Starship/include/sf64audio_provisional.h
2024-11-21 03:13:13 -03:00

1234 lines
41 KiB
C

/**
* This file is provisional, some of the structs need to be corrected, and others might be unused
* This file is only meant to be used as reference to help audio decompilation
*/
#ifndef SF64_AUDIO_H
#define SF64_AUDIO_H
#include <libultra/types.h>
#include "sf64audio_external.h"
typedef void (*AudioCustomUpdateFunction)(void);
#define REFRESH_RATE_PAL 50
#define REFRESH_RATE_MPAL 60
#define REFRESH_RATE_NTSC 60
// Small deviation parameters used in estimating the max tempo
// It is unclear why these vary by region, and aren't all just 1
#define REFRESH_RATE_DEVIATION_PAL 1.001521f
#define REFRESH_RATE_DEVIATION_MPAL 0.99276f
#define REFRESH_RATE_DEVIATION_NTSC 1.00278f
#define AUDIO_MK_CMD(b0, b1, b2, b3) \
((((b0) &0xFF) << 0x18) | (((b1) &0xFF) << 0x10) | (((b2) &0xFF) << 0x8) | (((b3) &0xFF) << 0))
#define NO_LAYER ((SequenceLayer*) (-1))
// Also known as "Pulses Per Quarter Note" or "Tatums Per Beat"
#define SEQTICKS_PER_BEAT 48
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t) (ptr) != (uintptr_t) &gSeqChannelNone)
#define SEQ_NUM_CHANNELS 16
#define SEQ_IO_VAL_NONE -1
#define MAX_CHANNELS_PER_BANK 3
#define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing
#define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts
#define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half
#define MUTE_BEHAVIOR_STOP_NOTES (1 << 6) // prevent further notes from playing
#define MUTE_BEHAVIOR_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts
#define ADSR_DISABLE 0
#define ADSR_HANG -1
#define ADSR_GOTO -2
#define ADSR_RESTART -3
// size of a single sample point
#define SAMPLE_SIZE sizeof(s16)
// Samples are processed in groups of 16 called a "frame"
#define SAMPLES_PER_FRAME ADPCMFSIZE
// The length of one left/right channel is 13 frames
#define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE)
// Both left and right channels
#define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE)
#define AIBUF_LEN (170 * SAMPLES_PER_FRAME) // number of samples
#define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes
// Filter sizes
#define FILTER_SIZE (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART1 (8 * SAMPLE_SIZE)
#define FILTER_BUF_PART2 (8 * SAMPLE_SIZE)
// Must be the same amount of samples as copied by aDuplicate() (audio microcode)
#define WAVE_SAMPLE_COUNT 64
#define AUDIO_RELOCATED_ADDRESS_START K0BASE
#define AUDIOLOAD_SYNC 0
#define AUDIOLOAD_ASYNC 1
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
/* 1 */ ADSR_STATE_INITIAL,
/* 2 */ ADSR_STATE_START_LOOP,
/* 3 */ ADSR_STATE_LOOP,
/* 4 */ ADSR_STATE_FADE,
/* 5 */ ADSR_STATE_HANG,
/* 6 */ ADSR_STATE_DECAY,
/* 7 */ ADSR_STATE_RELEASE,
/* 8 */ ADSR_STATE_SUSTAIN
} AdsrStatus;
typedef enum {
/* 0 */ MEDIUM_RAM,
/* 1 */ MEDIUM_UNK,
/* 2 */ MEDIUM_CART,
/* 3 */ MEDIUM_DISK_DRIVE
} SampleMedium;
typedef enum {
/* 0 */ CODEC_ADPCM, // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte
/* 1 */ CODEC_S8, // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes)
/* 2 */ CODEC_S16_INMEMORY,
/* 3 */ CODEC_SMALL_ADPCM, // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte
/* 4 */ CODEC_REVERB,
/* 5 */ CODEC_S16
} SampleCodec;
typedef enum {
/* 0 */ SAMPLES_SFX,
/* 1 */ SAMPLES_MAP,
/* 2 */ SAMPLES_VOICE,
/* 3 */ SAMPLES_INST,
/* 4 */ SAMPLES_MAX,
/* -1 */ SAMPLES_NONE = 255,
} SampleBank;
#define SAMPLES_NONE_U 255U
typedef enum {
/* 0 */ SEQUENCE_TABLE,
/* 1 */ FONT_TABLE,
/* 2 */ SAMPLE_TABLE
} AudioTableType;
typedef enum {
/* 0 */ CACHE_TEMPORARY,
/* 1 */ CACHE_PERSISTENT,
/* 2 */ CACHE_EITHER,
/* 3 */ CACHE_PERMANENT
} AudioCacheType;
typedef enum {
/* 0 */ CACHEPOLICY_0,
/* 1 */ CACHEPOLICY_1,
/* 2 */ CACHEPOLICY_2,
/* 3 */ CACHEPOLICY_3,
/* 4 */ CACHEPOLICY_4,
} AudioCachePolicy;
typedef enum {
/* 0 */ LOAD_STATUS_NOT_LOADED, // the entry data is not loaded
/* 1 */ LOAD_STATUS_IN_PROGRESS, // the entry data is being loaded asynchronously
/* 2 */ LOAD_STATUS_COMPLETE, // the entry data is loaded, it may be discarded if not stored persistently, and
// either no longer in use, or the memory is needed for something else
/* 3 */ LOAD_STATUS_DISCARDABLE, // the entry data is loaded, and can be discarded
/* 4 */ LOAD_STATUS_MAYBE_DISCARDABLE, // only for font table entries, like COMPLETE but prefer discarding it over a
// COMPLETE entry
/* 5 */ LOAD_STATUS_PERMANENTLY_LOADED // the entry data is loaded in the permanent pool, it won't be discarded
} AudioLoadStatus;
typedef enum {
/* 0 */ SLOW_LOAD_WAITING,
/* 1 */ SLOW_LOAD_START,
/* 2 */ SLOW_LOAD_LOADING,
/* 3 */ SLOW_LOAD_DONE
} SlowLoadState;
typedef enum {
/* 0 */ SLOW_LOAD_STATUS_0,
/* 1 */ SLOW_LOAD_STATUS_1,
/* 2 */ SLOW_LOAD_STATUS_2,
/* 3 */ SLOW_LOAD_STATUS_3
} SlowLoadStatus;
typedef enum AudioResetStatus {
/* 0 */ AUDIORESET_READY,
/* 1 */ AUDIORESET_WAIT,
/* 2 */ AUDIORESET_BLOCK,
} AudioResetStatus;
typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
struct Note;
struct NotePool;
struct SequenceChannel;
struct SequenceLayer;
typedef struct AudioListItem {
// A node in a circularly linked list. Each node is either a head or an item:
// - Items can be either detached (prev = NULL), or attached to a list.
// 'value' points to something of interest.
// - List heads are always attached; if a list is empty, its head points
// to itself. 'count' contains the size of the list.
// If the list holds notes, 'pool' points back to the pool where it lives.
// Otherwise, that member is NULL.
/* 0x00 */ struct AudioListItem* prev;
/* 0x04 */ struct AudioListItem* next;
/* 0x08 */ union {
void* value; // either Note* or SequenceLayer*
s32 count;
} u;
/* 0x0C */ struct NotePool* pool;
} AudioListItem; // size = 0x10
typedef struct NotePool {
/* 0x00 */ AudioListItem disabled;
/* 0x10 */ AudioListItem decaying;
/* 0x20 */ AudioListItem releasing;
/* 0x30 */ AudioListItem active;
} NotePool; // size = 0x40
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// exterpolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
typedef struct {
/* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x04 */ f32 cur;
/* 0x08 */ f32 speed;
/* 0x0C */ f32 extent;
} Portamento; // size = 0x10
typedef struct {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} EnvelopePoint; // size = 0x4
typedef struct {
/* 0x00 */ u32 start;
/* 0x04 */ u32 end;
/* 0x08 */ u32 count;
/* 0x10 */ s16 predictorState[16]; // only exists if count != 0. 8-byte aligned
} AdpcmLoop; // size = 0x30 or 0x10, 0x8 aligned
typedef struct {
/* 0x00 */ s32 order;
/* 0x04 */ s32 numPredictors;
/* 0x08 */ s16* book; // size 8 * order * numPredictors.
} AdpcmBook; // size >= 8, 0x8 aligned
typedef struct {
/* 0x00 */ u32 codec : 4; // The state of compression or decompression
/* 0x00 */ u32 medium : 2; // Medium where sample is currently stored
/* 0x00 */ u32 unk_bit26 : 1;
/* 0x00 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers)
/* 0x01 */ u32 size : 24; // Size of the sample
/* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to
// either rom or ram
/* 0x08 */ AdpcmLoop*
loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram
/* 0x0C */ AdpcmBook*
book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram
} Sample; // size = 0x10
typedef struct {
/* 0x00 */ Sample* sample;
/* 0x04 */ f32 tuning; // frequency modulation factor
} TunedSample;// size = 0x8
typedef struct {
/* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers)
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x04 */ EnvelopePoint* envelope;
/* 0x08 */ TunedSample lowPitchTunedSample;
/* 0x10 */ TunedSample normalPitchTunedSample;
/* 0x18 */ TunedSample highPitchTunedSample;
} Instrument; // size = 0x20
typedef struct {
/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x01 */ u8 pan;
/* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x04 */ TunedSample tunedSample;
/* 0x0C */ EnvelopePoint* envelope;
} Drum; // size = 0x10
typedef struct {
/* 0x00 */ TunedSample tunedSample;
} SoundEffect; // size = 0x08
/**
* Stores parsed information from soundfont data
*/
typedef struct {
/* 0x00 */ u8 numInstruments;
/* 0x01 */ u8 numDrums;
/* 0x02 */ u8 sampleBankId1;
/* 0x03 */ u8 sampleBankId2;
/* 0x04 */ Instrument** instruments;
/* 0x08 */ Drum** drums;
} SoundFont; // size = 0x10
typedef struct {
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 chunkLen; // never read
/* 0x04 */ s16* toDownsampleLeft;
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
/* 0x0C */ s32 startPos; // start pos in ring buffer
/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
} ReverbRingBufferItem; // size = 0x14
typedef struct {
/* 0x000 */ u8 resampleFlags;
/* 0x001 */ u8 useReverb;
/* 0x002 */ u8 framesToIgnore;
/* 0x003 */ u8 curFrame;
/* 0x004 */ u8 downsampleRate;
/* 0x005 */ s8 unk_05;
/* 0x006 */ u16 windowSize;
/* 0x008 */ u16 decayRatio; // determines how much reverb persists
/* 0x00A */ u16 unk_0A;
/* 0x00C */ u16 leakRtL;
/* 0x00E */ u16 leakLtR;
/* 0x010 */ s32 nextRingBufPos;
/* 0x014 */ s32 unk_20;
/* 0x018 */ s32 bufSizePerChan;
/* 0x01C */ s16* leftRingBuf;
/* 0x020 */ s16* rightRingBuf;
/* 0x024 */ void* unk_30;
/* 0x028 */ void* unk_34;
/* 0x02C */ void* unk_38;
/* 0x030 */ void* unk_3C;
/* 0x034 */ ReverbRingBufferItem items[2][10];
char pad[0x10];
} SynthesisReverb; // size = 0x1D4
typedef struct {
/* 0x00 */ u8* pc; // program counter
/* 0x04 */ u8* stack[4];
/* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations
/* 0x18 */ u8 depth;
/* 0x19 */ s8 value;
} SeqScriptState; // size = 0x1C
// Also known as a Group, according to debug strings.
typedef struct {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 fontDmaInProgress : 1;
/* 0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 stopScript : 1;
/* 0x000 */ u8 applyBend : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteBehavior;
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultFont;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 unk_07[1]; // indexed like an array, but that can't be
/* 0x008 */ u16 tempo; // seqTicks per minute
/* 0x00A */ u16 tempoAcc; // tempo accumulation, used in a discretized algorithm to apply tempo.
/* 0x00C */ u16 tempoChange; // Used to adjust the tempo without altering the base tempo.
/* 0x00E */ s16 transposition;
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer; // in ticks
/* 0x014 */ u16 fadeTimerUnkEu;
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
/* 0x024 */ f32 volume;
/* 0x028 */ f32 muteVolumeMod;
/* 0x02C */ f32 fadeVolumeMod;
/* 0x030 */ f32 appliedFadeVolume;
// /* 0x034 */ f32 bend;
/* 0x034 */ struct SequenceChannel* channels[SEQ_NUM_CHANNELS];
/* 0x074 */ SeqScriptState scriptState;
/* 0x090 */ u8* shortNoteVelocityTable;
/* 0x094 */ u8* shortNoteGateTimeTable;
/* 0x098 */ NotePool notePool;
/* 0x0D8 */ s32 skipTicks;
/* 0x0DC */ u32 scriptCounter;
/* 0x0E0 */ char
padE4[0x6C]; // unused struct members for sequence/sound font dma management, according to sm64 decomp
} SequencePlayer; // size = 0x14C
typedef struct {
/* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x1 */ u8 sustain;
/* 0x4 */ EnvelopePoint* envelope;
} AdsrSettings; // size = 0x8
typedef struct {
/* 0x00 */ union {
struct A {
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 hang : 1;
/* 0x00 */ u8 decay : 1;
/* 0x00 */ u8 release : 1;
/* 0x00 */
} s;
/* 0x00 */ u8 asByte;
} action;
/* 0x01 */ u8 state;
/* 0x02 */ s16 envIndex;
/* 0x04 */ s16 delay;
/* 0x08 */ f32 sustain;
/* 0x0C */ f32 velocity;
/* 0x10 */ f32 fadeOutVel;
/* 0x14 */ f32 current;
/* 0x18 */ f32 target;
/* 0x1C */ char pad[4];
/* 0x20 */ EnvelopePoint* envelope;
} AdsrState; // size = 0x24
typedef struct {
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1;
/* 0x00 */ u8 unused : 2;
/* 0x00 */ u8 bit2 : 2;
/* 0x00 */ u8 strongRight : 1;
/* 0x00 */ u8 strongLeft : 1;
} StereoData; // size = 0x1
typedef union {
/* 0x00 */ StereoData s;
/* 0x00 */ u8 asByte;
} Stereo; // size = 0x1
typedef struct {
/* 0x00 */ u8 reverb;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ f32 freqMod;
/* 0x08 */ f32 velocity;
} NoteAttributes; // size = 0xC
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
struct {
/* 0x01 */ u8 freqMod : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteBehavior;
/* 0x04 */ u8 targetReverbVol;
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 fontId;
/* 0x07 */ u8 someOtherPriority;
/* 0x08 */ u8 bookOffset;
/* 0x09 */ u8 newPan;
/* 0x0A */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128)
/* 0x0B */ u8 reverbIndex;
/* 0x0C */ u16 vibratoRateStart;
/* 0x0E */ u16 vibratoDepthStart;
/* 0x10 */ u16 vibratoRateTarget;
/* 0x12 */ u16 vibratoDepthTarget;
/* 0x14 */ u16 vibratoRateChangeDelay;
/* 0x16 */ u16 vibratoDepthChangeDelay;
/* 0x18 */ u16 vibratoDelay;
/* 0x1A */ u16 delay;
/* 0x1C */ s16 instOrWave; // either 0 (none), instrument index + 1, or
// 0x80..0x83 for sawtooth/triangle/sine/square waves.
/* 0x1E */ s16 transposition;
/* 0x20 */ f32 volumeMod;
/* 0x24 */ f32 volume;
/* 0x28 */ s32 pan;
/* 0x2C */ f32 appliedVolume;
/* 0x30 */ f32 freqMod;
/* 0x34 */ u8 (*dynTable)[2];
/* 0x38 */ struct Note* noteUnused;
/* 0x3C */ struct SequenceLayer* layerUnused;
/* 0x40 */ Instrument* instrument;
/* 0x44 */ SequencePlayer* seqPlayer;
/* 0x48 */ struct SequenceLayer* layers[4];
/* 0x58 */ SeqScriptState scriptState;
/* 0x74 */ AdsrSettings adsr;
/* 0x7C */ NotePool notePool;
/* 0xBC */ s8 seqScriptIO[8]; // bridge between .seq script and audio lib, "io ports"
/* 0xC4 */ u16 unkC4;
} SequenceChannel; // size = 0xC8
// Might also be known as a Track, according to sm64 debug strings (?).
typedef struct SequenceLayer {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 muted : 1;
/* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound
/* 0x00 */ u8 bit3 : 1; // "loaded"?
/* 0x00 */ u8 ignoreDrumPan : 1;
/* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"?
/* 0x00 */ u8 notePropertiesNeedInit : 1;
/* 0x01 */ Stereo stereo;
/* 0x02 */ u8 instOrWave;
/* 0x03 */ s8 unk_3;
/* 0x04 */ u8 gateTime;
/* 0x05 */ u8 portamentoTargetNote;
/* 0x06 */ u8 pan;
/* 0x07 */ u8 notePan;
/* 0x08 */ Portamento portamento;
/* 0x18 */ AdsrSettings adsr;
/* 0x20 */ u16 portamentoTime;
/* 0x22 */ s16 transposition;
/* 0x24 */ f32 freqMod;
/* 0x28 */ f32 velocitySquare;
/* 0x2C */ f32 noteVelocity;
/* 0x30 */ f32 noteFreqMod;
/* 0x34 */ u16 shortNoteDefaultDelay;
/* 0x36 */ u16 lastDelay;
/* 0x38 */ s16 delay;
/* 0x3A */ s16 gateDelay;
/* 0x3C */ s16 delay2;
/* 0x40 */ struct Note* note;
/* 0x44 */ Instrument* instrument;
/* 0x48 */ TunedSample* tunedSample;
/* 0x4C */ SequenceChannel* channel;
/* 0x50 */ SeqScriptState state;
/* 0x6C */ AudioListItem listItem;
/* 0x7C */ char pad7C[4];
} SequenceLayer; // size = 0x80
typedef struct UnkStruct_800097A8 {
/* 0x00 */ s16* unk_0;
/* 0x04 */ s32 unk_4;
/* 0x08 */ s32 unk_8;
/* 0x0C */ s16* unk_C;
/* 0x10 */ char pad10[4];
/* 0x14 */ struct SampleDma* unk_14;
/* 0x18 */ s16 unk18;
/* 0x1A */ char pad1A[6];
} UnkStruct_800097A8; /* size = 0x20 */
typedef struct {
/* 0x000 */ s16 adpcmdecState[16];
/* 0x020 */ s16 finalResampleState[16];
/* 0x040 */ UnkStruct_800097A8 unk_40;
/* 0x060 */ char pad[0x20];
/* 0x080 */ s16 panSamplesBuffer[0x20];
// /* 0x040 */ s16 mixEnvelopeState[32];
// /* 0x080 */ s16 unusedState[16];
// /* 0x0A0 */ s16 haasEffectDelayState[32];
// /* 0x0E0 */ s16 combFilterState[128];
} NoteSynthesisBuffers; // size = 0xC0
typedef struct {
/* 0x00 */ u8 restart;
/* 0x01 */ u8 sampleDmaIndex;
/* 0x02 */ u8 prevHaasEffectLeftDelaySize;
/* 0x03 */ u8 prevHaasEffectRightDelaySize;
/* 0x04 */ u8 reverbVol;
/* 0x05 */ u8 numParts;
/* 0x06 */ u16 samplePosFrac;
/* 0x08 */ s32 samplePosInt;
/* 0x0C */ NoteSynthesisBuffers* synthesisBuffers;
/* 0x10 */ s16 curVolLeft;
/* 0x12 */ s16 curVolRight;
/* 0x14 */ char unk_14[0xC];
} NoteSynthesisState; // size = 0x20
typedef struct {
/* 0x00 */ struct SequenceChannel* channel;
/* 0x04 */ u32 time;
/* 0x08 */ s16* curve; // sineWave
/* 0x0C */ f32 depth;
/* 0x10 */ f32 rate;
/* 0x14 */ u8 active;
/* 0x16 */ u16 rateChangeTimer;
/* 0x18 */ u16 depthChangeTimer;
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
typedef struct {
/* 0x00 */ u8 priority;
/* 0x01 */ u8 waveId;
/* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches
// the base 2 logarithm of the harmonic order)
/* 0x03 */ u8 fontId;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 stereoHeadsetEffects;
/* 0x06 */ s16 adsrVolModUnused;
/* 0x08 */ f32 portamentoFreqMod;
/* 0x0C */ f32 vibratoFreqMod;
/* 0x10 */ struct SequenceLayer* prevParentLayer;
/* 0x14 */ struct SequenceLayer* parentLayer;
/* 0x18 */ struct SequenceLayer* wantedParentLayer;
/* 0x1C */ NoteAttributes attributes;
/* 0x28 */ AdsrState adsr;
/* 0x4C */ Portamento portamento;
/* 0x5C */ VibratoState vibratoState;
} NotePlaybackState; // size = 0x78
typedef struct {
struct {
/* 0x00 */ volatile u8 enabled : 1;
/* 0x00 */ u8 needsInit : 1;
/* 0x00 */ u8 finished : 1; // ?
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 stereoStrongRight : 1;
/* 0x00 */ u8 stereoStrongLeft : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 usesHeadsetPanEffects : 1; // ?
} bitField0;
struct {
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 3;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoParts : 1;
} bitField1;
/* 0x02 */ u8 gain;
/* 0x03 */ u8 leftDelaySize;
/* 0x04 */ u8 rightDelaySize;
/* 0x05 */ u8 reverb;
/* 0x06 */ u16 panVolLeft;
/* 0x08 */ u16 panVolRight;
/* 0x0A */ u16 resampleRate;
/* 0x0C */ s16* waveSampleAddr;
} NoteSubEu; // size = 0x10
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
/* 0x30 */ NotePlaybackState playbackState;
/* 0xA8 */ char padA0[0x8];
/* 0xB0 */ NoteSubEu noteSubEu;
} Note; // size = 0xC0
typedef struct {
/* 0x00 */ u8 downsampleRate;
/* 0x02 */ u8 windowSize;
/* 0x02 */ u16 decayRatio; // determines how much reverb persists
/* 0x04 */ u16 leakRtL;
/* 0x06 */ u16 leakLtR;
} ReverbSettings; // size = 0x8
/**
* The high-level audio specifications requested when initializing or resetting the audio heap.
* The audio heap can be reset on various occasions, including on most scene transitions.
*/
typedef struct {
/* 0x00 */ u32 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u8 numBuffers;
/* 0x05 */ u8 numNotes;
/* 0x06 */ u8 numReverbs;
/* 0x08 */ ReverbSettings* reverbSettings;
/* 0x0C */ u16 unk_14;
/* 0x10 */ u32 persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently
/* 0x14 */ u32 persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently
/* 0x18 */ u32
persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently
/* 0x1C */ u32 temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily
/* 0x20 */ u32 temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily
/* 0x24 */ u32 temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily
/* 0x28 */ s32
persistentSampleCacheSize; // size of cache in the audio misc pool to store individual samples persistently
/* 0x2C */ s32
temporarySampleCacheSize; // size of cache in the audio misc pool to store individual samples temporarily
} AudioSpec; // size = 0x30
/**
* The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the
* digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after
* processing audio commands. This struct parameterizes that buffer.
*/
typedef struct {
/* 0x00 */ s16 numBuffers;
/* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz
/* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency`
/* 0x06 */ s16 samplesPerFrameTarget;
/* 0x08 */ s16 maxAiBufferLength;
/* 0x0A */ s16 minAiBufferLength;
/* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio
/* 0x0E */ s16 samplesPerTick;
/* 0x10 */ s16 samplesPerTickMax;
/* 0x12 */ s16 samplesPerTickMin;
/* 0x14 */ f32 resampleRate;
/* 0x18 */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate
/* 0x1C */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256
} AudioBufferParameters; // size = 0x20
/**
* Meta-data associated with a pool (contained within the Audio Heap)
*/
typedef struct {
/* 0x0 */ u8* startRamAddr; // start addr of the pool
/* 0x4 */ u8* curRamAddr; // address of the next available memory for allocation
/* 0x8 */ s32 size; // size of the pool
/* 0xC */ s32 numEntries; // number of entries allocated to the pool
} AudioAllocPool; // size = 0x10
/**
* Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks
*/
typedef struct {
/* 0x0 */ u8* ramAddr;
/* 0x4 */ u32 size;
/* 0x8 */ s16 tableType;
/* 0xA */ s16 id;
} AudioCacheEntry; // size = 0xC
/**
* Audio cache entry data to store a single entry containing an individual sample
*/
typedef struct {
/* 0x00 */ s8 inUse;
/* 0x01 */ s8 origMedium;
/* 0x02 */ s8 sampleBankId;
/* 0x03 */ char unk_03[0x5];
/* 0x08 */ u8* allocatedAddr;
/* 0x0C */ void* sampleAddr;
/* 0x10 */ u32 size;
} SampleCacheEntry; // size = 0x14
/**
* Audio cache entry data to store individual samples
*/
typedef struct {
/* 0x000 */ AudioAllocPool pool;
/* 0x010 */ SampleCacheEntry entries[64];
/* 0x290 */ s32 numEntries;
} AudioSampleCache; // size = 0x294
typedef struct {
/* 0x00*/ u32 numEntries;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[32];
} AudioPersistentCache; // size = 0x194
typedef struct {
/* 0x00*/ u32 nextSide;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[2];
} AudioTemporaryCache; // size = 0x2C
typedef struct {
/* 0x000*/ AudioPersistentCache persistent;
/* 0x194*/ AudioTemporaryCache temporary;
/* 0x1C0*/ char pad[0x10];
} AudioCache; // size = 0x1D0
typedef struct {
/* 0x0 */ u32 persistentCommonPoolSize;
/* 0x4 */ u32 temporaryCommonPoolSize;
} AudioCachePoolSplit; // size = 0x8
typedef struct {
/* 0x0 */ u32 seqCacheSize;
/* 0x4 */ u32 fontCacheSize;
/* 0x8 */ u32 sampleBankCacheSize;
} AudioCommonPoolSplit; // size = 0xC
typedef struct {
/* 0x0 */ u32 miscPoolSize;
/* 0x4 */ u32 unkSizes[2];
/* 0xC */ u32 cachePoolSize;
} AudioSessionPoolSplit; // size = 0x10
typedef struct {
/* 0x00 */ u32 endAndMediumKey;
/* 0x04 */ Sample* sample;
/* 0x08 */ u8* ramAddr;
/* 0x0C */ u32 encodedInfo;
/* 0x10 */ s32 isFree;
} AudioPreloadReq; // size = 0x14
/**
* Audio commands used to transfer audio requests from the graph thread to the audio thread
*/
typedef struct {
/* 0x0 */ union {
u32 opArgs;
struct {
u8 arg2;
u8 arg1;
u8 arg0;
u8 op;
};
};
union {
void* data;
f32 asFloat;
s32 asInt;
uintptr_t asPtr;
u16 asUShort;
s8 asSbyte;
u8 asUbyte;
u32 asUInt;
};
} AudioCmd; // size = 0x8
typedef struct {
/* 0x00 */ s8 status;
/* 0x01 */ s8 delay;
/* 0x02 */ s8 medium;
/* 0x04 */ u8* ramAddr;
/* 0x08 */ uintptr_t curDevAddr;
/* 0x0C */ u8* curRamAddr;
/* 0x10 */ u32 bytesRemaining;
/* 0x14 */ u32 chunkSize;
/* 0x18 */ OSMesg retMsg;
/* 0x1C */ OSMesgQueue* retQueue;
/* 0x20 */ OSMesgQueue mesgQueue;
/* 0x38 */ OSMesg msg;
/* 0x3C */ OSIoMesg ioMesg;
} AudioAsyncLoad; // size = 0x54
typedef struct {
/* 0x00 */ u8 medium;
/* 0x01 */ u8 seqOrFontId;
/* 0x02 */ u8 instId;
/* 0x04 */ uintptr_t curDevAddr;
/* 0x08 */ u8* curRamAddr;
/* 0x0C */ u8* ramAddr;
/* 0x10 */ s32 state;
/* 0x14 */ s32 bytesRemaining;
/* 0x18 */ s8* status; // write-only
/* 0x1C */ Sample sample;
/* 0x2C */ OSMesgQueue mesgQueue;
/* 0x44 */ OSMesg msg;
/* 0x48 */ OSIoMesg ioMesg;
} AudioSlowLoad; // size = 0x60
typedef struct {
/* 0x00 */ s32 unk_00;
/* 0x04 */ AudioSlowLoad slowLoad[2];
} AudioSlowLoadBuffer; // size = 0xC4
typedef struct {
/* 0x00 */ s16 numEntries;
/* 0x02 */ s16 unkMediumParam;
/* 0x04 */ uintptr_t romAddr;
/* 0x08 */ char pad[8];
} AudioTableBase;
typedef struct {
/* 0x00 */ uintptr_t romAddr;
/* 0x04 */ u32 size;
/* 0x08 */ s8 medium;
/* 0x09 */ s8 cachePolicy;
/* 0x0A */ s16 shortData1;
/* 0x0C */ s16 shortData2;
/* 0x0E */ s16 shortData3;
} AudioTableEntry; // size = 0x10
typedef struct {
/* 0x00 */ AudioTableBase base;
/* 0x10 */ AudioTableEntry* entries; // (dynamic size)
} AudioTable; // size >= 0x20
typedef struct SampleDma {
/* 0x00 */ u8* ramAddr;
/* 0x04 */ uintptr_t devAddr;
/* 0x08 */ u16 sizeUnused;
/* 0x0A */ u16 size;
/* 0x0C */ u8 unused;
/* 0x0D */ u8 reuseIndex; // position in sSampleDmaReuseQueue1/2, if ttl == 0
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
} SampleDma; // size = 0x10
typedef struct {
/* 0x00 */ u8 reverbVol;
/* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number
/* 0x02 */ u8 pan;
/* 0x03 */ Stereo stereo;
/* 0x04 */ f32 frequency;
/* 0x08 */ f32 velocity;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16* filter;
/* 0x14 */ u8 combFilterSize;
/* 0x16 */ u16 combFilterGain;
} NoteSubAttributes; // size = 0x18
typedef struct {
/* 0x0 */ s16 unk_00; // set to 0x1C00, unused
/* 0x2 */ s16 seqTicksPerBeat;
} TempoData; // size = 0x4
typedef struct {
/* 0x00 */ u32 heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap`
// (ideally about the same size)
/* 0x04 */ u32 initPoolSize; // The entire audio heap is split into two pools.
/* 0x08 */ u32 permanentPoolSize;
} AudioHeapInitSizes; // size = 0xC
typedef struct {
AudioAllocPool pool;
AudioCacheEntry entry[32];
} PermanentCache; // size = 0x190
typedef struct {
/* 0x00 */ s32 sampleBankId1;
/* 0x04 */ s32 sampleBankId2;
/* 0x08 */ uintptr_t baseAddr1;
/* 0x0C */ uintptr_t baseAddr2;
/* 0x10 */ u32 medium1;
/* 0x14 */ u32 medium2;
} SampleBankRelocInfo; // size = 0x18
typedef struct {
/* 0x0 */ u8 opCode;
/* 0x1 */ u8 seqPlayId;
/* 0x2 */ u16 seqId;
/* 0x5 */ u16 fadeoutTime;
/* 0x6 */ u8 bgmParam;
/* 0x8 */ u16 timer;
} PlaylistCmd; // size:0xA
typedef struct {
/* 0x0 */ u16 seqId;
/* 0x2 */ u16 audioSpec;
/* 0x4 */ u8 bgmParam;
} SoundTestTrack; // size: 0x6
typedef struct {
/* 0x00 */ f32* xPos;
/* 0x04 */ f32* yPos;
/* 0x08 */ f32* zPos;
/* 0x0C */ u8 token;
/* 0x10 */ f32* freqMod;
/* 0x14 */ f32* volMod;
/* 0x18 */ s8* reverbAdd;
/* 0x1C */ f32 distance;
/* 0x20 */ u32 priority;
/* 0x24 */ u32 sfxId;
/* 0x28 */ u8 state;
/* 0x29 */ u8 freshness;
/* 0x2A */ u8 prev;
/* 0x2B */ u8 next;
/* 0x2C */ u8 channelIndex;
} SfxBankEntry; // size = 0x30
typedef struct {
/* 0x00 */ u32 sfxId;
/* 0x04 */ f32* source;
/* 0x08 */ u8 token;
/* 0x0C */ f32* freqMod;
/* 0x10 */ f32* volMod;
/* 0x14 */ s8* reverbAdd;
} SfxRequest; // size = 0x18
typedef struct {
/* 0x0 */ u32 priority; // lower is more prioritized
/* 0x4 */ u8 entryIndex;
} ActiveSfx; // size 0x8
typedef struct {
/* 0x0 */ u8 seqId;
/* 0x1 */ u8 priority; // higher values have higher priority
} SeqRequest; // size = 0x2
typedef struct {
/* 0x0 */ f32 value;
/* 0x4 */ f32 target;
/* 0x8 */ f32 step;
/* 0xC */ u16 timer;
} Modulation; // size 0x10
typedef struct {
/* 0x000 */ f32 mod;
/* 0x004 */ f32 target;
/* 0x008 */ f32 step;
/* 0x00C */ u16 timer;
/* 0x00E */ u8 fadeMod[3];
/* 0x011 */ u8 fadeTimer;
/* 0x012 */ u8 fadeActive;
} FadeModulation; // size 0x14
typedef struct {
/* 0x00 */ Modulation volume;
/* 0x10 */ Modulation freq;
} ChannelModulation; // size = 0x20
typedef struct {
/* 0x000 */ FadeModulation mainVolume;
/* 0x014 */ u32 tempoCmd;
/* 0x018 */ u16 tempoOriginal; // stores the original tempo before modifying it (to reset back to)
/* 0x01C */ Modulation tempo;
/* 0x02C */ u32 setupCmd[5]; // a queue of cmds to execute once the player is disabled
/* 0x040 */ u8 setupCmdTimer; // only execute setup commands when the timer is at 0.
/* 0x041 */ u8 setupCmdNum; // number of setup commands requested once the player is disabled
/* 0x042 */ u8 setupFadeTimer;
/* 0x044 */ ChannelModulation channelMod[16];
/* 0x244 */ u16 freqModChannelFlags;
/* 0x246 */ u16 volChannelFlags;
/* 0x248 */ u16 seqId; // active seqId currently playing. Resets when sequence stops
/* 0x24A */ u16 prevSeqId; // last seqId played on a player. Does not reset when sequence stops
/* 0x24C */ u16 channelPortMask;
/* 0x250 */ u32 startSeqCmd; // This name comes from MM
/* 0x254 */ u8 isWaitingForFonts; // This name comes from MM
} ActiveSequence; // size 0x258
typedef struct {
/* 0x0 */ f32 volMod;
/* 0x4 */ f32 freqMod;
/* 0x8 */ s8 reverb;
/* 0x9 */ s8 pan;
} SfxChannelState; // size 0xC
typedef struct {
/* 0x0 */ u32 seqData;
/* 0x4 */ u16 timer;
} DelayedSeqCmd; // size 0x08
typedef struct {
/* 0x00 */ f32 value;
/* 0x04 */ f32 target;
/* 0x08 */ u32 timer;
/* 0x0C */ f32 step;
/* 0x10 */ u8 boost;
/* 0x11 */ u8 brake;
} FrequencyLerp; // size 0x14
typedef struct {
/* 0x00 */ FrequencyLerp freqMod[5];
/* 0x64 */ f32 dopplerShift;
/* 0x68 */ f32 totalMod;
/* 0x6C */ u8 form;
/* 0x6D */ s8 reverbAdd;
} PlayerNoiseModulation; // size 0x70
#define SEQ_HEX0(seqId) ((seqId) >> 28 & 0xFF)
#define SEQ_HEX1(seqId) (((seqId) & (0xF << 24)) >> 24 & 0xFF)
#define SEQ_BYTE4(seqId) ((seqId) &0xFF)
#define SEQ_BYTE3(seqId) (((seqId) & (0xFF << 8)) >> 8 & 0xFF)
#define SEQ_BYTE2(seqId) (((seqId) & (0xFF << 16)) >> 13 & 0xFFFF)
// audio_synthesis
void AudioSynth_HartleyTransform(f32*, s32, f32*);
Acmd* AudioSynth_Update(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen);
// audio_effects
void Audio_SequencePlayerProcessSound(SequencePlayer* seqplayer);
void Audio_NoteVibratoUpdate(Note* note);
void Audio_NoteVibratoInit(Note* note);
void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* arg2);
f32 Audio_AdsrUpdate(AdsrState* adsr);
// audio_heap
void AudioHeap_DiscardFont(s32 fontId);
void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size);
void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size);
void AudioHeap_InitMainPools(s32 initPoolSize);
void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id);
uintptr_t AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id);
s32 AudioHeap_ResetStep(void);
void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id);
u8* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size);
void* AudioHeap_AllocTemporarySampleCache(s32 size, s32 fontId, uintptr_t sampleAddr, s8 medium);
void* AudioHeap_AllocPersistentSampleCache(s32 size, s32 fontId, uintptr_t sampleAddr, s8 medium);
// audio_load
void AudioLoad_DecreaseSampleDmaTtls(void);
void AudioLoad_ProcessLoads(s32 resetStatus);
void AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2);
void* AudioLoad_DmaSampleData(uintptr_t devAddr, u32 size, u32 arg2, u8* dmaIndexRef, s32 medium);
void AudioLoad_InitSampleDmaBuffers(s32 numNotes);
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 flags);
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 nChunks, s32 retData, OSMesgQueue* retQueue);
u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts);
void AudioLoad_DiscardSeqFonts(s32 seqId);
s32 AudioLoad_SlowLoadSample(s32 fontId, u8 instId, s8* status);
// audio_playback
TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 arg1);
Instrument* Audio_GetInstrument(s32, s32);
Drum* Audio_GetDrum(s32, s32);
void func_80011F4C(Note* note);
void Audio_ProcessNotes(void);
void Audio_SeqLayerNoteDecay(SequenceLayer* layer);
void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer);
void Audio_InitNoteLists(NotePool* pool);
void func_800128B4(void);
void Audio_NotePoolClear(NotePool* pool);
void Audio_NotePoolFill(NotePool* pool, s32);
void func_80012C40(Note* note);
Note* Audio_AllocNote(SequenceLayer* layer);
void func_800132E8(void);
// audio_seqplayer
void AudioSeq_SequenceChannelDisable(SequenceChannel* channel);
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer);
void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item);
void* AudioSeq_AudioListPopBack(AudioListItem* list);
void AudioSeq_ProcessSequences(s32 arg0);
void AudioSeq_ResetSequencePlayer(s32 arg0);
void AudioSeq_InitSequencePlayers(void);
// audio_thread
void AudioThread_ScheduleProcessCmds(void);
u32 AudioThread_GetAsyncLoadStatus(u32*);
u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts);
bool AudioThread_ResetComplete(void);
void AudioThread_ResetAudioHeap(s32);
void AudioThread_Init(void);
// extern AudioTable gSampleBankTableInit;
// extern AudioTable gSeqTableInit;
// extern AudioTable gSoundFontTableInit;
// extern u8 gSeqFontTableInit[];
extern AudioSpec gAudioSpecs[];
extern s16 gSeqTicksPerBeat;
extern s32 gAudioHeapSize;
extern s32 gInitPoolSize;
extern u32 gPermanentPoolSize;
extern u16 gSequenceMedium;
extern u16 gSoundFontMedium;
extern u16 gSampleBankMedium;
extern u64 gAudioContextStart[];
extern SynthesisReverb gSynthReverbs[4];
extern u8 sAudioContextPad10[0x10]; // 0x10
extern u16 D_8014C1B0;
extern s8 D_8014C1B2;
extern s8 gNumSynthReverbs;
extern s16 D_8014C1B4;
extern NoteSubEu* gNoteSubsEu;
// 0x4
extern AudioAllocPool gSessionPool;
extern AudioAllocPool gInitPool;
extern AudioAllocPool gMiscPool;
extern u8 gAudioContextPad20[0x20]; // 0x20
extern AudioAllocPool gCachePool;
extern AudioAllocPool gPersistentCommonPool;
extern AudioAllocPool gTemporaryCommonPool;
extern AudioCache gSeqCache;
extern AudioCache gFontCache;
extern AudioCache gSampleBankCache;
extern PermanentCache gPermanentPool;
extern AudioSampleCache gPersistentSampleCache;
// 0x4
extern AudioSampleCache gTemporarySampleCache;
// 0x4
extern AudioSessionPoolSplit gSessionPoolSplit;
extern AudioCachePoolSplit gCachePoolSplit;
extern AudioCommonPoolSplit gPersistentCommonPoolSplit;
// 0x4
extern AudioCommonPoolSplit gTemporaryCommonPoolSplit;
// 0x4
extern u8 gSampleFontLoadStatus[2048];
extern u8 gFontLoadStatus[2048];
extern u8 gSeqLoadStatus[2048];
extern volatile u8 gAudioResetStep;
extern u8 gAudioSpecId;
extern s32 gResetFadeoutFramesLeft;
extern u8 sAudioContextPad1000[0x1000]; // 0x1000 gap
extern Note* gNotes;
// 0x4
extern SequencePlayer gSeqPlayers[4];
extern SequenceChannel gSeqChannels[48];
extern SequenceLayer gSeqLayers[64];
extern SequenceChannel gSeqChannelNone;
extern AudioListItem gLayerFreeList;
extern NotePool gNoteFreeLists;
extern Sample* gUsedSamples[2048];
extern AudioPreloadReq gPreloadSampleStack[128];
extern s32 gNumUsedSamples;
extern s32 gPreloadSampleStackTop;
extern AudioAsyncLoad gAsyncLoads[16];
extern OSMesgQueue gExternalLoadQueue;
extern OSMesg gExternalLoadMsg[16];
extern OSMesgQueue gPreloadSampleQueue;
extern OSMesg gPreloadSampleMsg[16];
extern OSMesgQueue gCurAudioFrameDmaQueue;
extern OSMesg gCurAudioFrameDmaMsg[64];
extern OSIoMesg gCurAudioFrameDmaIoMsgBuf[64];
extern OSMesgQueue gSyncDmaQueue;
extern OSMesg gSyncDmaMsg[1];
// 0x4
extern OSIoMesg gSyncDmaIoMsg;
extern SampleDma gSampleDmas[0x100];
extern u32 gSampleDmaCount;
extern u32 gSampleDmaListSize1;
extern s32 D_80155A50;
// 0x4
extern u8 gSampleDmaReuseQueue1[0x100];
extern u8 gSampleDmaReuseQueue2[0x100];
extern u8 gSampleDmaReuseQueue1RdPos;
extern u8 gSampleDmaReuseQueue2RdPos;
extern u8 gSampleDmaReuseQueue1WrPos;
extern u8 gSampleDmaReuseQueue2WrPos;
extern AudioTable* gSequenceTable;
extern AudioTable* gSoundFontTable;
extern AudioTable* gSampleBankTable;
extern u8* gSeqFontTable;
extern s16 gNumSequences;
extern SoundFont* gSoundFontList;
// 0x4
extern AudioBufferParameters gAudioBufferParams;
extern s32 gSampleDmaBuffSize;
extern s32 gMaxAudioCmds;
extern s32 gNumNotes;
extern s16 gMaxTempo;
extern s8 gAudioSoundMode;
extern volatile s32 gAudioTaskCountQ;
extern s32 gCurAudioFrameDmaCount;
extern s32 gAudioTaskIndexQ;
extern s32 gCurAiBuffIndex;
extern Acmd* gAbiCmdBuffs[2];
extern Acmd* gCurAbiCmdBuffer;
extern SPTask* gAudioCurTask;
extern SPTask gAudioRspTasks[2];
extern f32 gMaxTempoTvTypeFactors;
extern s32 gRefreshRate;
extern s16* gAiBuffers[3];
extern s16 gAiBuffLengths[3];
extern u32 gAudioRandom;
extern u32 D_80155D88;
extern volatile u32 gAudioResetTimer;
extern u64 gAudioContextEnd[];
// wave_samples
extern s16* gWaveSamples[];
// note_data
extern f32 gBendPitchOneOctaveFrequencies[];
extern f32 gBendPitchTwoSemitonesFrequencies[];
extern f32 gPitchFrequencies[];
extern u8 gDefaultShortNoteVelocityTable[];
extern u8 gDefaultShortNoteGateTimeTable[];
extern u16 gHaasEffectDelaySizes[64];
extern EnvelopePoint gDefaultEnvelope[];
extern NoteSubEu gZeroNoteSub;
extern NoteSubEu gDefaultNoteSub;
extern s16 gD_800DD200[];
extern f32 gHeadsetPanVolume[128];
extern f32 gStereoPanVolume[128];
extern f32 gDefaultPanVolume[128];
#ifdef __cplusplus
}
#endif
#endif