Starship/include/i2.h
Alejandro Asenjo Nitti c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00

49 lines
1.3 KiB
C

#ifndef I2_H
#define I2_H
#include "libc/stdbool.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
void Meteo_LevelStart(Player*);
void Meteo_LevelComplete(Player*);
void Meteo_8018ED9C(Actor*);
void SectorX_LevelStart(Player*);
void SectorX_LevelComplete(Player*);
void OvlI2_CallFunction(s32, void*);
void Meteo_80187B08(Actor *);
void Meteo_Boss297_Init(Boss *);
void Meteo_8018CCF8(Actor *);
void Meteo_Actor181_Update(Actor*);
void Meteo_Actor182_Update(Actor*);
void Meteo_Actor187_Update(Actor*);
void Meteo_Actor186_Update(Actor*);
void Meteo_Boss298_Update(Boss*);
void Meteo_Boss298_Draw(Boss*);
void Meteo_Effect369_Update(Effect*);
void Meteo_Effect370_Update(Effect*);
void Meteo_Effect371_Update(Effect*);
void Meteo_Boss297_Update(Boss*);
void Meteo_Boss297_Draw(Boss*);
void Meteo_ActorDoodad_Update(Actor*);
void Meteo_Actor183_Draw(Actor*);
void Meteo_Actor184_Draw(Actor*);
void Meteo_Actor185_Draw(Actor*);
void Meteo_Effect370_Draw(Effect*);
void Meteo_Effect369_Draw(Effect*);
void Meteo_Effect371_Draw(Effect*);
void SectorX_Slippy_Update(Actor*);
void SectorX_Slippy_Draw(Actor*);
void SectorX_Boss304_Update(Boss*);
void SectorX_Boss305_Update(Boss*);
void SectorX_Boss304_Draw(Boss*);
void SectorX_Boss305_Draw(Boss*);
void SectorX_Boss_Update(Boss*);
void SectorX_Boss_Draw(Boss*);
#endif