Starship/include
Alejandro Asenjo Nitti a784be473a
fox_fo Decompiled & Data imported (#109)
* func_i4_80187884

* func_i4_801888C0

* func_i4_80188A48

* func_i4_80188F08

* func_i4_80188FE4

* func_i4_8018906C

* func_i4_801890EC

* strings

* func_i4_801875F0 co-authored-by: @petrie911

* func_i4_80187960

* func_i4_8018BA2C

* func_i4_8018927C

* Import Data

* unnecessary externs

* fix

* Inspect review

* Us

* dec

* dec timers

* obj.status enum

* PR REVIEW
2024-01-28 17:49:14 -03:00
..
libc Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
libultra Header fix (#9) 2023-10-23 17:02:01 -03:00
PR Match Matrix_Scale, change some file names (#52) 2023-12-15 17:09:49 -03:00
assets.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
common.h func_80189208_EC18C8 matching 2023-10-18 19:54:19 -03:00
dbgdefs.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
dbgproto.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
fox_map.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00
fox_option.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
functions.h fox_fo Decompiled & Data imported (#109) 2024-01-28 17:49:14 -03:00
gfx.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
global.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
hud.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
i1.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i2.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i3.h Solar decompiled, some cleanup (#102) 2024-01-22 00:28:02 -03:00
i4.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i5.h import bss for title and map. some adjustment to headers (#100) 2024-01-21 11:00:53 -03:00
i6.h fox_ve2 decompiled (#96) 2024-01-21 09:30:53 -06:00
macro.inc macro.inc 2023-10-03 04:20:11 -03:00
macros.h Partial Sector Y decomp (#103) 2024-01-23 13:04:12 -03:00
mods.h [MOD] Level Select & Sound Effects Jukebox (#76) 2024-01-12 14:11:40 -03:00
osint.h Non-audio threads. Some data importation. (#17) 2023-11-07 19:32:09 -03:00
piint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
prevent_bss_reordering2.h fox_versus decompiled, introduce first_diff.py to the project, fixed fox_option NON_MATCHING build (#71) 2024-01-10 11:55:08 -06:00
prevent_bss_reordering.h Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70) 2024-01-06 19:39:23 -03:00
rmonint.h Fully split and name libultra, and also decomp 3404 (#16) 2023-11-04 19:45:03 -03:00
sf64dma.h finish overlay file renaming and split off their headers (#92) 2024-01-17 12:36:58 -03:00
sf64level.h fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78) 2024-01-13 22:09:13 -03:00
sf64math.h fox_hud & fox_me Decompiled (#95) 2024-01-21 13:27:47 -03:00
sf64mesg.h fox_360 and fox_bg decompiled, two more matches, some names. (#62) 2023-12-27 17:14:13 -03:00
sf64object.h SECTOR Z Decompiled: fox_sz, DATA & BSS IMPORTED (1 NON_MATCHING) (#107) 2024-01-25 10:43:39 -03:00
sf64player.h cleanup to object fields, some new names (#101) 2024-01-21 14:42:06 -06:00
sf64thread.h fox_beam, more use of enum types, some cleanup (#67) 2024-01-02 18:33:26 -03:00
siint.h Libultra headers and some decomp (#14) 2023-10-29 18:19:30 -03:00
structs.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00
variables.h Bonus Text, more object field names, consistent vector component names (#106) 2024-01-24 11:45:55 -03:00