Starship/assets/yaml/us/ast_landmaster.yaml
petrie911 a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names (#169)
* split up

* format

* torch

* headers

* just keep going

* torch

* names and such

* format

* remove headers
2024-03-17 01:06:28 -03:00

96 lines
3.5 KiB
YAML

:config:
segments:
- [0x3, 0x8D99F0]
header:
code:
- '#include "assets/ast_landmaster.h"'
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "structs.h"'
D_landmaster_3000000:
{ type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_landmaster_3000000 }
D_landmaster_3000080:
{ type: TEXTURE, format: TLUT, offset: 0x3000080, colors: 8, ctype: u16, symbol: D_landmaster_3000080 }
D_landmaster_3000090:
{ type: GFX, offset: 0x3000090, symbol: D_landmaster_3000090 }
D_landmaster_3004CA8:
{ type: TEXTURE, format: RGBA16, offset: 0x3004CA8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3004CA8 }
D_landmaster_30054A8:
{ type: TEXTURE, format: RGBA16, offset: 0x30054A8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_30054A8 }
D_landmaster_3005CA8:
{ type: TEXTURE, format: RGBA16, offset: 0x3005CA8, width: 16, height: 16, ctype: u16, symbol: D_landmaster_3005CA8 }
D_landmaster_3005EA8:
{ type: TEXTURE, format: RGBA16, offset: 0x3005EA8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3005EA8 }
D_landmaster_3002680:
{ type: TEXTURE, format: RGBA16, offset: 0x3002680, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3002680 }
D_landmaster_3002E80:
{ type: TEXTURE, format: RGBA16, offset: 0x3002E80, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3002E80 }
D_landmaster_3003680:
{ type: TEXTURE, format: RGBA16, offset: 0x3003680, width: 64, height: 32, ctype: u16, symbol: D_landmaster_3003680 }
D_landmaster_3001680:
{ type: TEXTURE, format: RGBA16, offset: 0x3001680, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3001680 }
D_landmaster_3001E80:
{ type: TEXTURE, format: RGBA16, offset: 0x3001E80, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3001E80 }
D_landmaster_3004680:
{ type: GFX, offset: 0x3004680, symbol: D_landmaster_3004680 }
PAD_landmaster_30066A8:
{ type: BLOB, offset: 0x30066A8, size: 0x8, symbol: PAD_landmaster_30066A8 }
D_landmaster_30066B0:
{ type: GFX, offset: 0x30066B0, symbol: D_landmaster_30066B0 }
D_landmaster_3006738:
{ type: TEXTURE, format: IA8, offset: 0x3006738, width: 16, height: 32, ctype: u8, symbol: D_landmaster_3006738 }
PAD_landmaster_3006938:
{ type: BLOB, offset: 0x3006938, size: 0x8, symbol: PAD_landmaster_3006938 }
D_landmaster_3006940:
{ type: GFX, offset: 0x3006940, symbol: D_landmaster_3006940 }
D_landmaster_30069D8:
{ type: TEXTURE, format: IA8, offset: 0x030069D8, width: 32, height: 32, ctype: u8, symbol: D_landmaster_30069D8 }
PAD_landmaster_3006DD8:
{ type: BLOB, offset: 0x3006DD8, size: 0x8, symbol: PAD_landmaster_3006DD8 }
D_landmaster_3006DE0:
{ type: GFX, offset: 0x3006DE0, symbol: D_landmaster_3006DE0 }
D_landmaster_3006E68:
{ type: TEXTURE, format: RGBA32, offset: 0x3006E68, width: 32, height: 32, ctype: u32, symbol: D_landmaster_3006E68 }
PAD_landmaster_3007E68:
{ type: BLOB, offset: 0x3007E68, size: 0x8, symbol: PAD_landmaster_3007E68 }
D_landmaster_3007E70:
{ type: GFX, offset: 0x3007E70, symbol: D_landmaster_3007E70 }
D_landmaster_3007EF8:
{ type: TEXTURE, format: RGBA16, offset: 0x3007EF8, width: 16, height: 16, ctype: u16, symbol: D_landmaster_3007EF8 }
PAD_landmaster_30080F8:
{ type: BLOB, offset: 0x30080F8, size: 0x8, symbol: PAD_landmaster_30080F8 }
D_landmaster_3008100:
{ type: GFX, offset: 0x3008100, symbol: D_landmaster_3008100 }
D_landmaster_3008188:
{ type: TEXTURE, format: IA8, offset: 0x03008188, width: 32, height: 32, ctype: u8, symbol: D_landmaster_3008188 }