Starship/src/audio/audio_seqplayer.c
2024-12-24 23:25:42 -06:00

1601 lines
57 KiB
C

#include "sys.h"
#include "sf64audio_provisional.h"
#include "endianness.h"
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
typedef enum {
/* 0 */ PORTAMENTO_MODE_OFF,
/* 1 */ PORTAMENTO_MODE_1,
/* 2 */ PORTAMENTO_MODE_2,
/* 3 */ PORTAMENTO_MODE_3,
/* 4 */ PORTAMENTO_MODE_4,
/* 5 */ PORTAMENTO_MODE_5
} PortamentoMode;
static const char devstr00[] = "Audio:Track:Warning: No Free Notetrack\n";
static const char devstr01[] = "SUBTRACK DIM\n";
static const char devstr02[] = "Audio:Track: Warning :SUBTRACK had been stolen by other Group.\n";
static const char devstr03[] = "SEQID %d,BANKID %d\n";
static const char devstr04[] = "ERR:SUBTRACK %d NOT ALLOCATED\n";
static const char devstr05[] = "Stop Release\n";
static const char devstr06[] = "Error:Same List Add\n";
static const char devstr07[] = "Wait Time out!\n";
static const char devstr08[] = "Macro Level Over Error!\n";
static const char devstr09[] = "Macro Level Over Error!\n";
static const char devstr10[] = "WARNING: NPRG: cannot change %d\n";
static const char devstr11[] = "Audio:Track:NOTE:UNDEFINED NOTE COM. %x\n";
static const char devstr12[] = "Audio: Note:Velocity Error %d\n";
static const char devstr13[] = "Error: Subtrack no prg.\n";
static const char devstr14[] = "ERR %x\n";
static const char devstr15[] = "Error: Your assignchannel is stolen.\n";
static const char devstr16[] = "Audio:Track :Call Macro Level Over Error!\n";
static const char devstr17[] = "Audio:Track :Loops Macro Level Over Error!\n";
static const char devstr18[] = "SUB:ERR:BANK %d NOT CACHED.\n";
static const char devstr19[] = "SUB:ERR:BANK %d NOT CACHED.\n";
static const char devstr20[] = "Audio:Track: CTBLCALL Macro Level Over Error!\n";
static const char devstr21[] = "Set Noise %d\n";
static const char devstr22[] = "[%2x] \n";
static const char devstr23[] = "Err :Sub %x ,address %x:Undefined SubTrack Function %x";
static const char devstr24[] = "VoiceLoad Error Bank:%d,Prog:%d\n";
static const char devstr25[] = "Disappear Sequence or Bank %d\n";
static const char devstr26[] = "[FIN] group.\n";
static const char devstr27[] = "Macro Level Over Error!\n";
static const char devstr28[] = "Macro Level Over Error!\n";
static const char devstr29[] = "Group:Undefine upper C0h command (%x)\n";
static const char devstr30[] = "Group:Undefined Command\n";
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
void* AudioSeq_AudioListPopBack(AudioListItem* list);
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instrumentOut, AdsrSettings* adsrSettings);
void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
s32 i;
channel->enabled = false;
channel->finished = false;
channel->stopScript = false;
channel->muted = false;
channel->hasInstrument = false;
channel->stereoHeadsetEffects = false;
channel->transposition = 0;
channel->largeNotes = false;
channel->bookOffset = 0;
channel->changes.asByte = 0xFF;
channel->scriptState.depth = 0;
channel->newPan = 0x40;
channel->panChannelWeight = 0x80;
channel->noteUnused = NULL;
channel->someOtherPriority = 0;
channel->targetReverbVol = 0;
channel->reverbIndex = 0;
channel->notePriority = 3;
channel->delay = 0;
channel->adsr.envelope = gDefaultEnvelope;
channel->adsr.decayIndex = 0x20;
channel->vibratoRateTarget = 0x800;
channel->vibratoRateStart = 0x800;
channel->adsr.sustain = 0;
channel->vibratoDepthTarget = 0;
channel->vibratoDepthStart = 0;
channel->vibratoRateChangeDelay = 0;
channel->vibratoDepthChangeDelay = 0;
channel->vibratoDelay = 0;
channel->volume = 1.0f;
channel->volumeMod = 1.0f;
channel->freqMod = 1.0f;
for (i = 0; i < 8; i++) {
channel->seqScriptIO[i] = -1;
}
channel->unused = 0;
Audio_InitNoteLists(&channel->notePool);
}
s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer;
s32 pad;
if (channel->layers[layerIndex] == NULL) {
layer = AudioSeq_AudioListPopBack(&gLayerFreeList);
channel->layers[layerIndex] = layer;
if (layer == NULL) {
channel->layers[layerIndex] = NULL;
return -1;
}
} else {
Audio_SeqLayerNoteDecay(channel->layers[layerIndex]);
}
layer = channel->layers[layerIndex];
layer->channel = channel;
layer->adsr = channel->adsr;
layer->enabled = true;
layer->muted = false;
layer->continuousNotes = false;
layer->finished = false;
layer->adsr.decayIndex = 0;
layer->bit1 = false;
layer->stereo.asByte = 0x40;
layer->portamento.mode = PORTAMENTO_MODE_OFF;
layer->state.depth = 0;
layer->unk_3 = 0;
layer->gateTime = 0x80;
layer->pan = 0x40;
layer->transposition = 0;
layer->delay = 0;
layer->gateDelay = 0;
layer->delay2 = 0;
layer->note = NULL;
layer->instrument = NULL;
layer->instOrWave = 0xFF;
layer->freqMod = 1.0f;
layer->velocitySquare = 0.0f;
return 0;
}
void AudioSeq_SeqLayerDisable(SequenceLayer* layer) {
if (layer != NULL) {
Audio_SeqLayerNoteDecay(layer);
layer->enabled = 0;
layer->finished = 1;
}
}
void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
if (layerIndex < 4) {
SequenceLayer* layer = channel->layers[layerIndex];
if (layer != NULL) {
AudioSeq_AudioListPushBack(&gLayerFreeList, &layer->listItem);
AudioSeq_SeqLayerDisable(layer);
channel->layers[layerIndex] = NULL;
}
}
}
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) {
s32 i;
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
AudioSeq_SeqLayerFree(channel, i);
}
Audio_NotePoolClear(&channel->notePool);
channel->enabled = false;
channel->finished = true;
}
SequenceChannel* AudioSeq_RequestFreeSeqChannel(void) {
s32 i;
for (i = 0; i < 48; i++) {
if (gSeqChannels[i].seqPlayer == NULL) {
return &gSeqChannels[i];
}
}
return &gSeqChannelNone;
}
void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
SequenceChannel* channel;
s32 i;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (channelBits & 1) {
channel = seqPlayer->channels[i];
if ((IS_SEQUENCE_CHANNEL_VALID(channel) == 1) && (seqPlayer == channel->seqPlayer)) {
AudioSeq_SequenceChannelDisable(channel);
channel->seqPlayer = NULL;
}
channel = AudioSeq_RequestFreeSeqChannel();
if (IS_SEQUENCE_CHANNEL_VALID(channel) == 0) {
D_80155D88 = i + 0x10000;
seqPlayer->channels[i] = channel;
} else {
AudioSeq_InitSequenceChannel(channel);
seqPlayer->channels[i] = channel;
channel->seqPlayer = seqPlayer;
channel->fontId = seqPlayer->defaultFont;
channel->muteBehavior = seqPlayer->muteBehavior;
channel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
}
}
channelBits = channelBits >> 1;
}
}
void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
s32 i;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (channelBitsUnused & 1) {
SequenceChannel* channel = seqPlayer->channels[i];
if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
if (seqPlayer == channel->seqPlayer) {
AudioSeq_SequenceChannelDisable(channel);
if (0) {}
channel->seqPlayer = NULL;
}
seqPlayer->channels[i] = &gSeqChannelNone;
}
}
channelBitsUnused = channelBitsUnused >> 1;
}
}
void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
SequenceChannel* channel = seqPlayer->channels[channelIndex];
s32 i;
if (IS_SEQUENCE_CHANNEL_VALID(channel) != 0) {
channel->scriptState.depth = 0;
channel->scriptState.pc = script;
channel->enabled = true;
channel->finished = false;
channel->delay = 0;
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioSeq_SeqLayerFree(channel, i);
}
}
}
}
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
Audio_NotePoolClear(&seqPlayer->notePool);
seqPlayer->finished = true;
seqPlayer->enabled = false;
if ((gSeqLoadStatus[seqPlayer->seqId] >= LOAD_STATUS_COMPLETE) &&
(gSeqLoadStatus[seqPlayer->seqId] != LOAD_STATUS_PERMANENTLY_LOADED)) {
gSeqLoadStatus[seqPlayer->seqId] = LOAD_STATUS_DISCARDABLE;
}
if ((gFontLoadStatus[seqPlayer->defaultFont] >= LOAD_STATUS_COMPLETE) &&
(gFontLoadStatus[seqPlayer->defaultFont] != LOAD_STATUS_PERMANENTLY_LOADED)) {
gFontLoadStatus[seqPlayer->defaultFont] = LOAD_STATUS_MAYBE_DISCARDABLE;
}
if (seqPlayer->defaultFont == gFontCache.temporary.entries[0].id) {
gFontCache.temporary.nextSide = 1;
} else if (seqPlayer->defaultFont == gFontCache.temporary.entries[1].id) {
gFontCache.temporary.nextSide = 0;
}
}
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) {
if (item->prev == NULL) {
list->prev->next = item;
item->prev = list->prev;
item->next = list;
list->prev = item;
list->u.count++;
item->pool = list->pool;
}
}
void* AudioSeq_AudioListPopBack(AudioListItem* list) {
AudioListItem* item = list->prev;
if (item == list) {
return NULL;
}
item->prev->next = list;
list->prev = item->prev;
item->prev = NULL;
list->u.count--;
return item->u.value;
}
void AudioSeq_InitLayerFreelist(void) {
s32 i;
gLayerFreeList.prev = &gLayerFreeList;
gLayerFreeList.next = &gLayerFreeList;
gLayerFreeList.u.value = NULL;
gLayerFreeList.pool = NULL;
for (i = 0; i < ARRAY_COUNT(gSeqLayers); i++) {
gSeqLayers[i].listItem.u.value = &gSeqLayers[i];
gSeqLayers[i].listItem.prev = NULL;
AudioSeq_AudioListPushBack(&gLayerFreeList, &gSeqLayers[i].listItem);
}
}
u8 AudioSeq_ScriptReadU8(SeqScriptState* state) {
return *(state->pc++);
}
s16 AudioSeq_ScriptReadS16(SeqScriptState* state) {
s16 ret = *(state->pc++) << 8;
ret = *(state->pc++) | ret;
return ret;
}
u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) {
u16 ret = *(state->pc++);
if (ret & 0x80) {
ret = (ret << 8) & 0x7F00;
ret = *(state->pc++) | ret;
}
return ret;
}
void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) {
SequencePlayer* seqPlayer;
SequenceChannel* channel; // sp60
SeqScriptState* state;
u8 cmd;
Drum* drum;
Instrument* instrument;
TunedSample* sample;
Portamento* portamento;
s16 var_s2;
u16 cmdArg16;
s32 sp40 = true; // sp40
if (!layer->enabled) {
return;
}
if (layer->delay >= 2) {
layer->delay--;
if (!layer->muted && (layer->gateDelay >= layer->delay)) {
Audio_SeqLayerNoteDecay(layer);
layer->muted = true;
}
return;
}
if (!layer->continuousNotes) {
Audio_SeqLayerNoteDecay(layer);
} else if ((layer->note != NULL) && (layer == layer->note->playbackState.wantedParentLayer)) {
Audio_SeqLayerNoteDecay(layer);
}
if ((PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1) ||
(PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2)) {
layer->portamento.mode = PORTAMENTO_MODE_OFF;
}
channel = layer->channel;
state = &layer->state;
seqPlayer = channel->seqPlayer;
layer->ignoreDrumPan = 1;
while (true) {
cmd = AudioSeq_ScriptReadU8(state);
if (cmd <= 0xC0) {
break;
}
switch (cmd) {
case 0xFF:
if (state->depth == 0) {
AudioSeq_SeqLayerDisable(layer);
return;
}
state->pc = state->stack[--state->depth];
break;
case 0xFC:
cmdArg16 = AudioSeq_ScriptReadS16(state);
state->stack[state->depth] = state->pc;
state->depth++;
state->pc = &seqPlayer->seqData[cmdArg16];
break;
case 0xF8:
state->remLoopIters[state->depth] = AudioSeq_ScriptReadU8(state);
state->stack[state->depth] = state->pc;
state->depth++;
break;
case 0xF7:
state->remLoopIters[state->depth - 1]--;
if (state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xFB:
cmdArg16 = AudioSeq_ScriptReadS16(state);
state->pc = &seqPlayer->seqData[cmdArg16];
break;
case 0xF4:
state->pc += (s8) AudioSeq_ScriptReadU8(state);
break;
case 0xC1: // layer_setshortnotevelocity
case 0xCA: // layer_setpan
var_s2 = *state->pc++;
if (cmd == 0xC1) {
layer->velocitySquare = (f32) (var_s2 * var_s2) / 16129.0f;
} else {
layer->pan = var_s2;
}
break;
case 0xC2: // layer_setshortnotegatetime
case 0xC9: // layer_transpose; set transposition in semitones
var_s2 = *state->pc++;
if (cmd == 0xC9) {
layer->gateTime = var_s2;
} else {
layer->transposition = var_s2;
}
break;
case 0xC4: // layer_continuousnoteson
case 0xC5: // layer_continuousnotesoff
if (cmd == 0xC4) {
layer->continuousNotes = true;
} else {
layer->continuousNotes = false;
}
Audio_SeqLayerNoteDecay(layer);
break;
case 0xC3: // layer_setshortnotedefaultdelay
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
layer->shortNoteDefaultDelay = cmdArg16;
break;
case 0xC6: // layer_setinstr
cmd = AudioSeq_ScriptReadU8(state);
if (cmd >= 0x7F) {
if (cmd == 0x7F) {
// Drums
layer->instOrWave = 0;
} else {
// Synthetic Wave
layer->instOrWave = cmd;
layer->instrument = NULL;
}
if (cmd == 0xFF) {
layer->adsr.decayIndex = 0;
}
} else {
// Instrument
if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) ==
0) {
layer->instOrWave = 0xFF;
}
}
break;
case 0xC7: // layer_portamento
layer->portamento.mode = AudioSeq_ScriptReadU8(state);
cmd = AudioSeq_ScriptReadU8(state);
cmd += channel->transposition;
cmd += layer->transposition;
cmd += seqPlayer->transposition;
if (cmd >= 0x80) {
cmd = 0;
}
layer->portamentoTargetNote = cmd;
// If special, the next param is u8 instead of var
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
layer->portamentoTime = *(state->pc++);
} else {
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
layer->portamentoTime = cmdArg16;
}
break;
case 0xC8: // layer_disableportamento
layer->portamento.mode = PORTAMENTO_MODE_OFF;
break;
case 0xCB:
cmdArg16 = AudioSeq_ScriptReadS16(state);
layer->adsr.envelope = (EnvelopePoint*) &seqPlayer->seqData[cmdArg16];
layer->adsr.decayIndex = AudioSeq_ScriptReadU8(state);
break;
case 0xCC:
layer->bit1 = true;
break;
case 0xCD:
layer->stereo.asByte = AudioSeq_ScriptReadU8(state);
break;
default:
switch (cmd & 0xF0) {
case 0xD0: // layer_setshortnotevelocityfromtable
cmdArg16 = (u16) seqPlayer->shortNoteVelocityTable[cmd & 0xF];
layer->velocitySquare = (f32) (cmdArg16 * cmdArg16) / 16129.0f;
break;
case 0xE0: // layer_setshortnotegatetimefromtable
layer->gateTime = seqPlayer->shortNoteGateTimeTable[cmd & 0xF];
break;
}
break;
}
}
if (cmd == 0xC0) {
layer->delay = AudioSeq_ScriptReadCompressedU16(state);
layer->muted = true;
} else {
f32 tuning;
f32 freqMod;
u32 instOrWave;
s32 vel;
f32 temp_fa1;
f32 temp_fv1;
f32 var_v0_2;
s32 temp2;
layer->muted = false;
if (channel->largeNotes == 1) {
switch (cmd & 0xC0) {
case 0x00:
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
vel = *state->pc++;
layer->gateTime = *(state->pc++);
layer->lastDelay = cmdArg16;
break;
case 0x40:
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
vel = *state->pc++;
layer->gateTime = 0;
layer->lastDelay = cmdArg16;
break;
case 0x80:
cmdArg16 = layer->lastDelay;
vel = *state->pc++;
layer->gateTime = *(state->pc)++;
break;
}
if ((vel > 127) || (vel < 0)) {
vel = 127;
}
layer->velocitySquare = SQ((f32) vel) / 16129.0f;
cmd -= (cmd & 0xC0);
} else {
switch (cmd & 0xC0) {
case 0x0:
cmdArg16 = AudioSeq_ScriptReadCompressedU16(state);
layer->lastDelay = cmdArg16;
break;
case 0x40:
cmdArg16 = layer->shortNoteDefaultDelay;
break;
case 0x80:
cmdArg16 = layer->lastDelay;
break;
}
cmd -= (cmd & 0xC0);
}
layer->delay = cmdArg16;
layer->gateDelay = (layer->gateTime * cmdArg16) >> 8;
if ((seqPlayer->muted && (channel->muteBehavior & 0x50)) || (channel->muted)) {
layer->muted = 1;
} else {
instOrWave = layer->instOrWave;
if (instOrWave == 0xFF) {
if (!channel->hasInstrument) {
return;
}
instOrWave = channel->instOrWave;
}
if (instOrWave == 0) {
cmd += channel->transposition;
cmd += layer->transposition;
drum = Audio_GetDrum(channel->fontId, cmd);
if (drum == NULL) {
layer->muted = true;
layer->delay2 = layer->delay;
return;
}
layer->adsr.envelope = drum->envelope;
layer->adsr.decayIndex = drum->adsrDecayIndex;
if (!layer->bit1) {
layer->pan = drum->pan;
}
layer->tunedSample = &drum->tunedSample;
layer->freqMod = layer->tunedSample->tuning;
} else {
cmd += seqPlayer->transposition + channel->transposition + layer->transposition;
if (cmd >= 0x80) {
layer->muted = 1;
} else {
if (layer->instOrWave == 0xFF) {
instrument = channel->instrument;
} else {
instrument = layer->instrument;
}
if (layer->portamento.mode != PORTAMENTO_MODE_OFF) {
if (layer->portamentoTargetNote < cmd) {
temp2 = cmd;
} else {
temp2 = layer->portamentoTargetNote;
}
if (instrument != NULL) {
sample = Audio_GetInstrumentTunedSample(instrument, temp2);
sp40 = (sample == layer->tunedSample);
layer->tunedSample = sample;
tuning = sample->tuning;
} else {
tuning = 1.0f;
layer->tunedSample = NULL;
}
temp_fv1 = gPitchFrequencies[cmd] * tuning;
temp_fa1 = gPitchFrequencies[layer->portamentoTargetNote] * tuning;
portamento = &layer->portamento;
switch (PORTAMENTO_MODE(*portamento)) {
case PORTAMENTO_MODE_1:
case PORTAMENTO_MODE_3:
case PORTAMENTO_MODE_5:
var_v0_2 = temp_fv1;
freqMod = temp_fa1;
break;
case PORTAMENTO_MODE_2:
case PORTAMENTO_MODE_4:
freqMod = temp_fv1;
var_v0_2 = temp_fa1;
break;
default:
freqMod = temp_fv1;
var_v0_2 = temp_fv1;
break;
}
portamento->extent = (var_v0_2 / freqMod) - 1.0f;
if (layer->portamento.mode & 0x80) {
portamento->speed = ((s32) seqPlayer->tempo * 32512.0f) /
((f32) layer->delay * gMaxTempo * (s32) layer->portamentoTime);
} else {
portamento->speed = 127.0f / (s32) layer->portamentoTime;
}
portamento->cur = 0.0f;
layer->freqMod = freqMod;
if ((layer->portamento.mode & ~0x80) == 5) {
layer->portamentoTargetNote = cmd;
}
} else if (instrument != NULL) {
sample = Audio_GetInstrumentTunedSample(instrument, cmd);
sp40 = (sample == layer->tunedSample);
layer->tunedSample = sample;
layer->freqMod = gPitchFrequencies[cmd] * sample->tuning;
} else {
layer->tunedSample = NULL;
layer->freqMod = gPitchFrequencies[cmd];
}
}
}
layer->delay2 = layer->delay;
}
}
if ((layer->muted == false) && (layer->tunedSample != NULL) && (layer->tunedSample->sample->codec == 2) &&
(layer->tunedSample->sample->medium != 0)) {
layer->muted = 1;
}
if (layer->muted == true) {
if ((layer->note != NULL) || (layer->continuousNotes)) {
Audio_SeqLayerNoteDecay(layer);
}
} else {
cmd = 0;
if (!layer->continuousNotes) {
cmd = 1;
} else if ((layer->note == NULL) || ((u8) layer->unk_3 == 0)) {
cmd = 1;
} else if (sp40 == 0) {
Audio_SeqLayerNoteDecay(layer);
cmd = 1;
} else if (layer != layer->note->playbackState.parentLayer) {
cmd = 1;
} else if (layer->tunedSample == NULL) {
Audio_InitSyntheticWave(layer->note, layer);
}
if (cmd != 0) {
layer->note = Audio_AllocNote(layer);
}
if ((layer->note != NULL) && (layer == layer->note->playbackState.parentLayer)) {
Audio_NoteVibratoInit(layer->note);
}
}
if (!channel) {}
}
u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instrumentOut, AdsrSettings* adsrSettings) {
Instrument* instrument;
instrument = Audio_GetInstrument(channel->fontId, instId);
if (instrument == NULL) {
*instrumentOut = NULL;
return 0;
}
adsrSettings->envelope = instrument->envelope;
adsrSettings->decayIndex = instrument->adsrDecayIndex;
*instrumentOut = instrument;
instId++;
return instId;
}
void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) {
if (instId >= 0x80) {
// Synthetic Waves
channel->instOrWave = instId;
channel->instrument = NULL;
} else if (instId == 0x7F) {
// Drums
channel->instOrWave = 0;
channel->instrument = (Instrument*) 1; // invalid pointer, never dereferenced
} else {
// Instruments
if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
0) {
channel->hasInstrument = false;
return;
}
}
channel->hasInstrument = true;
}
void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
channel->volume = (s32) volume / 127.0f;
}
void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
s32 i;
SequencePlayer* seqPlayer;
u8 cmd;
s8 temps8;
u8 loBits;
u16 sp52;
SeqScriptState* state;
s8 sp4B;
u8* seqData;
s32 pad;
if (!channel->enabled) {
return;
}
if (channel->stopScript) {
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
}
}
return;
}
seqPlayer = channel->seqPlayer;
if ((seqPlayer->muted) && (channel->muteBehavior & 0x80)) {
return;
}
if (channel->delay != 0) {
channel->delay--;
}
if (channel->delay == 0) {
while (true) {
state = &channel->scriptState;
cmd = AudioSeq_ScriptReadU8(state);
if (cmd > 0xC0) {
switch (cmd) {
case 0xD5:
case 0xD6:
break;
case 0xFF:
if (state->depth == 0) {
AudioSeq_SequenceChannelDisable(channel);
goto end_loop;
}
state->pc = state->stack[--state->depth];
break;
case 0xFE:
goto end_loop;
case 0xFD:
channel->delay = AudioSeq_ScriptReadCompressedU16(state);
goto end_loop;
case 0xEA:
channel->stopScript = 1;
goto end_loop;
case 0xFC:
sp52 = AudioSeq_ScriptReadS16(state);
state->stack[state->depth] = state->pc;
state->depth++;
state->pc = &seqPlayer->seqData[sp52];
break;
case 0xF8:
state->remLoopIters[state->depth] = AudioSeq_ScriptReadU8(state);
state->stack[state->depth] = state->pc;
state->depth++;
break;
case 0xF7:
state->remLoopIters[state->depth - 1]--;
if (state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xF6:
state->depth--;
break;
case 0xF5:
case 0xF9:
case 0xFA:
case 0xFB:
sp52 = AudioSeq_ScriptReadS16(state);
if (((cmd == 0xFA) && (sp4B != 0)) || ((cmd == 0xF9) && (sp4B >= 0)) ||
((cmd == 0xF5) && (sp4B < 0))) {
break;
}
state->pc = &seqPlayer->seqData[sp52];
break;
case 0xF2:
case 0xF3:
case 0xF4:
temps8 = AudioSeq_ScriptReadU8(state);
if (((cmd == 0xF3) && (sp4B != 0)) || ((cmd == 0xF2) && (sp4B >= 0))) {
break;
}
state->pc = &state->pc[temps8];
break;
case 0xF1:
Audio_NotePoolClear(&channel->notePool);
Audio_NotePoolFill(&channel->notePool, AudioSeq_ScriptReadU8(state));
break;
case 0xF0:
Audio_NotePoolClear(&channel->notePool);
break;
case 0xC2:
sp52 = AudioSeq_ScriptReadS16(state);
channel->dynTable = (u8(*)[2]) & seqPlayer->seqData[sp52];
break;
case 0xC5:
if (sp4B != -1) {
seqData = channel->dynTable[sp4B];
sp52 = (seqData[0] << 8) + seqData[1];
channel->dynTable = (u8(*)[2]) & seqPlayer->seqData[sp52];
}
break;
case 0xEB:
cmd = AudioSeq_ScriptReadU8(state);
sp52 = ((u16*) gSeqFontTable)[seqPlayer->seqId];
loBits = gSeqFontTable[sp52];
cmd = gSeqFontTable[sp52 + loBits - cmd];
//if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd) != NULL)
{
channel->fontId = cmd;
}
/* fallthrough */
case 0xC1:
cmd = AudioSeq_ScriptReadU8(state);
AudioSeq_SetInstrument(channel, cmd);
break;
case 0xC3:
channel->largeNotes = false;
break;
case 0xC4:
channel->largeNotes = true;
break;
case 0xDF:
cmd = AudioSeq_ScriptReadU8(state);
AudioSeq_SequenceChannelSetVolume(channel, cmd);
channel->changes.s.volume = 1;
break;
case 0xE0:
channel->volumeMod = (s32) AudioSeq_ScriptReadU8(state) / 128.0f;
channel->changes.s.volume = 1;
break;
case 0xDE:
sp52 = AudioSeq_ScriptReadS16(state);
channel->freqMod = (s32) sp52 / 32768.0f;
channel->changes.s.freqMod = 1;
break;
case 0xD3:
cmd = AudioSeq_ScriptReadU8(state) + 0x80;
channel->freqMod = gBendPitchOneOctaveFrequencies[cmd];
channel->changes.s.freqMod = 1;
break;
case 0xEE:
cmd = AudioSeq_ScriptReadU8(state) + 0x80;
channel->freqMod = gBendPitchTwoSemitonesFrequencies[cmd];
channel->changes.s.freqMod = 1;
break;
case 0xDD:
channel->newPan = AudioSeq_ScriptReadU8(state);
channel->changes.s.pan = 1;
break;
case 0xDC:
channel->panChannelWeight = AudioSeq_ScriptReadU8(state);
channel->changes.s.pan = 1;
break;
case 0xDB:
temps8 = *(state->pc++);
channel->transposition = temps8;
break;
case 0xDA:
sp52 = AudioSeq_ScriptReadS16(state);
channel->adsr.envelope = (EnvelopePoint*) &seqPlayer->seqData[sp52];
break;
case 0xD9:
channel->adsr.decayIndex = AudioSeq_ScriptReadU8(state);
break;
case 0xD8:
channel->vibratoDepthTarget = AudioSeq_ScriptReadU8(state) * 8;
channel->vibratoDepthStart = 0;
channel->vibratoDepthChangeDelay = 0;
break;
case 0xD7:
channel->vibratoRateStart = channel->vibratoRateTarget = AudioSeq_ScriptReadU8(state) * 32;
channel->vibratoRateChangeDelay = 0;
break;
case 0xE2:
channel->vibratoDepthStart = AudioSeq_ScriptReadU8(state) * 8;
channel->vibratoDepthTarget = AudioSeq_ScriptReadU8(state) * 8;
channel->vibratoDepthChangeDelay = AudioSeq_ScriptReadU8(state) * 0x10;
break;
case 0xE1:
channel->vibratoRateStart = AudioSeq_ScriptReadU8(state) * 32;
channel->vibratoRateTarget = AudioSeq_ScriptReadU8(state) * 32;
channel->vibratoRateChangeDelay = AudioSeq_ScriptReadU8(state) * 0x10;
break;
case 0xE3:
channel->vibratoDelay = AudioSeq_ScriptReadU8(state) * 0x10;
break;
case 0xD4:
channel->targetReverbVol = AudioSeq_ScriptReadU8(state);
break;
case 0xC6:
cmd = AudioSeq_ScriptReadU8(state);
sp52 = BSWAP16(((u16*) gSeqFontTable)[seqPlayer->seqId]);
loBits = gSeqFontTable[sp52];
cmd = gSeqFontTable[sp52 + loBits - cmd];
//if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd) != NULL)
{
channel->fontId = cmd;
}
break;
case 0xC7:
cmd = AudioSeq_ScriptReadU8(state);
sp52 = AudioSeq_ScriptReadS16(state);
seqData = &seqPlayer->seqData[sp52];
*seqData = (u8) sp4B + cmd;
break;
case 0xC8:
case 0xC9:
case 0xCC:
temps8 = AudioSeq_ScriptReadU8(state);
if (cmd == 0xC8) {
sp4B -= temps8;
} else if (cmd == 0xCC) {
sp4B = temps8;
} else {
sp4B &= temps8;
}
break;
case 0xCD:
AudioSeq_SequenceChannelDisable(seqPlayer->channels[AudioSeq_ScriptReadU8(state)]);
break;
case 0xCA:
channel->muteBehavior = AudioSeq_ScriptReadU8(state);
break;
case 0xCB:
sp52 = AudioSeq_ScriptReadS16(state);
pad = sp52 + sp4B;
sp4B = seqPlayer->seqData[pad];
break;
case 0xCE:
channel->unkC4 = AudioSeq_ScriptReadS16(state);
break;
case 0xCF:
sp52 = AudioSeq_ScriptReadS16(state);
seqData = &seqPlayer->seqData[sp52];
seqData[0] = (channel->unkC4 >> 8) & 0xFF;
seqData[1] = channel->unkC4 & 0xFF;
break;
case 0xD0:
channel->stereoHeadsetEffects = AudioSeq_ScriptReadU8(state);
break;
case 0xD1:
channel->noteAllocPolicy = AudioSeq_ScriptReadU8(state);
break;
case 0xD2:
channel->adsr.sustain = AudioSeq_ScriptReadU8(state);
break;
case 0xE5:
channel->someOtherPriority = AudioSeq_ScriptReadU8(state);
break;
case 0xE4:
if (sp4B != -1) {
if (state->depth >= 4) {
// eu_stubbed_printf_0("Audio:Track: CTBLCALL Macro Level Over Error!\n");
}
seqData = channel->dynTable[sp4B];
state->stack[state->depth++] = state->pc;
sp52 = (seqData[0] << 8) + seqData[1];
state->pc = &seqPlayer->seqData[sp52];
// if (0 && sp52 >= gSequenceTable->entries[seqPlayer->seqId].size) {
// // eu_stubbed_printf_3("Err :Sub %x ,address %x:Undefined SubTrack Function %x",
// seqChannel, state->pc, sp38);
// }
}
break;
case 0xE6:
channel->bookOffset = AudioSeq_ScriptReadU8(state);
break;
case 0xE7:
sp52 = AudioSeq_ScriptReadS16(state);
seqData = &seqPlayer->seqData[sp52];
channel->muteBehavior = *seqData++;
channel->noteAllocPolicy = *seqData++;
channel->notePriority = *seqData++;
channel->transposition = (s8) *seqData++;
channel->newPan = *seqData++;
channel->panChannelWeight = *seqData++;
channel->targetReverbVol = *seqData++;
channel->someOtherPriority = *seqData++;
channel->changes.s.pan = 1;
break;
case 0xE8:
channel->muteBehavior = AudioSeq_ScriptReadU8(state);
channel->noteAllocPolicy = AudioSeq_ScriptReadU8(state);
channel->notePriority = AudioSeq_ScriptReadU8(state);
channel->transposition = (s8) AudioSeq_ScriptReadU8(state);
channel->newPan = AudioSeq_ScriptReadU8(state);
channel->panChannelWeight = AudioSeq_ScriptReadU8(state);
channel->targetReverbVol = AudioSeq_ScriptReadU8(state);
channel->someOtherPriority = AudioSeq_ScriptReadU8(state);
channel->changes.s.pan = 1;
break;
case 0xEC:
channel->vibratoDepthTarget = 0;
channel->vibratoDepthStart = 0;
channel->vibratoDepthChangeDelay = 0;
channel->vibratoRateTarget = 0;
channel->vibratoRateStart = 0;
channel->vibratoRateChangeDelay = 0;
channel->freqMod = 1.0f;
break;
case 0xE9:
channel->notePriority = AudioSeq_ScriptReadU8(state);
break;
case 0xED:
channel->reverbIndex = AudioSeq_ScriptReadU8(state);
break;
case 0xEF:
AudioSeq_ScriptReadS16(state);
AudioSeq_ScriptReadU8(state);
break;
}
} else {
loBits = cmd & 0xF;
switch (cmd & 0xF0) {
case 0x0:
if (channel->layers[loBits] != NULL) {
sp4B = channel->layers[loBits]->finished;
} else {
sp4B = -1;
}
break;
case 0x10:
channel->seqScriptIO[loBits] = -1;
if (AudioLoad_SlowLoadSample(channel->fontId, sp4B, &channel->seqScriptIO[loBits]) == -1) {}
break;
case 0x70:
channel->seqScriptIO[loBits] = sp4B;
break;
case 0x80:
sp4B = channel->seqScriptIO[loBits];
if (loBits < 4) {
channel->seqScriptIO[loBits] = -1;
}
break;
case 0x50:
sp4B -= channel->seqScriptIO[loBits];
break;
case 0x60:
channel->delay = loBits;
goto end_loop;
case 0x90:
sp52 = AudioSeq_ScriptReadS16(state);
if (AudioSeq_SeqChannelSetLayer(channel, loBits) == 0) {
channel->layers[loBits]->state.pc = &seqPlayer->seqData[sp52];
}
break;
case 0xA0:
AudioSeq_SeqLayerFree(channel, loBits);
break;
case 0xB0:
if ((sp4B != -1) && (AudioSeq_SeqChannelSetLayer(channel, loBits) != -1)) {
seqData = channel->dynTable[sp4B];
sp52 = (seqData[0] << 8) + seqData[1];
channel->layers[loBits]->state.pc = &seqPlayer->seqData[sp52];
}
break;
case 0x20:
sp52 = AudioSeq_ScriptReadS16(state);
AudioSeq_SequenceChannelEnable(seqPlayer, loBits, &seqPlayer->seqData[sp52]);
break;
case 0x30:
cmd = AudioSeq_ScriptReadU8(state);
seqPlayer->channels[loBits]->seqScriptIO[cmd] = sp4B;
break;
case 0x40:
cmd = AudioSeq_ScriptReadU8(state);
sp4B = seqPlayer->channels[loBits]->seqScriptIO[cmd];
break;
}
}
}
}
end_loop:;
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioSeq_SeqLayerProcessScript(channel->layers[i]);
}
}
}
// @port: modified
void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
u8 temp_s2;
u8 temp_v0_8;
u16 temp_v0_7;
u8* temp_v1_7;
SeqScriptState* temp_s0;
s32 sp50;
s32 i;
s8 pad;
u8* pad2;
s32 pad3;
// @port:
gSeqLoadStatus[seqPlayer->seqId] = LOAD_STATUS_COMPLETE;
if (!seqPlayer->enabled) {
return;
}
if (((gSeqLoadStatus[seqPlayer->seqId] < 2) != 0) ||
((seqPlayer->defaultFont != 0xFF) && ((gFontLoadStatus[seqPlayer->defaultFont] < 2) != 0))) {
AudioSeq_SequencePlayerDisable(seqPlayer);
return;
}
if (gSeqLoadStatus[seqPlayer->seqId] != LOAD_STATUS_PERMANENTLY_LOADED) {
gSeqLoadStatus[seqPlayer->seqId] = LOAD_STATUS_COMPLETE;
}
if (gFontLoadStatus[seqPlayer->defaultFont] != LOAD_STATUS_PERMANENTLY_LOADED) {
gFontLoadStatus[seqPlayer->defaultFont] = LOAD_STATUS_COMPLETE;
}
if (seqPlayer->muted && (seqPlayer->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT)) {
return;
}
seqPlayer->tempoAcc += seqPlayer->tempo;
seqPlayer->tempoAcc = seqPlayer->tempoAcc + (s16) seqPlayer->tempoChange;
if (seqPlayer->tempoAcc < gMaxTempo) {
return;
}
seqPlayer->tempoAcc = (seqPlayer->tempoAcc - gMaxTempo) & 0xFFFF; // fake?
if (seqPlayer->delay > 1) {
seqPlayer->delay--;
} else {
temp_s0 = &seqPlayer->scriptState;
seqPlayer->recalculateVolume = true;
while (true) {
temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
if (temp_s2 == 0xFF) {
if (temp_s0->depth == 0) {
AudioSeq_SequencePlayerDisable(seqPlayer);
break;
}
temp_s0->pc = temp_s0->stack[--temp_s0->depth];
}
if (temp_s2 == 0xFD) {
seqPlayer->delay = AudioSeq_ScriptReadCompressedU16(temp_s0);
break;
}
if (temp_s2 == 0xFE) {
seqPlayer->delay = 1;
break;
}
if (temp_s2 >= 0xC0) {
switch (temp_s2) {
case 0xFF:
break;
case 0xFC:
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
temp_s0->stack[temp_s0->depth] = temp_s0->pc;
temp_s0->depth++;
temp_s0->pc = &seqPlayer->seqData[temp_v0_7];
break;
case 0xF8:
temp_s0->remLoopIters[temp_s0->depth] = AudioSeq_ScriptReadU8(temp_s0);
temp_s0->stack[temp_s0->depth] = temp_s0->pc;
temp_s0->depth++;
break;
case 0xF7:
temp_s0->remLoopIters[temp_s0->depth - 1]--;
if (temp_s0->remLoopIters[temp_s0->depth - 1] != 0) {
temp_s0->pc = temp_s0->stack[temp_s0->depth - 1];
} else {
temp_s0->depth--;
}
break;
case 0xF5:
case 0xF9:
case 0xFA:
case 0xFB:
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
if (((temp_s2 != 0xFA) || (sp50 == 0)) && ((temp_s2 != 0xF9) || (sp50 < 0)) &&
((temp_s2 != 0xF5) || (sp50 >= 0))) {
temp_s0->pc = &seqPlayer->seqData[temp_v0_7];
}
break;
case 0xF2:
case 0xF3:
case 0xF4:
pad = AudioSeq_ScriptReadU8(temp_s0);
if (((temp_s2 != 0xF3) || (sp50 == 0)) && ((temp_s2 != 0xF2) || (sp50 < 0))) {
temp_s0->pc = &temp_s0->pc[pad];
}
break;
case 0xF1:
Audio_NotePoolClear(&seqPlayer->notePool);
Audio_NotePoolFill(&seqPlayer->notePool, AudioSeq_ScriptReadU8(temp_s0));
break;
case 0xF0:
Audio_NotePoolClear(&seqPlayer->notePool);
break;
case 0xDF:
seqPlayer->transposition = 0;
/* fallthrough */
case 0xDE:
seqPlayer->transposition += (s8) AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xDD:
seqPlayer->tempo = AudioSeq_ScriptReadU8(temp_s0) * 0x30;
if (seqPlayer->tempo > gMaxTempo) {
seqPlayer->tempo = gMaxTempo;
}
if ((s16) seqPlayer->tempo <= 0) {
seqPlayer->tempo = 1;
}
break;
case 0xDC:
seqPlayer->tempoChange = (s8) AudioSeq_ScriptReadU8(temp_s0) * 0x30;
break;
case 0xDA:
temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
switch (temp_s2) {
case 0:
case 1:
if (seqPlayer->state != 2) {
seqPlayer->fadeTimerUnkEu = temp_v0_7;
seqPlayer->state = temp_s2;
}
break;
case 2:
seqPlayer->fadeTimer = temp_v0_7;
seqPlayer->state = temp_s2;
seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32) seqPlayer->fadeTimer;
break;
}
break;
case 0xDB:
temp_v0_8 = AudioSeq_ScriptReadU8(temp_s0);
switch (seqPlayer->state) {
case 2:
break;
case 1:
seqPlayer->state = 0;
seqPlayer->fadeVolume = 0.0f;
/* fallthrough */
case 0:
seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu;
if (seqPlayer->fadeTimerUnkEu != 0) {
seqPlayer->fadeVelocity = (((s32) temp_v0_8 / 127.0f) - seqPlayer->fadeVolume) /
(s32) seqPlayer->fadeTimer;
} else {
seqPlayer->fadeVolume = (s32) temp_v0_8 / 127.f;
}
break;
}
break;
case 0xD9:
seqPlayer->fadeVolumeMod = (s8) AudioSeq_ScriptReadU8(temp_s0) / 127.0f;
break;
case 0xD7:
AudioSeq_SequencePlayerSetupChannels(seqPlayer, AudioSeq_ScriptReadS16(temp_s0));
break;
case 0xD6:
AudioSeq_SequencePlayerDisableChannels(seqPlayer, AudioSeq_ScriptReadS16(temp_s0));
break;
case 0xD5:
seqPlayer->muteVolumeMod = (s8) AudioSeq_ScriptReadU8(temp_s0) / 127.0f;
break;
case 0xD4:
seqPlayer->muted = 1;
break;
case 0xD3:
seqPlayer->muteBehavior = AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xD1:
case 0xD2:
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
temp_v1_7 = &seqPlayer->seqData[(temp_v0_7)];
if (temp_s2 == 0xD2) {
seqPlayer->shortNoteVelocityTable = temp_v1_7;
} else {
seqPlayer->shortNoteGateTimeTable = temp_v1_7;
}
break;
case 0xD0:
seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xCC:
sp50 = AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xC9:
sp50 &= AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xC8:
sp50 -= AudioSeq_ScriptReadU8(temp_s0);
break;
case 0xC7:
temp_s2 = AudioSeq_ScriptReadU8(temp_s0);
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
temp_v1_7 = &seqPlayer->seqData[temp_v0_7];
temp_v0_8 = sp50;
*temp_v1_7 = temp_v0_8 + temp_s2;
break;
}
} else {
switch (temp_s2 & 0xF0) {
case 0x0:
sp50 = seqPlayer->channels[(u8) (temp_s2 & 0xF)]->finished;
break;
case 0x50:
sp50 -= seqPlayer->unk_07[0];
break;
case 0x70:
seqPlayer->unk_07[0] = sp50;
break;
case 0x80:
sp50 = seqPlayer->unk_07[0];
break;
case 0x90:
temp_v0_7 = AudioSeq_ScriptReadS16(temp_s0);
AudioSeq_SequenceChannelEnable(seqPlayer, temp_s2 & 0xF, &seqPlayer->seqData[temp_v0_7]);
break;
case 0x10:
break;
case 0x20:
break;
case 0x40:
break;
case 0x60:
break;
case 0xA0:
break;
}
}
}
}
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == 1) {
AudioSeq_SequenceChannelProcessScript(seqPlayer->channels[i]);
}
}
}
void AudioSeq_ProcessSequences(s32 arg0) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
if (gSeqPlayers[i].enabled == true) {
AudioSeq_SequencePlayerProcessSequence(&gSeqPlayers[i]);
Audio_SequencePlayerProcessSound(&gSeqPlayers[i]);
}
}
Audio_ProcessNotes();
}
void AudioSeq_ResetSequencePlayer(s32 arg0) {
SequencePlayer* seqPlayer = &gSeqPlayers[arg0];
AudioSeq_SequencePlayerDisable(seqPlayer);
seqPlayer->delay = 0;
seqPlayer->state = 1;
seqPlayer->fadeTimer = 0;
seqPlayer->fadeTimerUnkEu = 0;
seqPlayer->tempoAcc = 0;
seqPlayer->tempo = 120 * SEQTICKS_PER_BEAT; // 120 BPM
seqPlayer->tempoChange = 0;
seqPlayer->transposition = 0;
seqPlayer->noteAllocPolicy = 0;
seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable;
seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable;
seqPlayer->fadeVolume = 1.0f;
seqPlayer->fadeVolumeMod = 1.0f;
seqPlayer->fadeVelocity = 0.0f;
seqPlayer->volume = 0.0f;
seqPlayer->muteVolumeMod = 0.5f;
}
void AudioSeq_InitSequencePlayers(void) {
s32 i;
s32 j;
for (i = 0; i < ARRAY_COUNT(gSeqChannels); i++) {
gSeqChannels[i].seqPlayer = NULL;
gSeqChannels[i].enabled = false;
#ifdef AVOID_UB
for (j = 0; j < ARRAY_COUNT(gSeqChannels->layers); j++) {
#else
for (j = 0; j < 64;
j++) { // bug: this is ARRAY_COUNT(gSeqLayers) instead of ARRAY_COUNT(gSeqChannels[i].layers)
#endif
gSeqChannels[i].layers[j] = NULL;
}
}
AudioSeq_InitLayerFreelist();
for (i = 0; i < ARRAY_COUNT(gSeqLayers); i++) {
gSeqLayers[i].channel = NULL;
gSeqLayers[i].enabled = false;
}
for (i = 0; i < ARRAY_COUNT(gSeqPlayers); i++) {
for (j = 0; j < 16; j++) {
gSeqPlayers[i].channels[j] = &gSeqChannelNone;
}
gSeqPlayers[i].unk_07[0] = -1;
gSeqPlayers[i].muteBehavior = 0xE0;
gSeqPlayers[i].enabled = false;
gSeqPlayers[i].muted = false;
gSeqPlayers[i].fontDmaInProgress = false;
gSeqPlayers[i].seqDmaInProgress = false;
Audio_InitNoteLists(&gSeqPlayers[i].notePool);
AudioSeq_ResetSequencePlayer(i);
}
}