Starship/include/i4.h
Alejandro Asenjo Nitti c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00

54 lines
1.5 KiB
C

#ifndef I4_H
#define I4_H
#include "libc/stdbool.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
extern s32 D_BO_801A03DC;
extern Matrix D_BO_8019EE80;
void Bolse_LevelStart(Player*);
void Bolse_LevelComplete(Player*);
void Katina_LevelStart(Player*);
void Katina_LevelComplete(Player*);
void Katina_SFTeamFlyTowardsCamera(Actor*);
void SectorZ_LevelStart(Player*);
void SectorZ_LevelComplete(Player*);
void SectorZ_LevelCompleteCsUpdate(Actor*);
void OvlI4_CallFunction(u32, void*);
void Fortuna_UpdateEvents(Actor*);
void Fortuna_LoadLevelObjects(void);
void Bolse_UpdateEventHandler(Actor*);
void Bolse_80191ED8(void);
void Bolse_DrawDynamicGround(void);
void Katina_BossSetup(Boss *);
void Katina_UpdateEvents(Actor*);
void Katina_Init(void);
void SectorZ_MissileExplode(ActorAllRange* this, bool shotDown);
void SectorZ_Missile_Update(Actor*);
void SectorZ_UpdateEvents(Actor*);
void SectorZ_LoadLevelObjects(void);
void Fortuna_Radar_Update(Actor*);
void Fortuna_Radar_Draw(Actor*);
void Bolse_Effect397_Update(Effect*);
void Bolse_Effect397_Draw(Effect*);
void Bolse_Boss311_Update(Boss*);
void Bolse_Boss311_Draw(Boss*);
void Katina_LaserEnergyParticlesUpdate(Effect*);
void Katina_LaserEnergyParticlesDraw(Effect*);
void Katina_BaseUpdate(Boss*);
void Katina_Base_Draw(Boss*);
void Katina_BossUpdate(Boss*);
void Katina_BossDraw(Boss*);
void SectorZ_SpaceJunkUpdate(Actor*);
void SectorZ_SpaceJunkDraw(Actor*);
void SectorZ_GreatFoxUpdate(Boss*);
void SectorZ_GreatFoxDraw(Boss*);
#endif