Starship/src/main/fox_A4290.c
petrie911 8101aa8bc2
file splits, renames, more functions in play (#53)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object
2023-12-19 11:54:50 -03:00

131 lines
3.9 KiB
C

#include "global.h"
#include "fox_A4290_colheaders.c"
bool func_800A36FC(Vec3f* arg0, Vec3f* arg1, CollisionHeader2* arg2, Vec3f* arg3);
bool func_800A3A74(Vec3f*, Vec3f** arg1, Vec3f*);
bool func_800A3690(Vec3f* arg0, Vec3f* arg1, s32 arg2, Vec3f* arg3) {
return func_800A36FC(arg0, arg1, SEGMENTED_TO_VIRTUAL(&D_800D2CA0[arg2]), arg3);
}
bool func_800A36FC(Vec3f* arg0, Vec3f* arg1, CollisionHeader2* arg2, Vec3f* arg3) {
Vec3f sp7C;
Plane sp6C;
s32 var_v1;
s32 i;
s32 j;
Vec3f* sp54[3];
Vec3f sp48;
Vec3f sp3C;
s32 sp38 = false;
s32 sp34;
s16(*sp30)[3];
Vec3f* sp2C;
sp7C.x = arg0->x - arg1->x;
sp7C.y = arg0->y - arg1->y;
sp7C.z = arg0->z - arg1->z;
if ((sp7C.x < arg2->min.x) || (sp7C.y < arg2->min.y) || (sp7C.z < arg2->min.z) || (arg2->max.x < sp7C.x) ||
(arg2->max.y < sp7C.y) || (arg2->max.z < sp7C.z)) {
return false;
}
var_v1 = false;
sp34 = arg2->polyCount;
sp30 = SEGMENTED_TO_VIRTUAL(arg2->polys);
sp2C = SEGMENTED_TO_VIRTUAL(arg2->mesh);
for (i = 0; i < sp34; i++, sp30++) {
for (j = 0; j < 3; j++) {
sp54[j] = &sp2C[(*sp30)[j]];
}
var_v1 = func_800A3A74(&sp7C, sp54, &sp48);
if (var_v1) {
break;
}
}
if (var_v1) {
sp3C.x = sp54[0]->x;
sp3C.y = sp54[0]->y;
sp3C.z = sp54[0]->z;
func_80098860(&sp6C, &sp3C, &sp48);
arg3->y = func_800988B4(&sp7C, &sp6C);
if (sp6C.normal.x != 0.0f) {
sp48.x = -sp6C.dist / sp6C.normal.x;
} else {
sp48.x = 0.0f;
}
if (sp6C.normal.y != 0.0f) {
sp48.y = -sp6C.dist / sp6C.normal.y;
} else {
sp48.y = 0.0f;
}
if (sp6C.normal.z != 0.0f) {
sp48.z = -sp6C.dist / sp6C.normal.z;
} else {
sp48.z = 0.0f;
}
arg3->x = Math_Atan2F_XY(sp48.y, sp48.z);
if (sp48.z != 0.0f) {
arg3->z = -Math_Atan2F_XY(__sinf(Math_Atan2F_XY(sp48.y, sp48.z)) * sp48.z, sp48.x);
} else if (arg3->x >= M_PI) {
arg3->z = Math_Atan2F_XY(sp48.y, sp48.x);
} else {
arg3->z = -Math_Atan2F_XY(sp48.y, sp48.x);
}
if ((arg0->y <= arg3->y) || (gCurrentLevel == LEVEL_MACBETH)) {
sp38 = true;
}
}
return sp38;
}
// Checks if arg0 is above the triangle arg1. If so, returns the triangle normal in arg2.
s32 func_800A3A74(Vec3f* arg0, Vec3f** arg1, Vec3f* arg2) {
s32 pad;
f32 temp1;
s32 var_v1;
f32 temp_fv0;
Vec3f v1;
Vec3f v2;
Vec3f v3;
f32 a0x;
f32 a0y;
var_v1 = false;
v1.x = (*arg1)->x;
v1.y = (*arg1)->y;
v1.z = (*arg1)->z;
arg1++;
v2.x = (*arg1)->x;
v2.y = (*arg1)->y;
v2.z = (*arg1)->z;
arg1++;
v3.x = (*arg1)->x;
v3.y = (*arg1)->y;
v3.z = (*arg1)->z;
arg1++;
a0x = arg0->x;
a0y = arg0->z;
temp1 = ((v2.z - v1.z) * (a0x - v2.x)) - ((v2.x - v1.x) * (a0y - v2.z));
if (temp1 >= 0.0f) {
if (((v3.x - v2.x) * (a0y - v3.z)) <= ((v3.z - v2.z) * (a0x - v3.x))) {
if (((v1.x - v3.x) * (a0y - v1.z)) <= ((v1.z - v3.z) * (a0x - v1.x))) {
var_v1 = true;
arg2->x = ((v2.y - v1.y) * (v3.z - v2.z)) - ((v2.z - v1.z) * (v3.y - v2.y));
arg2->y = ((v2.z - v1.z) * (v3.x - v2.x)) - ((v2.x - v1.x) * (v3.z - v2.z));
arg2->z = ((v2.x - v1.x) * (v3.y - v2.y)) - ((v2.y - v1.y) * (v3.x - v2.x));
if ((arg2->x != 0.0f) || (arg2->y != 0.0f) || (arg2->z != 0.0f)) {
temp_fv0 = sqrtf(SQ(arg2->x) + SQ(arg2->y) + SQ(arg2->z));
if (temp_fv0 != 0) {
arg2->x = (arg2->x / temp_fv0) * 127.0f;
arg2->y = (arg2->y / temp_fv0) * 127.0f;
arg2->z = (arg2->z / temp_fv0) * 127.0f;
}
}
}
}
}
return var_v1;
}