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![petrie911](/assets/img/avatar_default.png)
* stuff * three whole files * format * format and such * a switch in time * merge prep * nintendo switch * format * the great switch statement of our time * 43AC0 matched * stuff * Enums everywhere * oh god the switch * knakyo * new headers * format * fox * everyone hates recursion * format * one more thing * one more one more thing * renames * matches * matrix scale why * names and such * cleanup * name back
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
#include "global.h"
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TimerTask sTimerTasks[0x10];
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TimerTask* Timer_AllocateTask(void) {
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s32 i;
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for (i = 0; i < 0x10; i++) {
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if (!sTimerTasks[i].active) {
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return &sTimerTasks[i];
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}
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}
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return NULL;
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}
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s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
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TimerTask* task = Timer_AllocateTask();
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if (task == NULL) {
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return -1;
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}
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task->active = true;
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task->action = action;
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task->address = address;
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task->value = value;
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return osSetTimer(&task->timer, time, 0, &gTimerTaskMsgQueue, task);
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}
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void Timer_Increment(s32* address, s32 value) {
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*address += value;
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}
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void Timer_SetValue(s32* address, s32 value) {
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*address = value;
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}
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void Timer_CompleteTask(TimerTask* task) {
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if (task->action != NULL) {
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task->action(task->address, task->value);
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}
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task->active = false;
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}
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void Timer_Wait(u64 time) {
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OSTimer timer;
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OSMesg dummy;
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osSetTimer(&timer, time, 0, &gTimerWaitMsgQueue, NULL);
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osRecvMesg(&gTimerWaitMsgQueue, &dummy, OS_MESG_BLOCK);
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}
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