Starship/assets/yaml/jp/rev0/ast_sector_z.yaml
Alejandro Asenjo Nitti c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00

172 lines
5.7 KiB
YAML

:config:
segments:
- [0x06, 0xA1FCD0]
header:
code:
- '#include "assets/ast_sector_z.h"'
header:
- '#include "gfx.h"'
- '#include "sf64object.h"'
- '#include "sf64level.h"'
- '#include "sf64event.h"'
- '#include "sf64player.h"'
- '#include "sf64audio_external.h"'
- '#include "sf64mesg.h"'
# Sector Z: Combat Zone
D_SZ_6000000:
{ type: TEXTURE, ctype: u8, format: IA8, width: 176, height: 12, offset: 0x6000000, symbol: D_SZ_6000000 }
# One of the so called "Boss titles", unused in the game. A version of the same thing
# seems to have been implemented in the 3DS version.
# The text in japanese translates to:
# Interspace anti-ship missile
# Macbeth B
D_SZ_6000840:
{ type: TEXTURE, ctype: u8, format: IA8, width: 104, height: 26, offset: 0x6000840, symbol: D_SZ_6000840 }
# Great Fox icon showed in the Radar
D_SZ_60012D0:
{ type: TEXTURE, ctype: u8, format: IA8, width: 16, height: 9, offset: 0x60012D0, symbol: D_SZ_60012D0 }
aSzSpaceJunk1DL:
{ type: GFX, offset: 0x6001360, symbol: aSzSpaceJunk1DL }
aSzSpaceJunk2DL:
{ type: GFX, offset: 0x6001A10, symbol: aSzSpaceJunk2DL }
D_SZ_6001C80:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06001C80, symbol: D_SZ_6001C80, tlut: 0x06001D80 }
D_SZ_6001D80:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06001D80, symbol: D_SZ_6001D80 }
aSzSpaceJunk3DL:
{ type: GFX, offset: 0x6001DA0, symbol: aSzSpaceJunk3DL }
D_SZ_60025F0:
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x60025F0, symbol: D_SZ_60025F0, tlut: 0x060029F0 }
D_SZ_60029F0:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 240, offset: 0x060029F0, symbol: D_SZ_60029F0 }
D_SZ_6002BD0:
{ type: TEXTURE, ctype: u8, format: CI8, width: 8, height: 8, offset: 0x06002BD0, symbol: D_SZ_6002BD0, tlut: 0x06002C10 }
D_SZ_6002C10:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06002C10, symbol: D_SZ_6002C10 }
D_SZ_6002C30:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06002C30, symbol: D_SZ_6002C30, tlut: 0x06002D30 }
D_SZ_6002D30:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 88, offset: 0x06002D30, symbol: D_SZ_6002D30 }
D_SZ_6002DE0:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06002DE0, symbol: D_SZ_6002DE0, tlut: 0x06002EE0 }
D_SZ_6002EE0:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 80, offset: 0x06002EE0, symbol: D_SZ_6002EE0 }
aSzBackgroundDL:
{ type: GFX, offset: 0x6002F80, symbol: aSzBackgroundDL }
# Sector Z Background
aSzBackgroundTex:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 64, height: 32, offset: 0x06003010, symbol: aSzBackgroundTex }
D_SZ_6004010:
{ type: GFX, offset: 0x6004010, symbol: D_SZ_6004010 }
D_SZ_60041F8:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x060041F8, symbol: D_SZ_60041F8, tlut: 0x060042F8 }
D_SZ_60042F8:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 24, offset: 0x060042F8, symbol: D_SZ_60042F8 }
D_SZ_6004330:
{ type: GFX, offset: 0x6004330, symbol: D_SZ_6004330 }
D_SZ_6004458:
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 8, offset: 0x06004458, symbol: D_SZ_6004458, tlut: 0x06004558 }
D_SZ_6004558:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x06004558, symbol: D_SZ_6004558 }
D_SZ_6004570:
{ type: GFX, offset: 0x6004570, symbol: D_SZ_6004570 }
aSZSpaceJunk4DL:
{ type: GFX, offset: 0x60045E0, symbol: aSZSpaceJunk4DL }
D_SZ_60047E0:
{ type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x60047E0, symbol: D_SZ_60047E0 }
D_SZ_6004FE0:
{ type: GFX, offset: 0x6004FE0, symbol: D_SZ_6004FE0 }
D_SZ_60054E0:
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x060054E0, symbol: D_SZ_60054E0, tlut: 0x060058E0 }
D_SZ_60058E0:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 240, offset: 0x060058E0, symbol: D_SZ_60058E0 }
D_SZ_6005AC0:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06005AC0, symbol: D_SZ_6005AC0, tlut: 0x06005BC0 }
D_SZ_6005BC0:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 24, offset: 0x06005BC0, symbol: D_SZ_6005BC0 }
D_SZ_6005BF0:
{ type: GFX, offset: 0x6005BF0, symbol: D_SZ_6005BF0 }
D_SZ_6006090:
{ type: TEXTURE, ctype: u8, format: CI8, width: 32, height: 32, offset: 0x06006090, symbol: D_SZ_6006090, tlut: 0x06006490 }
D_SZ_6006490:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 232, offset: 0x06006490, symbol: D_SZ_6006490 }
D_SZ_6006660:
{ type: GFX, offset: 0x6006660, symbol: D_SZ_6006660 }
D_SZ_6006780:
{ type: GFX, offset: 0x6006780, symbol: D_SZ_6006780 }
D_SZ_6006A30:
{ type: GFX, offset: 0x6006A30, symbol: D_SZ_6006A30 }
D_SZ_6006BD8:
{ type: TEXTURE, ctype: u8, format: CI8, width: 16, height: 16, offset: 0x06006BD8, symbol: D_SZ_6006BD8, tlut: 0x06006CD8 }
D_SZ_6006CD8:
{ type: TEXTURE, ctype: u16, format: TLUT, colors: 16, offset: 0x06006CD8, symbol: D_SZ_6006CD8 }
D_SZ_6006D64:
{ type: SF64:ANIM, offset: 0x6006D64, symbol: D_SZ_6006D64 }
aSzMissileSkel:
{ type: SF64:SKELETON, offset: 0x6006E50, symbol: aSzMissileSkel }
D_SZ_6006E70:
{ type: SF64:ENVIRONMENT, offset: 0x6006E70, symbol: D_SZ_6006E70 }
D_SZ_6006EB4:
{ type: SF64:OBJECT_INIT, offset: 0x6006EB4, symbol: D_SZ_6006EB4 }
D_SZ_6007558:
{type: SF64:COLPOLY, count: 316, offset: 0x6007558, symbol: D_SZ_6007558, mesh_symbol: D_SZ_OFFSET }
D_SZ_6009230:
{ type: SF64:HITBOX, offset: 0x6009230, symbol: D_SZ_6009230 }
D_SZ_600924C:
{ type: SF64:HITBOX, offset: 0x600924C, symbol: D_SZ_600924C }
D_SZ_60092E8:
{ type: SF64:HITBOX, offset: 0x60092E8, symbol: D_SZ_60092E8 }
D_SZ_6009388:
{ type: SF64:HITBOX, offset: 0x6009388, symbol: D_SZ_6009388 }
# size = 0x93B0