Starship/include
Alejandro Asenjo Nitti 9f1dd5e049
SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)
* func_i4_80199900

* func_i4_80199B18

* func_i4_80199BDC

* func_i4_8019A1D0

* func_i4_8019B48C

* func_i4_8019B568

* func_i4_8019B630

* func_i4_8019B75C

* func_i4_8019B888

* func_i4_8019DD20

* func_i4_8019E234

* func_i4_80199C60 NON_MATCHING

* func_i4_8019E454

* func_i4_8019E98C

* func_i4_8019C574

* func_i4_8019C70C

* func_i4_8019C85C

* cleanup

* cleanup 2

* func_i4_8019BA64

* func_i4_8019AB8C

* func_i4_8019AA9C

* func_i4_8019A3E8

* func_i4_8019EA68 Authored-by: @inspectredc

* merge with master

* PRINTF

* IMPORT DATA & BSS

* move data around

* obj IDs

* rename func_800BA808 to Radio_PlayMessage

* PR review

* gActors gPlayer
2024-01-25 10:43:39 -03:00
..
libc Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
libultra Header fix (#9) 2023-10-23 17:02:01 -03:00
PR Match Matrix_Scale, change some file names (#52) 2023-12-15 17:09:49 -03:00
assets.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_map.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00
fox_option.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
functions.h SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107) 2024-01-25 10:43:39 -03:00
gfx.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
global.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
hud.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
i1.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i2.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i3.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
i4.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i5.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i6.h fox_ve2 decompiled (#96) 2024-01-21 09:30:53 -06:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h Partial Sector Y decomp (#103) 2024-01-23 13:04:12 -03:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
rmonint.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
sf64dma.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
sf64level.h fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78) 2024-01-13 22:09:13 -03:00
sf64math.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
sf64mesg.h fox_360 and fox_bg decompiled, two more matches, some names. (#62) 2023-12-27 17:14:13 -03:00
sf64object.h SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107) 2024-01-25 10:43:39 -03:00
sf64player.h cleanup to object fields, some new names (#101) 2024-01-21 14:42:06 -06:00
sf64thread.h fox_beam, more use of enum types, some cleanup (#67) 2024-01-02 18:33:26 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00
variables.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00