Starship/src/port/GBIMiddleware.cpp
2024-09-17 20:20:26 -03:00

55 lines
1.8 KiB
C++

#include <libultraship.h>
#include "Engine.h"
#include "DisplayList.h"
#include "Array.h"
extern "C" int GameEngine_OTRSigCheck(const char* data);
extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
char* imgData = (char*)dl;
if (GameEngine_OTRSigCheck(imgData) == 1) {
auto resource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
auto res = std::static_pointer_cast<LUS::DisplayList>(resource);
dl = &res->Instructions[0];
// dl->words.trace.file = imgData;
// dl->words.trace.idx = 0;
// dl->words.trace.valid = true;
}
__gSPDisplayList(pkt, dl);
}
extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
if (GameEngine_OTRSigCheck((char*)v) == 1) {
v = (uintptr_t) ResourceGetDataByName((char *) v);
}
__gSPVertex(pkt, v, n, v0);
}
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) {
auto data = reinterpret_cast<char*>(texAddr);
if (texAddr != 0 && GameEngine_OTRSigCheck(data)) {
const auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(data);
const auto type = static_cast<LUS::ResourceType>(res->GetInitData()->Type);
switch(type) {
case LUS::ResourceType::DisplayList:
texAddr = reinterpret_cast<uintptr_t>(&std::static_pointer_cast<LUS::DisplayList>(res)->Instructions[0]);
break;
case LUS::ResourceType::Array:
texAddr = reinterpret_cast<uintptr_t>(std::static_pointer_cast<LUS::Array>(res)->Vertices.data());
break;
default:
texAddr = reinterpret_cast<uintptr_t>(res->GetRawPointer());
break;
}
}
__gSPInvalidateTexCache(pkt, texAddr);
}