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35 lines
1022 B
C++
35 lines
1022 B
C++
#pragma once
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#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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#ifdef __cplusplus
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#include <vector>
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#include <Fast3D/gfx_pc.h>
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#include "libultraship/src/Context.h"
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#define SAMPLES_HIGH 544
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#define SAMPLES_LOW 528
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#define AUDIO_FRAMES_PER_UPDATE 2
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#define NUM_AUDIO_CHANNELS 2
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
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class GameEngine {
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public:
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static GameEngine* Instance;
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std::shared_ptr<Ship::Context> context;
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GameEngine();
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static void Create();
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void StartFrame() const;
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static void RunCommands(Gfx* Commands);
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void ProcessFrame(void (*run_one_game_iter)()) const;
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static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
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};
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#else
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void GameEngine_ProcessGfxCommands(Gfx* commands);
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float GameEngine_GetAspectRatio();
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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#endif |