mirror of
https://github.com/HarbourMasters/Starship.git
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c348962cab
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
#ifndef I2_H
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#define I2_H
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#include "libc/stdbool.h"
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#include "sf64object.h"
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#include "sf64thread.h"
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#include "sf64player.h"
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#include "sf64mesg.h"
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void Meteo_LevelStart(Player*);
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void Meteo_LevelComplete(Player*);
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void Meteo_8018ED9C(Actor*);
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void SectorX_LevelStart(Player*);
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void SectorX_LevelComplete(Player*);
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void OvlI2_CallFunction(s32, void*);
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void Meteo_80187B08(Actor *);
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void Meteo_Boss297_Init(Boss *);
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void Meteo_8018CCF8(Actor *);
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void Meteo_Actor181_Update(Actor*);
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void Meteo_Actor182_Update(Actor*);
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void Meteo_Actor187_Update(Actor*);
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void Meteo_Actor186_Update(Actor*);
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void Meteo_Boss298_Update(Boss*);
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void Meteo_Boss298_Draw(Boss*);
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void Meteo_Effect369_Update(Effect*);
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void Meteo_Effect370_Update(Effect*);
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void Meteo_Effect371_Update(Effect*);
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void Meteo_Boss297_Update(Boss*);
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void Meteo_Boss297_Draw(Boss*);
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void Meteo_ActorDoodad_Update(Actor*);
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void Meteo_Actor183_Draw(Actor*);
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void Meteo_Actor184_Draw(Actor*);
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void Meteo_Actor185_Draw(Actor*);
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void Meteo_Effect370_Draw(Effect*);
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void Meteo_Effect369_Draw(Effect*);
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void Meteo_Effect371_Draw(Effect*);
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void SectorX_Slippy_Update(Actor*);
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void SectorX_Slippy_Draw(Actor*);
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void SectorX_Boss304_Update(Boss*);
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void SectorX_Boss305_Update(Boss*);
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void SectorX_Boss304_Draw(Boss*);
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void SectorX_Boss305_Draw(Boss*);
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void SectorX_Boss_Update(Boss*);
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void SectorX_Boss_Draw(Boss*);
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#endif
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