Starship/src/main/fox_enmy.c
Alejandro Asenjo Nitti 9f1dd5e049
SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107)
* func_i4_80199900

* func_i4_80199B18

* func_i4_80199BDC

* func_i4_8019A1D0

* func_i4_8019B48C

* func_i4_8019B568

* func_i4_8019B630

* func_i4_8019B75C

* func_i4_8019B888

* func_i4_8019DD20

* func_i4_8019E234

* func_i4_80199C60 NON_MATCHING

* func_i4_8019E454

* func_i4_8019E98C

* func_i4_8019C574

* func_i4_8019C70C

* func_i4_8019C85C

* cleanup

* cleanup 2

* func_i4_8019BA64

* func_i4_8019AB8C

* func_i4_8019AA9C

* func_i4_8019A3E8

* func_i4_8019EA68 Authored-by: @inspectredc

* merge with master

* PRINTF

* IMPORT DATA & BSS

* move data around

* obj IDs

* rename func_800BA808 to Radio_PlayMessage

* PR review

* gActors gPlayer
2024-01-25 10:43:39 -03:00

2917 lines
101 KiB
C

#include "prevent_bss_reordering.h"
#include "global.h"
s32 D_Timer_80161670[4];
s32 D_80161680;
u8 D_80161684;
ObjectInit* D_800CFDA0[] = {
0x060371A4, 0x06026CC4, 0x0602A164, 0x06023F64, 0x060287A4, 0x0602E4F4, 0x06007E74,
0x0601F234, 0x06026714, 0x0C035154, 0x06006AA4, 0x06031000, 0x06006C60, 0x0602E5C8,
0x0600EAD4, NULL, 0x06011044, 0x0600FF74, 0x06006EB4, 0x06014D94, 0x0302DE3C,
};
s32 D_800CFDF4[] = {
OBJ_80_0,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_BOMB,
OBJ_ITEM_BOMB,
OBJ_ITEM_BOMB,
OBJ_ITEM_BOMB,
OBJ_ITEM_LASERS,
OBJ_ITEM_LASERS,
OBJ_ITEM_LASERS,
OBJ_ITEM_LASERS,
OBJ_ITEM_1UP,
OBJ_ITEM_GOLD_RING,
OBJ_ITEM_GOLD_RING,
OBJ_ITEM_GOLD_RING,
OBJ_ITEM_GOLD_RING,
OBJ_ITEM_GOLD_RING,
OBJ_ITEM_LASERS,
OBJ_ITEM_BOMB,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_SILVER_RING,
OBJ_ITEM_WING_REPAIR,
OBJ_80_0,
OBJ_ITEM_SILVER_STAR,
};
f32 D_800CFE5C[] = {
0.0f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f,
};
Vec3f D_800CFEC4[6] = {
{ 0.0f, 0.0f, 50.0f }, { -50.0f, 0.0f, 0.0f }, { 50.0f, 0.0f, 0.0f },
{ 0.0f, 50.0f, 0.0f }, { 0.0f, 0.0f, -50.0f }, { 0.0f, -50.0f, 0.0f },
};
Vec3f D_800CFF0C[6] = {
{ 0.0f, 0.0f, 0.0f }, { 0.0f, -90.0f, 0.0f }, { 0.0f, 90.0f, 0.0f },
{ -90.0f, 0.0f, 0.0f }, { 0.0f, 180.0f, 0.0f }, { 90.0f, 0.0f, 0.0f },
};
u32 D_800CFF54[9] = {
0x19404038, 0x19404139, 0x1940423A, 0x1940433B, 0x1940443C, 0x1940453D, 0x1940463E, 0x1940463E, 0x1940463E,
};
void func_80060F30(f32* pos, u32 sfxId, s32 arg2) {
(void) "CHIME SET \n";
(void) "BOMB SET 1\n";
(void) "BOMB SET 2\n";
(void) "center_X %f\n";
(void) "Enm->obj.pos.x %f\n";
if (!gVersusMode) {
Audio_PlaySfx(sfxId, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
Audio_PlaySfx(sfxId, pos, arg2, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
void Object_Kill(Object* obj, f32* sfxSrc) {
obj->status = OBJ_FREE;
Audio_KillSfx(sfxSrc);
}
bool func_80060FE4(Vec3f* arg0, f32 arg1) {
Vec3f sp2C;
Vec3f sp20;
if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
return true;
}
Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0);
sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x;
sp2C.y = 0.0f;
sp2C.z = arg0->z - gPlayer[gPlayerNum].camEye.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20);
if ((sp20.z < 1000.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 2000.0f))) {
return true;
}
return false;
}
bool func_80061148(Vec3f* arg0, f32 arg1) {
Vec3f sp2C;
Vec3f sp20;
if (gLevelMode != LEVELMODE_ALL_RANGE) {
return true;
}
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) {
return func_80060FE4(arg0, arg1);
}
Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0);
sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x;
sp2C.y = 0.0f;
sp2C.z = arg0->z - gPlayer[gPlayerNum].camEye.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20);
if ((sp20.z < 0.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f))) {
return true;
}
return false;
}
void Object_SetInfo(ObjectInfo* info, u32 objId) {
*info = D_800CC124[objId];
info->hitbox = SEGMENTED_TO_VIRTUAL(D_800CC124[objId].hitbox);
if (gLevelMode == LEVELMODE_UNK_2) {
info->unk_10 += 200.0f;
}
}
void Object_80_Initialize(Object_80* obj80) {
s32 i;
u8* ptr = (u8*) obj80;
for (i = 0; i < sizeof(Object_80); i++, ptr++) {
*ptr = 0;
}
}
void Object_4C_Initialize(Object_4C* obj4C) {
s32 i;
u8* ptr = (u8*) obj4C;
for (i = 0; i < sizeof(Object_4C); i++, ptr++) {
*ptr = 0;
}
}
void Actor_Initialize(Actor* actor) {
s32 i;
u8* ptr = (u8*) actor;
for (i = 0; i < sizeof(Actor); i++, ptr++) {
*ptr = 0;
}
actor->scale = 1.0f;
}
void Boss_Initialize(Boss* boss) {
s32 i;
u8* ptr = (u8*) boss;
for (i = 0; i < sizeof(Boss); i++, ptr++) {
*ptr = 0;
}
boss->unk_3F8 = 1.0f;
}
void Item_Initialize(Item* item) {
s32 i;
u8* ptr = (u8*) item;
for (i = 0; i < sizeof(Item); i++, ptr++) {
*ptr = 0;
}
}
void Effect_Initialize(Effect* effect) {
s32 i;
u8* ptr = (u8*) effect;
for (i = 0; i < sizeof(Effect); i++, ptr++) {
*ptr = 0;
}
effect->scale2 = 1.0f;
}
void Object_80_Load(Object_80* obj80, ObjectInit* objInit) {
Object_80_Initialize(obj80);
obj80->obj.status = OBJ_INIT;
obj80->obj.pos.z = -objInit->zPos1;
obj80->obj.pos.z += -3000.0f + objInit->zPos2;
obj80->obj.pos.x = objInit->xPos;
obj80->obj.pos.y = objInit->yPos;
obj80->obj.rot.x = objInit->rot.x;
obj80->obj.rot.y = objInit->rot.y;
obj80->obj.rot.z = objInit->rot.z;
obj80->obj.id = objInit->id;
Object_SetInfo(&obj80->info, obj80->obj.id);
}
void Object_4C_Load(Object_4C* obj4C, ObjectInit* objInit) {
Object_4C_Initialize(obj4C);
obj4C->obj.status = OBJ_INIT;
obj4C->obj.pos.z = -objInit->zPos1;
obj4C->obj.pos.z += -3000.0f + objInit->zPos2;
obj4C->obj.pos.x = objInit->xPos;
obj4C->obj.pos.y = objInit->yPos;
obj4C->obj.rot.y = objInit->rot.y;
obj4C->obj.rot.x = objInit->rot.x;
obj4C->obj.rot.z = objInit->rot.z;
obj4C->obj.id = objInit->id;
Object_SetInfo(&obj4C->info, obj4C->obj.id);
}
void Actor_Load(Actor* actor, ObjectInit* objInit) {
Actor_Initialize(actor);
actor->obj.status = OBJ_INIT;
actor->obj.pos.z = -objInit->zPos1;
actor->obj.pos.z += -3000.0f + objInit->zPos2;
actor->obj.pos.x = objInit->xPos;
actor->obj.pos.y = objInit->yPos;
actor->obj.rot.y = objInit->rot.y;
actor->obj.rot.x = objInit->rot.x;
actor->obj.rot.z = objInit->rot.z;
actor->obj.id = objInit->id;
Object_SetInfo(&actor->info, actor->obj.id);
}
void Boss_Load(Boss* boss, ObjectInit* objInit) {
Boss_Initialize(boss);
boss->obj.status = OBJ_INIT;
boss->obj.pos.z = -objInit->zPos1;
boss->obj.pos.z += -3000.0f + objInit->zPos2;
boss->obj.pos.x = objInit->xPos;
boss->obj.pos.y = objInit->yPos;
boss->obj.rot.y = objInit->rot.y;
boss->obj.rot.x = objInit->rot.x;
boss->obj.rot.z = objInit->rot.z;
boss->obj.id = objInit->id;
Object_SetInfo(&boss->info, boss->obj.id);
}
void Item_Load(Item* item, ObjectInit* objInit) {
Item_Initialize(item);
item->obj.status = OBJ_INIT;
item->obj.pos.z = -objInit->zPos1;
item->obj.pos.z += -3000.0f + objInit->zPos2;
item->obj.pos.x = objInit->xPos;
item->obj.pos.y = objInit->yPos;
item->obj.rot.y = objInit->rot.y;
item->obj.rot.x = objInit->rot.x;
item->obj.rot.z = objInit->rot.z;
item->obj.id = objInit->id;
item->scale = 1.0f;
Object_SetInfo(&item->info, item->obj.id);
}
void func_80061958(Effect* effect, f32 xPos, f32 yPos, f32 zPos) {
Effect_Initialize(effect);
effect->obj.status = OBJ_INIT;
effect->obj.id = OBJ_EFFECT_346;
effect->timer_50 = 50;
effect->scale2 = 0.2f;
if (gCurrentLevel == LEVEL_AQUAS) {
effect->timer_50 = 200;
effect->scale2 = 0.3f;
effect->scale1 = Rand_ZeroOne() * 255.0f;
}
effect->obj.pos.x = xPos;
effect->obj.pos.y = yPos;
effect->obj.pos.z = zPos;
effect->obj.rot.z = Rand_ZeroOne() * 360.0f;
Object_SetInfo(&effect->info, effect->obj.id);
if (gLevelType == LEVELTYPE_PLANET) {
effect->info.unk_10 = 100.0f;
}
}
void func_80061A4C(void) {
s32 i;
f32 x;
f32 y;
f32 z;
f32 sp1C;
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
sp1C = (Rand_ZeroOne() - 0.5f);
x = gPlayer[0].pos.x + (sp1C * 400.0f) + (5.0f * gPlayer[0].vel.x);
sp1C = (Rand_ZeroOne() - 0.5f);
y = gPlayer[0].pos.y + (sp1C * 400.0f) + (5.0f * gPlayer[0].vel.y);
z = -D_80177D20 - 500.0f;
if (D_80177D08 < 0.0f) {
z = -D_80177D20 + 500.0f;
}
func_80061958(&gEffects[i], x, y, z);
break;
}
}
}
void func_80061B68(void) {
s32 i;
f32 x;
f32 y;
f32 z;
f32 sp1C;
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
sp1C = (Rand_ZeroOne() - 0.5f);
x = gPlayer[0].pos.x + (sp1C * 2000.0f) + (5.0f * gPlayer[0].vel.x);
y = 0;
while (y <= gGroundLevel) {
sp1C = (Rand_ZeroOne() - 0.5f);
y = gPlayer[0].pos.y + (sp1C * 2000.0f) + (5.0f * gPlayer[0].vel.y);
}
z = -D_80177D20 - 3000.0f;
if (D_80177D08 < 0.0f) {
z = -D_80177D20 + 1000.0f;
}
func_80061958(&gEffects[i], x, y, z);
break;
}
}
}
void func_80061CD0(void) {
s32 i;
f32 x;
f32 y;
f32 z;
f32 sp1C;
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
sp1C = (Rand_ZeroOne() - 0.5f);
x = gPlayer[gPlayerNum].pos.x + (sp1C * 3000.0f) + (5.0f * gPlayer[gPlayerNum].vel.x);
sp1C = (Rand_ZeroOne() - 0.5f);
y = gPlayer[gPlayerNum].pos.y + 1000.0f + (sp1C * 500.0f) + (5.0f * gPlayer[gPlayerNum].vel.y);
z = -D_80177D20 - 2000.0f * Rand_ZeroOne();
if (D_80177D08 < 0.0f) {
z = -D_80177D20 + 1000.0f;
}
func_80061958(&gEffects[i], x, y, z);
break;
}
}
}
void func_80061E48(Actor* actor, f32 xPos, f32 yPos, f32 zPos) {
Actor_Initialize(actor);
actor->obj.status = OBJ_INIT;
actor->obj.id = OBJ_ACTOR_181;
if (Rand_ZeroOne() < 0.5f) {
actor->obj.id = OBJ_ACTOR_186;
}
if (Rand_ZeroOne() < 0.5f) {
actor->obj.id = OBJ_ACTOR_182;
}
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->vel.z = 10.0f;
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_80061F0C(Actor* actor, ObjectInit* objInit, s32 arg2) {
Vec3f sp24;
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->index = arg2;
actor->obj.pos.z = -objInit->zPos1;
actor->obj.pos.z += -3000.0f + objInit->zPos2;
actor->obj.pos.x = objInit->xPos;
actor->obj.pos.y = objInit->yPos;
actor->obj.rot.y = actor->unk_0F4.y = objInit->rot.y;
actor->obj.rot.x = actor->unk_0F4.x = objInit->rot.x;
actor->unk_0F4.z = objInit->rot.z;
actor->obj.id = OBJ_ACTOR_200;
actor->timer_0C2 = 10;
actor->unk_0B4 = 4095;
actor->unk_0E4 = objInit->id - OBJ_UNK_1000;
Object_SetInfo(&actor->info, actor->obj.id);
actor->info.unk_10 = 3000.0f;
actor->fwork[25] = 20000.0f;
actor->iwork[1] = D_80177E70;
actor->iwork[10] = gActors[D_80177E70].unk_0E4;
actor->fwork[22] = D_80161A54;
Matrix_RotateZ(gCalcMatrix, -D_80177E88.z * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -D_80177E88.x * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -D_80177E88.y * M_DTOR, 1);
sp24.x = actor->obj.pos.x - D_80177F10.x;
sp24.y = actor->obj.pos.y - D_80177F10.y;
sp24.z = actor->obj.pos.z - D_80177F10.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp24, &actor->vwork[28]);
actor->iwork[9] = D_80177E78;
D_80177E70 = arg2;
Actor_Update(actor);
}
void Object_Load(ObjectInit* objInit, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
s32 i;
if ((arg1 > objInit->xPos - gPlayer[0].unk_0AC) && (objInit->xPos - gPlayer[0].unk_0AC > arg2) &&
(arg3 > objInit->yPos - gPlayer[0].unk_0B0) && (objInit->yPos - gPlayer[0].unk_0B0 > arg4)) {
if (objInit->id < OBJ_4C_161) {
for (i = 0; i < ARRAY_COUNT(gObjects80); i++) {
if (gObjects80[i].obj.status == OBJ_FREE) {
Object_80_Load(&gObjects80[i], objInit);
break;
}
}
}
if ((objInit->id >= OBJ_4C_161) && (objInit->id < OBJ_ACTOR_176)) {
for (i = 0; i < ARRAY_COUNT(gObjects4C); i++) {
if (gObjects4C[i].obj.status == OBJ_FREE) {
Object_4C_Load(&gObjects4C[i], objInit);
break;
}
}
}
if ((objInit->id >= OBJ_ACTOR_176) && (objInit->id < OBJ_BOSS_292)) {
if ((objInit->id == OBJ_ACTOR_267) || (objInit->id == OBJ_ACTOR_254)) {
for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) {
if (gActors[i].obj.status == OBJ_FREE) {
Actor_Load(&gActors[i], objInit);
break;
}
}
} else if (objInit->id == OBJ_ACTOR_198) {
for (i = 0; i < 3; i++) {
if (gActors[i].obj.status == OBJ_FREE) {
Actor_Load(&gActors[i], objInit);
break;
}
}
} else {
for (i = 4; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
Actor_Load(&gActors[i], objInit);
break;
}
}
}
}
if ((objInit->id >= OBJ_BOSS_292) && (objInit->id < OBJ_ITEM_LASERS)) {
for (i = 0; i < ARRAY_COUNT(gBosses); i++) {
if (gBosses[i].obj.status == OBJ_FREE) {
Boss_Load(&gBosses[i], objInit);
break;
}
}
}
if ((objInit->id >= OBJ_ITEM_LASERS) && (objInit->id < OBJ_EFFECT_339)) {
for (i = 0; i < ARRAY_COUNT(gItems); i++) {
if (gItems[i].obj.status == OBJ_FREE) {
Item_Load(&gItems[i], objInit);
break;
}
}
}
if (objInit->id >= OBJ_EFFECT_339 && objInit->id <= OBJ_UNK_406) {
switch (objInit->id) {
case OBJ_UNK_403:
D_i5_801BA1E8 = 99;
break;
case OBJ_UNK_404:
D_i5_801BA1E8 = 0;
break;
case OBJ_UNK_405:
D_i5_801BA1E8 = 98;
break;
case OBJ_UNK_402:
D_i6_801A7F78 = objInit->rot.z * 0.1f;
D_i6_801A7F60 = -(f32) objInit->rot.x;
break;
case OBJ_UNK_400:
D_801782B8++;
break;
case OBJ_UNK_401:
if (D_801782B8 > 0) {
D_801782B8--;
break;
}
break;
}
}
if (objInit->id > OBJ_UNK_406) {
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
func_80061F0C(&gActors[i], objInit, i);
break;
}
}
}
}
}
void func_80062568(void) {
ObjectInit* var_s1;
s32 var_s0;
s32 temp = gCurrentLevel; // seems fake
if (1) {}
D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[temp]);
var_s0 = D_80177CA0 - 40;
var_s1 = &D_80178310[var_s0];
for (; var_s0 < D_80177CA0; var_s0++, var_s1++) {
Object_Load(var_s1, 4000.0f, -4000.0f, 4000.0f, -4000.0f);
}
}
void func_80062664(void) {
ObjectInit* objInit;
f32 var_fs1;
f32 var_fs2;
f32 var_fs3;
f32 var_fs4;
s32 i;
s32 j;
if ((gCurrentLevel == LEVEL_METEO) && (D_8017827C == 1)) {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_602B148);
} else if ((gCurrentLevel == LEVEL_SECTOR_X) && (D_8017827C == 1)) {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_602F18C);
} else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (D_8017827C == 1)) {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_C0356A4);
} else if ((gCurrentLevel == LEVEL_VENOM_1) && (D_8017827C == 1)) {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_6010088);
} else {
D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[gCurrentLevel]);
}
if (D_8017812C == 0) {
for (j = 0; j < D_801782B8; j++) {
if (gCurrentLevel == LEVEL_AQUAS) {
func_80061B68();
} else {
func_80061A4C();
}
}
}
if (gCurrentLevel == LEVEL_METEO) {
var_fs3 = var_fs1 = 10000.0f;
var_fs4 = var_fs2 = -10000.0f;
} else if (gCurrentLevel == LEVEL_SECTOR_Y) {
var_fs3 = var_fs1 = 6000.0f;
var_fs4 = var_fs2 = -6000.0f;
} else if (gCurrentLevel == LEVEL_VENOM_1) {
var_fs3 = var_fs1 = 3500.0f;
var_fs4 = var_fs2 = -3500.0f;
} else {
var_fs3 = var_fs1 = 4000.0f;
var_fs4 = var_fs2 = -4000.0f;
}
if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].unk_118 < 0.0f)) {
var_fs1 = 10000.0f;
}
if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].unk_118 > 0.0f)) {
var_fs2 = -10000.0f;
}
D_80161680 = 0;
for (i = 0, objInit = &D_80178310[D_80177DC8]; i < 10000; i++, D_80177DC8++, objInit++) {
if ((objInit->id > OBJ_INVALID) && D_80177D20 <= objInit->zPos1 && objInit->zPos1 <= D_80177D20 + 200.0f) {
if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= OBJ_UNK_1000)) {
if (((objInit->rot.y < 180.0f) && (objInit->xPos < gPlayer[0].unk_0AC)) ||
((objInit->rot.y > 180.0f) && (gPlayer[0].unk_0AC < objInit->xPos))) {
Object_Load(objInit, var_fs1, var_fs2, var_fs3, var_fs4);
}
} else {
Object_Load(objInit, var_fs1, var_fs2, var_fs3, var_fs4);
}
} else {
break;
}
}
}
void func_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale) {
s32 i;
if (gLevelType == LEVELTYPE_PLANET) {
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
Effect_Initialize(&gEffects[i]);
gEffects[i].obj.status = OBJ_INIT;
gEffects[i].obj.id = OBJ_EFFECT_348;
gEffects[i].obj.pos.x = xPos;
gEffects[i].obj.pos.y = gGroundLevel + 3.0f;
gEffects[i].obj.pos.z = zPos;
gEffects[i].scale2 = 10.0f;
gEffects[i].scale1 = scale;
gEffects[i].unk_44 = 80;
gEffects[i].state = state;
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
break;
}
}
}
}
void func_80062C38(f32 xPos, f32 yPos) {
s32 i;
if (gLevelType == LEVELTYPE_PLANET) {
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
Effect_Initialize(&gEffects[i]);
gEffects[i].obj.status = OBJ_INIT;
gEffects[i].obj.id = OBJ_EFFECT_349;
gEffects[i].obj.pos.x = xPos;
gEffects[i].obj.pos.y = gGroundLevel + 3.0f;
gEffects[i].obj.pos.z = yPos;
gEffects[i].scale2 = 1.0f;
gEffects[i].scale1 = 1.3f;
gEffects[i].unk_44 = 120;
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
break;
}
}
}
}
void func_80062D04(f32 xPos, f32 yPos) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gEffects); i++) {
if (gEffects[i].obj.status == OBJ_FREE) {
Effect_Initialize(&gEffects[i]);
gEffects[i].obj.status = OBJ_INIT;
gEffects[i].obj.id = OBJ_EFFECT_350;
gEffects[i].obj.pos.x = xPos;
gEffects[i].obj.pos.y = gGroundLevel + 3.0f;
gEffects[i].obj.pos.z = yPos;
gEffects[i].scale2 = 3.0f;
gEffects[i].scale1 = 2.0f;
gEffects[i].unk_44 = 120;
Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id);
break;
}
}
}
bool func_80062DBC(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot) {
s32 i;
Vec3f hitRot;
Vec3f hitPos;
f32 rotate;
s32 count;
Vec3f sp80;
Vec3f sp74;
Hitbox* hitbox;
count = *hitboxData;
if (count != 0) {
hitboxData++;
for (i = 0; i < count; i++, hitboxData += 6) {
rotate = 0.0f;
hitRot.x = hitRot.y = hitRot.z = 0.0f;
if (*hitboxData >= HITBOX_UNK_3) {
return false;
}
if (*hitboxData == HITBOX_UNK_2) {
rotate = 1.0f;
hitRot.x = hitboxData[1];
hitRot.y = hitboxData[2];
hitRot.z = hitboxData[3];
hitboxData += 4;
}
if ((obj->rot.y == 0.0f) && (obj->rot.z == 0.0f) && (obj->rot.x == 0.0f) && (rotate == 0.0f)) {
hitPos.x = pos->x;
hitPos.y = pos->y;
hitPos.z = pos->z;
} else {
Matrix_RotateZ(gCalcMatrix, -hitRot.z * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, -hitRot.x * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -hitRot.y * M_DTOR, 1);
Matrix_RotateZ(gCalcMatrix, -obj->rot.z * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -obj->rot.x * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, 1);
if ((xRot != 0.0f) || (yRot != 0.0f) || (zRot != 0.0f)) {
Matrix_RotateZ(gCalcMatrix, -zRot * M_DTOR, 1);
Matrix_RotateX(gCalcMatrix, -xRot * M_DTOR, 1);
Matrix_RotateY(gCalcMatrix, -yRot * M_DTOR, 1);
}
sp80.x = pos->x - obj->pos.x;
sp80.y = pos->y - obj->pos.y;
sp80.z = pos->z - obj->pos.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp80, &sp74);
hitPos.x = obj->pos.x + sp74.x;
hitPos.y = obj->pos.y + sp74.y;
hitPos.z = obj->pos.z + sp74.z;
}
hitbox = (Hitbox*) hitboxData;
if (((hitbox->z.size + 20.0f) > fabsf(hitbox->z.offset + obj->pos.z - hitPos.z)) &&
((hitbox->x.size + 20.0f) > fabsf(hitbox->x.offset + obj->pos.x - hitPos.x)) &&
((hitbox->y.size + 10.0f) > fabsf(hitbox->y.offset + obj->pos.y - hitPos.y))) {
return true;
}
}
}
return false;
}
bool func_800631A8(Vec3f* posD, f32* hitboxData, Vec3f* posA) {
if ((s32) hitboxData[0] != 0) {
if ((fabsf(hitboxData[1] + posA->z - posD->z) < (hitboxData[2] + 20.0f)) &&
(fabsf(hitboxData[5] + posA->x - posD->x) < (hitboxData[6] + 20.0f)) &&
(fabsf(hitboxData[3] + posA->y - posD->y) < (hitboxData[4] + 20.0f))) {
return true;
}
}
return false;
}
bool func_8006326C(Vec3f* arg0, Vec3f* arg1, ObjectId objId, Object* obj) {
Vec3f sp74;
Vec3f sp68;
Vec3f sp5C;
Vec3f sp50;
Vec3f sp44;
s32 colId;
s32 pad1[3];
f32 sp30;
s32 pad2;
sp74.x = arg0->x - obj->pos.x;
sp74.z = arg0->z - obj->pos.z;
if (((fabsf(sp74.x) < 1100.0f) && (fabsf(sp74.z) < 1100.0f)) || (objId == OBJ_ACTOR_180)) {
sp74.y = arg0->y - obj->pos.y;
Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, 0);
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68);
sp5C.x = obj->pos.x + sp68.x;
sp5C.y = obj->pos.y + sp68.y;
sp5C.z = obj->pos.z + sp68.z;
sp50.x = obj->pos.x;
sp50.y = obj->pos.y;
sp50.z = obj->pos.z;
if ((objId == OBJ_ACTOR_180) || (objId == OBJ_80_149) || (objId == OBJ_80_150) || (objId == OBJ_BOSS_308) ||
(objId == OBJ_BOSS_313) || (objId == OBJ_BOSS_312) || (objId == OBJ_BOSS_309) || (objId == OBJ_80_39)) {
colId = COL1_0;
if (objId == OBJ_BOSS_312) {
colId = COL1_9;
}
if (objId == OBJ_80_39) {
colId = COL1_1;
} else if (objId == OBJ_BOSS_308) {
colId = COL1_4;
} else if (objId == OBJ_BOSS_309) {
colId = COL1_7;
} else if (objId == OBJ_80_149) {
colId = COL1_5;
} else if (objId == OBJ_80_150) {
colId = COL1_6;
} else if (objId == OBJ_BOSS_313) {
colId = COL1_8;
}
if (func_800998FC(&sp5C, &sp50, arg1, colId, &sp44, &sp30) > 0) {
return true;
}
} else {
colId = COL2_0;
if (objId == OBJ_80_2) {
colId = COL2_2;
}
if (objId == OBJ_80_3) {
colId = COL2_3;
}
if (objId == OBJ_80_140) {
colId = COL2_4;
}
if (objId == OBJ_80_141) {
colId = COL2_6;
}
if (objId == OBJ_80_117) {
colId = COL2_14;
} else if ((objId == OBJ_80_4) || (objId == OBJ_80_5)) {
colId = COL2_1;
}
if (func_800A3690(&sp5C, &sp50, colId, &sp44)) {
return true;
}
}
}
return false;
}
s32 func_8006351C(s32 index, Vec3f* pos, Vec3f* arg2, s32 arg3) {
Object_58* obj58;
Object_80* obj80;
Object_4C* obj4C;
Boss* boss;
Actor* actor;
Vec3f temp;
s32 i;
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gCurrentLevel != LEVEL_KATINA)) {
obj58 = gObjects58;
for (i = 0; i < 200; i++, obj58++) {
if (obj58->obj.status == OBJ_ACTIVE) {
if ((obj58->obj.id == OBJ_80_1) || (obj58->obj.id == OBJ_80_3) || (obj58->obj.id == OBJ_80_117) ||
(obj58->obj.id == OBJ_80_141) || (obj58->obj.id == OBJ_80_150) || (obj58->obj.id == OBJ_80_149) ||
(obj58->obj.id == OBJ_80_148) || (obj58->obj.id == OBJ_80_140)) {
if (func_8006326C(pos, arg2, obj58->obj.id, &obj58->obj)) {
return 999;
}
} else if ((fabsf(pos->x - obj58->obj.pos.x) < 2000.0f) &&
(fabsf(pos->z - obj58->obj.pos.z) < 2000.0f)) {
if (func_80062DBC(pos, obj58->info.hitbox, &obj58->obj, 0.0f, 0.0f, 0.0f)) {
return 2;
}
}
}
}
}
obj80 = gObjects80;
for (i = 0; (i < ARRAY_COUNT(gObjects80)) && (gLevelMode == LEVELMODE_ON_RAILS); i++, obj80++) {
if (obj80->obj.status == OBJ_ACTIVE) {
if ((obj80->obj.id == OBJ_80_1) || (obj80->obj.id == OBJ_80_4) || (obj80->obj.id == OBJ_80_5) ||
(obj80->obj.id == OBJ_80_2) || (obj80->obj.id == OBJ_80_39) || (obj80->obj.id == OBJ_80_3)) {
if (func_8006326C(pos, arg2, obj80->obj.id, &obj80->obj)) {
return 2;
}
} else if ((fabsf(pos->x - obj80->obj.pos.x) < 2000.0f) && (fabsf(pos->z - obj80->obj.pos.z) < 2000.0f)) {
if (func_80062DBC(pos, obj80->info.hitbox, &obj80->obj, 0.0f, 0.0f, 0.0f)) {
return i + 10;
}
}
}
}
obj4C = gObjects4C;
for (i = 0; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) {
if ((obj4C->obj.status == OBJ_ACTIVE) && (fabsf(pos->x - obj4C->obj.pos.x) < 500.0f) &&
(fabsf(pos->z - obj4C->obj.pos.z) < 500.0f) && func_800631A8(pos, obj4C->info.hitbox, &obj4C->obj.pos)) {
if ((obj4C->obj.id == OBJ_4C_163) || (obj4C->obj.id == OBJ_4C_162) || (obj4C->obj.id == OBJ_4C_162)) {
obj4C->unk_46 = 1;
}
return 0;
}
}
if ((arg3 == 0) || (arg3 == 2) || (arg3 == 3)) {
if (arg3 != 2) {
boss = gBosses;
for (i = 0; i < ARRAY_COUNT(gBosses); i++, boss++) {
if (boss->obj.status == OBJ_ACTIVE) {
if ((boss->obj.id == OBJ_BOSS_308) || (boss->obj.id == OBJ_BOSS_312) ||
(boss->obj.id == OBJ_BOSS_313) || (boss->obj.id == OBJ_BOSS_309)) {
if (func_8006326C(pos, arg2, boss->obj.id, &boss->obj)) {
return 2;
}
} else if (boss->obj.id == OBJ_BOSS_310) {
temp.x = fabsf(boss->obj.pos.x - pos->x) * (5.0f / 6.0f);
temp.y = fabsf(boss->obj.pos.y - pos->y) * 2;
temp.z = fabsf(boss->obj.pos.z - pos->z) * (5.0f / 6.0f);
if (sqrtf(VEC3F_SQ(temp)) < 1500.0f) {
boss->dmgType = DMG_BEAM;
return 2;
}
} else {
if (boss->obj.id == OBJ_BOSS_316) {
temp.x = fabsf(boss->obj.pos.x - pos->x);
temp.y = fabsf(boss->obj.pos.y - 300.0f - pos->y) * 7.42f;
temp.z = fabsf(boss->obj.pos.z - pos->z);
if (sqrtf(VEC3F_SQ(temp)) < 2700.0f) {
return 2;
}
}
if ((fabsf(pos->x - boss->obj.pos.x) < 2000.0f) &&
(fabsf(pos->z - boss->obj.pos.z) < 2000.0f)) {
if (func_80062DBC(pos, boss->info.hitbox, &boss->obj, 0.0f, 0.0f, 0.0f)) {
return 2;
}
}
}
}
}
}
actor = gActors;
for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) {
if ((actor->obj.status >= OBJ_ACTIVE) && (fabsf(pos->x - actor->obj.pos.x) < 1000.0f) &&
(fabsf(pos->z - actor->obj.pos.z) < 1500.0f) && (index != i) && (actor->info.unk_16 != 2) &&
((actor->obj.id != OBJ_ACTOR_197) || (actor->unk_0E4 >= 4)) && (actor->timer_0C2 == 0)) {
if (actor->obj.id == OBJ_ACTOR_180) {
if (func_8006326C(pos, arg2, actor->obj.id, &actor->obj)) {
return 2;
}
} else if (actor->scale < 0.0f) {
if (func_80062DBC(pos, actor->info.hitbox, &actor->obj, actor->vwork[29].x, actor->vwork[29].y,
actor->vwork[29].z + actor->unk_0F4.z)) {
actor->unk_0D0 = 1;
actor->damage = 10;
actor->unk_0D2 = -1;
actor->unk_0D8.x = pos->x;
actor->unk_0D8.y = pos->y;
actor->unk_0D8.z = pos->z;
return 2;
}
} else if ((arg3 != 2) && (arg3 != 3)) {
if (func_800631A8(pos, actor->info.hitbox, &actor->obj.pos)) {
actor->unk_0D0 = 1;
actor->damage = 10;
actor->unk_0D2 = -1;
if (((actor->obj.id != OBJ_ACTOR_200) || (actor->iwork[12] == 0)) &&
((actor->obj.id != OBJ_ACTOR_197) || ((actor->unk_0E4 >= 10) && (actor->unk_0E4 < 100)))) {
actor->health = 0;
}
actor->unk_0D8.x = pos->x;
actor->unk_0D8.y = pos->y;
actor->unk_0D8.z = pos->z;
return 1;
}
}
}
}
}
return 0;
}
void func_80063CAC(Object_80* obj80) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
Actor_Initialize(&gActors[i]);
gActors[i].obj.status = OBJ_INIT;
gActors[i].obj.id = OBJ_ACTOR_193;
gActors[i].obj.pos.x = obj80->obj.pos.x;
gActors[i].obj.pos.y = obj80->obj.pos.y;
gActors[i].obj.pos.z = obj80->obj.pos.z;
gActors[i].obj.rot.y = Rand_ZeroOne() * 360.0f;
Object_SetInfo(&gActors[i].info, gActors[i].obj.id);
break;
}
}
}
void func_80063D58(Object_80* obj80) {
s32 i;
obj80->obj.pos.y = gGroundLevel;
for (i = 0; i < ARRAY_COUNT(gObjects4C); i++) {
if (gObjects4C[i].obj.status == OBJ_FREE) {
Object_4C_Initialize(&gObjects4C[i]);
gObjects4C[i].obj.status = OBJ_INIT;
gObjects4C[i].obj.id = OBJ_4C_164;
gObjects4C[i].unk_45 = obj80->obj.id;
gObjects4C[i].obj.pos.x = obj80->obj.pos.x;
gObjects4C[i].obj.pos.y = 5.0f;
gObjects4C[i].obj.pos.z = obj80->obj.pos.z;
if ((obj80->obj.id == OBJ_80_0) || (obj80->obj.id == OBJ_80_6) || (obj80->obj.id == OBJ_80_7) ||
(obj80->obj.id == OBJ_80_56) || (obj80->obj.id == OBJ_80_20) || (obj80->obj.id == OBJ_80_21) ||
(obj80->obj.id == OBJ_80_22)) {
gObjects4C[i].obj.rot.y = obj80->obj.rot.y;
} else {
gObjects4C[i].obj.rot.y = 44.9f;
}
Object_SetInfo(&gObjects4C[i].info, gObjects4C[i].obj.id);
break;
}
}
}
void func_80063E5C(Object_80* obj80, f32* hitboxData) {
s32 i;
Item* item;
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
if (item->obj.status == OBJ_FREE) {
Item_Initialize(&gItems[i]);
item->obj.status = OBJ_INIT;
item->obj.id = OBJ_ITEM_334;
item->obj.pos.x = obj80->obj.pos.x;
item->obj.pos.y = obj80->obj.pos.y;
item->obj.pos.z = obj80->obj.pos.z;
item->obj.rot.y = obj80->obj.rot.y;
Object_SetInfo(&item->info, item->obj.id);
item->info.hitbox = SEGMENTED_TO_VIRTUAL(hitboxData);
break;
}
}
}
void func_80063F4C(s32 arg0) {
}
void func_80063F58(Item* item) {
item->scale = item->obj.rot.z * 100.0f;
}
void func_80063F74(Item* item) {
item->scale = item->obj.rot.z * 100.0f;
}
void Object_Init(s32 index, ObjectId objId) {
s32 var_a0;
s32 var_a2;
f32 sp54;
f32 sp50;
f32 sp4C;
PosRot* var_v0;
switch (objId) {
case OBJ_4C_170:
func_8007A6F0(&gObjects4C[index].obj.pos, 0x11000055);
break;
case OBJ_ACTOR_234:
Audio_PlaySfx(0x11030010, gActors[index].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case OBJ_80_54:
Audio_PlaySfx(0x11000000, gObjects80[index].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case OBJ_ACTOR_198:
func_80092D48(&gActors[index]);
break;
case OBJ_ACTOR_235:
gActors[index].fwork[10] = fabsf(Math_ModF(gActors[index].obj.pos.x, 100.0f));
break;
case OBJ_ACTOR_247:
func_i3_8019D060(&gActors[index]);
break;
case OBJ_EFFECT_368:
if (gCurrentLevel == LEVEL_TITANIA) {
func_i5_801B6E20(gEffects[index].obj.pos.x, gEffects[index].obj.pos.z + D_80177D20, &sp54, &sp4C,
&sp50);
gEffects[index].obj.pos.y = sp4C + 3.0f;
gEffects[index].obj.rot.x = (sp54 * 180.0f) / M_PI;
gEffects[index].obj.rot.z = (sp50 * 180.0f) / M_PI;
} else if (gCurrentLevel == LEVEL_MACBETH) {
gEffects[index].obj.status = OBJ_FREE;
}
break;
case OBJ_80_30:
func_80063E5C(&gObjects80[index], D_6006940);
break;
case OBJ_80_31:
func_80063E5C(&gObjects80[index], D_600695C);
break;
case OBJ_80_32:
func_80063E5C(&gObjects80[index], D_6006978);
break;
case OBJ_80_33:
func_80063E5C(&gObjects80[index], D_6006994);
break;
case OBJ_80_34:
func_80063E5C(&gObjects80[index], D_60069B0);
break;
case OBJ_80_35:
func_80063E5C(&gObjects80[index], D_60069CC);
break;
case OBJ_80_36:
func_80063E5C(&gObjects80[index], D_60069E8);
break;
case OBJ_80_37:
func_80063E5C(&gObjects80[index], D_6006A04);
break;
case OBJ_80_38:
func_80063E5C(&gObjects80[index], D_6006A20);
break;
case OBJ_80_23:
func_80063CAC(&gObjects80[index]);
break;
case OBJ_ITEM_CHECKPOINT:
if (D_80177CA0 != 0) {
gItems[index].obj.status = OBJ_FREE;
}
break;
case OBJ_ITEM_METEO_WARP:
if (D_80177E80 < 0) {
gItems[index].obj.status = OBJ_FREE;
}
break;
case OBJ_ITEM_331:
case OBJ_ITEM_332:
case OBJ_ITEM_333:
func_80063F74(&gItems[index]);
break;
case OBJ_ITEM_328:
case OBJ_ITEM_329:
func_80063F58(&gItems[index]);
break;
case OBJ_ITEM_330:
if (((D_80177E80 >= 7) && (gCurrentLevel == LEVEL_CORNERIA) && (gTeamShields[1] > 0)) ||
(gCurrentLevel != LEVEL_CORNERIA)) {
func_80063F58(&gItems[index]);
} else {
gItems[index].obj.status = OBJ_FREE;
}
break;
case OBJ_80_0:
func_80063E5C(&gObjects80[index], D_800CBF18);
/* fallthrough */
case OBJ_80_6:
case OBJ_80_7:
case OBJ_80_20:
case OBJ_80_21:
case OBJ_80_22:
case OBJ_80_56:
func_80063D58(&gObjects80[index]);
break;
case OBJ_ACTOR_187:
gActors[index].fwork[0] = gActors[index].obj.pos.x;
gActors[index].fwork[1] = gActors[index].obj.pos.y;
gActors[index].obj.rot.z = gActors[index].obj.rot.x;
gActors[index].obj.rot.x = 0.0f;
break;
case OBJ_ACTOR_182:
case OBJ_ACTOR_186:
gActors[index].unk_046 = gFogRed;
gActors[index].unk_048 = gFogNear;
gActors[index].obj.rot.x = Rand_ZeroOne() * 360.0f;
gActors[index].obj.rot.y = Rand_ZeroOne() * 360.0f;
break;
case OBJ_ACTOR_181:
gActors[index].obj.rot.x = Rand_ZeroOne() * 360.0f;
gActors[index].obj.rot.y = Rand_ZeroOne() * 360.0f;
gActors[index].health = 200;
break;
case OBJ_ACTOR_202:
gActors[index].health = 30;
break;
case OBJ_ACTOR_252:
if (gPlayer[0].pos.z < gActors[index].obj.pos.z) {
Object_Kill(&gActors[index].obj, gActors[index].sfxPos);
}
break;
case OBJ_ACTOR_239:
gActors[index].iwork[0] = D_801784A4;
D_801784A4++;
break;
case OBJ_ACTOR_236:
D_801784A4 = 0;
gActors[index].unk_0F4.x = gActors[index].obj.rot.x;
gActors[index].unk_0F4.y = gActors[index].obj.rot.y;
gActors[index].obj.rot.x = gActors[index].obj.rot.y = 0.0f;
gActors[index].fwork[2] = gActors[index].obj.pos.y;
var_v0 = D_801782C4;
for (var_a0 = 0; var_a0 < 200; var_a0++, var_v0++) {
var_v0->pos.x = gActors[index].obj.pos.x;
var_v0->pos.y = gActors[index].obj.pos.y;
var_v0->pos.z = gActors[index].obj.pos.z;
var_v0->rot.x = gActors[index].obj.rot.x;
var_v0->rot.y = gActors[index].obj.rot.y;
var_v0->rot.z = gActors[index].obj.rot.z;
}
break;
case OBJ_ACTOR_194:
gActors[index].unk_046 = 100;
for (var_a0 = 0; var_a0 < 2; var_a0++) {
if (D_80176550[var_a0] == 0) {
D_80176550[var_a0] = 1;
gActors[index].unk_046 = var_a0;
for (var_a2 = 0; var_a2 < 100; var_a2++) {
D_80176878[var_a0][var_a2] = gActors[index].obj.pos.y;
D_80176B98[var_a0][var_a2] = gActors[index].obj.pos.z;
}
break;
}
}
if (gActors[index].unk_046 == 100) {
gActors[index].obj.status = OBJ_FREE;
}
break;
case OBJ_ACTOR_190:
case OBJ_ACTOR_191:
Audio_PlaySfx(0x31000012, gActors[index].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case OBJ_ACTOR_192:
gActors[index].unk_0C9 = 1;
break;
case OBJ_BOSS_320:
func_i6_8018D16C(&gBosses[index]);
break;
case OBJ_BOSS_316:
func_i4_80193CA4(&gBosses[index]);
break;
case OBJ_BOSS_314:
func_i6_80197CC4(&gBosses[index]);
break;
case OBJ_ACTOR_205:
case OBJ_ACTOR_206:
case OBJ_ACTOR_208:
case OBJ_ACTOR_209:
case OBJ_ACTOR_210:
case OBJ_ACTOR_211:
case OBJ_ACTOR_212:
case OBJ_ACTOR_213:
func_i5_80199F8C(&gActors[index]);
break;
case OBJ_ACTOR_207:
func_i5_801A7D98(&gActors[index]);
break;
case OBJ_ACTOR_214:
func_i5_801A3E70(&gActors[index]);
break;
case OBJ_ACTOR_215:
func_i5_801A4660(&gActors[index]);
break;
case OBJ_ACTOR_223:
func_i5_801A4AF8(&gActors[index]);
break;
case OBJ_ACTOR_216:
case OBJ_ACTOR_217:
func_i5_801A5E2C(&gActors[index]);
break;
case OBJ_ACTOR_218:
func_i5_801A6134(&gActors[index]);
break;
case OBJ_80_65:
func_i5_801A65E0(&gObjects80[index]);
break;
case OBJ_ACTOR_177:
case OBJ_ACTOR_178:
func_i1_8018B0B4(&gActors[index]);
/* fallthrough */
case OBJ_ACTOR_176:
gActors[index].health = 24;
Audio_PlaySfx(0x31000016, gActors[index].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case OBJ_BOSS_297:
func_i2_80188A40(&gBosses[index]);
break;
case OBJ_BOSS_299:
func_80042FAC(&gBosses[index]);
break;
case OBJ_BOSS_300:
func_80042FD0(&gBosses[index]);
break;
case OBJ_BOSS_292:
func_i1_801878D8(&gBosses[index]);
break;
case OBJ_BOSS_293:
func_i1_8018BE7C(&gBosses[index]);
break;
case OBJ_BOSS_A6:
func_i3_80187754(&gBosses[index]);
break;
case OBJ_ACTOR_231:
func_i5_8018B96C(&gActors[index]);
break;
case OBJ_ACTOR_232:
func_i5_8018ADC4(&gActors[index]);
break;
case OBJ_ACTOR_233:
func_i5_80189B80(&gActors[index]);
break;
case OBJ_ACTOR_229:
func_i5_8018BFB0(&gActors[index]);
break;
case OBJ_ACTOR_227:
func_i5_8018E3CC(&gActors[index]);
break;
case OBJ_ACTOR_228:
func_i5_8018E5E8(&gActors[index]);
break;
case OBJ_4C_169:
func_i5_8018EFF0(&gObjects4C[index]);
break;
case OBJ_BOSS_306:
func_i5_8018FA48(&gBosses[index]);
break;
case OBJ_ACTOR_240:
func_i3_801915A4(&gActors[index]);
break;
case OBJ_ACTOR_241:
func_i3_80191BB8(&gActors[index]);
break;
case OBJ_BOSS_ZO:
func_i3_801932AC(&gBosses[index]);
break;
case OBJ_ACTOR_250:
func_i3_8019B1F0(&gActors[index]);
break;
case OBJ_ACTOR_251:
func_i3_8019B810(&gActors[index]);
break;
case OBJ_ACTOR_253:
func_i3_8019C200(&gActors[index]);
break;
case OBJ_ACTOR_255:
func_i3_801AD688(&gActors[index]);
break;
case OBJ_ACTOR_256:
func_i3_801AE3AC(&gActors[index]);
break;
case OBJ_ACTOR_257:
func_i3_801AF9FC(&gActors[index]);
break;
case OBJ_BOSS_AQ:
func_i3_801B10F8(&gBosses[index]);
break;
case OBJ_ACTOR_259:
func_i3_801B6344(&gActors[index]);
break;
case OBJ_ACTOR_262:
func_i3_801B6E54(&gActors[index]);
break;
case OBJ_ACTOR_260:
func_i3_801B7AF0(&gActors[index]);
break;
case OBJ_80_57:
func_i5_8018F0D8(&gObjects80[index]);
break;
case OBJ_BOSS_319:
func_i1_801935CC(&gBosses[index]);
break;
case OBJ_ACTOR_280:
func_i1_8019250C(&gActors[index]);
break;
case OBJ_ACTOR_281:
case OBJ_ACTOR_282:
func_i1_80192CB0(&gActors[index]);
break;
case OBJ_ACTOR_283:
func_i1_80192EA4(&gActors[index]);
break;
case OBJ_ACTOR_284:
func_i1_801933B4(&gActors[index]);
break;
case OBJ_ACTOR_265:
func_i3_801BA57C(&gActors[index]);
break;
case OBJ_ACTOR_267:
func_i3_801BB26C(&gActors[index]);
break;
}
}
void func_800652CC(Object_80* obj80) {
f32 sp2C;
f32 sp28;
f32 sp24;
if ((D_801784AC == 4) && (obj80->state == 0)) {
func_i5_801B6E20(obj80->obj.pos.x, obj80->obj.pos.z + D_80177D20, &sp2C, &sp24, &sp28);
obj80->obj.pos.y = sp24 + 3.0f;
obj80->obj.rot.x = (sp2C * 180.0f) / M_PI;
obj80->obj.rot.z = (sp28 * 180.0f) / M_PI;
obj80->state++;
}
}
void func_80065380(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = OBJ_ACTOR_182;
actor->timer_0BC = (s32) (Rand_ZeroOne() * 10.0f) + 10;
actor->timer_0C2 = 30;
actor->vel.x = arg4;
actor->vel.y = arg5;
actor->vel.z = arg6;
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->unk_046 = 0xFF;
actor->unk_048 = 900;
actor->obj.rot.z = Rand_ZeroOne() * 360.0f;
actor->obj.rot.y = Rand_ZeroOne() * 360.0f;
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_8006546C(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 arg5) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
func_80065380(&gActors[i], xPos, yPos, zPos, arg3, arg4, arg5);
break;
}
}
}
void func_800654E4(Object* obj) {
f32 temp_fs0;
f32 temp_fs1;
s32 var_s1;
func_8007D2C8(obj->pos.x, obj->pos.y, obj->pos.z, 12.0f);
for (var_s1 = 0; var_s1 < 4; var_s1++) {
func_8006546C(obj->pos.x, obj->pos.y, obj->pos.z, (Rand_ZeroOne() - 0.5f) * 40.0f,
(Rand_ZeroOne() - 0.5f) * 40.0f, Rand_ZeroOne() * -20.0f);
}
}
void func_800655C8(Actor* actor, f32 xPos, f32 yPos, f32 zPos, s32 arg4) {
Actor_Initialize(actor);
actor->obj.status = OBJ_INIT;
actor->obj.id = OBJ_ACTOR_190;
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->unk_0B4 = arg4;
actor->timer_0BE = 50;
if (actor->unk_0B4 == 1) {
actor->timer_0BE = 30;
}
actor->fwork[5] = 15.0f;
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_8006566C(f32 xPos, f32 yPos, f32 zPos, s32 arg3) {
s32 i;
for (i = 0; i < ARRAY_COUNT(gActors); i++) {
if (gActors[i].obj.status == OBJ_FREE) {
func_800655C8(&gActors[i], xPos, yPos, zPos, arg3);
break;
}
}
}
#ifdef NON_EQUIVALENT
void func_800656D4(Actor* actor) {
f32 spD4;
f32 spD0;
f32 spCC;
s32 spC4;
s32 spB4[3];
s32 spA8[3];
Vec3f sp98;
Vec3f sp8C;
f32 sp88;
f32 sp84;
f32 sp80;
f32 sp7C;
f32 sp78;
s32 var_ra;
f32 var_fv0;
s32 temp_a0;
s32 temp_a2;
s32 temp_t9;
s32 temp_v0;
s32 i;
s32 j;
if (gLevelMode == LEVELMODE_ALL_RANGE) {
var_ra = 2;
} else {
var_ra = 0;
}
if (actor->unk_058 == 0) {
if (actor->obj.id == OBJ_ACTOR_190) {
for (i = 0, j = 1; j < 4; i++, j++) {
spA8[i] = var_ra + j;
spB4[i] = gTeamShields[j];
}
for (i = 0, j = 1; j < 3; i++, j++) {
temp_a0 = spB4[i];
temp_a2 = spB4[j];
temp_v0 = spA8[j];
if (spB4[i] < spB4[j]) {
spA8[j] = spA8[i];
spB4[j] = temp_a0;
spB4[i] = temp_a2;
spA8[i] = temp_v0;
}
}
switch (gGameFrameCount % 6U) {
case 0:
case 1:
case 2:
spC4 = spA8[2];
break;
case 3:
case 4:
spC4 = spA8[1];
break;
case 5:
spC4 = spA8[0];
break;
}
if (gLevelMode == LEVELMODE_ALL_RANGE) {
if (gTeamShields[spC4 - 1] > 0) {
actor->iwork[1] = spC4;
goto label;
} else {
actor->iwork[1] = 10000;
}
} else {
if (gTeamShields[spC4 + 1] > 0) {
actor->iwork[1] = spC4;
goto label;
} else {
actor->iwork[1] = 10000;
}
}
}
actor->iwork[1] = 10000;
label:
actor->unk_058 = 1;
}
spC4 = actor->iwork[1];
if ((spC4 == var_ra) || ((var_ra + 1) == spC4) || ((var_ra + 2) == spC4)) {
actor->unk_188 = gActors[spC4].obj.pos.z;
actor->unk_184 = gActors[spC4].obj.pos.y;
actor->unk_180 = gActors[spC4].obj.pos.x;
if ((fabsf(actor->obj.pos.x - gActors[spC4].obj.pos.x) < 400.0f) &&
(fabsf(actor->obj.pos.z - gActors[spC4].obj.pos.z) < 400.0f)) {
if ((Rand_ZeroOne() * (spC4 - 1)) < 0.6f) {
gActors[spC4].iwork[9] = 1;
}
}
} else {
actor->unk_188 = gPlayer[0].unk_138;
actor->unk_184 = gPlayer[0].pos.y;
actor->unk_180 = gPlayer[0].pos.x;
}
if (actor->timer_0BC != 0) {
Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.3f, 4.0f, 0.001f);
} else {
if ((actor->iwork[10] == 0) && ((fabsf(actor->unk_180 - actor->obj.pos.x) > 300.0f) ||
(fabsf(actor->unk_188 - actor->obj.pos.z) > 300.0f))) {
actor->fwork[0] += 5.0f;
actor->fwork[1] += 8.0f;
sp80 = sqrtf(SQ(actor->unk_180 - actor->obj.pos.x) + SQ(actor->unk_188 - actor->obj.pos.z)) * 0.2f;
if (actor->unk_0B4 == 1) {
sp80 = 0.1f;
}
spD0 = __sinf(actor->fwork[0] * M_DTOR) * sp80;
sp88 = __cosf(actor->fwork[1] * M_DTOR) * sp80;
spD4 = __cosf(actor->obj.rot.y * M_DTOR) * sp88;
spCC = -__sinf(actor->obj.rot.y * M_DTOR) * sp88;
sp88 = (actor->unk_180 + spD4) - actor->obj.pos.x;
sp84 = (actor->unk_184 + spD0) - actor->obj.pos.y;
sp80 = (actor->unk_188 + spCC) - actor->obj.pos.z;
sp78 = Math_RadToDeg(Math_Atan2F(sp88, sp80));
sp7C = Math_RadToDeg(-Math_Atan2F(sp84, sqrtf(SQ(sp88) + SQ(sp80))));
sp84 = Math_SmoothStepToAngle(&actor->obj.rot.y, sp78, 0.3f, 4.0f, 0.001f);
Math_SmoothStepToAngle(&actor->obj.rot.x, sp7C, 0.3f, 4.0f, 0.001f);
}
if ((fabsf(actor->unk_180 - actor->obj.pos.x) < 60.0f) && (fabsf(actor->unk_184 - actor->obj.pos.y) < 60.0f) &&
(fabsf(actor->unk_188 - actor->obj.pos.z) < 60.0f) && ((spC4 == 2) || (spC4 == 3) || (spC4 == 4))) {
gActors[spC4].unk_0D0 = 1;
gActors[spC4].damage = 20;
gActors[spC4].unk_0D4 = 2;
func_8007A6F0(&actor->obj.pos, 0x2903A008);
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
Object_Kill(&actor->obj, actor->sfxPos);
}
}
Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, actor->fwork[5]);
actor->vel.x = sp98.x;
actor->vel.y = sp98.y;
actor->vel.z = sp98.z - D_80177D08;
if (actor->unk_0B4 == 0) {
actor->obj.rot.z += 5.0f;
}
if (actor->unk_0B4 == 1) {
if (actor->timer_0BE == 0) {
actor->timer_0BE = 30;
Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, 120.0f);
func_8007F04C(0x161, actor->obj.pos.x + sp98.x, actor->obj.pos.y + sp98.y, actor->obj.pos.z + sp98.z,
actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z, 0.0f, 0.0f, 0.0f, sp98.x, sp98.y,
sp98.z, 1.0f);
}
var_fv0 = 330.0f;
if (sp84 < 0.0f) {
var_fv0 = 30.0f;
}
Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.01f);
}
if ((D_801784AC == 4) && func_i5_801B6AEC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + D_80177D20)) {
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
Object_Kill(&actor->obj, actor->sfxPos);
}
sp8C.x = actor->vel.x;
sp8C.y = actor->vel.y;
sp8C.z = actor->vel.z;
if ((func_8006351C(actor->index, &actor->obj.pos, &sp8C, 1) != 0) || (actor->unk_0D0 != 0) ||
(actor->obj.pos.y < (gGroundLevel + 10.0f)) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7)) {
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f);
Object_Kill(&actor->obj, actor->sfxPos);
if (actor->unk_0D0 != 0) {
actor->unk_044 = 2;
if ((gCurrentLevel == LEVEL_CORNERIA)) {
if (gLevelMode == LEVELMODE_ALL_RANGE) {
actor->unk_044 = 2;
} else {
actor->unk_044 = 4;
}
}
if (gCurrentLevel == LEVEL_AREA_6) {
actor->unk_044 = 22;
}
func_80066254(actor);
}
func_8007A6F0(&actor->obj.pos, 0x2903A008);
}
if (gLevelMode == LEVELMODE_ON_RAILS) {
if (fabsf(actor->obj.pos.z - gPlayer[0].unk_138) < 100.0f) {
actor->iwork[10] = 1;
}
if (gPlayer[0].camEye.z < (actor->obj.pos.z + D_80177D20)) {
Object_Kill(&actor->obj, actor->sfxPos);
}
}
}
#else
#pragma GLOBAL_ASM("asm/us/nonmatchings/main/fox_enmy/func_800656D4.s")
#endif
void func_800660F0(Actor* actor) {
Item* item = gItems;
s32 i;
for (i = 0; i < ARRAY_COUNT(gItems); i++, item++) {
if (item->obj.status == OBJ_FREE) {
Item_Initialize(item);
item->obj.status = OBJ_INIT;
item->obj.id = D_800CFDF4[actor->unk_044];
item->obj.pos.x = actor->obj.pos.x;
item->obj.pos.y = actor->obj.pos.y;
item->obj.pos.z = actor->obj.pos.z;
item->timer_4A = 8;
Object_SetInfo(&item->info, item->obj.id);
if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) ||
(item->obj.id == OBJ_ITEM_LASERS)) {
item->unk_50 = 90.0f;
}
if ((item->obj.id >= OBJ_ITEM_GOLD_RING) || (item->obj.id == OBJ_ITEM_1UP)) {
item->unk_50 = 90.0f;
Audio_PlaySfx(0x4900000C, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
item->timer_48 = 1000;
if (item->obj.id == OBJ_ITEM_WING_REPAIR) {
Audio_PlaySfx(0x1900302B, item->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
break;
}
}
}
void func_80066254(Actor* actor) {
Actor* otherActor;
s32 i;
if (gVersusMode) {
if ((actor->unk_0D4 > 0) && (actor->unk_0D4 < 5) &&
!((D_80178768[0] == 0) && (D_80178768[1] == 0) && (D_80178768[2] == 0))) {
D_80177C30[actor->unk_0D4 - 1] += actor->info.bonus;
}
} else if ((actor->obj.id != OBJ_ACTOR_197) || (actor->unk_0B6 != 1)) {
if ((actor->unk_0D4 == 1) && (actor->info.bonus != 0)) {
gHitCount += actor->info.bonus;
D_80177850 = 15;
if ((gLevelMode == LEVELMODE_ALL_RANGE) && (D_80161A62 != 0)) {
switch (D_80161A62) {
case 9:
if (gCurrentLevel == LEVEL_KATINA) {
Radio_PlayMessage(gMsg_ID_18031, RCID_BILL);
}
/* fallthrough */
case 4:
case 19:
case 29:
actor->unk_044 = 14;
break;
case 14:
actor->unk_044 = 9;
break;
}
D_80161A62 = 0;
}
if (actor->obj.id == OBJ_ACTOR_197) {
if ((actor->unk_0E4 >= 4) && (actor->unk_0E4 < 8)) {
func_8002E3E0(actor);
}
}
}
if (actor->unk_044) {
if (D_800CFE5C[actor->unk_044] < 0.0f) {
otherActor = gActors;
for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) {
if ((otherActor->obj.status != OBJ_FREE) && (otherActor->index != actor->index) &&
(otherActor->iwork[15] == actor->iwork[15])) {
return;
}
}
func_800660F0(actor);
Audio_PlaySfx(0x4900000C, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else if (actor->unk_044 == 24) {
if (gTeamShields[3] > 0) {
Radio_PlayMessage(gMsg_ID_20261, RCID_PEPPY);
} else if (gTeamShields[2] > 0) {
Radio_PlayMessage(gMsg_ID_20263, RCID_SLIPPY);
} else if (gTeamShields[1] > 0) {
Radio_PlayMessage(gMsg_ID_20262, RCID_FALCO);
}
} else if (Rand_ZeroOne() <= D_800CFE5C[actor->unk_044]) {
func_800660F0(actor);
}
}
}
}
void func_8006654C(Actor* actor) {
actor->gravity = 0.4f;
if (actor->obj.pos.y <= gGroundLevel + 130.0f) {
actor->obj.pos.y = gGroundLevel + 130.0f;
actor->vel.y = 0.0f;
}
actor->vel.x = __sinf(actor->obj.rot.y * M_DTOR) * actor->fwork[0];
actor->vel.z = __cosf(actor->obj.rot.y * M_DTOR) * actor->fwork[0];
switch (actor->state) {
case 0:
if (actor->fwork[0] < 20.0f) {
actor->fwork[0] += 0.5f;
}
actor->unk_0B6++;
if (Animation_GetFrameCount(&D_6029528) < actor->unk_0B6) {
actor->unk_0B6 = 0;
}
if ((actor->obj.rot.z < 15.0f) && (actor->unk_0B6 < 0x14)) {
actor->obj.rot.z += 1.0f;
}
if ((actor->obj.rot.z > -15.0f) && (actor->unk_0B6 >= 0x15)) {
actor->obj.rot.z -= 1.0f;
}
if ((actor->unk_0B6 == 0x14) || (actor->unk_0B6 == 0x28)) {
actor->state++;
actor->timer_0BC = 0x14;
}
break;
case 1:
if (actor->obj.rot.z > 0.0f) {
actor->obj.rot.z -= 0.5f;
}
if (actor->obj.rot.z < 0.0f) {
actor->obj.rot.z += 0.5f;
}
if (actor->fwork[0] > 0.0f) {
actor->fwork[0] -= 0.3f;
}
if (actor->timer_0BC == 0) {
actor->state = 0;
}
break;
}
actor->scale = 0.8f;
if (actor->unk_0D0 != 0) {
actor->obj.status = OBJ_DYING;
actor->vel.y = (Rand_ZeroOne() * 5.0f) + 6.0f;
if (actor->unk_0D0 == 2) {
actor->vel.y = -2.0f;
}
actor->vel.z = -15.0f;
actor->gravity = 0.5f;
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 13.0f);
Audio_PlaySfx(0x2903A008, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
void func_8006684C(Actor* actor) {
s32 pad;
if (actor->timer_0BE != 0) {
actor->vel.z = 0.0f;
actor->vel.x = 0.0f;
actor->vel.y = 0.0f;
if (actor->timer_0BE == 1) {
Object_Kill(&actor->obj, actor->sfxPos);
actor->unk_044 = 1;
func_80066254(actor);
Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
BonusText_Display(actor->obj.pos.x, actor->obj.pos.y + 250.0f, actor->obj.pos.z, 3);
gHitCount += 3;
D_80177850 = 15;
}
} else {
actor->obj.rot.x += 11.0f;
actor->obj.rot.y += 7.0f;
if (actor->vel.y < -3.0f) {
func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 7.0f, 5);
actor->timer_0BE = 3;
}
}
}
void func_800669A0(Actor* actor) {
if (actor->timer_0BC != 0) {
if (actor->timer_0BC == 1) {
Object_Kill(&actor->obj, actor->sfxPos);
}
} else {
actor->obj.rot.y += 5.0f;
if (actor->unk_0D0 != 0) {
func_8007D0E0(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 8.0f);
func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f, 5);
actor->timer_0BC = 4;
func_8007A6F0(&actor->obj.pos, 0x1903400F);
}
}
}
void func_80066A80(Actor* actor) {
}
void func_80066A8C(Object_80* obj80) {
Vec3f sp64;
Vec3f sp58;
f32 yf;
sp64.z = 0.0f;
sp64.x = -120.0f;
if (obj80->obj.rot.y > 90.0f) {
sp64.x = 120.0f;
}
for (yf = 0.0f; yf < 680.0f; yf += 100.0f) {
Matrix_RotateY(gCalcMatrix, obj80->obj.rot.y * M_DTOR, 0);
Matrix_RotateX(gCalcMatrix, obj80->obj.rot.x * M_DTOR, 1);
sp64.y = yf;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
func_8007D0E0(obj80->obj.pos.x + sp58.x, obj80->obj.pos.y + sp58.y, obj80->obj.pos.z + sp58.z, 4.0f);
}
}
void func_80066C00(Object_80* obj80) {
Vec3f sp64;
Vec3f sp58;
f32 zf;
sp64.y = 30.0f;
sp64.x = -100.0f;
if (obj80->obj.rot.y > 90.0f) {
sp64.x = 100.0f;
}
Matrix_RotateY(gCalcMatrix, obj80->obj.rot.y * M_DTOR, 0);
for (zf = -180.0f; zf <= 0.0f; zf += 30.0f) {
sp64.z = zf;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58);
func_8007D0E0(obj80->obj.pos.x + sp58.x, obj80->obj.pos.y + sp58.y, obj80->obj.pos.z + sp58.z,
Rand_ZeroOne() + 2.0f);
}
}
void func_80066D5C(Object_80* obj80) {
switch (obj80->state) {
case 1:
func_80066C00(obj80);
obj80->state++;
Audio_PlaySfx(0x2900300F, obj80->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
break;
case 2:
obj80->vel.x += 0.05f;
obj80->obj.rot.x += obj80->vel.x;
if (obj80->obj.rot.x >= 90.0f) {
obj80->obj.rot.x = 90.0f;
obj80->unk_44 = 40;
func_80066A8C(obj80);
obj80->state = 0;
D_80178480 = 25;
Audio_PlaySfx(0x19130003, obj80->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
break;
case 0:
break;
}
}
void func_80066E80(Object_80* obj80) {
}
void func_80066E8C(Object_4C* obj4C) {
obj4C->obj.rot.y += 0.2f;
}
void func_80066EA8(Object_80* obj80) {
obj80->obj.rot.y = 0.0f;
if (gPlayer[0].camEye.x < obj80->obj.pos.x) {
obj80->obj.rot.y = 271.0f;
}
}
void func_80066EE4(Object_4C* obj4C) {
}
void func_80066EF0(Item* item) {
f32 var_fa1;
if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0)) {
Object_Kill(&item->obj, item->sfxPos);
}
if ((gLevelMode == LEVELMODE_ON_RAILS) && (D_80161680 == 0)) {
var_fa1 = 900.0f;
if (gPlayer[0].form != FORM_ARWING) {
var_fa1 = 600.0f;
}
if (gPlayer[0].unk_0AC + var_fa1 < item->obj.pos.x) {
Math_SmoothStepToF(&item->obj.pos.x, gPlayer[0].unk_0AC + var_fa1, 0.1f, 10.0f, 0.01f);
}
if (item->obj.pos.x < gPlayer[0].unk_0AC - var_fa1) {
Math_SmoothStepToF(&item->obj.pos.x, gPlayer[0].unk_0AC - var_fa1, 0.1f, 10.0f, 0.01f);
}
}
if (item->obj.pos.y > 650.0f) {
Math_SmoothStepToF(&item->obj.pos.y, 650.0f, 0.1f, 10.0f, 0.01f);
}
if (gLevelType == LEVELTYPE_PLANET) {
if (item->obj.pos.y < gGroundLevel + 70.0f) {
Math_SmoothStepToF(&item->obj.pos.y, gGroundLevel + 70.0f, 0.1f, 5.0f, 0.01f);
}
if ((gCurrentLevel == LEVEL_AQUAS) && (gBossActive != 0)) {
item->obj.pos.z += 20.0f;
}
} else if (item->obj.pos.y < -500.0f) {
Math_SmoothStepToF(&item->obj.pos.y, -500.0f, 0.1f, 5.0f, 0.01f);
}
if (gVersusMode && (item->index == 0) && (gItems[1].obj.status == OBJ_ACTIVE)) {
if (fabsf(item->obj.pos.x - gItems[1].obj.pos.x) < 200.0f) {
if (fabsf(item->obj.pos.z - gItems[1].obj.pos.z) < 200.0f) {
item->obj.pos.x = item->obj.pos.x - 5.0f;
item->obj.pos.z = item->obj.pos.z - 5.0f;
gItems[1].obj.pos.x += 5.0f;
gItems[1].obj.pos.z += 5.0f;
}
}
}
}
void func_800671D0(Item* item) {
s32 var_v0;
Vec3f sp40;
Vec3f sp34;
Math_SmoothStepToF(&item->unk_50, 10.0f, 1.0f, 2.0f, 0.0f);
if (item->unk_50 > 30.0f) {
var_v0 = 0;
} else if (item->unk_50 > 20.0f) {
var_v0 = 1;
} else {
var_v0 = 7;
}
if (!(var_v0 & gGameFrameCount)) {
Matrix_RotateY(gCalcMatrix, gGameFrameCount * 23.0f * M_DTOR, 0);
sp40.x = 50.0f;
sp40.y = (Rand_ZeroOne() - 0.5f) * 120.0f;
sp40.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp40, &sp34);
func_80078E50(item->obj.pos.x + sp34.x, item->obj.pos.y + sp34.y, item->obj.pos.z + sp34.z, 3.0f);
}
item->obj.rot.y += item->unk_50;
item->obj.rot.y = Math_ModF(item->obj.rot.y, 360.0f);
}
void func_80067348(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg6, f32 arg7, f32 arg8) {
Actor_Initialize(actor);
actor->obj.status = OBJ_ACTIVE;
actor->obj.id = OBJ_ACTOR_189;
actor->state = 70;
actor->obj.pos.x = xPos;
actor->obj.pos.y = yPos;
actor->obj.pos.z = zPos;
actor->obj.rot.x = xRot;
actor->obj.rot.y = yRot;
actor->vel.x = arg6;
actor->vel.y = arg7;
actor->vel.z = arg8;
actor->timer_0BC = (s32) (Rand_ZeroOne() * 15.0f) + 25.0f;
actor->gravity = 0.5f;
Object_SetInfo(&actor->info, actor->obj.id);
}
void func_800674B4(f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg5, f32 arg6, f32 arg7) {
s32 i;
for (i = 59; i >= 50; i--) {
if (gActors[i].obj.status == OBJ_FREE) {
func_80067348(&gActors[i], xPos, yPos, zPos, xRot, yRot, arg5, arg6, arg7);
break;
}
}
}
void func_8006753C(Actor* actor) {
Player* player = &gPlayer[0];
s32 i;
actor->obj.rot.y += 1.0f;
if (gLevelMode == LEVELMODE_ALL_RANGE) {
if (gCurrentLevel == LEVEL_SECTOR_Z) {
Math_SmoothStepToF(&actor->obj.pos.x, -2000.0f, 0.05f, 60.0f, 0.01f);
Math_SmoothStepToF(&actor->obj.pos.y, -200.0f, 0.05f, 3.0f, 0.01f);
Math_SmoothStepToF(&actor->obj.pos.z, 0.0f, 0.05f, 0.f, 0.01f);
} else {
Math_SmoothStepToF(&actor->obj.pos.y, 300.0f, 0.05f, 50.0f, 0.01f);
}
}
if (actor->unk_0D0 != 0) {
actor->unk_0D0 = 0;
actor->health -= actor->damage;
if (actor->health <= 0) {
func_8007A6F0(&actor->obj.pos, 0x2903A008);
func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f);
if (((player[0].wings.rightState <= WINGSTATE_BROKEN) || (player[0].wings.leftState <= WINGSTATE_BROKEN)) &&
(player[0].form != FORM_LANDMASTER)) {
actor->unk_044 = 23;
} else if (gPlayer[0].shields < 128) {
actor->unk_044 = 25;
} else if ((gLaserStrength[0] == LASERS_SINGLE) && (player[0].form != FORM_LANDMASTER)) {
actor->unk_044 = 9;
} else {
actor->unk_044 = 5;
}
func_80066254(actor);
for (i = 0; i < 6; i++) {
func_800674B4(D_800CFEC4[i].x + actor->obj.pos.x, D_800CFEC4[i].y + actor->obj.pos.y,
D_800CFEC4[i].z + actor->obj.pos.z, D_800CFF0C[i].y + actor->obj.rot.y,
D_800CFF0C[i].x + actor->obj.rot.x, (Rand_ZeroOne() - 0.5f) * 40.0f,
(Rand_ZeroOne() * 10.0f) + 10.0f, (Rand_ZeroOne() - 0.5f) * 40.0f);
func_800794CC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 0.6f);
}
Object_Kill(&actor->obj, actor->sfxPos);
}
}
gUnkEntities28[63].unk_00 = 1;
gUnkEntities28[63].unk_02 = 103;
gUnkEntities28[63].pos.x = actor->obj.pos.x;
gUnkEntities28[63].pos.y = actor->obj.pos.y;
gUnkEntities28[63].pos.z = actor->obj.pos.z;
gUnkEntities28[63].unk_10 = 0.0f;
}
void func_80067874(Actor* actor) {
s32 i;
Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20);
for (i = 0; i < 6; i++) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, D_800CFEC4[i].x, D_800CFEC4[i].y, D_800CFEC4[i].z, 1);
Matrix_RotateY(gGfxMatrix, D_800CFF0C[i].y * M_DTOR, 1);
Matrix_RotateX(gGfxMatrix, D_800CFF0C[i].x * M_DTOR, 1);
Matrix_SetGfxMtx(&gMasterDisp);
gSPDisplayList(gMasterDisp++, D_10177C0);
Matrix_Pop(&gGfxMatrix);
}
Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG,
gAmbientB);
}
void func_80067A40(void) {
Audio_PlaySfx(0x09008023, gPlayer[0].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
if (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) {
D_80177D40[0] = 1050;
gPlayer[0].wings.rightState = WINGSTATE_INTACT;
}
if (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) {
D_80177D58[0] = 1050;
gPlayer[0].wings.leftState = WINGSTATE_INTACT;
}
if (gExpertMode) {
gRightWingHealth[0] = gLeftWingHealth[0] = 10;
} else {
gRightWingHealth[0] = gLeftWingHealth[0] = 60;
}
}
void func_80067B1C(Item* item) {
func_80066EF0(item);
func_800671D0(item);
if (item->collected) {
Object_Kill(&item->obj, item->sfxPos);
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900C024, item->playerNum);
if (gCurrentLevel != LEVEL_TRAINING) {
gLifeCount[item->playerNum]++;
}
}
if (item->timer_48 == 1) {
Object_Kill(&item->obj, item->sfxPos);
}
}
void func_80067BEC(Item* item) {
func_80066EF0(item);
func_800671D0(item);
if (item->state == 0) {
switch (item->obj.id) {
case OBJ_ITEM_BOMB:
item->scale = 18.0f;
if (item->collected) {
item->timer_4A = 50;
item->state = 1;
item->timer_48 = 20;
item->unk_50 = 60.0f;
gBombCount[item->playerNum]++;
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002005, item->playerNum);
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002006, item->playerNum);
}
break;
case OBJ_ITEM_LASERS:
item->scale = 18.0f;
if (item->collected) {
item->timer_4A = 50;
item->state = 1;
item->timer_48 = 20;
item->unk_50 = 60.0f;
gLaserStrength[item->playerNum]++;
if (gLaserStrength[item->playerNum] > LASERS_HYPER) {
gLaserStrength[item->playerNum] = LASERS_HYPER;
}
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002004, item->playerNum);
if (gExpertMode) {
gRightWingHealth[item->playerNum] = gLeftWingHealth[item->playerNum] = 10;
} else {
gRightWingHealth[item->playerNum] = gLeftWingHealth[item->playerNum] = 60;
}
D_80177D40[item->playerNum] = 1030;
D_80177D58[item->playerNum] = 1030;
}
break;
}
} else {
Math_SmoothStepToF(&item->scale, 2.5f, 1.0f, 0.5f, 0.0f);
item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.5f;
if (gPlayer[item->playerNum].form == FORM_LANDMASTER) {
item->obj.pos.y += ((gPlayer[item->playerNum].pos.y + 50.0f) - item->obj.pos.y) * 0.5f;
} else {
item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.5f;
}
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.5f;
if (item->timer_48 == 0) {
Object_Kill(&item->obj, item->sfxPos);
}
}
}
void func_80067F6C(Item* item) {
if (!gVersusMode &&
((gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN))) {
item->obj.id = OBJ_ITEM_WING_REPAIR;
Object_SetInfo(&item->info, item->obj.id);
item->timer_48 = 2000;
Audio_PlaySfx(0x1900302B, item->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
} else {
func_80067BEC(item);
}
}
void func_80068020(Item* item) {
Vec3f sp4C;
Vec3f sp40;
switch (item->state) {
case 0:
Math_SmoothStepToF(&item->scale, 0.4f, 1.0f, 0.05f, 0.0f);
func_80066EF0(item);
func_800671D0(item);
if (item->collected) {
item->state = 1;
item->timer_48 = 50;
if (item->obj.id == OBJ_ITEM_SILVER_RING) {
gPlayer[item->playerNum].heal += 0x20;
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900200E, item->playerNum);
} else if (item->obj.id == OBJ_ITEM_GOLD_RING) {
gGoldRingCount[0]++;
if (gGoldRingCount[0] == 3) {
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49008015, item->playerNum);
} else if (gGoldRingCount[0] == 6) {
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900C024, item->playerNum);
if (gCurrentLevel != LEVEL_TRAINING) {
gLifeCount[item->playerNum]++;
}
gPlayer[item->playerNum].heal += 0x20;
BonusText_Display(gPlayer[item->playerNum].pos.x, gPlayer[item->playerNum].pos.y,
gPlayer[item->playerNum].unk_138, BONUS_TEXT_1UP);
} else {
gPlayer[item->playerNum].heal += 0x20;
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49003013, item->playerNum);
}
} else {
gPlayer[item->playerNum].heal += 0x80;
func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900200D, item->playerNum);
}
}
if ((item->obj.id == OBJ_ITEM_GOLD_RING) && (item->timer_48 == 1)) {
Object_Kill(&item->obj, item->sfxPos);
}
break;
case 1:
if (item->timer_48 > 30) {
Math_SmoothStepToF(&item->scale, 1.0f, 1.0f, 0.06f, 0.0f);
} else {
Math_SmoothStepToF(&item->scale, 0.0f, 1.0f, 0.06f, 0.0f);
}
item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.5f;
if (gPlayer[item->playerNum].form == FORM_LANDMASTER) {
item->obj.pos.y += (gPlayer[item->playerNum].pos.y + 50.0f - item->obj.pos.y) * 0.5f;
} else {
item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.5f;
}
if ((gPlayer[0].unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) {
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 300.0f - item->obj.pos.z) * 0.3f;
} else {
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.5f;
}
item->obj.rot.z += 22.0f;
Math_SmoothStepToAngle(&item->obj.rot.y, Math_RadToDeg(-gPlayer[item->playerNum].unk_058), 0.2f, 10.0f,
0.0f);
if (item->timer_48 == 0) {
Object_Kill(&item->obj, item->sfxPos);
}
if (item->scale > 0.3f) {
Matrix_RotateY(gCalcMatrix, item->obj.rot.y * M_DTOR, 0);
Matrix_RotateZ(gCalcMatrix, gGameFrameCount * 37.0f * M_DTOR, 1);
sp4C.x = 0.0f;
sp4C.y = item->scale * 100.0f;
sp4C.z = 0.0f;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40);
func_80078E50(item->obj.pos.x + sp40.x, item->obj.pos.y + sp40.y, item->obj.pos.z + sp40.z, 3.5f);
}
break;
}
}
void func_800685D8(Item* item) {
func_80068020(item);
}
void func_800685F8(Item* item) {
func_80068020(item);
}
void func_80068618(Item* item) {
func_80066EF0(item);
func_800671D0(item);
if (item->collected) {
func_80067A40();
Object_Kill(&item->obj, item->sfxPos);
}
if (item->timer_48 == 1) {
Object_Kill(&item->obj, item->sfxPos);
}
}
void func_80068688(Item* item) {
func_80066EF0(item);
if (item->state > 0) {
if (item->state == 1) {
item->obj.rot.z -= 10.0f;
item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.3f;
item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.3f;
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.3f;
item->scale -= 5.0f;
if (item->scale < 0.0f) {
item->scale = 0.0f;
}
}
item->unk_44 -= 10;
if (item->unk_44 < 0) {
Object_Kill(&item->obj, item->sfxPos);
}
} else {
item->scale = 100.0f;
if (D_80177E80 < 0) {
item->state = 2;
item->unk_44 = 255;
} else if (item->collected) {
item->state = 1;
item->unk_44 = 255;
gPlayer[item->playerNum].timer_27C = 100;
Audio_PlaySfx(D_800CFF54[D_80177E80], gPlayer[0].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
if (D_80177E80 == 0) {
gPlayer[0].unk_110 = 0.0f;
}
D_80177E80++;
if (D_80177E80 >= 7) {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_8;
gPlayer[0].unk_1D0 = 0;
Audio_PlaySfx(0x1900602A, D_800C5D28, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
D_80177930 = 2;
D_800D3180[gCurrentLevel] = 1;
}
}
}
}
void func_80068914(Item* item) {
s32 i;
func_80066EF0(item);
item->unk_58 -= item->unk_44;
if (item->state > 0) {
item->unk_44++;
item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.3f;
if (gPlayer[item->playerNum].form == FORM_LANDMASTER) {
item->obj.pos.y += (gPlayer[item->playerNum].pos.y + 50.0f - item->obj.pos.y) * 0.3f;
} else {
item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.3f;
}
if (gPlayer[0].unk_238 != 0) {
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 200.0f - item->obj.pos.z) * 0.3f;
} else {
item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 100.0f - item->obj.pos.z) * 0.3f;
}
if (item->timer_48 == 0) {
Math_SmoothStepToF(&item->scale, 5.0f, 0.2f, 15.0f, 0.01f);
Math_SmoothStepToF(&item->unk_50, 0.0f, 0.1f, 0.03f, 0.0f);
Math_SmoothStepToF(&item->unk_54, 4.0f, 0.1f, 0.2f, 0.01f);
}
if (item->scale <= 6.5f) {
Object_Kill(&item->obj, item->sfxPos);
}
} else {
item->unk_44 = 2;
item->unk_50 = 1.0f;
item->unk_54 = 1.0f;
item->scale = 100.0f;
if (item->collected) {
gPlayer[item->playerNum].heal = 128;
item->state++;
item->timer_48 = 15;
D_80161A8C = D_80161A88;
D_80177CB0 = -item->obj.pos.z;
D_80177CB0 -= 250.0f;
D_80177CA0 = D_80177DC8;
D_80161A50 = D_80161684;
gSavedHitCount = gHitCount;
for (i = 1; i < 4; i++) {
gSavedTeamShields[i] = gTeamShields[i];
}
Audio_PlaySfx(0x4900400F, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C);
}
}
}
void func_80068C48(Item* item) {
if (item->collected) {
Object_Kill(&item->obj, item->sfxPos);
D_80177E80++;
}
}
void func_80068C88(Item* item) {
D_80161680 = item->obj.id;
if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3) {
Object_Kill(&item->obj, item->sfxPos);
} else if (((gCurrentLevel == LEVEL_METEO) || (gCurrentLevel == LEVEL_SECTOR_X)) && (D_8017827C == 1)) {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7;
gPlayer[0].unk_1D0 = 0;
Object_Kill(&item->obj, item->sfxPos);
} else if (gCurrentLevel == LEVEL_TRAINING) {
gPlayer[0].state_1C8 = PLAYERSTATE_1C8_9;
gPlayer[0].unk_1D0 = 0;
Object_Kill(&item->obj, item->sfxPos);
} else if (item->state == 0) {
if (((item->obj.pos.z + D_80177D20) > -2700.0f) && (fabsf(item->obj.pos.x - gPlayer[0].pos.x) < 1000.0f)) {
switch (item->obj.id) {
case OBJ_ITEM_331:
case OBJ_ITEM_332:
case OBJ_ITEM_333:
break;
case OBJ_ITEM_328:
gPlayer[0].unk_228 = 0x30;
break;
case OBJ_ITEM_329:
gPlayer[0].unk_228 = 0x20;
break;
case OBJ_ITEM_330:
gPlayer[0].unk_228 = 0x10;
break;
}
}
if (item->collected) {
Object_Kill(&item->obj, item->sfxPos);
gPlayer[0].unk_0B4 = 0.0f;
gPlayer[0].timer_210 = item->scale * 0.05f;
switch (item->obj.id) {
case OBJ_ITEM_328:
if (item->obj.pos.x < gPlayer[0].pos.x) {
gPlayer[0].unk_118 = -30.0f;
gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC + item->scale;
} else {
gPlayer[0].unk_118 = 30.0f;
gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC - item->scale;
}
break;
case OBJ_ITEM_329:
gPlayer[0].unk_118 = 30.0f;
gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC - item->scale;
break;
case OBJ_ITEM_330:
gPlayer[0].unk_118 = -30.0f;
gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC + item->scale;
break;
case OBJ_ITEM_331:
if (item->obj.pos.y < gPlayer[0].pos.y) {
gPlayer[0].unk_124 = 30.0f;
gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 + item->scale;
} else {
gPlayer[0].unk_124 = -30.0f;
gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 - item->scale;
}
break;
case OBJ_ITEM_332:
gPlayer[0].unk_124 = 30.0f;
gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 + item->scale;
break;
case OBJ_ITEM_333:
gPlayer[0].unk_124 = -30.0f;
gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 - item->scale;
break;
}
}
}
}
void func_80068FE0(Object_4C* obj4C) {
obj4C->obj.rot.y =
(Math_Atan2F(gPlayer[0].camEye.x - obj4C->obj.pos.x, gPlayer[0].camEye.z - (obj4C->obj.pos.z + D_80177D20)) *
180.0f) /
M_PI;
if (obj4C->unk_46 != 0) {
obj4C->obj.status = OBJ_FREE;
func_8007A6F0(&obj4C->obj.pos, 0x1903400F);
switch (obj4C->obj.id) {
case OBJ_4C_161:
func_8007D074(obj4C->obj.pos.x, obj4C->obj.pos.y + 160.0f, obj4C->obj.pos.z, 4.0f);
break;
default:
case OBJ_4C_169:
func_8007D074(obj4C->obj.pos.x, obj4C->obj.pos.y + 96.0f, obj4C->obj.pos.z, 5.0f);
break;
}
}
}
void func_800690D0(s32 index, ObjectId objId) {
switch (objId) {
case OBJ_ACTOR_200:
func_8007717C(&gActors[index]);
break;
case OBJ_ACTOR_197:
if (gCurrentLevel == LEVEL_VENOM_ANDROSS) {
func_i6_801888F4(&gActors[index]);
} else {
func_800763A4(&gActors[index]);
}
break;
case OBJ_ACTOR_202:
func_800763A4(&gActors[index]);
break;
case OBJ_ACTOR_194:
func_8006B0A0(&gActors[index]);
break;
case OBJ_ACTOR_186:
func_i2_80187B08(&gActors[index]);
break;
case OBJ_ACTOR_181:
Object_Kill(&gActors[index].obj, gActors[index].sfxPos);
func_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 20.0f);
break;
case OBJ_ACTOR_182:
Object_Kill(&gActors[index].obj, gActors[index].sfxPos);
func_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 10.0f);
func_80066254(&gActors[index]);
break;
case OBJ_ACTOR_192:
func_8006684C(&gActors[index]);
break;
case OBJ_BOSS_306:
func_i5_801990DC(&gBosses[index]);
break;
case OBJ_ACTOR_232:
func_i5_8018B720(&gActors[index]);
break;
case OBJ_BOSS_319:
func_i1_80198594(&gBosses[index]);
break;
}
}
void func_800693E8(Actor* actor) {
actor->obj.pos.x += actor->vel.x;
actor->obj.pos.z += actor->vel.z;
actor->obj.pos.y += actor->vel.y;
actor->vel.y -= actor->gravity;
if ((D_80161AB8 != 0) && (actor->obj.id != OBJ_ACTOR_198) &&
((gCurrentLevel != LEVEL_MACBETH) || (actor->obj.id == OBJ_ACTOR_200))) {
f32 var_fv0 = 4000.0f;
if ((actor->obj.id == OBJ_ACTOR_236) || (gCurrentLevel == LEVEL_MACBETH) ||
((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 56))) {
var_fv0 = 8000.0f;
} else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) {
var_fv0 = 100000.0f;
}
if (((gPlayer[0].camEye.z + actor->info.unk_10) < (actor->obj.pos.z + D_80177D20)) ||
((actor->obj.pos.z + D_80177D20) < -15000.0f) || (actor->obj.pos.y < (gPlayer[0].unk_0B0 - var_fv0)) ||
((gPlayer[0].unk_0B0 + var_fv0) < actor->obj.pos.y) ||
((gPlayer[0].unk_0AC + var_fv0) < actor->obj.pos.x) ||
(actor->obj.pos.x < (gPlayer[0].unk_0AC - var_fv0))) {
Object_Kill(&actor->obj, actor->sfxPos);
switch (actor->obj.id) {
case OBJ_ACTOR_236:
D_801784A4 = 0;
break;
case OBJ_ACTOR_229:
func_i5_8018E3B0(actor);
break;
case OBJ_ACTOR_194:
D_80176550[actor->unk_046] = 0;
break;
case OBJ_ACTOR_200:
if ((actor->unk_0B4 >= 200) && (actor->unk_0B4 < 300)) {
D_80176550[actor->unk_046] = 0;
} else if ((actor->unk_0B4 == 38) && (actor->unk_046 != 2)) {
D_80177E80 = -1;
}
break;
case OBJ_ACTOR_252:
D_80161684 = 1;
break;
}
}
}
}
void func_80069658(Boss* boss) {
boss->obj.pos.x += boss->vel.x;
boss->obj.pos.y += boss->vel.y;
boss->obj.pos.z += boss->vel.z;
boss->vel.y -= boss->gravity;
if ((D_80161AB8 != 0) && ((boss->obj.pos.z + D_80177D20) > (boss->info.unk_10 - gPlayer[0].camEye.z))) {
if (gPlayer[0].camEye.z) {} // fake
Object_Kill(&boss->obj, boss->sfxPos);
}
}
void func_800696F8(Object_80* obj80) {
if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) {
obj80->obj.pos.z += obj80->unk_60;
if (obj80->info.unk_10 < obj80->obj.pos.z) {
Object_Kill(&obj80->obj, obj80->sfxPos);
}
} else if ((gLevelMode == LEVELMODE_ON_RAILS) && (gBossActive != 2)) {
f32 temp_fv0 = fabsf(obj80->obj.pos.x - gPlayer[0].camEye.x);
f32 var_fa0 = 500.0f;
if ((obj80->obj.id == OBJ_80_6) || (obj80->obj.id == OBJ_80_7)) {
var_fa0 = 1000.0f;
}
temp_fv0 = ((var_fa0 > temp_fv0) ? 0.0f : (temp_fv0 - var_fa0) * 1.7f);
if ((fabsf(gPlayer[0].unk_114) > 1.0f) || (gCurrentLevel == LEVEL_MACBETH)) {
temp_fv0 = 0.0f;
}
temp_fv0 -= gPlayer[0].camEye.z;
if ((obj80->info.unk_10 - temp_fv0) < (obj80->obj.pos.z + D_80177D20)) {
Object_Kill(&obj80->obj, obj80->sfxPos);
}
}
}
void func_80069858(Object_4C* obj4C) {
if (D_80161AB8 != 0) {
f32 temp_fv0 = fabsf(obj4C->obj.pos.x - gPlayer[0].camEye.x);
f32 var_fa0 = 500.0f;
if (((obj4C->obj.id == OBJ_4C_164) && ((obj4C->unk_45 == 6) || (obj4C->unk_45 == 7))) ||
(obj4C->obj.id == OBJ_80_8)) {
var_fa0 = 1000.0f;
}
temp_fv0 = ((var_fa0 > temp_fv0) ? 0.0f : (temp_fv0 - var_fa0) * 1.7f);
temp_fv0 -= gPlayer[0].camEye.z;
if ((obj4C->info.unk_10 - temp_fv0) < (obj4C->obj.pos.z + D_80177D20)) {
obj4C->obj.status = OBJ_FREE;
}
}
}
void func_80069924(Effect* effect) {
effect->obj.pos.x += effect->vel.x;
effect->obj.pos.y += effect->vel.y;
effect->obj.pos.z += effect->vel.z;
if (D_80161AB8 != 0) {
if ((gPlayer[0].camEye.z + effect->info.unk_10) < (effect->obj.pos.z + D_80177D20)) {
Object_Kill(&effect->obj, effect->sfxPos);
} else if ((fabsf(effect->obj.pos.y - gPlayer[0].camEye.y) > 25000.0f) ||
(fabsf(effect->obj.pos.x - gPlayer[0].camEye.x) > 25000.0f)) {
Object_Kill(&effect->obj, effect->sfxPos);
}
}
}
void func_80069A10(Item* item) {
if (D_80161AB8 != 0) {
f32 temp = (0.0f - gPlayer[0].camEye.z);
if ((item->info.unk_10 - temp) < (item->obj.pos.z + D_80177D20)) {
Object_Kill(&item->obj, item->sfxPos);
if ((item->obj.id == OBJ_ITEM_METEO_WARP) && (item->state == 0)) {
D_80177E80 = -1;
}
}
}
}
void Actor_Update(Actor* actor) {
s32 i;
if (actor->timer_0BC != 0) {
actor->timer_0BC--;
}
if (actor->timer_0BE != 0) {
actor->timer_0BE--;
}
if (actor->timer_0C0 != 0) {
actor->timer_0C0--;
}
if (actor->timer_0C2 != 0) {
actor->timer_0C2--;
}
if (actor->timer_0C6 != 0) {
actor->timer_0C6--;
}
if (gVersusMode) {
for (i = 0; i < gCamCount; i++) {
if (actor->timer_0CA[i] != 0) {
if (!(gControllerHold[i].button & A_BUTTON)) {
actor->timer_0CA[i]--;
}
gChargeTimers[i] = 0;
}
}
} else if (actor->timer_0CA[0] != 0) {
if (!(gControllerHold[gMainController].button & A_BUTTON)) {
actor->timer_0CA[0]--;
}
gChargeTimers[0] = 0;
}
if (actor->timer_0C4 != 0) {
actor->timer_0C4--;
}
switch (actor->obj.status) {
case OBJ_INIT:
actor->obj.status = OBJ_ACTIVE;
Object_Init(actor->index, actor->obj.id);
if (actor->obj.id != OBJ_ACTOR_252) {
func_800693E8(actor);
}
break;
case OBJ_ACTIVE:
func_800693E8(actor);
if ((actor->obj.status != OBJ_FREE) && (actor->info.action != NULL)) {
actor->info.action(&actor->obj);
}
break;
case OBJ_DYING:
func_800693E8(actor);
if (actor->obj.status != OBJ_FREE) {
func_800690D0(actor->index, actor->obj.id);
}
break;
}
}
void Boss_Update(Boss* boss) {
if (boss->timer_050 != 0) {
boss->timer_050--;
}
if (boss->timer_052 != 0) {
boss->timer_052--;
}
if (boss->timer_054 != 0) {
boss->timer_054--;
}
if (boss->timer_056 != 0) {
boss->timer_056--;
}
if (boss->timer_058 != 0) {
boss->timer_058--;
}
if (boss->timer_05A != 0) {
boss->timer_05A--;
}
if (boss->timer_05C != 0) {
boss->timer_05C--;
}
switch (boss->obj.status) {
case OBJ_INIT:
boss->obj.status = OBJ_ACTIVE;
Object_Init(boss->index, boss->obj.id);
func_80069658(boss);
break;
case OBJ_ACTIVE:
func_80069658(boss);
if ((boss->obj.status != OBJ_FREE) && (boss->info.action != NULL)) {
boss->info.action(&boss->obj);
}
break;
case OBJ_DYING:
func_80069658(boss);
if (boss->obj.status != OBJ_FREE) {
func_800690D0(boss->index, boss->obj.id);
}
break;
}
}
void Object_80_Update(Object_80* obj80) {
if (obj80->timer_4C != 0) {
obj80->timer_4C--;
}
switch (obj80->obj.status) {
case OBJ_INIT:
obj80->obj.status = OBJ_ACTIVE;
Object_Init(obj80->index, obj80->obj.id);
func_800696F8(obj80);
break;
case OBJ_ACTIVE:
func_800696F8(obj80);
if (obj80->info.action != NULL) {
obj80->info.action(&obj80->obj);
}
break;
}
}
void Object_4C_Update(Object_4C* obj4C) {
switch (obj4C->obj.status) {
case OBJ_INIT:
obj4C->obj.status = OBJ_ACTIVE;
Object_Init(obj4C->index, obj4C->obj.id);
func_80069858(obj4C);
break;
case OBJ_ACTIVE:
func_80069858(obj4C);
if (obj4C->info.action != NULL) {
obj4C->info.action(&obj4C->obj);
}
break;
case OBJ_DYING:
func_80069858(obj4C);
func_800690D0(obj4C->index, obj4C->obj.id);
break;
}
}
void Item_Update(Item* item) {
if (item->timer_48 != 0) {
item->timer_48--;
}
if (item->timer_4A != 0) {
item->timer_4A--;
}
switch (item->obj.status) {
case OBJ_INIT:
item->obj.status = OBJ_ACTIVE;
Object_Init(item->index, item->obj.id);
func_80069A10(item);
break;
case OBJ_ACTIVE:
func_80069A10(item);
if (item->info.action != NULL) {
item->info.action(&item->obj);
}
break;
}
}
void Effect_Update(Effect* effect) {
if (effect->timer_50 != 0) {
effect->timer_50--;
}
switch (effect->obj.status) {
case OBJ_INIT:
effect->obj.status = OBJ_ACTIVE;
Object_Init(effect->index, effect->obj.id);
/* fallthrough */
case OBJ_ACTIVE:
func_80069924(effect);
if ((effect->obj.status != OBJ_FREE) && (effect->info.action != NULL)) {
effect->info.action(&effect->obj);
}
break;
}
}
void func_8006A06C(UnkEntity30* ent30) {
Vec3f sp44;
Vec3f sp38;
f32 sp34;
f32 sp30;
f32 sp2C;
if (ent30->timer != 0) {
ent30->timer--;
}
sp34 = ent30->unk_04.x - ent30->unk_10.x;
sp30 = ent30->unk_04.y - ent30->unk_10.y;
sp2C = ent30->unk_04.z - ent30->unk_10.z;
ent30->unk_20 = Math_Atan2F(sp34, sp2C);
ent30->unk_1C = -Math_Atan2F(sp30, sqrtf(SQ(sp34) + SQ(sp2C)));
if (ent30->mode != 4) {
ent30->unk_24 = sqrtf(SQ(sp34) + SQ(sp30) + SQ(sp2C));
}
if (gGameState == GSTATE_PLAY) {
if (((ent30->mode == 1) || (ent30->mode == 101) || (ent30->mode == 50)) &&
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (gPlayer[0].unk_1F4 == 0)) {
Matrix_RotateX(gCalcMatrix, -ent30->unk_1C, 0);
Matrix_RotateY(gCalcMatrix, -ent30->unk_20, 1);
sp44.x = gPlayer[gPlayerNum].pos.x - ent30->unk_04.x;
sp44.y = gPlayer[gPlayerNum].pos.y - ent30->unk_04.y;
sp44.z = gPlayer[gPlayerNum].unk_138 - ent30->unk_04.z;
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38);
sp38.x += ent30->unk_04.x;
sp38.y += ent30->unk_04.y;
sp38.z += ent30->unk_04.z;
if ((fabsf(sp38.x - ent30->unk_04.x) < 30.0f) && (fabsf(sp38.y - ent30->unk_04.y) < 30.0f) &&
(sp38.z < ent30->unk_04.z) && ((ent30->unk_04.z - ent30->unk_24) < sp38.z)) {
if (gCurrentLevel == LEVEL_AQUAS) {
Player_ApplyDamage(&gPlayer[0], 0, 30);
} else {
Player_ApplyDamage(&gPlayer[0], 0, 20);
}
if (ent30->mode < 100) {
ent30->mode = 0;
}
}
}
if (((ent30->unk_04.z + D_80177D20) > 1000.0f) && (gLevelMode != LEVELMODE_ALL_RANGE)) {
ent30->mode = 0;
}
if (((ent30->mode == 3) || (ent30->mode == 50)) && (ent30->timer == 0)) {
ent30->mode = 0;
}
}
}
void func_8006A38C(void) {
UnkEntity30* ent30;
s32 i;
for (i = 0, ent30 = gUnkEntities30; i < ARRAY_COUNT(gUnkEntities30); i++, ent30++) {
if (ent30->mode != 0) {
func_8006A06C(ent30);
}
}
}
void Object_UpdateAll(void) {
s32 i;
s32 pad;
Object_58* obj58;
Actor* actor;
Boss* boss;
Object_4C* obj4C;
Object_80* obj80;
Item* item;
Effect* effect;
D_80161AB8 = 0;
if ((gLevelMode == LEVELMODE_ON_RAILS) &&
((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_1) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) ||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_4) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) ||
(gPlayer[0].state_1C8 == PLAYERSTATE_1C8_9) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_6))) {
D_80161AB8 = 1;
}
if (gLevelMode != LEVELMODE_ALL_RANGE) {
if ((D_80178488 != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) {
func_80062664();
}
for (i = 0, obj80 = gObjects80; i < ARRAY_COUNT(gObjects80); i++, obj80++) {
if (obj80->obj.status != OBJ_FREE) {
obj80->index = i;
Object_80_Update(obj80);
}
}
} else if (gVersusMode) {
for (i = 0, obj58 = gObjects58; i < 200; i++, obj58++) {
if ((obj58->obj.status != OBJ_FREE) && (obj58->obj.id == OBJ_80_146)) {
if (i & 1) {
obj58->obj.rot.y += 0.5f;
} else {
obj58->obj.rot.y -= 0.5f;
}
}
}
}
for (i = 0, obj4C = gObjects4C; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) {
if (obj4C->obj.status != OBJ_FREE) {
obj4C->index = i;
Object_4C_Update(obj4C);
}
}
for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) {
if (boss->obj.status != OBJ_FREE) {
boss->index = i;
Boss_Update(boss);
}
}
for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) {
if (actor->obj.status != OBJ_FREE) {
actor->index = i;
Actor_Update(actor);
}
}
for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) {
if (item->obj.status != OBJ_FREE) {
item->index = i;
Item_Update(item);
}
}
for (i = 0, effect = gEffects; i < ARRAY_COUNT(gEffects); i++, effect++) {
if (effect->obj.status != OBJ_FREE) {
effect->index = i;
Effect_Update(effect);
}
}
func_8006A38C();
for (i = 0; i < ARRAY_COUNT(D_Timer_80161670); i++) {
if (D_Timer_80161670[i] != 0) {
D_Timer_80161670[i]--;
}
}
}