.. |
libc
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Solar decompiled, some cleanup (#102)
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2024-01-22 00:28:02 -03:00 |
libultra
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Header fix (#9)
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2023-10-23 17:02:01 -03:00 |
PR
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Match Matrix_Scale, change some file names (#52)
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2023-12-15 17:09:49 -03:00 |
assets.h
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Solar decompiled, some cleanup (#102)
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2024-01-22 00:28:02 -03:00 |
common.h
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func_80189208_EC18C8 matching
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2023-10-18 19:54:19 -03:00 |
dbgdefs.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
dbgproto.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
fox_map.h
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Bonus Text, more object field names, consistent vector component names (#106)
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2024-01-24 11:45:55 -03:00 |
fox_option.h
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import bss for title and map. some adjustment to headers (#100)
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2024-01-21 11:00:53 -03:00 |
functions.h
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SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)
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2024-01-25 10:43:39 -03:00 |
gfx.h
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Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
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2024-01-06 19:39:23 -03:00 |
global.h
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finish overlay file renaming and split off their headers (#92)
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2024-01-17 12:36:58 -03:00 |
hud.h
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fox_hud & fox_me Decompiled (#95)
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2024-01-21 13:27:47 -03:00 |
i1.h
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import bss for title and map. some adjustment to headers (#100)
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2024-01-21 11:00:53 -03:00 |
i2.h
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import bss for title and map. some adjustment to headers (#100)
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2024-01-21 11:00:53 -03:00 |
i3.h
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Solar decompiled, some cleanup (#102)
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2024-01-22 00:28:02 -03:00 |
i4.h
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import bss for title and map. some adjustment to headers (#100)
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2024-01-21 11:00:53 -03:00 |
i5.h
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import bss for title and map. some adjustment to headers (#100)
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2024-01-21 11:00:53 -03:00 |
i6.h
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fox_ve2 decompiled (#96)
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2024-01-21 09:30:53 -06:00 |
macro.inc
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macro.inc
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2023-10-03 04:20:11 -03:00 |
macros.h
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Partial Sector Y decomp (#103)
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2024-01-23 13:04:12 -03:00 |
mods.h
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[MOD] Level Select & Sound Effects Jukebox (#76)
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2024-01-12 14:11:40 -03:00 |
osint.h
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Non-audio threads. Some data importation. (#17)
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2023-11-07 19:32:09 -03:00 |
piint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
prevent_bss_reordering2.h
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fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71)
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2024-01-10 11:55:08 -06:00 |
prevent_bss_reordering.h
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Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
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2024-01-06 19:39:23 -03:00 |
rmonint.h
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Fully split and name libultra, and also decomp 3404 (#16)
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2023-11-04 19:45:03 -03:00 |
sf64dma.h
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finish overlay file renaming and split off their headers (#92)
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2024-01-17 12:36:58 -03:00 |
sf64level.h
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fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78)
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2024-01-13 22:09:13 -03:00 |
sf64math.h
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fox_hud & fox_me Decompiled (#95)
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2024-01-21 13:27:47 -03:00 |
sf64mesg.h
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fox_360 and fox_bg decompiled, two more matches, some names. (#62)
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2023-12-27 17:14:13 -03:00 |
sf64object.h
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SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)
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2024-01-25 10:43:39 -03:00 |
sf64player.h
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cleanup to object fields, some new names (#101)
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2024-01-21 14:42:06 -06:00 |
sf64thread.h
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fox_beam, more use of enum types, some cleanup (#67)
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2024-01-02 18:33:26 -03:00 |
siint.h
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Libultra headers and some decomp (#14)
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2023-10-29 18:19:30 -03:00 |
structs.h
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Bonus Text, more object field names, consistent vector component names (#106)
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2024-01-24 11:45:55 -03:00 |
variables.h
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Bonus Text, more object field names, consistent vector component names (#106)
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2024-01-24 11:45:55 -03:00 |