Starship/include/sf64level.h
petrie911 7633af7a28
fox_play finished, lots of new names for things (#58)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
2023-12-24 13:28:35 -06:00

97 lines
2.3 KiB
C

#ifndef SF64_LEVEL
#define SF64_LEVEL
#include "structs.h"
#define SAVE_SLOT_SOLAR 13
#define SAVE_SLOT_VENOM_1 14
#define SAVE_SLOT_VENOM_2 15
typedef enum {
/* 0 */ LEVELTYPE_PLANET,
/* 1 */ LEVELTYPE_SPACE,
/* 2 */ LEVELTYPE_UNK2,
/* 3 */ LEVELTYPE_UNK3,
} LevelType;
typedef struct {
/* 0x00 */ s32 type;
/* 0x04 */ s32 unk_04;
/* 0x08 */ u16 bgColor;
/* 0x0A */ u16 seqId;
/* 0x0C */ s32 fogR;
/* 0x10 */ s32 fogG;
/* 0x14 */ s32 fogB;
/* 0x18 */ s32 fogN;
/* 0x1C */ s32 fogF;
/* 0x20 */ Vec3f unk_20;
/* 0x2C */ s32 lightR;
/* 0x30 */ s32 lightG;
/* 0x34 */ s32 lightB;
/* 0x38 */ s32 ambR;
/* 0x3C */ s32 ambG;
/* 0x40 */ s32 ambB;
} EnvSettings; // size = 0x44
typedef enum {
/* 0 */ OVL_SETUP_TITLE,
/* 1 */ OVL_SETUP_MENU,
/* 2 */ OVL_SETUP_MAP,
/* 3 */ OVL_SETUP_STATE_5,
/* 4 */ OVL_SETUP_CREDITS,
/* 5 */ OVL_SETUP_CORNERIA,
/* 6 */ OVL_SETUP_METEO,
/* 7 */ OVL_SETUP_TITANIA,
/* 8 */ OVL_SETUP_SECTOR_X,
/* 9 */ OVL_SETUP_AQUAS,
/* 10 */ OVL_SETUP_AREA_6,
/* 11 */ OVL_SETUP_FORTUNA,
/* 12 */ OVL_SETUP_UNK_4,
/* 13 */ OVL_SETUP_SECTOR_Y,
/* 14 */ OVL_SETUP_SOLAR,
/* 15 */ OVL_SETUP_ZONESS,
/* 16 */ OVL_SETUP_VENOM_ANDROSS,
/* 17 */ OVL_SETUP_TRAINING,
/* 18 */ OVL_SETUP_VENOM_1,
/* 19 */ OVL_SETUP_KATINA,
/* 10 */ OVL_SETUP_20,
/* 11 */ OVL_SETUP_MACBETH,
/* 12 */ OVL_SETUP_BOLSE,
/* 13 */ OVL_SETUP_SECTOR_Z,
/* 14 */ OVL_SETUP_VENOM_2,
/* 50 */ OVL_SETUP_VERSUS = 50,
/* 99 */ OVL_SETUP_LOGO = 99,
} OverlaySetups;
typedef enum LevelId {
/* 0 */ LEVEL_CORNERIA,
/* 1 */ LEVEL_METEO,
/* 2 */ LEVEL_SECTOR_X,
/* 3 */ LEVEL_AREA_6,
/* 4 */ LEVEL_UNK_4,
/* 5 */ LEVEL_SECTOR_Y,
/* 6 */ LEVEL_VENOM_1,
/* 7 */ LEVEL_SOLAR,
/* 8 */ LEVEL_ZONESS,
/* 9 */ LEVEL_VENOM_ANDROSS,
/* 10 */ LEVEL_TRAINING,
/* 11 */ LEVEL_MACBETH,
/* 12 */ LEVEL_TITANIA,
/* 13 */ LEVEL_AQUAS,
/* 14 */ LEVEL_FORTUNA,
/* 15 */ LEVEL_UNK_15,
/* 16 */ LEVEL_KATINA,
/* 17 */ LEVEL_BOLSE,
/* 18 */ LEVEL_SECTOR_Z,
/* 19 */ LEVEL_VENOM_2,
/* 20 */ LEVEL_VERSUS,
} LevelId;
typedef enum {
/* 0 */ VS_STAGE_CORNERIA,
/* 1 */ VS_STAGE_KATINA,
/* 2 */ VS_STAGE_SECTOR_Z,
} VsStage;
#endif