Starship/src/port/Engine.h
2024-09-17 20:20:26 -03:00

35 lines
1022 B
C++

#pragma once
#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
#ifdef __cplusplus
#include <vector>
#include <Fast3D/gfx_pc.h>
#include "libultraship/src/Context.h"
#define SAMPLES_HIGH 544
#define SAMPLES_LOW 528
#define AUDIO_FRAMES_PER_UPDATE 2
#define NUM_AUDIO_CHANNELS 2
#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
class GameEngine {
public:
static GameEngine* Instance;
std::shared_ptr<Ship::Context> context;
GameEngine();
static void Create();
void StartFrame() const;
static void RunCommands(Gfx* Commands);
void ProcessFrame(void (*run_one_game_iter)()) const;
static void Destroy();
static void ProcessGfxCommands(Gfx* commands);
};
#else
void GameEngine_ProcessGfxCommands(Gfx* commands);
float GameEngine_GetAspectRatio();
uint8_t GameEngine_OTRSigCheck(char* imgData);
#endif