gAmbientG = gAmbientB = 0;
gFogNear = 990;
gFogFar = 994;
gBgColor = 0x43; // 0, 8, 8
} else {
gBgColor = 0x4107; // 64, 32, 24
gLight1R = 90;
gLight1G = 100;
gLight1B = 50;
gAmbientR = 10;
gAmbientG = 20;
gAmbientB = 0;
gFogNear = 996;
gFogFar = 1000;
}
break;
}
}
void func_800B832C(void) {
s32 i;
func_800A6590();
for (i = 1; i < 4; i++) {
if (gTeamDamage[i] > 0) {
gTeamDamage[i] -= 2;
gTeamShields[i] -= 2;
if (gTeamShields[i] <= 0) {
gTeamShields[i] = -1;
}
}
}
for (i = 0; i < gCamCount; i++) {
gPlayer[i].num = gPlayerNum = i;
func_800B48BC(&gPlayer[i]);
}
Object_UpdateAll();
func_8003D9B8();
BonusText_Update();
for (i = 0; i < gCamCount; i++) {
gPlayer[i].num = gPlayerNum = i;
func_800B71E4(&gPlayer[i]);
}
D_8017847C = 0.0f;
if (D_80178480 != 0) {
f32 var_fv1;
D_80178480--;
var_fv1 = D_80178480;
if (var_fv1 > 20.0f) {
var_fv1 = 20.0f;
}
D_8017847C = var_fv1 * SIN_DEG(gGameFrameCount * 70.0f);
}
func_800B79B0();
}
u8 D_800D317C = 255;
void func_800B852C(ObjectId objId, Item* item) {
u8 sp1F = (u8) RAND_FLOAT(5.0f);
if (D_800D317C == sp1F) {
D_80177844 -= 1;
} else {
D_800D317C = sp1F;
if (item->obj.status == OBJ_FREE) {
Item_Initialize(item);
item->obj.status = OBJ_INIT;
item->obj.pos.x = gObjects58[sp1F].obj.pos.x;
item->obj.pos.y = gObjects58[sp1F].obj.pos.y;
item->obj.pos.z = gObjects58[sp1F].obj.pos.z;
item->obj.id = objId;
Object_SetInfo(&item->info, item->obj.id);
}
}
}
void func_800B86A4(f32* arg0) {
*arg0 += D_80177D20 + 15000.0f;
}
void func_800B86CC(void) {
s32 pad1;
s32 pad2;
s32 pad3;
s32 i;
f32 sp34;
switch (D_80177C70) {
case 0:
sp34 = 45.0f;
break;
case 1:
sp34 = 45.0f;
break;
case 2:
sp34 = 55.0f;
break;
}
Math_SmoothStepToF(&D_80161A3C, sp34, 0.1f, 5.0f, 0.0f);
if (D_80177E84 != 0) {
D_80177E84 = 0;
gLevelMode = LEVELMODE_ALL_RANGE;
if (gCurrentLevel != LEVEL_VENOM_ANDROSS) {
MEM_ARRAY_ALLOCATE(gObjects58, 200);
}
for (i = 0; i < 200; i++) {
gObjects58[i].obj.status = OBJ_FREE;
}
func_800A6148();
if (gCurrentLevel == LEVEL_CORNERIA) {
func_800A5338();
} else if (gCurrentLevel == LEVEL_SECTOR_Y) {
func_800A55B0();
} else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
func_800A57E0();
} else if (gCurrentLevel == LEVEL_TRAINING) {
func_i1_80198C50();
}
func_800B86A4(&gPlayer[0].pos.z);
func_800B86A4(&gPlayer[0].unk_138);
gPlayer[0].camEye.z += 15000.0f;
gPlayer[0].camAt.z += 15000.0f;
gPlayer[0].unk_144 = gPlayer[0].unk_140 = D_80177D08 = D_80177D20 = 0.0f;
}
if (D_80177854 != 100) {
(void) "play_time = %d\n";
gGameFrameCount++;
}
switch (D_80177854) {
case 0:
if (D_Timer_8017783C == 0) {
D_80177854 = 1;
}
break;
case 1:
func_800ABAB4();
D_800D2F5C = gVolumeSettings[0];
D_800D2F60 = gVolumeSettings[1];
D_800D2F64 = gVolumeSettings[2];
D_80177854 = 2;
break;
case 2:
if (!((D_80177838 == 0) && (D_80177840 == 0))) {
D_801779BC = 0;
} else {
D_801779BC = 1;
}
gDrawMode = DRAWMODE_4;
func_800B832C();
if ((gControllerPress[gMainController].button & START_BUTTON) &&
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) &&
gSaveFile.save.data.planet[D_800D2F6C[gCurrentLevel]].normalClear) {
func_8001AE58();
func_8001D400(0);
func_800A6148();
for (i = 0; i < gCamCount; i++) {
Audio_KillSfx(gPlayer[i].sfxPos);
func_8001CA24(i);
}
D_80177854 = 1;
gDrawMode = gVersusMode = 0;
gCamCount = 1;
gBgColor = 0;
gCsFrameCount = D_80177840 = D_80177838 = gRadioState = 0;
D_8017782C = 0;
}
if (gVersusMode) {
func_800C1E9C();
}
if ((gControllerPress[gMainController].button & START_BUTTON) && (D_801779BC != 0)) {
func_8001D638(1);
D_80177854 = 100;
D_80177868 = 4;
D_80178484 = 100000;
}
break;
case 100:
if (!gVersusMode) {
if ((gControllerPress[gMainController].button & R_TRIG) && (gPlayer[0].form != FORM_BLUE_MARINE) &&
(gPlayer[0].state_1C8 != PLAYERSTATE_1C8_0)) {
if (D_800D2860[0] = 1 - D_800D2860[0]) {
Audio_PlaySfx(0x49000019, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
Audio_PlaySfx(0x4900101A, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
} else {
for (i = 0; i < 4; i++) {
if ((gControllerPress[i].button & R_TRIG) && (gPlayer[i].form != FORM_ON_FOOT)) {
if (D_800D2860[i] = 1 - D_800D2860[i]) {
func_80060F30(gPlayer[i].sfxPos, 0x49000019, i);
} else {
func_80060F30(gPlayer[i].sfxPos, 0x4900101A, i);
}
}
}
}
if ((D_80177868 == 4) && (gControllerPress[gMainController].button & START_BUTTON) && (D_801779BC != 0)) {
func_8001D638(0);
D_80177854 = 2;
gDrawMode = DRAWMODE_4;
}
D_801779BC = 1;
break;
}
}