mirror of
https://github.com/HarbourMasters/Starship.git
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c348962cab
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
74 lines
2.4 KiB
C
74 lines
2.4 KiB
C
#ifndef I1_H
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#define I1_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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extern Gfx* D_VE1_8019A008[];
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extern f32 D_VE1_8019A9B8[];
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extern void Corneria_LevelStart(Player*);
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extern void Corneria_LevelComplete1(Player*);
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extern void Venom1_LevelStart(Player*);
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void Corneria_Smoke_Update(Sprite*);
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void Corneria_Granga_Update(Granga*);
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void Corneria_Granga_Draw(Granga*);
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void Corneria_CoGaruda1_Update(CoGaruda1*);
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void Corneria_CoGaruda2_Update(CoGaruda2*);
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void Corneria_CoGaruda3_Update(CoGaruda3*);
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void Corneria_CoGarudaDestroy_Update(CoGarudaDestroy*);
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void Corneria_CoGaruda1_Draw(CoGaruda1*);
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void Corneria_CoGaruda2_Draw(CoGaruda2*);
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void Corneria_CoGaruda3_Draw(CoGaruda3*);
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void Corneria_CoGarudaDestroy_Draw(CoGarudaDestroy*);
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void Corneria_Carrier_Update(Carrier*);
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void Corneria_Boss294_Update(Boss294*);
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void Corneria_Boss295_Update(Boss295*);
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void Corneria_Boss296_Update(Boss296*);
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void Corneria_Carrier_Draw(Carrier*);
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void Corneria_Boss294_Draw(Boss294*);
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void Corneria_Boss295_Draw(Boss295*);
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void Corneria_Boss296_Draw(Boss296*);
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void Corneria_Doors_Update(Scenery*);
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void Corneria_Doors_Draw(Scenery*);
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void Venom1_BossTrigger1_Update(Sprite*);
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void Venom1_BossTrigger2_Update(Sprite*);
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void Venom1_BossTrigger3_Update(Sprite*);
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void Venom1_BossTrigger4_Update(Sprite*);
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void Venom1_Actor280_Update(Actor*);
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void Venom1_Doodad_Update(Actor*);
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void Venom1_Actor281_Draw(Actor*);
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void Venom1_Actor283_Update(Actor*);
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void Venom1_Actor284_Update(Actor*);
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void Venom1_Actor284_Draw(Actor*);
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void Venom1_Scenery52_Update(Scenery*);
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void Venom1_Boss_Update(Boss*);
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void Venom1_Boss_Draw(Boss*);
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void Training_ItemRing_Update(Item*);
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void OvlI1_CallFunction(s32, void*);
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void Corneria_BuildingOnFire_Update(Scenery*);
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void Corneria_BuildingOnFire_Draw(Scenery*);
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void Corneria_Granga_Init(Boss *);
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void Corneria_IBeam_Init(Actor *);
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void Corneria_Carrier_Init(Carrier *);
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void Corneria_Boss294_Draw(Boss*);
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void Venom1_Scenery127_Update(Scenery* );
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void Venom1_8019250C(Actor *);
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void Venom1_80192CB0(Actor *);
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void Venom1_80192EA4(Actor *);
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void Venom1_801933B4(Actor *);
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void Venom1_Boss319_Init(Boss *);
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void Venom1_80198310(Boss *);
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void Venom1_80198594(Boss *);
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void Training_RingPassCount_Draw(void);
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void Training_Setup360(void);
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void Training_SpawnEnemies(void);
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void Venom1_8019864C(PlayerShot*);
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#endif
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