Alejandro Asenjo Nitti c348962cab
Sector Z, Fortuna & General Docs (#261)
* Sector Z Docs initial

* Sector Z docs

* some other things

* correction

* Space Junk

* SectorZ_SetLevelObjects

* rename assets with correct prefix

* aSzBackgroundTex

* details

* pr review

* Sector X initials

* Meteo Initials

* Sector X things I forgot

* fox_tr360 & fox_ve1 & fox_so initials

* fox_so details

* Zones initials

* More Zones initials

* more zones initials

* area 6 initials

* fortuna inits

* fortuna actors

* some more docs

* more docs for Fortuna

* fix mistake in data incorrectly imported

* Fortuna Radars

* BossFO

* Sector Y Initials

* Venom 2 general Docs

* Some Corneria Docs

* Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo

* more docs and this usage

* fox_360 this usage

* more actor types and this usages

* fox_effect type usage

* training docs

* some Sector X docs

* fix incorrect usage of "this"

* fix comment

* more docs

* funcNames

* fox_bg spacing

* boolean

* scenery corneria bumbs

* terrain bumps

* corneria arch

* more corneria objects

* hitboxes

* more corneria objects

* more corneria level objects

* more corneria objects

* aCoWaterfallDL

* corneria docs

* more corneria docs

* Granga swork start

* corneria swork

* Corneria

* Corneria Granga docs

* more granga docs

* granga work buffer enum

* CarrierParts enum use

* option

* Corneria Docs

* GRANGA_FWK

* fox_co.h header

* fix Fault_FillRectangle typo

* PR reviews

* sCsTeamInitialPos

* Doodad
2024-07-06 09:47:49 -03:00

134 lines
4.3 KiB
C

#ifndef I5_H
#define I5_H
#include "libc/stdbool.h"
#include "sf64object.h"
#include "sf64thread.h"
#include "sf64player.h"
#include "sf64mesg.h"
extern Gfx* D_TI_801B7584[];
extern Gfx* D_TI_801B7608[];
extern Gfx* D_TI_801B769C[];
extern f32 D_TI_801B83A8[];
extern u8 D_MA_801BA1E8;
extern f32 D_MA_801BE250[40];
extern s16 D_MA_801BE2F0[9];
void Titania_LevelStart(Player*);
void Titania_LevelComplete(Player*);
void Macbeth_LevelStart(Player*);
void Macbeth_LevelComplete2(Player*);
void Macbeth_801B28BC(Actor*);
void Macbeth_LevelComplete1(Player*);
void OvlI5_CallFunction(u32 mode, void* ptr);
void Titania_LevelStart(Player *);
void Titania_80188F30(void);
void Titania_80189B80(Actor *);
void Titania_8018ADC4(Actor *);
void Titania_8018B720(Actor *);
void Titania_Actor231_Init(Actor *);
void Titania_8018BFB0(Actor *);
void Titania_8018E3B0(Actor *);
void Titania_8018E3CC(Actor *);
void Titania_8018E5E8(Actor *);
void Titania_8018EFF0(Sprite *);
void Titania_8018F0D8(Scenery *);
void Titania_Boss306_Init(Boss *);
void Titania_801990DC(Boss *);
void Macbeth_80199920(void);
void Macbeth_80199F8C(Actor *);
void Macbeth_801A3E70(Actor *);
void Macbeth_801A4660(Actor *);
void Macbeth_801A4AF8(Actor *);
void Macbeth_801A5E2C(Actor *);
void Macbeth_801A6134(Actor *);
void Macbeth_801A65E0(Scenery *);
void Macbeth_801A7D98(Actor *);
void Macbeth_801ACFBC(void);
void Macbeth_801AD080(void);
void Ground_801B5110(f32, f32, f32);
void Ground_801B58AC(Gfx **, f32);
bool Ground_801B6AEC(f32, f32, f32);
s32 Ground_801B6E20(f32, f32, f32 *, f32 *, f32 *);
void Macbeth_801AD144(PlayerShot*);
void Titania_80189120(f32, f32, f32, f32, f32);
bool Macbeth_801A3C20(f32);
bool Macbeth_801A3300(Player*, f32, f32);
bool Macbeth_801A3790(Player*, f32, f32);
void Titania_Effect368_Update(Effect*);
void Titania_Effect368_Draw(Effect*);
void Titania_Actor224_Update(Actor*);
void Titania_Actor226_Update(Actor*);
void Titania_Actor226_Draw(Actor*);
void Titania_Actor233_Update(Actor*);
void Titania_Actor233_Draw(Actor*);
void Titania_Actor230_Update(Actor*);
void Titania_Actor230_Draw(Actor*);
void Titania_Actor225_Update(Actor*);
void Titania_Actor232_Update(Actor*);
void Titania_Actor232_Draw(Actor*);
void Titania_Actor231_Update(Actor*);
void Titania_Actor231_Draw(Actor*);
void Titania_Actor229_Update(Actor*);
void Titania_Actor229_Draw(Actor*);
void Titania_Actor227_Update(Actor*);
void Titania_Actor227_Draw(Actor*);
void Titania_Actor228_Update(Actor*);
void Titania_Actor228_Draw(Actor*);
void Titania_Cactus_Update(Sprite*);
void Titania_Scenery57_Update(Scenery*);
void Titania_Scenery57_Draw(Scenery*);
void Titania_Boss_Update(Boss*);
void Titania_Boss_Draw(Boss*);
void Macbeth_Actor205_Update(Actor*);
void Macbeth_Actor210_Update(Actor*);
void Macbeth_Actor209_Update(Actor*);
void Macbeth_Actor211_Update(Actor*);
void Macbeth_Actor208_Update(Actor*);
void Macbeth_Actor213_Update(Actor*);
void Macbeth_Actor212_Update(Actor*);
void Macbeth_Scenery104_Update(Scenery*);
void Macbeth_ActorDoodad_Draw(Actor*);
void Macbeth_SceneryDoodad_Draw(Scenery*);
void Macbeth_Scenery61_Draw(Scenery*);
void Macbeth_SceneryDoodad2_Draw(Scenery*);
void Macbeth_Scenery83_Update(Scenery*);
void Macbeth_Scenery83_Draw(Scenery*);
void Macbeth_Actor214_Update(Actor*);
void Macbeth_Actor214_Draw(Actor*);
void Macbeth_Actor215_Update(Actor*);
void Macbeth_Actor215_Draw(Actor*);
void Macbeth_Actor223_Update(Actor*);
void Macbeth_Actor223_Draw(Actor*);
void Macbeth_Effect378_Update(Effect*);
void Macbeth_Effect378_Draw(Effect*);
void Macbeth_Effect380_Update(Effect*);
void Macbeth_Effect380_Draw(Effect*);
void Macbeth_Actor216_Update(Actor*);
void Macbeth_Actor216_Draw(Actor*);
void Macbeth_Actor217_Update(Actor*);
void Macbeth_Actor217_Draw(Actor*);
void Macbeth_Actor218_Update(Actor*);
void Macbeth_Actor218_Draw(Actor*);
void Macbeth_Scenery65_Draw(Scenery*);
void Macbeth_Actor219_Update(Actor*);
void Macbeth_Actor219_Draw(Actor*);
void Macbeth_Actor207_Update(Actor*);
void Macbeth_Actor207_Draw(Actor*);
void Macbeth_Actor206_Update(Actor*);
void Macbeth_Actor220_Update(Actor*);
void Macbeth_Actor220_Draw(Actor*);
void Macbeth_Actor221_Update(Actor*);
void Macbeth_Actor221_Draw(Actor*);
void Macbeth_Effect379_Update(Effect*);
void Macbeth_Effect379_Draw(Effect*);
void Macbeth_Actor222_Update(Actor*);
void Macbeth_Actor222_Draw(Actor*);
s32 Macbeth_801A55D4(s32 , Vec3f* , Vec3f* , s32 );
#endif