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a7aac0753d
* split up * format * torch * headers * just keep going * torch * names and such * format * remove headers
149 lines
3.8 KiB
C
149 lines
3.8 KiB
C
#ifndef SF64_AUDIO_EXTERNAL_H
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#define SF64_AUDIO_EXTERNAL_H
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#include "sys.h"
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#include "audioseq_cmd.h"
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#define AUDIO_PLAY_SFX(sfxId, srcPos, token) (Audio_PlaySfx((sfxId),(srcPos),(token),&gDefaultMod,&gDefaultMod,&gDefaultReverb))
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#define AUDIO_PLAY_BGM(seqId) Audio_PlaySequence(SEQ_PLAYER_BGM, (seqId), 0, -1)
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typedef enum {
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/* 0 */ SOUNDMODE_STEREO,
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/* 1 */ SOUNDMODE_HEADSET,
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/* 2 */ SOUNDMODE_SURROUND,
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/* 3 */ SOUNDMODE_MONO
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} SoundMode;
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typedef enum {
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SEQ_ID_0,
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SEQ_ID_1,
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SEQ_ID_2,
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SEQ_ID_3,
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SEQ_ID_4,
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SEQ_ID_5,
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SEQ_ID_6,
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SEQ_ID_7,
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SEQ_ID_8,
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SEQ_ID_9,
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SEQ_ID_10,
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SEQ_ID_11,
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SEQ_ID_12,
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SEQ_ID_13,
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SEQ_ID_14,
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SEQ_ID_15,
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SEQ_ID_16,
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SEQ_ID_17,
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SEQ_ID_18,
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SEQ_ID_19,
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SEQ_ID_20,
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SEQ_ID_21,
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SEQ_ID_22,
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SEQ_ID_23,
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SEQ_ID_24,
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SEQ_ID_25,
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SEQ_ID_26,
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SEQ_ID_27,
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SEQ_ID_28,
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SEQ_ID_29,
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SEQ_ID_30,
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SEQ_ID_31,
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SEQ_ID_32,
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SEQ_ID_33,
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SEQ_ID_34,
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SEQ_ID_35,
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SEQ_ID_36,
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SEQ_ID_37,
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SEQ_ID_38,
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SEQ_ID_39,
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SEQ_ID_40,
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SEQ_ID_41,
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SEQ_ID_42,
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SEQ_ID_43,
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SEQ_ID_44,
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SEQ_ID_45,
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SEQ_ID_46,
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SEQ_ID_47,
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SEQ_ID_48,
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SEQ_ID_49,
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SEQ_ID_50,
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SEQ_ID_51,
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SEQ_ID_52,
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SEQ_ID_53,
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SEQ_ID_54,
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SEQ_ID_55,
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SEQ_ID_56,
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SEQ_ID_57,
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SEQ_ID_58,
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SEQ_ID_59,
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SEQ_ID_60,
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SEQ_ID_61,
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SEQ_ID_62,
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SEQ_ID_63,
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SEQ_ID_64,
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SEQ_ID_65,
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SEQ_ID_66,
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SEQ_ID_67,
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SEQ_ID_68,
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SEQ_ID_69,
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} BgmSeqIds;
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extern f32 gDefaultSfxSource[];
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extern f32 gDefaultMod;
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extern s8 gDefaultReverb;
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void Audio_PlaySfx(u32 sfxId, f32* sfxSource, u8 token, f32* freqMod, f32* volMod, s8* reverbAdd);
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void Audio_KillSfxByBank(u8 bankId);
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void Audio_StopSfxByBankAndSource(u8 bankId, f32* sfxSource);
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void Audio_KillSfxByBankAndSource(u8 bankId, f32* sfxSource);
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void Audio_KillSfxBySource(f32* sfxSource);
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void Audio_KillSfxBySourceAndId(f32* sfxSource, u32 sfxId);
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void Audio_KillSfxByTokenAndId(u8 token, u32 sfxId);
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void Audio_KillSfxById(u32 sfxId);
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void Audio_PlayVoice(s32 msgId);
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void Audio_PlayVoiceWithoutBGM(u32 msgId);
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void Audio_ClearVoice(void);
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s32 Audio_GetCurrentVoice(void);
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s32 Audio_GetCurrentVoiceStatus(void);
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void func_8001AF40(u8 unkVoiceParam);
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u8* Audio_UpdateFrequencyAnalysis(void);
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void func_8001C8B8(u8 playerId);
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void func_8001CA24(u8 playerId);
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void func_8001CB80(u8 playerId, u8 arg1);
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void func_8001CCDC(u8 playerId, f32* sfxSource);
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void func_8001CE28(u8 playerId, f32* sfxSource);
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void func_8001CF60(f32* sfxSource);
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void func_8001CFA8(f32 arg0);
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void func_8001D034(f32* sfxSource, u32 sfxId, u8 semitones);
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void func_8001D0B4(f32* sfxSource, u32 sfxId, f32 freqMod);
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void func_8001D10C(f32* sfxSource, u32 sfxId);
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void func_8001D15C(u8 arg0);
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void func_8001D1C8(u8 arg0, u8 arg1);
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void func_8001D2FC(f32* sfxSource, u16 arg1);
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void func_8001D3A0(f32* sfxSource, u16 arg1);
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void Audio_SetBaseSfxReverb(s8 reverb);
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void Audio_SetBgmParam(s8 bgmParam);
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void Audio_PlaySequence(u8 seqPlayId, u16 seqId, u8 fadeinTime, u8 bgmParam);
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void Audio_PlayFanfare(u16 seqId, u8 bgmVolume, u8 bgmFadeoutTime, u8 bgmFadeinTime);
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void func_8001D520(void);
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void func_8001D638(u8 arg0);
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void func_8001D6DC(u8 arg0);
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void func_8001D8A8(u8 audioType, u8 volume);
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void Audio_PlaySoundTest(u8 enable);
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void Audio_PlaySequenceDistorted(u8 seqPlayId, u16 seqId, u16 distortion, u8 duration, u8 unused);
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void Audio_PlaySoundTestTrack(u8 trackNumber);
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void Audio_FadeOutAll(u8 fadeoutTime);
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void Audio_KillAllSfx(void);
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void Audio_SetAudioSpec(u8 unused, u16 specParam);
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void Audio_PlayBgm(u16 seqId);
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// used by sys or related
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void AudioLoad_Init(void);
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void func_80016A50(void);
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void Audio_InitSounds(void);
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void Audio_Update(void);
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SPTask* AudioThread_CreateTask(void);
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void AudioThread_PreNMIReset(void);
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#endif
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