Starship/include/mods.h
petrie911 77060ba506
Start on sfx IDs (#227)
* sfx stuff

* sfxIds
2024-05-03 16:56:26 -03:00

57 lines
1.1 KiB
C

#ifndef MODS_H
#define MODS_H
/**
* Level Select:
* Press left or right on the D-PAD to choose which level to play,
* useful for debugging and speedrunning training.
*/
#define MODS_LEVEL_SELECT 0
/**
* Sound Effects Jukebox:
* Ability to play sound effects inside the expert sound menu
* Use L to switch between jukebox and soundtrack
* Use D-PAD to move the cursor
* Use C buttons to edit values
*/
#define MODS_SFX_JUKEBOX 0
/**
* Auto debugger:
* Crash debugger appears without needing to enter code.
*/
#define MODS_AUTO_DEBUGGER 0
/**
* FPS Counter:
* Press L to toggle FPS Display
*/
#define MODS_FPS_COUNTER 0
/**
* Object Ram Watch:
* Watch up to seven addresses from the player and object arrays
* Press C> while paused to enable/disable
* Use D-PAD to move the cursor and change values
* Press L to edit the highlighted value
*/
#define MODS_OBJECT_RAM 0
/* ************************* */
#if MODS_LEVEL_SELECT == 1
void Map_LevelSelect(void);
#endif
#if MODS_FPS_COUNTER == 1
static void Play_RenderFps(void);
#endif
#if MODS_OBJECT_RAM == 1
void ObjectRam_Update(void);
#endif
#endif